About the Game
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You've been sent to a frozen alien world. Your ship is silent. Sensors offline.
The only way to bring this place to life is to write code.
Code: Terraform is an automation/programming game where every action happens through scripts you write. Not visual programming. Not drag and drop. Real code, in a language modeled after Python, with a full editor, console, and documentation built into the game.
You don't click to mine. You write the mining script. You don't manage a power grid by hand. You script the policy that runs it. Solar trackers follow the sun because your code reads the clock. Drone fleets fly because your code dispatches them. The more systems you script, the more the planet responds.
Boot your systems
Bring your base online one script at a time. Calibrate sensors. Activate solar power. Read raw instrument data and turn it into meaning. Every system is a component you interact with through code.
Write scripts that run autonomously
Your solar tracker follows the sun. Your rover surveys distant sites and drills the ones worth mining. Your smelter refines what comes back. They all run at the same time, your code working while you plan your next move.
Solve engineering contracts
Earth sends contracts. Data processing challenges with real rewards. Parse signals, filter datasets, compute solutions. The harder the contract, the bigger the payout.
Refine, fabricate, deliver
Earn credits. Buy machines. Deploy modular rovers and Pioneers, swap nav and sonar and drill modules to suit the job. Smelt ore into ingots. Fabricate parts: pipe segments, machine frames, circuit panels, turbine rotors, cargo pods, thruster assemblies, battery packs. Ship orders to Earth's contractors for credits, recipe unlocks, and tech upgrades. Scale from a single solar panel to a planet spanning industry.
Power grids and fluid networks
Drill water from underground reserves. Tap oil wells. Cap geothermal vents for steam. Pipe each medium across the planet, balance backpressure, and feed tier three machines that demand continuous flow to run at full output. Bridge crossing pipes with overpasses. Wire power subnets with line segments. The infrastructure layer is tile by tile, and yours to design.
Tiers, upgrades, and the climb
Mark I machines bring you to a thin atmosphere. Mark II push you to breathable air. Mark III demand fluid input but unlock the climb to terraformed. Earn upgrade packs through orders, apply them to deployed machines, watch your output curve bend.
Construct what you need
Plan pipes, power lines, and outposts in a tile based blueprint editor. Send a Pioneer with a Constructor module to execute the plan. Lay infrastructure piece by piece, exact tile by exact tile, the same way a real engineering crew would.
Build drones. Fly the routes. Stand up outposts.
Assemble drones from chassis, thrusters, and modular pods. Plant outposts in the richest territory and operate them remotely. Write flight scripts that haul ore home, ferry supplies out, recover stranded fleets. Charging stations and refueling pads keep the fleet airborne. Recovery bays airlift the ones that don't make it back. Distance becomes a function of battery and fuel, not track. Share a route once as a library script and every drone uses it.
A real programming environment
Full code editor with syntax highlighting, autocomplete, signature help, type aware completions, rename refactoring, and inline docs that jump on Cmd+click. Multiple scripts running concurrently. Library scripts for shared code: import a function once, use it everywhere. Breakpoints, log points, conditional breakpoints, three step modes for real debugging. Dock the editor to code and watch the results side by side.
Something is wrong
Sensor readings that don't match. Warm patches where nothing should be warm. Structures that weren't there yesterday. Mission control asking questions they shouldn't need to ask. The more you terraform, the more the planet responds. Not to your equipment. To you.
A story told through your terminal
No cutscenes. No cinematics. Every story beat arrives through the systems you already use. Briefings, sensor data, encrypted transmissions, contract anomalies. The truth unfolds while you work. Pay attention to the details.
No hand holding
There are docs and hints. No tutorials. Figure it out, like a real engineer would.
Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
- Fixed every save failing once a breakpoint was set from an external editor.
- Fixed saves that took minutes to finish, and stopped the game rescanning your scripts folder after its own writes.
- Fixed a black screen on startup caused by recovery files the game was not allowed to write.
- A save that cannot be read is now listed and explained instead of quietly vanishing from the list(e.x. the very rare situation that the OS temporarily blocks it (like AV scanning).
- The save list now appears immediately instead of looking frozen on a folder of long playthroughs.
- Hardened the pause menu so it can never write an incomplete save over a good one.
- Fixed Bluetooth audio on Linux going silent or stopping after a few seconds.
- Restored the game's desktop icon and name on Linux under Wayland.
- VS Code setup now explains what went wrong when it cannot finish, and Settings carries the manual steps.
- Added a warning when script files cannot be checked, so outside edits are never lost silently.
- Data Archive and Signal Bus now say when a dictionary key is the problem and how to fix it.
- Fixed the shop info button on Bio Lab reagents opening the Bio Lab instead of the reagent.
- The window no longer flashes white when it opens or between screens.
- Browser shortcuts such as zoom, reload and print no longer fire inside the game.
- Added Feed Maker Mk II and faster depot-handling upgrades.
- Reduced several late-game order requirements and the Loaded Up achievement target.
- Fixed Biology machines getting stuck with full outputs and improved their input/output displays.
- Fixed Harvester collection and deliveries to completed Plant Terraformers.
- Fixed outpost biomes, vehicle servicing and Waste Processor readouts.
- Sonar now explains blocked discoveries, and surveyed inert contacts appear in the Journal.
- Expanded scripting support for component types, build versions and upcoming orders, and fixed marker arguments.
- Fixed large script operations, generator handling and shared-data updates.
- Made console errors clearer and fixed script filtering and boot-script output.
- Improved editor performance, type analysis, autocomplete and docstring formatting.
- Improved detached editors, variants, library deployment and Vim controls.
- Added VS Code integration and support for other external editors, with script controls, debugging and more reliable syncing.
- Added manual exports to PDF, HTML and Markdown.
- Improved DOCS, tutorials and onboarding, added a DOCS shortcut, and fixed dialogue and focus issues.
- Locate on Map keeps your zoom, and research strips support dragging and smoother scrolling.
- Fixed copying, selection, dragging, live-updating buttons, icons and exported fonts.
- Reduced main-menu CPU usage and improved scrolling performance.
- Fixed background muting and Alt+Enter fullscreen switching.
- Improved Windows startup and Steam overlay reliability, and added a proper game name in the volume mixer.
- Fixed Linux audio and keyboard-input issues, improved high-resolution rendering, and added Steam screenshots.
- Improved save recovery and added protection against opening newer saves in older game versions.
Current Release
Build 25282646
Uploaded Sep 14, 2026
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System Requirements
How to Install
code-terraform.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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