About the Game
Grave news! Piratebots are kidnapping Autonauts and taking over our automated settlements! Only you can remove the invaders, recover your resources and resume control!
You are Captain of the Autonauts Defence Force. You receive a distress signal from a nearby planet: a Piratebot invasion! You arrive to find that Piratebots have obliterated the base camp and taken control of the working outposts and industries.
To win, you must destroy the Space Pirate Boss - “The Dread Pirate Robot” - whose heavily-defended stronghold lies on the other side of the world. Standing between you and the ultimate showdown are hundreds of scurvy Piratebots commanded by The Dread Pirate Robot’s trusted Boss Mates.
Rescue the innocent. Rebuild the settlement. Reclaim the world.
FEATURES:
Autonauts... Automate!
Automate a farming business to earn gold and fund your defence campaign. Use industrious Workerbots, your ingenuity and all the natural resources you can harness to craft the tools and machinery needed to run a bustling settlement while commanding a successful defence campaign to conquer the invading Piratebots.
Code, Command & Conquer!
Build squads of special Defencebots including Warriors, Archers and Knights, then use tactical combat programming to take on swathes of swarthy Piratebots and their Bosses.Prepare to repel boarders!
Create and command your Defencebot squads to engage in intense Boss battles with the crazy Long Bot Silver, the diabolical Botbeard and the brutal Botbarossa, culminating in a fullscale assault on the Dread Pirate Robot's formidable fortress
Pillaging Piratebot
Merciless Piratebots raiders regularly storm your growing base to vandalise and pillage. Set up vigilant guard patrols, erect mighty defensive walls and deploy armed towers to stop marauding Piratebots in their tracks.
Collect new technology from the black-hearted Piratebots to drive them from the land and free your fellow Autonauts!
You may have played Autonauts before, but never like this. It’s a whole new game of automation and strategy for novices and veterans alike!
Automate to defend! Defend to automate!
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
Nothing too exciting this week, just some icky bugs fixed
Fixed - User receives "Badge Get!" pop up after killing each tower boss with the overclocked game mode on.
Fixed - Destroying a Defence Bot right after its creation before a ceremony begins caused a crash.
Fixed - Walls built up against the edge of the exposed map would prevent raiders from attacking.
Fixed - Any converter with an object on its output tile couldn't be repaired.
Fixed - Bots wouldn't trigger Exit On Fail when searching for damaged buildings to repair and they'd come across a Milking Shed with cows in it.
Fixed - Damaged or destroyed Stationary Steam Engines couldn't be repaired.
Fixed - A Sign's linked area could be dragged off the edge of the map and made 0 tiles wide or high, making it impossible to grab/move.
Fixed - Trebuchet and Cannon hordes could cause lots of lag spikes.
Fixed - The "Clouds" option wasn't remembered between game sessions.
Fixed - Speculative fix to prevent crash when multiple bots in the same plot are destroyed while moving.
Fixed - Speculative fix for converter rollover not having valid ingredients/requirements arrays.
Fixed - Speculative fix for crashing inside TargetPointer.UpdateFlashing function
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Fixed - User receives "Badge Get!" pop up after killing each tower boss with the overclocked game mode on.
Fixed - Destroying a Defence Bot right after its creation before a ceremony begins caused a crash.
Fixed - Walls built up against the edge of the exposed map would prevent raiders from attacking.
Fixed - Any converter with an object on its output tile couldn't be repaired.
Fixed - Bots wouldn't trigger Exit On Fail when searching for damaged buildings to repair and they'd come across a Milking Shed with cows in it.
Fixed - Damaged or destroyed Stationary Steam Engines couldn't be repaired.
Fixed - A Sign's linked area could be dragged off the edge of the map and made 0 tiles wide or high, making it impossible to grab/move.
Fixed - Trebuchet and Cannon hordes could cause lots of lag spikes.
Fixed - The "Clouds" option wasn't remembered between game sessions.
Fixed - Speculative fix to prevent crash when multiple bots in the same plot are destroyed while moving.
Fixed - Speculative fix for converter rollover not having valid ingredients/requirements arrays.
Fixed - Speculative fix for crashing inside TargetPointer.UpdateFlashing function
Booty! Behold the treasure chest bursting with new features and fixes!
Be aware that any new text related to these will be in English only and updates to old text has only been applied to English. Translations will follow soon.
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Be aware that any new text related to these will be in English only and updates to old text has only been applied to English. Translations will follow soon.
- New - Alt + WASD can now be used to rotate the camera.
- New - Destroying General Storage and Pallets owned by pirates will now generate 10 of the object type being stored.
- New - Map option to increase the maximum combat bot count to 100 added. This disables earning Badges and other bonuses.
- New - When players make their first combat bot a ceremony is now played reminding people to do the combat tutorial if they've not already done so.
- New - When editing a search area the player can now drag-create an entirely new area (as well as edit the old one).
- New - The tutorial panel can now be maximised/minimised.
- New - The tutorial used to disappear if there was any combat happening. Now Otto warns the player about the combat before this happens.
- Fixed - On the Bot Database, while editing a script name, moving the cursor to another script would force-stop name editing.
- Fixed - First Combat Bot ceremony could crash if that bot was destroyed before the ceremony could play.
- Fixed - During the Sharing Programs tutorial the pointer could sometimes not point to the correct, newly made bot.
- Fixed - Exit On Fail wasn't triggered when a bot tried to add to a full Wuv Hotel.
- Fixed - Using # on a Sign shout would display a Stop Script button on the panel.
- Fixed - Grunts in the Trebuchet/Cannon would count towards the total number of bots in the world but they shouldn't.
- Fixed - Crane icon would show in any vehicle rollover in Autopedia->Blueprints
- Fixed - resources were guaranteed when bots were taking from the cart and they shouldn't be.
- Fixed - Drag-creating a new wall diagonally outside of the world would crash.
- Fixed - A Find Nearest <TileType> followed by a Find Nearest <Object> or vice-versa would keep the first found thing reserved.
- Fixed - Speed values on the Combat bots cards was on a different scale to pirates.
- Fixed - The Basic Self Defence tutorial would ask the player to select the Bot Database blueprint even if the Bot Database was already built.
- Fixed - It wasn't possible to grab the bottom edge of a 1 tile high search area when it was down at the bottom of the map.
- Fixed - It was possible to destroy all pirate structures and not unlock the "Spotless" achievement. This would happen by destroying any boss tower and not doing a save/load before destroying all bases. Save files where this has already occurred will retroactively award the achievement upon loading.
V141.11
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- Updated - Tutorial Start and Raid Start sound volumes reduced.
- Updated - Pink tutorial arrow now detects an object in the world up to 40 tiles away (was 20).
- Fixed - Spotless achievement was obtained without clearing all pirate structures.
- Fixed - Bot database window could not be closed with the X button when bot database structure is destroyed.
- Fixed - Bots created during the operation end ceremony are stuck in dancing animation.
- Fixed - Creating/having a folder in the Bot Database causes an Aaron pop-up during the Automated Programming tutorial.
- Fixed - A trebuchet that was destroyed while reloading couldn't be moved or deleted. It would also animate when it shouldn't have been.
- Fixed - Rare crash when destroying pirate base.
- Fixed - Crash if a bot was destroyed while the player was editing a script and confirming "Lose Changes?" or "Update Linked Program?".
- Fixed - Clicking Cycle Up/Down in the Brain->Instruction palette didn't generate valid instructions.
- Fixed - In Record->Select Target Building mode, not all selected instructions would be assigned a new target building when those instructions were inside a Repeat/If.
- Fixed - A rare crash would sometimes occur when destroying structures quickly.
- Fixed - The game would crash if the player tried to harvest flowers inside a pirate base.
- Fixed - Brooms could be used to remove pirates.
- Fixed - Seeing and defeating raiders for the first time would crash if the player was in a sub-menu like Edit Area mode.
- Fixed - If the player walked through a bot that was running a script but not moving, they could then put a blueprint on top of the bot in edit mode.
- Fixed - Occasional crash in TargetPointer.Update.
- Fixed - Some Chinese characters were missing from the font resulting in blanks being printed on some of the Pirate Cards.
- Fixed - Crop Raids occasionally never arrived, preventing any further raids from starting.
- Fixed - Using Workerbot as the bot type on the ><= Bot Count conditions didn't work.
- Fixed - Selecting ><= Bot Count on an If/Else instruction would crash.
- Fixed - Occasional crash in AudioManager.UpdateSurvivalMusic.
- Fixed - Text on a sign could be blurry depending on the rotation of the Workbench used to create it.
- Fixed - Autopedia->Plans->Select Plan->locked Object. Then select any other locked object, click on the plan that unlocks it (bottom left corner) then click on the plan that is shown. The objects unlocked by the new plan would overlap the previous ones.
- Fixed - Flagstone flooring, Block Wall, Brick Flooring and Brick Wall showing as unlockable in the Masonry, Botbarossa and Brickwoks Plans even though they don't exist.
- Fixed - Clicking the Launch button without an active Space Port would cause a crash.
- Fixed - French translation error during tutorial.
- Fixed - Text on every created sign appears blurry when the Focus Effect is turned on during creation.
- Fixed - The wrong tile type was found under Hard Rock Mass that was part of an enemy base.
- Fixed - Crash when entering Zone 3 and the first Trap is encountered but the player destroys it before the first-time ceremony has time trigger.
- Fixed - Combat bots targeting Pirate Structures would prioritize Crude Furnaces and Troughs over Barracks.
- Fixed - Pirates would attack certain building types that they shouldn't have been. Space Port, Transmitter, Wuv Hotel and Blueprints.
Fixed - Aaron pop-up appears after saving and loading a save file with Botbarrosa Boss outside of the tower.
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Current Release
Not available
System Requirements
OS
N/A
CPU
Intel Core i5-6600K (4 * 3500) or equivalent/AMD FX-9370 (8 * 4400) or equivalent
RAM
8 GB RAM
GPU
GeForce GTX 750 (2048 MB) or Radeon HD 7870 (2048 MB)
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Important: Check "Copy Contents of ... Directory to Installdir"
6
Launch the game from desktop shortcut
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
469 MB
Password: cracked-games.org or 123
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