About the Game
Customize and level your character, forge equipment, gather loot, collect pets and more! Take your hero through multiple difficulty modes and challenge/survival missions to earn more experience & even better treasure. Join your friends with 4-player online and local (splitscreen) co-op to plan your strategies together or compete in PvP Deathmatch.

Key Features
- 4-player Online and Local Co-Op - Team-up with up to 3 friends to defend cooperatively, with character classes that support each other’s strengths and weaknesses. Dynamically combine local (splitscreen) and online players and leave/join any time, so that the game’s always full.
- Tower-Defense Meets Action-RPG - Choose your class, customize your character & equipment, strategically assemble your defenses, and participate directly in action-packed battle to preserve your castle against the invading horde!
- 4 Distinct Character Classes - Each character class has a different skill tree, set of towers, and even basic attacks! You can choose if you want to play stealthy, turn invisible, and plant traps behind enemy lines with the Huntress or go all out, block off choke points, and brutally beat your foes into submission with the Squire!
- Loot and Level-Up - Grab the mounds of money and items that your defeated foes drop and trade them or store them for later use in your Item Box! Getting kills and completing waves earns you experience points, which can be used to upgrade your characters, skills, equipment, and towers on a per-statistic basis. Do you want to enhance Hit Points, Attack Rate, Damage, etc? The choice is yours... Store your massive overflow of money in the 'Mana Bank' and then spend it to improve your equipment or trade with other players. Proudly show off your best equipment in your own 'Adventurer’s Tavern', without fear of item theft!
- Tons of Enemies and Huge Boss Fights - Over 100 simultaneous enemies will attempt to tear through your defenses and gigantic Boss Monsters will appear to rain down havoc upon everyone. Only by employing the most effective defensive strategies, teamwork, and strong characters will you defeat such devilish foes! Many enemy types run the gamut from big dumb Orcs swinging huge axes, to lithe Dark Elves that strike from the shadows, to crazy kamikaze goblins! Can you defeat the epic boss battles and collect the special loot while still defending your crystals?
- Mission & Game Play Variety - Each level has a different visual setting, layout, enemy types, traps, and distinct surprises. To collect all the loot and reach the highest levels you must take your character through 4 difficulty modes, survival missions, challenge maps, and more! Some maps force you to have mobile defenses, guarding a crystal which warps around the map. Others have YOU attacking enemy encampments!
- Collect and Trade Pets Online - A variety of pets exist to assist you in the land of Etheria, each with distinct behaviors. These pets can be leveled-up and customized to match your unique play-style. They can even be traded online with other players!
- Secure Trading System - Afraid another player won't live up to their word? Use our secure trading system to trade your precious weapons, armor, and pets with other players online! Watch your name and fame spread online, as people seek out the best pet raisers or item forgers!
- A Mountain of Stats - Every shot you take, kill you make, and defense you build is logged and recorded for posterity. Pore over the voluminous charts and graphs at the end of each session to analyze your team’s performance, quickly review your best statistics for each level, and compare your data online with other players to see who is the greatest hero of all. Furthermore, your Achievements are visible for all to see within your very own Adventurer’s Tavern, and the highest scores for each of your heroes are ranked on the worldwide leaderboards!
- Dungeon Defenders Development Kit - Dungeon Defenders includes a free development kit where you can create and edit new Dungeon Defenders missions and more utilizing all of the existing Dungeon Defenders assets. Download and share these user created levels via Steam Workshop for an endless Dungeon Defenders experience!
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
Balance Changes
- Abilities do 50% less damage increase on Pure Strategy. Down from 62.5% from last patch
- Made Ruthless cupid bosses shoot 3 projectiles down from 5 on nightmare. It used to be bugged and only shoot 1 on ruthless, but that was fixed last patch
General Changes
- Adjusted the visuals on the Miner's Helmet
- Added more color options to the Miner's Helmet
- Adjusted how colors affect Skeletal Warrior
- Added bShowTowerRangeIndicator to CDT Settings
Bug Fixes
- Fixed Skeletal Warrior Countess Skin going transparent at certain camera angles
- Fixed the Flying Saucer pet having wall and enemy pierce
- Fixed Enrage Aura values
- Fixed Enrage Aura causing enemies extra damage to act on minions like other enemies
- Fixed tower range indicator resetting on map loads
- Fixed tower range indicator showing enemy towers range
- Fixed arc of tower range indicator being always 120 degrees
- Moved corrupted axe up on dropped template
For Etheria!
- Abilities will do 25% less increased damage on Pure Strategy. From 50% to 62.5% total reduction
And this change will be reduced
- Nerfing Workshop Assault, True Boss Rush and Lab Assault
Bug Fixes
- Fixed a bug with discord integration
- Removed Magical Academy Adept skin from the game until it's release next week
For Etheria!
- x1.1 multiplier on gold enemies quality down from x1.2
- Abilities will do 25% less increased damage on Pure Strategy. From 50% to 62.5% total reduction
- Map of the week floor drop doubling chance from 100% to 70%
- Non map of the week floor drop doubling chance from 0% to 35%
- Nerfing Workshop Assault, True Boss Rush and Lab Assault
- Removing double armor drops from Workshop Assault Map of the Week. Only double Bloodletting Blade will be awarded
The changes on Pure Strategy should result in around 20% slower time. If the time decrease is not around this ballpark, the ability damage reduction will be adjusted accordingly.
This is not being done lightly and we on the Development team think that it's overall a good change for the game. We feel like armor drops have been buffed too much in the last few years of development, mainly coming from the fact that TBR set a unrealistic precedent of quality and time standards due to lack of rates at the time of including the rewards on the map. This made it so any change on the game would be "fine", because it still wouldn't match TBR (and now Workshop Assault)
This change overall looks to increase the average time for a 2300 builder or 1700 dps piece by 40-45%
New Content
- Crystal Race map for July event. Map is made for level 1 apprentices with no gear equipped
{STEAM_CLAN_IMAGE}/2836858/e66f86aad5be46bf2754b3bd01767e250bd45bad.png - Added Rainbow Nessie as a wave 35 Dread Dungeon Reward (Caps at 600 in all stats)
{STEAM_CLAN_IMAGE}/2836858/0304af31afd22725eb82a0f630aa5767e509452f.png - Added a Flying Saucer pet to Ruthless Wave 30 of Moonbase
- Added new colorable moon pets to Ruthless Wave 35 of Moonbase. Three different Gravity/Hero Speed bonus combinations
{STEAM_CLAN_IMAGE}/2836858/b0c685ab53d445ce5dc1e840fe3bec36ab2807b7.png
General changes
- Updated ranked button string
- Removed tiledshot from defaultinput
- General changes on some enemies AI pathings
- Added Tower Range Indicator on tower hover and a toggle button in CDT Settings Panel
- Added the ability to Rename shop when with new button. Empty box cancels rename/toggle.
- Recomended Level on Game Select UI is now Difficulty Index from 0 to 10. Only shows for Nightmare and Ruthless, currently only CDT maps, more to come
- Discord RIch Presence enabled for the game again
- Adjusted build locations on Frostdale Royal Court
Accessory adjustment work
- Adjusted all hats, masks and bracers for Summoner
- Handful of accessory adjustments for Barbarian and Summoner
- Adjusted a handful of bracers for Demoness
- Adjusted position of bracers for Huntress to fit better
- Added the ability to switch back and forth between skins, can also use a/d. For controller it's bound to left/right triggers
- Updated the new Magicite of the Rainbow event to visually look better
- Made it so if you back from the first Multiplayer Menu you go back to Character Select instead of Main Menu
- Adjusted default hat, glasses, bracers, and Mask socket for Warden
- Adjusted hats, masks, glasses, Bracers, and Facial Hair on Guardian
- Adjusted how the Frankenstein Mask, Dracula Mask, Ghost Face Mask, Hockey Mask, Pumpkin Mask, And Witch's Hat colorability to make them color slightly better
- Split the generic items & feathers into 2 distinct sockets (Pins & Feathers)
- Adjusted the bracers size and position for Summoner, Demoness, Super Legendary Huntress
- Adjusted bracer position slightly on the Cupid Initiate skin
- Adjusted Oni Bracers to center them better on all heroes
- Swapped back EG and Poly pet archetypes from contest ones
Balance Changes
- Made it so non-Boss mobs that don't have forced invulnerability have their invulnerability stripped after 30 seconds from spawn.
- Added 'Frenzy' damage bonus to enraged mobs, and a 'contagion' mechanic on Enrage Aura
- Enrage now persists for 10 seconds after the mob leaves the Enrage Aura
- Made it so Jester can stack towers using Move Tower, by holding CTRL and selecting towers then placing
- Phoenix now only shoots fireballs below 70% HP
- Nerfed damage on Optic Staff by 4.5%
- Buffed damage on Elder Staff by 10%
- Buffed damage on Honey Staff by 10%
- Buffed player damage solo +10% assault on Workshop Assault
- Buffed player damage 4p by 5% boss gauntlet on Workshop Assault
- Reduced 4p resistance on mech on Workshop Assault
- Reduced Zippy Terror Kobold Ruthless movement speed to x0.35 from x0.5
- Reduced Mini Djinns Ruthless movement speed on Return to Moraggo to x0.35 from x0.5
- Reduced event owls size by 20%
Bug Fixes
- Barbarian Hawk cancels inputs after it's done
- Changed speed multiplier from crystal enemies on TI to 0.5 from 1.1
- Reduced tower damage taken on crystal enemies on TI from 1 to 0.75
- Fixed Quality Outline being inverted on items under mythical
- Reload bug fixed on Minigun
- Made the Mischief Harbinger mechanic on Ruthless Temple of Polybius tied to when he reaches 50% HP
- Fixed textures not rendering from behind on Princess Countess
- Adjusted Wyvern flight paths on Frostdale Royal Court
- Update pet aliases for achievments to accept glitterhelm hamster
- Fixed Deadly Striker Pet spawning particles infinitely
- Fixed dropped template for the Ghost Face Mask being incorrect
- Fixed regression with Embermount Volcano not having Small Ogres instead of Large Ogres
- Fixed Create Hero showing default skin stats on initial load
- Added a "Abilties overheated" text on last ev on Workshop Assault
- Added a bunch of no build zones volumes on Tinkerer's Workshop
- Added some enemy pathing blocking volumes on Tinkerer's Workshop
- Made Ethereal Spike Trap description say three enemies instead of a single enemy
For Etheria!
Defenders, sorry for the downtime on the Ranked services. We had a big issue with trap damage scaling of stats twice, which is now resolved.
The servers are now back up as of this update.
Visual Changes
Censor items toggle now censors Event Items
Set Bonus toggle added to item info
Balance Changes
Made Tomb of Etheria final wave boss mobs ruthless speed multiplier x0.35 and removed their spawn invulnerability
Bug Fixes
Armor should display correct resistances when being upgraded with set bonus toggled off now
Fixed traps scaling of tower damage twice
For Etheria!
Engine Changes
- Networking changes, game should run smoother off-host
Visual Changes
- Joust ability is now blue themed to be visually distinct from other ground fires
- Poly machine fire recolour
Balance Changes
- Allowed traps to be placed next to core, like auras.
- Owl Nest Projectile damage 108 -> 98
- Owl Nest Scaling per hit maximum damage scaling 0.9 -> 0.85
- Owl Nest Scaling per hit minimum damage scaling 0.8 -> 0.75
- Wisp Den Projectile damage 55.080002 -> 47
- Cloud Tower Projectile damage 324 -> 300
- Changed Ruthless enemy speed multiplier from 0.35 to 0.5
- Fireball tower damage scaling exponent (90% buff on high end)
- Fireball projectile AoE fall off reduced
- Mortar Damage exponent reduced (15% high end damage nerf)
- Max targets on ethereal spike trap 1 -> 3
- Falloff per consecutive target: 0.5 damage to the 2nd target, 0.25 damage to the third
- Sludge Launcher attack rate increase (45% dps increase)
- Sludge Launcher Z size x1.35
- Added multiply damage on lower stats for Sludge Launcher at:
- Under 1000 - 0.6
- 1000 to 2000 - 0.65
- 2000 to 3000 - 0.75
- 3000 to 4000 - 0.85
- 4000 to 5000 - 0.9
- Under 1000 - 0.6
- Auras no longer target in spawn enemies
- Fireball projectile speed 1800 -> 2300
- Proj speed increase on Holy Cannon and Harpoon 3000 -> 4000
- Warden Hero Damage Exponent nerf (9% damage nerf)
- Holy Cannon health 120 -> 160
- Holy Cannon du 5 -> 4
- Holy Cannon Z size x1.2
- Gunwitch Vroom Broom Damage Multiplier 0.9 -> 0.8
- Reduced Gunwitch Vroom Broom movement speed
- Activation interval on witch's curse 5 -> 8 seconds
- Witch's Curse buff duration 10 -> 5 seconds
- Added hero damage scaler to Icy Needle
- Spin squire fast swinging sword damage multiplier nerf of 10%
- Turtle Shell Launcher fire interval decrease, 20% damage nerf
Bug Fixes
- Fixed Circular Slice dealing no damage when activated immediately after a normal swing
- Hero select scene is now closed on player swap; scene's input lock was blocking player 1 after switching back. Scene reopens automatically when switching back to the unselected player.
- Fixed black screen after skipping the Great Old One cutscene on 64-bit
- Fix F-key mashing killing all input
- Added spawn-invicibility early out on pets and heroes to match towers targetting.
- Fullscreen swap only works on host player now to avoid issues where it would corrupt main player, causing it to kick you out of your own game when adding splits
- Fixed Hyper Rifle projectile flashing the skybox
- Added Autofire (max 1 split right now), L = right-click, Control + L = left click
- Fixed checkpoint 0 not restarting TBR if you're on checkpoint 2
- Removed stacking from Obelisk damage debuff, so it can only be applied once to prevent cycling on a low upgrade damage debuff
- Adjusted Series EV 1.75 bracer socket to be more fitting to her character model
- Fixed Broken Heart Gun overperforming
- Autofire: staff support, independent main player, 1-split limit
- Made it so hotkeys can't be pressed when search bar is in focus.
- Fixed hermit not having a purchase url
- Fixed hermit Nature's Pylon not showing the health on tower info
- Fixed an old call that specifically blocked Sharkens from being effected by gas traps.
- Fix for auras not applying correctly to mobs effected by spawn-immunity.
- Extra protection for loading into maps with higher number of heroes than intended
- Fix for the no-damage on autofire staff after cancelling
- Made tiny mini map hide when opening any UI scene
For Etheria!
Current Release
Not available
Additional Files
DLCs (Legit Owners)
1 file · For legitimate game owners
System Requirements
How to Install
DunDefGame.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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View AllDownload Dungeon Defenders for PC with a direct link or via torrent. Get the full version of Dungeon Defenders for free. Dungeon Defenders is a Action released by Chromatic Games.