About the Game
Feed the Forest is a short active incremental game about being a snail. At first the snail just wants to create a nice little forest. But greed gets the better of the snail and it starts mutating its forest into an abomination of value production. The game has satisfying exponential growth, hundreds of upgrades, and absurd satire of idiot trillionaires.
Spread life in the desert!
Become an unstoppable growth machine!
Upgrade your snail!
Automate and optimize!
Features
Over 100 upgrades (Over 1000 if you count buying the same multiple times…)
A wide collection of different snail skins to collect
Multiple resources to balance and optimize for, like Juice, Rot, Gasoline and… Blood?
[REDACTED] amount of different plant and helper snail types (it’s secret)
Bombing your forest to make it produce more
Rolling D20s to get golden fruits and jackpots
Beautiful storybook illustrations and a nice little story about the horrors of infinite growth
Circular financing, high-impact KPIs, and disruptive returns on capex
Is this game for you?
Feed the Forest can be completed in about 4-5 hours. Its gameplay does not involve full reset prestiging or long stretches of idle grinding. It has a light and absurd story that evolves in an unexpected direction and concludes with a satisfying ending.
Feed the Forest is for you, if you:
Want a relaxing and chill game
A chill incremental experience focused on gradual, smooth growth and progression
Want an extremely satisfying experience
Every mechanic you unlock makes the game more satisfying: Paint every corner of the desert green, merge plants into greater plants, automate fruit collection with minions, roll dice to get jackpots and fill your forest with more and more valuable plants
Enjoy light optimization challenges
Balance the composition and layout of different plants in order to create the most optimal synergies
Delight in absurd settings
A naive little snail who just wants to have an adventure and make mad stacks, but gets corrupted by a mysterious sand-worm-creature. Together they create a decadent and absurd forest of untold horrors.
Like creative, expressive gameplay
Paint the desert with a variety of colorful “plant-brushes” to create the forest that you prefer. Upgrade your reach to plant faster or tweak details with precision painting
Three devs
Hi! We're Victor, Andrés and Edd! This game started as just a game jam game, but over ten thousand people played it in the first week, which blew our minds. So we decided to make it bigger and bloodier better!
We can only make it great with a bunch of player feedback, so please follow this page to hear about updates, or join our Discord in the sidebar to get notified!
Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
More save fixes (pt2)
So... right after shipping v1.0.6 one player sent us a bug report which included more useful info on how saves break. We added an automatic save repair feature which should be able to restore most corrupted saves. You'll get an annoying popup telling you when this happens and most save data should be restored (you might see some storybooks re-appear tho).
We'd appreciate tho if you send us a bug report even in this case tho as it helps cover up more save issues as we're still not 100% sure how the saves got corrupted in these few cases.
Changelog v1.0.7
Changed
Saves will attempt to automatically repair if we spot a corrupted save file. Additionally, a popup will be shown when this happens. Should only be applicable on power failure or ALT+F4 game exits.
More save fixes!
We had a few more reports related to corrupted save files and are addressing that. The game will now keep 10 save backups (made on every auto-save) and will try to revert to the latest one. Additionally the bug reporter we have in the game will also include those backups so less back-n-forth via emails or Discord when trying to restore broken saves. We also found that Steam Cloud saves and the combination of our demo using the same save directory (now changed) was causing some issues as well, so we changed the setup there a bit.
Hopefully no more corrupted save files! If you do get a corrupted save file please send us a message on the community discussions or our Discord. Any corrupted save data is very useful to us to make the saving system more robust, we honestly did not expect this many different system configurations and moving parts here :D
Changelog v1.0.6
Changed
The game now keeps backups of every save. If a save file fails to load, the game will load it from the newest backup that worked.
Bug reports will include save backups which should help us debug and restore corrupted saves more easily.
Steam Cloud no longer uploads temporary save files which could be the cause of some corrupted saves (we're not 100% sure).
Improved Steam Deck detection when displaying UIs (we increase contrast).
Fixed
Save files ending up empty when the game or PC crashed while saving.
Broken save metadata file blocking the whole save from loading.
Broken save files loading and being treated as valid, then being saved over and essentially cleared.
I did an oopsie yesterday late night and accidentally made Pandæmonium snails cost 2Qa blood instead of juice... So sorry.
Here's a quick fix to that!
Changelog v1.0.5
Fixed
Pandæmonium snails costing 2Qa blood by accident
Some players have reported corrupt save files in the full game version. We have traced this down to the demo version using the same save directory as the full game. Essentially, if you launched the demo after launching the full game, you might have lost/corrupted your save files (sorry for that).
We have addressed this by updating the demo build, so now the saves for the full game are completely separated.
The saves are now stored in the following folders:
%AppData%\\..\\LocalLow\\Indoor Sunglasses\\Feed the Forest - full game save files (nothing changes)
%AppData%\\..\\LocalLow\\Indoor Sunglasses\\Feed the Forest Demo - demo save files
If you haven't bought the full game and want to keep your demo save files, copy over the data from Feed the Forest to Feed the Forest Demo folder. If you only played the full game or you played it after the demo, everything should run smoothly without any issues. Regardless, we'll be making some fixes to make the save system even more robust!
Many thanks to MrFre4k4zoid for reporting this and helping us debug the issue!
Happy snailin'
No more pushing around
Hey everyone, we hope you are rolling happily and fluidly. We have spent the day logging bugs, comments, and suggestions, trying to keep track with our own issues list, and doing marketing investigations. We bring you a freshly new build with some of your requests, we hope this makes your snailing around unimpeded, unbothered, fully moisturized.
Keep that feedback coming, make sure to leave a review if you haven't, we almost reaching 100 :O
By yours truly
Andrés, Edd, Victor
Changelog v1.0.3
Changed
Free Look camera settings to give a better "Tilt-shift" feel.
You'll now be able to paint the desert while in Free Look camera mode by using the mouse cursor to guide The Snail.
Helper snails will no longer push the player.
Mega plants will have slight variation in their textures to differentiate them from regular plants.
Cosmetics are even MORE spicy!
Planting overlays will combine for all the tiers and show only plantable area.
Fixed
Tooltip for Focus in Worm Shop controls says "B" instead of "A".
UI scaling for mouse cursor so it matches screen resolution correctly.
Free look camera focusing on invisible colliders.
Environment decorations culling the bottom part, looked bad in free-look/shops and third person camera modes.
3rd person camera not adjusting the camera position correctly when entering shops.
Plant blocking logic breaking after save loads and after erasing some plants.
Planting overlay keeping small patches.
Removed
"Helper UI" option under gameplay tab as it does nothing.
Seethrough shader (the green see player through walls thingy) will be disabled in 3rd person mode as it's not useful there.
The Bush Lock
Some players reported having issues with filling out the entire level with bushes before unlocking Happy Tree Friends upgrade which would then require removing some bushes to create space for new plants. We're addressing these frustrations with some changes to the shop item progression, plus including some extras ːsteammockingː
Changelog v1.0.2
Added
Missing playtester names in credits.
Changed
"Scissors" will be available cheaply in the worm shop from the beginning of the game.
"Happy Tree Friends" will be visible in the worm shop after acquiring trees.
Some cosmetic skins are now more spicy.
Launch Bugfixes
Every good launch needs some good bugs ːBungerː, we're addressing those.
Changelog v1.0.1
Added
Extended bug reports to include more info so its easier to trace why the game lags.
Changed
Increased audio voice count to 64 from 32.
Graphics API order to DX11 -> DX12 -> Vulkan as some older PC's would crash.
Fixed
Supporter pack glasses not hiding on most cosmetics.
Precision paint indicator not appearing when having scissors selected and buying a range upgrade.
Removed B button from sprinting, this hopefully fixes some input issues on PlayStation controllers.
"Continue" and "Loading" texts not being localized.
Resource output showing {resource} for Spanish.
Dice SFX clipping (disabled stealing).
Hi snailers,
Feed the Forest will be in Steam Next Fest, we hope a lot of new players will jump in! Please share the game with friends or your favourite streamer, it helps an enormous amount!
Small update: We got worried that someone might miss how to plant now that mouse movement is in. So we decided to do some tweaks to how you learn the controls.
And we've made sprinting into an upgrade! You'll have to do a bit of hard work in the beginning to unlock sprinting, but once you buy it, it feels amazing.
If you have an existing save file, you'll have to buy sprinting from the Water shop in order to get back to rolling!
Cheers, Victor, Edd, Andrés
Changelog for v0.5.4
Added
Overlays showing how to control the game using mouse input only.
Changed
Sprinting will no longer be active on game start - you can buy this ancient movement art from the Water!
Graphics API priority for Linux so it prioritizes Vulkan.
We messed up a bit and made some tiles non-paintable :| Here’s a quick fix for that + some minor UX changes.
Added
Display to hotbar showing if there is enough water to place a tile.
Fixed
Not being able to paint near the second pond.
Tiles being watered even if there is not enough water.
NRE in main menu scene when starting the game.
Heya! Thanks to all the people who have already played the demo! Already more than four thousand people have played the demo across platforms, and it’s a chart-topper on \ storefront.
We’ve gotten some early feedback and are addressing that ASAP. So here’s a quick hotfix:
Added
Exclamation mark above shops if something can be bought. Lots of people seemed to be quitting before even getting their first item, and later it's also easy to miss available items. Hopefully this helsp.
Timer to key popups so players don't accidentally close them too soon.
See-through effect to Worm and Wizard shops so they're visible through plants.
"Next" value display on range upgrade.
Changed
Lowered initial fruit spawn cooldowns to quickly see effect of plants.
Halved bush production cooldown (boosted berries)
Game will be automatically save when exiting options and shop menu.
Optimize text rendering to avoid GC allocations.
Fixed
Regular and Albino skins using the same id (regular skin item will have to be rebought in old saves).
Window mode options not persisting correctly.
Main menu closing when leaving options menu using back button.
See-through shader applying to Ground Cover.
Current Release
Build 26568868
Uploaded Nov 11, 2026
System Requirements
How to Install
Feed the Forest.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
A1C03D45
146643e37c8a411325e7bbf9eefe9e9c8b5b633c85d80d5418e3382b0c7713ba
You May Also Like
View AllDownload Feed The Forest for PC with a direct link or via torrent. Get the full version of Feed The Forest for free. Feed The Forest is a Casual released by Indoor Sunglasses.