About the Game

You’re A Small Fish In A Big Apocalypse.
Scavenge and fight for your next day alive under the shadow of gargantuan war machines. Enemies in the game can literally tower over the battlefield. To put it another way:

War. War Always Changes.
The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Only The Smart Survive - But Guns Help.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
A Grim Vision Of The Future.
Ecological collapse compounded by runaway technological advancement brought us here: a world choked by 40 years of industrial-scale violence between two military superpowers, unmerciful mass killing by AI automata, human-machine hybrids, and the bleak truth of human nature. There’s two sides to this war, and you’re not on either.
Join the skav community!
Screenshots
7 images
Version Information
Steam Patch Notes
Official update history
Hi Scavs! Hotfix 0.9.3.8.3 is now live.
Version 0.9.3.8.3 Hotfix
Hello Scavs,
Another week begins, and another quick hotfix for 0938x is deployed.
- Fundog Out
BUG FIXES & ADJUSTMENTS
Addressed issue where Scav Girl’s new skin wouldn't always display its lights near the eyes (or would display the lights near the eyes when it was not supposed to).
Addressed an issue with the quest "Data Heist" that would occasionally make it not complete correctly in specific circumstances.
Hi Scavs! Hotfix 0.9.3.8.2 is now live.
Version 0.9.3.8.2 Hotfix
Hello Scavs,
Another quick hotfix for 0938x.
- Fundog Out
BUG FIXES & ADJUSTMENTS
Addressed issue where Scav Girl’s rig would sometimes not orient correctly on her back depending on the rig and skin being used.
Removed Lordoss from the bar. He can still be found in his usual spot in the Innards proper. Work on where Lordoss appears will continue.
Hi Scavs! Hotfix 0.9.3.8.1 is now live.
Version 0.9.3.8.1 Hotfix
Hello Scavs,
A quick hotfix to address some outstanding issues.
- Fundog Out
BUG FIXES & ADJUSTMENTS
Addressed multiple attachments for weaponry that were not available for the correct firearm.
Increased the turning radius for mechs such as the Shield Officer.
Adjustments to areas of the tunnels where larger AI spawn.
Adjustments to where and how Kotleta spawns.
Removed an incorrect menu option from the Mother Courage interface.
Hello Scavs,
The next QOL update (0938) is now available!
Below is a list of everything that went into this release. The primary focus was on player movement, bug fixing, and general housekeeping.
IMPORTANT NOTE:
Due to weapon functionality & inventory improvements / bug fixes: all weapon presets will be deleted when you launch this update. You will receive a pop-up notification in game (in the Innards) when this happens. This will not remove any of your items. It does require you to re-customize your weapons and re-save the presets.
The next push is gonna be a ton of weapon tuning, and some more targeted AI work after that. Mother courage quests will continue in June as well as something Burst related>>
Again, we can't stress this enough, thank you for supporting the artbook and the soundtrack! Because of you, we’re able to make some LP’s and we’ll bring the first batch to SDCC 2026>>
See you in the wastes!
- Fundog Out
IMPROVEMENTS / ADJUSTMENTS
Player Movement
Player Scavs are able to strafe / move left and right while sprinting.
Movement after a mantle, vault, or climb should feel much smoother.
The stamina cost for “button mashing” during knockdowns, vaults, and climbing has been reduced.
Camera Control
The player’s camera uses a new “free cam” mode, where camera rotation is detached from the Scav’s facing direction unless specific combat actions, such as attacking, require alignment.
This can be disabled in the options menu for players who prefer the previous camera system.
There are now options to change the default 3rd person FOV, the over-the-shoulder FOV, and the sprint FOV. Each of these can be tuned separately to a desired angle.
For this first pass, the range is +/- 10 degrees from default.
We will explore allowing more flexibility and the possibility of modifying other modes in the future.
Enemy Spawning
The factions can deploy a more varied roster of units and unit compositions, added to most regions to help break up repetition.
Additional spawn checks have been implemented to reduce cases where enemies spawn directly behind players. This will continue to be worked on in future updates.
A bug has been addressed where HKs could appear based on POTENTIAL damage inflicted by players instead of ACTUAL damage inflicted.
Weapon Functionality
Iron sight / ADS fixes have been made for the following weapons to provide the intended sight picture in ADS / first-person.
XM25 Grenade Launcher
GM6 Rifle
TKB-0146 Rifle
USP Pistol
SOG Pistol
C96 Pistol
Viper Pistol
Mateo Model J Pistol
G19 Pistol
MPL SMG
Spectre SMG
Many attachments have had their positions adjusted to be correct in specific weapon customization combinations.
Miscellaneous Improvements and Adjustments
A new customization option is available to manufacture and install: the Manufacture Booster
This decreases all ITEM manufacture times by ⅓
There is now an option to disable the 180 degree spin ability for those who do not like it / are accidentally triggering it when they don’t wish to.
Various music mix and trigger adjustments have been made.
Various SFX adjustments have been made.
In-world loot icons (attached to loot-able objects) have been adjusted to require the player to be closer for them to appear.
Loot crate placement and RNG appearance has been adjusted for regions.
Hitpoints have been adjusted for HK gunships, scramblers, crawlers, and enemy turret placements.
Many mech melee attacks / ground pound criteria have been adjusted for both damage and behavior, allowing mechs to better defend themselves against targets behind them.
Players now have more health when revived by another player.
Adjusted the timed extraction logic in Scrapyard Nexus to make enemy AI investigate as intended.
Stamina stims now last slightly longer once used.
Additional Bug Fixes
Several edge case crash bugs where going from a tunnel to a region and / or going from a region to a tunnel have been addressed.
Fixed an issue where some attachments for some weaponry could attach at the wrong location with specific customization combinations.
Some issues where playing multiplayer in poor network conditions could result in the clients not having a HUD or seeing “hello world” over their head have been addressed. This will continue to be worked on in future updates. We have seen it persist in very poor network conditions such as 250 ping or more.
A bug causing HK gunship lasers to not point in the right direction for clients in multiplayer environments has been fixed.
A rare issue where Opals could choose to spawn in an invalid area (causing them to instantly explode or disappear) has been addressed.
An issue where players would sometimes have to close and re-open the crafting menu to receive instantly available crafting items has been addressed.
Fixed an issue where weapon optics could sometimes be seen thru the player character wielding the weapon when in 3rd person mode.
Fixed an issue where weaponry lasers wouldn’t replicate (you can now see your ally lasers when they aim).
Fixed several assets in the tunnels that could block AI vision, causing them to act oddly or not react to visible threats.
Fixed an issue where some options wouldn’t properly reset to defaults.
Fixed an issue where a player could get stuck in the “donating water” interface in poor network conditions.
Fixed a couple of recipes that had incorrect tags (causing multiple items to appear to be manufacturing at once in the UI).
Hi Scavs! Hotfix 0.9.3.7.1 is now live.
Version 0.9.3.7.1 Hotfix
Hello Scavs!
This hotfix addresses a bug caused with the recent change for randomly dying AI in the tunnels.
- Fundog Out
Hi Scavs! Hotfix 0.9.3.7 is now live.
Version 0.9.3.7 Hotfix
Hello Scavs!
Another small hotfix
- Fundog Out
BUG FIXES & CHANGES
Choppers
Changed part of the chopper logic that would sometimes cause it to teleport in small increments (especially in regions with a lot of undulating terrain).
Tunnel Loot
Minor adjustment to tunnel loot drop percentages.
Tunnels AI
Fixed issue that would sometimes cause AI to die in the tunnels with no obvious reason why.
Hi Scavs! Hotfix 0.9.3.6 is now live.
Version 0.9.3.6 Hotfix
Hello Scavs!
This hotfix resolves a small set of issues related to the previous release.
- Fundog Out
BUG FIXES & CHANGES
Manufacture
Adjusted standard and advanced first aid kit manufacture times to 1s and 5s respectively.
Dialogue Windows
Addressed some interfaces to confirm the state of dialogue progression.
Hello Scavs,
The 0935 QOL update is now available!
If you are interested in the specifics on the how's and whys, please see the following news we posted earlier. It has all sorts of information for context on what we are focusing on!
[dynamiclink href="https://steamcommunity.com/games/2828860/announcements/detail/514113986433647436"]
Below is a list of everything that went into this release which includes some items not originally mentioned in the link above.
We’re gonna make an announcement shortly for some other cool shit so stay frosty out there.
See you in the wastes!
- Fundog Out
BUG FIXES & CHANGES
Economy / Item Recover
All Tunnels, Ashen Mesa, and Scorched Enclave are free to fast travel to once they have been visited at least once.
Manufacture times for elements commonly used for gameplay have been reduced or outright eliminated.
Credit rewards for quests have been increased.
If a Scav dies in a tunnel, their tombstone is now placed near the checkpoint drone / campfire.
AI
HKs are no longer summoned based on loot alone with a few key exceptions such as collecting boss parts.
Enemy AI respawn and spawn rates have been adjusted in the tunnels.
Recruit AI will no longer get lost or stuck in the tunnels: they now avoid the tunnels and wait for you on the surface / in the next region.
A fix was put in for some cases where the Opal would disappear immediately after arriving.
Drones no longer clip with the moving lifts in the tunnels that have said lifts.
Additional logic for recruit AI to make sure they spawn near the player
Movement / Navigation
Many of the “worst-case” navigation / jumping areas of the tunnels have been adjusted to be more forgiving.
Stamina costs have been adjusted to better fit the risk/reward balance of movement and combat.
Misc
The Shaman can now see the name of the area that will be accessed for each extraction point on both the compass and in-world.
The Kotleta Codex’s drop rate and location logic has been adjusted.
An additional check has been added to remove rare cases where the Octogirl / Mother Courage dialogue interface wouldn’t properly display the ask-question prompt.
Hi Scavs! Hotfix 0.9.3.4 is now live.
Version 0.9.3.4 Hotfix
Version 0.9.3.4 Hotfix
Hello Scavs!
One change to help shore up a rare issue we are seeing in our bug reporter.
- Fundog Out
BUG FIX
Fixed a rare issue where clients might crash when entering a tunnel or region depending on the inventory of all players in the squad.
Hi Scavs! Hotfix 0.9.3.3 is now live.
Version 0.9.3.3 Hotfix
Hello Scavs!
This hotfix has some bugfixes accompanied by a few other improvements.
- Fundog Out
BUG FIXES & CHANGES
Innnards UI
Fixed an issue where very occasionally a client might crash when joining another player given a specific order of operations caused by poor network conditions / high ping.
Fixed an issue where the loadout menu would occasionally not properly reflect the player’s actual stash inventory.
Audio
Added SFX for when Gunhead spawns.
A case where Gunhead sfx could be muted has been fixed.
A handful of Bagman’s VO lines that were playing incorrectly have been addressed.
Misc
Addressed a bug where the show-hud option would sometimes set itself to false instead of turning on when the hud face option was off.
Current Release
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Uploaded Jan 05, 2026
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System Requirements
How to Install
ForeverWinter.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
83.7 GB
15818572
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