About the Game
This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Quality of Life Game Update 1.3.1.5 will be available on May 26 at 08:00 UTC, bringing a focused set of fixes and improvements across Battle Royale, Portal, maps, gadgets, vehicles, weapons, and UI.
This update is aimed at improving consistency across core gameplay, resolving issues that could disrupt respawning or deployment, and making Battle Royale and Portal information clearer through improved menus, UI messaging, matchmaking feedback, and progression visibility.
Major Updates for 1.3.1.5
Addressed issues across Hagental Base, Railway to Golmud, and Portal involving out-of-bounds areas, spawn placement, objective behavior, and map information.
Improved Battle Royale and Ranked Battle Royale UI, including matchmaking messaging, progression visibility, and loading screens.
Resolved several issues that could prevent players from respawning, redeploying, or deploying on vehicles.
CHANGELOG
PLAYER:
Improved mounting reliability, resolving an issue where players could unexpectedly lose their mounted position.
Solved an issue where decals could fail to appear as intended on certain surfaces.
VEHICLES:
Teammates can now deploy on the AH-6 LittleBird when the gunner seat is occupied.
GADGETS:
Improved MTN-55 Proximity Detector spotting so enemy soldiers are revealed more reliably in certain scenarios.
MAPS & MODES:
Addressed an issue on Hagental Base where players could use the Assault Ladder to leave the intended combat area.
Players can now respawn and redeploy as expected after being eliminated while the “Edit Loadout” screen is open.
Railway to Golmud
Adjusted an Escalation alternate spawn point near Objective B to prevent players from spawning high above the ground.
Destroyed houses near Objective E in Conquest no longer leave floating debris behind.
Objective D in Conquest can no longer be captured from the top of the communications towers.
Resolved an issue where a placeholder Battle Royale loading screen image could appear.
PORTAL:
Updated the “Portal Next - Complex 3” description in Maps & Modes filters.
REDSEC
COMPETITIVE:
Players can now select visual customisation while in the lobby.
Players now receive a clearer message when Ranked Battle Royale matchmaking cannot continue because party members are too far apart in rank.
Placement Rank Points rewards on the Rules and Points page now reflect the latest Ranked Battle Royale balance changes.
Ranked Points counter behaviour has been improved after reaching 999 Ranked Points.
WEAPONS:
The L115 Sniper Rifle model now remains visible after the player using it is revived.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Game Update 1.2.3.5 brings a focused set of quality-of-life improvements across Battlefield 6 and REDSEC when it launches tomorrow, May 5. This update includes stability fixes, progression improvements, and UI adjustments across Operation Augur, Gauntlet, and Battle Royale to help deliver a smoother overall experience.
Major Updates for 1.2.3.5
Improved gameplay stability and camera presentation, including better netcode synchronisation between first-person and third-person stance transitions.
Updated progression and front-end presentation across Operation Augur, with improvements to squad naming, vehicle naming, and bot redeploy logic.
Refined REDSEC flow and readability with updates to Battle Royale lobby information, spectating controls, Gauntlet presentation, and post-revive weapon visuals.
CHANGELOG
PLAYER:
Corrected an issue where desynchronised stance transitions between first-person and third-person cameras could contribute to some instances of players appearing to die behind cover.
Corrected an issue where the game could become unresponsive when resuming from a suspended state during active gameplay.
Various crash and stability fixes.
PROGRESSION:
Corrected an issue where using the third weapon slot as Assault could grant XP toward your Primary Weapon instead of the weapon in hand.
UI & HUD:
Corrected an issue where the “Game Started” UI could be missing when joining Operation Augur after the match had already begun.
Updated the End of Round screen in Operation to correctly include the Battle Pass tab.
Updated the in-game names for the NATO and PAX Dirt Bikes.
Updated the name shown for the Strix Raiders squad icon.
Updated the short name shown for the NATO Traverser Mark 2 in the vehicle customisation screen.
AI:
Improved bot logic to reduce unnecessary redeploying.
REDSEC
PLAYER:
Corrected an issue where pressing “A” and “D” while spectating would cycle between enemy players instead of “Q” and “E”.
UI & HUD:
Corrected an issue where the camera could clip beneath the vehicle when switching to the middle seat of the Armored Transport in Gauntlet.
Corrected an issue where the DMR mesh could disappear after a player was revived from a DBNO state.
Corrected an issue where weapon models could become invisible while customising during the Gauntlet briefing.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Update 1.2.2.5, arriving on Tuesday, March 31, delivers minor bug fixes and stability improvements. It addresses visual issues, matchmaking problems when joining friends, and fixes across maps, REDSEC, and UI elements, along with general crash fixes.
CHANGELOG
ATTACHMENTS:
Resolved an issue where the soldier's hand would sometimes block the view on some variable scopes.
MATCHMAKING:
Corrected an issue that prevented players from joining friends’ in-progress sessions via the Steam system interface.
MAPS & MODES:
Corrected an issue where the NVG effect appeared unintentionally when switching between soldiers while spectating.
Resolved an issue where the C-RAM emplacement for the PAX faction was not correctly showing on Eastwood.
Corrected an issue where additional soldiers would be present behind the active squad in the pre-game insertion screen on Hagental Base.
REDSEC:
Resolved an issue that prevented players from automatically picking up Grenades while looting in REDSEC.
Resolved an issue that resulted in loot disappearing shortly after spawning.
STABILITY:
General improvements have been made towards crashing and stability issues.
UI & HUD:
Resolved an issue that caused match and performance statistics, along with your squad information, to display incorrectly on the End of Round screen.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
85.9 GB
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