About the Game
It’s the night shift at your new job as janitor at megacorp TentaTeq, Inc.’s giant headquarters. All alone with hundreds of offices full of dust to sweep… or so you’ve been told. Strange sounds emanate from nearby rooms, dust bunnies spring to life, and suddenly you find yourself fighting to clear the tiles and survive with your newfound employment intact.
Classic Minesweeper With a Twist
Clickable floor tiles can be swept clean, or conceal an angry dust bunny to avoid. Place caution signs and tread carefully using classic Minesweeper strategies—but watch out! Tiles and numbers may not be as they seem as hazardous materials emerge throughout the night! Characters with unique play styles and 20 ascension levels ensure you can customize your experience.
Ludicrous Item Combinations
Stop by a vending machine to restock your janitor cart with items to help you combat the forces lurking in TentaTeq’s maze of cubicles. Defeat bosses to earn powerful keys that grant you new abilities that upend the way you solve puzzles. Discover limitless wacky combinations as you search for the synergy you need to avoid getting fired!
Nostalgic 90s-Style Pixel Art
Immerse yourself in simpler technological times, with 5 characters, 7 bosses, 100+ items, and millions of tentacles rendered in a quirky pixel art style. Mysterious events reveal unsettling and insidious corporate secrets.
What will you uncover at the heart of TentaTeq, Inc.’s towering monument to industry? Can you ascend the increasingly challenging floors and keep your job until morning?
Screenshots
7 images
Version Information
Steam Patch Notes
Official update history
v1.2.0.4 Changelog
Bug Fixes
Medium Fixes
- Morphallyxis now refills HP when Han's identity is stolen
- You can no longer chord infinitely in Packages
- Mr. Smiley now saves you from Halloween
Small Fixes
- Fixed text overflow on some long holiday fun facts
1.1.3 changelog
There's a lot of behind the scenes work going on for future features and updates, but in the meantime I wanted to fix some small bugs and add something a little fun for anyone who feels like logging in this week :)
Major Features
Added Meta-Progression!
You can now unlock start of run bonuses by using meta-progression points on the meta-progression screen. There are a numerous number of benefits, but it should make it easier to conquer the top floors of Tentateq so everyone can see the rest of the story. I'm looking for feedback on this system and how it'll affect players' abilities to play BroomSweeper. Feel free to leave feedback in the Discord. You'll be introduced to this system when you launch the game, so it should be easy to navigate and the bonuses should be clear what they do, let me know if the wording needs to be clarified on any of the bonuses. Some of them are really powerful, so get to accumulating those meta-progression points!
Small features
Added something fun :)
Small bugs
Fixed a bug where Broomtar would not trigger if your 12th chord finished the Office
Fixed a bug causing packages to not end when dusturbing a DB
Fixed a bug where Fib-bun-acci would not trigger if your last move was a chord
Fixed a bug where hazmats could become enabled when you have them disabled on floor 10
v1.0.13 changelog
Overall
Medium Feature
Reworked Buzzing Lights MOP to be a little more dynamic and interesting instead of 2 boring options.
Major Bugs
Continuing Shift should no longer be broken. I added in some guardrails in the code that if a bug like this ever happens again, you should still be able to continue your run, even if it breaks this way again
Medium Bugs
Fixed a Bug where sometimes characters wouldn't unlock until you went to the new game screen
Fixed a bug where pirate key didn't instantly win, even when conditions were met
Minor bugs
Fixed a bug where after mopping, the green chording hints would not appear in the mopped area
Fixed bugs related to the pirate keys effect of "revealing" dbs instead of dusturbing the DBs
Next update will be in a few days, as I'm working on a larger feature and a large change, and assuming when they're done, we'll be in 1.1!
Medium Feature
Chess Pieces will now get double (or quadruple, etc.) from 5 Loco. The animation isn't perfect, but I'll keep working on it
Placing a caution sign on a revealed megabunny (that has the megabunny face) now counts the entire radius of the megabunny. This means if you caution the megabunny, you can chord the outside numbers, and megabunnies now work better with the fire alarm. If you have not revealed the megabunny face, this will not work, so don't try and get sneaking with cautioning random spots
Minor Feature
Dustin's Dyscalculia now appears as an item in the 1st slot
Added some more fun stuff to the main menu
Major Bugs
The Lag is gone! I played 30 games in a row and experienced 0 lag when loading scenes. Previously, after 5-8 games, there's be significant lag when starting the first ACT map. The lovely, wonderful, and friendly folks in the Phaser discord helped me out A TON in getting to know the engine better and what was building up and how to fix it. I'm 99% sure what was fixed was the root cause. There is still a minimal amount of lag when generating very large offices (20x20ish), but this is a pretty rare event and unrelated to what was fixed. If you experience any other lag, please let me know!
Saving and quitting in the middle of an ACT no longer resets the entire ACT's progress
Medium Bugs
Fixed a bug where trusty 3s would work in packages sometimes
Fixed a bug where Mr. Smiley's icon would reset after each Office, even if he had already saved your job.
Minor Bugs
Save and Quit from Wall of Fame closes the scene properly, so it doesn't show up when you hit new game
Fixed typo in Janae's Resume
Fixed typo in Dustin's Resume
Next update will be in a few days, as I'm working on a larger feature and a large change, and assuming when they're done, we'll be in 1.1!
v1.0.11 changelog
Overall
Real life was busy tonight, so I didn't get a ton done, but tomorrow should be a lot more fruitful.
Soemthing that hasn't been formalized is what action "Finishes" cleaning an Office/Finishes your Shift. This update formalizes the moment you finish cleaning an Office is the Dust Dump! Things that trigger at the end of the Office (Getting base pay/bonuses, Han's Morphallaxis, Janae's Chips, etc.) happen when you click on the trash bag/dust dump button. You also finish your shift when you click on the Trash Bag that says Shift Survived/Go Home. This is when the end of the game is calculated for the new feature of having the time on the Game Won screen. If you go to 0 HP before this, you will lose, even if that move would complete the ACT 3 Boss's Office. As people are getting more in-tuned with the mechanics, I find it important to say where each event triggers along the timeline. The in-game time started when the elevator doors are completely closed. I'm excited for those sub 30 second speedruns!
Minor Feature
Added Time to the Game Won Screen, including milliseconds.
You can now see your Boss Keys in the Vending Machine, when you have them.
You can now see your Boss Keys in the Wall of Fame.
Remove "slowly" from item replacement items to better reflect that luckier = faster.
Removed an edge case where the first item could be replaced by item replacement items
Medium Bug
Swapped Han's Morphallaxis ability to trigger on the Dump Dust, as to not interfere with items that happen during the Office. (Also Janae's Chips, though it's much more rare that there's a poor interaction there)
Fire Alarm should no longer not show red highlight on lies
Packages should no longer give you 2 of the same reward in a shift
Packages should no longer give you 2 of the same package in a shift
Minor Bugs
Fixed a bug where opening the console would let you see all of my dev garbage
Fixed a bug where Tentacles would get touched if they were in your clean sweep
Next update will be tackling some of the Save and Quit Exploits and Lag.
v1.0.10 changelog
Updated Koombaya Event text
Updated Multi-Bunny hazmat reminder to include "Cannot be removed by Hazmat Removal abilities"
Fixed Text Overflow on package events and some Memos
Fixed Settings Menu text overflow
Added Brandon 'Interlucid's bio link in credits
Fixed text overflow for Package Bunny count
Fixed Text Overflow for Toilet Paper(s)
Megabunnies show now be revealed when you disturb them (even if nothing close it revealed)
Fixed a Bug where getting the Full Band achievement was very wacky
Snake Eyes should now work with Tetrominoes, including your first one
Boss Keys will now appear on the Game Won Screen
For some reason the office row/column legends now support numbers up to 666. Loading an Office this big takes about as long as eating dinner, so I would not recommend pushing it any further
Fixed Tor's Hazmat Overlap on Badge
Updated Pirate Key Wording to include "Failing does not Dusturb the DBs"
Updated Locked In MOP outcome to work properly with Boss Entering modal off
New Settings:
Disable weird cursor in the center of my screen (for the people who have a controller plugged in)
Start with Opening: tired of just seeing a 1? First Sweep can now have a minimum size (removes golden bunny)
Return to Sweep after boss key use
Boss Key double click protection (debouncer)
Animate New Hazmat
Feel free to customize these to your liking!
Upon Pickup items are now gray after you buy them (since they've been used) BUT you can reverse this in the settings
Snake Eyes now skips Upon Pickup items when rolling, solving an Odd bug with ACT Maps item.
Next update will be tackling some of the Save and Quit Exploits and end of Office race conditions with items and abilities.
v1.0.9 changelog
Penthouse achievement should now be Achievable!
Thin Ice should now be Achievable!
Tentacle achievement should now be Achievable!
Glimpse the Unknown should now trigger a non-infinite number of times (probably one, sadly :( )
Made a lot of progress on the lag after many games. I think it should be about 5x better, but there still might be some lag. I've reached out to the maintainers of the game engine I'm using for further assistance, but I wanted to let everyone know that it should be 100% fixed soon.
Hotfix an error that was double counting some money gaining items
"Island of Knaves 2" package now correctly shows final lies
Fixed typo in "no car" newspaper article
ACT Maps reworded to no say "upon pickup" to work properly with snake eyes. This will probably change in the future
Removed the ability to flag dusturbed Dust Bunnies.
Fixed a bug where multiple Going Rouge would not liberate enough Dust Bunnies ✊🐰
You now unlock characters in a different order and their order has been rearranged on the character selection screen
Fixed a bug where you'd unlock broom hilda and dustin at the same time
Updated Slug reminder text to reflect the amount the numbers can be changed
Free vouchers should now be redeemable while at negative $
Added Accordion to the list of items for Full Band achievement
v1.0.8 changelog
"Fixed" a "bug" that allowed "Demo" players to "hack" the "game"
I love seeing all the giant Rain-Brooms, but yea, it's too cheap. Price increased from 9 to 14. I might have to raise the price again or decrease the ratio of first sweep to luck, but hopefuly the cost increase will make it harder to buy first sweep items alongside Rainbroom
Fire Alarm now Reveals after First Sweep as to not confuse people
Changed Package Hazmat Animation to remove on hover instead of click
Added VFX and SFX to Underbroom
Update Water Bralloom items to be more flavorful
Players can now buy HP Items even while at full life. Eat at your own risk!
Added Box Cutter visual reminder to Packages
Re-aligned Tetromino T first rotation image upon cleaning Office
Added VFX and SFX feedback for when Quint key finds no numbers of the same value
Fixed a funny yet loud error where 24 Karat Caution Signs tried to place an infinite number of caution signs on Infinity Bunnies
You can no long place caution signs before your first sweep
Fixed Text Overflow in "Buzzing Lights"
Slightly reworded Infinity Bunny MOP outcomes to not overflow
Change in-game achievement name from Molded to Thin Ice to match Steam
Added "Gained by Blue Prints/Bl-up-rints" to items gained this way
Fixed a rare bug where Multi-Bunny sound would be very loud
Fixed a bug where Heart of the Cards would sometimes trigger twice as often
Added little crown when you're as lucky as a cute little ducky.
Chess King now removes all Dust Bunnies it Touches
Having the Luxury Chess Set makes pieces remove all Dust Bunnies they touch
Added "ghost bunnies" when chess pieces remove DBs
Hello! Small update for Broomsweeper today with some frequently requested features.
Added the "Golden Bunny" on the Hired screen. It will be used for validating runs done on the intended difficulty.
Adding a Settings tab to disable Hazmats:
Disabled Hazmats won't appear in Offices, Middle Management Offices, or Boss's Offices.
You can disable all Hazmats or individual hazmats.
Items that cause hazmats (Like Megabunny Summoning Ritual) won't appear in Vending Machines. I think I correctly tagged them all. If you see one, let me know and I can add it to the next hotfix.
Packages can currently contain disabled hazmats. I am exploring how to overcome this, but it is difficult because all of the upper level Packages have hazmats, so there simply aren't hard enough vanilla Minesweeper puzzles to populate higher difficulties.
Event options that add hazmats will still appear, but the disabled hazmat won't be added.
Note: Infinity Bunnies are NOT hazmats, BUT there is also a toggle for them.
Disabling Hazmats removes the Golden Bunny for a shift.
Reworked Basement 1 to have Hazmats on less tiles
Dustin was born with dyscalculia. Disabling hazmats will not cure their disability or change their gameplay. No, I will not change this.
You can now click on the exit game screen to exit before the text loads
Current Release
Build 23848987
Uploaded Jul 16, 2026
System Requirements
How to Install
broomsweeper.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
274 MB
23848987
3DB06FC2
244e97aff46fb5d776b02cfdb4747ea013b52f00dbc40267ee4880c2579ba52f
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