Brick Rigs
by Fluppisoft GmbH · 14 Jul, 2023
250 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Gold
About the Game
Brick Rigs is a physics sandbox game that allows you to build, drive and destroy almost any type of vehicle imaginable. Whether it's a dragster, fire engine, forklift, helicopter, plane, train, ship or even a tank, you can probably build it in Brick Rigs.
You can also upload your creations to the Workshop to share them with the community. And if you don’t feel like building anything, you can just download any of the over 200,000 creations already uploaded by other players.
The multiplayer mode allows you to experience these physics together with your friends. You can organize races, demolition derbies, dog fights or emergency scenarios. The rules are up to you!
You can also upload your creations to the Workshop to share them with the community. And if you don’t feel like building anything, you can just download any of the over 200,000 creations already uploaded by other players.
The multiplayer mode allows you to experience these physics together with your friends. You can organize races, demolition derbies, dog fights or emergency scenarios. The rules are up to you!
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 22003559
Up to date
Patch 1.6.3 is now live on the main branch with the following changes:
UI:
Editor:
Bug fixes:
Misc:
View on Steam
UI:
- Added option to ban offline players via their Steam ID
- Made ban management menu accessible through the main menu
- Added emoji support for the UI font
- Added warnings for vehicle limit match settings
Editor:
- Fixed crash when editing Use Custom Exit Location property on seat with other non seat brick selected
- Added key bind (Ctrl + N) and dropdown menu option for creating a new file in the editor
Bug fixes:
- Fixed item container on canyon battle overlapping with truck wreck
- Fixed brick count of spawned legacy vehicles being shown as zero in chat messages
- Fixed physics snapping/jolting issues at a certain rotation threshold (usually horizontal)
- Fixed some FOV related code breaking on aspect ratios >16/9
- Fixed bricks sometimes being culled on vehicle thumbnail captures
- Fixed Bob spawning above or below the custom exit location
- Fixed not being able to update the name of banned players
- Fixed being able to pick non transparent materials for lights with the property picker mode
- Fixed vector replication range issues, including teleportation range being limited to ~10km
- Fixed winch not attaching to ragdolls correctly
Misc:
- Disabled auto focusing on manual vehicle thumbnail captures
Patch 1.6.2 is now live on the main branch with the following changes:
UI:
Editor:
Misc:
View on Steam
UI:
- Fixed match settings in host menu not being divided into categories
- Added option to only allow public Workshop items to be spawned as an alternative to whitelists
- Added context menu to chat messages, which allows kicking as well as viewing the associated vehicle in the Steam overlay
- Added chat notification for attempted and failed vehicle spawns (useful to identify vehicles that crashed the server)
- Fixed clients always seeing themselves as dead on the scoreboard
Editor:
- Manually entered brick location and rotation should not change after committing the move anymore
- Fixed dead zone in brick rotation at around 90° of pitch
- Reworked editor move mirroring to prevent floating point errors from accumulating and bricks not being recognized as mirrored anymore
- Increased tolerance for detecting mirrored bricks
- Fixed crash when copying output channel bricks
- Leave the original brick selected when mirror copying if mirror mode is enabled
Misc:
- Fixed issues with config exporting and importing, causing the vehicle whitelist not being saved correctly for example
- Fixed heat seeking projectiles targeting the own vehicle
- Improved handling of corrupt vehicle files, should now output an error instead half loading, freezing or crashing
Hello everyone!
Patch 1.1.3 is now live and contains the following fixes and changes:
Enhancement: Kill characters, remove items and vehicles that fall under the map
Enhancement: Look at player free cam mode (hold F to cycle modes in free cam)
Enhancement: Ability to unequip grenades by pressing the key again
Enhancement: Display reason when the vehicle spawn button is disabled
Enhancement: Reduce grenade damage (especially to buildings)
Enhancement: Redesign current item widget
Enhancement: Improve target marker UI
Enhancement: Increase view distance when zooming in
Enhancement: Ability to trigger fire actions without a numpad (displayed on the dashboard, bind a key to "Next Fire Action" to use)
Enhancement: Increase max range of MG bricks
Bug: Server tick rate displayed with ping icons
Bug: Scalable size ignored when selecting mirrored bricks
Bug: Tanks get stuck in turns
Bug: Only host can spawn option shown in non sandbox modes
Bug: Brick right click menu still visible after exiting the editor
Bug: Target marker impact points not showing
Bug: UI ammo count not updated
Bug: Vehicles with too many bricks don't spawn in multiplayer (should work better now, still not advised to scale very large creations)
Bug: Scalable bricks remain at low LOD when scaling from small to big
View on Steam
Patch 1.1.3 is now live and contains the following fixes and changes:
Enhancement: Kill characters, remove items and vehicles that fall under the map
Enhancement: Look at player free cam mode (hold F to cycle modes in free cam)
Enhancement: Ability to unequip grenades by pressing the key again
Enhancement: Display reason when the vehicle spawn button is disabled
Enhancement: Reduce grenade damage (especially to buildings)
Enhancement: Redesign current item widget
Enhancement: Improve target marker UI
Enhancement: Increase view distance when zooming in
Enhancement: Ability to trigger fire actions without a numpad (displayed on the dashboard, bind a key to "Next Fire Action" to use)
Enhancement: Increase max range of MG bricks
Bug: Server tick rate displayed with ping icons
Bug: Scalable size ignored when selecting mirrored bricks
Bug: Tanks get stuck in turns
Bug: Only host can spawn option shown in non sandbox modes
Bug: Brick right click menu still visible after exiting the editor
Bug: Target marker impact points not showing
Bug: UI ammo count not updated
Bug: Vehicles with too many bricks don't spawn in multiplayer (should work better now, still not advised to scale very large creations)
Bug: Scalable bricks remain at low LOD when scaling from small to big
Hello everyone!
Today another patch has been released to the main branch. It includes a ton of bug fixes as well as some new things:
- New: Auto counter steering feature (can be disabled in gameplay settings)
- New: Tiny 1sx1sx1s camera brick
- New: First aid kit (automatically used when in the inventory)
- New: Better e-motor sounds
- Fixed: Vehicles not moving for other clients in multiplayer
- Fixed: 90 degree actuator limits not saved
- Fixed: Changing other video settings disables FPS limit
- Fixed: Clients can spawn vehicles above the brick limit
- Fixed: Attachments removed after adding weapons to vehicle inventory
- Fixed: Wing bricks not mirrored correctly
- Fixed: Always on couplings cause invisible bricks
- Fixed: Gunshot sounds sometimes not playing
- Fixed: Changed auto removal timer not applied to already spawned vehicles
- And many more...
View on Steam
Today another patch has been released to the main branch. It includes a ton of bug fixes as well as some new things:
- New: Auto counter steering feature (can be disabled in gameplay settings)
- New: Tiny 1sx1sx1s camera brick
- New: First aid kit (automatically used when in the inventory)
- New: Better e-motor sounds
- Fixed: Vehicles not moving for other clients in multiplayer
- Fixed: 90 degree actuator limits not saved
- Fixed: Changing other video settings disables FPS limit
- Fixed: Clients can spawn vehicles above the brick limit
- Fixed: Attachments removed after adding weapons to vehicle inventory
- Fixed: Wing bricks not mirrored correctly
- Fixed: Always on couplings cause invisible bricks
- Fixed: Gunshot sounds sometimes not playing
- Fixed: Changed auto removal timer not applied to already spawned vehicles
- And many more...
The first patch after the new update has been released! I tried to address a lot of the initial feedback about the overall UI design as well as various bugs and issues that have been found.
The patch includes:
- Improvement: Simpler and more intuitive UI design
- Improvement: UI scaling slider
- Improvement: Color display names for the colorblind
- Improvement: Ability to spawn on vehicles from free cam
- Improvement: Barrel length affects projectile velocity
- Improvement: Reduced glass refraction and refraction artefacts
- Improvement: Reduced projectile penetration
- Improvement: Made small scalable connections stronger
- Feature: Ability to add tags to vehicles and to search by tags
- Fix: Piston actuators not working when built extended
- Fix: Vehicle selection category not saved after closing the game
- Fix: Drag strip tire stacks are solid objects
- Fix: Movement speed and walking animations not synced in multiplayer
- Fix: Vehicle movement not synced after host drove
- Fix: Adding ammo to a vehicle doesn't reload its guns
- Fix: Exhaust and pump bricks cannot be controlled by input channels
+ More small fixes and improvements
View on Steam
The patch includes:
- Improvement: Simpler and more intuitive UI design
- Improvement: UI scaling slider
- Improvement: Color display names for the colorblind
- Improvement: Ability to spawn on vehicles from free cam
- Improvement: Barrel length affects projectile velocity
- Improvement: Reduced glass refraction and refraction artefacts
- Improvement: Reduced projectile penetration
- Improvement: Made small scalable connections stronger
- Feature: Ability to add tags to vehicles and to search by tags
- Fix: Piston actuators not working when built extended
- Fix: Vehicle selection category not saved after closing the game
- Fix: Drag strip tire stacks are solid objects
- Fix: Movement speed and walking animations not synced in multiplayer
- Fix: Vehicle movement not synced after host drove
- Fix: Adding ammo to a vehicle doesn't reload its guns
- Fix: Exhaust and pump bricks cannot be controlled by input channels
+ More small fixes and improvements
Hello!
This update focuses mainly on optimization, bug fixes as well as other small improvements. Since some core mechanics had to be tweaked, there may be some new bugs and issues. Please report them on the Discord server or in the Steam discussions so they can be fixed as soon as possible.
Here are the most notable changes:
-Improved rendering performance (courtesy to Unreal Engine 4.21)
-Much smoother spawning, collisions, repairing and removing of vehicles
-Increased maximum file size for spawning custom vehicles in multiplayer
-Reworked lighting and post processing for better performance and better visuals
-Vehicles block explosions against players
-Added cyrillic letters for nameplate bricks
-Added round image bricks
-Smoke and dust particles now fade out nicely when entering a new surface type, instead of disappearing immediatelly
-Conquest flags are now displayed as green (own team) and red (other team)
-Disabled spawning at conquest flags that are being captured
View on Steam
This update focuses mainly on optimization, bug fixes as well as other small improvements. Since some core mechanics had to be tweaked, there may be some new bugs and issues. Please report them on the Discord server or in the Steam discussions so they can be fixed as soon as possible.
Here are the most notable changes:
-Improved rendering performance (courtesy to Unreal Engine 4.21)
-Much smoother spawning, collisions, repairing and removing of vehicles
-Increased maximum file size for spawning custom vehicles in multiplayer
-Reworked lighting and post processing for better performance and better visuals
-Vehicles block explosions against players
-Added cyrillic letters for nameplate bricks
-Added round image bricks
-Smoke and dust particles now fade out nicely when entering a new surface type, instead of disappearing immediatelly
-Conquest flags are now displayed as green (own team) and red (other team)
-Disabled spawning at conquest flags that are being captured
Hello everyone!
This time around I won't forget to publish the changenotes on Steam ;) The new update is out today, it focuses mainly on fixing bugs, improving existing features as well as adding a bunch of new bricks.
New:
-Press Shift+F to regain control while in free cam
-Lots of new bricks (actuators, ramps, flamethrower, wheel etc.)
-Bricksville conquest mode
-New flash patterns for lights
-Steam cloud saves
Improvements:
-Players and zombies can be run over smoothly and don't block vehicles anymore
-Camera now remains looking in the same direction after entering or exiting a vehicle (or dying in a vehicle)
-Vehicles automatically removed in non sandbox multiplayer after 5 minutes
-Players can remove (scrap) vehicles in non sandbox modes now and will get money back for it (depending on its condition)
-Fire spreads slower on more dense materials
-Some materials like metal are inflammable now
-Weapon boxes don't drop weapons the player already has
-Free cam can be used while the game is paused
Bug fixes:
-Switching between teams sometimes doesn't update the players loadout
-Zombies getting stuck on buildings in City
-Clients kicked from a server when restarting the round or loading a new level
-Fire remains in world after entering editor with a vehicle
-Input sometimes does not reset upon repairing, leading to guns or explosives constantly triggering
-Vehicles catching fire and being damaged by it while in god mode
-Order of items in the inventory not always the same
-Pause mode glitches out physics
View on Steam
This time around I won't forget to publish the changenotes on Steam ;) The new update is out today, it focuses mainly on fixing bugs, improving existing features as well as adding a bunch of new bricks.
New:
-Press Shift+F to regain control while in free cam
-Lots of new bricks (actuators, ramps, flamethrower, wheel etc.)
-Bricksville conquest mode
-New flash patterns for lights
-Steam cloud saves
Improvements:
-Players and zombies can be run over smoothly and don't block vehicles anymore
-Camera now remains looking in the same direction after entering or exiting a vehicle (or dying in a vehicle)
-Vehicles automatically removed in non sandbox multiplayer after 5 minutes
-Players can remove (scrap) vehicles in non sandbox modes now and will get money back for it (depending on its condition)
-Fire spreads slower on more dense materials
-Some materials like metal are inflammable now
-Weapon boxes don't drop weapons the player already has
-Free cam can be used while the game is paused
Bug fixes:
-Switching between teams sometimes doesn't update the players loadout
-Zombies getting stuck on buildings in City
-Clients kicked from a server when restarting the round or loading a new level
-Fire remains in world after entering editor with a vehicle
-Input sometimes does not reset upon repairing, leading to guns or explosives constantly triggering
-Vehicles catching fire and being damaged by it while in god mode
-Order of items in the inventory not always the same
-Pause mode glitches out physics
Hello!
After a long beta phase the next update is finally playable for everyone. This time around it focuses on a new unified input system and freely scalable bricks.
New:
-5 scalable bricks
-Large propeller
-Additional sensor modes
-Workshop vehicles featured in the editor (selection rotates)
Improved:
-Lights, thrusters, actuators etc. now share the same selection of input methods
-Bricks can be set to be controlled by specific passenger seats only
-Controls for turbines, motors and axles can now be customized
-Advanced category for unfrequently used properties in the editor
Fixed:
-Acceleration sensor
-Missing shadows on a few light bricks
View on Steam
After a long beta phase the next update is finally playable for everyone. This time around it focuses on a new unified input system and freely scalable bricks.
New:
-5 scalable bricks
-Large propeller
-Additional sensor modes
-Workshop vehicles featured in the editor (selection rotates)
Improved:
-Lights, thrusters, actuators etc. now share the same selection of input methods
-Bricks can be set to be controlled by specific passenger seats only
-Controls for turbines, motors and axles can now be customized
-Advanced category for unfrequently used properties in the editor
Fixed:
-Acceleration sensor
-Missing shadows on a few light bricks
Hello everyone!
In the first update of 2018 there are a bunch of new bricks, bug fixes and improvements. Have fun exploring the new bricks and possibilities that come with them!
New:
- Racing wheel
- Large dump truck wheel
- Sensor brick
- Switch brick
- Various ramps, curves and other bricks
- Glow material
- Like button for workshop vehicles in the editor
- Vehicles are moved if they are likely to collide with another vehicle after spawning
- Profanity filter (can be switched off in the settings)
Fixed:
- Join and leave messages unreliable in multiplayer
- Scoreboard not updating when a player leaves the server
- The restricting vehicle list not working with Workshop vehicles
- Fire sometimes invisible in multiplayer
- Tires sometimes staying deflated after recovering
- Color of the text on name plates not the same as the preview
- Workshop vehicles entries in the open vehicle menu reloading every 60 seconds
- Unable to change the profession when opening the menu once before the level has loaded
Improved:
- Size of the vehicle is now shown when placing from the free camera
- Vehicle networking
- Enabled knobs on most wheels and the rotor brick
- Spawn for the tower flag in City: Conquest now next to the tower on ground level
View on Steam
In the first update of 2018 there are a bunch of new bricks, bug fixes and improvements. Have fun exploring the new bricks and possibilities that come with them!
New:
- Racing wheel
- Large dump truck wheel
- Sensor brick
- Switch brick
- Various ramps, curves and other bricks
- Glow material
- Like button for workshop vehicles in the editor
- Vehicles are moved if they are likely to collide with another vehicle after spawning
- Profanity filter (can be switched off in the settings)
Fixed:
- Join and leave messages unreliable in multiplayer
- Scoreboard not updating when a player leaves the server
- The restricting vehicle list not working with Workshop vehicles
- Fire sometimes invisible in multiplayer
- Tires sometimes staying deflated after recovering
- Color of the text on name plates not the same as the preview
- Workshop vehicles entries in the open vehicle menu reloading every 60 seconds
- Unable to change the profession when opening the menu once before the level has loaded
Improved:
- Size of the vehicle is now shown when placing from the free camera
- Vehicle networking
- Enabled knobs on most wheels and the rotor brick
- Spawn for the tower flag in City: Conquest now next to the tower on ground level
Hey!
There are a lot of changes in this update, most noticably a new game mode, weapon and more performant collisions with large vehicles.
New:
-Conquest game mode
-Sniper rifle
-Ability to switch between different loadouts
-1x1x1s axles
-8x2x1s and 10x2x1s flat bricks
Improved:
-Performance improvements during large vehicle collisions
-Reenabled player-vehicle collision in multiplayer
-Vehicles do not get damaged from collisions with the player
-Players do not get hurt when standing on a moving vehicle
-Search bar in the workshop upload menu
-Nicer looking glass
-More contrasty ambient occlusion
-Removed rough falloff around the train tracks on canyon map
-Performance improvements on canyon map
Fixed:
-Fixed not being able to enter passenger seats in multiplayer
-Vehicles bouncing when spawned with 0 suspension length
-Fixed a bug where rotated bricks would not snap correctly in the editor
View on Steam
There are a lot of changes in this update, most noticably a new game mode, weapon and more performant collisions with large vehicles.
New:
-Conquest game mode
-Sniper rifle
-Ability to switch between different loadouts
-1x1x1s axles
-8x2x1s and 10x2x1s flat bricks
Improved:
-Performance improvements during large vehicle collisions
-Reenabled player-vehicle collision in multiplayer
-Vehicles do not get damaged from collisions with the player
-Players do not get hurt when standing on a moving vehicle
-Search bar in the workshop upload menu
-Nicer looking glass
-More contrasty ambient occlusion
-Removed rough falloff around the train tracks on canyon map
-Performance improvements on canyon map
Fixed:
-Fixed not being able to enter passenger seats in multiplayer
-Vehicles bouncing when spawned with 0 suspension length
-Fixed a bug where rotated bricks would not snap correctly in the editor
Hello everyone!
This update fixes some minor issues, but more importantly adds a lot of new bricks!
New:
- Server settings to restrict guns on vehicles and explosions
- 45 new bricks
- 2 new materials
Fixed:
- Actuator input in multiplayer
- Mirror bug with wings
- Street skid effects on dirt with rain or snow
- 2 crashes
View on Steam
This update fixes some minor issues, but more importantly adds a lot of new bricks!
New:
- Server settings to restrict guns on vehicles and explosions
- 45 new bricks
- 2 new materials
Fixed:
- Actuator input in multiplayer
- Mirror bug with wings
- Street skid effects on dirt with rain or snow
- 2 crashes
Hello everyone,
This update features a few improvements as suggested by the community. These include:
- Mirror tool for the editor: Press 'M' while moving bricks to mirror them along the Y axis
- Warning when trying to save a vehicle with illegal characters, which could cause the data to be lost previously
- Slow motion now slowly interpolates to decrease bouncing
- "Always on" mode for actuators
- Experimental space map
- A few new bricks to fill in size gaps
View on Steam
This update features a few improvements as suggested by the community. These include:
- Mirror tool for the editor: Press 'M' while moving bricks to mirror them along the Y axis
- Warning when trying to save a vehicle with illegal characters, which could cause the data to be lost previously
- Slow motion now slowly interpolates to decrease bouncing
- "Always on" mode for actuators
- Experimental space map
- A few new bricks to fill in size gaps
Current Release
Build 22003559
Uploaded May 25, 2026
System Requirements
OS
Windows 10/11 (64-bit)
CPU
Intel Core i5-7300U 3.5 GHz, AMD Ryzen 3 3300U or equivalent
RAM
8 GB RAM
GPU
Nvidia GTX 960, AMD R9 280 or equivalent
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run BrickRigs.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
CRC32
3EB80EFA
SHA-256
0722440284a8dd73ef787db02806bf066e428f3167dc5fd08bd0e21463dc79a3
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Brick Rigs for PC with a direct link or via torrent. Get the full version of Brick Rigs for free. Brick Rigs is a Simulation released by Fluppisoft GmbH.