Palworld
by Pocketpair · 18 Jan, 2024
3,186 downloads
Important Note
MS Store Release ~ works on official servers
About the Game
A. In this game, you can peacefully live alongside mysterious creatures known as Pals or risk your life to drive off a ruthless poaching syndicate.
Pals can be used to fight, or they can be made to work on farms or factories.
You can even sell them or eat them!
Survival
In a harsh environment where food is scarce and vicious poachers roam, danger waits around every corner. To survive, you must tread carefully and make difficult choices...even if that means eating your own Pals when the time comes.
Mounts & Exploration
Pals can be mounted to traverse the land, sea and sky—allowing you to traverse all kinds of environment as you explore the world.
Building Structures
Want to build a pyramid? Put an army of Pals on the job. Don't worry; there are no labor laws for Pals.
Production
Make use of Pals and their skills to make fire, generate electricity, or mine ore so that you can live a life of comfort.
Farming
Some Pals are good at planting seeds, while others are skilled at watering or harvesting crops. Work together with your Pals to create an idyllic farmstead.
Factories & Automation
Letting Pals do the work is the key to automation. Build a factory, place a Pal in it, and they'll keep working as long as they're fed—until they're dead, that is.
Dungeon Exploration
With Pals on your side you can tackle even the most dangerous areas. When the time comes, you might have to sacrifice one to save your skin. They'll protect your life—even if it costs their own.
Breeding & Genetics
Breed a Pal and it will inherit the characteristics of its parents. Combine rare pals to create the strongest Pal of them all!
Poaching & Crime
Endangered Pals live in wildlife sanctuaries. Sneak in and capture rare Pals to get rich quick! It's not a crime if you don't get caught, after all.
Multiplayer
Multiplayer is supported, so invite a friend and go on an adventure together! And of course you can battle your friends and trade Pals, too.
In online co-op play mode, up to 4 players can play together.
Additionally, a dedicated server can allow up to 32 players to play together.
Screenshots
29 imagesVersion Information
Steam Patch Notes
Official update history
▼Bug Fixes
・Fixed an issue where terrain, building, and other textures could load at significantly reduced resolution for some players
・Fixed an issue where some map icon filters could unintentionally be turned off after the player respawned
Palworld version v1.0.4 has been released!
===
▼New Missions
・Added the sub-missions “Beyond Dimensions” and “From the Far Side of the Moon.”
“Beyond Dimensions” can be accepted from an NPC at Fisherman’s Point in Mount Obsidian.
“From the Far Side of the Moon” can be progressed after clearing “Beyond Dimensions.”
▼Pals and Skills
・Adjusted summoned Pals and Base Pals to prioritize skills expected to deal higher damage
・Adjusted behavior when Base Pals use charging-type skills
・Mission target Pals and NPCs will no longer fall asleep
・Adjusted Lapure’s swimming speed
・Adjusted the homing enhancement value from Lunaris Effigies
・Changed the Work Suitability level required to gather Ancient Bark to Lv. 1
▼Battle
・Changed the minimum use distance of “Power Bomb” to make repeated unnatural backsteps before use less likely
・Adjusted backstep behavior for summoned Pals when using some skills
・Adjusted the damage of Core Eject for the Core Eject Shotgun
▼Fishing
・Adjusted fishing difficulty for fishing spots in Sunreach and the World Tree area
・Adjusted the amount of items obtained from successful fishing for each type of bait
・Added and adjusted control guides, warning displays, and recommended equipment displays while fishing
・Added “Fish Behavior During Fishing Minigames” to World Settings
▼Items and Rewards
・The Echoing Flute can now be dropped from the inventory
・Changed the Pal required by the Pal Critic in Sakurajima from Selyne to Dogen
・Changed the Pal required by the Pal Critic in Sunreach from Bastigor to Faleris Aqua
▼Bases and Building
・When canceling work at production facilities, returned materials now go back to the inventory
・When canceling construction or dismantling a building, if the “Do not automatically pick up items over the weight limit” option is enabled, only returned materials exceeding the weight limit will be dropped at the player’s feet
・When building restrictions are enabled in the server settings, added areas where building is not allowed around the Field Boss Suzaku in the desert, the desert Main Mission cave, and some mission locations in Sakurajima
・Adjusted the collision of the Ancient Material Synthesizer
・Changed the specification so that players, summoned Pals, and Base Pals no longer catch fire when coming into contact with player-built Campfires
・Added a server setting for administrators to set a per-player limit on the number of buildings that can be built in the world
▼Field and Exploration
・Adjusted terrain and water display in Sunreach, the World Tree area, and other locations
・Adjusted the position and behavior of updrafts
・Adjusted the positions of NPCs, field objects, and Pal spawns
▼Sound
・Added and adjusted effects and sound effects for Oil Rig and elemental treasure chests
・Added and adjusted sound effects for item pickup, item use, crafting completion, and more
・Added and adjusted sounds for some Pals, NPCs, and field effects
▼UI and Controls
・Added name search to the Palpedia
・Added explanations for Work Suitability details to the Pal status UI and Palpedia UI
・Added passive effect and item description displays to Bounty Token acquisition notifications
・Added support for opening chat from the Radial Menu on PS5
・Changed the default FPS cap to 120 on PC
・Version mismatch errors now show the version of the connection target
▼Performance and Stability Improvements
・Reduced load from some rendering processes, foliage display, and effect playback
・Reduced stuttering when some passive skills activate
・Reduced field rendering load in the World Tree area and other locations
▼Major Bug Fixes▼
▼Crashes and Progression Issues
・Fixed an issue where controls could stop working after being returned to the title screen due to a connection error during loading
・Fixed an issue where a Pal could no longer be summoned again if it was recalled immediately after being summoned
・Fixed a crash that could occur when specific actions were performed while NPC dialogue and riding overlapped
・Fixed a crash that could occur during the animation after a fishing spot disappeared
・Fixed a crash that could occur when trying to display a long mission description
・Fixed a server crash that could occur when sorting Pals
・Fixed an issue where controls could stop working when switching maps while setting a custom marker on the map
▼Multiplayer and Servers
・Fixed an issue in Co-op where joining players might not correctly join the host’s guild
・Fixed an issue in Co-op where the host’s mission could progress when a client entered a mission progression area
・Fixed an issue on Dedicated Servers where the crafting display could remain on screen
・Fixed an issue where Voice Chat settings might not be applied correctly
・Fixed an issue in the Arena where the opponent’s Pal could not be targeted
▼Missions and Progression
・Fixed an issue where the World Tree Guardian would not appear later in the Main Mission if Panthalus was defeated before progressing the Main Mission
・Fixed an issue in the Main Mission “Crafting an Axe and a Pickaxe” where the objective would not progress if the player already owned or had equipped an axe or pickaxe before accepting the mission
・Fixed an issue where performing specific actions after ending dialogue with an NPC could prevent further dialogue
▼Pals and NPCs
・Fixed an issue where logging work would not occur for trees that respawned inside a base
・Fixed an issue where Visitors could spawn in unreachable locations
・Fixed an issue where dialogue would no longer occur if an NPC inside a base entered combat during dialogue
▼Partner Skills and Passive Skills
・Fixed an issue where Killamari Primo’s Partner Skill Lv. 2 and Lv. 3 effects were reversed
・Fixed an issue where Mutated Eggs increased by Grintale’s Passive Skill did not reflect mutated stat values
・Fixed an issue where the Idiosyncratic mutation passive did not activate correctly
・Fixed an issue where the defense bonus from the Lucky passive was not activating
・Fixed an issue where the Passive Skill “Mercy Hit” was not correctly applied to attacks by Pals while riding
▼Battle and Skills
・Fixed an issue where warning indicators could fail to appear during certain attacks in the World Tree boss battle
・Fixed an issue where removing a skill while it was being used could prevent that skill from being used afterward
・Fixed an issue where some attacks used by summoned Pals while other skills were on cooldown could also put unused skills on cooldown
・Fixed an issue that could occur when interrupting Ophydia’s exclusive skill “Lotus Bloom”
・Fixed an issue where Pals revived in the Arena would not continue fighting
・Fixed an issue in some Raid Boss battles where the boss could fail to temporarily stop moving after taking a certain amount of damage, or fail to summon smaller Pals correctly
・Fixed an issue where aiming while riding could make movement speed extremely slow
・Fixed an issue where wild Pals could use some skills through walls or in other situations where they could not see the player
▼Items and Shops
・Fixed an issue where selling multiple items at a shop could calculate the sale amount incorrectly
・Fixed an issue where item counts could fail to update correctly under certain conditions when moving items
・Fixed an issue where Radiant Gems dropped by wild Pals in the World Tree area could have mismatched or overly biased elements
▼Bases and Building
・Fixed an issue where color picking and editing could fail to work correctly in Paint Mode
・Fixed an issue where diagonally connecting corner roofs could result in unnatural placement
・Fixed an issue where stairs placed on the side of a corner roof could face an unnatural direction
・Fixed an issue where Worker Pal assignments might not be correctly reflected in Base Facilities
・Fixed an issue where chest access permissions were not correctly applied to material reference and consumption when crafting at a base
・Fixed an issue where the work speed multiplier would not be correctly applied after resuming the game with the Ancient Material Synthesizer
▼UI, Display, and Text
・Fixed an issue on the World Select screen where the displayed multiplayer setting could differ from the actual setting
・Fixed an issue where some key icons could appear as Xbox controller icons when using a PS5 controller on PC
・Fixed an issue where operating the chat UI with a gamepad could unintentionally close chat
・Fixed an issue where hold input did not work correctly for Pal Soul enhancement
・Fixed an issue where the HUD ammo count could remain at 0 after reloading a regular weapon
▼Field and Map
・If the map around an unlocked Watchtower remains unexplored, accessing the same Watchtower again will now unlock the map
・Fixed an issue where temperature might not be applied correctly on Bicornis Islet
・Fixed an issue where items dropped from gathering objects in the field could become buried in the ground
▼Fishing
・Fixed an issue where the fishing reward display could show the same type of item in multiple slots
▼Sound
・Fixed an issue where the Attack Chopper’s propeller sound could continue playing
・Fixed an issue where BGM could unintentionally play on the loading screen after the World Tree boss battle
・Fixed an issue where Base Raid BGM or battle BGM could unintentionally play during cutscenes
▼Mods
・Fixed an issue on Steam where Mod files could not be deleted correctly
▼Other Minor Bug Fixes▼
・Fixed translations for guild join, leave, login, and logout notifications
・Fixed an issue where a marker could remain after completing Main Mission “Awakening”
・Fixed an issue where the mission marker was not displayed for Sub Mission “Collecting Pure Quartz”
・Fixed the marker position for No. 1 Wildlife Sanctuary in Zoe’s sub-mission
・Fixed an issue where mission NPCs could remain standing upright after death
・Fixed an issue where NPC animations could switch unnaturally during the ending
・Fixed an issue where Panthalus’s body collision did not match its appearance
・Fixed an issue where “Mercy Hit” could be displayed even when its conditions were not met
・Fixed an issue where Paladius’s Partner Skill could summon an Alpha Necromus from the player’s party at normal size
・Fixed an issue where the collision of Logging Site II could remain during building preview
・Fixed a Palbox UI misalignment that could occur when Base Pal slots were displayed in four rows
・Fixed an issue where building name text could overlap with the power icon
・Fixed the direction of the arrow indicating the front side of the Clinic
・Fixed an issue where the guild master transfer dialog text would not be displayed correctly based on the situation
・Fixed an issue where an unnecessary key guide could appear on the Pal Effigies enhancement screen
・Fixed the turning guide icon for the Wing Pack
・Fixed an issue where a black square could appear at the edge of the map filter UI
・Fixed an issue where the Field Boss icon for Prixter Lux was not displayed correctly
・Fixed an issue where unintended Pals could be caught at some fishing spots in volcanic areas
・Fixed an issue on Dedicated Servers where attacking a sleeping Galeclaw could cause it to fall through the ground
・Fixed an issue where unintended BGM would play when starting dialogue with a Black Marketeer
===
Thank you for your continued support of Palworld.
\[Patch Notice]
Palworld version v1.0.3 has been released!
===
\[Game Balance and System Adjustments]
▼Items and Equipment
・Changed the unlock level of some Jetragon-related technologies from 79 to 70, and reduced the materials required for the Pal Gear used to ride Jetragon.
・Changed the technology unlock level of the Aquatic Construction Kit from Level 66 to Level 23, changed its Ancient Technology Point requirement from 4 to 1, and adjusted the required materials and work amount.
・Extended the duration of World Tree Holy Water.
・Reduced the weight of World Tree Holy Water from 1 to 0.1.
・Added World Tree Holy Water to the rewards for World Tree expeditions, World Tree fishing, and the Large Fishing Pond.
・Increased the amount of World Tree Holy Water obtained from Pals in The World Tree area.
・Increased the amount of World Tree Holy Water obtained from Teafant Spring.
・Adjusted the work amount required to craft the Ancient Armor series.
・Doubled the amount of Fiber obtained from trees.
▼Bases and Missions
・Reduced the building costs of the Crude Oil Extractor, High-Pressure Crude Oil Extractor, and Large Power Generator.
・Increased the crude oil production speed of the Crude Oil Extractor and High-Pressure Crude Oil Extractor.
・The base mission that requires building a Crude Oil Extractor can now also be progressed by building a High-Pressure Crude Oil Extractor.
▼Server Settings
・Added a server setting (bAllowEnemyCampSpawnNearBaseCamp) that disables the suppression of enemy camp spawns near player base camps.
\[Visual and Sound Improvements]
▼Graphics and Display
・Adjusted the boundary display in some areas to make it easier to see from a distance.
・Improved the display quality of some objects in dungeons.
▼Sound
・Added a sound effect when using World Tree Holy Water.
\[Major Bug Fixes]
▼Crashes and Progression Blockers
・Fixed an issue where the mission could become impossible to progress if the barrier was removed before accepting the main mission in Sunreach.
▼Multiplayer and Co-op
・Fixed an issue in co-op where lighting on the client side could display incorrectly after cutscenes or the ending played.
・Fixed an issue in co-op where some scenes could stutter during the cutscene that plays when entering The World Tree.
・Fixed an issue on dedicated servers where Fast Travel could activate unintentionally during Tower Boss battles.
・Fixed an issue on dedicated servers where Pals could appear to vibrate rapidly on the client screen.
▼Pals and NPCs
・Fixed an issue where the summoned Pal could stop fighting.
・Fixed an issue where the summoned Pal could stop helping with base work.
・Fixed an issue in multiplayer where, when the Partner Skill of Orserk or certain other Pals activated, the effect display could fail to update correctly, making it appear as though the skill had not activated.
・Fixed an issue where Alpha Surfent would not produce Leather when assigned to a Ranch.
▼Battles and Bosses
・Fixed an issue where some raid boss battles could fail to progress as intended.
・Fixed an issue where the wave effect and actual damage range did not match for some of Panthalus's attacks.
▼Bases and Building
・Fixed an issue where the placement detection for stairs and slanted roofs could fail to match their actual shape.
・Fixed an issue where stairs could not be placed correctly on the sides of foundations or roofs.
▼Items and Rewards
・Fixed an issue where the reward settings for the normal Moon Lord battle and the Ultra Raid Boss battle had not been updated to the intended settings.
・Fixed an issue where items could duplicate when performing certain actions.
・Fixed an issue where, when Katress's Partner Skill activated, switching spheres while riding could allow the player to obtain a different type of sphere.
・Fixed an issue where the World Tree Holy Water effect did not display correctly on the Pal being ridden when using World Tree Holy Water while riding.
・Fixed an issue where, after the World Tree Holy Water effect ended, riding a Pal would cause the World Tree Holy Water aura to reappear and not disappear when approaching trees in The World Tree area.
・Fixed an issue where an unintended reward was set for the desert expedition.
・Fixed an issue where the Dark Skill Fruit: Psycho Gravity did not appear on the item search screen.
・Fixed a bug where the firing interval was not set for sphere launchers
▼UI, Display, and Text
・Fixed an issue where resolution settings would not apply correctly in fullscreen mode.
・Fixed an issue where, after switching window mode with F11 / Alt+Enter, the game could unintentionally return to fullscreen mode after loading.
・Fixed an issue where, if certain effects were on screen while aiming, the entire screen could become blurred.
▼Sound
・Fixed an issue where the water sound effect could fail to play at Teafant Spring.
・Fixed an issue on dedicated servers where the BGM for Attack Choppers triggered by other players could play even from far away.
・Adjusted the BGM playback range for Attack Choppers so that it plays correctly for players who are Wanted.
・Fixed an issue where unintended footstep sounds could play when walking on furniture or facilities.
▼Controls
・Fixed an issue where, after changing the key assignment for ""Attack that enemy!"" in Controls, selecting ""Restore to Default"" would not restore the default setting.
・Fixed an issue where settings could be applied unintentionally when interacting with the change confirmation dialog and duplicate key warning in Controls.
▼Map and Exploration
・Fixed an issue where a beach-like display could remain on the water surface after Fast Traveling to an offshore base.
===
Thank you for your continued support of Palworld.
・Fixed an issue where an infinite loading screen would occur after defeating the World Tree boss in some cases.
*Crossplay with other platforms will not be affected.
\[Patch Notice]
Palworld version v1.0.2.100993 has been released!
===
・Made adjustments related to processing in order to improve stability when playing with MODs.
Note: This patch is applied to the PC version only, but will not negatively affect crossplay with other versions of the game.
===
Thank you for your continued support of Palworld.
\[Patch Notice]
Palworld version v1.0.2 has been released!
This update includes improvements to gameplay stability and fixes for various issues.
===
▼Crashes and Disconnections
・Fixed an issue where all players could be disconnected during the Panthalus battle on dedicated servers.
・Fixed an issue where players could crash during the Panthalus battle on dedicated servers.
・Fixed an issue where the game could crash when attempting Japanese text input in fullscreen mode.
▼Multiplayer
・Fixed an issue where, if a player was already in The World Tree area when the host transitioned to The World Tree area, the terrain could fail to display correctly from the host’s perspective.
・Fixed an issue where the Tower Boss “Victor & Shadowbeak” could disappear after using a teleportation attack during battle.
・Fixed an issue in the final boss battle where, if the host defeated the final boss while a guest was waiting to respawn, the guest’s light could fail to display correctly after respawning.
▼Missions
・Fixed an issue in the main mission “The First Islander” where the screen could remain faded out if dialogue was interrupted during a fade-out sequence.
・Fixed an issue in the sub-mission “Captured Adventurer” where the screen could remain faded out if dialogue was interrupted during a fade-out sequence.
▼Achievements
・Fixed an issue where the “Predator Hunter” achievement could fail to unlock even after meeting its requirements.
・Fixed an issue where the corresponding achievement could fail to unlock even after obtaining the required Pal Effigies.
・Fixed an issue on Xbox where the icons for two Lifmunk Effigy-related achievements were using outdated versions.
▼Graphics and Display
・Fixed an issue where the eye area of the player model could display incorrectly during cutscenes or certain player actions when using specific face types.
▼Controls
・Added key rebinding for "Attack that enemy!" and "Inventory".
・Fixed an issue where, when carrying over settings from versions earlier than v0.7, changes unrelated to Controls could still be treated as control setting conflicts.
・Fixed an issue where assigning a player action to the middle mouse button could incorrectly be treated as a conflict, preventing the setting from being applied.
・Fixed an issue where the Inventory Shortcut option was not displayed in Controls.
▼UI
・Fixed an issue where the damage number displayed when destroying ore while mining could sometimes appear as 0.
▼Performance Improvements
・Reduced the processing load during gameplay in Sunreach and improved performance.
===
Thank you for your continued support of Palworld.
Palworld version v1.0.1 has been released!
===
・Fixed an issue where save data could be unintentionally discarded after certain operations.
・Fixed an issue where the burning status could continue after touching a campfire.
===
Thank you for your continued support of Palworld.
\[Patch Notice]
Palworld version v0.6.9.82911 has been released!
===
▼Multiplayer
・\ Fixed an issue where multiplayer connectivity was not working correctly in some cases.
===
Thank you for your continued support of Palworld!
\[Patch Notice]
Palworld version v0.6.9 has been released!
===
▼Bug Fixes
・Fixed a bug that caused the game to freeze when in combat with the Terraprism and the Free Pal Alliance.
・Fixed a bug where the map icon for supply crates would not disappear even after it was collected.
===
Thank you for your continued support of Palworld!
Palworld version v0.6.7 has been released!
===
▼ Bug Fixes
・Fixed an issue where the game would crash when re-entering a dungeon after summoning a Mimog and saving inside the dungeon.
▼ Mechanic Adjustments
・\[PS5/Xbox] The warning that appears when the world settings are set too high for the system playing the game will now shows once every 15 minutes.
===
Thank you for your continued support of Palworld!
Palworld version v0.6.6 has been released!
===
▼Balance Adjustments & System Changes
・A warning will now be displayed on screen if the world settings are set too high for the system playing the game.
・Changed Herbil Pulse so that players will be invincible for a short time when getting up.
・Slightly expanded the hit detection of Excalibur’s shockwave.
・Fixed an issue where the hit detection and visual effects of Terra Blade were misaligned.
・\ Easy Bulk Storage control adjustment: pressing the LS button now applies immediately.
・Changed the appearance of Pal's rank-up items.
・Adjust NPC trust modifiers to be in line with the implementation of NPC passive skills.
・Added "Item Decay Speed" options to the world settings.
▼Bug Fixes
・Implemented countermeasures for save data bloating and rollback issues.
・Fixed a bug where passive skill effects were not applied to human NPCs.
・Fixed a bug that allowed climbing on spheres during capture.
・Fixed an issue where the sorting order of Key Items appeared to shuffle randomly.
・Fixed a bug where treasure chests would sometimes not appear at the end of random dungeons.
・Fixed a bug where Zoe’s Assault Rifle would continue to fire after defeating an enemy.
・Fixed a bug where shooting Boost Gun / Mega Boost Gun at base Pals while mounted would not increase their stats.
・Fixed a bug in multiplayer where equipping a waist lantern and entering a dungeon would turn the entire screen yellow.
・Fixed a bug where using High Breach with Whalaska or Whalaska Ignis could sometimes cause the player to fall through the floor.
・Fixed a bug where if Herbil was used just before the player became incapacitated, Herbil Pulse would not activate and progression could become impossible.
・Fixed a bug where NPCs would not retaliate when attacked.
・Fixed a bug that allowed construction near towers.
・Fixed a bug where battle BGM would sometimes continue playing after the player died.
・Fixed a bug where aim assist would not function properly during the Moonlord battle.
・Fixed a bug where certain Pal skills would fail when used over water.
・Fixed a bug in the Arena where using “Huggy Fire” would cause enemies to become stuck.
・Fixed a bug where Hallowed Plate Mail was not reducing damage taken from Extreme Moonlord.
・Fixed a bug where unreleased items were being displayed in the flea market.
・Fixed an issue where DualSense input was not supported on Windows (Win64).
===
Thank you for your continued support of Palworld.
\[Patch Notice]
Palworld version v0.6.5 has been released!
===
▼Bug Fixes
・Fixed an issue where missions would unintentionally pop up when playing as the host in single player or co-op mode.
==
Thank you for your continued support of Palworld.
Current Release
Build 24467282
Uploaded Aug 01, 2026
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How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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