About the Game
A button.
A white room.
You awaken to an empty, pristine space. At its center stands a single button.
There’s no explanation, no instructions—just the quiet certainty that pressing it is the only way forward.
What does it do?
Where will it lead?
There’s only one way to find out.
Each press peels back the layers of this strange experiment, unlocking surprises, upgrades, and… stranger things.
Is there a purpose behind it all? Or are you simply pressing because there’s nothing else to do?
In this white room, only one truth remains: the button must be pressed.
Key Features
A decremental game - Because increasing numbers are overrated. Watch numbers go down instead!
Press to Progress – The button must be pressed. The rest is... out of your hands.
Uncover What's Inside – Each panel opens with enough clicks, revealing upgrades, surprises, or pure nonsense.
Mystery Meets Absurdity – A bizarre world full of surprises, humor, and existential clicking.
Hacking for Clicks – A terminal lets you manipulate systems…
Music by Seth_Makes_Songs.
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
-Fixed an issue where the coal generator could get stuck when running out of fuel.
-Removed unnecessary conditions on the coal generator to make it easier to use.
Biggest change is to the Deep and the game’s ending. The Book no longer finishes the game early but instead gives a big bonus. (As a consequence, the hints on the Motivation Screen have been made more subtle.) Quite a few new panels have been added to extend gameplay, and the game now features a completely new ending. I hope you’ll like it!
List of changes:
-Added a new ending.
-Added the Opposite Button, which makes some things… opposite. (Thanks to 93svean for the inspiration!)
-Added a new rock type: coal.
-Added a Coal Generator to the Drill. It now needs coal to operate.
-Added the Sand Maker panel, which turns rocks into sand (Coffee Sand).
-Added the Opposite Clicks Capacitor, which buffers positive clicks and can release three times the amount in negative clicks.
-Added the PowerSync Chip upgrade for the Auto Unit, which adds Button Power to it.
-Added the Keypad Panel and Stain Panel, used to obtain the PowerSync Chip.
-Added the 404 Error panel.
-Added the Pixel Food panel.
-Added a brand-new original track composed by Anselme, made specially for CTC.
-Added a total click counter on the End Screen (total mouse clicks registered).
-The Laser Tower now spins 2% faster each turn.
-Modified the size and position of the Hardhat panel.
-Added a new serial number for hacking.
-Added logos on the Water Spray and Pickaxe panels to indicate where to put items back.
-Added a sound effect when the player hits the Laser from the Laser Tower.
-Added a smaller additional hitbox on the player, used for the Heist Laser mini-game.
-Added a red led on the blacklight button when it is in the off position.
-Adjusted a few laser positions in the Heist.
-Modified the Aluminum texture.
-Modified the Coffee Sand texture.
-Changed a few popup texts.
-Made new icons with different tints for Coffee Sand to differentiate buffs.
-Added a light to the Stone Press and adjusted a few colors.
-Replaced the Book’s 99.999 bonus with a +777% bonus on total Click Power.
-Blended the normal and /deep-related messages on the Motivation Screen.
-Bonuses granted by the Printer and Drill are now Button Power-based.
-Fixed the Stone Polisher texture to be compatible with the Opposite Button.
-Fixed both Books, which could be grabbed while already holding items.
-Fixed the Pickaxe turning invisible when returning to its slot after breaking the Deep wall.
-Fixed the Drill looping sound not looping properly.
-Fixed focus issues on the Terminal (hopefully).
-Modified the Japanese sentence on the Printer test page.
-Made the Tunnel Light stationary to improve performance.
-Fixed the End Screen in French.
The new version should be compatible with your current save as long as you haven’t reached the Deep. (If you had already reached the Deep in the previous version, chances are you finished the game shortly after, so it shouldn’t be a problem.)
Next update plans:
I’m planning to add new panels, improve performance, and make the Terminal more user-friendly. I’ll also be working on new translations.
Happy clicking!
-Fixed pickaxe that couldn't be picked up by deactivating substepping.
-Fixed tunnel walls not granting any clicks when destroyed.
-Added continuous collision detection to stones, polished stones, garbage, lemon, spring, ink cartridge, gold button, and jade button.
-Enabled substepping to improve simulation accuracy for moving items.
-Added a backup system for save files. If a save gets corrupted, the game will automatically use a backup and replace the broken file.
-Fixed the missing collision on the Spin Game glass. Items can no longer be thrown into the machine.
-Added a failsafe for spin game prizes. They now auto-delete if they stay stuck for too long.
-Removed player collision on both cylinders of the polishing machine.
-Removed player collision on all panel covers.
-Fixed all panel covers, that could be clicked multiple times when opening a panel.
-Fixed the camera’s eye being visible when hacked, even if the eye upgrade was never collected.
-Removed shadows for water spray, spring, garbage, and polished stones.
-Fixed the pickaxe panel glass that could be triggered multiple times with a rock.
-Added lasers to the Deep entry when the laser tower is active.
-Fixed lasers that would partially deactivate if the player stood in front of the tower during activation.
-Fixed hints that would remain visible when the blacklight was on and the heist had started.
-Fixed sound priority bug on the stone polisher.
Click to Continue, Update 1.1 is now live!
This patch brings a bunch of new stuff, quality-of-life improvements, and better performance. Here's the full list of changes:
-Added the Quadslot Fabricator panel, allowing the creation of a few items to boost click power.
-Added new items: jade button, spring, trash, ink cartridge, and polished stones.
-Added the Trashcan panel to dispose of small unwanted items.
-Added the S.M.O.O.T.H. panel, used to create polished stones.
-Added the Spin Game panel, with 7 different click prizes.
-Added the Laser Tower panel, which grants a click bonus with each full rotation.
-Added the Hardhat panel as a tribute to Real Civil Engineer (grants a drill bonus).
-Added a craftable Golden Button at the fabricator (unlocked after enough failed heists).
-Added a blacklight hint for Panel 24, as suggested by the community.
-Added a FPS limit setting to help reduce CPU usage.
-Added a motion blur setting.
-Added a V-Sync setting.
-Added an invert Y axis setting.
-Added a new blueprint system to handle items.
-Modified the goals of a few panels to balance things out with the new content.
-Removed leftover debug keys that were still accessible to players.
Fixes:
-Fixed the printer button being clickable before the panel was open.
-Fixed the stone door reacting multiple times to the pickaxe.
-Fixed the diamond pickaxe head respawning while already collected.
-Fixed a bug allowing stone duplication via the stone press.
-Fixed the safe door not closing on time when lasers were triggered too early.
-Fixed the lemonade effect stacking permanently.
-Fixed a duplication bug with the coffee sand canister.
-Fixed the coffee machine panel falling in the wrong direction when opened.
-Fixed eyelid animation (wake-up) issues on ultra-wide screens.
-Fixed the general click multiplier only applying to part of the total click power.
Performance:
-Removed auto-exposure.
-Changed shadow map method to reduce CPU load.
-Replaced some meshes to improve performance.
-Removed a number of shadows to boost performance.
-Slightly increased texture quality on low graphics settings.
Coming next:
The next patch will focus on bug fixes for this update and continued performance improvements.
Happy clicking!
Hey everyone!
Click to Continue has officially sold over 500 copies on Steam!
For a strange little clicker game full of nonsense… that's honestly amazing.
Thank you for playing, clicking, and sometimes breaking things.
I made this game as a weird experiment, and your support means the world.
Keep clicking !
-Removed the numpad "-" shortcut for opening the escape menu.
-Fixed an issue where the escape menu could be opened from the title screen, causing loss of focus and unintended movement.
-Added a few missing French translations.
-Fixed the Autounit effect not appearing in the hack console when hacking or using /status. (Note: if already hacked, the effect remains blank due to save data.)
-Prevented player movement during popups (was happening when a direction key was held while the popup appeared).
-Added a stop button to the color game (it stop the color game at its current state to apply the bonus).
-Fixed an issue where the end button could be clicked multiple times, causing multiple end screens to open.
-Fixed end actors being spawned multiple times.
-Increased a few tick rates for better performance.
-Removed the pause for several popups.
-Disabled camera debug and gameplay debugger keys that were still accessible to players.
-Created a new sticky note with modified text for panel 39b.
-Fixed number grouping for the French language on the main button (floating text).
-Reduced the volume of the drill.
-Replaced the anti auto-clicker with a clicks-per-second cap.
-The Book of Clicks can now be returned to its original position.
-Added a new save file for languages.
Current Release
20098176
Uploaded May 23, 2026
System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.3 GB
20098176
FB886BE8
2f903bee50b615e5c6bb91c8fdea6e32896f30487342109e26de9e74b03b458c
You May Also Like
View AllDownload Click To Continue for PC with a direct link or via torrent. Get the full version of Click To Continue for free. Click To Continue is a Indie released by Basolute.