About the Game
Key Features
Explore and discover relics with unique powers, and trigger synergies by collecting those of the same type.
Face your enemies in challenging, tactical turn-based battles.
No mana, no action points, no cooldowns! Be powerful every turn in a game that rewards your decisions.
Restore your relics by assembling multiple identical fragments to enhance them.
Master your slots: each one offers a bonus and a drawback that shape your strategy.
Battle bosses with unique curses that will turn your plans upside down.
Progress through skill trees and unlock new rooms to expand your options in every run
Forge your fate
The Lords have corrupted the Gold of the Rhine to craft relics of unmatched power… and eternal curses. In Deified, you play as Sator, determined to confront these legendary figures, learn from their failures, and forge a new future. Try to defeat the game’s 7 bosses and return the Gold of the Rhine to your people.
A relic-focused tactical roguelite
Deified is a turn-based game where slot management and relic restoration are at the heart of the experience. Restore your artifacts by assembling multiple identical fragments, unlock new abilities, and strengthen your synergies by collecting relics of the same type.
Relics need slots to be used so choose them carefully: each one grants a unique bonus but also a drawback that shapes your playstyle. Progress through skill trees to refine your strategies, and unlock new rooms to give you more options in every run.
And other surprises
Each Lord has their own story and their own reasons for falling. Discover a dark, morally complex world… where everything that glitters is cursed.
Screenshots
5 imagesVersion Information
Steam Patch Notes
Official update history
Patch 1.0.1a
Balance & QoL
Being able to choose a starting tile in the planning phase no longer requires a Temple skill. The Temple skill in question now allows you to start on any tile instead.
The Temple skill adding 1 barrel to every fight now adds 2.
The Temple skill granting 1 Obol each fight won now grants 2 Obols on kill bonus on the first slot and adds a Challenge to every fight.
The slot bonuses granting Obols on kill no longer appear in level up choices, but can still appear in Forges
Added a help popup when trying to sell a Relic during the tutorial
Added a help popup when seeing challenges for the first time
Added a help popup after unlocking Brunehilde
Increased the “see-through” hole radius
BugfixFixed some entities not being removed when being killed by the same attack that spawned them
Fixed some challenge compatibilities and fail conditions
Tile highlight should now correctly be removed between each fights
It is no longer possible to take level up rewards in the middle of a fight
Fixed walking on a trap/purse with blood on the tile while having the Empusa synergy not triggering the trap/purse
Fix temple presets not being correctly reset when changing profile
PATCH 1.0d
Thanks again for your quick feedback!
Many of you have brought up issues with the “Recyler” bonus merchant!
Those issues should be fixed in this update, along with a few other minor fixes!
Balance & QoL
- Changed how relics offered by the merchant are generated, this should make it very rare to have multiple copies of the same relic and result in more interesting choices
Bugfix
- Fixed “Recycler” temple bonus
- Fixed hostile thingy not despawning on death
- Fixed merchant availability not always updating after making room in inventory
- Fixed end-of-game credits layout
Good luck in the Citadel!
Thank you again, for all your reports ! We take your comments very seriously !
Balance & QoL
Added Gold and Obols earned *during* the fight (from “on kill” effects, for example) to the fight reward panel
Reduced Lazaros wing Zombies health
The settings for Tooltip size and Health bar size are now separate
Added setting for Combat log size
Temple’s ultimate skills are now visible before being unlocked, so you can read what they do before spending the Obols needed to unlock them!
Bugfix
The slot restriction “can only be used after a relic of the same rarity” now considers starting weapons to be common, and Midas special relic to be Legendary, as stated in their respective tooltip
Removing the “slowed” status correctly give back movement points
The “end turn / ready” keyboard shortcut no longer works while in menu
Purchasing a death defiance in the Fountain is no longer possible if you already have one
Adjusted Tenet Archery relic damage timing so that the rewind version apply from the correct tile
The “Remove a random debuff on use” slot modifier can no longer appear alongside any self inflicted debuff on use modifier
Fixed “critical ready” animation sometimes stuck on one frame
Fixed arenas not displaying blood as intended
Fixed Prophecies not showing in the Archives
Fixed floor 2 Karma boss arena softlock when playing Brunehilde
Fixed Bestiary notification being always on
Fixed “Do not take damage more than once per turn” challenge sometimes failing at the first instance of damage taken
Thank you for playing Deified !
PATCH 1.0b
Thank you very much for all your remarks and bug reports ! We keep on improving the game experience as much as possible ! We're not forgetting the perfomance issues, but it's taking a bit more time on our hand !
Balance & QoL
Fixed some texts
Increased obol gained from reaching further into the Citadel (roughly doubled)
The Temple bonus granting heal per room cleared now ignores Wounds
Bugfix
Removed Sentinel 1337 AoE as it was not disclosed in its attack tooltip
Fixed settings default values while in the main menu
Removed out of bound tile in 2nd floor arena
Fixed Fatigue tutorial not closing itself when fight ended
Fixed \ tag not being replaced after creating a new profile
Fixed Bramble summons not being removed when killed by spawning on a trap
Thank you for playing Deified !
PATCH 1.0a
Thank you very much for enthusiasm, and your feedback ! Here is a first day patch to resolve the most critical bugs ! The final boss was not working as expected, and we are really sorry for that ! This patch is fixing him !
Balance & QoL
Gargoyles now play before Torchlets
Zombies from Lazaros legendary Relic now have 2MP (4 if elite)
Bugfix
Various dialogues and text fixes
Fixed “Played during early access” still being displayed on run summaries
Entropy Dagger Absolute effect now correctly select the enemy with the lowest current health if multiple - enemies have the same percentage of remaining health
Fixed a final boss phase skip
Fixed left/right synergies on relics being non-hoverable or displaying the wrong synergy
Keep on reporting bugs, it's helping us a lot !
PATCH 1.0a
Thank you very much for enthusiasm, and your feedback ! Here is a first day patch to resolve the most critical bugs ! The final boss was not working as expected, and we are really sorry for that ! This patch is fixing him !
Balance & QoL
Gargoyles now play before Torchlets
Zombies from Lazaros legendary Relic now have 2MP (4 if elite)
Bugfix
Various dialogues and text fixes
Fixed “Played during early access” still being displayed on run summaries
Entropy Dagger Absolute effect now correctly select the enemy with the lowest current health if multiple - enemies have the same percentage of remaining health
Fixed a final boss phase skip
Fixed left/right synergies on relics being non-hoverable or displaying the wrong synergy
Keep on reporting bugs, it's helping us a lot !
PATCH 0.4.3f
Thank you all for the amazing feedback since the release of the Curses update! This hotfix focuses on resolving the most urgent issues reported by the community, while also including all of the fixes that were released progressively through earlier hotfixes.
BUG FIXES
• Prevented Boomlets from spawning endlessly when the corresponding Curse is active
• Fixed an issue preventing Achievements from triggering during the first run
• Fixed the "Refund All" button in the Temple not refunding the correct amount of Essences
• Fixed tiles remaining blocked after an entity died from a push or pull
• Fixed premature defeat when an entity dies after all enemies are already dead (mostly caused by Midas summons)
THE FOLLOWING CHANGES WERE RELEASED IN EARLIER HOTFIXES
BALANCE & QOL
• Floating health bars are now fully click-through while remaining accessible through the details panel and above your Relics
• Added an in-game notification when completing a Quest
BUG FIXES
• Fixed an issue with Steam Cloud saves
• Fixed the "Tile Targeting" setting not working correctly
• Fixed Lazaros Hardskin Relic applying too little poison when used on a corpse
• Fixed Midas synergy and the "Destock" Temple bonus applying on the first reroll
• Fixed several Curses
• Fixed multiple issues with the Archives accessible during a run
• Removed Tenet floor incorrectly appearing among third floor choices
• Fixed slot modifier inflicting a random debuff on use
• Fixed Curse list displaying unimplemented Curses
• Fixed Relic icons disappearing or displaying the wrong Relic
• Fixed invalid unit information opening when clicking near world origin coordinates
• Fixed save compatibility issues
• Fixed Relics in self-damage slots becoming unusable
• Fixed Curses affecting reroll costs incorrectly
• Fixed newly unlocked Curses not displaying their description
Thank you once again for all your bug reports and feedback. They help us improve Deified every single day!
PATCH 0.4.1
Thank you again to everyone playing Deified and sharing feedback following the release of Ego. We’ve been carefully reading your comments, bug reports and balance discussions, and this update focuses on improving clarity, smoothing progression and fixing multiple issues introduced or highlighted by the previous patch.
BUG FIXES
• Fixed abilities reflected by Ego synergy not always calculating their orientation correctly
• Fixed Karma boss and rewards appearing twice in the run summary
• Fixed an issue where removing “Slowed” restored too many Movement Points
• Fixed the “remove precision” slot modifier
• Loading a run exited during the final boss reward screen now correctly ends the run
BALANCE & QOL
• Midas weapon no longer grants gold when killing summons
• Clicking your weapon in the Village now opens the Arsenal
• Heal synergy now uses current health as a tiebreaker for enemies at equal distance
• Summoner synergy now also allows summons to walk through units
• Added more boss reward screen variations to better explain first floor limitations
• Ego’s Reliquary now has a unique background
• Added a tutorial for camera movement and tactical mode
• Death Defiances can now be purchased at the Fountain (requires a Cartographer upgrade)
• Reduced Fountain costs
• Finding an upgrade for your selected base weapon during a run now also upgrades it in your equipment
• Added a new status effect for Midas immunity instead of using gold
• Reduced the base attack range of the new Aslan Mage enemy
We’re continuing to work on your feedback and iterate on Ego and the rest of the game systems. Thank you again for all your support.
PATCH 0.2.13
A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.
BUG FIXES
• Fixed “cooldown +1” slot modifier still applying after being removed in the Forge
• Fixed Tenet rewind triggering the slot bonus of the last Relic used multiple times
• Fixed Karma resummoning her clone inside obstacles
• Fixed fights not ending when some enemies remain stuck at 0 health (the root cause is still unknown, any info is welcome)
• Fixed softlock when reaching the first boss after skipping the tutorial
• Fixed all effects using “random” targets (Lazaros weapon, The Star passive…)
• Fixed “Fight” button staying disabled when skipping the tutorial in the last Reliquary
BALANCE & QOL
• Added “Mobile” buff, increasing Movement Points by 1 per stack
• Added “Reach” buff, increasing Range by 1 per stack
• Added “Resistance” buff, reducing damage taken by 1% per stack
• Added “Plating” buff, reducing the next damage taken by 50%
• These new buffs, along with multiple stronger variants of existing buffs, have been added to the random buff pool
• “Stunned” has been removed from the random debuff pool
• Renamed “Haste” to “Adrenaline” (grants another turn)
• Renamed “Quick” to “Overloaded” (next Relic used does not enter cooldown)
• “Frail” now increases the next damage taken by 50% instead of granting 50 Efficiency
• Enemies now also gain “Plating” when fights start because of too much noise
• Added floating text above entities when gaining buffs or debuffs
• Added reward screen variations to better indicate whether you unlocked, upgraded or found another fragment of a weapon
We’re continuing to work actively on your feedback to improve the game across all aspects. Thanks again for your support, and please keep sharing your thoughts.
PATCH 0.2.12
A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.
BUG FIXES
• Fixed “Rebirth” Temple bonus granting permanent Immune instead of 1 turn, it now also fully heals Sator and no longer triggers alongside “Tablet of Resurrection” from Libraries
• Fixed Reroll button not updating correctly when entering a new Reliquary
• Releasing the “Fast mode” shortcut no longer resets animation speed settings
• Reaching maximum Essences no longer displays a cost for additional Essences
• Dialogs no longer skip to the next line when closing tutorial windows
• Libraries can no longer be rerolled after purchasing something
• “Heal the most wounded enemy on use” slot modifier no longer incorrectly heals enemies at full health
• Fixed Midas “Oil Lamp” doing nothing, hopefully for good
BALANCE & QOL
• “Recycler” Temple bonus has been reworked and now displays floating stat increases on Sator’s icon
• Clicking the “Friendly Encounter” bonus granting a Relic now directly opens the inventory
We’re continuing to work actively on your feedback to improve the game across all aspects. Thanks again for your support, and please keep sharing your thoughts.
[img src="{STEAM_CLAN_IMAGE}/45891581/9212aeb090d592f9ea03ecb8b600e58faa48e23d.png"]
PATCH 0.2.11
A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.
BUG FIXES
Fixed Kukri level 4 effect triggering even if the tile was occupied
Fixed summons pathing when Sator has the Library bonus allowing movement through obstacles or void tiles
Fixed barrels description
BALANCE & QOL
Collected fragments in the Arsenal now show the correct repartition
Armor limit now applies to all non-summon entities
Damage from fights taking too long now starts on turn 21
Boomlets now have 3 MP
Reliquary relic price changes are now more clearly indicated
Removed “Efficiency if empty inventory” and “Efficiency if no gold” Library bonuses
Reduced Efficiency values of Library bonuses from 10–50 to 10–30
Reduced Health values of Library bonuses from 20–100 to 20–50
The Archives now only display a notification when quest rewards are available
The Quests tab in Archives now opens by default when quest rewards are available
The Quests tab in Archives now shows a notification icon while quest rewards are available
The Arsenal now only displays a notification when a weapon levels up instead of every time a fragment is gained
Rewards screen after boss fights no longer incorrectly states that a weapon fragment was found if all fragments were already collected
Rewards screen now correctly opens after the last boss fight, allowing you to see the weapon earned
We’re continuing to work actively on your feedback to improve the game across all aspects. Thanks again for your support, and please keep sharing your thoughts.
PATCH 0.2.6
A huge thank you to everyone playing Deified, testing the game, leaving reviews, and sharing feedback. It helps us a lot to improve the experience and focus on what matters most.
BUG FIXES & IMPROVEMENTS
Boss kill achievements are now awarded at the end of the fight, not on kill (you must win the full fight)
Fixed “Careful Planning” Temple bonus not applying correctly
“Reset cooldown” slot modifier now limited to once per relic per turn
Slot bonus granting Obols/Gold on kill no longer applies to enemies spawned during combat
Temple bonuses granting MP/armor/heal on kill now trigger on enemy death (including status or traps)
Library bonuses granting stats/gold on kill now trigger on enemy death (including status or traps), but not for enemies spawned during combat
Fixed display resolution not loading correctly
Added FPS cap option in settings (may depend on GPU settings)
Fixed summons unable to end their turn when playing multiple turns
Fixed Elite Shelly being summonable multiple times
Fixed Temple “Mirror” skills fully purchasable when only one side was unlocked
Random relic no longer stays selected between runs
NPC room upgrade now correctly grants an additional choice
Slot modifier rarity now increases faster with levels
Fixed Golden Apple level 4 effect
Fixed Midas final synergy
Current Release
Build 26053212
Uploaded Oct 25, 2026
System Requirements
How to Install
Deified.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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