Core Keeper
by Pugstorm · 27 Aug, 2024
156 downloads
About the Game
Awaken as an explorer in a long-forgotten cavern teeming with untold secrets. In this award-winning, 1-8 player mining sandbox adventure, your choices shape an epic journey. Harvest relics and resources, craft advanced tools, build your base, and explore a dynamically evolving world waiting to be unearthed.
Level up your skills, defeat legendary Titans, and unveil the power of the Core. Grow your garden, fish in mysterious waters, master a vast array of recipes, raise and care for animals, encounter the Cavelings, and carve out your own unique world in an enchanting underground adventure.
- MINE RESOURCES
Delve deep to harvest precious resources and unearth hidden gems. Craft tools to help you survive, from pickaxes, fishing rods, and shovels to traps, bombs, and mortars. Upgrade your arsenal and equipment with advanced tools like the mighty Obliteration Ray, and automated machinery to streamline mining, smelting, storage, and more. Level up your skills and unlock powerful weapons to conquer the depths.
- DISCOVER AN ANCIENT WORLD
Explore diverse biomes with unique ecosystems and long-forgotten lore. From the living walls of the Clay Caves to the crystal caverns of the Shimmering Frontier, discover more about this mysterious world as you uncover the secrets of the Cavelings. Build a boat to set sail across the Sunken Sea, race across the Desert of Beginnings, and encounter the remnants of ancient civilizations.
- BUILD, CRAFT & GET CREATIVE
Create a totally unique base using a variety of different materials and customisations. From the ultimate adventurer’s lair to a cozy underground cottage, shape the underground your way. Customize your character’s appearance and choose from an array of powerful armor and unique outfits to suit the moment.
- BATTLE TITANS
Face legendary Titans that hold the secret to this long-forgotten world. Sharpen your combat skills against a variety of monsters and mini-bosses, spend talent points to level up your abilities, and plan your strategy to conquer these colossal creatures of the underground. Discover rare and powerful loot to help you on your journey and power up the Core.
- EXPLORE WITH FRIENDS
Enjoy the adventure solo or team up in 2-8 player drop-in/drop-out online co-op. Play your way and explore at your own pace — celebrate the seasons, trade with merchants, hatch your new best friends, design the ultimate base, automate resource gathering, host your own dedicated server, create music on playable instruments and discover an unforgettable sandbox adventure.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
1.2.1.4 - Stability Patch
Bug Fixes
Fixed an issue that caused Beds to kick players out after one frame.
Fixed an issue where it was possible to hold to craft items from boss statues before they were unlocked.
Enemies that destroy tiles when they spawn can no longer destroy unbreakable tiles. For real this time!
[PlayStation, Switch, Xbox] Fixed a crash caused by interacting with the S.A.H.A.B.A.R summoning console.
1.2.1.3 - Stability Patch
Gameplay
The following items can now be picked up with a hoe or shovel:
Explorer Proximity Sensor
Enemy Proximity Sensor
Materializer
Steam Achievements will no longer trigger if use of console commands is detected during a game session.
Modding
When creating a new Pooled Mod Graphical Object Bank instance, the default sizes will now be 8 for Initial Size, 8 for Max Free Size and 1024 for Max Size.
In game sessions where Quantum Console is enabled, after it has been opened once, players will only be prompted with a help text pop-up once. This pop-up will not appear in future sessions.
Fixed an issue that caused the Quantum Console to open if a player using a gamepad clicked specific buttons.
Performance
[Switch 1] Changed some texture resolutions to improve memory usage.
Bug Fixes
Hovering Titan Breath's buff icon now displays the correct percentage.
Enemies that destroy tiles when they spawn can no longer destroy immune tiles.
Walls can now be placed on Explorer Proximity Sensor and Enemy Proximity Sensor.
Beds can now correctly be painted regardless of if the player is selecting the pillow or the sheets when attempting to paint.
The cookie called "Skip" can no longer be placed in Potion Pouches.
Pasting long texts in input boxes will now paste the part that fits instead of nothing.
Fixed an issue where it was not possible to navigate to a Sign's text field with a gamepad.
Fixed an issue where Nimruza spawned too many Cicada Nymphs.
Fixed an issue where Nimruza never healed up despite players being far away.
Fixed an issue where the key binding to toggle the shortcut window was not shown.
Fixed an issue where locked item slots remained locked when the item was dropped after the player died.
Fixed an issue where the Stone Lantern wouldn't emit any glow if painted with a Black Paint Brush.
Fixed an issue where the Wall Light Bulb couldn't be painted with a Teal Paint Brush.
Fixed an issue which made it possible to duplicate the Dynamite Pack and the Remote Explosive Pack.
Fixed an issue that caused the accumulated size of save files to cause a crash.
Improved the Cartography Table and fixed some issues related to it.
1.2.1.2 - Stability Patch
Gameplay
Circuits, conveyor belts, drills, doors, levers, turrets, and pressure plates now regenerate health over time, matching the behavior of other placeable objects.
Audio
Added a Master volume option.
Miscellaneous
Suppressed excessive log warnings about host not keeping up with the update frequency target.
Bug Fixes
Sprinklers now keep the ground watered even when no players are nearby.
Robot Arm filters now correctly apply when extracting items from Fishing Nets and Critter Catchers.
The version number in the top right corner is now correctly only shown while the Settings menu is open.
Holding the use button to open seasonal items (such as Winter Presents or Red Envelopes) in quick succession now works correctly once again.
Fixed Beds sometimes not properly being unclaimed when a player left the game.
Fixed minions and pets being teleported back to the player when near Cocoons.
Fixed an exploit where the Titan Breath could be fired infinitely without consuming mana by holding both attack buttons simultaneously.
Fixed an issue where players could still move while being forced to sleep.
Fixed an issue that caused the Desert Guardian Pants to not be included in the Desert of Beginnings fishing loot.
Fixed entities that heal nearby allies sometimes failing to heal all valid targets within range.
Fixed an issue in Creative worlds where God Mode could not be toggled on.
Fixed a bug where the final outro would not play if the world was in Guest mode with at least one non-admin player.
Fixed an issue that would cause some inventory animations to play twice, item pickup animations to not play at all, and UI actions to feel unresponsive.
Fixed inconsistent PvP hit detection.
[Xbox Series] Fixed a shader issue causing The Shimmering Frontier biome to look very bland.
1.2.1.0 - Minor Update
Gameplay
Added the ability to label chests.
Introduced a new Casual character type that:
Keeps inventory after death;
Has a reduced hunger drain;
Has larger parry windows;
Has shorter healing and mana potion cooldowns.
Added Potion Pouch and Critter Pouch to provide dedicated storage for critters and potions.
Meadow Milk can now be cooked.
The Locked Solarite Chest can now be found in the waters of the Shimmering Frontier.
Biome-specific terrariums and aquariums are now paintable.
Planter Boxes and Decorative Pots are now paintable.
Crafting tooltips now display the total number of materials available in nearby chests, combined with what is in the player’s inventory.
Graphics
Updated the icon shown when chest and sign label visibility is toggled off.
Updated the loot sprites for the boss scanners.
Modding
QuantumConsole is now accessible to mod developers and can be switched on by setting MenuManager.enableConsole to true. It can then be opened in-game via CTRL + X.
All Graphical Prefabs which have a component that inherits from IPoolable will now automatically be pooled. In order to adjust the size of pooling or to disable it, modders may create a PooledModGraphicalObjectBank ScriptableObject via the Create menu.
The mouse cursor has been upgraded to use a SpriteAsset, which can now be modded via ScriptableData Editor Window.
CraftingAuthoring now uses a ModdedObjectID string when ObjectID is set to ObjectID.None, which will be converted to an ObjectID during runtime. Modders may use this change to add modded items to workbenches and similar items.
Miscellaneous
The name and save icon of an existing world can now be changed in its world settings screen.
Added some new scenes to already existing biomes.
The scene that contained the Ruins Arc stone slate can once again naturally spawn in the world.
Organized the items in Creative Mode by splitting up categories and moving them into more appropriate locations.
Updated some of the icons and names of categories in the Creative mode UI.
Added descriptions to some large destructible objects.
Improved clarity of the titles in the Ancient Hologram Pod.
Updated some of the Core's dialogues to better explain the next tasks for the player.
Improved the names and descriptions of certain items, to better follow conventions and improve clarity.
Improved texts and fixed some localization issues.
It is now possible to copy a world's seed with a single click in the world settings screen.
Bug Fixes
The Metal Industrial Box and the Reinforced Industrial Box no longer erroneously render in front of Wall Light Bulbs.
Critters no longer clip through walls behind them.
The Abiotic Factor scene now correctly shows any hoed ground as Stone hoed ground (it will no longer show hoed Turf ground on top of Stone ground). This fix will only be applied to worlds where this scene was not generated prior to the fix.
The Scrap Minigun can no longer be charged up when at 0 durability.
The Pajama armor set now ensures the player has had the set's buff applied for 3 seconds before making the player sleep, rather than only accounting for how long the player has been still regardless of them wearing the set or not.
Items no longer lose durability while the player is in God mode in a Creative world.
Putting pouches into non-consecutive slots no longer makes it impossible to navigate between them when using a gamepad.
Holding an item and closing the inventory while using a gamepad no longer results in a noticeable delay before the character can move again.
Fixed an issue where bosses sometimes failed to drop their loot if the player died or left the area during the boss' death animation.
Fixed a bug where bridges would sometimes be invisible after wall blocks placed on top of them were broken.
Fixed a bug where inventory slots added by pouches would sometimes not show the background icon indicating which item type can be placed there.
Fixed some rare game crashes during the Urschleim boss fight.
Fixed an issue where shockwave attacks from enemies and bosses were not correctly blocked by blocks that were in line of sight.
Fixed an issue where Flamethrower Turrets would fail to damage nearby enemies when the player was too far away.
Fixed an issue where identical combat text from multiple sources in the same frame would only display once.
Fixed an issue where PvP teams would sometimes show the wrong color after toggling PvP on and off.
Fixed an issue where items would sometimes fail to be automatically pulled toward the player when standing near walls.
Fixed an issue where some visual effects would not play in the final boss' second phase.
1.2.0.7 - Stability Patch
Bug Fixes
Fixed an issue where the player inventory could be reverted to a previous state when connecting to a world whose save file had been copied from another save slot or machine.
Fixed a bug where save files could become corrupted if a crash happened with bad timing during an auto-save.
1.2.0.6 - Stability Patch
Miscellaneous
Chests with emissive textures now glow in the dark.
The Large Quarry Timber's position when placed on the ground now correctly matches its visual placement indicator, and the item now shows a rotated sprite when facing upwards.
Improved Urschleim's stability to prevent crashes in certain circumstances.
Improved the way Primeval Slime Cells are used, in order to avoid consuming multiple of them at once.
Improved texts and fixed some localization issues.
Bug Fixes
Fixed an issue where copying a world from one server or host to another might lead to characters having their inventory and other character data reverted when joining the world.
The Dresser's shadow now correctly rotates with the Dresser.
Stone Tiles from the Forlorn Metropolis sub-biome now correctly match their inventory loot sprites when placed on the ground.
Folding Screens can now correctly be rotated.
Mana Potions now have a separate cooldown and no longer share one with other consumables.
Fixed an issue where some Linux systems experienced several minutes of stalling during game startup.
Fixed a scenario where the game would crash when saving large worlds and maps.
1.2.0.5 - Stability Patch
Gameplay
Increased the maximum vibration intensity on controller.
The Shredder now returns the full amount of Scrap Parts when dismantling items.
The Giant Bug Brain no longer drops from Ra-Akar, and is no longer a crafting requirement for Wind Organ of Wilderness (Druidra's summoning item).
Modding
Added a feature to detect more startup issues which may be caused by mods. The game will now try to restart without mods if possible.
Fixed an issue where mods marked with the Script (Elevated Access) tag weren't loading.
Miscellaneous
After a hydra boss has been killed in a world, their scanner and summoning item will now become available in the Ancient Hologram Pod.
Moved the moment when the game checks for full storage to happen later, to allow for deleting worlds when this occurs.
Prevented the Oblidra Chest from spawning inside walls.
The Minion Kindler should now drop the correct materials when salvaged.
Reduced the rarity of the Unleashed Core Commander Figurine from Legendary to Epic, meaning the item can now be deleted if desired.
Improved texts and fixed some localization issues.
Bug Fixes
Activating a content bundle using a gamepad no longer results in a hidden "Missing" content bundle being selected.
Updated a Breaker's Reach puzzle scene pedestal to contain a Shrooman Brute Figurine instead of a non-figurine item. This fix will only be applied to worlds where this scene was not generated prior to the fix.
Updated a Breaker's Reach puzzle scene to prevent a soft lock. This fix will only be applied to worlds where this scene was not generated prior to the fix.
The Item Collector no longer plays the second teleportation effect if the item was not dropped due to electricity being interrupted.
Player death markers on the map now have the same color as the marker for the player who perished there.
Fixed an issue that caused the wrong player name to be displayed on grave map markers.
Fixed an issue that allowed non-player inventory items to be sent to the trash can slot.
Fixed minion detonators activating when a minion’s lifetime ended, which caused the minions to explode with no player input.
Successfully consuming the Primeval Slime Cell no longer causes all scannable map markers to become visible.
Fixed an issue that caused Life on Melee Hit to have no effect.
The Impersonator Syndrome Achievement can now correctly be achieved.
Using the Magic Mirror no longer makes the character appear naked to other clients in the same session.
Using a Portal or Waypoint while wearing the Pajama armor set no longer results in an infinite loading screen.
Fixed several inconsistencies for how pet names were displayed after being placed in a pet bed.
Biome titles are no longer shown while in Creative mode.
The cattle UI no longer incorrectly claims that baby Drohmbledores are producing anything before growing up.
Fixed a bug where the Nuclear Battery would sometimes not drop after defeating an Ancient Battle Arena.
Fixed an issue that could result in the duplication of the trails spawned by the secondary use of certain weapons.
Fixed an issue that caused enemies to spawn too frequently in the Passage.
Fixed an issue where part of the inventory sort button was not clickable while in Creative mode.
Fixed several cases where the wrong tooltip would show up when hovering over the network status buttons in the pause menu.
[PlayStation 5] Fixed controller vibration not always stopping.
[PlayStation, Switch, Xbox] Fixed assigning pause button for opening map or inventory causing player to be unable to access pause menu, softlocking themselves.
Issues in need of more information & investigation:
• Some players are experiencing long loading times when opening the game.
• [Nintendo Switch] Some players are encountering crashes in well-explored worlds.
If you experience any of these issues, please still report them through our bug report form. Even if it looks like the same problem, additional reports (including system specs, world details, and steps to reproduce) help us identify patterns and track down the root cause faster.
1.2.0.4 - Hotfix
Bug Fixes
Fixed an issue that caused texts in Korean to be garbled.
https://www.youtube.com/watch?v=NpHu_WTdiRI
All New Areas to Explore
Breaker’s Reach is a brand-new biome situated in the outer regions of the underground. It’s unclear who or what founded this mechanical biome, filled with crab-like geobots and the remnants of advanced systems and machinery. There are plenty of secrets and treasures to be found here, but they are well-guarded. Make sure you’ve got the right tools, armour, and equipment to contend with the inorganic lifeforms deep within.
As you explore Breaker’s Reach, you may also stumble upon pockets of an unusual and otherworldly sub-biome. These breaches in the very fabric of spacetime reveal a glimpse into something far beyond the underground known only as the Void. Here, you’ll find unusual plantlife in the form of Muddled Moss and Glowing Mushrooms, as well as unusual and powerful variations on some familiar enemies. Keep an eye out for Void Cavelings, Void Caveling Shamans, and Void Caveling Brutes, each with their own mysterious new powers.
Colossal New Bosses
New biomes mean new bosses and we promise that you’ve never seen anything in the underground like what’s waiting for you in Breaker’s Reach. S.A.H.A.B.A.R is a GIANT robot, like something out of an anime movie, complete with laser-targeted energy beams and special abilities that’ll put your timing to the test!
Giant robots are one thing, but what about an enemy from another dimension? Meet Oblidra the Void Lord! This extradimensional hydra calls upon the power of the Void for devastating attacks. Like with all of our hydra bosses, you won’t just be fighting Oblidra when you battle, but also its “ghost” forms, making this a truly formidable foe indeed.
Advanced Machinery and Automation
We’ve added a bunch of new electronics in this update, and we can’t wait to see all the fun and creative ways you use them. From farming automations such as the Robot Farm Arm and Seed Extractor to everyday automations like the Item Collector, Critter Catcher, and Proximity Sensor, life just got a little easier in the underground. Many of these new additions can be crafted via the all-new Advanced Automation Table, so boot up your generators, stock up on Electrical Wire, and enjoy!
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Echo Maps
The underground is vast with many unique areas and points of interest, and we’ve just made finding some of them a little easier thanks to the addition of Echo Maps. Consumed upon use, these new items scan the map for specific scenes, adding a marker to your map to guide you on your way. You’ll be able to use Echo Maps to find points of interest like arenas, temples, merchants and more.
Flamethrower, Oil, Miniguns, and Mortars
We’ve gone a little wild with new tools, equipment, and weapons in this update, Explorers! Those of you who follow us on social media will have undoubtedly seen the Flamethrower in all its glory, but we’ve also added flammable oil to the game for all you pyromaniacs! If that wasn’t exciting enough, you’ll be able to add miniguns, mortars, new grenades, and even a remote bomb-detonator to your arsenals. We’re sure you’ll use all this extra firepower responsibly 😉
Armour, Decorations, Destructibles, and More!
Five new armour sets (including PAJAMAS!), a whole host of industrial themed decorative items (including some very steam-punk looking tables and lamp posts), new destructibles to, well…destroy, and MORE await in Void & Voltage! We’ve added a whole host of new custom scenes, a few new critters, puzzle rooms with special loot drops, a new mining minion and tome for all you summoners out there, new accessories, new achievements, the list goes on and on. As always, we encourage you to dive in and uncover all our new content yourselves, but we’ve provided a full set of patch notes here too!
BIG Updates to Modding!
We’re pleased to report that we’ve made some big updates to modding that we can’t wait to share with you. As you know, our goal is to make mod creation more accessible for newcomers while also giving experienced creators more powerful tools for deep customization. You can find information and instructions on all the modding updates and functionalities in our new modding documentation here.
We’re also adding support for Steam Workshop, which is currently available as an open beta! If you would like to take part in the Steam Workshop open beta, you’ll need to join our Steam group, a link for which can be found in the modding documentation provided above.
We’re very excited to hear your thoughts on all the new content and features in this marvellous and mechanical update! Let us know what you think via the Core Keeper community Discord, X, Bluesky, and Instagram accounts!
CK 1.1.2.10 — Hotfix
Bug Fixes
Starting a world while not having an internet connection no longer causes the loading screen to stay indefinitely.
Current Release
22516528
Uploaded Apr 04, 2026
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System Requirements
How to Install
CoreKeeper.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
519 MB
22516528
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