About the Game
Assetto Corsa Rally delivers an uncompromising rally simulation that captures the raw intensity and precision of the sport. Developed by Supernova in technical partnership with Kunos Simulazioni, AC Rally was developed on the base of Assetto Corsa’s acclaimed physics engine, specifically refined for the needs of this motorsports discipline, and a customized build of Unreal Engine 5.
AC Rally introduces a rally-specific chapter to the Assetto Corsa franchise, designed to deliver a demanding and immersive experience where weather, road, and car setups all matter and dedicated driver training and skills are a key element to succeed in driving.
From the gravel stages of Wales to the tarmac stages of Alsace, AC Rally introduces 3D laser-scanned stages & meticulously modelled vehicles, professional co-driver support, and realistic dynamics for FWD, RWD, and AWD vehicles. Every second on the road is a high-stakes challenge, where surface grip, weather, and time of day constantly impact your every decision.
Launching into Early Access with an initial set of 10 licensed cars, 4 rally stages, from the real world of rallies, plus offline and online game modes, AC Rally invites players to master the precision of rally racing while shaping the future of the game with their feedback.
Official Licensed Cars:
• Alfa Romeo GTA 1300 Junior Gr.2 – 1972
• Citroen Xsara WRC – 2001
• Fiat 131 Abarth Gr.4 – 1976
• FIAT 124 Sport Abarth Rally 16V Gr.4 – 1973
• Hyundai i20N Rally2 – 2021
• Lancia Delta HF integrale EVO Gr.A – 1992
• Lancia Stratos Gr.4 – 1976
• Lancia Rally 037 EVO 2 Gr.B – 1984
• Mini Cooper S Gr.2 – 1964
• Peugeot 208 Rally4 – 2020
Real Stages:
• Rally Alsace - Munster
• Rally Alsace - Saverne
• Rally Wales - Hafren South
• Rally Wales - Hafren North
Game Modes:
• Assetto Corsa Rally Events with online leaderboards
• Free Practice
• Rally Weekend
• Single Rally Stage
• Time Attack with online leaderboards
With full support for triple screens, direct input racing wheels, and peripherals, AC Rally also includes a powerful physics-based damage system and multiple audio effects for authentic car feedback.
Post-launch, the game will evolve with 30+ cars, more rally stages in new locations, expanded game modes, full support for VR, and a dedicated rally school.
Assetto Corsa Rally is a focused evolution for those who Rally, not just play. This is where skill meets speed, and every moment behind the wheel is a high-stakes challenge. It’s a simulation where control, courage, and calculation define success. Assetto Corsa Rally is the best rally simulation that Supernova and KUNOS Simulazioni can offer, a new chapter is started in the Assetto Corsa franchise.
And you, what driver are you today?
Screenshots
67 images
Version Information
Steam Patch Notes
Official update history
Patch Notes
• Physical damage is now always ON in Time Attack and Challenge modes to discourage cheating
• Tightened up some track limits to reduce corner cutting
Due to these changes that have impacted achievable times, and in the interest of maintaining fair competition, we will be resetting the leaderboards.
The reset is scheduled for today at 4pm BST / 5pm CEST
Once the reset is complete, we recommend restarting your game to ensure everything updates correctly.
Update 0.4 of Assetto Corsa Rally's Early Access Program is here!
Bringing you two iconic 90's cars, snow to Alsace and Wales stages and a lengthy list of improvements and bug fixes that will take your Rallying experience to the next level.
Two New Cars:
Peugeot 306 Maxi Kit Car
The Peugeot 306 II Maxi Kit Car, made famous by drivers such as François Delecour and represented here in IKE Racing livery, homologated in 1997, is a remarkable example of late-90s rally engineering, designed predominantly for tarmac racing within the FIA’s 2-Litre World Rally Cup.
{STEAM_CLAN_IMAGE}/45821329/22336a5dd519cbf83e3a906d03fed48a826ea9d8.jpg
Subaru Impreza S3 Group A
The Subaru Impreza S3 of 1993 driven by Colin McRae and which ignited the beginning of the Impreza’s rally legend marked Subaru’s serious entry into the World Rally Championship (WRC) with a car designed specifically for Group A regulations.
{STEAM_CLAN_IMAGE}/45821329/0e9aefd10f1ea583b73c214b22b1ed17cd3c8534.jpg
Two completely different philosophies: the 306 Maxi, with front-wheel drive and its high-revving naturally aspirated engine, is extremely effective on asphalt; the Impreza, with 4WD and a Boxer engine, is ready to attack snow and gravel.
Snow has arrived at Alsace and Wales
We have applied our snowy weather technology to the Alsace and Wales rallies adding another element of challenge to these already challenging locations. You’ll really need to refrain from pushing too hard before you find yourself in a tricky spot.
{STEAM_CLAN_IMAGE}/45821329/8f9752451d210c7b69b68784c57e24144d4c2db3.jpg
We have also introduced numerous improvements in various areas, including better support for peripherals and the integration of Fanatec FullForce and Logitech TrueForce SDKs.
You can find all the details below. Once again, thank you for your support and the valuable feedback that helps us grow and refine Assetto Corsa Rally with every update.
Have fun and enjoy the update!
- The Supernova Team
https://store.steampowered.com/app/3917090/Assetto_Corsa_Rally/
-----------------------------------------------------
CHANGELOG
NEW CONTENT:
- Added 2 new cars: Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Gr.A 1993
- Added snowy weather conditions in Rally Alsace and Rally Wales
- Added 2 new Assetto Corsa Rally Events groups for the 2 new cars, for a total of 12 new events
- Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions
- Added 3 new partners in the Rally Encyclopedia
CARS:
- Fixed go-pro cameras in replays clipping with bodywork on ultra-wide resolutions in Hyundai i20
- Fixed gameplay cameras clipping with damaged bodywork in Citroen Xsara WRC
- Fixed exposure of “Between Heads” and Driver/Co-Driver go-pro cameras in replays for all cars
- Reduced direction-based ambient occlusion on cars
- Updated LCD on Lancia Delta
- Updated license plates on Skoda Fabia
- Added competition logos on all cars
- Made the back face of window stickers less saturated (simulated the paper backing)
- Many minor bug fixes across all cars
INPUT:
- Implemented Fanatec FullForce and Logitech TrueForce, with new in-game FFB parameter to be tuned by users
- Improved generic devices compatibility. This enables more devices to work as expected.
PHYSICS:
- Added angular damping to small movable objects to prevent unrealistic spinning
- Added Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Group A
- With the Peugeot 306, it was made available for the first time the adjustment of brake bias through a pressure limiter valve (similarly to tandem master cylinders cars) instead of a balance bar. This, despite the car having a dual master cylinder setup. This allows the driver to reduce rear brake pressure without increasing the front one.
- Further tires tuning for all surfaces, in particular:
o The way wet conditions and snow affect tire forces has been modified; they no longer reduce cornering stiffness, and the S-shaped curve is effectively cut off when grip is saturated.
o In the case of snow, an additional experimental deformation component has been added to the slip angle, which increases the more suitable a tire is for snow. This simulates the tire actually gripping the underlying surface.
o These changes make the transition between grip and no grip more immediate and noticeable on both wet and snowy surfaces, improving the car’s responsiveness in the wet and its controllability on snow.
o The parameters related to the tire’s dynamic masses and damping have been fine-tuned for more consistent force delivery.
o The ability to grip on snow has been added to gravel tires, making them suitable for driving on snowy gravel roads.
o The parameters of the tire’s S-shaped curve have been adjusted based on test data.
o The load sensitivity parameters of some tires have been refined based on results from field tests.
- Revised aerodynamic tuning for both drag and lift forces
- Revised some vehicles setups and presets to improve handling or to make it more adequate to latest tires changes.
AUDIO:
- Impreza Engine/Exhaust implemented. The sound will improve further in the future – our audio designer is an Impreza owner and wants to make it perfect!
- 306 Maxi Engine/Exhaust implemented.
- Skoda exhaust after-fire implemented.
- Rally2 turbo added to Skoda
- Improved gravel skid feedback.
- Improved 3rd person spatialization for replays especially approaching from a distance.
- Improved 3rd person spatialization for forced induction.
- Improved 3rd person spatialization for rear engine vehicles.
- Fix for turbo BOV sounds cutting off too early based on the drop in turbo pressure.
- Fix for too much “hill” reverberation coming through the cabin view.
- Fix for various sounds cutting out randomly.
- The usual “variety of tiny tweaks all over the place” statement ;)
GAMEPLAY AND UI:
- Updated pacenotes for Monte Carlo Bollene
- Updated pacenotes for Monte Carlo Sisteron
- Fixed incorrect pacenote call on Wales Hafren North 3/6
- Fixed stop marshals at Monte-Carlo Bollene 7/8 and Monte-Carlo Sisteron 6/6 not guiding player to stop point
- Fixed some incorrect respawn collisions around crowd on Monte-Carlo Bollene walls
- Fix an issue resulting in the automatic tire allocation on rally weekends to give an odd number of total tires and single compounds.
- Fix an issue preventing the automatic tire allocation to give the correct number of multiple compounds tires. This allows for more tire choices during rally weekends, even while using the automatic selection.
- Added Apply button in Video options
- Fixed minor text and translations issues
ONLINE:
- Player session now correctly sets the client version
- Added the Partners functionality
- Leaderboards: added a dedicated endpoint for fetching leaderboards as Partner
- Leaderboards: store client version with the Leaderboard entries
- Leaderboards: FetchLeaderboard procedure now checks for the minimum allowed client version
- Leaderboards: removed the results collection from the Store operation, which was causing tons of false errors, ending up in a Time Upload Failure dialog
VFX, LIGHTING AND ART DIRECTION
- Added snow support for Alsace and Wales
- Added support for the snow on the offroad track materials
- Improved road and trajectory readability in snowy conditions on all tracks
- Improved the transition between clear and fully snowy ground
- Improved the transition between dry and melting snow
- Improved the consistency of the snow effect between different surfaces
- Improved the snow on asphalt particle effects
- Improved vehicles ambient occlusion
- Adjusted the red box at stage start and end of all stages for better visibility in daylight conditions
ENVIRONMENTS
- Improvements to rally/event dressing at Monte Carlo Sisteron
- Improvements to rally/event dressing at Alsace Munster
- Improvements to rally/event dressing at Alsace Saverne
- Improvements to rally/event dressing at Wales Hafren South
- Improvements to rally/event dressing at Wales Hafren North
- Added new parked vehicles
- Improved parked vehicles visuals by adding shadows under the chassis
- Fixed floating vegetation bugs across all stages
- Fixed minor bugs across all stages
CHANGELOG
- Fix for gear change issues on most models of shifters
- Fix for Spanish text description of new cars
Before using SimHub Control Mapper or any similar remapping software, please first try running your input devices with their default configuration and no remapping applied. In many cases, devices function correctly out of the box, and introducing remapping layers can create conflicts, duplicate inputs, or unintended behaviour.
Either way, thank you so much for your patience over the weekend and as usual, please continue to submit any bugs you find in the bug reporting tool.
For the first time ever, we’re finally delivering a fully laser scanned Monte-Carlo Rally to the sim racing community, including two stages.
The Col de Turini is a legendary mountain stage of over 18 km, defined by relentless elevation change, extreme technicality, and minimal margin for errors.
While The Sisteron stage is a fast and flowing 13 km route. It features wide, well-surfaced roads with long, open corners, rapid direction changes, and several high-speed sections.
Both stages will have DYNAMIC WEATHER recreating the same circumstances you might encounter in reality where it can mix from snow to tarmac and back to snow again, with DYNAMIC SNOW debuting in Rally simulations for the first time ever. All of this adds up to two cars:
- SKODA Fabia RS Rally2 – 2022 - AWD
- Lancia Fulvia Coupe HF – 1970 - FWD
both also available with the new SNOW TIRES to tackle the most extreme conditions. This update comes alongside with general improvements to the game structure, audio, physics and more Assetto Corsa Rally is developed by Supernova Games Studios in technical collaboration with Kunos Simulazioni and published by 505 Games.
https://store.steampowered.com/app/3917090/Assetto_Corsa_Rally/
Change log
NEW CONTENT:
- Skoda Fabia RS Rally2
Added Lancia Fulvia Gr.4
- Added Rally “Monte Carlo” with two special stages: Col de Turini (18km) and Sisteron (13km). Weather conditions are fully dynamic within the same race
- added 4 new ACR Events groups and a total of 40 new ACR Events
STAGES AND CIRCUITS:
- Added Rally “Monte Carlo”: Col de Turini, Sisteron, Service Park
CARS:
- Added Skoda Fabia RS Rally2
- Added Lancia Fulvia Gr.4
- Added Montecarlo tires (regular & studded variants)
- Improved anti-aliasing on car materials
- Added support for daytime running lights
- Added tarmac dust type on cars
- Fixed flipped right-side badges on Alpine A110
- Adjusted graphical wheel offsets on several wheel setups
- Improved textures on Mini Cooper license plate
- Fixed auxiliary lights on Mini Cooper
- Reduced fog effect on interior windows
- Fixed corrupt dirt and damage effects on rear of Hyundai i20
- Added animations on latches on Citroen Xsara, Peugeot 208 and Fiat 131
INPUT:
- Added gamepad steer filter options and removed default steer dead zone (now the user can set it to 0). When relaunching the game for the first time, all values will be reset.
- Added soft lock option for steering wheels
- Fixed Xbox wireless gamepad detection
PHYSICS:
- More realistic steering ratio for Lancia Rally 037
- Review of combined grip model for all surfaces
- Review of pneumatic trail model and thus FFB for all surfaces
- Introduced a specific per-car setup option for FFB strength
- Adjusted surfaces grip
- Tire thermal evolution is currently disable as we work on an evolution of the system
- Added Skoda Fabia RS Rally2 and Lancia Fulvia Coupé HF 1.6
- Added Winter Tarmac Tires, normal and studded.
- Adjusted and improved the default setups of some cars
AUDIO:
- Added engine/exhaust sounds for Skoda Fabia RS Rally2
- Added engine/exhaust sounds for Lancia Fulvia Gr.4
- Rally Monte Carlo environmental audio setup
- Firework audio first implementation
- Tweaks to asphalt slides to get more feedback early
- Engine damage improvements
- Spatial improvements to exhausts in 3rd person view
- Asphalt/snow surface blend
- Increased off load exhaust volume on Delta
- Added a couple more randomised events for service area
- Mix improvements for all driving camera positions
GAMEPLAY AND UI:
- Added camera yaw and roll customization
ONLINE:
- Fixed hitches caused by authentication recovery while playing
- Migrated backend cluster to a new, more stable server service
VFX, LIGHTING AND ART DIRECTION
- Added new Sky setup with Rally Monte Carlo geographic coordinates
- Added custom lighting setup for Rally Monte Carlo
- Improving visual quality of raindrops on windshield
- Fixed over-exposure issue with triple monitor
- Reduced stuttering during gameplay
Assetto Corsa Rally Release 0.2 is OUT NOW!
Which expands the driving experience by adding snowy surfaces, studded snow tires, the Livigno Ice circuit available in time attack and free practice, the 1973 Alpine A110 Group 4, 25 new ACR Events, plus numerous improvements and bug fixes.
GRAZIE! Assetto Corsa Rally debuted on November 13th, and the welcome you've given us has been extraordinary.
Update Content:
ALPINE A110 GROUP 4 1973
Born in a time when rally racing was gaining momentum, the 1973 Alpine A110 was designed to be nimble, lightweight, and incredibly agile. At the core of the A110 is its 1.8-liter four-cylinder engine producing an impressive 180 horsepower.
{STEAM_CLAN_IMAGE}/45821329/0eff9facd14a2fff89f5f33074e491615195e923.jpg
This power is channeled through a five-speed manual transmission, allowing the car to reach a top speed of approximately 210 km/h (130 mph) and accelerate from 0 to 100 km/h in just about 7 seconds.
{STEAM_CLAN_IMAGE}/45821329/4b8ea37b571acbc8b6722af2c6a09389a77d30c5.jpg
LIVIGNO ICE CIRCUIT "GHIACCIODROMO LIVIGNO"
The “Ghiacciodromo Livigno” Ice Circuit is a specialized ice driving circuit located on the outskirts of Livigno.
{STEAM_CLAN_IMAGE}/45821329/56504263f81587447f739ac28db65e952c9bb4a4.jpg
This track, surrounded by snow-covered landscapes, serves as a dedicated venue for ice driving courses, events, and adrenaline experiences on frozen surfaces.
{STEAM_CLAN_IMAGE}/45821329/8aed8caed2f88167d998384afb6437b1a27fbaea.jpg
IMPROVEMENTS AND FIXES
- Introduced snow physics and studded tyres
- Improved overall steering wheels support. (We will keep improving the codebase until all steering wheel and sim-racing peripherals are fully supported and working)
- Improved FFB
- Improved Gravel and Tarmac physics
- Improved Audio
- Added show/hide HUD option.
AND MANY MORE!
https://store.steampowered.com/app/3917090/Assetto_Corsa_Rally/
Patch Notes:
NEW CONTENT:
- Added Alpine A110 Group 4 1973
- Added “Ghiacciodromo Livigno” Ice Circuit
- Added 2 new ACR Events groups, and a total of 25 new ACR Events
- Added snow physics and snow studded tyres
STAGES AND CIRCUITS:
- Added Ghiacciodromo Livigno Ice Circuit
- Added missing trees to backdrop areas throughout Saverne
- Improved collisions on some log piles in Saverne and Wales
- Fixed “that” traffic sign pole in the town of Saverne
CARS:
- Added Alpine A110 Group 4 1973
- Added studded tires
- Fixed issues related to wheel offsets
- Fixed missing textures on some rims
- Mitigated pixelated glows on car lights
- Added support for all country flags on air intakes
- Fixed suspension issues
- Fixed tire flex direction
INPUT:
- Improved overall steering wheels support. We will keep improving the codebase until all steering wheel and sim-racing peripherals are fully supported and working
- Added Hat Switch (e.g. directional buttons) support for steering wheels
- Added double gear up/down inputs
- Added possibility to bind Neutral gear on steering wheels
- Added wipers input
PHYSICS:
- Fixed FFB inconsistency with some cars
- Improved FFB under braking
- Fixed some FFB effects that were pushing the steering wheel on the wrong side
- Improved throttle to make it more linear with gas pedal
- Improved brake power for some discs and calipers
- Improved Gravel and Tarmac physics and tyre models based on new data that we acquired. Rally drivers validated the new handling. The tyre model will keep evolving during the Early Access based on new field research, data and feedback from players and rally drivers.
- Introduced Snow physics and Snow studded tires
- Improved the behavior of tyre model at extreme drift angles
- Retuned some differentials and some setup presets
AUDIO:
- Added engine/exhaust sounds for Alpine A110 Group 4 1973
- Added first implementation of Snow tyres surface audio
- Livigno Ice Circuit environmental audio setup
- Improved responsiveness of asphalt skid audio
- Improved vehicle scraping responsiveness
- Removed slowdown UI sounds in replay.
- Fixed issue with wall reverb being louder in cabin than external views.
- Moved rear engine emitters further forwards in surround mix.
- Many small audio mix tweaks across the game.
GAMEPLAY AND UI:
- Added 2 new ACR Events groups and a total of 25 new ACR Events
- Fixed frequent crash after exiting the leaderboards page
- Fixes for Chinese language
- Increased ranges for camera customization settings
- Reduced allocated memory in race
- Added AI tires management to make AI times more accurate depending on race conditions
- Fixed start sequence cheat found by users
- Improved helmet camera movements
- Fix French Codriver issue with some calls having Left and Right inverted
- Fix Multiple text errors and typo
- Improved description for Differentials setup and Gear sets
- Fix UI not hidden correctly during replay and main menu
- Fixed Lithuanian Flag
- Improved time of day for each location to better reflect the period of the year
- New opening splash screen
- Fixed some road signs on Wales Hafren North and Saverne not reacting to physics
- Pace notes revision to Wales Hafren North and Saverne Reverse stages.
- Added missing dressing to some junctions of Wales Hafren North
- Fixed race start marshals not working properly on Hafren North Reverse Cut 1
- Fixed intersecting barriers at Munster
- Fixed some missing characters for player profile name
- Fixed “Service Park” time not resetting after the first service park in a rally weekend
- Added Hide/Show HUD option
ONLINE:
- Time attack, “Recommended Time” feature: now players can choose reference times from the leaderboards and compete against them
- Faster leaderboards download
- Faster download of “best player time”
- Faster time upload
- Improved login recovery mechanism
- Fixed an authentication error that prevented the game from coming back online
- Fixed an issue with Profiles API that prevented some requests from completing in a certain scenario
- Fixed an issue that prevented the Leaderboard upload/download from completing in a certain scenario
- Migrated to a different hosting service
- Improved clustering settings
- Reduced the amount of technical telemetry recorded
- Display name is now synchronized with the Steam's one
VFX, LIGHTING AND ART DIRECTION
- New vehicle particles for snow surfaces
- New, more persistent particle emitters for dusty materials
- New particle systems for collisions against snow
- Support for subsurface scattering on environment and props shaders
- Base track shader improvements to better support snow materials, different road conditions and track flows
- Overall shaders optimization to slightly reduce GPU and memory load
- Fixed a bug where track materials could sometimes use dynamic parameters (dynamic track) for tarmac on all other surface types
- Improved particle lighting coming from headlights and backlights
- Added support to blend some of the ground scatter meshes with the ground materials
- Added new Sky setup with Livigno Ice Circuit geographic coordinates
- Added weather presets for snowy conditions
- Updated sky system to improve the visual rendering of the atmosphere
- Added custom lighting setup for Livigno Ice Circuit
IMPORTANT NOTICE
Due to recent physics changes that have impacted achievable times, and in the interest of maintaining fair competition, we will be resetting the leaderboards.
The reset is scheduled to take place at Friday 19th December 08:00 GMT, and there may be up to 30 minutes of downtime during this process.
This was not a decision made lightly, and we understand it may be disappointing for some players. We sincerely appreciate your understanding and patience, we are also looking into ways to immortalise the leaderboards before they’re reset in the future (potentially a “Hall of Fame”) but further details will come at a later date.
Once the reset is complete, we recommend restarting your game to ensure everything updates correctly.
- Fixed the FFB issue on the Logitech G29 wheel
Hello everyone,
Firstly, thank you all for the amazing support you’ve shown Assetto Corsa Rally since launch.
We’ve truly been blown away by your kind words, your enthusiasm, and, most importantly, the feedback you’ve shared.
Irvin Zonca, our Creative and Game Director here at Supernova Games Studios, has recorded a personal message for you (see here).
We've deployed a hotfix for Logitech G29 users experiencing issues with FFB. Please close the game and update the client. You may need to restart Steam if the update isn't showing.
We also want to acknowledge the issues some of you have raised. Our team is actively working on them with high priority, and we’re pushing hard to deliver fixes as soon as possible.
While we don’t have an exact ETA just yet, we’ll keep you updated.
Current issues we’re addressing:
• Hardware not being detected
• FFB issues (Be sure to check the Discord server to see what’s working for others with your wheel base) https://www.discord.gg/assettocorsa
• Leaderboard times not updating
• Several smaller but impactful bugs
Please continue sharing any bugs you find in the Discord server — it really helps us.
If you need additional technical assistance, you can also head here.
Alongside these fixes, we’re also working on new content, which we’ll release as soon as possible
Thank you again for being such an incredible community. Your support means a lot to us.
This is more than just a rally game — it’s a true rally simulation experience, crafted by rally enthusiasts for rally enthusiasts.
Take on the challenge across:
4 laser-scanned rally stages
10 ultra-detailed, iconic cars
Breath-taking visuals powered by Assetto Corsa’s renowned physics engine
Developed by Supernova Games Studios in technical partnership with Kunos Simulazioni, and published by 505 Games.
👉 Get it now:
https://store.steampowered.com/app/3917090/Assetto_Corsa_Rally/
Current Release
229434433
Uploaded May 02, 2026
System Requirements
How to Install
acr.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
16.0 GB
229434433
You May Also Like
View AllDownload Assetto Corsa Rally for PC with a direct link or via torrent. Get the full version of Assetto Corsa Rally for free. Assetto Corsa Rally is a Racing released by Supernova Games Studios.