About the Game

Welcome to Soulblaze!
Grab your Bindshards, pet your Animons, and go on an adventure. This game is a creature collecting and dice rolling roguelite. Fight your way through several regions and beat their bosses, build your team as you go, find consumables, teach your creatures tricks, and become the strongest Animancer!

capture and train unique hand-drawn creatures that each have their own passive ability
combat hybrid between classic creature-collecting RPGs and TTRPG dice-roll mechanics
upgrade and customize techniques by combining tags to create your own individual builds
90s-retro + fantasy: flash drives, sticker albums, and magic, baby!
Twitch integration
Bite-Sized Creature Collecting
Enjoy the fun of picking a starter and building your team without having to commit dozens of hours. Runs are fast-paced and always different, each of your teams unique every time. You won't run out of action points, you won't have to walk to the last healing provider over and over, you just keep going... until you win? Yes, win!
Progression
With each run, you collect marbles that you can spend on permanent upgrades that enhances your Animons, gives you more options during a run, unlocks starters and more. Who knows, maybe one day you can hatch special Animons this way, too?!


Let your viewers interact with the game. They can suggest which path to take, spend channel points to give you rewards, predict enemy moves, and even bid on Animons to permanently adopt them across streams.
Solo-Dev
Soulblaze is being created by a single person who grew up loving creature collecting games. This is a passion project of combining their joy of cute little critters, roguelites, and dice-rolling into one package.
Screenshots
16 imagesVersion Information
Steam Patch Notes
Official update history
Added
added tooltip icon for effects that apply a random condition
battle messages now can be fast-skipped by clicking
Topping lines in tooltips now describe the payment condition in text form in addition to the icon
Changed
added Damage Buffer to Helix Beam Topping bonus
removed Damage Buffer from Terror Twister
nerfed Portable Scorpion from 2 poison stacks to 1
improved some tooltip icons and sizing
improved open dyslexic spacing a little
Fixed
(Controller) fixed Sticker Album crashing on open
fixed crash that happened because random loot component came up empty-handed
fixed potential crash in intelligence dice spending logic
fixed some crashing cases
fixed tooltip displaying fixed multi-hits incorrectly
fixed tooltip not displaying debuffer effects in breakdown
fixed Protective not triggering
fixed debuffer and buffer not applying correctly
fixed being able to teach trick twice on level-up
fixed sticker features benefiting from effects when they shouldn't
fixed passives being TOO passive and not triggering on turn starts
fixed Gambit Dice not reacting to no-dragging mouse mode
fixed message showing "{icon}" instead actual poison icon
fixed crash when clicking on Animon results panel
fixed random hit ranges wrong in tooltips
fixed hover tooltip
fixed crash when Animon leveled up through coffee from the inventory
Added
added icon for random condition
Changed
Added Damage Buffer to Helix Beam Topping bonus
removed Damage Buffer from Terror Twister
Fixed
(Controller) fixed Sticker Album crashing on open
fixed random loot rarity calc returning no item
you can access the beta-branch with the code "soulplay7777"
Added
added option to click-to-skip battle messages
Added Toppings text descriptors to tooltip
Changed
nerfed Portable Scorpion from 2 poison stacks to 1
improved some tooltip icons and sizing
improved open dyslexic spacing a little
Fixed
fixed potential crash in intelligence dice spend
potentially fixed some crashing cases
fixed tooltip displaying multi attacks and mali
fixed Protective not triggering
fixed debuffer and buffer not applying correctly
fixed being able to teach trick twice on level-up
fixed sticker features benefitting from effects
fixed passives not triggering at turn start
fixed Gambit Dice not reacting to no-dragging mode
fixed message showin {icon} instead poison icon
fixed crash when clicking on animon result panel
fixed random hit ranges wrong in tooltips
fixed hover tooltip
fixed crash when Animon level-up through coffee
you can access the beta-branch with the code "soulplay7777"
Added
added Animancer intro animation at battle start
added tooltips to Trick Tinker screen
added back button to badge screen
Fixed
fixed tooltips stuck when leaving screen
fixed some boni from stickers not resetting
fixed Zehilsila boss badge not tracking
fixes sticker features increasing trick cost
fixed sprite variation not persistent after load
fixed OpenDyslexic font setting not changing fonts
fixed Jellmeel quirk recursive bonus
Fixed
fixed game crash after defeating a boss
fixed map softlock after Tinker tutorial
fixed steam leaderboard overriding highest scores
fixed trampoline nodes not selectable
fixed starter cards covering customization screen
fixed Twitch borrow screen stuck when empty
Added
added marbles UI to upgrade screen
added tutorial for dice exp
Changed
tweaked camera follow behavior on map
improved leaderboard lines readability
small improvement for no-button-holding mode
added blur background to sticker album screen
changed dialogue font to something easier to read
Removed
axed obsolete upgrades (fusion charges, starter level)
Fixed
fixed exp bar in inventory screen
fixed Gambit tutorial mentioning wrong aspect
fixed wording of starting consumables upgrade
smaller trick tinkering screen fixes
fixed dice bag aspects tutorial, causing softlock
fixed sticker album not displaying stickers
fixed Soulblaze form offsets
fixed a few tutorial issues
I've added experimental Steam leaderboard support. At the end of the run, it should show your place in the list (which will be mostly empty at this point)
I've also added Stop Sign rooms. Rooms with these stop signs will force you to enter them before continuing. This ensures that you have enough opportunities to encounter and catch Animons and not run past all the nodes because of bad dice luck!
Added
added sticker bending shader
implemented Steam leaderboard support
added Stop Sign rooms
(TTS) added customization settings for cards
Fixed
fixed enemy stun applying weirdly
fixed gambit tutorial playing during enemy turn
fixed self-stun Tricks cost too high
fixed Kareem wrong dice loadouts
fixed some dice not cleaned up on run restart
fixed mouse damage healthbar preview not accurate
fixed Twitch mode issues
(TTS) fixed some shop cards not reading + tweaks
fixed inspect mode still working on victory screen
fixed victory music not looping
fixed crash when executing Trick during dialogue
Changed
increased party panel size on inventory screen
tweaked affection bar visuals
pretty-fied the party screen
improved saving of windowed-mode size/position
tweaked level up screen for smaller displays
increased wild Animon node weight from 8.5 to 9
added offset to damage numbers to fit with sprite
improved nickname gamepad controls and keyboard
You can access the beta-branch with the code soulplay7777
You can toggle the mode on the starter selection screen. The mode is very fresh so please help me test it!
Added
- added option to give nicknames to Animons
- added Nuzlocke-mode
Fixed
- fixed Charge Beam triggering during catchin, crash
- fixed dicebag tutorial
- fixed inventory accessible during enemy turn
You can access the beta-branch with the code soulplay7777
Added
- added shortcut buttons to open backpack submenus
- added Apply button to settings
- implemented showing descriptions in settings
- added secret Animon #40
- implemented secret Animon mechanic
Fixed
- fixed promo animon unlock and storing
- (TTS) fixed chest screen not reading first item
- (TTS) fixed shop not reading cost info
- (TTS) fixed Arcade not reading party list
- (TTS) fixed junction paths order upside down
- (TTS) updated battle controls hint to be correct
- (TTS) fixed dice selectable when in backpack menu
- (TTS) fixed sticker album intro message
- prevent map dice from grab focus if backpack open
- fixed outgoing damage difficulty settings
- fixed 100% catch guarantee setting
Changed
- updated run menu visuals
- collection screen can now be closed with Escape
- "Pause Menu" button now resets settings to default
- increased size of settings screen
Added
- added tutorials for Trick Tinkering (form. Fusion)
- added missing lines for German version
Fixed
- Fusion now detects valid tag transfer items
Changed
- Trick Fusion has been renamed to Trick Tinkering
- Resonance bonus now happens for current Trick cost*
- updated visuals for some buttons and inventory screen
*this is a bigger change. Before that, when you rolled Resonance, all Tricks with equal base costs get a Resonance bonus. For example Snap and Pout with cost 2 would get a bonus from Resonance 2. Now the bonus is applied to current / remaining cost. That means you can deliberately, for example, bring Headbutt down from cost 4 to 2 and then try to roll Resonance 2 to get a bonus for Snap, Pout, and Headbutt.
Added
I've made the start of a run easier. Wild animons in the first 6 map colums now only have 1 die and the pool of starting techniques they randomly pull from has been reduced to a set of basic Tricks. Also, Kalboo has Headbutt as a third starting Trick, giving you another damage option.
- added dicebag and aspect dice tutorials
- implemented battle start passive effects
- added finished art for ignited Difdagua
- added tooltip icon for when Toppings bonus applied
- added Passive: Risky
- added Passive: Ferocious
- added Passive: Aquaphile
- added status condition ignore mechanic
- added enemy indicator icon to opponent's dice
Fixed
- fixed intelligence not using Gambit dice
- fixed low health tutorial saying wrong Animon name
- fixed dicebag unlocking with just curiosity die
- fixed Sweet Lie not healing enemy
- fixed small issue with tooltip dmg breakdown
- fixed tooltip icon for damage bonus
- fixed map crash when selecting room multiple times
- fixed map re-rolls not consumed after resonance
Changed
- tweaked intelligence reroll score for less shield
- reduced cost reduction from self-damage features
- Nerfed Sweet Lie Poison stacks from 6 to 4
- removed Double from Mirror Image, added Toppings
- added Headbutt to Kalboo's starting Tricks
- wild Animons in first 5 clms now only have 1 die
- improved visuals for Passive Tricks
- weaker Tricks for wild Animons in first 5 rooms
- improved sprite variants selection gui
Added
• Soulblaze form now has to be maintained: the bar depletes slowly every turn and damage reduces it; resonance fills it back up
• (TTS) added Soulblaze visual descriptions for Difdagua, Kalboo, Asinember, Halazoom, and Minjaluna
• (TTS) added messages for Soulblaze mechanic
• added sfx to Soul Beam
• added sfx to Spit
• added Collect node: +1 re-roll
• (TTS) added message to hovering focus Animons
Changed
• starting a battle now gives the leading Animon +1 affection points
• (TTS) status condition message now tells you how many stacks got added
• changed Animon capture stats only get saved after a run
• (TTS) improved damage and shield message in combat
• using a potion in the battle inventory now selects the active Animon first
• changed that all Animon's affection lvl 1 perk is Starter unlock
• changed Parasite to cause Heal Debuffer and Poison
Fixed
• fixed status condition particles not showing
• (TTS) fixed mastery panels not focus-able on the run result screen
• fixed Tricks with special damage source not gaining crit bonus
• (TTS) added missing status condition names to tooltips
• fixed enemy getting stuck on death from poison die
• (TTS) fixed error when inspecting on shop screen
• fixed Reprise not resetting after turn end (that racked up to quite some damage, Ymsick!)
• fixed Moonriver quirk
• fixed player auto-skipping stun turn
• fixed capture popup showing after releasing Animon
• fixed Intelligence getting stuck on growing Tricks
• fixed Meditate adding 0 Damage buffers
• fixed grow animation not showing
Current Release
Build 24272448
Uploaded Aug 12, 2026
System Requirements
How to Install
Soulblaze.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
189A2A0C
89282b03d2804f9550d8bde6ed5dc6cae66f9116ebfcbb0b2b44e29b32d70f14
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View AllDownload Soulblaze for PC with a direct link or via torrent. Get the full version of Soulblaze for free. Soulblaze is a Indie released by Cosmic Mocca.