About the Game

Discover rules, gather information, and use the gained knowledge to find new paths forward.
There are layers of secrets hidden in plain sight!
Bit by bit, the lost world of the EMUUROM creatures begins to unfold.

Study creatures and reveal hidden pathways with your trusty scanner beam.
Traverse an interconnected world full of mysteries and use your scanner to solve puzzles ranging from obvious to obscure.

Your every scan is stored in the EMUUDEX. Connect the dots as you gather more information about the world and its denizens.
No hand-holding! It's up to your wits to figure out the workings of the world.

Unique retro look and feel arising from the TIC-80 fantasy console restrictions.
Screenshots
7 images
Version Information
Steam Patch Notes
Official update history
Bigger fixes
- achieved achievements are saved to the savefile to record them even when there's no connection to Steam API
- on the title screen, check the savefile for unachieved achievements and achieve them if they're unachieved
- change Yellow ending logic to prevent softlocks (thanks to Zeimd, SirQuaren and Malkav0!)
- fix Käpälikkö remaining hidden on death (thanks, someone from disborb!)
- fix a rare comet bossfight bug where the fight continues during a cutscene (thanks, oposdeo & Space-G!)
- add a safeguard for the rare case of some entities staying on screen from the previous form in the comet bossfight (thanks, oposdeo!)
- show Kulukija on the map more consistently (thanks, MrTechnodromE!)
Smaller fixes
- fix Kuovi & Suorastas not always appearing where they should
- do not show passage rite effects in Forest's cover
- edit level design in phase 5 comet bossfight to make instadeath less probable (thanks, Lorgon111!)
- remove confusing skip to Vuarapeora room (thanks, MrTechnodromE!)
- change colour of some runes to blue
- make escaping an almost-softlock in 4-1 easier (thanks, MrTechnodromE!)
Smallest fixes imaginable
- fix star colours in the 8-8 stone
- make some tiles in Forest's cover prettier
- add warning if FPS is too low (thanks, eebrozgi!)
- edit Forest's cover music tiles
- edit description in 6-3 and 4-3
- fix small mistakes in some runes
That's it! Now that EMUUROM's 20% off, Tell your friend they should get it NOW (or just buy the game for them as a surprise)!!
- borb
Change to the achievement logic
- The big one is a change to how some achievements are added and removed.
- Now all the lettered grade achievements are achievable at once without tinkering, and the game doesn't take previous ones away.
- When you have gotten an achievement, the game will reward the lesser ones when entering the title screen, so you will now be able to get the missing ones by opening the game.
- If you still don't get all of the grade achievements, however, you will now know there is something you have not found in the game...
- Also, do note that three achievements are still NOT YET achievable.
Regression fixes
- fix Luikero form 3 regression - this fixes the number of EMUUROM scannable to the same as before 1.0.6 (thanks, Dee_Code and friends!)
Smallest fixes imaginable
- fix wrong pronunciation being displayed (thanks, Smol Birb!)
- fix Tonttu form 2 sprite missing from Emuudex
- edit Kotilomamma pronunciation
QoL changes
- spacebar is printed prettier if mapped to a button (thanks, Hesuvius!)
- wake from sleep when underwater (thanks, MLRed!)
- fix Kisukisu flashing in 5-2 (thanks, Godlyvex!)
- rename "dark red" to "bright red" in a hint
- one scan makes Pomppu rot now
- Pomppu unfreezes faster now
- Pomppu cannot change its form while frozen anymore (popup displays its form correctly now - thanks, Milan & flzzzzy!)
- fix broken Ohtomuer' if going asleep in the room before the fight (thanks, MH!)
Yellow ending fixes
- make the end of the chase sequence line up with the end of the song. You get a few bonus seconds to complete it!
- fix softlock with the scanner when entering the Yellow ending
- fix camera if leaving 8-8 after triggering the Yellow ending (thanks, AndyPandy27 and DustInComp!)
- fix Kulukija spawning on the wrong screen during the chase sequence (thanks, Dorako!)
- fix Kulukija getting carried away during the chase sequence (thanks, 0rwell!)
That's it for now! Maybe I'll finally get to start working on something other than bugfixes...!
- borb
Long overdue fixes
- fix Ohtomuer' softlock (thanks to watermalone1, boink, Cy, Arc Impulse)
1.0.5 Regressions
- fix broken puzzle in 6-4 (thanks, PoZZ!)
Late-game fixes big and small
- fix Forest's cover data persisting when deleting save (thanks, PoZZ!)
- fix Kuakkur' room transition bugging (thanks, Paah!)
- remove Emuu skip (thanks, PoZZ!)
- fix Emuukehto softlock (thanks, PoZZ!)
- remove cheese from Kerreejä last phase
- remove cheese from Vuarapeora last phase
- fix a block not getting removed without resetting the game (thanks, PoZZ!)
- fix Piäkonna not always respawning after going to Forest's cover mid-bossfight (thanks, MariiMu!)
- fix clip to 6-7 from 6-8 in Forest's Cover (thanks, Drauce!)
Let's hope I didn't break anything this time...
- borb
It took a bit longer time to add these fixes in... but here they are!
Smallest fixes imaginable
- fix Muavilukko pronunciation - fix the dots in 6-2 signpost (thanks, Brian!) - fix 4-1 4-8 boundary in Forest's cover map (thanks, Infomantis!)
- fix Varotus sfx playing offscreen (Thanks, calfromkansas and Space-G!)
- fix Rain world name in credits (thanks, Goggles_Dreaming. sigh)
QoL stuff
- remove Ohto respawning too early offscreen (thanks, Trost!) - make Pomppu despawn slower offscreen - fix Pomppu despawning if seen as Astral ghost
- make throwing Pomppu easier in 6-4
- fix boss music not triggering (thanks, Brick and Olexa!)
- simplify glitch logic, do not glitch Myrryshattu hat
- reveal bear stack with the Astral ghost in 8-1
- reveal clouds after Räkätin is beaten
- reveal clouds after Per'sus is beaten
- fix 3-8 cloud puzzle in Forest's cover
- fix rain not appearing if a cloud evolves in Forest's Cover (thanks, h1data, Perseus and RedScare!)
- add visuals for the Tonttu hat when the sound plays
Softlocks etc game-breaking things
- fix 5-7 Luikero glitching out when scanned (thanks, demuredemeanor and Joe!) - fix softlock in Emuukehto (thanks, alsatian-dalmatian!)
- fix golden bossesbroken if save never loaded (thanks, pjootrz & PoZZ!)
- fix ***TANA fast nodeath scan
- add a fix if bear stack not high enough (thanks, Belak!)
- fix unscannable Kisukisu (Thanks, Arthur!)
- fix softlock in 8-8 (thanks, DustInComp!)
More fixes to come, have fun exploring!
- Borb
It's the biggest patch yet! Let's get to it:
Smallest fixes imaginable
- fix Vuara music triggering too early
- make Ilives form 2 appear only after the birds have escaped
- fix tile in dex (thanks, MH25)
- add keys for the rest of keycodes (thanks, Yagamoth)
- fix wrong message in a signpost 6-2
- fix 7-2 signpost area missing (thanks, Perseus!)
- fix text missing from stone (thanks, Infomantis!)
- fix dots in 3-8 (thanks, MH_25)
- fix signpost numberings (thanks, Lhumm)
- fix water tile (thanks, fizzzzy)
Small fixes still
- fix clipping from Ohto in 6-8
- fix data rate displayed in RED end
- make any hat with the orange hat work for a rite signpost (thanks, I1an!)
- fix Tonttu hat in the astral mode (thanks, Olenananas and Perseus)
- fix Luikero length not preserving on teleport (thanks, Kin and Perseus!)
Skip prevention procedures (sorry, speedrunners)
- fix skip in 2-8 Forest's cover(thanks, Lhummm)
- fix BLUE end being accessible too early, still (thanks PoZZ)
- move Kuakkur' spawn point to right to prevent accessing 8-8 too early, making the previous skip pretty useless tbh
Softlock fixes
- move 4-1 savepoint to the right to prevent clipping on load
- make it impossible to drop kotilomas in 5-6 (thanks, Furloolzy)
- fix softlock in Emuukehto (thanks, Jewel!)
- lock paths in the end sequence
A big spoilery change
- edit conditions for acquiring different endings. Some achievements and endings are now only achievable in the intended way
So, there you have it. I hope I didn't break anything this time...
Have fun exploring!
-Borb
A lot of fixes in this one, including a feature to autofix broken saves so you don't have to send your savefiles for me anymore (hopefully!) :D
Small fixes
- fix rune (thanks, Lopes Doria!)
- minor Neva level tile edits
- edit Neva chord volumes
- fix Ilives appearing too early in 2-5
Bigger fixes
- fix Ahavena clipping through a wall (thanks siir, l1an, Milan, Ohagi)
- fix softlock with a Kilippari (thanks, Olenananas!)
- fix Pomppu sometimes not respawning in (thanks, andrewkraevskii!).
- fix modularity persisting in (thanks, Xyncht!)
- fix softlock (thanks, Paah etc.)
- fix softlock in if player jumps to 4-1 (thanks, jane & balrogquote!)
- fix clipping after second phase of (thanks, SirQuaren!)
- fix softlock in (thanks, SirQuaren and jane!)
Really big fixes
- auto-fix broken saves when loading the game (thanks, Pentacus!)
- fix save-breaking issue that I thought was already fixed goddammit
A big change to a [REDACTED goal]
- simplify [REDACTED goal] logic
- fix Kehreejä appearing in [REDACTED goal]
- fix Ilives appearing in [REDACTED goal]. (thanks, PoZZ!)
- make it more difficult to acquire a certain achievement. It was supposeed to be the most challenging thing in the game and it was super easy to get lol (thanks, PoZZ!)
This was a big one, so you might have to wait a bit longer for the next one. Keep the bug reports coming on Discord and Steam!
- Have fun exploring,
Borb
Just in time for the Thinky Direct stream, a new version of EMUUROM is available! Also, cloud saves should now work for Windows and Mac - we're working on getting it working on Linux as well.
NOTE: If you play on two computers, be sure your savefile is synced to Steam Cloud before you start the game on another computer. Otherwise Steam could overwrite your main save with a fresh one (and it doesn't always warn about overwriting your save in some cases)!
Big changes
- Fix Steam-related crash when starting the game
- Add an error message if Achievements unavailable
- Fix softlock and graphics glitch in Ohtomuer (thanks, Boink, Cy, and others!)
- Fix Ohtomuer starting when \
- Add a path to 2-4 to prevent locking you out (thanks, jengamouse!)
Small changes
- Fix Harju root rune
- Make Seeväsheenä faster to unfreeze
- Fix port graphics in 5-2
- Fix incorrect area texts in the map (thanks, calfromkansas!)
- Edit player location saving to prevent clipping (thanks, forster82 and Aaron)
- Small grammar fix
- Small pronunciation fix (Thanks, watermalone1!)
Audio changes
- Change to smoother waveforms for less harsher sound overall
- Make Kuovi sfx quieter
- Edit track volumes throughout
- Fix incorrect music playing in 7-6
Happy exploring!
- Borb
Thanks to all the new players (there are so many of you! Wow!), we got a ton of bug reports... which means the first patch is due!
Early-game patch notes
New QOL feature: Mavonsilimä can be used to reset Luikero to save it from many conundrums
Fixed title screen message about an incompatible save (Thanks, hbar!)
Signpost 4-4: added a comment from Kulukija about saving the game before resetting (Thanks, Olenananas!)
Fixed softlock in 4-2 by adding a route out (Thanks, Krakenpine!)
Fixed random flashing in some rooms.
Late-game patch notes
\ now shows on map when being \.
Timer fixes in \.
Fixed a late puzzle being skipped by making \ scan slower (Thanks, pjootrz!)
Prevented skipping to \ before getting any \. (You know what you did, Infomantis :D)
Some known issues (not fixed yet)
Steam cloud saves do not sync between Mac and Windows machines. (Should work fine if you're only using one platform or the other.)
The game crashes on launch or titlescreen when trying to connect to the Steam achievement API. Right now the only trick that seems to work is to restart the Steam app. Obviously not ideal!
That's it for now! If you find any bugs (especially crashes or softlocks), let us know about them here in the Steam community, or by joining the game's official Discord server!
See you next mission,
Borb
Oops, new update!?
Surprise! I've updated the demo a few times now, so it's time for a new changelog devlog thingy! These updates pack mostly some new visuals, let's start with the biggest one: runes!
{STEAM_CLAN_IMAGE}/40897159/14a2865df4d19769050ead0129f970d0bb7847a8.jpg
I had a busy weekend and created a runic alphabet system from scratch. I've dreamed of having one in EMUUROM for a long time, and last Friday everything just started pouring out of me... I guess the time was ripe! The runes represent letters arranged into syllable units, and it's designed for writing my mother's tongue: the Savonian dialect of Finnish. By a friend's suggestion, I call them EMUURIIMUU ('riimu' means rune in Finnish). I'd like to talk about the system in detail, so I'm gonna write a longer devlog in the future - stay tuned!
{STEAM_CLAN_IMAGE}/40897159/34f7f75c574ed57b116bd1000321a0868eaa8af6.png
Runes are not the only change, though - for example, I also added some new graphics to the intro cutscene. It felt a bit too barren and text-heavy, so at least there are now some images to look at :D
And I was going to work on the final boss.... Oh well, I think these additions are important - and this is my game, so I get to choose what I'll procrastinate on!
Changelog
0.6.3
- new intro cutscene graphics!
- new constellation animation
- controls test screen colours are now clearer
- optimize rune drawing routine
- small graphics fixes
0.6.2.1
- sleeping ahavena cannot be awoken anymore
- small graphics fixes
0.6.2
- add EMUURUNES
- appear in signposts
- appear in various screens
- redesign area intro screen, does not block input
- fix title screen fadout
- remove too easy exit from boss
Hello again!
{STEAM_CLAN_IMAGE}/40897159/b0581b148be3fe7b9de98a03fa571930bd08dab0.gif
EMUUROM development is going smoothly. We're nearing the finish line - there's only two bosses & ending cutscene left to implement... and then the game is done! Can you believe it?! Maybe the game WILL be released this year, after all!
As late game development has progressed, there have been some changes on the early areas as well. I had a playtesting session last month that resulted in a few important UI fixes. I wanted to incorporate those fixes into the demo as well - it makes the beginning of the game just a little smoother.
Sooo, the rumours about 0.5.4 being the final demo were greatly exaggerated...
Changelog:
- Add flashing lights warning
- Make Dex UI make more sense
- Add page indicator to dex view
- Clearer boss progression
- Make scanner rotation a bit slower
- Fix some text entries
- Refactor Save format (breaks old saves.)
- Fix palette bug with controller
- Fix scanner collision
- Fix: Do not show big text before acquiring scanner
- Fix music staying on after leaving room 24
- Other tiny bugfixes
I've updated the EMUUROM beta and now the demo catches the beta, going from 0.5.1 straight to the most recent version: 0.5.4! The most striking change is visible right after running the game, but there's also more....
Changelog:
- a new cinematic intro!
- new flavor text in forms of poems! This means many signposts were rewritten completely.
- many EMUUROM descriptions updated as well
- an updated HATTU room (secret)
- level design fixes for a smoother experience
{STEAM_CLAN_IMAGE}/40897159/fb5143158f95bf5d930cd97c314a0ffc464b1c66.png
As per popular request, EMUUROM now has a SPEEDRUN MODE. For the time being, it can only be toggled with keyboard by pressing SHIFT+R. When I update EMUUROM to use the TIC-80 version 1.0, speedrun mode will be available for toggling in the pause menu.
Changelog
- Speedrun mode! Press SHIFT+R to toggle.
- Faster soft resetting in title screen
- faster config mode skip
- Speedrun timer tied to real time instead of game time: soft resetting adds up to the timer now!
- Faster soft resetting in title screen
- For version 0.5.0 players: Save format changed a bit to accommodate the new mode, so you will see a "Save data compatible" message which means your old save was converted to the new format successfully.
Current Release
Build 23945550
Uploaded Jul 02, 2026
System Requirements
How to Install
emuurom.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
12 MB
23945550
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