About the Game
In this single player card game you travel the world to visit cozy Taverns, play against devious monsters and loot shiny treasures.
By drawing a path across your cards you combine them to create powerful attacks and magical spells. Collect and improve your cards, equip powerful items and refine your strategy. Each character comes with its own cards and effects which will challenge your wit, courage and resourcefulness.
All adventures are randomly generated and every week you are invited to join the Weekly Tavern Crawl to compete with other adventurers around the world on a unique journey through the taverns of Card Crawl.

Gameplay
By drawing a path across your cards you combine them to create powerful attacks and magical spells. Collect and improve your cards, equip powerful items and refine your strategy. Each character comes with its own cards and effects which will challenge your wit, courage and resourcefulness.
All adventures are randomly generated and every week you are invited to join the Weekly Tavern Crawl to compete with other adventurers around the world on a unique journey through the taverns of Card Crawl.
Features
- visit Card Crawls taverns
- based on Card Thiefs pathing puzzle mechanic
- roguelike deckbulding
- short and engaging gameplay
- weekly competitions

Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 20276676
Up to date
Hello,
Card Crawl Adventure will join the Steam Deck Builders Fest with the biggest discount yet.
If you haven't bought the game this is your chance and if you have, please tell a friend.
{STEAM_CLAN_IMAGE}/43114612/4ba92ad304d0ba56a0462ad0cd936098be29b604.jpg
Cheers!
🍻
View on Steam
Card Crawl Adventure will join the Steam Deck Builders Fest with the biggest discount yet.
If you haven't bought the game this is your chance and if you have, please tell a friend.
{STEAM_CLAN_IMAGE}/43114612/4ba92ad304d0ba56a0462ad0cd936098be29b604.jpg
Cheers!
🍻
Hello,
this is update 184.
This is another small bugfix update.
What's new?
Fixed: Allies created by Charm of Favor should count towards Rally attack.
Fixed: Charm of the Storm does not remove its effect correctly.
Fixed: Mirror does not reflect correct damage type.
Fixed: Mirror reflects non-select action damage from monsters.
Fixed: Using Ramen at Bonfire overwrites current HP increase by Hot Wings.
Patchnotes history.
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Cheers!
🍻
View on Steam
this is update 184.
This is another small bugfix update.
What's new?
Fixed: Allies created by Charm of Favor should count towards Rally attack.
Fixed: Charm of the Storm does not remove its effect correctly.
Fixed: Mirror does not reflect correct damage type.
Fixed: Mirror reflects non-select action damage from monsters.
Fixed: Using Ramen at Bonfire overwrites current HP increase by Hot Wings.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
Hello,
this is update 181.
This is another small bugfix update.
What's new?
Fixed: Prism in combination with Frost Shield can cause crash.
Fixed: Broken Bottle dmg increase is not reset when the card stays on the board.
Fixed: Archer can increase dmg permanently by selecting arrows when Captain is present.
Fixed: Soul Shatter attack counts as energy drain and can bypass physical immunity.
Fixed: Fire Bomb explosion damage does not count toward damage taken this turn for Blood Gold.
Patchnotes history.
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Cheers!
🍻
View on Steam
this is update 181.
This is another small bugfix update.
What's new?
Fixed: Prism in combination with Frost Shield can cause crash.
Fixed: Broken Bottle dmg increase is not reset when the card stays on the board.
Fixed: Archer can increase dmg permanently by selecting arrows when Captain is present.
Fixed: Soul Shatter attack counts as energy drain and can bypass physical immunity.
Fixed: Fire Bomb explosion damage does not count toward damage taken this turn for Blood Gold.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
Hello,
this is update 180.
This is another small bugfix update.
What's new?
Fixed: Weaken damage preview wrong when Mummified Bone deals damage before weaken triggers.
Fixed: Electric Googles can trigger already selected frozen targets.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
View on Steam
this is update 180.
This is another small bugfix update.
What's new?
Fixed: Weaken damage preview wrong when Mummified Bone deals damage before weaken triggers.
Fixed: Electric Googles can trigger already selected frozen targets.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
Hello,
this is update 179.
This is another small bugfix update.
What's new?
Fixed: There is a possibility to go below 0 gold from paying the Barkeeper.
Fixed: Multi-tapping draft menu buttons can add multiple cards.
Patchnotes history.
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Cheers!
🍻
View on Steam
this is update 179.
This is another small bugfix update.
What's new?
Fixed: There is a possibility to go below 0 gold from paying the Barkeeper.
Fixed: Multi-tapping draft menu buttons can add multiple cards.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
Hello,
this is update 178.
This is another small bugfix update.
What's new?
Fixed: Spider Web crashes with Dog Fleas.
Fixed: Frost Shield deals physical damage instead of ice.
Fixed: Frost Shield does not correctly revoke its attack after deselecting.
Fixed: End game sequence crashes if you have 0 gold.
Fixed: Typos in German translation.
Patchnotes history.
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Cheers!
🍻
View on Steam
this is update 178.
This is another small bugfix update.
What's new?
Fixed: Spider Web crashes with Dog Fleas.
Fixed: Frost Shield deals physical damage instead of ice.
Fixed: Frost Shield does not correctly revoke its attack after deselecting.
Fixed: End game sequence crashes if you have 0 gold.
Fixed: Typos in German translation.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
Hello,
this is update 177.
This is another small bugfix update.
What's new?
Changed: Map Fragment cost reduced to 0, 1, 2 to make them less punishing for Spiked Necklace.
Fixed: Bleed or Charm of Death don't count towards Monsters killed in a turn.
Fixed: Spiked Necklace does not allow for allies to tank damage from other cards, besides the ally itself, for you.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
View on Steam
this is update 177.
This is another small bugfix update.
What's new?
Changed: Map Fragment cost reduced to 0, 1, 2 to make them less punishing for Spiked Necklace.
Fixed: Bleed or Charm of Death don't count towards Monsters killed in a turn.
Fixed: Spiked Necklace does not allow for allies to tank damage from other cards, besides the ally itself, for you.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
Hello,
this is update 176.
This is another small bugfix update.
What's new?
Changed: Exclude Map Fragments from first Tavern for Berserker.
Changed: Fire Scroll now includes Blood Sacrifices.
Changed: Summoner now display more than 1 card spawned much faster.
Fixed: Target filter that removes non health minions can include a minion without health.
Fixed: Staff does not correctly reset damage when frozen.
Fixed: Iron Pauldrons can block strength fatigue damage.
Fixed: Goblet crash when revoking it from a blocked attack.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
View on Steam
this is update 176.
This is another small bugfix update.
What's new?
Changed: Exclude Map Fragments from first Tavern for Berserker.
Changed: Fire Scroll now includes Blood Sacrifices.
Changed: Summoner now display more than 1 card spawned much faster.
Fixed: Target filter that removes non health minions can include a minion without health.
Fixed: Staff does not correctly reset damage when frozen.
Fixed: Iron Pauldrons can block strength fatigue damage.
Fixed: Goblet crash when revoking it from a blocked attack.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
Hello,
this is update 174.
This is another small bugfix update.
What's new?
Bug: Mirror description has missing icon.
Bug: Map Fragments card does not find enough unlock directions.
Bug: After using Fairies on Allies their health jumps to a bigger value than actually healed.
Patchnotes history.
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Cheers!
🍻
View on Steam
this is update 174.
This is another small bugfix update.
What's new?
Bug: Mirror description has missing icon.
Bug: Map Fragments card does not find enough unlock directions.
Bug: After using Fairies on Allies their health jumps to a bigger value than actually healed.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
Hello,
this is update 174.
This is another balancing change update.
We've changed both the Map-Fragments and Soul Chest treasure to be easier to open.
What's new?
Changed: Soul Chest now accepts monsters in the same row or column.
Changed: Map part treasure now 1,2,3 strength cost and each part has an according amount of directions to unlock. Unlock direction will automatically align so the treasure is solvable when drawn in difficult board setups.
Fixed: Annoying Fly can crash the game when it's the last card in the discard and no other cards are left to draw.
Fixed: "Defeat 5 or more Monsters in one turn" still appearing in low taverns in Challenge mode.
Fixed: Unsolvable Berserker Quests in Challenge mode.
Fixed: Pastor ignores Bleed.
Fixed: Some issues with the updated Bleed.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
View on Steam
this is update 174.
This is another balancing change update.
We've changed both the Map-Fragments and Soul Chest treasure to be easier to open.
What's new?
Changed: Soul Chest now accepts monsters in the same row or column.
Changed: Map part treasure now 1,2,3 strength cost and each part has an according amount of directions to unlock. Unlock direction will automatically align so the treasure is solvable when drawn in difficult board setups.
Fixed: Annoying Fly can crash the game when it's the last card in the discard and no other cards are left to draw.
Fixed: "Defeat 5 or more Monsters in one turn" still appearing in low taverns in Challenge mode.
Fixed: Unsolvable Berserker Quests in Challenge mode.
Fixed: Pastor ignores Bleed.
Fixed: Some issues with the updated Bleed.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
Hello,
this is update 173.
This is another balancing change update.
We've changed how Bleed deals damage and rebalanced the Barkeepers.
What's new?
Changed: Bleed doesn't deal physical damage anymore, instead it will just reduce health. Bleed does not trigger Revenge anymore. Spiked Necklace can not heal from Bleed anymore.
Changed: Barkeepers now all have 0-Strength cost, start with 1 dmg, but scale Gold cost and increased dmg faster.
Changed: Spiked Necklace can't reduce Health of allies, since Spiked Necklace does not replenish lost health for allies.
Changed: Quest "Kill 5 Monsters in one turn." removed for Taverns below 3.
Bug: Mirror does not correctly block & reflect Burn damage.
Bug: Cursed Bone deals damage to allies.
Bug: Countess still deals damage even after being defeated in the turn.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
View on Steam
this is update 173.
This is another balancing change update.
We've changed how Bleed deals damage and rebalanced the Barkeepers.
What's new?
Changed: Bleed doesn't deal physical damage anymore, instead it will just reduce health. Bleed does not trigger Revenge anymore. Spiked Necklace can not heal from Bleed anymore.
Changed: Barkeepers now all have 0-Strength cost, start with 1 dmg, but scale Gold cost and increased dmg faster.
Changed: Spiked Necklace can't reduce Health of allies, since Spiked Necklace does not replenish lost health for allies.
Changed: Quest "Kill 5 Monsters in one turn." removed for Taverns below 3.
Bug: Mirror does not correctly block & reflect Burn damage.
Bug: Cursed Bone deals damage to allies.
Bug: Countess still deals damage even after being defeated in the turn.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
Hello,
this is update 171.
This is a bigger balancing / change update.
We've overhauled the Cold Countess and changed the Water card to be a consumable and how it is added to the Tavern deck.
{STEAM_CLAN_IMAGE}/43114612/a72a9cc189ec63c8f5a635dabc673eb395f77f68.png
What's new?
Changed: Cold Countess abilities overhauled.
Changed: The Merchant Reward "transform to a random higher tier card of the same type" was changed to "pick 1 of 3 better cards of the same type".
Changed: Water is now a consumable card and is added at the start of the Tavern and after each shuffle if the previous Water was used.
Changed: Staff now increases damage based on any card instead of only spell cards.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
View on Steam
this is update 171.
This is a bigger balancing / change update.
We've overhauled the Cold Countess and changed the Water card to be a consumable and how it is added to the Tavern deck.
{STEAM_CLAN_IMAGE}/43114612/a72a9cc189ec63c8f5a635dabc673eb395f77f68.png
What's new?
Changed: Cold Countess abilities overhauled.
Changed: The Merchant Reward "transform to a random higher tier card of the same type" was changed to "pick 1 of 3 better cards of the same type".
Changed: Water is now a consumable card and is added at the start of the Tavern and after each shuffle if the previous Water was used.
Changed: Staff now increases damage based on any card instead of only spell cards.
Patchnotes history.
Have you reviewed the game yet? (It really helps us with being visible on Steam)
Cheers!
🍻
Current Release
Build 20276676
Uploaded Oct 22, 2026
System Requirements
OS
N/A
CPU
2 Ghz
RAM
1024 MB RAM
GPU
1 Gb Video Memory
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Card Crawl Adventure.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
CRC32
7CFC9A6C
SHA-256
dcab12d7a322c2e0c9a7177028dd497e075da5a1e800b4870cdfa9967d6d3e7e
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Card Crawl Adventure for PC with a direct link or via torrent. Get the full version of Card Crawl Adventure for free. Card Crawl Adventure is a Casual released by Arnold Rauers.