About the Game

Rediscover what was lost and nurture your reborn civilisation in Before We Leave, a city building game set in a cozy corner of the universe. Grow, gather and manage resources to help your settlements thrive, and share goods between the hexagonal lands and planets around you. Relax and expand the fabric of your growing societies and create a solar system of happy planets at your own pace. Not everything will go your way, though - use your wits and research solutions to overcome the challenges that your ancestors once faced.
FEATURES
Build settlements for the newly emerged Peeps
Discover and research the ancient technologies around you
Manage resources, pollution and happiness to avoid the mistakes of your ancestors
Trade between your settlements by sea and by space
Explore six unique biomes on islands of all shapes and sizes
Protect the Peeps from ancient beings that guard the galaxy
THE STORY
Your Peeps have spent generations underground. They’ve missed the caress of sun on skin, the squelch of soil between toes, the tickle of flies on noses. They emerge, full of wonder, but with no idea how to grow anything - except potatoes. Start rebuilding their lost civilisation by providing shelter, uncovering ancient technology, and expanding this reborn society to other continents and planets.

But the universe is not safe. Ancient, ancestral guardians demand attention and challenge your settlements - it’s up to you to circumvent these creatures that hamper progress and disturb your newfound peace.

There are no weapons, no battles with neighbours for control of resources - just you, and a solar system full of opportunities.

Screenshots
7 images
Version Information
Steam Patch Notes
Official update history
Just a small patch today for you.
We have added a button on the Games main menu which will take you to the Steam Store page of our new game, Beyond These Stars, where you can Wishlist and learn more about it! We've also changed the Discord link the loading screen, as the link has changed.
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Thank you for your continued feedback and support!
If you encounter any other issues with Before We Leave, please report them here.
https://store.steampowered.com/app/1073910/Before_We_Leave/
We also recommend you take shelter in our Discord server with the Before We Leave community and discuss all things Before We Leave!
We have a few fixes this patch to make your gaming experience that little bit better.
Patch Notes
- "Missing Entry" in French changed to "Entrée manquante"
- In French, when a player gets a new Discovery notification, the title wasn’t translated
- Fixed issue with the building placement highlighting - valid placements for the Desalination Plant near
- inland water were not being highlighted
- Tooltip for the Remove button on a Smart Shipping resource was incorrect - always changed to talk about Cotton
- Spaceships that have not been launched yet are no longer listed in the Smart Shipping spaceship UI
- Middle-clicking on a building rapidly should no longer cause a drop in performance
- If you start the Tutorial and save your game after building 3 roads but no Huts, you’re no longer blocked on reloading
- Performance improved when opening the Island summary dialog on heavily populated Islands
- On Graphics settings less than High, Toxic Tiles are no longer invisible
- Fixed an issue with Shipping Lanes when they’re attached to a Space Port that is being upgraded
Thank you for your continued feedback!
If you encounter any other issues with Before We Leave, please report them here.
https://store.steampowered.com/app/1073910/Before_We_Leave/
We also recommend you take shelter in our Discord server with the Before We Leave community and discuss all things Before We Leave!
We come today with news of a new Patch which just launched on Steam for Before We Leave. Thank you for your patience so far!
Check them out below:
Patch Notes:
- Storage Hub next to a Deep Mine only stores the appropriate single resource
- In a game with Starting Pollution set, tiles won't instantly turn to Toxic on settling on a new Island
- Only show the "Port is nearly full" notification if the Port is actually nearly full (it used to also count resources that were on their way to the island on Ships, but had not yet arrived - which was confusing)
- In a game that has Smart Shipping enabled, loading hints about the old Shipping Lanes no longer shows
- Removed text from Research Institute technology description about not needing Libraries on all islands, as you don't need that now
- Fixed a bug when generating a new game with Starting Pollution, that was setting pollution values incorrectly for placed-at-start Toxic Wastelands
- Fixed a couple of bugs around loading/saving games containing Reclamation Spires
- Fixed a bug where researching Packing multiple times would cause Warehouses and Storage Hubs to store way more resources than they should
- In Smart Shipping, Space Port islands set to Fill (or a large desired amount) will start shipping the resource to other Islands on the Planet once they reach 1/3 full, so that sub-Islands don't get starved of resources
- Fixed an issue that was causing Smart Shipping to completely halt in certain situations when you upgrade a Port (or Space Port or Air Port)
- Changing the Recipe on an upgraded Building will cause attached Storage Hubs to properly evaluate what they should now be storing
- Fixed notifications for finishing Repeatable Research
- Added Adjacency Bonus display for buildings affected by Workshop Hubs
- Changed Irrigation upgrades to require Electronics instead of Gadgets
- Did a bunch of tweaks to improve Smart Shipping especially around shipping between Planets as per community feedback; thank you everyone!
- Fixed an issue that didn't unlock Decontaminator technology if your first encounter with Toxic tiles was landing on an Island that already had one
- Irrigation technology now unlocks the Electronics Mine
- Fixed a bug that could cause Peeps to stop fetching resources
- Fixed a couple of other internal things
If you encounter any other issues with Before We Leave, please report them here.
https://store.steampowered.com/app/1073910/Before_We_Leave/
We also recommend you take shelter in our Discord server with the Before We Leave community and discuss all things Before We Leave!
We come today with news of a Hotfix which just launched on Steam for Before We Leave.
It contains the below fixes.
- User save data does not appear in the 'Load game' menu when accessing Steam Cloud data on different machines
- No End User License Agreement is displayed upon attempting to progress past the boot flow for the first time
If you encounter any other issues with Before We Leave, please report them here.
https://store.steampowered.com/app/1073910/Before_We_Leave/
We also recommend you take shelter in our Discord server with the Before We Leave community and discuss all things Before We Leave!
Thanks for all the feedback and support with Before We Leave. A new patch is now live!
Check out the changelist below for more info..
Update 1.0307 Patch Notes!
New features:
- Both in-game and in the Planet Editor, middle click now samples whatever is under the cursor to allow you to place it. Adds a surprising amount of good Quality of Life
- When placing Resource Caches and Research piles, you can now choose what they should contain before placing, rather than having to place them then re-select to choose what they contain
- Added the Team17 logo to the list of logos that display when the app is started
Bugfixes:
- The Planet Editor is no longer affected by any difficulty settings you changes in New Game
- Difficulty settings in New Game are correctly applied to any Custom Planets in that game - specifically around amount of resources in Mountains/Rusty Hulk etc
- You can now switch the specific model used in Sunken Ruins
- Save Game and Steam Workshop thumbnail images are now higher resolution and (more importantly) the correct aspect ratio
- Significantly improved the render speed of the Atmosphere
- Fixed multiple overlaps and similar issues with translations
- Fixed an issue where tooltips near the top-right sometimes go offscreen
- Improved how removing land tiles is described in the one-page tutorial for Planet Editor
That wraps up today's patch notes!
Thank you for your patience and stay updated on future updates and patch notes by following our socials!
Join our community of Peeps
To keep up to speed with Before We Leave, be sure to join the wider community at the following locations:
Follow Before We Leave on Twitter
Join the Before We Leave Discord
A MacOS version has landed!
The Before We Leave MacOS version is here!
We heard your requests and after months of working, we're thrilled to announce that Before We Leave is now available to play on macOS!
Requirements
Before We Leave requires macOS 10.14.2 (Mojave) or higher.
If you encounter any issues with the MacOS build, please let us know! You can do that via our Steam forums here, or through our Discord server.
Please be sure to mention you're using the MacOS build so we can provide the best assistance possible.
Join our community of Peeps
To keep up to speed with Before We Leave, be sure to join the wider community at the following locations:
Follow Before We Leave on Twitter
Join the Before We Leave Discord
Thanks for reading and have a great week!
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Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
767 MB
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View AllDownload Before We Leave for PC with a direct link or via torrent. Get the full version of Before We Leave for free. Before We Leave is a Casual released by Balancing Monkey Games.