About the Game
Born of a love for traditional computer role-playing from franchises such as Pillars of Eternity, Fallout, Wasteland, Tyranny, Pathfinder, and Baldur's Gate, Broken Roads provides a rich, engaging narrative in which players make their way across a desolated future Australia. Blending together traditional and all-new role-playing elements on top of a classless system offering nearly unlimited character development options, Broken Roads presents players with an original morality system: the Moral Compass. This novel design sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning.

Immerse yourself in a game world set in post-apocalyptic Western Australia filled with intricate lore, deep history, and compelling characters. As you embark on your epic journey, complex storylines, branching quests, and memorable encounters await. Uncover hidden secrets, unravel political intrigues, and confront moral dilemmas that challenge your assumptions about right and wrong. Every decision you make shapes the rich narrative, leading to multiple outcomes and ensuring a truly personalized gameplay experience. From the grand overarching plot to the smallest details, the world is brought to life with atmospheric descriptions and vivid dialogues, delivering an immersive and unforgettable adventure.

The game seamlessly merges classic RPG elements with innovative features, providing players with a unique and customizable gameplay experience. Building upon a classless system, it offers an extensive range of character development options, allowing players to shape their abilities and skills to suit their playstyle. The inclusion of all-new role-playing elements adds depth and complexity to the game's mechanics, intriguing moral choices, and immersive narrative arcs.

The Moral Compass introduces a groundbreaking morality system that goes beyond traditional notions of good and evil. Instead, it focuses on a character's philosophical leaning, allowing players to shape their protagonist's world view in unique and nuanced ways.
For example, a character who leans towards utilitarianism may prioritize the greater good, making decisions based on the overall benefit to society, even if it means sacrificing individual lives.
With every tough decision that is made, the characters Moral Compass can shift, potentially making them more broad or narrow-minded or even able to change their morality entirely as the journey progresses.
The system allows players to create a protagonist with a unique moral identity that influences their journey and relationships, but also is influenced by every choice they make.

Roam the vast Outback, explore decaying urban centers, and navigate treacherous desert regions as you uncover the secrets of this hauntingly beautiful and dangerous land. Survive, fight, and forge alliances in a unique setting that captures the essence of Western Australia's diverse people and landscapes and brings a fresh twist to the post-apocalyptic genre.

Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
4 February 2025 hotfix details:
- Container names are now displayed when pressing TAB
- Containers/bodies which have been looted will display " (empty)"
- The names of items which can be picked up are now also displayed when pressing TAB
- Fixed various human and animal combatants' blood splatter VFX not playing in combat
The 4 December 2024 Hotfix is now live!
We know It’s only been a few days since our big November patch but we wanted to get this update live as soon as possible. Four of the issues were reported by community members on Discord or Steam, so a huge thanks to everyone who reported bugs or problems they encountered during their playthroughs.
- The team at Drop Bear Bytes
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Patch Notes
WARNING: SOME SPOILERS INCLUDED AT THE BOTTOM OF THE PATCH NOTES:
- Fixed an issue where some users would not see an option to return the bullet casings to Hunter.
- Fixed an issue where the Moral Compass leaning could be inaccurate after loading a saved game immediately after Character Creation.
- Adjusted the loot that some early-game enemies are carrying.
- Replaced one of the ropes that can be found on the skeletons in their random encounter. Players will find a small first aid kit and a few extra dollars instead.
- Changed the name of two Kulja enemies to avoid confusion with other characters (Ripper is now Trash Magnet and Hunter is now Sniffer).
- Removed multiple incorrect instances of “shot” bringing up the Aussie ‘cyclopedia.
- Corrected Alex Wilson’s (the wounded merchant in Aldersyde) inventory to only have empty water bottles.
- Minor adjustments to the positioning of some of the dead bodies in Brookton to reduce instances where they appeared slightly above the ground.
- Corrected some instances where animals would have the inspection icon instead of the audio icon when they play a sound.
- SPOILER: You can now only send the feral kids to Lake Deborah if you have visited it at least once.
- SPOILER: You can now only send the feral kids to Kalgoorlie if you have visited it at least once.
PLAY NOW:
https://store.steampowered.com/app/1403440/Broken_Roads/
That's all for today, ‘ol cobber! Follow Broken Roads to stay updated and don't forget, your choices are the key.
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SOCIAL: DISCORD | TWITTER | YOUTUBE | WIKI
- The Drop Bear Bytes team
We have a new patch for you and we've updated and fixed quite a bit. One of the big things here is we just took so much (I believe all) of the flirtatious/sexual advances out of the game. The feedback and general community consensus was that they were very poorly executed and there was not a good balance of them. We would have rather we did them right or not at all, and so now they are out of the game until we can do them properly.
Then there are also a lot of small bug fixes, quest polish, little bits and pieces that improve certain interactions, and a lot of changes to remove unnecessary or repetitious dialogue choices that didn't result in a different outcome for the player. Much of this is the result of the feedback and consultation with George and Olga, whose content/writing work will be coming in a future update.
WARNING: SOME SPOILERS INCLUDED IN THE PATCH NOTES:
- Removed all flirtatious dialogue from the game
- Fixed an issue where Barter Crew players could repeat Ian Mason's weapons training dialogue
- Fixed a save game issue where Ian Mason's thugs would respawn even if you sent Ian Mason away from Kokeby
- Giving Alex Wilson in Aldersyde water or bandages actually removes those items from the player's inventory
- Fixed a save game issue where Alex Wilson's corpse in Aldersyde would disappear after talking to him as a Surveyor
- Fixed a logic issue where Mick and Ames would comment on the player leaving Alex Wilson to bleed out even if they did something else
- A rock in Brookton can no longer be pet
- Reduced the number of player options to choose where to go at the start of Brookton after the attack
- Fixed an issue where Mick's dialogue was always negative towards the player at the Plane Crash
- Reduced the number of player options that asked Ruben to join the convoy in different ways
- Moved a container from Plane Crash to Ennuin
- Fixed a logic issue in the Plane Crash so players do not see dialogue about the lock box in the cockpit if they've already investigated it
- Removed a first aid kit next to the ambulance in the Plane Crash level
- Adjusted items in containers found in Merredin
- Removed a vendor from Aldersyde
- When saving Cole from Aldersyde, the soldiers that spawn in the ensuing combat start further away to allow a setup round
- Rotated Lily Petrovic so players can see her face better in Southern Cross
- Fixed the placement of a container in Southern Cross for easier access
- Adjusted the XP reward for bringing Siobhan radio parts in Southern Cross
- Added two radio parts to Locky's shop in Lake Deborah
- Dead bodies in Kokeby no longer spawn after Chapter 3 ends
Before we end our patch notes we wanted to say thank you to everyone who has supported us and been extremely patient with all our updates, we'll see you next time.
PLAY NOW:
https://store.steampowered.com/app/1403440/Broken_Roads/
That's all for today, ‘ol cobber! Follow Broken Roads to stay updated and don't forget, your choices are the key.
{STEAM_CLAN_IMAGE}/38613301/031a7785e83b6339edcab2accaa6f99a19f808b8.png
SOCIAL: DISCORD | TWITTER | YOUTUBE | WIKI
- The Drop Bear Bytes team
Hotfix notes
- Fixed a bug where some players would not have the required NPCs spawning at The Ingot during the Liberty and Necessity quest. This will be solved the next time the player’s party spawns into Kalgoorlie.
- Fixed the bug of being able to infinitely pick up one of the Barter Crew Special (jackpot trade) numberplates in Narembeen.
- Added pine pitch to Karak’s shop and Tin Man’s shop as part of Lily’s quest.
- Clarified the objective for ‘Of Liberty and Necessity’ that you no longer need to go to the Ingot at night.
- Reduced the time of a fade to black when meeting Ruby Squier in Kalgoorlie
- Fixed an issue where you could keep talking to George Webber about ‘dilligaf' even after you’ve met Ruby Squier
- Fixed an issue where Lily could not be given the quest items for Sensation and Reflection while in Lake Deborah
- Added unique objectives for Sensation and Reflection if Lily is in Lake Deborah for the quest
- Fixed an issue where players could not give Lily a Barter Crew Special (jackpot trade) item if she is in Lake Deborah
- Fixed an issue where Jess would speak when meeting Louise even if she wasn’t in the party
- Further fixes on items in Wave Rock shops
- Fixed the issue where Gerald Meyer in Kokeby sold rope for $0.
- Increased the notification pop-up time from 5 seconds to 8 seconds as some players reported not always being able to read them in time.
PLAY NOW:
https://store.steampowered.com/app/1403440/Broken_Roads/
That's all for today, ‘ol cobber! Follow Broken Roads to stay updated and don't forget, your choices are the key.
{STEAM_CLAN_IMAGE}/38613301/031a7785e83b6339edcab2accaa6f99a19f808b8.png
SOCIAL: DISCORD | TWITTER | YOUTUBE | WIKI
- The Drop Bear Bytes team
Hey everyone!
It's been a crazy 48 hours at Drop Bear Bytes since we launched Broken Roads, we've received a lot of feedback, suggestions, and reported bugs with translation and a range of other QoL improvements needed to make all of your experience better.
We appreciate some of you may also have been disappointed with Broken Roads for a range of different reasons such as the lack of combat, companion interjections, and many more. However, we wanted to let you all know that we hear you, understand your frustrations, and that we're not going anywhere.
Everything from the Steam reviews and discussion board has all been noted down for the development team and we will be making more improvements to Broken Roads in the coming weeks and a roadmap of when to expect these improvements so stay tuned.
Here are some improvements and fixes we've added
WARNING: MILD EARLY- AND MID-GAME SPOILERS INCLUDED IN THE PATCH NOTES:
- Retreat tutorial added to Orkney Heights Barter Crew Combat
- Players spawn closer to their objective in Orkney Heights
- Fixed an issue where "PlayerState.CharacterName" showed in a dialogue in Russian translation
- Improved the size of the helmet and its interaction point in Orkney Heights to improve the Barter Crew origin story
- Fixed an unselectable tent interaction point in Orkney Heights
- Added additional SFX to the menus and other parts of the UI
- Made it clearer where the camel cart is during the Barter Crew origin story by having the camera pan to it
- Added more VO to Frida Lamm at the start of the Barter Crew origin story
- Fixed some enemies not resetting their health and loot in random encounters
- Fixed an issue where you couldn't tell Sean that Bitey was comfortable before getting Bitey unstuck.
- Unchecked a few erroneous cyclopedia highlights (eg tool) that were coming up in dialogue in the wrong context.
- Fixed Mad's interaction point in Merredin so you stand next to her
- Solved an issue where some objectives were not updating correctly when freeing Connor while the Scott Measure quest is active
Thank you to everyone who has supported us this far and for letting us know what we need to do to create a better experience for you all.
That's all for today! Follow Broken Roads to stay updated and don't forget, your choices are the key.
SOCIAL: DISCORD | TWITTER | YOUTUBE | WIKI
- The Drop Bear Bytes team
Patch notes:
- Added localised subtitles for the intro video
- Additional translations added throughout the demo - more to come
- Fixed a bug where the Punt skill was not always working
- Fixed a collision issue with Bally Bally Hall's model
- Improved animations for the football throwing sequence
- Fixed an issue where certain characters would respawn in their default state even after a change
https://store.steampowered.com/app/1403440/Broken_Roads/
Below are the newest changes:
- Added Polish and Russian localisation
- Improved existing localisation for other languages
- Fixed up some animation issues with Sid, Mishti and Damo
- Fixed some missing SFX
https://store.steampowered.com/app/1403440/Broken_Roads/
- v0.1 of to highlight interactables and display NPC names
- First batch of localisation text is in for some languages' dialogue, and we will keep adding more as they come in
- Languages can be selected from the settings tab
- 'Hide unavailable Moral choices' is now on by default and can be changed in the settings tab
- Animation improvements and polish to Brookton kids/football sequence
- More VO added (Sid in Kokeby)
- SFX/Audio fixes
- 'Join our Discord' option added to main menu
- Can now press ESC to skip splash screens, intro and end sequence videos
- More combat VFX added
- Minor dialogue / moral choice adjustments
https://cdn.discordapp.com/attachments/992598300748427264/1120294027615539261/broken-roads-dialogue-names-interactions.jpg
https://store.steampowered.com/app/1403440/Broken_Roads/
EDIT: Hello, it appears patch notes for Patch #3 failed to post originally so I'm including those here as well!
Patch #3 updates:
- Intro video now has EN subtitles (other languages to come)
- In the dialogue window, descriptions are grey and dialogue is now displayed in white
- In the dialogue window, asterisks now automatically display as italics
- Can no longer talk to Dayne three times to complete the Meet the Residents of Brookton quest
- Sid and Sarah react to certain outcomes of the Dead Ringer quest
- Various music/SFX/ambience fixes, including volume sliders now saving in the options screen
- Fixed an interactable issues in BBH where a bottle in the training area could get in the way of the cursor
- Continued work on the football interaction with the kids in Brookton, but animation polish is still ongoing
Patch #4 updates:
- Updated origin descriptions for Hired Gun, Surveyor, Barter Crew, and Jackaroo (to match Articy versions)
- Cosmetic audio changes across multiple scenes
- Added the stop previous music event to main menu
- Adjusted some FMOD levels
- Adjustments to various dialogue option orderings to standardize where quest, trade and other options will appear
- Added navmesh to Bob's in Brookton.
- Volume levels for different audio channels now globally applied.
- Panned camera to Dead Ringer when he is being shot by Mick.
- Panned camera to player when interacting with deflated football in Brookton.
- Various animations for deflated football interaction in Brookton are in progress
- Fixed missing gunshot sounds in Ki Road encounter
- Added reworked Brookton buildings and rebaked navmesh
- New props and slight polish in Kokeby
https://cdn.discordapp.com/attachments/992598300748427264/1119390074501607485/image.png
PLEASE NOTE: There's an issue in the new patch where some users may experience a crash during combat when using a grenade after loading an old save. You can delete old save games from the Save Game or Load Game screens by clicking the icon circled above in this image.
Thank you for all the feedback & bug reports, its been a major help while we polish things up!
Here's the patch notes for this update:
- Item description fixes - the description text in barter/looting would sometimes display in the left window when mousing over, after the item was moved to the user's inventory
Item description fixes - when default equipment was removed, mousing over would not show any description text. - Item description fixes - minor edits to some weapons' descriptions to be clearer about their AP use
- Item stack fix - some items, such as the solar panels, could not be split into stacks when right-clicked and dragged (the stack of 5 would persist as 5 instead of only one being dragged)
- Item icon fix - the rope icon used to extend over the text, so it has been adjusted to solve this
- VO fix - the voice over when interacting with the scrub was missing due to a small articy change, so we added that back in
- Rotation fix - if the player interacted with the scrub from the top right, they would be facing away from it during the interaction. This has now been solved.
- Companion effectiveness in combat - Mishti and Ella's skill points were not properly applied, leading to them having lower accuracy than intended. This has now been solved.
- Animation fixes - A number of the interactions with Dead Ringer had incorrect or broken animations. These have been (mostly) fixed today.
Thank you all for the incredible feedback, we're working on implementing bug fixes and QoL changes and every bit of feedback helps.
If you are still having issues with the demo or have suggestions on improvements you'd like to see, feel free to hop in the Demo feedback & Bug reports thread on the Steam forums, or join our official Discord and hop in either the Demo Feedback or Bug reports channels there!
We will continue to update and polish the game and adjust things as needed. In the meantime, stay tuned to Steam (and our Announcements channel in Discord) for the latest updates!
https://store.steampowered.com/app/1403440/Broken_Roads/
Here's the list of updates and bug fixes:
1. Added additional tutorials
2. Pop-up tutorials now prevent clicking elsewhere until closed
3. Prevent tutorials opening more than once per save game
4. Updated lines for Dreamer in Ki Road
5. Fixed the wrong amount of XP being awarded for different quests
6. New VO for Gerald Meyer added
7. Fixes to VO overlapping previous speaker
8. Updated some SFX/OST levels
9. Numerous other bits of quest polish
10. Greyed out option to select other languages until the localization is in
11. Fixed an issue where Dead Ringer could respawn in his cage
We are also aware of an issue where discarding your changes during character creation will remove your Origin Story bonus - we will have this fixed in our next patch, expected sometime next week.
Thanks for all the feedback and being patient with us while we work on squashing bugs that pop up!
https://store.steampowered.com/app/1403440/Broken_Roads/
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
9.6 GB
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