About the Game
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity.
Experience the ultimate combination of speed and power in DOOM Eternal - the next leap in push-forward, first-person combat.
The Only Thing they Fear... Is You.
Experience the ultimate combination of speed and power in DOOM Eternal - the next leap in push-forward, first-person combat.
Slayer Threat Level At Maximum
Armed with a shoulder-mounted flamethrower, retractable wrist-mounted blade, upgraded guns and mods, and abilities, you're faster, stronger, and more versatile than ever.Unholy Trinity
Take what you need from your enemies: Glory kill for extra health, incinerate for armor, and chainsaw demons to stock up on ammo to become the ultimate demon-slayer.Enter Battlemode
A new 2 versus 1 multiplayer experience. A fully-armed DOOM Slayer faces off against two player-controlled demons, fighting it out in a best-of-five round match of intense first-person combat.Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
The PC Mod Preview opt-in for DOOM Eternal & idStudio Beta is available now on Steam!
Message from id Software:
We are so impressed with the DOOM Eternal community mods created without any official tools. They inspired us to release a public beta of idStudio for creators and an opt-in PC mod preview for players to easily browse and play mods. We can’t wait to see what this community does next!
https://images.mweb.bethesda.net/_images/DOOMEternal_idStudioInfographic-16x9-05.png?f=jpg&h=1080&w=1920&s=iTnLjYMneIIGPqXA7T0Q-dWNOtjDaWbeS-8Xq14Tnns
PC Mod Preview
DOOM Eternal Update 6.66 Rev 3 adds the ability for PC Steam & Microsoft Store community members to opt-in to DOOM Eternal: PC Mod Preview. This allows players to browse, download and play mods
Note: For more info about how to opt-in see the Mini-FAQ below
idStudio Beta
Only available on Steam, allows community members to create and publish original mods for all Steam and Microsoft Store players who opt-in to the DOOM Eternal: PC Mod Preview
https://images.mweb.bethesda.net/_images/idStudio_Beta_1.png?f=jpg&h=1208&w=2218&s=Za9BPsgWWZmbzPbI4FBbfjFQACFJaop5aYrizxITYUk
For the most up to date information on everything idStudio Beta including installation guides, tutorials, and the latest release notes, please visit: https://idstudio.idsoftware.com/
MINI-FAQ
For full FAQ please visit: https://idstudio.idsoftware.com/faq
Which platforms will DOOM Eternal Mods be available on?
DOOM Eternal PC Mod Preview will be available on Steam (PC) and Microsoft Store (PC)
Which platforms will DOOM Eternal: idStudio (Beta) be available on?
DOOM Eternal: idStudio (Beta) will be available on Steam (PC)
I just want to play DOOM Eternal Mods! How do I opt-in to the PC Mod Preview on Steam?
- Right-click on DOOM Eternal in the Steam Library and choose "Properties"
- From the Properties window select the tab titled "Betas"
- Choose "PC Mod Preview" from the drop-down menu (see below)
- Once you're done making your selection close the properties window by selecting "Close". Once the window is closed it will begin updating to the selected version if you've met the requirements
https://images.mweb.bethesda.net/_images/DE-PC-ModPreview_Steam_Opt-In_ISOLATED_VERSION,v3.png?f=jpg&h=600&w=839&s=HmqDw-wLRBItiu8zhNnvPD2JqVQEVJjtO5072kIM0kY
I just want to make DOOM Eternal Mods! How do I download idStudio Beta on Steam?
All of that information can be found here: https://idstudio.idsoftware.com/
This minor update removes the marketing email opt-in checkbox from the Bethesda.net account creation flow, Umbra logo on legal notices splash screen and other minor changes
View on Steam
This minor update removes the Boosters feature on all platforms and removes Denuvo Anti-Tamper from DOOM Eternal.
View on Steam
Version 30.0.101.1325
Apr 26, 2022
Update 6.66 Rev 2 is the latest update for DOOM Eternal, including new accessibility features, QOL improvements and bug fixes
We're excited to add new accessibility features to DOOM Eternal so that the gameplay experience can be enjoyed by even more players:
Accessibility Settings Notification Pop-Up Menu
After installing Update 6.66 Rev 2, you will be presented with an Accessibility Settings Notification Pop-Up Menu. Read through the available options to make sure they are set to your preference. Once in game, Accessibility settings can be accessed from the Accessibility, Audio and Video Settings menus
https://images.ctfassets.net/rporu91m20dc/5AVvpu0fWclbPd8in2j3dJ/2373256f47bcab5a75e5aa3665d14d61/DE_Accessibility_Options-1_960x540.png
Note – Text-to-Speech menu narration is not supported
Text-to-Speech (Chat)
This option converts text entered in the BATTLEMODE 2.0 chat window into a synthesized voice, based on the user-selected speech profile
Speech-to-Text (Chat)
This option enables onscreen transcription from incoming voice chat in the BATTLEMODE 2.0 chat window
https://images.ctfassets.net/rporu91m20dc/7uh8418AO8R0gpU68O7vly/0e4b5c15c6a171604c420fc757deb3c5/DE_Accessibility_Options-2_960x540.png
Incoming Text to Speech
Enables a simulated voice to read aloud text chat messages incoming from the other players
Outgoing Text to Speech
Enables a simulated voice to read aloud the player's outgoing text chat to the other players
Chat Translation
When enabled, incoming text chat messages are translated into the same language the receiving player’s system is set to. This functionality applies to standard and Speech-to-Text incoming text chat messages
Contrast Filter
This option reduces the speed at which screen brightness can change within the game. It can be fine-tuned with the following sliders when enabled:
https://images.ctfassets.net/rporu91m20dc/6Uo0405Bn70EHhVaWoUySJ/0ca64028dd5d77630032e74b5481e2df/DE_Accessibility_Options-4_960x540.png
UI Text Contrast Updates
Some Menu UI elements have been altered to improve readability
General Gameplay
The Combat Shotgun Full Auto mod wind down animation can now be interrupted by melee input
Campaign
https://images.ctfassets.net/rporu91m20dc/5nMwOo5Ae3Gwsh98Qi6Q8Y/199e00440919f128979e79ec0b93474c/DE_Marauder_PopUp_2_960x540.png
Horde Mode
https://images.ctfassets.net/rporu91m20dc/1Kk7KHm2BfwTFvT8r4CELG/0f260a66bb9b27fd3a352003b18be866/DE_HordeMode_UI_960x540.png
https://images.ctfassets.net/rporu91m20dc/jr1xQf5ygsgd0ZeHK5E8T/9a651b60c7666d202779bfe2cb1da0a3/DE_HordeMode_UI_2_960x540.png
https://images.ctfassets.net/rporu91m20dc/5b3KM7GdhLNpjO7BaIDmuL/175aa0d4e7f2325204d48d9b157841bd/DE_BATTLEMODE2.0_LOGO_960x540.png
https://images.ctfassets.net/rporu91m20dc/5MbdwpYJZhuw7fMY7lSywh/ca046c2cf94d89211bf9d8f454d41d2b/BATTLEMODE_Characters_Slayer.245x278.png
SLAYER
https://images.ctfassets.net/rporu91m20dc/4vrkDggdYjmT8oHzAeb4hB/a7ae48c1bca95b9edae505328c9efb53/BATTLEMODE_Characters_Revenant.245x278.png
REVENANT
https://images.ctfassets.net/rporu91m20dc/1gNikQf1l5eufttFaDG0Ib/b7a62648d689418a7ef97b019d74c03c/BATTLEMODE_Characters_Archvile.245x278.png
ARCHVILE
Chat Widget
We updated the Online Chat Window to now be accessible from the HUD when in a BATTLEMODE 2.0 match. It was previously required to pause the game to access the Chat Window within a match
General Gameplay
Campaign
DOOM Eternal
The Ancient Gods – Part One
The Ancient Gods – Part Two
BATTLEMODE 2.0
Horde Mode
Master Levels
DOOM Eternal
The Ancient Gods – Part Two
Accessibility
BATTLEMODE 2.0
General Gameplay
View on Steam
New Accessibility Features
We're excited to add new accessibility features to DOOM Eternal so that the gameplay experience can be enjoyed by even more players:
Accessibility Settings Notification Pop-Up Menu
After installing Update 6.66 Rev 2, you will be presented with an Accessibility Settings Notification Pop-Up Menu. Read through the available options to make sure they are set to your preference. Once in game, Accessibility settings can be accessed from the Accessibility, Audio and Video Settings menus
https://images.ctfassets.net/rporu91m20dc/5AVvpu0fWclbPd8in2j3dJ/2373256f47bcab5a75e5aa3665d14d61/DE_Accessibility_Options-1_960x540.png
Note – Text-to-Speech menu narration is not supported
Text-to-Speech (Chat)
This option converts text entered in the BATTLEMODE 2.0 chat window into a synthesized voice, based on the user-selected speech profile
- There are multiple speech profiles to choose from. You can cycle through the speech profile selections to audition them before selecting one
- The outgoing text message will appear yellow in the chat window when it has been converted to speech
- Text-to-Speech conversions are sent in the same language they are created with
- Converted text chat messages are audible to all players in BATTLEMODE 2.0 lobbies and only audible to Demon teammates during matches
Speech-to-Text (Chat)
This option enables onscreen transcription from incoming voice chat in the BATTLEMODE 2.0 chat window
- Incoming Speech-to-Text messages appear yellow in the BATTLEMODE 2.0 lobby chat window and are only visible to Demon teammates during matches
- Unless Chat Translation is enabled, Speech-to-Text chat messages are delivered in the original language
https://images.ctfassets.net/rporu91m20dc/7uh8418AO8R0gpU68O7vly/0e4b5c15c6a171604c420fc757deb3c5/DE_Accessibility_Options-2_960x540.png
Incoming Text to Speech
Enables a simulated voice to read aloud text chat messages incoming from the other players
Outgoing Text to Speech
Enables a simulated voice to read aloud the player's outgoing text chat to the other players
Chat Translation
When enabled, incoming text chat messages are translated into the same language the receiving player’s system is set to. This functionality applies to standard and Speech-to-Text incoming text chat messages
Contrast Filter
This option reduces the speed at which screen brightness can change within the game. It can be fine-tuned with the following sliders when enabled:
- Per-pixel Brightness Velocity: Limits how rapidly the brightness of each pixel can change, such as during explosions or intense combat sequences
- Fullscreen Brightness Velocity: Limits how quickly the average brightness can change for the whole screen when it changes rapidly
https://images.ctfassets.net/rporu91m20dc/6Uo0405Bn70EHhVaWoUySJ/0ca64028dd5d77630032e74b5481e2df/DE_Accessibility_Options-4_960x540.png
UI Text Contrast Updates
Some Menu UI elements have been altered to improve readability
Additional Quality of Life Improvements
General Gameplay
The Combat Shotgun Full Auto mod wind down animation can now be interrupted by melee input
Campaign
https://images.ctfassets.net/rporu91m20dc/5nMwOo5Ae3Gwsh98Qi6Q8Y/199e00440919f128979e79ec0b93474c/DE_Marauder_PopUp_2_960x540.png
- A tutorial pop-up with combat tips will now appear if you die while fighting a Marauder (this only happens once per save game)
- Cacodemon movement speed has been reduced on I’m Too Young to Die and Hurt Me Plenty difficulty
Horde Mode
https://images.ctfassets.net/rporu91m20dc/1Kk7KHm2BfwTFvT8r4CELG/0f260a66bb9b27fd3a352003b18be866/DE_HordeMode_UI_960x540.png
- Added a notification effect when attaining a new Medal on the Horde Score HUD element (see above)
- Added option to hide the HUD in Horde Mode (see ON/OFF below)
https://images.ctfassets.net/rporu91m20dc/jr1xQf5ygsgd0ZeHK5E8T/9a651b60c7666d202779bfe2cb1da0a3/DE_HordeMode_UI_2_960x540.png
- Shortened duration of end-of-round sequence
https://images.ctfassets.net/rporu91m20dc/5b3KM7GdhLNpjO7BaIDmuL/175aa0d4e7f2325204d48d9b157841bd/DE_BATTLEMODE2.0_LOGO_960x540.png
Balance Changes
https://images.ctfassets.net/rporu91m20dc/5MbdwpYJZhuw7fMY7lSywh/ca046c2cf94d89211bf9d8f454d41d2b/BATTLEMODE_Characters_Slayer.245x278.png
SLAYER
- Armor gained has been reduced when flame belching a player demon from 30 to 10
https://images.ctfassets.net/rporu91m20dc/4vrkDggdYjmT8oHzAeb4hB/a7ae48c1bca95b9edae505328c9efb53/BATTLEMODE_Characters_Revenant.245x278.png
REVENANT
- Reduced the cooldown between Dashes from 250ms to 50ms
- Refuel of Jet Pack now occurs after using Rocket Barrage
https://images.ctfassets.net/rporu91m20dc/1gNikQf1l5eufttFaDG0Ib/b7a62648d689418a7ef97b019d74c03c/BATTLEMODE_Characters_Archvile.245x278.png
ARCHVILE
- Increased Lake of Fire radius by 30%
- Increased Lake of Fire damage from 6 damage per tick to 10 damage per tick
- Reduced Lake of Fire duration from 5 seconds to 2 seconds
- Slightly increased the Lake of Fire’s vertical size
- Increased damage of Fireball with Fire Specialist upgrade from 27 to 32
Chat Widget
We updated the Online Chat Window to now be accessible from the HUD when in a BATTLEMODE 2.0 match. It was previously required to pause the game to access the Chat Window within a match
Bug Fixes
General Gameplay
- Fixed a bug in which completing the Argentas Paladi milestone would not unlock the Sentinel Podium. Thanks to everybody for their incredible patience with this one!
- Resolved the issue where the Ember Slayer’s flame effects were not displaying correctly in cinematics
Campaign
DOOM Eternal
- Resolved an issue in which jumping vertically from a coffin wall at the same time it drops would result in residual phantom collision and fail to reset the coffin wall
- Fixed a bug where a DOOM Hunter could erroneously damage the Slayer while faltered within melee range
The Ancient Gods – Part One
- Resolved issue in which the “Destroy the Father’s Life Sphere” mission objective and the Blood Swamps Codex entry would disappear after (Blood Swamps) mission reset
The Ancient Gods – Part Two
- Resolved an issue where increasing to Nightmare from a lower difficulty and then completing it incorrectly showed Nightmare as the Highest Difficulty Played in the Mission Select menu
BATTLEMODE 2.0
- Fixed an issue where the Codex entry would not unlock after completing the tutorial for the playable Dread Knight Demon
- Fixed a crash that could occur when cycling weapons in the final room of the Marauder (playable Demon) tutorial
Horde Mode
- Resolved bug where the “DOOMguy in a Box” icon would not unlock upon completing the “Reinvent the Weapon Wheel” milestone
- Fixed bug in which the Horde Round progression map appeared white if playing with the Demon UI color profile selected
- Fixed an issue in which “10,000 Points” would sometimes display instead of “Difficulty Bonus” on the Total Score tab after completing all of Horde Mode
Master Levels
DOOM Eternal
- Fixed a bug that accidentally removed the Soul Sphere and the Crucible from the Mars Core Master Level in Classic Mode
- Resolved issue where the Full Auto Combat Shotgun mod was not usable if you interrupt its pickup animation with the Plasma Rifle equipped in the Mars Core Master Level
The Ancient Gods – Part Two
- Fixed a bug in which backing out of the upper cottage in the village entrance in World Spear Master Level after killing the Marauder would cause non-functional demonic gates to linger and prevent enemies on the way to the cathedral from spawning
Known Issues
Accessibility
- Speech-to-Text transcription is not supported during load screens
- Colorblind settings only apply to the User Interface – they do not carry over into in-world game elements
BATTLEMODE 2.0
- Default key mapping to access the Chat Window is not consistent in all menus
General Gameplay
- Alt-Tabbing during load screens and menu transitions may cause the game to freeze. To avoid this issue, do not Alt-Tab during load screens and menu transitions
Additional Notes
- Users with above spec Intel GPUs can play DOOM Eternal with driver version 30.0.101.1325. Please contact Intel customer support to report and graphical anomalies
This minor update for DOOM Eternal includes new cosmetic content rewards* for the upcoming BATTLEMODE 2.0 Season 4, Season 5, and Season 6. Each of these BATTLEMODE 2.0 Seasons offers new Slayer and weapon skins and player badges + nameplates on the Slayer side. They also offer 2 new Demon skins and player badges + nameplates on the Demon side. Stay tuned to our official DOOM Twitter channel for when they go live! In the meantime, here’s a preview of what’s coming first in BATTLEMODE 2.0 Season 4!
https://images.ctfassets.net/rporu91m20dc/44qVNEfx7pKzytq9MTBP3g/e1e97b4d8d9dcb3091e3901edbafd43a/DE-BM2.0-S4_940x540.png
View on Steam
https://images.ctfassets.net/rporu91m20dc/44qVNEfx7pKzytq9MTBP3g/e1e97b4d8d9dcb3091e3901edbafd43a/DE-BM2.0-S4_940x540.png
This minor update includes bug fixes to issues introduced with Update 6.66 and others that the DOOM Eternal community has helped us track down. We very much appreciate our community’s ongoing commitment to reporting and helping us track down issues with our releases. Thank you again and keep up the good work!
GENERAL
CAMPAIGN
THE ANCIENT GODS - PART ONE (CAMPAIGN)
THE ANCIENT GODS - PART TWO (CAMPAIGN)
MASTER LEVELS
BATTLEMODE 2.0
HORDE MODE
Known Issues
GENERAL
CAMPAIGN
MASTER LEVELS
HORDE MODE
View on Steam
Bug Fixes
GENERAL
- Fixed a community-reported bug where the Meathook mod would not always pull the player immediately upon target attachment
- Resolved a bug where the live tiles would disappear from the Main Menu after returning from Campaign or Horde Mode
- Fixed the issue where the Campaign Mission and Horde Mode challenge progress trackers pinned to the HUD would partially reset once completed
- Fixed the issue where progress for the "Headstrong" and “Aggressive Transfusion” Agnostic Milestones was not being tracked correctly
- Fixed the bug where control inputs may not work correctly when using third person free camera in Photo Mode
- Fixed the issue where the Main Menu music selection Options text was truncated on some languages
- Resolved the bug in which the cooldown timer would not appear if you failed to kill the tagged demon with the Take Back Rune equipped
CAMPAIGN
- Fixed an issue in which lightning hazards from the Mars Core Master Level would carry over into the Mars Core campaign level
- Reverted "sticky walls" change so speedrunners no longer bounce off of sloped surfaces and can once again yeet themselves into oblivion to taste
THE ANCIENT GODS - PART ONE (CAMPAIGN)
- Fixed a rare crash that could happen after skipping the cinematic for obtaining the Seraphim Key in UAC Atlantica
THE ANCIENT GODS - PART TWO (CAMPAIGN)
- Fixed an issue in which the Take Back and Break Blast Support Runes could be equipped simultaneously
MASTER LEVELS
- Fixed an issue in which the Ballista weapon mods were not available in Classic Mode on The World Spear Master Level (requires ownership of The Ancient Gods – Part Two)
- Resolved the bug where the Full Auto Combat Shotgun mod was not usable if its pickup animation in the Mars Core Master Level was interrupted with the Plasma Rifle equipped
BATTLEMODE 2.0
- Fixed an issue in which the Dread Knight’s Berserk attack does increased damage when the other demon player is dead
- Fixed a bug when the host leaves a match in progress after promoting another player and the remaining players are placed in a broken lobby
- Disabled the ability to see other players’ Boosters to help prevent Lobby dodging
- Resolved the issue where the “Go Now" button did not take the player to the appropriate hyperlink on the “BATTLEMODE 2.0 Updates” pop-up UI
- Fixed issue where BATTLEMODE 2.0 Challenge rewards images exhibited a blocky frame
- Corrected the Slayer Tier 9 Series challenge text so it reads “Win 40 BATTLEMODE matches as the Slayer” (it used to read “as a Demon”)
- Fixed a bug in which players would occasionally time out on the Stronghold map loading screen in BATTLEMODE 2.0
- Fixed a crash when selecting the BATTLEMODE 2.0 Leaderboard shortly after a Series change
HORDE MODE
- Fixed issue where DOOM XP and Series XP were not accruing correctly in Horde Mode. Now each completed Horde Round rewards DOOM Level XP and Series Event XP. These increases are not called out in the Horde end of Round Score Summary screens but are visible on your DOOM Level in the Main Menu and the Event Series progression screens, respectively
- Fixed an issue in which disabling the Demonic Corruption Meter in the UI settings would also disable multiple HUD elements in Horde Mode
- Fixed the issue where Weapon Wheel customization would not carry over from Campaign to Horde Mode
- Resolved an issue where Horde Mode reward sets would incorrectly appear in the Event character reward sets screen with XP gains from Boosters
- Fixed the bug where the “Previous Best” score displayed as 0 on death and at the Victory Summary screen after finishing all Horde Rounds on Cultist Base and Reclaimed Earth
- Fixed the bug in which the Difficulty Bonus score was incorrectly attributed to Combat Score on the Horde Mode Summary screen after dying
- Fixed an issue in which the player may become stuck if performing a wall grab immediately after the countdown timer expires in a Traversal Round
- Resolved the bug in which the timer would disappear while playing Unclaimed Earth or The Holt Traversal Rounds on some languages
- Fixed a bug in which possessed Barons may not spawn without Spirit buff VFX in the final wave of the final Arena Round in The Holt
- Fixed a Polish language bug in which Blitz round objective text would overlap with the Bonus Coin Round unlock message
- Resolved the issue where certain demon combat tutorial UI pop-ups would reappear multiple times in Horde Mode
- Addressed a bug when immediately tabbing on the Victory Summary screen would not reward the BFG ammo
- Fixed a bug where the player could not progress to the next arena if they spam the dash button when acquiring the new weapon at the end of an Arena Round
- We set a new Horde Mode final score softcap of 500,000 pts. and purged the global Leaderboards of any scores above it, as we've deemed those to be non-human. As always, in the spirit of the mode and the sanctity of classic IRL local arcades, we encourage you to challenge other Slayers on your friends list, and most importantly, your own personal best
- We encourage any Slayer looking to prove their Horde Mode global dominance to check out the brand new, community-run, peer-reviewed, Unofficial Horde Mode Leaderboard
Known Issues
GENERAL
- Issue: Some users have reported that the profile icon for the Ow! Milestone no longer appears in their customization inventory if the milestone was completed prior to Update 6.66
- Resolution: Thank you for your patience as we look into this
- Issue: Some users have reported that attempting to immediately skip certain interactive sequences or cutscenes in the Campaign or Master Levels will cause the game to get in a bad state
- Resolution: If encountered, this issue is usually resolved by a checkpoint reload. Because there is no checkpoint reload on Ultra Nightmare, we recommend waiting a few seconds before attempting to skip any interactive sequence or cutscene on that difficulty
- Issue: Some users with Ray Tracing-compatible NVIDIA GPUs have reported stability and performance issues while playing with Ray Tracing and DLSS enabled on the 496.13 and 496.49 drivers. id and NVIDIA are aware and are actively investigating these reports but having trouble reproducing it. If you think you experienced this issue, please send us your crash dumps following these instructions
- Resolution: Users have reported reverted to the 472.12 driver release resolves the issue. You can download them here
CAMPAIGN
- Issue: Some community members are reporting a crash using the Chaingun in Exultia
- Resolution: We have not been able to reproduce this issue in our testing efforts. If you encounter, please submit your crash dump using these instructions
MASTER LEVELS
- Issue: Milestone progress is not visible from the Pause Menu while playing Master Levels
- Resolution: This is the intended design. We incorrectly stated earlier that this would be addressed in a later update. We apologize for any confusion this may have caused
HORDE MODE
- Issue: The "Doomguy in a Box” icon is not granted upon completion of the “Reinvent the Weapon Wheel” Horde Mode Challenge
- Resolution: We are investigating a fix for a future update
This minor update for DOOM Eternal includes some fall-flavored in-game event cosmetic content and a few notable bug fixes
As ye navigate the dark demonic waters of future content, cast ye eyebuckets starboard towards the shimmering horizon for a terrifying glimpse at our next in-game Event...
{STEAM_CLAN_IMAGE}/35211521/bb149239f1597116e69372d472c780032a84426a.jpg
HARK! Behold Le Manc, the evil bearded sea captain Mancubus Master Collection! But this fearsome foe is only a taste of the sunken treasure due to be bubbling back up to the surface! Stay tuned to the Slayers Club for more spooky details on this upcoming Event!
GENERAL
BATTLEMODE
CAMPAIGN
View on Steam
As ye navigate the dark demonic waters of future content, cast ye eyebuckets starboard towards the shimmering horizon for a terrifying glimpse at our next in-game Event...
GHOULS, GOURDS, & GALLEONS
{STEAM_CLAN_IMAGE}/35211521/bb149239f1597116e69372d472c780032a84426a.jpg
HARK! Behold Le Manc, the evil bearded sea captain Mancubus Master Collection! But this fearsome foe is only a taste of the sunken treasure due to be bubbling back up to the surface! Stay tuned to the Slayers Club for more spooky details on this upcoming Event!
Other Changes
GENERAL
- Main Menu music is now the same as it was when DOOM Eternal launched in March 2020
Bug Fixes
BATTLEMODE
- Fixed an issue introduced with Update 6.2 in which the playable Marauder’s axe flame effects were white instead of reddish-orange
Known Issues
CAMPAIGN
- Issue: Automap ambient sound effects may persist in game or menus after closing the Dossier
- Resolution: This issue usually resolves on its own after a brief duration but may return upon entering and exiting the Automap in the Dossier again. This issue will be fixed in a future update
This minor update resolves a campaign gameplay issue that we noted we were still working on with the Update 6.2 release. Thank you again for your help tracking this issue down and for your patience while we worked on the fix.
CAMPAIGN
View on Steam
Bug Fixes
CAMPAIGN
- Fixed the issue in which health and armor drops from fallen demons would sometimes impair prevent hit-scan weapons/mods such as the Meat Hook, Destroyer Blade and Microwave Mod from functioning correctly
This minor update for DOOM Eternal includes future in-game event cosmetic content and a few notable bug fixes.
Brace yourself for an experiment going horribly right with the upcoming UAC Tech Revanant Master Collection, rocketing onto the scene 8/5 with our next in-game Event...
https://images.contentful.com/rporu91m20dc/7hdiKswhNoY36ZvzZXFfah/8d0f873fb78a42ee61884f0cee26379f/DOOM-Eternal_PLASMA-POWERED_community_1920x1080-01-EN__002_.jpg
GENERAL
CAMPAIGN
View on Steam
Brace yourself for an experiment going horribly right with the upcoming UAC Tech Revanant Master Collection, rocketing onto the scene 8/5 with our next in-game Event...
PLASMA POWERED
https://images.contentful.com/rporu91m20dc/7hdiKswhNoY36ZvzZXFfah/8d0f873fb78a42ee61884f0cee26379f/DOOM-Eternal_PLASMA-POWERED_community_1920x1080-01-EN__002_.jpg
Bug Fixes
GENERAL
- Fixed an issue in which the Undead Droid Revenant or Poison Frog Pain Elemental skin would no longer be equip-able for some users who had unlocked them
CAMPAIGN
- Fixed an issue in which the crucible was sometimes not usable against the DOOM Hunter, Kahn Maykr, Icon of Sin and Gladiator
- Reduced frequency of issue in which health and armor drops from fallen demons would sometimes impair the Meat Hook, Destroyer Blade or Microwave Mod from functioning correctly. Note – this issue may still occur for some users but to a lesser extent. We appreciate your patience while we investigate the remaining instances of this bug!
- Fixed an issue in which the Taras Nabad Master Level Unlock “You Got Stuff” notification on the Main Menu incorrectly displayed as Final Sin
- Resolved an issue where the player would get a “No Target” message when attempting to chainsaw a tentacle within range after it attacks
- We made great strides in fixing the majority of BFG-related crashes thanks to community-submitted crash logs
Note: For any PC users still experiencing BFG-related crashes, please find instructions on how to submit crash log dumps here
Campaign All Platforms
- Fixed a bug where bullets would collide with gore and ammo pickups during combat
- Fixed a bug with Cacodemon pathing during the boss encounter in The Holt in The Ancient Gods - Part One
General
- Fixed a crash that occurred when selecting the Challenges tab in the pause menu
- Fixed the issue players with AMD GPUs were having that caused artifacting in a number of environments
- PCs with mobile GPUs that support ray tracing can now enable this feature
https://images.ctfassets.net/rporu91m20dc/12VS1MCVv4r4gqxGIcW3qB/dd1b0f3f88c9c9a71e5b46136e3b711d/Doom_BattleMode_Logo_Keyable_500.png
- Fixed an issue where the Slayer’s weapon skins displayed the wrong customization options
- Fixed an issue where Demon players would become invisible to other demons when respawning with ray tracing enabled
- Fixed Demon interface for Latin Spanish users with modified controller settings
- Fixed an issue with the social menu preventing players from selecting another player with only one favorite or friend in the list
This minor update for DOOM Eternal includes future in-game event cosmetics only and does not include any gameplay changes. Typically, we like to bundle in future cosmetics alongside a beefy game update, but our next big update needs a little more time in the oven.
Luckily for you, we're finally ready to serve up the chef's kiss of Mancubus Master Collections. We've been cooking this one up for quite some time, so starting this Thursday, we're finally ready to...
https://images.ctfassets.net/rporu91m20dc/7iL2wrmgEzoBw5WCZ9554M/a142d6b5f98eca4c3ed68ea48daf6c8f/DOOM-Eternal_TropicLikeItsHot_community_960x540-01-EN.jpg
The Hotdogcubus Master Collection has everything you need for a bun time in the sun! Nobody has ever seen flame-broiled goodness coming out of Ketchup and Mustard flamethrowers...until now. Condiments to the chef.
Stay tuned for the full announcement of the event in a few days!
Don't forget, our new Slayers Club Monthly Community Challenge starts today and the weather report says it's gonna be Bloody With A Chance of Meatballs! So make sure you sharpen your chainsaws on the nearest Cacodemon! Full details here.
We've got more exciting updates on the horizon, so keep your browser locked to the Slayers Club.
View on Steam
Luckily for you, we're finally ready to serve up the chef's kiss of Mancubus Master Collections. We've been cooking this one up for quite some time, so starting this Thursday, we're finally ready to...
TROPIC LIKE IT'S HOT
https://images.ctfassets.net/rporu91m20dc/7iL2wrmgEzoBw5WCZ9554M/a142d6b5f98eca4c3ed68ea48daf6c8f/DOOM-Eternal_TropicLikeItsHot_community_960x540-01-EN.jpg
The Hotdogcubus Master Collection has everything you need for a bun time in the sun! Nobody has ever seen flame-broiled goodness coming out of Ketchup and Mustard flamethrowers...until now. Condiments to the chef.
Stay tuned for the full announcement of the event in a few days!
Don't forget, our new Slayers Club Monthly Community Challenge starts today and the weather report says it's gonna be Bloody With A Chance of Meatballs! So make sure you sharpen your chainsaws on the nearest Cacodemon! Full details here.
We've got more exciting updates on the horizon, so keep your browser locked to the Slayers Club.
Update 4.1 for DOOM Eternal and DOOM Eternal: The Ancient Gods – Part One is now live, bringing a ton of progression bug fixes to the Super Gore Nest Master Level, fixes the 99% pause on level load, and includes some general crash fixes.
View on Steam
Super Gore Nest Master Level Bug Fixes
- Fixed an issue which resulted in the Golden Combat Shotgun not unlocking after completing all Super Gore Nest Master Level challenges
- Fixed an issue in which players would sometimes be progression blocked after using the Yellow Key
- Fixed an issue where a Spectre demon would not spawn under certain conditions, sometimes blocking progression
- Fixed a rare bug in which an extended wave of fodder zombies would continue to spawn in the Star Mall
- Fixed an issue where duplicate doors would sometimes appear after dying and reloading checkpoints, causing a progression blocker
- Fixed an issue on PC where quitting to desktop while on Ultra Nightmare difficulty would erase the campaign save game used to play the Super Gore Nest Master Level
- Fixed an issue where users could sometimes encounter a progression blocker when rushing into the encounter outside of the hospital
- Fixed a bug in which players could encounter a progression blocker during the final encounter in the exterior totem arena where the Archvile could summon a demon that gets stuck on the ledge where the Slayer Key is located
The Ancient Gods – Part One Bug Fixes
- Fixed a crash that would happen at the end of the Slayer tutorial for users who only own the standalone version
General Bug Fixes
- Fixed an issue where all the UI text appeared bold
- Fixed a bug that caused loading screens to remain at 99% complete for longer than expected
ICYMI - Update 4 Patch Notes
- Click here to read the full Update 4 Patch Notes
Looking for further help?
- FAQ
- Knowledge Base
- If you cannot find the answer to your issue, please submit a ticket to our amazing Customer Service team here
Current Release
Not available
System Requirements
OS
N/A
CPU
Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better
RAM
8 GB RAM
GPU
NVIDIA GeForce GTX 1050Ti (4GB), GTX 1060 (3GB), GTX 1650 (4GB) or AMD Radeon R9 280(3GB), AMD Radeon R9 290 (4GB), RX 470 (4GB)
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
128.6 GB
Password: cracked-games.org
CRC32
F386B2C6
SHA-256
b4611a78a22efd5a88bd22f9912b2b62e9a8e3bb4bc46013ac8b21f4000ea57c
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
You May Also Like
View AllDownload DOOM Eternal for PC with a direct link or via torrent. Get the full version of DOOM Eternal for free. DOOM Eternal is a Action released by id Software.