About the Game
EARLY ACCESS 5 CONTENT
This update adds new cars, introduces Watkins Glen and Paul Ricard tracks recreated from a laser scan survey, and debuts a free camera mode for cinematic exploration, replays, and content creation, with further enhancements planned.
It also updates DLSS to version 4.5 and continues improvements to core systems like track limits and dynamic track behaviour, building a scalable foundation for the project’s future.
About Assetto Corsa EVO
Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.
As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.
Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.
With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
EARLY ACCESS 5 CONTENT
New Cars
Road
Audi Sport quattro ( 1983 )
BMW M2
Caterham Seven 485 CSR Final Edition
Toyota AE86 + Tuned
Volkswagen Golf MK1
GT
Porsche 911 GT3 RS (992)
Racing
Dallara EXP
New Tracks (reproduced with laser scan technology)
Watkins Glen International - with 4 layouts
Circuit Paul Ricard - with 4 layouts
Free Camera Mode (Early Version)
Version 0.5 introduces Free Camera mode, letting players explore the car, environment, and action from new angles. It enables capturing replays and screenshots or videos using external tools. The mode is still in development and more features, such as photo-mode features, will follow at a later stage based on community feedback.
Graphics & Technology Updates – DLSS 4.5
0.5 includes an update to DLSS 4.5, continuing the work on performance scalability and image quality across a wider range of hardware configurations. The aim remains consistent: make steps towards the best quality to performance ratio.
Gameplay Improvements and Ongoing Development
UI: Car Selection Flow & Multiplayer Player Car, Controls Page
Thanks to an improved car selection UI and backend multiplayer updates, server admins and the Daily Racing Portal can now define eligible cars more precisely—down to version and visuals—allowing players to join Daily Races using their own tuned cars and body colours.
Track Limits and Blue Flags
Track limit penalties can feel harsh or unpredictable, so in 0.5 we’re continuing work on a time-gain evaluation system to better match penalties with actual advantage. This feature is still being tested and will roll out fully once it meets competitive standards. Blue flag logic has also been introduced to help drivers better read race conditions.
Shared Memory improvements
Shared memory issues have been fixed to match previous titles, prevent hardware shaking during loading, and restore full data quality for motion rigs and related devices.
Dynamic Track: rework underway
Dynamic Track is being reworked to improve rubber buildup, water behaviour, multiplayer support, and server sync. Version 0.5 brings rubbering visual shader upgrades, while core improvements will arrive later—consider this an essential infrastructure update with more visible results coming soon.
EARLY ACCESS 4 CONTENT (INCLUDING DAILY RACING PORTAL)
New Cars (available in N variants)
Racing Class
Ferrari SF-25
GT
Ferrari F40 LM
Porsche Cayman 718 GT4 RS (including the Weissbach kit version)
Road
BMW M3 (E46) CSL
BMW M8 Competition Coupé (F92)
Ferrari Daytona SP3
Mini John Cooper S (Mk VI) (including a performance variant with B16 engine)
Peugeot 205 T16
Renault 5 GT Turbo
Toyota Supra Turbo RZ (MK IV) — including a dedicated Drift variant.
New Tracks
Autodromo Nazionale di Monza
Michelin Raceway Road Atlanta
Nürburgring (2 layouts)
Nordschleife (3 layouts including Touristenfahrten)
Oulton Park Circuit (2 layouts)
This is the largest circuit expansion added during the Early Access program so far, all laser-scanned and built with signature KUNOS Simulazioni detail.
All Formula 1 circuits have also been updated with DRS zones to support the Ferrari SF-25.
Daily Racing Portal (acevo.gg)
With the 0.4 release, KUNOS Simulazioni introduces acevo.gg, the Daily Racing Portal, allowing players to join scheduled online races every day, with automatic splits based on their GridRating, placing drivers of similar skill levels together.
Players can:
Browse daily races from the online portal.
Register without needing to launch the game.
Automatically join the correct server when the event starts.
Access their GridRating, which carries over from SimGrid for existing drivers.
This first step brings competitive, structured online racing to Assetto Corsa EVO and will expand with league features, advanced statistics and deeper in-game integration over time.
Improvements and Physics Upgrade
Performance, gameplay and graphics have all been refined further for the 0.4 release, with a significant evolution of the physics model focusing on tyres, drivetrain, hybrid systems and force feedback.
Physics Update Info
New tyre damping method delivers higher compliance and grip consistency, improving confidence across all cars.
Refined tyre inertia and slip ratio ensure more natural traction behaviour under braking and acceleration.
New grip model balances higher baseline adhesion with progressive combined-slip limits, rewarding precision and car control.
Advanced tyre thermal and wear behaviour simulates temperature, degradation and compound lifecycles in greater detail.
Unified hybrid and KERS/ERS systems for authentic power deployment and recovery logic.
Enhanced drivetrain wobble model introduces mechanical elasticity and nonlinear stiffness for richer force feedback.
Electronic brake bias, turbo, damper and differential controls are now fully adjustable from the cockpit.
Improved DCT and solid axle behaviour, plus realistic rolling resistance for truer top speeds.
Major Audio Improvements
The audio system receives extensive upgrades to enhance engine clarity, transmission feel, turbo behaviour and environmental detail.
Turbo pitch linked to boost and RPM.
Reworked transmission sound sets.
More detailed VTEC crossover cues.
Completely rebuilt drivetrain wobble model.
Improved backfires and turbo hiss.
New scraping and raindrop ambience.
Updated sound samples for multiple vehicles.
These additions result in a more immersive and mechanical soundscape across all cars.
Graphics – Main Improvements
Update 0.4 brings another step forward in visual fidelity, with improvements focused on materials, optimization and cockpit clarity.
Revised car paint materials throughout.
Better post-processing and motion rendering.
Reduced VRAM usage and improved memory efficiency.
Fixes for dashboard displays and material issues.
Visual updates for MX 5 Cup ND1 and ND2 variants, Lamborghini Huracán ST EVO2, Porsche GT4 Clubsport MR.
Updated instrument clusters on various models.
Players will especially notice smoother performance in crowded scenes, such as online and multi-car races.
UI – New Additions and Enhancements
The user interface continues to evolve with improvements aimed at clarity, race awareness and electronic system management.
Expanded HUD notifications.
Updated server list with clearer player and server counts.
Reworked client-side leaderboard.
Track maps added to HUD and pitlane screens.
Multiplayer chat widget introduced.
MFD expanded to support new vehicle electronics.
Improved speedometer, gear and tyre widgets.
Odometers added for owned vehicles.
These updates continue the refinement of the UI, improving race usability for all driver types.
EARLY ACCESS 3 CONTENT (INCLUDING MULTIPLAYER)
New Cars
GT class
BMW M4 GT3 EVO
Lamborghini Huracán Super Trofeo EVO2
Porsche 718 Cayman GT4 Clubsport
Special
Caterham Seven Academy Racer
Dallara Stradale
Ferrari F2004
Classic/Road Class
Audi RS 6 Avant
BMW M3 Sport Evo (E30)
Mercedes-Benz 190E AMG 2.5-16 Evo II
New Tracks
Circuit de Spa-Francorchamps
Red Bull Ring
Multiplayer Mode
With this first multiplayer release, KUNOS Simulazioni introduces the possibility for all players worldwide to race each other in online races, for the first time in Assetto Corsa EVO.
This first step features 16 maximum slots servers and this number will increase progressively up to track capacity and beyond.
Improvements and tyre model upgrade
Alongside further performance optimizations and graphics improvements, the tyre and physics development have been pushed even more in Early Access 3.
Physics Update Info
Augmented Damping: Damping is now resolved at 1000 Hz.
New proprietary Suspension Algorithm: Allowing for more accurate suspension simulation.
Tyre Model EVO-lved - step 1: Calibrated and significantly improved various parameters influencing tyre behaviour, allowing for more accurate simulation. "
Major Audio Improvements
Implemented a comprehensive overhaul of audio systems, particularly on engine sounds, to deliver a more immersive and realistic driving experience.
Revamped Ignition and Startup Sounds
Unique Engine Timbre Per Vehicle
Calibration of Engine Inertia
Enhanced Driveline Damping and Stiffness Modelling
Throttle Lag and Torque Response Accuracy
Realistic Backfire Implementation
Graphics - Main Improvements
Alongside a further hardware optimization step and overall improvements, these aspects of the graphics engine have been the focus for Update 3 of the Assetto Corsa EVO Early Access program:
Improved Dynamic Global Illumination.
Optimization of GPU and CPU performance, with most noticeable improvements being in crowded scenes, like multiplayer races.
Drastic reduction of VRAM usage, which was causing most of the low framerate corner cases.
General enhancement of post processing effects, like motion blur.
UI - new additions and improvements focused on racing ability
Besides various quality of life improvements in, the user interface of Assetto Corsa EVO’s 3rd Early Access release is bringing the MFD (Multi-Function-Display) to the next step. Now all players can assign the buttons they prefer for the MFD page cycling, and benefit from:
The real-time leaderboard view, particularly useful for observing live gaps
The official leaderboard, which returns valid best laps and per lap-based gaps
Input settings page, which allows players to set their FFB, wheel or gamepad settings
The Multi-Function Display will be enriched over time, during the Early Access development.
Also, the speedometer, tyre and gear widgets have received attention, with the addition of useful information such as the Pit Limiter indication.
EARLY ACCESS 2 CONTENT
New Cars
Alfa Romeo 75 1.8 Turbo Evoluzione
Alfa Romeo Giulia Sprint GTA
Honda NSX-R
Lotus Exige V6 Cup
Maserati GT2
Mazda MX-5 NA
Porsche 911 Turbo 3.6 (964)
New Tracks
Circuit of the Americas
Donington Park
New Game Mode
Custom Race Weekend: this new mode will allow players to design their own complete race event including Practice, Qualifying and Warm Up laps before the Race event itself.
Replay Gallery: the brand-new Replay Gallery allows players to save replay files and revisit their gameplay sessions to review their performances, study racing dynamics, or simply record highlights to share with others.
New Features
AI enhancement with a new custom AI opponents generation page and with AI-controlled drivers which will display different behaviors depending on the difficulty level.
Improvements
Release 0.2 will feature a long list of improvements focused on ensuring greater stability and smoother gameplay.
Optimization of all configurations, VR and triple screen setups.
Stability and performance improvements to UI, Rendering and physics.
Gameplay & AI Improvements
And more.
Early Access 1 – Vehicle Content
Abarth 695 Biposto
Alfa Romeo Giulia GTAm
Alfa Romeo Junior Elettrica Veloce
Alpine A110 S
Alpine A290_β Concept
Audi RS 3 Sportback
BMW M2 CS Racing
BMW M4 CSL
Chevrolet Camaro ZL1
Ferrari 296 GTB
Ferrari 488 Challenge EVO
Ford Escort RS Cosworth
Honda S2000
Hyundai i30 N Hatchback
Lancia Delta HF Integrale "Evoluzione 2" (1993)
Lamborghini Huracàn STO (2021)
Lotus Emira
Mazda MX-5 ND Cup
Mercedes-AMG GT2
Porsche 911 GT3 Cup (992)
Toyota GR86
Volkswagen Golf 8 GTI Clubsport
Early Access 1 – Track Content
Brands Hatch Motor Racing Circuit
Fuji International Speedway
Mount Panorama Motor Racing Circuit
Suzuka International Racing Course
Autodromo Internazionale Enzo e Dino Ferrari - Imola
WeatherTech Raceway Laguna Seca
Early Access 1 – Game Modes
Single Player
Practice
Quick Race
Driving Academy
Special Events:
Hotstint
Test Drive
Screenshots
104 images
Version Information
Steam Patch Notes
Official update history
Patch Notes:
- Porsche GT2 Clubsport caster adjusted to avoid setup UI showing wrong value
- fixed steer limit with damage
- optimized mirrors and cubemap passes
- fixed smoke not visible on netcars
- fixed smoke production with low wetness levels
- fixed car audio rev limiter
- fixed the pit menu appearing twice in special events
- fix for a starting session crash in race weekend
- fix for mirrors flickering when the dynamic mode is used
- fix wet tire texture not shown despite rain tires being equipped on session start
- fix parts oscillations
- fix packaged .kspkg mod cars not showing up in the game
Update 0.7 of Assetto Corsa EVO’s Early Access Program has landed!
It comes with 4 new cars, a BRAND NEW particle system with smoke, dirt, spray, impact particles and a whole heap of improvements!
NEW CARS
Audi R8 LMS GT3 Evo II
{STEAM_CLAN_IMAGE}/45078659/1c70059d80d170a25ec7397ee532249926b75dfe.jpg
Datsun 240Z
{STEAM_CLAN_IMAGE}/45078659/ae31ffd2bacecab4f1c0dc0e41e8f2753562ee60.jpg
Porsche 935
{STEAM_CLAN_IMAGE}/45078659/520078610981abd5ad184a2945c12a9f935ba614.jpg
Porsche 911 GT2 RS Clubsport Evo Kit
{STEAM_CLAN_IMAGE}/45078659/74bc8dee40f0dc06b899ac15b4078006c5a17a94.jpg
We're also introducing an all new Assetto Corsa EVO SDK - Editor Tool
The SDK app allows those of you who are technically minded, to produce custom vehicles to use in single-player racing (with future updates that will add the ability for players to take their creations into multiplayer)
ADDING UP WITH MAJOR IMPROVEMENTS to the Physics, Rendering, Graphics, Audio and more!
For more information, head to our website: https://assettocorsa.gg/assetto-corsa-evo-early-access-0-7-now-available
https://store.steampowered.com/app/3058630/Assetto_Corsa_EVO/
Patch Notes:
CONTENT
- added Audi R8 LMS GT3 Evo II
- added Datsun 240Z (S30) - 2 variants
- added Porsche 935 (2019)
- added Porsche 911 GT2 RS Clubsport Evo (991II)
GENERAL
- fixed replay movable object interpolation
- fix for possible crash when quitting session while car is still loading
- fix for a crash when restarting a session with the Huracan ST Evo2
- fix for crash in Thrustmaster code
GAMEPLAY
- fixed automatic wipers not scaling according to rain intensity
- gameplay logic and architectural code revision
- updated delta time logic when game is paused
MULTIPLAYER
- tuning filtering
- added mechanical variant and PI to results dump
- restart session command in MP now repairs all cars
- added admin command ban (server life span)
PHYSICS/HANDLING
- fixed caster adjustment not working with certain new suspension configurations
- engine inertia tweaks on the BMW M3 E46
- Toyota GR86 tweaks to default setup
- balancing for the BMW M3 E30 and Mercedes-Benz 190E
- adjusted power figures and/or torque delivery for a number of cars
RENDERER
- brand new particle system with smoke, dirt and spray and impact effects
there's a fallback video setting to disable the more expensive effects
- renderer update that improves indirect specular contribution when the car is in shadows: effectively it reduces the glow we have had while the car was going from a sunlit condition into a shadowed one, plus in overcast conditions in general
this is enabled both on car and environment materials, so shaded conditions should blend better now across the board
- fixed subsurface scattering contribution when glominess dominates the scene
- fix dark halo caused by "negative" MIE scattering on cloudy scenes
- adjusted vfog ambient scattering term
- fixed glowing blurred rims (especially when metallic) in shadow context
- fix for inconsistent cloud shadows
- updated fog formulation (cubemap and mirrors) to use a phase function that more closely matches the volumetric one
this helps align the contribution between indirect render passes and the main pass
in practice this results in a truer reflection capture on cars, which now also includes volumetrics instead of just the clouds
- changed entirely the texture streamer logic to use GPU feedback. streaming should now behave correctly, especially on larger maps
- added texture quality option in video settings to control texture pool drops and GPU bandwidth usage
- fixed VR volumetric contribution per eye
- fixed and enable FSR path in VR/triple screen
- switched to d3d12ma, using separate mesh pools
- fix for free camera view becoming stuck on a black screen after reaching certain area of the skybox
GRAPHICS
- fixed inverted mirror in Caterham 485 CSR aeroscreen part
- fixed setup-bound stepped car animations
AUDIO
- updated FMOD project version
- Lotus Exige V6 brand new interior sounds
- Toyota Supra RZ (stock) brand new sounds - interior, exterior, custom turbo, custom backfires
- Toyota Supra drift variant full engine rework using the new approach - adjusted turbo volumes, adjusted rev limiter rumble volumes
adjusted drivetrain wobbling params avoiding instability, adjusted max boost pressure to 1.8 bar, improved part throttle modulation, adjusted idle to 1200 RPM
- horn sound updates
UI/CONTROLS
- added backend-fed notifications in the UI
- driver registration now has year of birth instead of age
- UI binding added to disable H-shifter inputs on the fly and use sequential instead
- car specs sheet added on mechanical variant selection
- resized no-scroll list to fix missing material edit box with expansive parts lists
- localization updates
- free camera widget with FOV, DOF and a number of post processing settings exposed
- customization menu categories, these have been added to remove the clutter with cars that have a lot of customization items
- fixed numberplate displaying 1 when the user sets 0
- paintshop colour picker now shows RGB readout and has copy paste function (copy includes material properties too)
- added "exit to desktop" button
We've also updated the Dedicated Server app, so be sure to update that as well.
The dedicated server app is backwards compatible but it isn't forwards compatible so you will need to ensure the server and game clients are updated.
Patch Notes
- possible fix for startup crash when trying to delete old log files
- fix for a crash caused by the penalty manager
- fixed an issue where certain AMD users were unable to launch the game if DLSS had been set as their upscaling option
- fix for a crash scenario at startup caused by the shared memory writer
- potential fix for crashes on penalty assignment
- fix for crash caused by invalid data read from the CarCameras file
- additional protections to shared memory function
- fixed tyre contact patch force spikes
- collisions now go into the server results
- fixed "Failed to get control points ahead" for netcars at Nordschleife Tourist
- netcar position protections
- no skidmarks for disconnected netcars
- setup limits unification among GT3 cars
- brand new sounds for the BMW M8 Competition
reworked from scratch with new samples, added custom turbos, updated dual clutch autocut time, updated autoblip and downshift time
- brand new sounds for the Audi RS 3
full engine sounds rework (interior and exterior), turbo sound update, custom backfires, updated autocut and autoblip times
- BMW M2 Performance setup and setup limits update with adjustable ride height
- fixed missing gear readout from VW Golf 8 GTI dash
- fixed typo in the Ferrari 288 GTO speedo
- Improvements to Shared Memory mapping
- Rework of server browser pings
- Out-of-track surface tweak to reduce the likelihood of exaggerated jolts when clipping grass behind kerbs
- Mazda MX5 NA and Caterham 485 CSR: softer tyres
- Caterham 485 CSR: increased lift and drag, adjusted aero balance
- BMW M3 E46 CSL rear suspension setup and dampening tweaks
- Fixed incorrect default compound on the Dallara Stradale (both road and trackday variants)
- Ferrari 296 GT3 brake light emissive fixed
- Lamborghini Countach fixed wrong colour of opponent brake lights
- Included Porsche Cup Black Falcon Team Fanatec livery
- Porsche 964 Turbo customization updates
- Ferrari 288 GTO sound updates, added custom h-pattern gearbox sound
- Ferrari F2004, SF25 sound updates - exterior volume balance
- Porsche 718 GT4 RS - updated downshift time and autoblip curve to emulate "Track Mode"
- Porsche 992 GT3 RS - updated downshift time and autoblip curve to emulate "Track Mode"
- BMW M3 E46 CSL - fixed downshift autoblip rev matching
- Road Atlanta track limit tweaks (wider T5)
- Sebring track limit tweaks
- restored copy&paste functionality from the daily racing website
- fuel density synced across cars
- fixed a crash scenario when joining a session
- Porsche Cayman GT4 CS MR fully reworked aero map
- Mazda MX5 Cup minor drag/power correction
- Ferrari 288 GTO increased steer lock
- fixed rain-dependent gameplay functions reading an incorrect source value
- updated Volkswagen Golf GTI and Alfa Junior dashes
- UI: pitlane chat window flexible positioning
- UI: pitlane event info breakdown duration time floored to nearest minute
- minor visual fixes for Sebring and Nurburgring
- adjusted F2004 visual stance
- R8 GT4 windshield mask to exclude banner area for water and damage effects
As the project keeps evolving together with the community, this update puts additional emphasis on the systems that most directly shape what happens behind the wheel. The update adds a group of six new cars — spanning GT race machinery and roadgoing icons — and introduces Sebring International Raceway, one of the most recognisable and demanding circuits in American motorsport.
Beyond new content, this new update represents a meaningful step forward for Assetto Corsa EVO, focusing on the systems that define driving quality, competitive racing, and overall simulation depth.
Features include a refined suspension modelling, more stable multiplayer collision behaviour, enhanced audio and official MoTeC telemetry support via an updated sharedmemory stack.
Usability has been improved with a redesigned car selection flow and a reworked controls settings page, and deeper refinements to AI, physics, gameplay and performance continue the project’s community driven evolution toward a robust, long-term racing platform.
New Content
Six New Cars Join the Roster: Version 0.6 expands the vehicle lineup with a diverse selection spanning modern GT racing machinery and iconic road cars, each offering a distinct approach to performance and driving technique:
Audi R8 LMS GT4 Evo
A balanced and accessible GT4 racer built for consistency, mechanical clarity, and race discipline.
{STEAM_CLAN_IMAGE}/45078659/5a248f81277fedc51c838b5a1bffff309078e596.jpg
Ferrari 296 GT3
A benchmark of contemporary GT racing, delivering sharp responsiveness, strong traction, and advanced aerodynamics.
{STEAM_CLAN_IMAGE}/45078659/b4961d19c67e9d276937a5704b03720ac908ce75.jpg
Ferrari GTO
A legendary road car icon, featuring turbocharged character and a more analog, respect-demanding driving experience.
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Ford Mustang GT3
A modern endurance racer defined by stability, confidence, and strong visual and mechanical identity.
{STEAM_CLAN_IMAGE}/45078659/450721c2da39cbaffe76f9e8de64b6addc6b13d2.jpg
Lamborghini Countach
Few cars represent automotive fantasy like the Countach. A timeless supercar that combines iconic presence with raw character and mechanical demands.
{STEAM_CLAN_IMAGE}/45078659/81a885aa2f45a9bde0d4180d1db825d9fdd68272.png
Porsche 911 GT3 R rennsport
An extreme, aero-focused interpretation of Porsche’s GT racing philosophy, rewarding commitment and precision.
{STEAM_CLAN_IMAGE}/45078659/0647d2cab86ec397e89c553531edcef83a5649ea.png
Sebring International Raceway
One of the most iconic and demanding circuits in American motorsport, Sebring International Raceway joins Assetto Corsa EVO in this new update. Known for its bumpy surface, long braking zones, and technical flow, Sebring represents a rigorous test for both car setup and driver discipline, making it a natural match for the new GT-focused additions.
{STEAM_CLAN_IMAGE}/45078659/17a7661a332aac9ee53d0ad42835b4cd7d2e08b5.jpg
Core Improvements
Enhanced Suspension Modelling: Assetto Corsa EVO 0.6 marks a significant step forward in suspension modelling, with improvements including multilink and strut systems, coilover direction, roll and pitch center calculations, bumpstop behaviour, and updated damper work. These changes enhance load transfer communication, mechanical realism, and overall vehicle response across the roster.
More Stable Multiplayer Collisions: Multiplayer racing receives focused attention through updated netcode timing and prediction logic. The aim is to deliver more stable and readable contacts during online sessions, supporting closer and more trustworthy wheel-to-wheel racing.
Audio: Improved Reverb and Car Identity: Audio enhancements in 0.6 include improved reverb behaviour, particularly in underpasses and enclosed areas, for a more spatially grounded soundscape. Selected cars also benefit from remade or refined sound sets, advanced multichannel management, and more distinctive audio identities.
Official MoTeC Telemetry Support: Version 0.6 updates the shared memory library, improving telemetry structure and quality for external tools and hardware integrations. This update introduces official MoTeC support, reinforcing EVO’s simulation and data-analysis capabilities for advanced users and content creators.
Usability, Performance, and Systems Progress: A revised car selection flow and a reworked controls settings page, now organised by input type, provide a more intuitive starting point for players. Additional work continues across AI behaviour, CPU performance optimisation, pit stops, penalties, weather systems, track limits, tyres, aero, setups, rendering, replay, and customisation.
Self-Hostable Game Servers: Following the stabilization of its core multiplayer infrastructure, Assetto Corsa EVO further expands its online offering through a layered approach designed to balance competition, freedom, and accessibility.
Alongside the official competitive experience of the Daily Racing Portal—with 24/7 ranked challenges engaging several thousand players in recent months—and the acevo-servers.com platform for browser-based server rental with worldwide availability, update 0.6 introduces a new option for players.
With the release of the dedicated game server executable via Steam Tools, users can now create and host their own servers using essential configuration features.
This final addition completes a cohesive multiplayer framework built to support different player profiles, delivering an increasingly precise and tailored online experience for competitive racing, organized communities, and casual sessions with friends.
https://store.steampowered.com/app/3058630/Assetto_Corsa_EVO/
See you on track!
Full changelog below:
- Documents/ACE will now migrate to -> Saved Games/ACE as per Microsoft standard recommendation
existing settings files will transfer upon the first launch, this should fix issues where OneDrive and other similar applications could hold the game configuration files hostage when running out of space or when they change file read/write rules
NOTE: logs will now be located in the Saved Games/ACE folder as well!
- fix for tyres sinking below ground when approaching the edge of track slowly - particularly an issue at the Nordschleife
- BMW M3 CSL updates - camber gain, drag, brake bias tweaks
- Lamborghini Huracan STO updates - aero balance, suspension, weight tweaks
- Alfa Junior less drastic FFB difference between power/coast
- fix to loading setups for Maserati GT2 and AMG GT2 crashing client and server
- AMG GT2 crash fix and less anti-dive/squat properties in suspension
- Maserati GT2 setup crash fix and updates, BOP alignment
please remove previously created setups for both these cars
- Porsche Cayman GT4 CS MR setup limits and suspension updates
- Ferrari F40 LM aero fix to reduce likelihood of takeoff
- Toyota Supra: less suspension damage to avoid extreme values on drift variant
- fixed missing rubbering on a specific Nordschleife kerb
- fix to an incorrect AI spline at Spa
- fixed inability to navigate after applying a binding with a controller in the Controls page
- fixed wrong current car after special event
- fix for Dallara EXP not mixing with different AI opponents when using automatic grid
Current Release
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Uploaded May 31, 2026
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How to Install
AssettoCorsaEVO.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
26.5 GB
23025082
6FECD6F4
73567d548ced56bbc12599ec786a6fc048397d4914693c420343bf6067afbd83
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