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About the Game
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England.
Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.
Player Driven Mystery: Unravel a tapestry of interwoven narratives through exploration, conversation, investigation, and combat, where every choice you make has consequences.
Search, Scavenge, Survive: You’ll need to scavenge for supplies, craft weapons and items, and fight desperately to make it out alive!
Desperate Combat: With weapons and ammunition scarce, each frenetic engagement will see you blend marksmanship with vicious hand-to-hand combat. Manage your heart rate to hold a steady aim and ensure you have the energy you need to reach for your cricket bat and land the killer blow.
Green and Unpleasant Land: The picturesque British countryside, with rolling green hills, lush valleys, and rural villages belie the dangers that await you. Navigate cult-controlled ruins, natural caves, nuclear bunkers and more as you explore this dense, foreboding world.
Reimagining Windscale: A fictional reimagining of a real-world event, Atomfall draws from science fiction, folk horror, and Cold War influences to create a world that is eerily familiar yet completely alien.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
New Content
- [p align="start"]NEW Rapid Travel Network
- [p align="start"]NEW Phobias Safe Mode
- [p align="start"]NEW Elite Weapons
Improvements
- [p align="start"]Major improvements to combat throughout base game and Wicked Isle and The Red Strain story expansions
- [p align="start"]Inserted a ‘Location Save’ to allow players to return to the last location they entered if they get stuck
- [p align="start"]Added a warning pop-up to remind players to be prepared (hint hint – save!) before they enter the Windscale Plant
- [p align="start"]Enhanced text scaling
- [p align="start"]Improved haptics when using DualSense controllers
- [p align="start"]Added clearer signposting about the effect of the Red Strain to How to Play section
- [p align="start"]Added ingredients to Trader 45's stock for crafting Items
- [p align="start"]Improved searching bodies while carrying heavy weapons
- [p align="start"]Pressing a direction button on an empty slot will now equip empty hands
- [p align="start"]Controller users will now stay inside a dispatch tube’s list of items after removing something rather than being kicked to their inventory
Fixes
General
- [p align="start"]Fixes and improvements to AI in combat and pathing with further animation fixes
- [p align="start"]Wide variety of lighting and special effects fixes throughout
- [p align="start"]Variety of art, collision and camera fixes throughout
- [p align="start"]Small improvements to localisation
- [p align="start"]Directional indicators now show for the duration of whistling from NPCs
- [p align="start"]The correct crafting sound now plays when crafting makeshift grenades
- [p align="start"]Resolved the 'Equip' option remaining available under the 'View More' after an item is equipped
- [p align="start"]Fixed the backpack menu remaining accessible after inserting a battery into a robot
- [p align="start"]The Backpack menu no longer freezes if the Backpack and Exit buttons are pressed at the same time
- [p align="start"]Mouse scrolling to empty slots will no longer cause the protagonist to stow their weapon
- [p align="start"]Pigeons now make pigeon noises alongside their usual flapping
- [p align="start"]Corrected the name of Captain Sims’s M. 1911
- [p align="start"]The pin in the explosive lure no longer remains when players remove it
- [p align="start"]The descriptions of the Air Ace lunchboxes now reflect the names of the comics they are taken from
- [p align="start"]The Target Practice achievement now consistently unlocks correctly including with DLC weapons
Quest Specific Fixes
- [p align="start"]Mother Jago will now consistently accept that the player has a certain item even if they are infected
- [p align="start"]The ‘Dr. Holder wants Dr. Garrow released’ lead will now appear in both Dr Holder and Dr Garrow’s journal entries
- [p align="start"]The Windfall Shipment lead will now consistently complete even after opening the chest
- [p align="start"]Players are now able to tell Captain Sims that Dr Garrow dead in all intended circumstances
- [p align="start"]Wicked Isle Story Expansion
- [p align="start"]The interact prompt to give a certain item back to the Abbot now reads 'Use' rather than ‘Observe’
- [p align="start"]Bill Anderson's lead will now resolved in all intended circumstances
- [p align="start"]Jean Hamer’s lead will now resolved in all intended circumstances
The Red Strain Story Expansion
- [p align="start"]Players who collected a Signal Redirector before installing will now have the relevant leads resolved after starting the DLC
- [p align="start"]The dispatch tube will now become inactive as intended if players insert the last of a certain item into the Command Centre
- [p align="start"]Solved players having the wrong dialogue options if they already had Gillian’s lead but hadn’t found a certain colleague yet
- [p align="start"]The ‘Moriah Is Sealed’ lead will now consistently resolve in all correct circumstances
- [p align="start"]Corrected players still being able to access the test site in specific circumstances even after interrupting quarantine
- [p align="start"]Resolved an issue where players could prevent a specific event if they opened the lift doors, placed a certain item and took the lift down to the Command Centre
Location Specific Fixes
Slatten Dales
- [p align="start"]Fixed players becoming briefly stuck in falling animation when dropping from small drop near the Site Office
- [p align="start"]Removed some incorrect traversal indicators in the Outlaw's Cave
Casterfell Woods
- [p align="start"]Solved Billy Gorse suddenly becoming hostile under specific conditions
Interchange
- [p align="start"]The ladder in Data Room C can now be climbed in all intended circumstances
- [p align="start"]Players can now no longer be trapped in the Interchange following very specific circumstances
- [p align="start"]The door to the Robotics lab will now always shut behind players as intended
- [p align="start"]Players can now no longer get stuck on a railing above the Medical Tunnels entrance to the Interchange
Wicked Isle Story Expansion
- [p align="start"]The game no longer becomes unresponsive after speaking to Jenny Coggins following a murderous encounter
- [p align="start"]Repositioned an obscured ammo pickup near the Beach Hut on the west beach
The Red Strain Story Expansion
- [p align="start"]Corrected erratic item movement and instances of items falling through floor if dropped in the access lift in the Slate Mine Caves
- [p align="start"]Description of the Commando Knife now reads ‘Average Damage’
- [p align="start"]Saves made after activating the lift to the Command Building now no longer have a chance of being corrupted
- [p align="start"]The description text for the Contamination Antidote is now consistent with other antidote items
- [p align="start"]Music now consistently plays in the Credits after all endings
- [p align="start"]Resolved a delay to the Induction Launcher dropping to the floor after dropping it
- [p align="start"]Audio in the outro cinematics for each ending will now play consistently
- [p align="start"]Players no longer get stuck after jumping on the railings above the water treatment works
- [p align="start"]Explosion from induction launcher no longer appears behind robots
- [p align="start"]The intercom effect now continues consistently through conversation with Dr Keene
Another small hotfix 1.21 has been deployed.
We appreciate everyone who has sent in reports so far.
A full list of fixes can be found here:
We hope that everyone has been enjoying the expansion.
Fixes
General:
Improvements to AI behaviour to both enemy and story characters.
Various animation fixes and enhancements.
Amendments and improvements to the game’s UI and inventory screens.
Numerous texture improvements throughout.
Fixes to lead tracking where required.
Reduced character, weapon, item and AI clipping against environments.
Kicks will now cause the expected flinch reaction on a successful hit.
Improved dialogue timing and flow.
Quest notifications will no longer appear repeatedly at the top left of the screen every time the game is unpaused.
The Club, Mace, Police Truncheon, Cricket Bat, and Spiked Club will now generate blood VFX when striking enemies.
Spore Mines are now correctly detected by Prescience or Attunement abilities before unfurling.
Blood splatters are now correctly generated on enemies or bodies when hit or shot.
Scrolling through a trader's inventory will now no longer incorrectly skip from item 1 to item 6.
The map will no longer refresh unnecessarily when selecting a different region.
The 'Unequip' option will now function as expected when selecting 'More Options' on the Torch, Metal Detector, or Signal Redirector.
Quest Specific Fixes:
Fixed an issue where ending cutscenes for Joyce Tanner and the Wicked Isle Poison Abbot Head would not trigger on PS4.
The Exfil Camp will no longer become hostile while the "Escape with Captain Sims" objective is active.
When received from Bill Anderson, the Lee No.4 can no longer be upgraded more than once in the player’s backpack.
Fixed an issue where important items, such as the flask in Wicked Isle, could disappear if there wasn’t enough inventory space at the time of acquisition.
The player can now progress as expected after dropping the offering given by Mother Jago for the Speaking Cave.
After Bill Anderson drinks the flask and becomes Prior Ignatius, his name will no longer incorrectly display as “Bill Anderson” when highlighted.
Location Specific Fixes:
Slatten Dales
A torch can no longer be seen floating in the Slate Mine Caves.
Wyndham Village
Using the Decomposition skill on AI in the Village will no longer result in villagers becoming hostile.
Villagers will no longer become hostile after the player kills Billy Gorse.
Casterfell Woods
An Atomic Battery is now no longer placed incorrectly within a wall in Casterfell Woods, preventing the High Priestess to walk through the wall to interact with it.
A Storage Junction Box is now no longer missing in the data storage area of the Dam in Casterfell Woods.
Windscale Plant
Thrall will now follow the player as expected from the broken platform near the hammer plant in the control room of the Windscale Plant.
Midsummer Isle (Wicked Isle Story Expansion)
A fuel cannister is no longer misaligned and floating above the ground near a rack in the Flooded Cellar.
Fire VFX is now present in the bonfire located in the camp at the crossing area to the Chemical Testing Bunker.
The player will no longer fall through the map after boarding the boat on Midsummer Isle to return to Wyndham Village.
The player can no longer kill a Feral through a closed glass door using a melee weapon in the Chemical Testing Bunker.
Grove Druids will now approach the player as expected when entering the wooden tent after combat engagement near the rear entrance of the Abbey’s broken building.
General
Fixed an issue where, in certain circumstances, the Exit button prompt would not appear in some locations, such as the Robotics lab and Bunker L9
Improvements to enemy use of axes, Enfield rifles and blunderbuss
Sticky bomb explosions are now visible when used on a Triffid
Fixed an occasional issue where Thralls would not attack the player if they were facing away from the Thrall
Reclamation skill will no longer cause all kills to be silent
Subtitle lines will now appear as normal during bartering
Fixed audio and music issues on game outro and credits
Minor menu improvements for Japanese and Simplified Chinese languages
Location Specific Fixes
Casterfell Woods
Corrected an issue where Billy Gorse could become hostile without cause
Skethermoor
Fixed an issue where the keycard could become stuck at the entrance to The Interchange in certain circumstances
Windscale Plant
The “Strange Noises from Below” objective will now be marked as complete after opening the Site Office
Corrections to rock textures in the Oberon Dig Site
Midsummer Island (Wicked Isle Story Expansion)
Environmental and NPC animation and behaviour improvements
Fixed an issue where certain enemies could faint inappropriately after moving into the gap between the boundary wall and hut in The Orchard
The 'Squeeze Through' area near the infected honey barrel inside the Brewery Cellar now works as intended
There is no longer a delay in reaction time for Ferals located beneath the Abbey Crypt
A story-important item in the Crypt has now been corrected so the player can no longer stand inside it
A side-quest-important weapon will now glow when held, thrown or placed
The correct audio will now play if players choose destructive action in the Crypt
Fixed an issue where Fish Ferals would spawn much closer to the player than intended if they have the player than intended if they have the Quiet Movement skill
Increasing the Text Scale setting to 200% will no longer cause overlapping text in the pop-up message after drinking a substance in the Brewery
A full list of fixes from our most recent patch can be found here
We hope that everyone has been enjoying the expansion.
General
- Improved haptic feedback when drawing the bowstring
- Outro cutscenes will skip as intended after selecting the 'Skip Cutscene' option when finishing a mainline quest
- Toggling radios on/off will no longer alert Protocol Soldiers
- Enemies will no longer attack the player during conversations with NPCs or quest givers
- Button icons now appear correctly when using a Steam Controller
- The melee weapon aim tracker now adjusts correctly when switching to a crouched position
- Rifle ammunition stock now replenishes for Molly and Bootsy when they restock
- Player can no longer trigger a slide when there was not enough room to do so to ensure it is more difficult to walk off edges
- The toggle for the “Hold” option will affect direct recipe clicks in the crafting menu as intended
- Added ‘Hide Crosshair’ option to remove the crosshair and hit markers from the HUD
- General stability and performance improvements
- Improvements to game and menu UI
- Animation fixes and enhancements
- Lighting and texture improvements
- Improvements to localisation and translations
Location Specific Fixes
Slatten Dales
- NPCs in cleared camps will no longer respawn after reloading a save
- Enemies no longer get stuck on the ramp near the entrance to the Waterwheels
Wyndham Village
- Fixed an issue where, in certain circumstances, players could become stuck near the truck on the road to the Band Stand in Wyndham Village
- Fixed a crash that could occur after leaving the Bakery in Wyndham Village
- Protocol Soldiers will no longer shoot the water when they detect leeches
Casterfell Woods
- Improved AI behaviours
- Wasps will now spawn from the nest as intended after the player transitions out/ into the woods
- The plant near the pond in the garage will trigger as intended
Skethermoor
- Two wooden posts have been separated to avoid clipping inside the Feed Mill
- Fixed an issue where Outlaws could fire from unintended positions
Interchange
- The second plant mine in Data Store Alpha in the Interchange will now open without the player needing to be extremely close
- The glass on the MOD entrance control room is now the same on both sides
Lead Specific Fixes (potential spoilers)
- Dr Garrow will no longer become hostile and attack the player if they shoot Dr Holder to save her in the Interchange control room
- Joyce Tanner will now appear correctly when finishing her quest
- The map location will update correctly to reflect the convoy crash site
- Fixed an issue where the Batteries Not Included achievement would not unlock
- The scientist from the beginning of the game no longer incorrectly reappears during the Mystery Voice’s ending
- Fixed an issue where Mother Jago would request her book again even after already receiving it in a previous exchange
General Fixes
- Resolved an issue where some players would experience random movement and stuttering with their mouse
- Player's orientation will no longer change dramatically after autosaving
- Fixed an issue where the map would sometimes become stuck on only one region
- Fixed an issue where the Inventory occasionally kicked the player from storage tubes
- Resolved an issue where subtitles were disappearing too quickly
- Improved translations for (Polish, Brazilian Portuguese, Spanish, Simplified Chinese, Traditional Chinese and French)
- Fixed an issue where weapon ammo could go missing when equipping or moving weapons between quick slots
- ‘Already Learnt’ message will no longer remain permanently in the Inventory section
- Resolved an issue in which the map’s region list would not expand if the 'Pause in Menus' setting was enabled
- Fixed a crash that would occur when players traded for weapons while they had full ammo
- The pin of explosive lures is no longer visible after the player has pulled the pin out
- Combat music tracks will now shuffle so players have a lower possibility of hearing the same combat track twice in a row
- Resolved an issue where players were unable to turn off the Developer Console
- Ammo will no longer disappear after equipping a gun to a slot and then dropping the same weapon
- The description for the Modified JM-3 and other JM-3 variants now read correctly as fully automatic
- The Equipment Shortcuts tutorial no longer shows a bandage in a quick slot as this is not possible in game
- The 'Content Installed' notification for Deluxe Edition players on Epic now has correct formatting
- The 'Purchase' text in the DLC screen is has now been translated in Japanese
- The Privacy Policy has now been localised in the crash reporter
- Descriptions have been added for Melee Assist (Strength and Rotation) options
Quest Specific Fixes
- The correct outro will now be played when the player completes the game with Mother Jago’s ending in all circumstances
- Resolved an issue where, under certain circumstances, Joyce Tanner did not appear at her ending location
Wyndham Village
- Fixed an issue where players could get stuck under the building after exiting The Bakery
- Training stimulants will no longer respawn in the Forgotten Cellar
- Resolved an issue where the bushes near the bandstand would flicker when players got close
Casterfell Woods
- Fixed an issue where, under certain circumstances, players could get stuck in the transition space between the Castle Ruins door and the woods
- A non-existent house no longer appears on the map for the open area near the village gate
Skethermoor
- Resolved an issue where sounds could become muffled on entering the container in front of the Master Control room in the Prison
Interchange
- The door to Lower Robotics is now accessible if players complete the puzzle, exit, and then return
- Players will now have safe passage if they do not have enough health or health items to exit the spore cloud and leave Medical
- Punch cards have been replaced with correct cards
ATOMFALL DAY 1 UPDATE FIXES
In addition to general bug fixing and gameplay improvements the latest title update to Atomfall addresses the following issues:
Global
- Fixed an overlapping issue in subtitles, playstyle warning messages, and barter screens
- Fixed an issue where in some circumstance the AI would not escalate to combat
- Fixed an issue with NPCs (such as Molly, Joyce) getting hostile with you after attacking them once and conversing continuously with them during gameplay
- Fixed an issue where Throwable weapons could clip through the metal barricades
- Fixed an issue with Spits from ferals not generating a PFX, making it hard to see their trajectory
- Fixed issues where the alarm audio did not stop on exfil
- Fixed an issue where multiple characters could turn hostile when the player used tools nearby
- Saves from different game versions are now able to be loaded
- Improved how AI populates when loading an autosave
- Player ammo and trader material counts now appear correctly after bartering
- Fixed an issue where the outro fails to trigger after closing the backpack opened before the end of the conversation and after selecting the escape option during gameplay
- Fixed a cutoff issue in tooltip bar relating to some Russian characters in the menu
- Fixed where item name and description could remain on screen after picking item up in Backpack
- Fixed an issue where the ‘Save game time’ text appeared too long
- Added translations for landmines
- Updated text for Field Time User Setup and Field of View slider
Slatten Dales
- Improved the effect of the torch in shadowed areas of Slatten Dales
Wyndham Village
- Fixed an issue where the player failed to progress the quest 'Sims wants me question Dr Garrow' if they retrieved the information from Dr Garrow before receiving the quest
Casterfell Woods
- Reduced character clipping through the platform while getting down from the platform near wooden logs in Casterfell Woods
- Improved takedown animation when crouching
- Fixed a collision issue on the rock present near the broken building in the Old Watermill in Casterfell Woods
- Updated lighting to make it easier to find Mother Jago's book in the castle
- Fixed progression issue when the player fails to progress through the quest on interacting with Mother Jago after picking up the Growth Serum and the book of Herbalism during the gameplay
- Fixed an issue with Druids and Mother Jago appearing hostile towards the player character on entering the Castle Ruins for exfil during gameplay if you antagonised them previously
Skethermoor
- Fixed a crash on PS4 which occurred when players idle in Skethermore for too long
Interchange
- Power on and power up sound in Radio Tower and Robotics Lab now fixed
Please continue to send us your bug reports. Including screenshots, video clips and full descriptions of the issues you might encounter will be hugely beneficial. Our Player Support portal is here.
https://store.steampowered.com/app/801800/Atomfall/
Current Release
Build Build 20373765
Uploaded Mar 27, 2026
System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
45.0 GB
Build 20373765
E7BB49D1
516870aa181642fc43a36c96de537a2002d7538e7f0de4ee03bb6492254bda3a
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View AllDownload Atomfall for PC with a direct link or via torrent. Get the full version of Atomfall for free. Atomfall is a Action released by Rebellion.