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About the Game
Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.
Crash into Kairos as one of four new Vault Hunters seeking wealth and glory. Wield powerful Action Skills, customize your build with deep skill trees, and dominate enemies with dynamic movement abilities.
Break free from the oppressive Timekeeper, a ruthless dictator who dominates the masses from on high. Now a world-altering catastrophe threatens his perfect Order, unleashing Mayhem across the planet.
Become an unstoppable force of battle, blasting through enemies with an all-new arsenal of outrageous weaponry. Move across the Borderlands like never before—double jumping, gliding, dodging, grappling, and more—dealing death from every direction. Explode each encounter with devastating Action Skills that unleash your Vault Hunter's unique abilities. Craft your perfect build with branching skill trees and a deep, rewarding loot chase full of wild weapons and powerful gear.
Wreaking havoc across Kairos is awesome alone and even better with friends in 4-player online co-op.* Borderlands 4 is designed for co-op from the ground up; whether you're hunting for loot, tackling missions, or wandering freely, level scaling and individual difficulty keeps the party together and having fun.
Freely explore a vast and dangerous world rife with warring factions. Hop on your hover bike and ride through lush fields, towering peaks, and deadly deserts full of fearsome enemies, dynamic events, and engaging quests with unforgettable characters. Unite the people of Kairos and ignite a revolution, tackling this adventure however you see fit in a seamless Borderlands experience.
*Online play requires Internet connection, and cross-play requires SHiFT Account. Terms apply.
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
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This Weekly Update adds changes to Harlowe’s HALO Sidekicks and an adjustment to launch pads, as well as a new set of Weekly Activities.
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Change Notes
Harlowe’s HALO Sidekicks will activate their buff without needing to touch them.
Vault Hunters will no longer be able to fly from doing a ground slam on a launch pad
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Today, we released our second Raid Boss fight featuring Subjugator and Thol the Invincible! Additionally, we added UVHM7, a Shared Progression Toggle, enhanced several Vault Hunters’ skills, updated weapon interactions, and more. If that’s not enough to fuel your hunt, a number of brand-new Pearlescents are now obtainable through any loot source that provides weapons.
In this update, we also made significant strides to provide you with a more consistent combat experience. Some key changes are:
Reworked XP rewards from some of our toughest challenges.
A tune-up to C4SH’s skills.
Updates to the Bod Shotgun and Torgue Sticky projectiles
Please restart your game to ensure the update goes through and to prevent connection errors in matchmaking.
If you encounter issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
New Free Content*
Raid Boss 2: Subjugator and Thol the Invincible
Subjugator and Thol the Invincible have long been languishing in their service to the Timekeeper. They’ve spent ages isolated on an island off the coast of the Fadefields, waiting for a worthy challenger to come along: you, Vault Hunter.
This encounter starts with you facing off against both bosses at the same time, but as one dies, you’ll be taken to the real boss battle. We’ll be testing your skills and endurance in this new fight, and pushing them to the limit.You can read more details in this Subjugator and Thol the Invincible article.
Subjugator and Thol introduce new legendaries, Firmware, and a new Pearlescent that can all be farmed as dedicated drops. Similar to Bloomreaper, you’ll only receive some of the gear if you can complete the fight in a short-enough time and at a high-enough difficulty level. Depending on your completion time, the Bronze, Silver, Gold, or Platinum-tier rewards you get from this chest will be increasingly powerful. You'll be able to clearly see how much time you have left to hit a certain tier via your mission tracker.
Here's a breakdown of the Raid Boss 2 content arriving with Version 1.7:
Support for the addition of Raid Boss 2: Thol and Subjugator the Invincible.
Players must complete the Main Campaign before jumping into Raid content. This will be a tough fight, so make sure you’ve got your best gear equipped!
UVHM 7, a new level available to unlock for those at UVHM 6!
Complete the Mission for Subjugator and Thol the Invincible in UVHM 6 to play this new difficulty.
We’ve scaled this level up to better align with the additional gear and levels added to the game since launch.
Multiple new pieces of gear, including:
1 New Pearlescent:
Ripper SMG Jail-Broken Gatling
4 New Legendaries:
Torgue Assault Rifle Lockjaw
Tediore Pistol Shammy Kablammy
Vladof Heavy Weapon Ordnance Flak Cannon
Order Shield Collector
5 New Legendary Class Mods:
Each Vault Hunter has a unique Class Mod in Subjugator and Thol the Invincible's loot table.
When the sixth Vault Hunter joins Borderlands 4 as part of Story Pack 2* in Q3 2026, a Class Mod unique to them will also be added to this same pool of possible Subjugator and Thol the Invincible drops.
1 New Firmware:
Active Fire: At Tier 3, unleashing a charge weapon's full-charge shot the moment it's available will deal bonus damage, providing increased lethality as a reward for your precision timing.
Ordonite Corruption Spreads Across Kairos
Ordonite corruption is spreading throughout Kairos, and as a result, new treasures await Vault Hunters, including new Pearlescent weaponry! Fight your way through the enemies of Kairos, open each and every container, and dig your way through piles of trash in search of these new Pearls. They can be anywhere!
Shared Progression Toggle
As a refresher, Shared Character Progression was added in the 1.5 Update and allowed progression for Collectibles, Activities, Map Progress, SDU tokens, Vault Powers, Vehicle skins, and Hover Drives across all of your Vault Hunters.
We've heard the community's desire for Shared Character Progression to be optional so that starting fresh with a new Vault Hunter is still possible. This update makes this toggle available, starting today, when creating a new Vault Hunter. Thanks for your patience as we worked to make sure this feature accommodated players no matter their preference of playstyle!
This new Shared Progression Toggle will be available when creating a New Character, after you select your difficulty. Please note that this setting cannot be changed after the character creation process is completed.
You can see (via tooltip) if a character has Shared Progression active when selecting the save you’d like to play.
* Free for all Borderlands 4 players. Base game required. Terms apply.
Change Notes
Gameplay/Systems
Harlowe stays on the correct path when using the Jaunt passive, making sure the “Enter Hollows” objective is checked off successfully
Phalanx bounty spawns reliably by Watershed Gate when you follow contracts from the Someday Rise safehouse
Mount Guy and Gouch will always appear for their bounties at Vestal Garrison
Bludgeon Bounty has also found renewed confidence and will spawn when his contract is taken
Grapple points in Bloodstained Hollow have been restored for easy climbing
A save/load will keep your progress after completing the 3rd Nightmare and checking the “Re-surface” objective
Killing Crankus and Jankus reliably completes the objective so you can move on to your next challenge
Bitterblight stays inside the arena for the entire fight
Rewards
Non-dedicated sources have an increased change to drop Legendaries. There is also a greater chance for Badasses and their varients to drop powerful weapons. This does not reduce the chance of anything else from dropping.
Defeating Badass enemy variants and completing boss fights provides you with more consistent XP rewards; different archetypes of bosses and badasses will scale the XP they grant
Phosphene weapons retrieved from the Lost Loot machine unlock Phosphene challenges and skins
Reward chests from completed activities and collectibles clear out properly when using Shared Progression
The “Hunks of Junk” cosmetic is available for all of your Vault Hunters when playing with Shared Progression
Rewards from Axemaul drop in accessible areas
Entering and exiting a World Boss bubble will give rewards only after the Boss is defeated
Challenges, Achievements, Progression
The Vault Card Challenge “Kill Enemies with Tediore guns and gears” counts kills from Tediore Shooting Legs Licensed Parts
The Vault Card Challenge “Kill Enemies with Jakobs guns and gears” counts kills from projectiles created from King’s Gambit Holy Hell Unique Ability
The Vault Card Challenge “Heal 100,000” text clearly states that health must be regained using RepKits
The Dahl Cache collectible in DCN Feuermann is listed for the proper zone
Finding the Vault Symbol collectable in the Windswept Wastes adds progress to the correct area
The “Gear Five!” Achievement unlocks automatically for players who completed it previously
The Final Defiance and Prostration Road Fast Travel stations unlock at the correct time during Shared Progression and Replay Missions
Players’ screens remain clear of challenge pop-ups connected to an existing Vault Hunter character when creating a new Vault Hunter character
The smallest lootable ammo containers properly count toward the “What Have We Here?” loot challenge
Combat Updates
The Nightmare Rift Boss appears more frequently in Mad Ellie and the Vault of the Damned
Nightmare Rifts further challenge your survival skills by making RepKits unavailable during the fight
Destroying Brass Mortars launched by Meatheads grants you a Second Wind when players Fight for Your Life
Singularity effects pull in targets without paralyzing Badass Flying Threshers or trapping frozen Phalanx enemies
Captain Willis moves with better speed and balance, letting him quickly orient himself for his next attack after a charge
Mission Updates
It’s a Whole Phase Situation Mission: Placing Votive will get you to the next objective, even when visiting the Main Menu
On Icebound Shores Abandoned: Kraggons appear when the “Clear the Lake” objective activates to keep your mission moving
The Legend of the Stone Demon intro cinematic plays when players use matchmaking
A jump pad during the “What Lies Dreaming” objective receives power, and will launch you safely to your destination
An Exit Portal appears immediately after you defeat a Nightmare Boss, giving you a clear path out of the arena
Mission waypoints and item interactions update instantly for a smoother gameplay experience
Defeating Gunner Lupin automatically clears out any remaining extra enemies in the area
Exiting the game while playing Mad Ellie and the Vault of the Damned returns you back into the action next time you load your character
Levels
The transition area for Legend of the Stone Demon displays on your map with a lock icon if you do not own it, offering a quick shortcut to purchase the content
The Legend of the Stone Demon “Thundercleft” Fast Travel Station stays on your map permanently for easy tracking
Corruption and Ordinite crystals across the galaxy react to your homing abilities, allowing Rafa’s turrets and Amon’s Scourge shield throw, Forgeaxes, and the Forgehammer to damage them reliably
Zone transitions guide you smoothly into new areas without unexpected teleports
Reinforced map boundaries to keep you playing in the map and staying the the fight
ECHOlocation is updated for accuracy for “Voices Carry,” “Hearing Things,” and “The War on Mercenary Day" missions
Vault Hunters
General
We updated the descriptions of several Class Mods to more precisely explain how their bonuses work. Our goal in doing so was to make it easier to plan your perfect Vault Hunter build. This will be an ongoing process across Borderlands 4 as we identify items that can be better explained to improve your experience. We made other minor tweaks as well:
The Respec Machine completely resets all augment slots alongside your skill points
Skill Tree descriptions use the term “incendiary” for consistency
C4SH the Rogue
We are giving C4SH a big tune-up! This update helps with skill tracking, improves how your cards target enemies, and makes sure your abilities scale into the late game. We also rebalanced a few skill combinations so your combat numbers stay powerful without breaking the game's challenge.
Skills
Infinite Bleed C4SH
We found that several skills players have been pairing with the Gamer Class Mod led to situations where enemies bled out significantly faster than we intended. There were multiple causes for this, and after taking a close look, we’re introducing updates that will result in the Gamer Class Mod functioning more along the original lines we intended. Specifically:
Can’t Stop Winning: Triggers specifically from Gun and Action Skill damage, and applies its Critical Hit chance exclusively to Action Skills
Sounds of Rain: Applies its Critical Hit chance to Action Skills
Call: Excludes Status Effect damage from scoring Critical Hits
Roll the Bones - Green Tree
Serendipity: Healing missiles from Serendipity heal C4SH if you kill an enemy while driving a vehicle
Tooth and Nail: Applies its bonus melee damage whenever you fire the Maliwan Shotgun Mantra
Luck of the Draw - Blue Tree
Sleight of Hand:
Magic Missile Cards hit Splice enemies that have lost their upper bodies
Fireball Cards create Ruptures on the ground when striking a floating enemy or large Bosses
We’ve updated the skill description for consistency and clarity
Sweeten the Pot: Windfall grants an extra random element when the Color Spray Card triggers more than 10 times
C4SH Game: Allows Fortune bonuses to scale higher, rewarding you for earning bigger Fortune stacks
Ace in the Hole: This is no longer a Fortune skill; the Gun Damage bonus is based on the number of stacks, rather than the Fortune ratio, and we’ve updated the skill’s description appropriately
Bet on Red: Vampiric Touch Cards kill standard enemies instantly and deal critical damage against Badasses in Windfall; these cards also leave Ordonite Crystals attached to enemies intact
Payout: This has been updated so that it buffs all active Fortune skills
Furious Fingers: Adds charges when Windfall is triggered and removes them when the skill is inactive; please be aware that the charges will appear on the Action Skill icon even when the skill is not active
Ante Up: This skill description has been updated to list it as a Fortune Skill
Big Pull: Both the range and damage will be increased for Black Hole Cards while the Big Pull augment is equipped
Insurance: Corrected a typo on the shield recharge delay amount
Wretched Shadows: Creates Grasping Tentacle Cards in the correct location, as well as ensures they will attack enemies with crystals
Dead Man’s Hand: Bone Splinters will appear and do kinetic damage
Show Your Hand: Increases the duration of your Action Skills
Chaos Walking, Red Tree
Cross-Fire: Features better lock-on tracking against orbs, projectiles, crystals, interactables, as well as Vile Lictor, with Cross-Fire. This will keep you destroying everything in sight!
Auto-aim will turn off when the target is destroyed
C4SH’s recovery animation will play when the Action Skill ends
Jumping into water will preserve your Action Skill Cooldown
Show your Marrow: Capped the amount of stacks to four (4) and ensured that stacks will expire
From Gloam to Glow: Increases your maximum Overshield by +8% with active weapon fire dynamically using a portion of that shield to power your shots
And Hell Followed With Him:
Added Max Stacks to the skill based on current max Fortune stacks
If you gain increased Max Fortune stacks, they will also increase here
Stacks have been given an active duration and the skill will trigger Windfall
Class Mods
The Elite Gamer Class Mod activates its bonus effects exclusively on Gun Damage. We updated the description accordingly!
Amon the Forgeknight
Endless Bombardment: Preserves your grenade cooldown timers during rapid throws, and your menu accurately displays your maximum charges when extra grenades are refunded
Onslaughter Action Skill: When coupled with the Impetus passive, this Action Skill successfully boosts your Shield Regeneration Rate when triggered
Harlowe the Gravitar
Group Study: HALO Sidekicks move to stay out of your line of sight, keeping your view clear during firefights
Force of Will: This no longer dazes Harlowe when in combat
Rafa the Exo-Soldier
Collaborative Ignition: Applies bonus elemental damage to skills and Ordnance based on the element of the held weapon while Overdrive is active
Shock Market: Deals Bonus Shock Damage when directly hitting an enemy with Shock Damage
First Impression and Vitriol: These two skills function properly with the first shots fired from Daedalus’ weapons secondary fire mode
Vex the Siren
Skills
Energy Vampire: This targets additional types of enemies
Dead Ringer: Specter and Reaper companions properly display their health and duration bars on all platforms
Sacrificial Essence: Preserves your stacks when Dashing, with the damage taken has been reduced to 2%
Unsealed: Trouble’s marks will fade away cleanly on death
Blood is Magic: Description has been updated to display that its power scales up using Skill Damage, not Action Skill Damage
Class Mods
Misericorde: Grants a stack of Misery on Vex’s critical hits, including those scored by Trouble, Specters, Reapers, and Eldritch Blasts from Incarnate
Illusionist: Cooldown has been reduced to 30 seconds from 90 seconds
Gear
We have additional updates for some of your favorite gear.
General
Vending machines and lootables have a chance to drop gear with Atlas, CoV, and Hyperion parts and enhancements
RepKits with Overshield Augments will just grant Overshield
Pearlescents
Crazed Earl Shotgun: Item card has removed mentions of element damage and chance for accuracy
Daedalus
Bod Shotgun:
Dev Note: We’ve been looking at this piece of gear for some time now. Given that this gun simultaneously counts as an assault rifle, pistol, shotgun, sniper rifle, and SMG, we saw it quintuple dipping from bonuses derived from generic Gun Damage. We decided not to change that this gun can still be counted as each of those weapon types simultaneously, but we did elect to reduce how the Bod scales with generic Gun Damage.
The Bod’s damage scaling from Gun Damage will decrease by about 60%
The increased damage tied to specific gun types still scales appropriately at 100% (Assault Rifle Damage, etc.)
Mercredi Assault Rifle: When transitioning to different areas of the world, the buff icon will stay visible
Missilaser Shotgun: The laser will fire from the correct place while moving
Daedalus SMGs with Atlas underbarrels maintain their full reload speed
Jakobs
Blood Moon RepKit: Consistently heals after taking damage
King’s Gambit Pistol: The orb from the Holy Hell unique ability has been updated to only register a single hit at a time
Dev Note: Of note is that this will impact, among other interactions between skills and weapons, Rafa’s Double-Ought Autoshot skill. Specifically with the orb only registering one hit at a time, the increased pellet count from Double-Ought Autoshot and its other ricochet projectiles will deliver damage more in-line with what was intended when using this weapon and skill combination.
Order
Roulette Pistol: When going through any in-game transition, the buff icon will remain on-screen
Ripper
Roil SMG:
Dev Note: Previously, if your gun was already overheated and you tried to reduce heat by switching firing modes, you were prevented from doing so and the magazine was effectively locked up. To change this, we’ve modified the timing of when the gun starts to repair.
Tediore
Anarchy Shotgun: Mutualism stacks apply at the end of the reload animation rather than at the beginning
Visual effects from shooting Tediore Pistols, Assault Rifles, and Shotguns have had their brightness reduced
Torgue
Sticky Projectiles: Capped the stacking Torgue Sticky bonus to 200% damage
Dev Note: This decision was made to prevent infinite damage scaling that occurred with builds that benefited from infinite magazines. This change equates to about two full magazines of stuck projectiles, which is more in-line with our damage expectation for this feature.
Linebacker Shotgun: Kills with the bouncing projectiles add progress towards the “YEAH! HELL YEAH!” challenge
Vladof
Vladof Heavy Weapons with Elemental and Additional Barrels traits have updated descriptions on their item cards
Audio/Visuals
Visuals
Movement, enemy behaviors, and NPC conversations have more predictable animations
Introduction cinematics will only play once
Environments contained in cinematics were given an optimization and visual review pass
The appearance of loot, interactive environments, projectiles and animations are better synced during multiplayer
Moxxi found her hat so she can wear it in the Speakeasy!
When creating a new C4SH character in level 40 Ultimate Vault Hunter mode you can receive the “D15h3v313d” cosmetic head
Environmental decals, weapon models, and world textures have been updated to display more accurately
Blood pools no longer obstruct the camera in Story Pack 1: Mad Ellie and the Vault of the Damned; Shuggurath eggs and crystals have had their lighting effects stabilized
Trouble has visible particle effects when teleporting during combat
Audio
We turned up the volume on Minister Screw’s taunts and reacts so that you can better hear him during the fight!
Added updated processing and realistic volume scaling effects to VO across Bloomreaper, Legend of the Stone Demon, and Story Pack 1: Mad Ellie and the Vault of the Damned content
Moxxi and Ellie’s private conversation will no longer be broadcasted to your ECHO device if you move too far away to hear them talking during the “Hearing Things” mission
Character dialog has improved timing and additional prevention for VO overlaps and missing VO
Dahl Grunt weapons and Ripper Heavy Weapons with beams play their sound effects
C4SH’s grand slam and ladder-climbing are audible in multiplayer
UI/Menus
Menus & HUD
A new menu tutorial guides you through switching and activating Vault Cards
The “equipped” icon is bigger when viewed over the thumbnails in your inventory, as well as in customization menus, making it easier to see your active gear
The persistent item card stays neatly out of the way while you manage your bank and backpack, giving you a full, clear view of your inventory slots
Dropdown menus stay open reliably when you drag the scroll bar across certain menus
Item card details and weapon-swap options will keep their information visible in the menu
The Firmware Transfer machine has been updated for consistency and better usability
Text, notifications, button prompts, and icons have had a pass to give you the cleanest readability across the game
Vault Card completion notifications clearly reference specific content, such as Bounty Packs, and specify if you completed a Daily or Weekly challenge
Contract Boards feature a clear pop-up for Bloomreaper Raid content, letting you know the activity unlocks right after you finish the main campaign
Bounty contracts for Story Pack 1: Mad Ellie and the Vault of the Damned load instantly when you approach the Bounty Board inside the Speakeasy
Defeating the Bloomreaper at the Bronze rank triggers your well-deserved celebratory notification each time
SDU resets from Shared Progression will no longer cause Vending Machines to display a negative number
Enemy radar stays visible and clear of overlapping the multi-boss bar
Photo Mode
The Photo Mode camera stays clear of weapon barrels and special effects after you fire the Pearlescent Crow-Sourced assault rifle
Your mouse cursor displays reliably on your screen if you exit Photo Mode or die while actively moving the camera
Split Screen
Secondary Split Screen players will no longer get stuck in the Speakeasy travel tunnel
Player Experience
FOV settings will save to 70 when playing on the Steam Deck
Improvements to stability and optimization
Dev Note: We are continuing to investigate and will make further improvements to stability and performance.
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This Weekly Update includes more gear balancing changes for Grenade Ordnance, as well as our first-ever Quadruple Threat for Big Encore Bosses! Consider this a Birthday Boss Bash for Robby, the designer who sets up Weekly Big Encore Bosses and wanted to celebrate by slaying some Fadefields favorites.
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Change Notes
Daedalus Assault Rifle Mercredi is now properly scaling with increases to Gun Damage and Assault Rifle damage
Ripper Grenade Buoy has received a +150% damage increase
Dev Note: The activation range and proximity check has proven to not be as practical in combat as we were targeting. As a result, we’ve added a dramatic increase to the damage to better fit players using it as a short-range burst of damage.
Ripper Grenade Jelly damage has increased by +30%
Daedalus Grenade Buzz Axe damage has increased by +50%
Maliwan Grenade Destructo Disco base damage has increased by +50% and increased damage from its unique ability, Groove, by +100%
Jakobs Grenade Spinning Blade damage has increased by +200%
Dev Note: We acknowledge the skill test required to catch the knife after landing a hit, and have increased the damage dramatically to reward the gameplay loop.
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This week features gear balance in addition to the Weekly Activity changes.
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Gear Updates
Dev Note: In the weeks to come before our second raid encounter, we’re going to be introducing some gear tuning and also some gear changes. The changes we can include with Weekly Updates will contain the numerical tuning passes, while the larger updates (such as the QOL update and the Raid Boss 2 update) can contain code changes for our gear systems. Starting off this week is a tuning pass to some of our DLC gear, our Pistols and SMGs, and the Order Manufacturer.
While rapid-fire weapons have benefitted greatly from synergistic Vault Hunter passives, we wanted to make sure our hard-hitting weapons also got some love. We’re starting with a few of the Legendaries that exist in the mid-fire-rate range, then moving to other archetypes like DoTs and Splash Damage.
A note for the future: We have a change coming in the Version 1.7 Update that will cap the damage increase on Torgue Stickies to 200% bonus. Builds that infinitely regenerate ammo could stack the Torgue sticky bonus way beyond the intended means.
A note on percentages: we’ve used percentages below when the adjusted numbers don’t match up with what you see on item cards due to scaling. For example, a Shield might have had its capacity changed from 0.9 to 1.1, resulting in a ~22% increase. This “1.1” value is not shared on the item card, but we want to share what you can expect to see on changed gear (a ~22% difference to the number).
Mad Ellie and the Vault of the Damned*:
Torgue Shotgun Unstable Kor:
Increased damage by ~45%
Increased Fire Rate by 50%
Ripper SMG Falke: Increased damage by 12.5%
Maliwan Shotgun Reminisce: Increased damage by ~40%
Vladof Assault Rifle Laser Cutter: Increased damage by ~15%
Legend of the Stone Demon**:
Order Pistol Roulette:
Reduced Damage by ~15% and Base Fire Rate by 37.5%
Buffs for Fire Rate have had the bonus reduced by 75%
Dev Note: The Roulette's Lord Luck roll bonus was initially balanced to have different chances to acquire bonuses like Fire Rate. However, we removed the random probability and didn't reduce the matching weighted stat bonus. We're equalizing all the bonuses to make each reload of Roulette still feel impactful but without overpowering the character and gear build.
Daedalus Assault Rifle Mercredi:
Increased damage by 50%
Increased Fire Rate by 5%
Base Game Weapons:
Jakobs Shotgun Hellwalker: Increased damage by ~22%
Ripper Shotgun Goremaster:
Chief Executive Officer damage bonus has been increased to 66% for enemies below 40% Health
Jakobs Assault Rifle Bonnie and Clyde: Increased Damage of Shotgun underbarrel alt-fire by ~22%
Daedalus Assault Rifle Bloody Lumberjack: Increased damage by ~24%
Jakobs Pistol King’s Gambit:
Increased base damage by ~14%
Order Pistol Bully:
Defense Protocol drone cooldown has been reduced from 14 to 7 seconds. Drone damage as also increased ~66%
Ripper Sniper Vamoose: Increased damage 20%
Tediore Pistol Budget Deity:
Increased Fire Rate ~66%
Order Weapons recharge at a faster rate, with a base charge times lowered by ~33%
Daedalus SMGs: Increased damage by 17%
Maliwan SMGs: Increased damage by 15%
Tediore Pistols: Increased damage by 20%
Shields:
Dev Note: Energy Shield Legendary Behaviors got a tuning pass to provide more options for players without sacrificing damage output. In addition, we felt some Legendary Energy Shields could use a capacity increase to match the damage reduction gained from Legendary Armor Shields.
Ripper Firebreak: Elemental Nova damage increased by 266% and shield capacity increased by 33%
Daedalus Angel: Shield capacity increased by ~86%
Ripper Sparky Shield: Shock damage increased by 400% and shield capacity increased by 20%
Maliwan Pandoran Memento: Elemental Resistance increased to +25% and shield capacity increased by 30%
Maliwan Extra Medium: Nova Elemental Splash Damage increased by 100% and shield capacity increased by 30%
Order Cindershelly: Increased the amount of damage per stack of Resolve by 25%
Ripper Watts 4 Dinner: Decreased the Overshield drop chance to 8% and increased the shield capacity by ~22%
Order Protean Cell: Shield capacity has increased by 33% and the regeneration scaling has increased by 33%
*Mad Ellie and the Vault of the Damned is the first of two post-launch DLC Story Packs coming to Borderlands 4. This content is included with Borderlands 4 Super Deluxe Edition and the Borderlands 4 Vault Hunter Pack, and is also available for separate purchase. Base game required.
**Legend of the Stone Demon is the second of five post-launch DLC Bounty Packs coming to Borderlands 4. This content is included with Borderlands 4 Deluxe Edition, Borderlands 4 Super Deluxe Edition, and the Borderlands 4 Bounty Pack Bundle, and is also available for separate purchase. Base game required.
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This Minor Update includes an increase to XP gained from killing Badass enemies and Bosses, along with a new set of Weekly Activities.
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Change Note:
Increased the combat experience from killing Badass enemies and Bosses.
This Minor Update includes an update to C4SH's Vampiric Touch Card, Nightmare Rift Boss activities being visible on the map, and a new set of Weekly Activities.
Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.
If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.
Change Notes:
C4SH, the Rogue - Updated the Vampiric Touch Card granted by the Bet on Red Augment to automatically kill non-Badass enemies on impact as intended
Nightmare Rift Bosses are now visible on the ECHO menu map to help you spot those activities!
Addressed a reported crash that could occur when loading into specific areas of The Whispering Glacier
Addressed variables in some languages on C4SH's skill tree to make them easier to read
Current Release
Build 21971224
Uploaded Mar 25, 2026
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Request an update for Borderlands 4? This will notify uploaders that this game has an available update.
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System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
53.4 GB
21971224
8EF5B24D
aa33651379027d20f6c2120d342ad25d1d5b76b3b0dcfe2e8aa9d8e8311ecbd8
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View AllDownload Borderlands 4 for PC with a direct link or via torrent. Get the full version of Borderlands 4 for free. Borderlands 4 is a Action released by Gearbox Software.