Darkest Dungeon®
by Red Hook Studios · 19 Jan, 2016
284 downloads
About the Game
Reclaim Your Ancestor's Estate
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.Core Features
- The Affliction System – battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
- Striking hand-drawn gothic crowquill art style
- Innovative turn-based combat pits you against a host of diabolical monsters
- Narration system to celebrate your successes...and failures
- 16 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
- Camp to heal wounds or deliver inspiring speeches.
- Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
- Classic CRPG and roguelike features, including character permadeath, procedural dungeons, and incredible replay
Can you stem the tide of eldritch horrors erupting across your family’s ancestral estate?
Descend at your peril!
Awards and Honors
- PG Gamer: Best RPG of 2016
- Game Informer - Best RPGs of 2016: 3 Awards
- IGN - Best of 2016: 2 Nominations
- IGF 2016 - 3 Nominations
- Rock Paper Shotgun - 50 Best RPGs of All Time
- PAX 10 - 2015
- Game Debate Best Indie Game 2016
- SXSW Gamer's Choice Nominee 2015
- MMORPG - Best Indie RPG (Pax East 2014), Best RPG Nomination PAX Prime 2014
- Indie Megabooth Selection - PAX East 2014, PAX Prime 2015
Screenshots
23 imagesVersion Information
Steam Patch Notes
Official update history
Hello! We've deployed an updated version of the Mod Manager to the coming_in_hot branch for Darkest Dungeon.
NOTES:
🔸 New game can be created directly from Mod Manager!
🔸 Refined view of mod collision detection.
🔸 Many small fixes and tweeks
After this tests for awhile we will then be targeting the retail deployment. Thanks for all your help in testing and please let us know any new issues you hit with the updated Mod Manager!
Hello everyone! We've just pushed a little hotfix today to address one issue.
Fixed an issue where the R3 / Right Stick Click was not working correctly for players using Linux.
Our new mod manager is up on coming_in_hot and ready for you to try!
Darkest Dungeon Mod Manager
!! WARNING !! Back up your save files.
Everything's been tested thoroughly and the Mod Manager creates its own backups too, but it's always better to be safe.
Your save files are located here:
Steam version: C:\\Program Files (x86)\\Steam\\userdataYOUR_ID\\262060
Non-Steam version: C:\\UsersYOUR_USERNAME\\Documents\\Darkest
With that let’s get to the fun stuff!
What the Mod Manager does
The Mod Manager makes it easier to launch, organize, and set the load order of your mods. If you're happy with the classic in-game mod menu (or Sherin's Better Mod Menu), keep using it, it still works exactly the same as before.
But if you want more control and an easier way to manage things, just (after backing up your saves) launch the Mod Manager - you'll find it right in Steam when you hit PLAY.
The executable sits in the root folder of your Darkest Dungeon install. If you're on a non-Steam version, you can run it directly from the .exe.
Right now the Mod Manager only works with the Steam version of the game. Other versions aren't officially supported yet.
How you can help
We'd love your feedback! What felt intuitive, what didn't, whether the HELP section gave you enough info, and any bugs or issues you run into along the way. Every bit of feedback helps. We will be using feedback to help create an Official Steam Guide that will cover most of the FAQs and how-tos for using this new tool. For now we have opened a new DISCORD channel to help coordinate discussion on using the new manager.
A few things to know
If you're running large modpacks (100+ mods), the conflict detection will currently throw a lot of false alarms. Many mods touch the same files without actually causing problems in-game, and we don't yet have a reliable way to tell harmless overlap from real conflicts. So for now, treat conflict warnings as informational only. If your game crashes, check the log to see if the manager flagged anything relevant.
This is just the first version, we'll keep adding features and polishing the interface. Got an idea for something missing? Let us know.
Darkest Dungeon is 10 years old now, which means some of the oldest mods are just as old. Modding guidelines came later, so some older mods don't have a proper project.xml file. If a mod is missing that file (or the required parameters in it), the Mod Manager unfortunately won't recognize it and it won't show up in the list. There's no workaround for that right now.
And one more time... please back up your saves!
We've just pushed a new update Darkest Dungeon. You can see all the changes below:
Stygian/Bloodmoon Difficulty:
Enabling Duelist/Runaway now grants +1 roster size each (previously roster size increases were only happening on Radiant and Darkest Difficulty)
General Trinkets:
Dark Catalyst:
REMOVED: Quest Uses: 6
Flickering Lamplight:
HP Heal increased to 6 from 4
Districts:
Académie Duello:
+15% Riposte DMG replaced with +10 Riposte ACC
Craftworks:
Bust Cost lowered to 75 from 100
Archaeological Base Camp:
Bust Cost lowered to 90 from 160
Crest loot random amount changed to 12 / 18 / 24 from 8 / 16 / 24
Duelist:
General:
HP increased to 21 / 25 / 29 / 33 / 37 from 20 / 24 / 28 / 32 / 36
Dev Note: This change is to let a Lvl.0 Duelist heal 2 HP from food instead of 1.
Riposte:
ACC increased by 5 (100 base instead of 95 base)
Touché:
DODGE until next Dodge buff increased to +40 / +42 / +45 / +47 / +50 from +25 / +27 / +30 / +32 / +35
Feint:
+5% CRIT at all levels (LVL1 CRIT is now +8% instead of +3%)
Disengage:
SPD Buff increased to +6 / +6 / +7 / +7 / +8 from +4 / +4 / +5 / +5 / +6
ADDED: Buff Self: +30 / +32 / +35 / +37 / +40 DODGE if in Position 4 (3 effective rds)
Flèche:
DMG mod increased to +25% from +20%
Meditation (Camp Skill):
ACC while Riposte active increased to +15 from +10
DODGE while Riposte active increased to +15 from +10
Ruthless Instruction (Camp Skill):
50% chance Stress amount lowered to +5 from +10
Runaway:
General:
HP lowered to 22 / 26 / 30 / 34 / 38 from 23 / 28 / 33 / 38 / 43
Searing Strike:
-1% CRIT at all levels (LVL1 CRIT is now +2% instead of +3%)
Firefly:
-3% CRIT at all levels (LVL1 CRIT is now +3% instead of +6%)
Burn Decay debuff now lasts 1 rd instead of 2 rds
Ransack:
-1% CRIT at all levels (LVL1 CRIT is now +2% instead of +3%)
Hearthlight:
CRIT vs Burning buff increased to +10% / +11% / +12% / +13% / +14% from +8% / +9% / +10% / +11% / +12%
Run and Hide:
REMOVED: +50% Burn Skill Amount while Stealthed
Controlled Burn:
On Hit Burn increased to 6 from 4
Trigger Burn decreased to 2/2/3/3/4 from 3/3/4/4/5
Pile of Ash (Trinket):
Pile of Ash can no longer appear as a random drop or as a trinket in the Nomad Wagon
Pile of Ash sell price lowered to 1g from 750g
Trigger Limit lowered to 6 from 8
Rescuer’s Rucksack (Trinket):
Restoration Heal amount increased to 5 from 3
Carved Toy (Trinket):
+15 ACC while Stealthed replaced with +15 ACC Ranged
Knitted Blanket (Trinket):
PROT buff increased to +33% from +25%
+25% Healing Received replaced with +33% Healing Received while Stealthed
Burn when hit lowered to 1 from 2
Inert Sunstone (Trinket):
Removed +6 Resolve XP gain effect
Heated Sunstone (Trinket):
Removed +4 Resolve XP gain effect
Transform is now a 50% chance
Scorching Sunstone (Trinket):
Removed +2 Resolve XP gain effect
Transform is now a 20% chance
Searing Sunstone (Trinket):
Self Burn increased to 2 from 1
Self Burn chance increased to 100% from 75%
We've just pushed a new update to our coming_in_hot branch. You can see all the changes below:
Stygian/Bloodmoon Difficulty:
Enabling Duelist/Runaway now grants +1 roster size each
General Trinkets:
Dark Catalyst:
REMOVED: Quest Uses: 6
Dev Note: Experimental change
Flickering Lamplight:
HP Heal increased to 6 from 4
Districts:
Académie Duello:
+15% Riposte DMG replaced with +10 Riposte ACC
Craftworks:
Bust Cost lowered to 75 from 100
Archaeological Base Camp:
Bust Cost lowered to 90 from 160
Crest loot random amount changed to 12 / 18 / 24 from 8 / 16 / 24
Duelist:
General:
HP increased to 21 / 25 / 29 / 33 / 37 from 20 / 24 / 28 / 32 / 36
Dev Note: This change is to let a Lvl.0 Duelist heal 2 HP from food instead of 1.
Riposte:
ACC increased by 5 (100 base instead of 95 base)
Touché:
DODGE until next Dodge buff increased to +40 / +42 / +45 / +47 / +50 from +25 / +27 / +30 / +32 / +35
Feint:
+5% CRIT at all levels (LVL1 CRIT is now +8% instead of +3%)
Disengage:
SPD Buff increased to +6 / +6 / +7 / +7 / +8 from +4 / +4 / +5 / +5 / +6
ADDED: Buff Self: +30 / +32 / +35 / +37 / +40 DODGE if in Position 4 (3 effective rds)
Flèche:
DMG mod increased to +25% from +20%
Meditation (Camp Skill):
ACC while Riposte active increased to +15 from +10
DODGE while Riposte active increased to +15 from +10
Ruthless Instruction (Camp Skill):
50% chance Stress amount lowered to +5 from +10
Runaway:
General:
HP lowered to 22 / 26 / 30 / 34 / 38 from 23 / 28 / 33 / 38 / 43
Searing Strike:
-1% CRIT at all levels (LVL1 CRIT is now +2% instead of +3%)
Firefly:
-3% CRIT at all levels (LVL1 CRIT is now +3% instead of +6%)
Burn Decay debuff now lasts 1 rd instead of 2 rds
Ransack:
-1% CRIT at all levels (LVL1 CRIT is now +2% instead of +3%)
Hearthlight:
CRIT vs Burning buff increased to +10% / +11% / +12% / +13% / +14% from +8% / +9% / +10% / +11% / +12%
Run and Hide:
REMOVED: +50% Burn Skill Amount while Stealthed
Controlled Burn:
On Hit Burn increased to 6 from 4
Trigger Burn decreased to 2/2/3/3/4 from 3/3/4/4/5
Pile of Ash (Trinket):
Pile of Ash can no longer appear as a random drop or as a trinket in the Nomad Wagon
Pile of Ash sell price lowered to 1g from 750g
Trigger Limit lowered to 6 from 8
Rescuer’s Rucksack (Trinket):
Restoration Heal amount increased to 5 from 3
Carved Toy (Trinket):
+15 ACC while Stealthed replaced with +15 ACC Ranged
Knitted Blanket (Trinket):
PROT buff increased to +33% from +25%
+25% Healing Received replaced with +33% Healing Received while Stealthed
Burn when hit lowered to 1 from 2
Inert Sunstone (Trinket):
Removed +6 Resolve XP gain effect
Heated Sunstone (Trinket):
Removed +4 Resolve XP gain effect
Transform is now a 50% chance
Scorching Sunstone (Trinket):
Removed +2 Resolve XP gain effect
Transform is now a 20% chance
Searing Sunstone (Trinket):
Self Burn increased to 2 from 1
Self Burn chance increased to 100% from 75%
We've just pushed a new hotfix. That update contains the following:
FIXES
🔸\ Fixed No Text For Hotkeys When Save Is Started With Controller
🔸\ Fires Edge DLC Upsell Banner Is Not Visible In Main Menu For Mac And Linux
🔸Fixed Butchers Circus Error Message on non-Steam builds
🔸Fixed Game Shows That Butchers Circus Is Available For Non Steam Build
We are deploying the build we pushed yesterday to coming_in_hot today to our retail release branch so that all users will get the Mod Audio fix. Here are the full list of fixes this build contains:
🔸 Fixed Mod Audio Bank issue resulting in all mod audio not working (no need to update to latest version of FMOD, though if you can it's not a bad idea!)
🔸 Fixed an issue where Butcher’s Circus max HP trinkets don’t affect starting HP
🔸 Fixed Drowned Crew softlocking with Flickering Lamplight trinket
🔸 Fixed Butcher’s Circus enemy’s corpse clear leaving an invisible corpse
🔸 Fixed issue where Ashes to Ashes town event isn’t navigable with gamepad
Known Issues
🔸 Butchers Circus Cannot Connect To The Server On Mac
🔸 Fires Edge DLC Banner Is Not Visible In Main Menu For Mac And Linux
We've just deployed a new WINDOWS build to our STEAM public beta branch coming_in_hot
🔸 This build fixes the broken mod audio issue we introduced in the build on Friday.
We wanted to put it up on the beta branch for users to test and help us verify it resolves the issues. Please let us know if there are any issues. Assuming it's all good we will deploy to all storefronts and platforms tomorrow.
NOTES
🔸Fixed a Drowned Crew softlock with Flickering Lamplight trinket
🔸Fixed Duelist missing trinket strings without Color of Madness DLC
🔸Fixed Butcher's Circus prize box crash
🔸Restored auto-center map & controller enable options
🔸Fixed a handful of common Mod crash logs we received.
KNOWN ISSUES
🔸 GoG activity log crash (Butcher's Circus)
🔸 Butcher's Circus Max HP trinkets starting HP
Hello everyone! We have just pushed the changes that have been sitting on our coming_in_hot branch live.
Those changes include:
Another fix for the Colour of Madness loot window bug
Localization files should now use colors from the colors folder - This is only mod related and needs to be checked by modders if it works as they need to.
We have reverted our previous work surrounding the Trinkets expansion as it was not functioning as intended.
Greetings Hamlet Dwellers!
Fixes:
Another fix for the Colour of Madness loot window bug
Localization files should now use colors from the colors folder - This is only mod related and needs to be checked by modders if it works as they need to.
We have reverted our previous work surrounding the Trinkets expansion as it was not functioning as intended.
Greetings Hamlet Dwellers!
We have a new update for you to test. This update contains the following:
A fix for the Colour of Madness loot window bug
Fixes for some Steamdeck issues that had been reported
We have also have increased the trinket limit from 999 to 9 999!
Current Release
Build 25463639
Uploaded Oct 01, 2026
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System Requirements
How to Install
_windows\win64\Darkest.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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