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About the Game
Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.
Crash into Kairos as one of four new Vault Hunters seeking wealth and glory. Wield powerful Action Skills, customize your build with deep skill trees, and dominate enemies with dynamic movement abilities.
Break free from the oppressive Timekeeper, a ruthless dictator who dominates the masses from on high. Now a world-altering catastrophe threatens his perfect Order, unleashing Mayhem across the planet.
Become an unstoppable force of battle, blasting through enemies with an all-new arsenal of outrageous weaponry. Move across the Borderlands like never before—double jumping, gliding, dodging, grappling, and more—dealing death from every direction. Explode each encounter with devastating Action Skills that unleash your Vault Hunter's unique abilities. Craft your perfect build with branching skill trees and a deep, rewarding loot chase full of wild weapons and powerful gear.
Wreaking havoc across Kairos is awesome alone and even better with friends in 4-player online co-op.* Borderlands 4 is designed for co-op from the ground up; whether you're hunting for loot, tackling missions, or wandering freely, level scaling and individual difficulty keeps the party together and having fun.
Freely explore a vast and dangerous world rife with warring factions. Hop on your hover bike and ride through lush fields, towering peaks, and deadly deserts full of fearsome enemies, dynamic events, and engaging quests with unforgettable characters. Unite the people of Kairos and ignite a revolution, tackling this adventure however you see fit in a seamless Borderlands experience.
*Online play requires Internet connection, and cross-play requires SHiFT Account. Terms apply.
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/45157740/51d2fd74887f45c7dea165afd4af985b12085a98.png"]
Today, we released our second Raid Boss fight featuring Subjugator and Thol the Invincible! Additionally, we added UVHM7, a Shared Progression Toggle, enhanced several Vault Hunters’ skills, updated weapon interactions, and more. If that’s not enough to fuel your hunt, a number of brand-new Pearlescents are now obtainable through any loot source that provides weapons.
In this update, we also made significant strides to provide you with a more consistent combat experience. Some key changes are:
Reworked XP rewards from some of our toughest challenges.
A tune-up to C4SH’s skills.
Updates to the Bod Shotgun and Torgue Sticky projectiles
Please restart your game to ensure the update goes through and to prevent connection errors in matchmaking.
If you encounter issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
New Free Content*
Raid Boss 2: Subjugator and Thol the Invincible
Subjugator and Thol the Invincible have long been languishing in their service to the Timekeeper. They’ve spent ages isolated on an island off the coast of the Fadefields, waiting for a worthy challenger to come along: you, Vault Hunter.
This encounter starts with you facing off against both bosses at the same time, but as one dies, you’ll be taken to the real boss battle. We’ll be testing your skills and endurance in this new fight, and pushing them to the limit.You can read more details in this Subjugator and Thol the Invincible article.
Subjugator and Thol introduce new legendaries, Firmware, and a new Pearlescent that can all be farmed as dedicated drops. Similar to Bloomreaper, you’ll only receive some of the gear if you can complete the fight in a short-enough time and at a high-enough difficulty level. Depending on your completion time, the Bronze, Silver, Gold, or Platinum-tier rewards you get from this chest will be increasingly powerful. You'll be able to clearly see how much time you have left to hit a certain tier via your mission tracker.
Here's a breakdown of the Raid Boss 2 content arriving with Version 1.7:
Support for the addition of Raid Boss 2: Thol and Subjugator the Invincible.
Players must complete the Main Campaign before jumping into Raid content. This will be a tough fight, so make sure you’ve got your best gear equipped!
UVHM 7, a new level available to unlock for those at UVHM 6!
Complete the Mission for Subjugator and Thol the Invincible in UVHM 6 to play this new difficulty.
We’ve scaled this level up to better align with the additional gear and levels added to the game since launch.
Multiple new pieces of gear, including:
1 New Pearlescent:
Ripper SMG Jail-Broken Gatling
4 New Legendaries:
Torgue Assault Rifle Lockjaw
Tediore Pistol Shammy Kablammy
Vladof Heavy Weapon Ordnance Flak Cannon
Order Shield Collector
5 New Legendary Class Mods:
Each Vault Hunter has a unique Class Mod in Subjugator and Thol the Invincible's loot table.
When the sixth Vault Hunter joins Borderlands 4 as part of Story Pack 2* in Q3 2026, a Class Mod unique to them will also be added to this same pool of possible Subjugator and Thol the Invincible drops.
1 New Firmware:
Active Fire: At Tier 3, unleashing a charge weapon's full-charge shot the moment it's available will deal bonus damage, providing increased lethality as a reward for your precision timing.
Ordonite Corruption Spreads Across Kairos
Ordonite corruption is spreading throughout Kairos, and as a result, new treasures await Vault Hunters, including new Pearlescent weaponry! Fight your way through the enemies of Kairos, open each and every container, and dig your way through piles of trash in search of these new Pearls. They can be anywhere!
Shared Progression Toggle
As a refresher, Shared Character Progression was added in the 1.5 Update and allowed progression for Collectibles, Activities, Map Progress, SDU tokens, Vault Powers, Vehicle skins, and Hover Drives across all of your Vault Hunters.
We've heard the community's desire for Shared Character Progression to be optional so that starting fresh with a new Vault Hunter is still possible. This update makes this toggle available, starting today, when creating a new Vault Hunter. Thanks for your patience as we worked to make sure this feature accommodated players no matter their preference of playstyle!
This new Shared Progression Toggle will be available when creating a New Character, after you select your difficulty. Please note that this setting cannot be changed after the character creation process is completed.
You can see (via tooltip) if a character has Shared Progression active when selecting the save you’d like to play.
* Free for all Borderlands 4 players. Base game required. Terms apply.
Change Notes
Gameplay/Systems
Harlowe stays on the correct path when using the Jaunt passive, making sure the “Enter Hollows” objective is checked off successfully
Phalanx bounty spawns reliably by Watershed Gate when you follow contracts from the Someday Rise safehouse
Mount Guy and Gouch will always appear for their bounties at Vestal Garrison
Bludgeon Bounty has also found renewed confidence and will spawn when his contract is taken
Grapple points in Bloodstained Hollow have been restored for easy climbing
A save/load will keep your progress after completing the 3rd Nightmare and checking the “Re-surface” objective
Killing Crankus and Jankus reliably completes the objective so you can move on to your next challenge
Bitterblight stays inside the arena for the entire fight
Rewards
Non-dedicated sources have an increased change to drop Legendaries. There is also a greater chance for Badasses and their varients to drop powerful weapons. This does not reduce the chance of anything else from dropping.
Defeating Badass enemy variants and completing boss fights provides you with more consistent XP rewards; different archetypes of bosses and badasses will scale the XP they grant
Phosphene weapons retrieved from the Lost Loot machine unlock Phosphene challenges and skins
Reward chests from completed activities and collectibles clear out properly when using Shared Progression
The “Hunks of Junk” cosmetic is available for all of your Vault Hunters when playing with Shared Progression
Rewards from Axemaul drop in accessible areas
Entering and exiting a World Boss bubble will give rewards only after the Boss is defeated
Challenges, Achievements, Progression
The Vault Card Challenge “Kill Enemies with Tediore guns and gears” counts kills from Tediore Shooting Legs Licensed Parts
The Vault Card Challenge “Kill Enemies with Jakobs guns and gears” counts kills from projectiles created from King’s Gambit Holy Hell Unique Ability
The Vault Card Challenge “Heal 100,000” text clearly states that health must be regained using RepKits
The Dahl Cache collectible in DCN Feuermann is listed for the proper zone
Finding the Vault Symbol collectable in the Windswept Wastes adds progress to the correct area
The “Gear Five!” Achievement unlocks automatically for players who completed it previously
The Final Defiance and Prostration Road Fast Travel stations unlock at the correct time during Shared Progression and Replay Missions
Players’ screens remain clear of challenge pop-ups connected to an existing Vault Hunter character when creating a new Vault Hunter character
The smallest lootable ammo containers properly count toward the “What Have We Here?” loot challenge
Combat Updates
The Nightmare Rift Boss appears more frequently in Mad Ellie and the Vault of the Damned
Nightmare Rifts further challenge your survival skills by making RepKits unavailable during the fight
Destroying Brass Mortars launched by Meatheads grants you a Second Wind when players Fight for Your Life
Singularity effects pull in targets without paralyzing Badass Flying Threshers or trapping frozen Phalanx enemies
Captain Willis moves with better speed and balance, letting him quickly orient himself for his next attack after a charge
Mission Updates
It’s a Whole Phase Situation Mission: Placing Votive will get you to the next objective, even when visiting the Main Menu
On Icebound Shores Abandoned: Kraggons appear when the “Clear the Lake” objective activates to keep your mission moving
The Legend of the Stone Demon intro cinematic plays when players use matchmaking
A jump pad during the “What Lies Dreaming” objective receives power, and will launch you safely to your destination
An Exit Portal appears immediately after you defeat a Nightmare Boss, giving you a clear path out of the arena
Mission waypoints and item interactions update instantly for a smoother gameplay experience
Defeating Gunner Lupin automatically clears out any remaining extra enemies in the area
Exiting the game while playing Mad Ellie and the Vault of the Damned returns you back into the action next time you load your character
Levels
The transition area for Legend of the Stone Demon displays on your map with a lock icon if you do not own it, offering a quick shortcut to purchase the content
The Legend of the Stone Demon “Thundercleft” Fast Travel Station stays on your map permanently for easy tracking
Corruption and Ordinite crystals across the galaxy react to your homing abilities, allowing Rafa’s turrets and Amon’s Scourge shield throw, Forgeaxes, and the Forgehammer to damage them reliably
Zone transitions guide you smoothly into new areas without unexpected teleports
Reinforced map boundaries to keep you playing in the map and staying the the fight
ECHOlocation is updated for accuracy for “Voices Carry,” “Hearing Things,” and “The War on Mercenary Day" missions
Vault Hunters
General
We updated the descriptions of several Class Mods to more precisely explain how their bonuses work. Our goal in doing so was to make it easier to plan your perfect Vault Hunter build. This will be an ongoing process across Borderlands 4 as we identify items that can be better explained to improve your experience. We made other minor tweaks as well:
The Respec Machine completely resets all augment slots alongside your skill points
Skill Tree descriptions use the term “incendiary” for consistency
C4SH the Rogue
We are giving C4SH a big tune-up! This update helps with skill tracking, improves how your cards target enemies, and makes sure your abilities scale into the late game. We also rebalanced a few skill combinations so your combat numbers stay powerful without breaking the game's challenge.
Skills
Infinite Bleed C4SH
We found that several skills players have been pairing with the Gamer Class Mod led to situations where enemies bled out significantly faster than we intended. There were multiple causes for this, and after taking a close look, we’re introducing updates that will result in the Gamer Class Mod functioning more along the original lines we intended. Specifically:
Can’t Stop Winning: Triggers specifically from Gun and Action Skill damage, and applies its Critical Hit chance exclusively to Action Skills
Sounds of Rain: Applies its Critical Hit chance to Action Skills
Call: Excludes Status Effect damage from scoring Critical Hits
Roll the Bones - Green Tree
Serendipity: Healing missiles from Serendipity heal C4SH if you kill an enemy while driving a vehicle
Tooth and Nail: Applies its bonus melee damage whenever you fire the Maliwan Shotgun Mantra
Luck of the Draw - Blue Tree
Sleight of Hand:
Magic Missile Cards hit Splice enemies that have lost their upper bodies
Fireball Cards create Ruptures on the ground when striking a floating enemy or large Bosses
We’ve updated the skill description for consistency and clarity
Sweeten the Pot: Windfall grants an extra random element when the Color Spray Card triggers more than 10 times
C4SH Game: Allows Fortune bonuses to scale higher, rewarding you for earning bigger Fortune stacks
Ace in the Hole: This is no longer a Fortune skill; the Gun Damage bonus is based on the number of stacks, rather than the Fortune ratio, and we’ve updated the skill’s description appropriately
Bet on Red: Vampiric Touch Cards kill standard enemies instantly and deal critical damage against Badasses in Windfall; these cards also leave Ordonite Crystals attached to enemies intact
Payout: This has been updated so that it buffs all active Fortune skills
Furious Fingers: Adds charges when Windfall is triggered and removes them when the skill is inactive; please be aware that the charges will appear on the Action Skill icon even when the skill is not active
Ante Up: This skill description has been updated to list it as a Fortune Skill
Big Pull: Both the range and damage will be increased for Black Hole Cards while the Big Pull augment is equipped
Insurance: Corrected a typo on the shield recharge delay amount
Wretched Shadows: Creates Grasping Tentacle Cards in the correct location, as well as ensures they will attack enemies with crystals
Dead Man’s Hand: Bone Splinters will appear and do kinetic damage
Show Your Hand: Increases the duration of your Action Skills
Chaos Walking, Red Tree
Cross-Fire: Features better lock-on tracking against orbs, projectiles, crystals, interactables, as well as Vile Lictor, with Cross-Fire. This will keep you destroying everything in sight!
Auto-aim will turn off when the target is destroyed
C4SH’s recovery animation will play when the Action Skill ends
Jumping into water will preserve your Action Skill Cooldown
Show your Marrow: Capped the amount of stacks to four (4) and ensured that stacks will expire
From Gloam to Glow: Increases your maximum Overshield by +8% with active weapon fire dynamically using a portion of that shield to power your shots
And Hell Followed With Him:
Added Max Stacks to the skill based on current max Fortune stacks
If you gain increased Max Fortune stacks, they will also increase here
Stacks have been given an active duration and the skill will trigger Windfall
Class Mods
The Elite Gamer Class Mod activates its bonus effects exclusively on Gun Damage. We updated the description accordingly!
Amon the Forgeknight
Endless Bombardment: Preserves your grenade cooldown timers during rapid throws, and your menu accurately displays your maximum charges when extra grenades are refunded
Onslaughter Action Skill: When coupled with the Impetus passive, this Action Skill successfully boosts your Shield Regeneration Rate when triggered
Harlowe the Gravitar
Group Study: HALO Sidekicks move to stay out of your line of sight, keeping your view clear during firefights
Force of Will: This no longer dazes Harlowe when in combat
Rafa the Exo-Soldier
Collaborative Ignition: Applies bonus elemental damage to skills and Ordnance based on the element of the held weapon while Overdrive is active
Shock Market: Deals Bonus Shock Damage when directly hitting an enemy with Shock Damage
First Impression and Vitriol: These two skills function properly with the first shots fired from Daedalus’ weapons secondary fire mode
Vex the Siren
Skills
Energy Vampire: This targets additional types of enemies
Dead Ringer: Specter and Reaper companions properly display their health and duration bars on all platforms
Sacrificial Essence: Preserves your stacks when Dashing, with the damage taken has been reduced to 2%
Unsealed: Trouble’s marks will fade away cleanly on death
Blood is Magic: Description has been updated to display that its power scales up using Skill Damage, not Action Skill Damage
Class Mods
Misericorde: Grants a stack of Misery on Vex’s critical hits, including those scored by Trouble, Specters, Reapers, and Eldritch Blasts from Incarnate
Illusionist: Cooldown has been reduced to 30 seconds from 90 seconds
Gear
We have additional updates for some of your favorite gear.
General
Vending machines and lootables have a chance to drop gear with Atlas, CoV, and Hyperion parts and enhancements
RepKits with Overshield Augments will just grant Overshield
Pearlescents
Crazed Earl Shotgun: Item card has removed mentions of element damage and chance for accuracy
Daedalus
Bod Shotgun:
Dev Note: We’ve been looking at this piece of gear for some time now. Given that this gun simultaneously counts as an assault rifle, pistol, shotgun, sniper rifle, and SMG, we saw it quintuple dipping from bonuses derived from generic Gun Damage. We decided not to change that this gun can still be counted as each of those weapon types simultaneously, but we did elect to reduce how the Bod scales with generic Gun Damage.
The Bod’s damage scaling from Gun Damage will decrease by about 60%
The increased damage tied to specific gun types still scales appropriately at 100% (Assault Rifle Damage, etc.)
Mercredi Assault Rifle: When transitioning to different areas of the world, the buff icon will stay visible
Missilaser Shotgun: The laser will fire from the correct place while moving
Daedalus SMGs with Atlas underbarrels maintain their full reload speed
Jakobs
Blood Moon RepKit: Consistently heals after taking damage
King’s Gambit Pistol: The orb from the Holy Hell unique ability has been updated to only register a single hit at a time
Dev Note: Of note is that this will impact, among other interactions between skills and weapons, Rafa’s Double-Ought Autoshot skill. Specifically with the orb only registering one hit at a time, the increased pellet count from Double-Ought Autoshot and its other ricochet projectiles will deliver damage more in-line with what was intended when using this weapon and skill combination.
Order
Roulette Pistol: When going through any in-game transition, the buff icon will remain on-screen
Ripper
Roil SMG:
Dev Note: Previously, if your gun was already overheated and you tried to reduce heat by switching firing modes, you were prevented from doing so and the magazine was effectively locked up. To change this, we’ve modified the timing of when the gun starts to repair.
Tediore
Anarchy Shotgun: Mutualism stacks apply at the end of the reload animation rather than at the beginning
Visual effects from shooting Tediore Pistols, Assault Rifles, and Shotguns have had their brightness reduced
Torgue
Sticky Projectiles: Capped the stacking Torgue Sticky bonus to 200% damage
Dev Note: This decision was made to prevent infinite damage scaling that occurred with builds that benefited from infinite magazines. This change equates to about two full magazines of stuck projectiles, which is more in-line with our damage expectation for this feature.
Linebacker Shotgun: Kills with the bouncing projectiles add progress towards the “YEAH! HELL YEAH!” challenge
Vladof
Vladof Heavy Weapons with Elemental and Additional Barrels traits have updated descriptions on their item cards
Audio/Visuals
Visuals
Movement, enemy behaviors, and NPC conversations have more predictable animations
Introduction cinematics will only play once
Environments contained in cinematics were given an optimization and visual review pass
The appearance of loot, interactive environments, projectiles and animations are better synced during multiplayer
Moxxi found her hat so she can wear it in the Speakeasy!
When creating a new C4SH character in level 40 Ultimate Vault Hunter mode you can receive the “D15h3v313d” cosmetic head
Environmental decals, weapon models, and world textures have been updated to display more accurately
Blood pools no longer obstruct the camera in Story Pack 1: Mad Ellie and the Vault of the Damned; Shuggurath eggs and crystals have had their lighting effects stabilized
Trouble has visible particle effects when teleporting during combat
Audio
We turned up the volume on Minister Screw’s taunts and reacts so that you can better hear him during the fight!
Added updated processing and realistic volume scaling effects to VO across Bloomreaper, Legend of the Stone Demon, and Story Pack 1: Mad Ellie and the Vault of the Damned content
Moxxi and Ellie’s private conversation will no longer be broadcasted to your ECHO device if you move too far away to hear them talking during the “Hearing Things” mission
Character dialog has improved timing and additional prevention for VO overlaps and missing VO
Dahl Grunt weapons and Ripper Heavy Weapons with beams play their sound effects
C4SH’s grand slam and ladder-climbing are audible in multiplayer
UI/Menus
Menus & HUD
A new menu tutorial guides you through switching and activating Vault Cards
The “equipped” icon is bigger when viewed over the thumbnails in your inventory, as well as in customization menus, making it easier to see your active gear
The persistent item card stays neatly out of the way while you manage your bank and backpack, giving you a full, clear view of your inventory slots
Dropdown menus stay open reliably when you drag the scroll bar across certain menus
Item card details and weapon-swap options will keep their information visible in the menu
The Firmware Transfer machine has been updated for consistency and better usability
Text, notifications, button prompts, and icons have had a pass to give you the cleanest readability across the game
Vault Card completion notifications clearly reference specific content, such as Bounty Packs, and specify if you completed a Daily or Weekly challenge
Contract Boards feature a clear pop-up for Bloomreaper Raid content, letting you know the activity unlocks right after you finish the main campaign
Bounty contracts for Story Pack 1: Mad Ellie and the Vault of the Damned load instantly when you approach the Bounty Board inside the Speakeasy
Defeating the Bloomreaper at the Bronze rank triggers your well-deserved celebratory notification each time
SDU resets from Shared Progression will no longer cause Vending Machines to display a negative number
Enemy radar stays visible and clear of overlapping the multi-boss bar
Photo Mode
The Photo Mode camera stays clear of weapon barrels and special effects after you fire the Pearlescent Crow-Sourced assault rifle
Your mouse cursor displays reliably on your screen if you exit Photo Mode or die while actively moving the camera
Split Screen
Secondary Split Screen players will no longer get stuck in the Speakeasy travel tunnel
Player Experience
FOV settings will save to 70 when playing on the Steam Deck
Improvements to stability and optimization
Dev Note: We are continuing to investigate and will make further improvements to stability and performance.
[img src="{STEAM_CLAN_IMAGE}/45157740/022f66eb92baebdcc9ab1a54d38fe30084880804.png"]
Today, we released the Version 1.6 update for Borderlands 4 with a massive batch of enhancements. Our team has been hard at work improving the gameplay to ensure your time on Kairos is as smooth and rewarding as possible.
In this update, we've focused on getting you into action faster with streamlined interactions and more powerful rewards. Key updates include:
Content Overhauls: Major updates to Mad Ellie and the Vault of the Damned.
Quality of Life: Improved interactions for our latest Vault Hunter, C4SH the Rogue
Loot and UI: The Pearlescent loot chase is now more streamlined, damage numbers are more predictable, and menus are significantly easier to navigate.
We hope you enjoy the changes! The team's already looking ahead to the coming months: our next big update is slated for May 28, featuring the Raid Boss 2 encounter with Subjugator and Thol the Invincible, new rewards, UVH level 7, and some additional balance changes for Vault Hunters and gear, available for all players.
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Change Notes
World Encounters
We want Kairos to feel alive and dangerous every time you step outside. By shortening the downtime between major encounters, we're making sure you can jump back into these activities quickly without having to wait for the party to start.
World Bosses will appear more often so you can battle them for loot more frequently
World Events now have a shorter wait time between appearances
Mad Ellie and the Vault of the Damned*
Gameplay & Adventures
We want your adventures through The Whispering Glacier to be as welcoming as an eldritch wasteland can possibly be, so we've also added some helpful tips for new activities to ensure you aren't left guessing how to reel in the big ones!
Addressed reported access issues for players with Mad Ellie and the Vault of the Damned entitlements
Prevented Alpha Kraggon from getting stuck inside the spawn den to keep your mission on track
Caged Kraggons will now stay behind bars until you're ready to let them out
Teaming up is easier than ever! Friends can now join your Nightmare sessions once they pick their character
Keep an eye out for new helpful pop-up tips for ice fishing, finding hidden crates, and more
Missions
We've made it easier than ever for you to enjoy the story while playing the game the way you want to.
Base game progress now carries on as intended even if you start the new story content early
Hearing Things: Toxic Raider is much more eager to jump into the fight
It Grows Below: The objective moves forward even if you change your difficulty level
What Lies Dreaming: We've updated the waypoints so the story keeps progressing even if you alternate paths
Stopped Daphne from running into a wall
Nightmare Rifts:
The Rifts are meant to be scary, but not confusing! We've made sure the bosses play fair and the portals behave.
Nightmare jump scares will only startle you the very first time you use the drop pod
Nightmare Rifts will stay visible and ready for you, even if you wander far away and come back
You can enter Nightmare Rifts while riding vehicles
Kraggula will stay inside the arena and focus on the fight
Krag'thulu's portal Kraggons shows up right when the boss roars, and the boss has learned some new sneaky invisibility tricks!
Fulgur can attack players that have the high ground
We changed how smaller enemies appear in the Rift so you always have a target when you need a Second Wind
Slithertongue is more aggressive and will spit at you instead of hiding. We also added a longer break between its big attacks so you have more time to aim for its tentacles
Ol' Thrash has learned how to use its own explosives without hurting itself
Enemies
Your adversaries have been practicing their moves! From better jumping to smarter attacks, combat should feel more fluid than ever before.
Badass Flying Dahl Soldiers no longer use Order rocket tracers
Badass Flying Threshers are better at recovering when hit with Stasis
DAHL Mechs will no longer knock players way back with their attacks in multiplayer
DAHL Sergeant enemies have learned a new Jet-Dash attack to keep you on your toes and increase combat variety
Lost Legion Medics have figured out how to heal without dropping their own weapons
Icemaw's Ice Shard spit attack will now vanish after death
Enemies across the world jump and move in a much more lifelike way
General
Removed the extra Pickle
Eerie whispers from Shuggurath Egg are now easier to hear
You will now properly leave the nightmare state when changing your world difficulty
Traveling back from The Whispering Glacier will now keep your whole party together in the intended spot
The Ancient Crawler activity now gives out the intended amount of SDU tokens
Corrected some mission items that were not appearing as intended
Legend of the Stone Demon**
We've made some adjustments to Legend of the Stone Demon content to keep the combat snappy and every character interaction you have just right. We want your battles to be intense and focused. By speeding up enemy arrivals and keeping the bad guys where they belong, you'll be able to stay in the flow of every fight.
Enemies for combat chests arrive more quickly, so you can earn your rewards that much faster!
We've made sure "Vile" type enemies stay in their own territory and don't wander into the Demon's Domain area
Fearful Petra will now properly react when enemies are nearby
General Gameplay
We want fights to be both fair and fun, so we've updated a few tricky enemy traits so that you always feel the impact of your favorite powers and elemental guns.
Jumping and dashing work exactly how you expect, even if you change your crouch settings
Enemies with the Elemental Eater and Deal With It traits have been updated! Now they take a portion of damage from Action Skills and elements rather than ignoring them completely
Deal With It now allows 20% of your Action Skill damage to go through
Elemental Eater now allows 10% of your elemental damage to go through. Elemental weapons can now set these enemies on fire, shock them, or melt them with acid. Since this "extra" damage isn't reduced by their traits, high-chance elemental guns are more powerful against them!
Challenges & Progress
Your achievements and Vault Cards are your bragging rights. We've made sure they track your victories accurately across every mission.
Missions in multiplayer and the Demon's Domain achievement count as finished for everyone in the group when completed
The "Pop Out" achievement will wait until the boss is defeated before it celebrates your victory
Eridian recordings you find will be shared across all your different characters
More enemies show up during the "Creep Impact" event, making it easier to finish your collection goals on time
Your Vault Cards will consistently give you new things to do every single day
Defeating the Timekeeper from Moxxi's Big Encore will count toward the “Kill Order Encore Boss” Vault Card challenge
Vault Card Challenge "Kill enemies with Maliwan guns and gear" will progress when killing enemies with projectiles from the Recursive Maliwan Ordnance
The Nighttime Conglomerate Challenge will not reset after loading a save. Listening to the Spooky Story Radio will progress so you don't have to start over
World & Exploration
We've done some spring cleaning across the world to keep you inside the map and on the move
Moving between single-player and multiplayer won't change your starting location anymore
Floating enemies, loot boxes, and chests have been brought back down to the ground
We've filled in gaps and addressed invisible walls across the world so you can reach every secret and collectible
Fishing prompts will only appear in places where you can fish
Fast Travel stations for "Entrance to Umbral Foundry” and “Demon's Domain” have been updated to be active once discovered
Teleporting while a friend is in a Nightmare mission will not stop your progress
When jumping into Mad Ellie content immediately after starting the game, you are able to create a new Vault Hunter
Improved multiple grapple points across the map
Applied ECHOlocation updates for various missions
Vault Hunters
Getting the right balance for Action Skills and skill trees is a constant focus for us. The balance changes listed below are just the latest batch, and we plan to keep doing additional passes in the future as the game continues to evolve
C4SH the Rogue
We've spent some time under the hood of our favorite new robot, C4SH, to examine his skill trees and gear to make sure his often-unpredictable playstyle feels satisfying, clear, and powerful! We're currently taking a look at some interactions that cause some additional stacking on damage and skills; those will be addressed in a future update to bring things back in balance to where we intended them to be.
Gameplay
We always want C4SH's skills and gear to look as good as they play. We've also made sure his unique loot interactions are paying out exactly when they should.
Defeating Kraggons with a Snowball consistently grants you a stack of Fortune
With the Cooler Class Mod, C4SH can interact with his own Jinx and Ordnance damage for more tricky combat setups
C4SH holds the correct card when equipping two Sleight of Hand Augments. The right hand will display the first Augment, while the second is in his left hand
The design of the "Gamblorr, God of Bets" Vault Hunter Head has been updated
Roll the Bones Skill Tree
This tree is all about those totems and debuffs. We've improved how these powers act when you're moving fast or changing tactics.
Cleromancy: Bone Totems will disappear if you happen to fall in battle or if you summon a vehicle. Gun Damage from Angry Totems will expire when traveling to another map or initiating Mission Replay. Mortar Totems can now fire grenades in water
Luckless: We've updated the text to better explain what the skill does, and the "Jinxed" icon will only show up when an enemy is actually affected
Snake Eyes: The cooldown kicks in as soon as you've Jinxed more than one enemy. We also made your homing Bone Splinters last longer so they have more time to find their targets
Luck of the Draw Skill Tree
We're making sure your hand is always full and your attacks hit with the right kind of force.
Sleight of Hand: This skill recharges when you enter your Windfall state while fighting for your life
Thunder the Table: The Piercing Bolt Card now damages nearby enemies
Wretched Shadow: This is now counted as a melee attack! This means it will get much stronger with gear that boosts your melee damage
Chaos Walking Skill Tree
Trick Shot: We added a very short wait time between ricochets. This keeps the action fast without causing the game to slow down when using high-speed weapons
Burn the House Down: No longer progresses the Deal With It Challenge with Fire Mortars
Desperado: Addressed a sneaky interaction where C4SH's own free grenades were applying Bleed and stopping his shields from charging while using certain gear
Nothing Beats Lead: We updated the math to make sure your special elemental infusions convert to Kinetic damage. We also addressed the interaction with Rooker Order Sniper Rifle that was creating too many projectiles and could slow down the game. The Description has also been updated to reflect that the passive is only affected by non-bonus elemental damage
Reckoning: Rockets are significantly better at finding and hitting "corrupted" enemies, and they no longer have a chance of being stuck floating in the air
From Gloam to Glow: When a Suicide Psycho tries to blow you up, that explosion damage is helpfully turned into an Overshield for you!
Bleed the Bad: Cross-Fire's Burst Fire is activated by Windfall
Amon the Forgeknight
Forgedrones now move faster
Shots from the Kickballer shotgun will pass right through your Firewall, letting you stay protected while you blast away
Masterworks: Increased Forgedrone Damage Dealt
Ordained Hammer:
Increased Detonation Chance
Added Detonation Damage
Blast Furnace: Increased the Damage Dealt per Stack and lowered Max Stacks so you're doing more damage quicker
Honed Point: Increased Critical Hit Chance and the Active Skill Cooldown
Escalation: Increased Attack Speed and Movement Speed
Armor of Contempt: Increased the amount of Overshield gained when dealing Action Skill Damage
Heavy Plate: Increased Maximum Shield Capacity and Maximum Overshield Capacity
Tritanium Knuckles: Increased Skill Damage per point
Bullet Storm: Increased Gun Damage per stack and increased the Stack Duration to do more damage, longer
Brimming Vigor: Increased Maximum Health and Melee Damage when at full health.
Ballistic Bulwark: Increased amount of Overshield gained per point
Disco Infernus: Increased stack duration and Fire Rate per point.
Age of Ice: Increased damage to Frozen enemies and Bosses
Class Mods:
Elementalist: Increased Damage Dealt per Affinity Stack
Blacksmith: Increase Forgedrone damage for each Forgedrone
Vex the Siren
We've tidied up Vex's skills to make sure only the right powers are getting boosted. We've also made some additional improvements to skills and Class Mods.
Grave Power: This skill is meant to boost "Kill Skills." We've adjusted an interaction where a non-Kill Skill, Witchy Trigger Finger, was getting a boost that wasn't intended
Bloodletter: Large weapons mounted on vehicles will no longer trigger this skill by mistake
Phase Phamiliar:
Trouble's health has increased.
Trouble's Melee Attack Damage has been increased.
Reduced teleport cooldown to get Trouble back in the fight quicker.
Blood is Magic: Increased how much Action Skill Damage is done based on Vex's health
Yowl and Bay:
Vex's minions have more Max Health capacity
Increased the amount of Gun Damage dealt
Increased Gun Damage Duration
Elemental Essence: Increased the Elemental Damage per point
Dead Ringer: Specters are able to attack larger bosses from further away
Class Mods:
Avatar: Increased Bonus Damage and Attunement Skill Duration
Kindred Spirits: Increased the Command Skill Cooldown Rate, so you can use it more often, and increased the Bonus Kinetic Minion Damage
Rafa the Exo-Soldier
Rafa's high-tech passives are now more reliable than ever, especially when using specific gear or heavy explosives.
Awe: If you use a class mod that gives you extra points in this skill, the duration will last longer
Errant Spark: This shock-filled power triggers when you are firing missiles
Class Mods:
Dancer: Overdrive bonuses are now increased by +50%
Buster: Increased the chance that APOPHIS Lance would not consume charges.
Filántropo: Decreased the cooldown time
Esgrimidor: Increased Critical Hit Chance
Harlowe the Gravitar
CHROMA Accelerator: You can use Jakobs pistols to shoot and detonate your Unstable Energy Pockets
Flux Generator: Activation reduces less Action Skill Duration
Class Mods:
Reactor: Effects gained from having 10 stacks have been reduced
Skeptic: Increased Damage from Radiation and Cryo darts, and lowered the Action Skill Cooldown rate to account for the increased damage
Atomic Driver: Increased Lifesteal
Bio-Robot: Hazard Damage and Radius increased
Gear
Pearlescents
Finding the perfect piece of loot is at the heart of the hunt in Borderlands 4! In this update we've polished up our rarest weapons to make sure your favorite manufacturers are performing at their peak. We've also modified item cards so you know exactly what your gear does at a glance.
Pearlescent Tier Updates
Finding the ultimate Pearlescent weapon is an exciting chase, and we want to make sure the gear you're getting always feels powerful and special. To help you get the best versions of these rare items, we've tidied up the parts that can appear on them that didn't meaningfully add to the gun's gameplay, resulting in more consistent drops. These changes will apply to new drops:
Daedalus Pistol: Soul Survivor: Always comes with a CoV magazine, has a much better chance of featuring an Atlas underbarrel attachment, and has a smaller pool of licensed barrels
Order AR: Crow Sourced: We removed some magazine types that didn't fit quite right, such as CoV and Ripper
Ripper Shotgun: Crazed Earl: We removed underbarrel parts from this weapon to reduce part variance
Additionally, we've updated these same guns for a smoother gameplay experience:
Daedalus Pistol: Soul Survivor - Your damage will increase immediately if an ally falls in battle
Order AR: Crow Sourced - Projectiles that deal Splash Damage properly scale with increased Splash Damage
Ripper Shotgun: Crazed Earl - Prevented non-melee attacks from triggering shards
Manufacturers
Torgue
Licensed Sticky Magazine Weapons: We've updated the text on these guns so the description matches how the explosions actually behave in your hands.
Pearlescent Pistol: Handcannon - Sticky projectiles explode when they should after hitting an enemy
Shotgun: Unstable Kor - Nova Damage gets stronger for every sticky projectile you've attached to an enemy
Ripper
Tankbuster: Landing a shot on an enemy's head will always count as a critical hit
Maliwan
Weapon Prefixes: We've restored missing prefixes to Heavy Weapon “Gamma Void” and Maliwan SMG “Ohm I Got” so you can identify their special parts more easily
Rep Kit: Geiger-Roid - We've corrected the Shock damage and updated the cards for fire versions. We also timed the "Nova" blasts to better match the flashes on your screen
Vladof
We've tuned the Flamethrower and Bullet Hose enhancements so their extra shots don't improperly stack
Shield: Heavyweight - We've made sure the Heavyweight Legendary shield is making the most of your armor segments.It will only use up your armor segments when your melee attack is actually going to be boosted by them
Tediore
Licensed Part: MIRV - Throwing your gun now creates even more guns when reloading with the DigiDivider Enhancement or Rafa's Cackling Grenazerker Class Mod
Grenade: Faulty Detonator - Restored prefixes to better identify rolls
Jakobs
Grenade Ordnance: Bismuth-Tipped Daggers - Fire, shock, and other effects will now keep hurting enemies as long as the daggers are stuck in them
Order
Protean Cell Grenade: Direct Current now only activates while the shield has energy left
UI and Menus
Multiplayer and Missions
Connecting with friends and tracking your progress should be as simple as possible. We are continuing to look for ways we can improve your experience.
If you try to join a friend who is playing a mission you don't own yet, the game will give you a clear message on how to get in on the fun as quickly and easily as possible
We've updated mission celebrations. You'll see the correct victory screen when you finish a quest, and we've removed the "victory" pop-ups from smaller tasks like the Bunker or Fuel Siphon
Combat can get messy, so we've tidied up the boss health bars to keep your eyes on the prize.
Boss health bars have been streamlined. Skill icons, like Harlowe's Zero-Point marker, will only show up while the boss is actually affected. Once the effect is gone, the icon disappears
Enemies will no longer look like they have full health just because you looked away for a second. Their health bars always show their true status
We've made the world map even easier to navigate and ensured your settings stay exactly how you like them.
Consistent Sorting: Your inventory sorting options (like sorting by rarity or type) will now stay the same even after you close the game
We've added a new filter so you can easily find your gear from the Mad Ellie and the Vault of the Damned content
We've cleaned up icons and text across the game. Map icons for collectibles are now easier to see. We've also added special icons to help you spot exactly where you can use your grapple hook
The "Endzone Bounty" hologram has been resized to match other rewards so it doesn't block your view
Menus are now more responsive when opening and closing, and we've updated the game credits to recognize everyone who helped build the world!
Photo Mode
We've continued to improve Photo Mode so you can snap the perfect shot of your Vault Hunter without any visual clutter or camera hiccups getting in the way.
Visual Effects & Precision
We've cleaned up how Action Skills and the environment look through the lens.
Picture-Perfect Effects: Action Skills, like C4SH's Windfall or Vex's Eldritch Blast, look exactly as they should when you pause. Lingering glows or light trails have been eliminated
Focus on the Details: Your camera's focus (Depth of Field) has been updated to capture moving elements like fire, water, smoke, and even see-through glass
The Missing Hour: You have full control over the time of day with the addition of the 24th hour in the lighting filter
Cleaner Shots
We've made sure our "Show/Hide" tools follow your orders.
Toggles for enemies and summons work for every creature, including Night Grubs, Broodlings, and even the Timekeeper
Damage numbers and red indicators will not be present in your shots
C4SH will hide his cards
We've made sure Amon's Forgeaxes will never get "stuck" to the front of your camera lens when you pause
Camera & Perspective
Taking the shot should be easy, whether you're on foot or behind the wheel.
Rotating the camera is much smoother for mouse users. Your view will keep spinning even if your mouse reaches the edge of your screen
Resetting your camera view while in a vehicle will not cause it to accidentally drive away while you're trying to take a picture
Audio and Visuals
We've polished up the cinematics, improved how characters speak and move, and made sure the sounds of the world are as loud and clear as they should be!
Cinematics and Performance
We want the key moments from the story that we're telling through cinematics to look great without compromising performance. We've tuned up our videos throughout the game to make sure they're high quality without negatively impacting your machine.
You can use your keyboard or controller while a video is playing
We've polished the movies in the Mad Ellie and the Vault of the Damned story to make sure everything looks consistent
We updated how our videos are stored so the game runs better while they are playing
Character and World Visuals
From the way characters move to how the menus look, we've continued to improve your immersion in the world.
If your Vault Hunter happens to run out of health while swimming, the animation will look exactly how it's supposed to
We've updated animations across the whole game to make movement feel more natural
The visuals for "Full Metal" and "Even Death May Die" have been updated in the status menu
We've filled in missing textures and added extra visual effects where intended to make the world feel more alive
Audio and Language
Restored special voice effects where they were missing! Characters like C4SH will have a signature robotic sound on all of their lines
We've turned up the volume on quiet voices and addressed missing sound effects in the menus
Characters sound as they should across various languages, with improved lip-syncing and dialog timing
Player Experience
Steam Deck: Ensured a more seamless experience when launching the game after an update
Improvements to stability and optimization
Dev Note: We are continuing to investigate and will make further improvements to stability and performance.
*Mad Ellie and the Vault of the Damned is the first of two post-launch DLC Story Packs coming to Borderlands 4. This content is included with Borderlands 4 Super Deluxe Edition and the Borderlands 4 Vault Hunter Pack, and is also available for separate purchase. Base game required.
**Bounty Packs 2/3/4/5 are post-launch DLCs that are included with the Borderlands 4 Bounty Pack Bundle, and included with the Deluxe and Super Deluxe Editions of Borderlands 4. It is also available for separate purchase (base game required). Exact release timings of each Bounty Pack to be announced at a later date and will be subject to change. Terms apply.
Today, we released an update to address reported issues that emerged after the release of Story Pack 1: Mad Ellie and the Vault of the Damned. After seeing your reports the team moved immediately into action to investigate, fix, and test over the weekend to correct these issues as soon as possible.
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Update Notes:
Missing SDU Tokens - Fixed an issue where SDU progress would reset and players would lose some of their tokens when Shared Character Progression automatically applies to a newly created Vault Hunter.
Please note: After applying the latest Update, all SDUs earned on all characters will be restored, but they also had to be reset. You will need to reassign your SDU Tokens when you log into the game.
Thank you all so much for your patience. We really value and appreciate your replies, comments, threads, and tickets helping us along the way.
Here’s a SHiFT code for 5 Golden Keys* you can use at Golden Chests in Borderlands 4:
3ZR3T-6CSKW-WFTJC-JB33B-Z55ZT
SHiFT codes can be entered on the Gearbox SHiFT site or via the in-game SHiFT menu in Borderlands 4! This code may be redeemed once (1) per SHiFT account. You can check out the SHiFT User Guide for more info.
*Requires a copy of Borderlands 4, SHiFT Account, and Internet connection. Must redeem by April 30, 2026. One redemption per SHiFT Account. Terms apply.
[img src="{STEAM_CLAN_IMAGE}/45157740/dd70cc250d5dde197b3936fc6fc417d34ff97888.png"]
Hello, Vault Hunters!
With this Major Update, we are setting live the first Story Pack: Mad Ellie and the Vault of the Damned* and releasing our new Vault Hunter, C4SH the Rogue. Additionally, we’ve added some quality-of-life features, such as Shared Character Progression, and we've increased the max character level to 60.
This Major Update is approximately 20GB and all players will need to download it.
Thanks to improvements in recent versions of NVIDIA drivers, we no longer clear the game's GPU driver shader cache on first launch after updating to a new game version, when using NVIDIA GPU drivers version 590.xx or newer.
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
New Content:
Story Pack 1: Mad Ellie and the Vault of the Damned*
A malicious cosmic entity threatens Kairos, and madness lingers on the frigid wind. Join forces with the plucky, take-no-mess Ellie—mechanic extraordinaire and daughter of Moxxi—on a quest to destroy an alien monolith and enter the accursed Vault of the Damned.
Added Support for Story Pack 1: Mad Ellie and the Vault of the Damned
To play this content, players need to own Story Pack 1 and complete the "A Lot to Process" mission in the Fadefields; its content is recommended for Vault Hunters of level 13 or higher. By owning Story Pack 1, you can also roll a new Vault Hunter that skips directly to the Mad Ellie and the Vault of the Damned content at level 13.
New map zone, The Whispering Glacier, packed with new story missions, side missions, activities, and collectibles
New activities
Dahl Bunker: Scale a treacherous mountain and face one of Dahl’s fiercest soldiers!
Scav Fuel Site: Test your might against the Scav army as they protect their fuel reserves!
New collectibles
Dahl Cache: Dahl's loss is your gain! Find and open caches of loot around the Whispering Glacier!
Eldritch Phonograph: Re-form the fractured record pieces and play them on the Eldritch Phonograph to gain dark knowledge.
Vault of the Damned Symbols: Revenants and madmen have scratched symbols across the glacier. Find them all!
New dynamic events:
Ice Fishing: Toss dynamite into a viable Ice Fishing location and see what pops out! Happy blasting!
Nightmare Rift: Try your luck against randomly selected bosses in an eldritch nightmare!
Two new major boss fights, 16 minibosses, and new enemy types
NEW Legendary gear, obtained through gameplay:
Vladof Grenade: Barb’ara
Jakobs Grenade: Bismuth-Tipped Daggers
Jakobs RepKit: Blood Moon
Maliwan Shield: Elpis Star
Ripper SMG: Falke
Jakobs Sniper Rifle: Fearstalker
Maliwan SMG: Flash Cyclone
Torgue Heavy Weapon: Heimdahl
Vladof Sniper Rifle: Hemorrhage
Daedalus Shield: Honey Badger
Maliwan Heavy Weapon: Ichor
Torgue Shotgun: Unstable Kor
Vladof Assault Rifle: Laser Cutter
Daedalus SMG: Prowler
Maliwan Shotgun: Reminisce
Torgue Pistol: Scoot’N’Shoot
Order Pistol: Sunspot
NEW Classmods, one for each Vault Hunter
NEW Pearlescent Weapons, available only in Story Pack 1:
Order Assault Rifle: Crow-funded
Ripper Shotgun: \[Name contains spoilers]
Daedalus Pistol: Soul Survivor
31 new cosmetic items
2 Vault Hunter Heads usable by all Vault Hunters
4 Vault Hunter Skins usable by all Vault Hunters
8 Vault Hunter Heads usable by C4SH
2 Vault Hunter Bodies usable by C4SH (base + alternate)
4 Weapon Skins
4 Vehicle Skins
3 ECHO-4 Drone Skins
3 ECHO-4 Drone Attachments
1 ECHO-4 Frame
New Vault Hunter: C4SH the Rogue
C4SH is a CasinoBot with a new lease on life. After winning a high-stakes card game, he gained a magical deck that imbues him with eldritch boons. This would be a cursed trophy for most people, but for a robot who has been able to game the solar system’s casinos and battlefields with statistical knowledge, he finally knows what unpredictability feels like. For the first time, he feels human. This drives him to play nothing safe, always bet on himself, and take as many risks as possible.
As the first of two new Vault Hunters coming to Borderlands 4 via paid Story Packs, C4SH is playable across the entire game. You can experience everything on Kairos using C4SH's unique set of skills, all while hearing how fascinated he is by anything dependent on chance!
Added support for C4SH the Rogue
C4SH has been added to Character Select
Includes 8 unlockable Vault Hunter Heads usable by C4SH
Includes 2 Vault Hunter Bodies usable by C4SH (base + alternate)
Free Content:
The following updates are free to all Borderlands 4 players, regardless of whether they own Story Pack 1 or not:
The Level Cap has been increased 10 levels, to a max level of 60
This long-awaited increase has finally arrived. We’re looking forward to seeing how you take advantage of these additional levels across characters.
Shared Character Progression
Collectibles, Activities, Big Map Progress, SDU tokens, Vault Powers, Vehicle skins and Hover Drives are all part of the Shared Character Progression available in this update.
No action is needed for this, and it automatically applies to all of your characters! If you’ve found different collectibles on different characters, those will all combine.
In Multiplayer, players will only have the map discovered for the areas they themselves have explored.
Deleting all character saves does not reset progress. After deleting all previous characters, a new character will still have all previous map progress.
Note that revealed Fast Travel locations still need campaign process to take advantage of them.
General Changes:
Bounty Pack 2: Legend of the Stone Demon**
Added a new Fast Travel station near the bosses in the Cursed Mine for quicker trips
Improved the ECHOlocation guide to better lead you through The Fadefields and the Cursed Mine
Players can no longer hide in "safe spots" to avoid damage during the Bore-Tex, Chiselbella, and Sturmdang fights
Vault Hunters can no longer use the Acid Drop augment to accidentally (or on purpose!) leave the Sturmdrang boss arena
You can now restart a boss fight in Legend of the Stone Demon while your friends are still in the loot room
Chiselbella will now stay inside her arena when frozen, and will no longer get stuck in the wall so you can keep fighting
The Meathead “Tiny Bigs” and Ordonite enemy “Reactive Crystallized Psycho” will now move correctly in multiplayer
Enemies in Bore-tex boss fight have learned how to use the door and will now come out of the correct side of their spawn points
Enemies near the red chest before the duo minibosses now spawn correctly regardless of which entrance you use to enter the area
Pangopups will no longer get stuck on rocks when you are trying to enter the Cursed Mine
Gun Auger's visual effects now show up in the right spot when they get a buff
Ordonite enemies in the Cursed Mine now play their proper death animations
Removed several invisible walls and "map holes" in the Cursed Mine and Terminus Range
Fixed a spot where players could get stuck in a swimming animation near the waterfall
Snow weather will now show up for both players in split-screen during the holiday missions in The Fadefields
Interact callouts are more apparent during Bounty Pack 2 missions
You can no longer walk or shoot through the arches in the Cursed Mine; they are now solid as they should be
Removed a duplicate set of doors near the Transhumanist Shop that was cluttering up the fight
Standing on the metal pots in Chiselbella’s arena is now safe and will no longer cause unexpected damage
We put gravity back to work on a cardboard box near the river in the The Demon’s Domain so it no longer floats in the air
Addressed various instances of missing or invisible collision and textures on enemy spawn locations
Your camera will now stay outside of the rocks when you are gliding near the waterfalls
Distance waterfalls have stopped glowing when you look away from them
Calder's eyes now move much more naturally when you're talking to him in Legend of the Stone Demon, making him look much more focused
Vault Hunter Changes
Harlowe the Gravitar
Neutral Capture Augment now works correctly with the Break the Ice skill
Harlowe can now properly slam enemies even if they are already stunned
Rafa the Exo-Soldier
Peacebreaker Cannons now fire faster when you put points into Deft Hands
Rafa’s Parting Gift Augment now only marks enemies during the Action Skill as intended
Blowout skill now correctly creates Corrosive projectiles when you land a critical hit on target dummies
Vex the Siren
The Commander Class Mod can now grant more than 3 points to the Infusion skill
Vex’s Haruspex and Pincushion skills now scale with melee, allowing them to pick up bonuses from the Groundbreaker Specialization skill and Vladof Shield Heavyweight
Amon the Forgeknight:
Throwing your Forged weapons now works every time, and they no longer repeat their "equip" animation when you try to use them
Gear Changes
Tediore AR Chuck: Assault Rifle challenges now count your progress when using the Legendary Assault Rifle Chuck
Tediore Grenade Urchin: Updated audio of the light projectiles
Tediore Licensed Part Shooting Legs: Your thrown guns will no longer disappear when reloading with "Shooting Legs" during the Bloomreaper boss fight
Jakobs Grenade Spinning Blade: The Spinning Blade grenade now returns to you properly, even when hitting Corrupted enemies or Crystals
Jakobs Penetrator Augment: Indicator no longer shows inconsistent visuals when shooting enemies
Maliwan Shotgun Kickballer: The Primed Potency Enhancement effect now correctly boosts the Kickballer shotgun
Daedalus Shotgun Missilaser: This gun's firing sounds are now easier to hear during loud battles
Loot beams for rare Pearlescent items will no longer be hidden under the floor
Visual effects for grenades and Tediore throwables now show up correctly on water in multiplayer
Gameplay
Arjay now stays in the fight when up against Rafa’s Arc-Knives
Vault Hunters will no longer lose their hands or weapons when grabbing items while swapping guns
Players who travel from The Fadefields to Upper Dominion will now save their location correctly and won't accidentally find themselves back in the main part of Dominion when playing alone
Weapons will no longer disappear after replaying a mission
Action Skill animations now play at the correct times during the Elpis mission in the Phase Dimension
You will no longer get stuck on a loading screen if a travel request is canceled while you are near a map exit in multiplayer
Your camera will now stay in the right spot when you swap to a Heavy Weapon immediately after using a Grapple Point—no more clipping through your big guns!
Your Vault Hunter will now hold their gun the right way if you swap weapons just before climbing a ladder or a wall. This also keeps your visual effects lined up where they belong!
Waypoints now point to the correct location when you switch tracked missions while heading to Bloomreaper
Accepting Electroshock Therapy: The Second Session in The Fadefields and then restarting the game now correctly shows your next goal and waypoint on the map
Vault Cards and Challenges:
New Feature: Added an option to turn off progress pop-ups for challenges and Vault Cards
The Vault Card menu now correctly updates if you no longer have access to certain content
Console players will no longer lose rewards they have already claimed from their Vault Cards
Vault Card weekly and daily challenges for How Rush Saved Mercenary Day and Legend of the Stone Demon now show up correctly for everyone.
Ordonite enemies no longer count towards “Kill X Vile Enemies” challenges
The "A Friend in Needles" challenge now correctly counts your progress when you heal your friends using area-of-effect (AOE) healing powers
Audio & Visual
In the Bloomreaper fight, added a fade track to the audio transitioning from gameplay and the cinematic
Vex’s "Make It Rein" head cosmetic now behaves better with physics
Waterfall Physics: Jumping back into the waterfall after the water slide no longer leaves you floating in the air or stuck in a swimming animation
New audio language settings now take effect immediately when you switch player profiles
We polished how guns look when you swap them so they always appear in high detail
Fixed a messy texture that would sometimes appear on the loading screen when you respawn during the Chiselbella fight
Your screen will no longer stay blurry if you join a friend's game while your status menu is open
UI & Menus
We updated the loading screen tips about carrying items to make sure the info is current
Players in a multiplayer game can no longer change settings that have been disabled by the host
Vex the Siren’s Pincushion skill now correctly shows how much damage it does in the menu
Fixed some grammar and spelling in Harlowe’s newest skill descriptions
The mission icons on reward chests now match the icons in your Mission Log, so you always know exactly which quest you're turning in
The Mission Log now places waypoints in the correct spot for Raid missions
The "New Item" indicators in your inventory now disappear properly after you use the "Claim All Rewards" button
Left-clicking a character in the main menu now correctly selects them instead of trying to open a store page
Players with Bounty Pack 2 entitlements no longer see certain prompts when party members do not own Bounty Pack 2
We cleaned up the Options menu so the text no longer overlaps in the Main or Pause menus
Removed some extra, confusing icons that appeared on the Big Map near the Demonhold station
Disconnecting your controller after skipping the introduction will no longer cause the game to stay on a loading screen forever
Photo Mode Updates
Visibility Settings: Turning off the visibility for enemies, bosses, and summons now works instantly, even for creatures that just spawned
NPC clothing and accessories now look much better and stay in place when you pause the game in Photo Mode
Visual Effects: Smoke, sparks, and other visual effects now disappear correctly when you hide characters in Photo Mode
Fire, water, smoke, and glass now correctly follow your "Depth of Field" settings in Photo Mode, making your action shots look even more professional
Vehicle Hiding: Other players' vehicles now disappear properly when you set "Player" visibility to "Off" in a multiplayer photo session
UI & Stats: Player stats and other menu details now hide correctly when you toggle the UI off for that perfect screenshot
Player Experience:
We improved the way cloud saves are handled to prevent errors when saving over an old file
Players will now only be matched with others who own the same content. This keeps everyone together and prevents players from being sent back to the Main Menu because they don't have access to paid DLC content
Fixed a hitch that prevented players from selecting new skins while the game was loading
Additional optimization to various HUD bars
Improvements to stability and optimization
Dev Note: We are continuing to investigate and will make further improvements to stability and performance.
*Mad Ellie and the Vault of the Damned is the first of two post-launch DLC Story Packs coming to Borderlands 4. This content is included with Borderlands 4 Super Deluxe Edition and the Borderlands 4 Vault Hunter Pack, and is also available for separate purchase. Base game required.
**Legend of the Stone Demon is the second of five post-launch DLC Bounty Packs coming to Borderlands 4. This content is included with Borderlands 4 Deluxe Edition, Borderlands 4 Super Deluxe Edition, and the Borderlands 4 Bounty Pack Bundle, and is also available for separate purchase. Base game required.
Current Release
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How to Install
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• Run Redist/_CommonRedist installers if game won't start
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View AllDownload Borderlands 4 for PC with a direct link or via torrent. Get the full version of Borderlands 4 for free. Borderlands 4 is a Action released by Gearbox Software.