The Forever Winter
by Fun Dog Studios · 24 Sep, 2024
259 downloads
About the Game

You’re A Small Fish In A Big Apocalypse.
Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

War. War Always Changes.
The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Only The Smart Survive - But Guns Help.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
A Grim Vision Of The Future.
Ecological collapse compounded by runaway technological advancement brought us here: a world choked by 40 years of industrial-scale violence between two military superpowers, unmerciful mass killing by AI automata, human-machine hybrids, and the bleak truth of human nature. There’s two sides to this war, and you’re not on either.
Join the skav community!
Screenshots
7 imagesVersion Information
Steam Patch Notes
Official update history
Hotfix 0.9.6.2 is now live.
Version 0.9.6.2 Hotfix
Hello again Scavs!
Another quick hotfix for early November to address the following issues.
- Fundog Out
Changes / Update Details:
Client Skills
A race condition that can occur in specific network conditions has been identified and fixed. This could cause clients to not be able to use / benefit from a potentially random set of their unlocked skills.
Player Markers
An issue that caused “hello world” to appear over a player’s own scav in game under high latency / delayed connection scenarios has been fixed.
Quest Menu
Fixed an issue with the quest menu that prevented some players from being able to complete / claim rewards for specific quests in the Innards.
Smoke Grenades
Fixed some issues with AI / players in grenade-generated smoke so AI are no longer oblivious to foes that are right next to them / they are clearly facing and close enough to see.
Fixed issue with some feedback (such as awareness icons) showing thru smoke when they should not.
Hotfix 0.9.6.1 is now live.
Version 0.9.6.1 Hotfix
Hello Scavs!
This hotfix focuses on two specific changes.
Hope the weekend and Halloween were amazing! Stay frosty.
- Fundog Out
Changes / Update Details:
Maskman Skin
Fixes for the new Maskman skin blocking the player’s view in specific weapon states with specific firearms.
New Quest System Edits
Fix for some players not being able to see / access the new quests in the quest menus.
Fix for some players accidentally having to redo earlier quests they had already completed.
NOTE:
For players who had successfully accessed the newly added quests, there is a chance these quests will have to be re-completed after this update.
Hotfix 0.9.5.3 is now live.
Version 0.9.5.3 Hotfix
Hello Scavs!
This hotfix focuses on two specific changes.
Hope the week has been amazing so far! Stay frosty.
- Fundog Out
Changes / Update Details:
AI Hearing
AI now have less information about the exact location they hear if they aren’t already aware of the noise-maker. The further away the nose, the less specific the location knowledge.
Player Knockdown
Some enemy weaponry has been modified so they require multiple hits within a window of time to knock the player down.
Other weapons / impacts still can knock the player down instantly (usually the larger / more explosive attacks).
REMINDER:
Scavs can button mash to speed up the recovery from being knocked down. This does consume stamina (unless the Scav is Gunhead or has a stim active, in which case the button mash just works).
If a Scav is knocked down multiple times in a single mission a tool tip will appear on screen reminding them they can button mash. The button mash works regardless (the tool tip isn’t required for the mashing feature to be active).
Hotfix 0.9.5.2 is now live.
Version 0.9.5.2 Hotfix
Hello Scavs!
More quality feedback keeps coming in from many players. This hotfix addresses these specific issues. Stay frosty out there.
- Fundog Out
Changes / Update Details:
Network
Fixed an issue where selecting a host that displayed “-” for ping could potentially cause a crash or bad connection.
AI
Fixed issue where some vfx could potentially block AI vision in specific levels.
Fixed issue where mechs / mech weaponry could potentially become aware of the player prematurely.
Gunhead
Fixed an issue where Gunhead’s head could potentially gimbal lock; denying the player the correct shooting angles.
Hotfix 0.9.5.1 is now live.
Version 0.9.5.1 Hotfix
Hello Scavs!
Already got some good feedback from many players. As such, here is a quick day-of hotfix for today’s release.
- Fundog Out
Changes / Update Details:
WEAPONRY
Fix an issue where firing one weapon could cause many of the recoil systems in the other weapon to become disabled.
Fixed issue preventing the firing audio for the PM-9 from playing if the weapon is equipped with a suppressor.
AI
AI will now notice near-miss shots as well as damaging shots.
If the AI is looking at the player and the player shoots at them (but misses):
The AI will go from unaware to suspicious if unaware.
The AI will go from suspicious to agro if suspicious.
If the AI is not looking at the player and the player shoots at them (but misses):
They will go from unaware to suspicious UNLESS the weapon was suppressed.
Obviously, damaging shots will still make the AI agro.
Hotfix 0.9.4.2 is now live.
Version 0.9.4.2 Hotfix
Hello Scavs!
Here are some more adjustments and fixes for the latest update. Onwards to the next battle!
- Fundog Out
Changes / Update Details:
WEAPONRY
An improvement was made to make sure that all weapons have adjustments for height over bore. Note that the weapon’s accuracy and recoil still applies
The 3rd person crosshair will now consistently react appropriately to player shots / accuracy when fired by both server / solo players and clients in multiplayer
WEAPONRY STATS
A change was made to the DISPLAY of recoil and stability stats
This did NOT change the core effectiveness / capabilities of the weapons or the weapon customization components
This DID change how those numbers appear in the UI (and what those numbers are) to more accurately reflect the weapon’s effectiveness
This also addressed some issues where some customization items (such as foregrips and muzzle devices) were not showing correct numbers
ECONOMY
Every player will receive a one-time delivery of 3 construction drones from the Rat King when they next enter the innards
AI
Another code improvement was made to prevent choppers and / or drones calculating the distance to the ground before the terrain loads in
An adjustment was made to prevent an occasional issue where dead AI would potentially communicate awareness info they had to their still-living allies
A fix was implemented to prevent AI from communicating awareness of a player to their enemies
For example: if a Europan saw / heard / became aware of a player, it would occasionally communicate this info to Eurasians. That should no longer occur
Hi Scavs! Hotfix 0.9.4.1 is now live.
Version 0.9.4.1 Hotfix
Hello Scavs!
Thanks to everyone who has checked out the firearm update so far! This hotfix addresses some specific issues and concerns that we have seen. Also, if you love thermite (and who doesn’t?) this hotfix has a change you should appreciate as well.
Have an amazing weekend!
- Fundog Out
Changes / Update Details:
Firearms
Fixed an issue where the damage statistic for weaponry would sometimes show an incorrect damage number
Adjusted wording for shotgun damage stat to “MAX Damage” (since it shows the point blank damage & changes depending on distance and number of hits per shot)
Fixed issue where silencers were not working properly for some weaponry (enemies would still react to shooting when they were equipped)
Adjusted firearm damage for many weapons to be closer to pre-update numbers based on feedback
All adjustments for this hotfix are damage buffs from previous release
Note we will continue to monitor feedback on firearm stats and will make additional adjustments in the future if warranted
Tunnel Vendors
In-tunnel vendors will now have thermite in their inventory (look in the large-items category)
Value of Thermite adjusted
Hi Scavs! Hotfix 0.9.3.9.2 is now live.
Version 0.9.3.9.2 Hotfix
Hello Scavs!
This hotfix addresses two specific issues:
Addresses an issue where some players were not able to collect Mother Courage’s head.
Addresses a specific issue where some players would see a Mother Courage / Octogirl dialogue prematurely (and access Octogirl as a quest giver prematurely as well).
It's been a rough week for a lot of the hommies; hang in there guys.
- Fundog Out
Hi Scavs! Hotfix 0.9.3.9.1 is now live.
Version 0.9.3.9.1 Hotfix
Hello Scavs!
This hotfix resolves an issue where some players couldn’t properly access the new Octogirl / Mother Courage questline.
Everyone have an amazing weekend!
- Fundog Out
Hi Scavs! Hotfix 0.9.3.8.3 is now live.
Version 0.9.3.8.3 Hotfix
Hello Scavs,
Another week begins, and another quick hotfix for 0938x is deployed.
- Fundog Out
BUG FIXES & ADJUSTMENTS
Addressed issue where Scav Girl’s new skin wouldn't always display its lights near the eyes (or would display the lights near the eyes when it was not supposed to).
Addressed an issue with the quest "Data Heist" that would occasionally make it not complete correctly in specific circumstances.
Hi Scavs! Hotfix 0.9.3.8.2 is now live.
Version 0.9.3.8.2 Hotfix
Hello Scavs,
Another quick hotfix for 0938x.
- Fundog Out
BUG FIXES & ADJUSTMENTS
Addressed issue where Scav Girl’s rig would sometimes not orient correctly on her back depending on the rig and skin being used.
Removed Lordoss from the bar. He can still be found in his usual spot in the Innards proper. Work on where Lordoss appears will continue.
Hi Scavs! Hotfix 0.9.3.8.1 is now live.
Version 0.9.3.8.1 Hotfix
Hello Scavs,
A quick hotfix to address some outstanding issues.
- Fundog Out
BUG FIXES & ADJUSTMENTS
Addressed multiple attachments for weaponry that were not available for the correct firearm.
Increased the turning radius for mechs such as the Shield Officer.
Adjustments to areas of the tunnels where larger AI spawn.
Adjustments to where and how Kotleta spawns.
Removed an incorrect menu option from the Mother Courage interface.
Current Release
Build 25071553
Uploaded Sep 03, 2026
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System Requirements
How to Install
Windows\ForeverWinter.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload The Forever Winter for PC with a direct link or via torrent. Get the full version of The Forever Winter for free. The Forever Winter is a Action released by Fun Dog Studios.