Ember Knights
by Doom Turtle · 18 Jul, 2023
18 downloads
About the Game

In this fast-paced action rogue-lite, play as Ember Knights, the last spark of hope of a universe in turmoil. Praxis, the mad sorcerer, has syphoned the life out of the Ember Tree and fled through the four Prime Worlds spreading corruption in his path.
In solo or co-op (up to 4 players), use powerful weapons and skills to hack and slash deadly hordes, defeat epic bosses, free the decaying Prime Worlds and restore energy to the Ember Tree!

Legendary warriors, the Ember Knights, are skilled in the wielding of the universe's most powerful weapons, each with their own modification system! However, the sword doesn’t make the knight… Through action-packed combat rooms, you’ll need to chain your attacks and perfectly time your swings to unleash fiery attacks.
Agile and fearless, use your pace and dodge to outsmart, counter, and stun your enemies!

With 7 distinct weapons, 9 modifications per weapon, 20 skills, and well over 100 relics, there are hundreds of deadly builds to create.
From a fire spreading scythe wielder to a relentless damage resistant spellcaster to a poison spreading archer with summons, forge your own build during your runs.
In co-op, coordinate with your friends to set up combos and synergies between your playstyles.

Beasts, specters, sorcerers, mechanized amphibians, and creatures of all sorts… Fight over 60 unique monsters and variations each with their own unique attacks and behaviors.
In addition, be prepared to face challenging Elites and Champions; the most resistant and deadliest versions of Praxis’ devoted minions. You will have to adapt your playstyle to each encounter and learn from your mistakes if you wish to succeed.

The real challenge for the legendary Knights will lie in the epic bosses and their corrupted variations. From the Royal Phalanx to the Plague Bringer, Praxis will summon anything in his power to stop you.
Try different builds, upgrade your Ember Tree, and don't fear death. Persistence will be your key to victory!
Ember Knights FREE Update Features:
New Daily Dungeon game mode
New Boss Rush mode
New Chaos Run mode
2 adorable pets: Ember Dog & Ember Cat
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
We've fixed a few difficult issues that were intermittently appearing across a few platforms. Please see below for the specific bugs we addressed.
Fixes
Note: items marked with 🔥 are a result of player feedback or assistance
- Fixed an issue where multiple players interacting with the tear in the Nexus all at once could cause client players to get stuck loading
- Fixed an issue where skills could desync during the Terror Byte boss fight
- Fixed an issue where players could start online multiplayer lobbies by themselves
- Fixed an issue where players could be pulled while jumping over pits 🔥
- Fixed a memory leak with the physics engine
That's everything for this hotfix.
If you haven't yet heard, we're currently working on our new game, Welcome to Harmony! Details below!
https://store.steampowered.com/app/4447030/Welcome_to_Harmony/
-Doom Turtle
{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png
Join the Community!
As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter/X!
And of course, join our Discord and share your thoughts on the update!
Hello Knights!
Today is the day! Ember Knights Heroes of the Nexus Edition is now available for PS5 and Xbox Series X|S!
You can get it here on Playstation.
You can get it here on Xbox.
Heroes of the Nexus Edition Features:
Ember Knights base game
Wrath of the Architect DLC
Cross-platform support between PS5, Xbox, and PC!
Thank you for all the support and helping us realize our dream of being able to bring Ember Knights to a full console release! We couldn't have done it without you!
From the bottom of our hearts, thank you!
[img src="{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png"]
We'd love to welcome all our new players to our official Discord and to follow us on X!
- Doom Turtle
We hope everyone is enjoying the changes to the Architect fight and the addition of the True Architect! As usual, we've been listening to all the feedback and have put together a small patch to make a few balancing changes and to fix a few bugs. Please see below for all the details that are included with Update 2.2.1!
Balancing & Minor Adjustments
Ronin Reflex
- Updated to remove the window where the player was vulnerable if they did not successfully counter an attack
- Updated to always allow the player to cancel the counter stance with a roll
- Updated to allow the player to move, at a reduced speed, while in the counter stance
- Increased the counter timer from 1.0s to 1.4s
- Increased the counter radius from 70 to 75
- Increased the projectile destruction time from 0.8s to 1.2s
True Architect
- Updated to no longer support stealing skills
- Updated the attack patterns in all four phases
- DEV NOTE: The goal of this change is to make the inverted controls and item stealing easier to deal with by making the Architect always use the Teleport Barrage attack right after the phase transition. This should act as a consistent grace period before the Architect resumes his normal attack patterns.
- DEV NOTE: The goal of this change is to make the inverted controls and item stealing easier to deal with by making the Architect always use the Teleport Barrage attack right after the phase transition. This should act as a consistent grace period before the Architect resumes his normal attack patterns.
- Reduced the attack speed in phase 4
- Updated the teleport barrage attack to allow the True Architect to be damaged while firing the horizontal blasts
- Reduced the damage dealt by the teleport barrage attack
- Updated the elemental barrage attack to prevent the same element from being chosen multiple times in a row
- Updated the stolen item orbs to support getting hit immediately after being fired
- Updated the stolen item orbs to be targeted by Aim Assist
- Updated the stolen item orbs to prioritize orbs with items when deciding which orbs invert your controls
- Reduced the True Architect’s max health and damage in Boss Rush
- Reduced the Fallen Knight’s damage in Boss Rush
Fixes
Note: items marked with 🔥 are a result of player feedback or assistance
- Fixed a bug where the Void Mantle’s Dark Star was not properly activating stun relics
- Fixed a bug where the proper skills would sometimes not be given at the start of a Daily Dungeon 🔥
- Fixed a bug where Totality would be stuck enabled if the modifier was enabled in a previous game version 🔥
- Fixed a bug where the player would have significantly reduced invulnerability while rolling if the player was charging an attack before rolling 🔥
- Fixed a bug with saving and quitting where the reload process may not function properly after repeatedly saving and quitting
- Fixed an issue where the True Architect’s hitbox was reduced significantly 🔥
- Fixed an issue where the Reborn Knight’s hitboxes were reduced significantly 🔥
- Fixed an issue with the True Architect’s constellation attack where the hitbox of the beam was wider than the visual 🔥
- Fixed a bug where the player would get stuck when using the Hyper Gloves dash charge attack against bosses 🔥
- Fixed a few issues where some cursed relics would reapply their cursed effect after being stolen by the True Architect 🔥
- Fixed a bug where the Mimic King’s Consort would get stuck in the True Architect’s arena 🔥
- Fixed a bug where Lady Inferna would sometimes be permanently invincible after her phase transition
- Fixed a few issues where some skills were unable to damage the item orbs in the True Architect fight
- Fixed a visual issue where a rock was not fading out during the Architect's intro animation 🔥
That's everything for now. As always, thanks for all the support!
-Doom Turtle
{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png
Join the Community!
As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!
And of course, join our Discord and share your thoughts on the update!
We've been a little quiet about this update, so we hope this comes as an exciting surprise!
Testers Appreciation!
First and foremost, we'd like to extend a big appreciation and thank you to those who played and provided feedback on the changes to the Architect boss fight! You were a big help and we're really happy with where we ended up. We hope you are too!
Steward Plushies
We have some exciting news about our Steward plushies!
{STEAM_CLAN_IMAGE}/38096630/c2de5ab5431f9b618a2e335e2416b969f8a06c30.gif
The store is now open!
https://www.makeship.com/products/steward-ember-knights-1
If you missed reserving your very own plushie, now is your chance!
{STEAM_CLAN_IMAGE}/38096630/f2213dadc950fbd9edce82c7c7f9011343b10083.png
We received a test plushie before approving production, and the quality was even better than we expected. These little guys turned out amazing!
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Consoles Update
We're still progressing nicely with the Xbox and PS5 ports. We don't have a more specific timeline yet, but we're still targeting summer. We know you're excited to get your hands on Ember Knights, and we are too!
And now onto the details for Update 2.2 - Architect Unleashed!
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Complete Patch Notes
Note: Updates to the DLC content requires the Wrath of the Architect DLC. Items marked with 🔥 are a result of player feedback.
New Content & Major Adjustments
True Architect Fight & New Skill & New Player Color
- Activate enough difficulty modifiers to experience the brand new True Architect fight! That's right...nobody knew this was coming!
Regular Architect Fight
- Updated to increase the challenge of the fight to better align with the difficulty of the Praxis fight!
Boss Rush Tier 10
- With the True Architect fight, we've added a 10th tier to the Boss Rush!
Multiplayer Lobbies
- Updated Steam lobbies to show all multiplayer games!
Balancing & Minor Adjustments
Weapons
- Ember Blade
- Updated Lunge to allow players to dash over pits 🔥
- Increased the stun chance from 10% to 25% for Stagger
- Added a 10% crit chance to weapon attacks against burning enemies for Pyrostrike
- Guardian Bow
- Increased the bonus damage from 10% to 25% for Opportunist
- Increased the bonus damage from 10% to 25% for Opportunist
- Rift Hammer
- Increased the max health damage from 10% to 20% for Heavy Blow
- Razor Wind
- Increased the crit chance from 10% to 15% for Sharpened Tipper
- Added a 25% bonus crit chance to perfect charge attacks for Sharpened Tipper
- Reaper's Toll
- Increased the bonus damage from 10% to 15% for Lacerate
- Void Mantle 🔥
- Updated the chain attack to grant an Orb when hitting an enemy
- Updated the chain attack to have increased attack speed
- Updated Dark Star to now stun enemies when pulling them
- Updated Dark Clone to have a cooldown timer in the HUD
- Passive Orb Generation - increased from one orb every 1s to 1.5s
- Chain Attack Move Speed - increased from 15% to 25%
- Charge Attack Charge Time - reduced from 2s to 1.25s
- Charge Attack Radius - increased from 110 to 125
- Charge Attack Damage Per Orb - increased from 0.33x to 0.4x
- Charge Attack Move Speed - increased from 15% to 40%
- Laser Focus Damage Per Orb - increased from 0.25x to 0.6x
- Laser Focus Range - increased from 200 to 250
- Dark Spell: Dark Star Suction Radius - increased from 85 to 90
- Dark Spell: Dark Star Explosion Radius - increased from 50 to 75
- Dark Spell: Dark Star Explosion Damage - increased from 50 to 60
- Dark Spell: Dark Star Max Health Damage - increased from 10% to 25%
- Dev Note: If the damage from Dark Star is less than 25% of the enemy’s Max HP, it deals that value as damage instead
- Dark Spell: Darkening Damage - increased from 30 to 35 per bolt
- Dark Spell: Darkening Max HP Damage - increased from 10% to 15%
- Dev Note: If the damage from Darkening is less than 15% of the enemy’s Max HP, it deals that value as damage instead
- Hyper Gloves
- Updated the charge attack to allow players to dash over pits 🔥
General
- Updated the camera panning when spawning rewards in Netherra to make the movement smoother
- Updated the portals in Netherra to ensure drops don't spawn on or near them 🔥
- Added enemy stats to the Endless Mode confirmation screen 🔥
- Added the ability for the player to open their inventory while on the Endless Mode confirmation screen 🔥
- Updated the description for Bane of Wisdom to better indicate which skill slot is being locked
- Various other localization improvements 🔥
Bug Fixes
Last but not least, we squashed a big bunch of bugs.
- Fixed a bug in the weapon modding screen where the wrong input was bound when using a controller 🔥
- Fixed a bug that was allowing players without the DLC to access the DLC difficulty modifiers 🔥
- Fixed a bug with aim assist that was causing it to target invincible traps in the boss room of Anville 🔥
- Fixed a few visual issues in Boss Rush with the Anville and Simulan minibosses 🔥
- Fixed a bug with Warrior Wisps, Ballista, Summon Geo, Hydra, Yalee Barrage, and Buster Ammo that could still activate the generic healing skill upgrade if the upgrade is equipped to the other skill
- Fixed a bug with Hailstone Armor where the snowballs could be released during room transitions and boss intros 🔥
- Fixed a bug that was allowing players to offer duplicate relics at the Offering Pit
- Fixed a bug where Praxis encounters could appear in both Netherras
- Fixed a bug where beating Boss Rush 3 or 4 displays True Praxis as the only defeated boss 🔥
- Fixed a bug that was preventing the ultimate weapon mod from being automatically equipped when unlocked 🔥
- Fixed a bug that was preventing the Ember Tree tooltip from updating after changing the equipped upgrades
- Fixed a bug with the seeking ghosts where they could get stuck if their target dies as they begin seeking
- Fixed a visual bug where some Tyrant effects can activate when entering a shop or leaving a secret room 🔥
- Fixed a bug that was preventing different boss variants from appearing while looping
- Fixed a bug with Trinity that was preventing ash or ember from being awarded from each boss
- Fixed a bug where the Wights would continue to spawn from Bane of Wights during phase transitions
- Fixed a bug with Explosive Arrows where they couldn’t damage or break traps 🔥
- Fixed a few visual issues with text in multiplayer games
- Fixed a bug with Boss Rush and Daily Dungeon where the shop refund popup was automatically being dismissed if the player is using a controller 🔥
- Fixed some performance issues related to constantly opening and closing the Ember Tree UI 🔥
- Fixed a bug with the Suppression Obelisks where the number of hits to destroy them was affected by the Chaos modifier 🔥
- Fixed a bug with Doom Shell where the visual could persist after the relic is removed 🔥
- Fixed a bug with Champion Gar-Ghoul where its drops could be unreachable 🔥
- Fixed a bug where the player’s visual could become shifted upwards if they died while lifted by Praxis
- Fixed a bug with Forlorn where its laser indicator was incorrectly turning on spawn
- Fixed a bug where stat gem icons in the inventory would incorrectly scale in some localizations
- Fixed a bug where the cursor would be in the incorrect location when opening the Daily Dungeon screen
- Fixed a bug where Ember Tree upgrade prices could display as red when the player has enough Ember to purchase them 🔥
- Fixed some issues where boss trophies were being incorrectly awarded when the Trinity difficulty modifier is enabled
- Fixed a bug where Esper's dialog would be incorrect at the beginning of the game
- Fixed some issues with Hailstone Armor where the snowballs could expire while waiting to be thrown
- Fixed a bug that was preventing some sounds from playing when Esper identifies a relic orb
- Fixed a bug where Daily Dungeon bosses were spawning drops that could not be collected
- Fixed some issues where the Voltage Traps were not behaving properly during the Cleanup Crew miniboss fight
- Fixed a bug where some Ember Tree visuals were playing incorrectly
- Fixed a bug where Evee was not animating properly when identifying a skill
- Fixed some visual issues that could occur when quickly navigating the weapon mod screen
- Fixed some visual issues with the Glacial Bruma boss
- Fixed a bug where skill details in the inventory would not update after swapping skills
- Fixed a bug where some text in the Ember Shrine screen could become yellow
- Fixed a bug that was causing the equipped weapon and player colors to be reset for additional players after playing Daily Dungeon 🔥
- Fixed a bug that was preventing the first weapon mod in a row to be automatically equipped when unlocked 🔥
- Fixed a bug where clients could become desynced with the host if the host interacts with the armor stand in the Refinement Shop
- Fixed a bug that was allowing disconnected players to cause a skill tablet to drop even if all players already have that skill 🔥
- Fixed a bug where playing solo could cause issues with the HUD transparency in local multiplayer games 🔥
- Fixed a bug where the missed state of Scout and Ranger wasn’t properly networked
- Fixed a bug in local multiplayer where Player 3’s Knight could walk offscreen during a Praxis encounter in Anville
- Fixed a bug where players can confirm other players’ selections in selectors
- Fixed a few issues with boss attacks where the attack path would be different for clients
- Fixed a bug with Royal Phalanx where his leap attack could get stuck in the air in some cases for clients
- Fixed a bug with gaining stats from perfect room relics where a desync could occur if any clients are disconnected 🔥
- Fixed a bug that was causing respawn issues for a client if they disconnected while the Mimic King’s Consort pet is alive 🔥
- Fixed a bug where button prompts on skill slots in selectors were not shown in some cases
- Fixed a bug where clients would not see Yalee Barrage unlocked properly 🔥
- Fixed some issues where some relics were being generated incorrectly
- Fixed a bug where some players would not appear during the Netherra intro cutscene
- Fixed a bug where players would play the incorrect animation when being revived by a Healing Spring
- Fixed a bug where Arch Praxis’ health bar would not be displayed properly in some cases
- Fixed a bug where the secret door in Inferno Bastille could not be opened during combat
- Fixed a bug where the secret door in Akamura could not be opened with Summon Geo during combat
- Fixed a bug where the Nexus music would stop playing until the DLC intro cutscene is seen
- Fixed a bug with Explosive Jab where the bomb wouldn’t deal damage if a new bomb replaced it
- Fixed a bug where Sticky Bomb’s damage was only boosted by Giant Mace when an enemy dies
- Fixed a bug with the secret door projectile in Simulan where it could be destroyed by Ronin Reflex 🔥
- Fixed a bug with the meteors from Molten Boulder’s ultimate upgrade where they wouldn’t freeze with Brittle Scepter
- Fixed a bug with Daily Dungeon where the game over sequence was using the Praxis death sequence rather than the Collector’s
- Fixed some syncing issues with the Collector’s SFX
- Fixed a bug with Guided Assault where it wasn’t damaging Haunted Effigies if they’re not targeted 🔥
- Fixed a bug with the fuses in the Simulan boss room where they could be destroyed in one hit with Serrated and the Chaos modifier active 🔥
- Fixed a softlock issue where players could equip Buster Ammo to different weapons in the credits minigame 🔥
- Fixed a bug where Upgrade 2 for Summon Geo was dealing incorrect damage when combined with the generic damage upgrade
- Fixed a bug where the player’s weapon skin would not properly display after their weapon is rerolled by Bane of Expertise
- Fixed a bug where the Ember Buster’s Gatling mod was categorized incorrectly
- Fixed a bug with Hailstone Armor’s Ultimate Upgrade that could cause client’s armor to desync when equipped with Midas Mail 🔥
- Fixed a bug where Sticky Bombs would not properly explode in some cases
- Fixed some issues with the Ultimate Upgrade for Will of the Architect where the buff was not behaving properly for clients
- Fixed a bug where the charge animation for Will of the Architect was not properly playing
- Fixed a bug that caused the buff granted by Upgrade 2 of Stormpike to become desynced when the skill is removed
- Fixed a bug where Upgrade 2 for Summon Geo was displaying additional damage numbers for clients
That's it for now. Enjoy!
-Doom Turtle
{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png
Join the Community!
As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!
And of course, join our Discord and share your thoughts on the update!
It’s been awhile since our last Nexus News and today, we come to you with a very exciting announcement!
That's right! Ember Knights is officially coming to Playstation 5 and Xbox Series X|S this spring!
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Steward Plushie Update!
We've been able to get a one-time campaign extension until December 24th, so if you haven't yet pledged and would like to, Pledge Now!
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{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png
Steam Winter Sale!
For the next week, Ember Knights will be available for 50% off!
https://store.steampowered.com/app/1135230/Ember_Knights/
{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png
That's it for this news. From all of us here at Doom Turtle, we'd like to wish everyone a very Merry Christmas and a safe and happy holiday season! All the best in 2025!
The studio is shutting down next week for a much needed break, but we wanted to get this patch out before then. You helped us identify and troubleshoot a few issues, so without further ado, here's what we included for Update 2.1.1!
Fixes
Note: items marked with 🔥 are a result of player feedback or assistance
- Fixed a bug that could cause the player’s collision to become disabled when skipping the Ember Dust identification cutscene
- Fixed a bug that was causing the mimic pet to become stuck when defeating a miniboss 🔥
- Fixed a multiplayer bug where Midas Mail could cause a softlock when trying to obtain or upgrade Bone Plate 🔥
- Fixed a multiplayer bug where the player could get stuck on a black screen after beating the Architect in a Boss Rush 🔥
- Fixed a multiplayer bug where players couldn’t reconnect into Netherra with Trinity active 🔥
- Fixed a bunch of minor visual issues in various rooms
- Fixed some translation issues
That's everything for now. We hope you're enjoying Wrath of the Architect and we'll see you next year!
-Doom Turtle
{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png
Join the Community!
As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!
And of course, join our Discord and share your thoughts on the update!
Before we get into the details for Update 2.1, we wanted to remind everyone about our Makeship Steward Plushie campaign!
{STEAM_CLAN_IMAGE}/38096630/a84ec0ebfcf710431ea0e95270a43d25c948047b.png
If you're interested in having your very own Steward, please check out the link below to see the campaign and pledge $2 towards your plushy. If we achieve 200 pledges, the plushies will be made! If we're unsuccessful, your $2 pledge will be refunded and the Steward will be destined to remain in the Nexus forever!
Makeship Steward Plushy Campaign - Pledge Here!
Ok, now on to the details for Update 2.1!
{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png
Complete Patch Notes
Note: items marked with 🔥 are a result of player feedback.
Balancing & Minor Adjustments
Skills and Upgrades
- Molten Boulder
- Updated to allow the manual detonation of the boulder for a short duration after casting
- Ronin Reflex 🔥
- Updated for better clarity as to when an attack can be countered
- Increased the window for countering an attack
- Increased the invulnerability window after countering an attack
- Updated to allow countering to destroy nearby projectiles
- Phantom Spear - Upgrade 2 🔥
- Updated to perform an explosion at the first enemy contact and continue traveling
- Will of the Architect - Upgrade 2 🔥
- Added energy waves to cover a greater range of damage
- Will of the Architect - Ultimate Upgrade
- Added Judgment to the list of random skills that can be performed
General
- Relic Refinement 🔥
- Improved the flow for upgrading a relic multiple times
- Moved relics that can't be upgraded to the bottom of the list
- Improved the flow for upgrading a relic multiple times
- Daily Dungeons
- Added 35 new Dungeons
- Increased the token rewards for difficult Dungeons
- Removed relics from the Boss Rush relic pool that aren't applicable 🔥
- Moved Praxis, True Praxis, and the Architect to the end of any Boss Rush they appear in
- Added a visual shield to Lady Inferna for when she's invulnerable during phase transitions 🔥
- Updated a bunch of cutscenes to only show once
- Increased the chance for a secret room to appear in a layout 🔥
- Updated Chaos Mode to ensure each first world that appears has a Skill Selector and Relic Selector in rooms 2 and 3 respectively regardless of which world appears first 🔥
- Reduced the speed growth on the Laser Drones 🔥
- Added Ash to the progress of each save slot
- Added unique art for each save slot
- Updated the DLC main menu
- Updated Arlan's dialogue in the DLC worlds
- Improved the door in the Wightsbury starting room to be more easily accessible in multiplayer games 🔥
- Various localization improvements 🔥
Bug Fixes
Last but not least, we squashed a big bunch of bugs.
- Fixed a multiplayer softlock bug that was caused when the host would talk to Arlan while a client purchases Bob's Jar
- Fixed a multiplayer issue where Buster Ammo failed to unlock for DLC players 🔥
- Fixed a multiplayer issue where Arcane Orb failed to unlock for DLC players 🔥
- Fixed a multiplayer issue where players could travel out of bounds in the room immediately before the Architect 🔥
- Fixed a multiplayer issue where Knight's Charge would appear to end early for clients
- Fixed a multiplayer issue where the popup for Refinery could desync if the player picks up a gem 🔥
- Fixed a multiplayer issue where Guided Assault won't pierce through enemies or do damage for clients
- Fixed a multiplayer issue where Daimyo Dash appears to hit enemies it shouldn't
- Fixed a multiplayer issue where additional poison stacks were being incorrectly applied by Daimyo Dash for clients
- Fixed a multiplayer issue with Kimokage's hitbox size for clients 🔥
- Fixed a multiplayer visual issue where clients wouldn't see the counter animation from Ronin Reflex
- Fixed a few multiplayer visual issues related to the start of endless looping
- Fixed a multiplayer issue where the incorrect planet was showing on the loading screen when Chaos Mode is active
- Fixed a bug with Stormpike's lightning from Helix Sign not dealing damage
- Fixed a bug with Buster Ammo Upgrade 3 where the bomb would not gain a crit chance from the crit upgrade
- Fixed a bug where the player's health bar would disappear when exiting to the main menu while reviving 🔥
- Fixed a bug with Focus where it wasn't being applied to the Nexal Staff's starting skill 🔥
- Fixed a bug where the weaken debuff wasn't reducing boss or miniboss damage
- Fixed a bug with Oukranos' freeze palette not displaying
- Fixed an issue with Ember Blade's hitbox for its roll attack 🔥
- Fixed a few visual issues with Summon Geo when traveling near pits or dashing
- Fixed an issue with Hydra where its attack indicator was not snapping to a valid summon location
- Fixed an issue with Hydra where it's unable to cook food
- Fixed an issue with Hydra where its fire breath wasn't opening the secret door in Steadfast Citadel
- Fixed an issue with Hydra where it couldn't open the secret door in Mycelioth if the room is currently in combat
- Fixed an issue with Squidling Upgrade 3 where its bonus damage is dealt much later than when the root ends
- Fixed a few visual issues with Will of the Architect's charge and slam attacks
- Fixed an issue with Pyromancer where its fireballs could be destroyed by attacks while traveling
- Fixed a bug with Pyromancer where its fireballs could continue after killing it
- Fixed a bug with Pyromancer where it's able to still shoot fireballs while frozen
- Fixed a bug that was causing Ranger to be able to immediately shoot arrows after being unfrozen
- Fixed a few additional and random visual issues with Pyromancer's fireballs
- Fixed a few visual issues with Offense Bot
- Fixed a bug with Power Pod's sweep attack animation not being displayed
- Fixed a bug with Lockjaw's hitbox staying active after the chomp animation
- Fixed a few visual issues with Jokame's projectile and VFX
- Fixed a bug with Jokame where it could shoot an extra projectile after being unfrozen
- Fixed a bug with Hannyaku where it was incorrectly dropping two gems if killed while Praxis is buffed
- Fixed a few visual issues with Webbling Hive's burst attack indicator
- Fixed a bug where completing a Daily Dungeon or Boss Rush counts as clearing a run 🔥
- Fixed a few visual issues with projectiles in Boss Rush 🔥
- Fixed a bug with True Praxis where he could occasionally become invulnerable in the second round of the fight 🔥
- Fixed a bug that was allowing skills to be equipped in the first skill slot while locked by Bane of Progression
- Fixed a bug that was preventing Elite and Champion enemies from appearing in the Compendium and counting towards the completion %
- Fixed an issue with a few rooms in Simulan where their bounds were incorrect
- Fixed a few issues with how defeated enemies were being calculated 🔥
- Fixed a few visual issues with the Skill Convergence's particle effects 🔥
That's it for now. We hope everyone has a lovely Christmas and holiday and wishing you all a Happy New Year!
-Doom Turtle
{STEAM_CLAN_IMAGE}/38096630/c467ad34e5091644bbc898fcf17544c71c919adc.png
Join the Community!
As always, if you want to stay on top of the news, be sure to follow us on Facebook, Instagram and Twitter!
And of course, join our Discord and share your thoughts on the update!
Current Release
v1.1.1
Uploaded Nov 04, 2023
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System Requirements
How to Install
EmberKnights_64.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
546 MB
v1.1.1
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View AllDownload Ember Knights for PC with a direct link or via torrent. Get the full version of Ember Knights for free. Ember Knights is a Action released by Doom Turtle.