About the Game
EARLY ACCESS 5 CONTENT
This update adds new cars, introduces Watkins Glen and Paul Ricard tracks recreated from a laser scan survey, and debuts a free camera mode for cinematic exploration, replays, and content creation, with further enhancements planned.
It also updates DLSS to version 4.5 and continues improvements to core systems like track limits and dynamic track behaviour, building a scalable foundation for the project’s future.
About Assetto Corsa EVO
Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.
As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.
Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.
With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
EARLY ACCESS 5 CONTENT
New Cars
Road
Audi Sport quattro ( 1983 )
BMW M2
Caterham Seven 485 CSR Final Edition
Toyota AE86 + Tuned
Volkswagen Golf MK1
GT
Porsche 911 GT3 RS (992)
Racing
Dallara EXP
New Tracks (reproduced with laser scan technology)
Watkins Glen International - with 4 layouts
Circuit Paul Ricard - with 4 layouts
Free Camera Mode (Early Version)
Version 0.5 introduces Free Camera mode, letting players explore the car, environment, and action from new angles. It enables capturing replays and screenshots or videos using external tools. The mode is still in development and more features, such as photo-mode features, will follow at a later stage based on community feedback.
Graphics & Technology Updates – DLSS 4.5
0.5 includes an update to DLSS 4.5, continuing the work on performance scalability and image quality across a wider range of hardware configurations. The aim remains consistent: make steps towards the best quality to performance ratio.
Gameplay Improvements and Ongoing Development
UI: Car Selection Flow & Multiplayer Player Car, Controls Page
Thanks to an improved car selection UI and backend multiplayer updates, server admins and the Daily Racing Portal can now define eligible cars more precisely—down to version and visuals—allowing players to join Daily Races using their own tuned cars and body colours.
Track Limits and Blue Flags
Track limit penalties can feel harsh or unpredictable, so in 0.5 we’re continuing work on a time-gain evaluation system to better match penalties with actual advantage. This feature is still being tested and will roll out fully once it meets competitive standards. Blue flag logic has also been introduced to help drivers better read race conditions.
Shared Memory improvements
Shared memory issues have been fixed to match previous titles, prevent hardware shaking during loading, and restore full data quality for motion rigs and related devices.
Dynamic Track: rework underway
Dynamic Track is being reworked to improve rubber buildup, water behaviour, multiplayer support, and server sync. Version 0.5 brings rubbering visual shader upgrades, while core improvements will arrive later—consider this an essential infrastructure update with more visible results coming soon.
EARLY ACCESS 4 CONTENT (INCLUDING DAILY RACING PORTAL)
New Cars (available in N variants)
Racing Class
Ferrari SF-25
GT
Ferrari F40 LM
Porsche Cayman 718 GT4 RS (including the Weissbach kit version)
Road
BMW M3 (E46) CSL
BMW M8 Competition Coupé (F92)
Ferrari Daytona SP3
Mini John Cooper S (Mk VI) (including a performance variant with B16 engine)
Peugeot 205 T16
Renault 5 GT Turbo
Toyota Supra Turbo RZ (MK IV) — including a dedicated Drift variant.
New Tracks
Autodromo Nazionale di Monza
Michelin Raceway Road Atlanta
Nürburgring (2 layouts)
Nordschleife (3 layouts including Touristenfahrten)
Oulton Park Circuit (2 layouts)
This is the largest circuit expansion added during the Early Access program so far, all laser-scanned and built with signature KUNOS Simulazioni detail.
All Formula 1 circuits have also been updated with DRS zones to support the Ferrari SF-25.
Daily Racing Portal (acevo.gg)
With the 0.4 release, KUNOS Simulazioni introduces acevo.gg, the Daily Racing Portal, allowing players to join scheduled online races every day, with automatic splits based on their GridRating, placing drivers of similar skill levels together.
Players can:
Browse daily races from the online portal.
Register without needing to launch the game.
Automatically join the correct server when the event starts.
Access their GridRating, which carries over from SimGrid for existing drivers.
This first step brings competitive, structured online racing to Assetto Corsa EVO and will expand with league features, advanced statistics and deeper in-game integration over time.
Improvements and Physics Upgrade
Performance, gameplay and graphics have all been refined further for the 0.4 release, with a significant evolution of the physics model focusing on tyres, drivetrain, hybrid systems and force feedback.
Physics Update Info
New tyre damping method delivers higher compliance and grip consistency, improving confidence across all cars.
Refined tyre inertia and slip ratio ensure more natural traction behaviour under braking and acceleration.
New grip model balances higher baseline adhesion with progressive combined-slip limits, rewarding precision and car control.
Advanced tyre thermal and wear behaviour simulates temperature, degradation and compound lifecycles in greater detail.
Unified hybrid and KERS/ERS systems for authentic power deployment and recovery logic.
Enhanced drivetrain wobble model introduces mechanical elasticity and nonlinear stiffness for richer force feedback.
Electronic brake bias, turbo, damper and differential controls are now fully adjustable from the cockpit.
Improved DCT and solid axle behaviour, plus realistic rolling resistance for truer top speeds.
Major Audio Improvements
The audio system receives extensive upgrades to enhance engine clarity, transmission feel, turbo behaviour and environmental detail.
Turbo pitch linked to boost and RPM.
Reworked transmission sound sets.
More detailed VTEC crossover cues.
Completely rebuilt drivetrain wobble model.
Improved backfires and turbo hiss.
New scraping and raindrop ambience.
Updated sound samples for multiple vehicles.
These additions result in a more immersive and mechanical soundscape across all cars.
Graphics – Main Improvements
Update 0.4 brings another step forward in visual fidelity, with improvements focused on materials, optimization and cockpit clarity.
Revised car paint materials throughout.
Better post-processing and motion rendering.
Reduced VRAM usage and improved memory efficiency.
Fixes for dashboard displays and material issues.
Visual updates for MX 5 Cup ND1 and ND2 variants, Lamborghini Huracán ST EVO2, Porsche GT4 Clubsport MR.
Updated instrument clusters on various models.
Players will especially notice smoother performance in crowded scenes, such as online and multi-car races.
UI – New Additions and Enhancements
The user interface continues to evolve with improvements aimed at clarity, race awareness and electronic system management.
Expanded HUD notifications.
Updated server list with clearer player and server counts.
Reworked client-side leaderboard.
Track maps added to HUD and pitlane screens.
Multiplayer chat widget introduced.
MFD expanded to support new vehicle electronics.
Improved speedometer, gear and tyre widgets.
Odometers added for owned vehicles.
These updates continue the refinement of the UI, improving race usability for all driver types.
EARLY ACCESS 3 CONTENT (INCLUDING MULTIPLAYER)
New Cars
GT class
BMW M4 GT3 EVO
Lamborghini Huracán Super Trofeo EVO2
Porsche 718 Cayman GT4 Clubsport
Special
Caterham Seven Academy Racer
Dallara Stradale
Ferrari F2004
Classic/Road Class
Audi RS 6 Avant
BMW M3 Sport Evo (E30)
Mercedes-Benz 190E AMG 2.5-16 Evo II
New Tracks
Circuit de Spa-Francorchamps
Red Bull Ring
Multiplayer Mode
With this first multiplayer release, KUNOS Simulazioni introduces the possibility for all players worldwide to race each other in online races, for the first time in Assetto Corsa EVO.
This first step features 16 maximum slots servers and this number will increase progressively up to track capacity and beyond.
Improvements and tyre model upgrade
Alongside further performance optimizations and graphics improvements, the tyre and physics development have been pushed even more in Early Access 3.
Physics Update Info
Augmented Damping: Damping is now resolved at 1000 Hz.
New proprietary Suspension Algorithm: Allowing for more accurate suspension simulation.
Tyre Model EVO-lved - step 1: Calibrated and significantly improved various parameters influencing tyre behaviour, allowing for more accurate simulation. "
Major Audio Improvements
Implemented a comprehensive overhaul of audio systems, particularly on engine sounds, to deliver a more immersive and realistic driving experience.
Revamped Ignition and Startup Sounds
Unique Engine Timbre Per Vehicle
Calibration of Engine Inertia
Enhanced Driveline Damping and Stiffness Modelling
Throttle Lag and Torque Response Accuracy
Realistic Backfire Implementation
Graphics - Main Improvements
Alongside a further hardware optimization step and overall improvements, these aspects of the graphics engine have been the focus for Update 3 of the Assetto Corsa EVO Early Access program:
Improved Dynamic Global Illumination.
Optimization of GPU and CPU performance, with most noticeable improvements being in crowded scenes, like multiplayer races.
Drastic reduction of VRAM usage, which was causing most of the low framerate corner cases.
General enhancement of post processing effects, like motion blur.
UI - new additions and improvements focused on racing ability
Besides various quality of life improvements in, the user interface of Assetto Corsa EVO’s 3rd Early Access release is bringing the MFD (Multi-Function-Display) to the next step. Now all players can assign the buttons they prefer for the MFD page cycling, and benefit from:
The real-time leaderboard view, particularly useful for observing live gaps
The official leaderboard, which returns valid best laps and per lap-based gaps
Input settings page, which allows players to set their FFB, wheel or gamepad settings
The Multi-Function Display will be enriched over time, during the Early Access development.
Also, the speedometer, tyre and gear widgets have received attention, with the addition of useful information such as the Pit Limiter indication.
EARLY ACCESS 2 CONTENT
New Cars
Alfa Romeo 75 1.8 Turbo Evoluzione
Alfa Romeo Giulia Sprint GTA
Honda NSX-R
Lotus Exige V6 Cup
Maserati GT2
Mazda MX-5 NA
Porsche 911 Turbo 3.6 (964)
New Tracks
Circuit of the Americas
Donington Park
New Game Mode
Custom Race Weekend: this new mode will allow players to design their own complete race event including Practice, Qualifying and Warm Up laps before the Race event itself.
Replay Gallery: the brand-new Replay Gallery allows players to save replay files and revisit their gameplay sessions to review their performances, study racing dynamics, or simply record highlights to share with others.
New Features
AI enhancement with a new custom AI opponents generation page and with AI-controlled drivers which will display different behaviors depending on the difficulty level.
Improvements
Release 0.2 will feature a long list of improvements focused on ensuring greater stability and smoother gameplay.
Optimization of all configurations, VR and triple screen setups.
Stability and performance improvements to UI, Rendering and physics.
Gameplay & AI Improvements
And more.
Early Access 1 – Vehicle Content
Abarth 695 Biposto
Alfa Romeo Giulia GTAm
Alfa Romeo Junior Elettrica Veloce
Alpine A110 S
Alpine A290_β Concept
Audi RS 3 Sportback
BMW M2 CS Racing
BMW M4 CSL
Chevrolet Camaro ZL1
Ferrari 296 GTB
Ferrari 488 Challenge EVO
Ford Escort RS Cosworth
Honda S2000
Hyundai i30 N Hatchback
Lancia Delta HF Integrale "Evoluzione 2" (1993)
Lamborghini Huracàn STO (2021)
Lotus Emira
Mazda MX-5 ND Cup
Mercedes-AMG GT2
Porsche 911 GT3 Cup (992)
Toyota GR86
Volkswagen Golf 8 GTI Clubsport
Early Access 1 – Track Content
Brands Hatch Motor Racing Circuit
Fuji International Speedway
Mount Panorama Motor Racing Circuit
Suzuka International Racing Course
Autodromo Internazionale Enzo e Dino Ferrari - Imola
WeatherTech Raceway Laguna Seca
Early Access 1 – Game Modes
Single Player
Practice
Quick Race
Driving Academy
Special Events:
Hotstint
Test Drive
Screenshots
104 images
Version Information
Steam Patch Notes
Official update history
Patch Notes:
- Porsche GT2 Clubsport caster adjusted to avoid setup UI showing wrong value
- fixed steer limit with damage
- optimized mirrors and cubemap passes
- fixed smoke not visible on netcars
- fixed smoke production with low wetness levels
- fixed car audio rev limiter
- fixed the pit menu appearing twice in special events
- fix for a starting session crash in race weekend
- fix for mirrors flickering when the dynamic mode is used
- fix wet tire texture not shown despite rain tires being equipped on session start
- fix parts oscillations
- fix packaged .kspkg mod cars not showing up in the game
We've also updated the Dedicated Server app, so be sure to update that as well.
The dedicated server app is backwards compatible but it isn't forwards compatible so you will need to ensure the server and game clients are updated.
Patch Notes
- possible fix for startup crash when trying to delete old log files
- fix for a crash caused by the penalty manager
- fixed an issue where certain AMD users were unable to launch the game if DLSS had been set as their upscaling option
- fix for a crash scenario at startup caused by the shared memory writer
- potential fix for crashes on penalty assignment
- fix for crash caused by invalid data read from the CarCameras file
- additional protections to shared memory function
- fixed tyre contact patch force spikes
- collisions now go into the server results
- fixed "Failed to get control points ahead" for netcars at Nordschleife Tourist
- netcar position protections
- no skidmarks for disconnected netcars
- setup limits unification among GT3 cars
- brand new sounds for the BMW M8 Competition
reworked from scratch with new samples, added custom turbos, updated dual clutch autocut time, updated autoblip and downshift time
- brand new sounds for the Audi RS 3
full engine sounds rework (interior and exterior), turbo sound update, custom backfires, updated autocut and autoblip times
- BMW M2 Performance setup and setup limits update with adjustable ride height
- fixed missing gear readout from VW Golf 8 GTI dash
- fixed typo in the Ferrari 288 GTO speedo
- Improvements to Shared Memory mapping
- Rework of server browser pings
- Out-of-track surface tweak to reduce the likelihood of exaggerated jolts when clipping grass behind kerbs
- Mazda MX5 NA and Caterham 485 CSR: softer tyres
- Caterham 485 CSR: increased lift and drag, adjusted aero balance
- BMW M3 E46 CSL rear suspension setup and dampening tweaks
- Fixed incorrect default compound on the Dallara Stradale (both road and trackday variants)
- Ferrari 296 GT3 brake light emissive fixed
- Lamborghini Countach fixed wrong colour of opponent brake lights
- Included Porsche Cup Black Falcon Team Fanatec livery
- Porsche 964 Turbo customization updates
- Ferrari 288 GTO sound updates, added custom h-pattern gearbox sound
- Ferrari F2004, SF25 sound updates - exterior volume balance
- Porsche 718 GT4 RS - updated downshift time and autoblip curve to emulate "Track Mode"
- Porsche 992 GT3 RS - updated downshift time and autoblip curve to emulate "Track Mode"
- BMW M3 E46 CSL - fixed downshift autoblip rev matching
- Road Atlanta track limit tweaks (wider T5)
- Sebring track limit tweaks
- restored copy&paste functionality from the daily racing website
- fuel density synced across cars
- fixed a crash scenario when joining a session
- Porsche Cayman GT4 CS MR fully reworked aero map
- Mazda MX5 Cup minor drag/power correction
- Ferrari 288 GTO increased steer lock
- fixed rain-dependent gameplay functions reading an incorrect source value
- updated Volkswagen Golf GTI and Alfa Junior dashes
- UI: pitlane chat window flexible positioning
- UI: pitlane event info breakdown duration time floored to nearest minute
- minor visual fixes for Sebring and Nurburgring
- adjusted F2004 visual stance
- R8 GT4 windshield mask to exclude banner area for water and damage effects
See you on track!
Full changelog below:
- Documents/ACE will now migrate to -> Saved Games/ACE as per Microsoft standard recommendation
existing settings files will transfer upon the first launch, this should fix issues where OneDrive and other similar applications could hold the game configuration files hostage when running out of space or when they change file read/write rules
NOTE: logs will now be located in the Saved Games/ACE folder as well!
- fix for tyres sinking below ground when approaching the edge of track slowly - particularly an issue at the Nordschleife
- BMW M3 CSL updates - camber gain, drag, brake bias tweaks
- Lamborghini Huracan STO updates - aero balance, suspension, weight tweaks
- Alfa Junior less drastic FFB difference between power/coast
- fix to loading setups for Maserati GT2 and AMG GT2 crashing client and server
- AMG GT2 crash fix and less anti-dive/squat properties in suspension
- Maserati GT2 setup crash fix and updates, BOP alignment
please remove previously created setups for both these cars
- Porsche Cayman GT4 CS MR setup limits and suspension updates
- Ferrari F40 LM aero fix to reduce likelihood of takeoff
- Toyota Supra: less suspension damage to avoid extreme values on drift variant
- fixed missing rubbering on a specific Nordschleife kerb
- fix to an incorrect AI spline at Spa
- fixed inability to navigate after applying a binding with a controller in the Controls page
- fixed wrong current car after special event
- fix for Dallara EXP not mixing with different AI opponents when using automatic grid
Full changelog for Assetto Corsa EVO v0.5.1
- improvements to server list refresh time, ping management
- fixed lobby page becoming momentarily unresponsive after server selection
- fix for game not starting with missing or corrupt redistributable package
- fix to "DRS closed" message appearing for all clients of the server instead of the player car
- fixes to various GFX glitches on Nvidia/Intel hardware - AMD-specific issues are still under investigation
- fixed stutters in MP sessions when another player joins (due to FMOD loading audio banks)
- fixed track cut gain evaluation on occasion being cancelled by the start of the new lap when the cut occurs in the final corner
- fixed potential replay incompatibility from 0.4 to 0.5
- free camera is now functional in the paintshop (customize car menu), together with the FOV modifier input that allows the FOV to be changed in free camera (modifier+scroll)
F5 resets the camera to the default showroom one
- fixed erroneous LOD culling with the Toyota AE86 tuned steering wheel part
- fixed wheel LOD on the Caterham CSR
- fixed a minor UV error on the BMW M2 interior
- minor visual fixes for the new 0.5 tracks
- added collider to poles at the Nurburgring car park
- UI: fixed current lap font exceeding lap time widget
- UI: removed duplicated dampers notification and added cleartext for in-car damper and differential adjustments
- UI: fixed missing tyre compound information in the leaderboard for netcars
- UI: fixed pitlane menu overlay appearing twice in Special Events
- UI: fixed "stop the car to call the pause menu" message not appearing in Multiplayer
- UI: fixed "FFB gain increase/decrease" status message not appearing on the HUD
- UI: fixed tiles in the in-session settings menu changing size when hovering over
- UI: localization updates
- BMW M2 CS Racing and M4 CSL handling and setup updates
- Audi SQ performance mode name corrected
- wet tires now default on the wet setup for Dallara EXP
- fixed invalid BMW M4 GT3 setup
please delete any previous 0.5 setup created for the car!
- period (.) now allowed in UI text fields (e.g. chat widget)
- M4 GT3 wet tyres selected for wet setup
- BMW M2 and M8 aero updates
Patch Notes
- incremented UI engine texture cache count - this was a source of potential stuttering
- potential optimization for stuttering caused by UI items
- potential fix for heavy stutter when an input device reconnects
- season definition penalties made consistent between quick race and race weekend race session
- controls: fix for dynamic damping setting changes only taking effect after game restart
- Caterham Academy setup limits and shift rpm led tweaks
- Toyota Supra engine visuals exposed (both variants)
- added line thickness to all Nordschleife layouts' full map in the map widget
- Mini tuned exhaust backfire position (partial fix only, will require additional code fix to hide the stock exhaust's emitter, which will come in the next major update)
- fixed Audi RS 3 rear door animation being playable while driving
- added passenger camera to all F6 (onboard TV) cameras
- Nürburgring minor visual fixes
- Mazda MX5 Cup wet tyre specified for wet setup
- fix for game crash when trying to launch R3 Academy events
- Serverlist - added filters for gamemode types, display "practice" gamemode servers as "trackday", match current car if no stored car is selected in eligible car list
- improved BMW M3 E46 CSL audio
- tweaked spectator sound zone volume
- BMW M3 CSL dash scripting updates
- fix in the Porsche 718 GT4 RS lights script
- Ferrari SF-25 aero updates, setup limits, fixed wing setting adjustments not taking effect correctly
- fixed a race server crash
- improved/fixed the pit entry/exit shapes to avoid offtrack false positives
- BMW M8 Competition brake force tweaks
- fixed electronics settings in Setup not loaded correctly
- Dallara Stradale engine and turbo tweaks
- Toyota Supra Drift variant with improved setup and setup limits
- BMW M3 E46 CSL throttle response and autoblip fix
- Toyota GR86 increased rear camber
- suspension damage sanitization across all content
- AI cars will now have improved reaction to lower-pace opponents
- replay UI: removed redundant index when camera submode cycling
- fixed HUD elements not responding to the visibility toggles in HUD settings
Below the full changelog, while, by visiting the news section, you can check out a descriptive blog post about what’s coming with 0.3.
Assetto Corssa EVO – 0.3 Update Patch Notes
New Content
• Cars Added:
• Audi RS 6 Avant
• BMW M4 GT3 Evo
• BMW M3 E30 Evo II
• Caterham Seven Academy Racer
• Dallara Stradale
• Ferrari F2004
• Lamborghini Huracán Supertrofeo EVO2
• Mercedes-Benz 190E 2.5-16 Evo II
• Porsche 718 Cayman GT4 Clubsport
• Tracks Added:
• Red Bull Ring
• Spa-Francorchamps
• Multiplayer:
• Step 1 Multiplayer introduced.
Multiplayer & Netcode
• Improved overall server stability with multiple client/server updates.
• Fixed sporadic crashes when joining MP sessions.
• Fixed setup page hanging during multiplayer session changes.
• Improved setup messages and safety checks in netcode.
• Increased software timeout and added more server logging.
• Server list now shows only unique servers and remembers filters/sorting.
• Fixed opponent audio issues.
• Various optimizations to reduce spammy logs, desyncs, and crashes.
Physics & Handling
• Tyres:
• New tyre model introduced:
• More predictable grip on Eco/Road compounds.
• Increased grip and better thermal behaviour on performance compounds.
• More natural slip/slide recovery.
• Improved road feedback from bumps/kerbs.
• Global tyre revision with adjusted damping.
• Cars:
• Adjusted steering lock, power, and gear ratios for multiple cars: BMW M3 E30, Mercedes 190E Evo II, Ferrari 296 GTB, Lancia Delta, Lotus Emira, Lotus Exige V6, Audi RS 3, Audi RS 6, BMW M2 CS Racing, Toyota GR86, VW Golf 8 GTI
• Updated Lamborghini Huracán ST Evo2 setup limits.
• Porsche Cup variants now have dedicated setup/electronics limits.
• Fixed inconsistent ABS across Porsche Cup cars.
• Caterham Academy: fixed fuel limits, revised base setup.
• Mazda MX5 Cup: updated default setup.
• BMW M4 GT3: fixed front suspension geometry and updated to Evo spec.
• Porsche 964 X88: fixed rev limiter.
• Various suspension, setup, hybrid, ignition, and limiter fixes across cars.
• FFB:
• New per-car FFB gain settings.
• Added optional FFB effects: G-force, kerbs, slip, ABS.
• Increased default FFB gain for Dallara.
• Improvements to low-speed vibration.
AI
• Improved braking, steering, and overtaking logic.
• Better pitlane exit handling in crowded situations.
• Increased safety margins when near player or in entry situations.
• Reduced player collisions and improved AI awareness.
• Added pre-start revving for AI cars.
• Temporarily disabled collisions between AI cars in dense early-race situations to avoid pileups.
Gameplay & UI
• Paintshop: performance optimizations, added parts categories.
• HUD/MFD:
• HUD no longer interferes with MFD control when hidden.
• Added new HUD widgets (pit limiter, wrong way warnings, FF strength).
• Notifications and layouts improved, including triple-screen support.
• Persistence for last used driving/onboard cameras and HUD layouts.
• Server Lobby: improved filters, sorting, and persistence.
• Replay:
• Added replay metadata and tagging.
• End-of-session replays now available.
• Fixes for tyre dirt/damage and VFX.
• Menus:
• Added weather in pitlane menu.
• Improved session info display in pause menu.
• Corrected localization issues and fonts.
• Fixed crashes and UI inconsistencies (career, tutorials, paintshop, leaderboards).
• Controls:
• Gamepad Steer Assist improvements (new Assisted mode).
• Disabled FFB soft lock until further improvements.
• Fixed issues with electronics hotkeys, softset inputs, and wipers.
• New controls page in MFD for on-the-fly adjustments.
• Logitech Trueforce audio fix.
Graphics & Visuals
• Major rendering improvements:
• Dynamic Global Illumination 2.0
• Enhanced night lighting, shadows, mirrors, crowds, grass, and post-processing effects.
• Optimized VRAM, CPU, and GPU usage.
• Improved VR and triple-screen performance, reducing popping/shadow issues.
• Updated lighting and LED scripts for:
• Chevrolet Camaro, Lamborghini Huracán STO, Toyota GR86
• Porsche 992 GT3 Cup, Porsche 718 Cayman GT4 CS
• BMW M4 GT3 Evo, BMW M2 CS, BMW M4 CSL, Audi RS 3, Audi RS 6
• Multiple car model fixes and updates (Ferrari 296 GTB splitter, Caterham Academy stance, BMW M4 GT3 Evo geometry, etc.).
Audio
• Introduced audio versioning and new default volumes.
• Added startup sounds across all cars.
• Major rework of backfire sounds, distance filtering, and logic.
• Fixed various idle, limiter, and backfire sound bugs.
• Improved Honda NSX, Lancia Delta, and Porsche 964 sound profiles.
• EVs now feature correct power on/off sounds.
• Improved limiter, ignition, dust, and damage sound behaviours.
Architecture & Optimization
• Multiple CPU/GPU optimizations across gameplay, UI, and content loading.
• Fixed VRAM leaks and periodic stuttering.
• Improved asset preloading and caching for smoother performance.
⚠️ Known Issues ⚠️
• Occasional crash when joining MP sessions.
• Crashes in some SE/Academy events.
• Penalty popups may persist on session transitions.
version 0.2.2 of the software is out now on Steam. Restart your Steam client in order to fetch the update.
------ changelog ------
- Physics: split weather time and clock time
- Renderer: fix crash with FXAA
- Renderer: slightly reduced VRAM usage
- Cameras: fix TV camera far plane
- Handling: updated Honda NSX-R vintage tyres and setup
- Audio: removed high pitched noise from Porsche 964 Turbo
- UI: fixed reversed zoom in/zoom out with the mouse wheel in the interior view of the showroom
- UI: fix for split thumbnails when using upscaling at lower resolutions
- UI: Chinese localization update
Learn more at:
Official Discord
Official Forums
Official Website
Version 0.2.1 of our Early Access program is now available on Steam. Restart your Steam client and make sure you update the game to its latest version.
Changelog:
Backend
- improved Special Events retrieve time
Graphics
- visual fixes for the Alfa Romeo Giulia Sprint
- visual fixes for the Porsche 964 Turbo upgrade parts
Rendering
- automatically detect and set texture pool size based on GPU video memory
- DOF can now be disabled from the video settings
- fixed trees popping on certain track and car combinations
- fixed triple monitor glitch
UI
- fixed potential scrambled font issue in Steam builds
- round robin update disabled in showroom and when the session is paused to restore frame rate in the
- car selection showroom - fixed erroneous post remove car focus assignment
- general controller navigation pathfinding behaviour corrections
- video settings - texture pool size option hidden
- fix for missing car on thumbnails in some cases after customization (when apply is chosen after back or when hitting esc after apply)
- fix for dynamic thumbnails not taking into account showroom position offsets
- per-item scrolling in certain scrollable lists (model selection, grid editor, car preset selector)
Gameplay
- fixed R3-01 Academy event
- fixed license requirements in dealership
- fixed update of dealership licenses after unlocking a new license
- added error message if documents folder is not writable
- updated car prices for 0.2 content
- stability control is now off by default on all assist presets
- pit limiter assist is now on by default in all presets, with the exception of Pro
Physics
- fixed out of range values sent to the Force Feedback
- fixed erroneous setup limits
- updates to the Porsche 964 Turbo handling
Audio
- fixed Alfa Romeo 75 Evoluzione low exterior sound
Learn more at:
Official Discord
Official Forums
Official Website
Current Release
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Uploaded May 31, 2026
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How to Install
AssettoCorsaEVO.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
26.5 GB
23025082
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View AllDownload Assetto Corsa EVO for PC with a direct link or via torrent. Get the full version of Assetto Corsa EVO for free. Assetto Corsa EVO is a Racing released by KUNOS Simulazioni.