About the Game
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them. Or venture beyond the existing factions by making your own — mix and match affinities, traits, units, and populations from across the game to explore the world with your own creation.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
Hey everyone!
Yesterday, near the end of the day, we dropped a quick hotfix after noticing issues with players' previous saves following the fixes to minor factions and Lord's States.
Now you shouldn't have any issues continuing your game with the fixes.
Enjoy the weekend ^-^
\[Version – 1.0.146]
Misc
Fixed saves not loading because of Lord Estate and minor faction villages
Fixed bridges not showing red when trying to place it on a tile without a river (Thanks DayBot_N for the report!)
Improved visuals on tier 2 and 3 hero’s dens
Steam Reviews: Your Feedback Matters
If you’ve been playing ENDLESS Legend™ 2 and have thoughts to share, leaving a Steam review is a great way to support the game and let us know what you think now that 1.0 is here. ✨
Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.
[img src="https://clan.fastly.steamstatic.com/images//45457684/2e8af0d70af9972cc608335203d1843b650dfd6d.png" style="border-width: medium; border-style: none; border-color: currentcolor; border-image: none; -webkit-user-drag: none; max-width: 100%;"]
Join the Endless Legend 2 Community
You can find us on Discord, Twitter, Facebook, Instagram, Bluesky, Reddit, TikTok, Bilibili, and YouTube for discussions, updates, and feedback.
Hey everyone!
We noticed some quest illustrations were not the correct ones and decided to drop a hotfix!
Not sure we will have additional fixes this week, but expect more next week!
Enjoy the game, and please keep sharing any feedback you have!
Have a nice weekend ^-^
Version – 1.0.142
Quests and events
Updated quest illustrations to better represent the narration
Steam Reviews: Your Feedback Matters
If you’ve been playing ENDLESS Legend™ 2 and have thoughts to share, leaving a Steam review is a great way to support the game and let us know what you think now that 1.0 is here. ✨
Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.
[img src="{STEAM_CLAN_IMAGE}/45457684/2e8af0d70af9972cc608335203d1843b650dfd6d.png"]
Join the Endless Legend 2 Community
You can find us on Discord, Twitter, Facebook, Instagram, Bluesky, Reddit, TikTok, Bilibili, and YouTube for discussions, updates, and feedback.
Hey hey,
Last minute hotfix before the weekend
On Monday, we will keep the work fixing things and taking notes from your feedback, Thanks ✨
Have a nice weekend ^-^
CHANGELOG
Version – 1.0.120
Quests
Removed an impossible objective in the Sandshaper’s main quest, chapter 5 (you’ll need to remake a save)
Misc
Fixed crashes at launch due to missing DLL files
Fixed crashes when army was targeting to scout a dungeon but died on the way
Fixed 3 technical issues in UI potentially causing crashes
Steam Reviews: Your Feedback Matters
If you’ve been playing ENDLESS Legend™ 2 and have thoughts to share, leaving a Steam review is a great way to support the game and let us know what you think now that 1.0 is here. ✨
Even a short note about your experience is helpful, and the team truly appreciates everyone who takes the time to leave one.
[img src="https://clan.fastly.steamstatic.com/images//45457684/d7d63de36845c062c52e8c0e33db277fa977f4a2.png" style="padding: 0px; margin: 0px; border: none; -webkit-user-drag: none; max-width: 100%;"]
Join the Endless Legend 2 Community
[p align="start"]You can find us on Discord, Twitter, Facebook, Instagram, Bluesky, Reddit, TikTok, Bilibili, and YouTube for discussions, updates, and feedback.You can check here the 1.0 Release Blog
Known Issues
- [p align="start"]The Toolkit to upload mods is missing from the files
Economy
Updated Alchemists' Commission effect to +10 dust on Merchant house adjacent to ressource deposit
Updated Lubber Yard effect to +5 industry on Works adjacent to Ridges
Updated Wood ash pit effect to +20 food and +5 industry on farm at least level 2
Removed pop slots gain per City Center level
Fixed an issue where losing Population may lead in incoherent information regarding growth
Fixed an issue where the wrong tab would be shown in the construction menu
Fixed district Type Layer not remembering player’s choice
Fixed queuing the construction of two adjacent bridge district in a city leads to loss of production of the city when the first bridge district is built
Fixed different values of the previews between the terrain fidsi, the preview pin and the tooltip
Fixed an issue where pacified minor faction village becomes invisible when surrounded by districts
Updated Last Lords' Soul repository district displaying a pop slot bonus effect, but doesn't have this effect
Updated the Ore Sifter tooltip from “on District” to “On Empire”
Updated the natural wonders effects of Crystal dunes, Giant conch of deeps and Ironskin Panopticon so we it’s feedback on the population directly
Fixed Giant conch of deeps and Crash Site effect on tiles to make it work on Anomalies too
Balanced economic rewards given in quests
Fixed Hydropump improvement losing the effects when district gets level 2
Updated the Motherland's Sacrifice councilor trait to give -25% unit specialization cost
Fixed missing text in approval breakdown
Added +5 Approval on city to Clar'usta councilor effect
Removed effects that scaled on city level and replaced by "on level 2" effects
Fixed an issue where the wrong icon would display for Feedhole in the Construction menu
Diplomacy
Fixed a softlock if you save while the mandatory action for deciding whom you want to side with in a military alliance is pending
Fixed the "Your War Spoils" screen not showing anything
Fixed an issue where when war is declared the "you never attacked me" public opinion status is not removed
Fixed an issue where the "Never attacked" public opinion status is not removed after siege battles
Fixed an overlap when no Victory Path is selected
Fixed Immigration Policy not activating every time
Tahuks
Fixed an issue where some ridges are not accessible to create Observatories
Fixed an issue where the objective of the "Forgotten Power" quest is unclear
Fixed a missing dialogue line from the quest's chapter 3
Fixed an issue where a tooltip is missing for the action "Tahuk Festival"
Fixed an issue where the wrong speaker is assigned to the quest's chapter 6
Updated the dialogue lines from the quest's chapters 2, 3, 4 and 5
Updated the objectives for the quest's chapter 2
Updated the text is displayed in the first dialogue of the Awakening Quest
Fixed the quest's chapter 6 choices
Improved the feedback of Tahuks' Political Stance in tooltip
Updated the chapter 6 step 1 reward
Improved the “Trappist Monk” Tahuk councilor effect description
Improved the description of the "Willing Spirit" notable effect
Fixed an issue where some units would display in the wrong color
Kin of Sheredyn
Updated the quest chapter 3's objective
Added missing texts for the description of the Awakening Quest
Fixed the chapter 6 objective that required building three Temples of Garin despite the Empire limit of one
Necrophage
Fixed an issue where when a necrophage empire is defeated, its burrows are not destroyed
Removed the razing possibility of the Matriarch’s Eye
Fixed an issue where consuming a city is not granting any cadavers
Fixed missing text for the objective of chapter 3 of the Necrophage faction quest
Fixed Tanya Udorov entitled 'Stranger' when already named
Removed the base dust gain of Necrophage populations
Fixed an issue where the wrong speaker in dialogues
Fixed missing text in the Feedhole District tooltip
Fixed the Necrophage's Awakening Quest not triggering
Fixed the Faction Quest's Chapter 6 objective’s text
Removed the action "remove forest" shown for the Necrophage
Last Lords
Updated the Faction Quest Chapter 3 objective
Updated the dialogue lines of the Faction Quest's Chapter 3
Made the trigger condition for the Awakening Quest easier
Updated the Old Lodging improvement effect for Last lords
Fixed primordial removed from population when the minor faction village is adjacent to a Soul Repository
Fixed the tooltips of Dust Plains and Dust Rhetoric in tech tree
Fixed a duplicate line displayed in the Every Last Drop terrain tooltip
Swapped the effects of the Feudalism and Thanatology technologies so that Feudalism provides +250 district fortification on City Halls and Thanatology provides +1 Dust per population on citizens and artisans
Removed the "Sacrifice for the Realm" trait when choosing the Knighting option
Added the effects of Knightwatch and Mineral Inquisition improvements in the breakdown of the population tooltip
Aspects
Updated the dialogue lines for the Faction Quest Chapter 5 and 6
Fixed % character present in faction trait description "Tendril's Dance"
Updated the Faction Quest Chapter 5 Step 2 objective
Updated Foreign Affair (era 1 technology) to give +20 health generation on Coral instead of +5
Updated the Feudalism technology to be considered a defense technology
Military
Added the equipment created with the Insiders community: Apotheosis Dirge
Fixed the Gene Hunter councilor trait (Horatio)
Added a new icon for rebel armies
Fixed traffic cone in the tooltip for the secured position bonus in battle
Fixed city tiles having many of their descriptors in non siege battles
Updated city tiles under unfolded battles still applying movement cost reduction to the tiles inside the battle
Updated battle spoils to use illustrations instead of icons
Fixed a crash that could occur during battles when a lot of effects apply to neighbor units
Renamed the defend status to better understand it
Fixed no roads in the tutorial
Updated the effect of the "Infectious" ability
Fixed the Last Lords specific ability "Slow Rebuilding"
Fixed Death Touch's tooltip
Fixed the tooltip of Emlindas companion effect
Fixed an issue where movement Speed breakdown is often wrong
Removed traffic cone for Paragon of Defense status
Fixed missing feedback when the cavalry passive is triggered
Fixed wrong failure on the first specialization’s tooltip of the specialization tree
Sorted better the stats of the units in the specialization card
Fixed an issue where resource gains would not be correctly computed in battle aftermath window
Fixed an issue where subjugation pins would be visible on hidden tiles
World & Visual
Improved world generation spawn locations to better support a full city settlement on the first turn
Fixed an issue where a minor village pin is not properly refreshed when a tormented settles in a territory
Fixed an issue where an army split would be previewed even though it would not happen when the action would unfold
Improved water shore VFX
Fixed an issue that would trigger a decrease of visual quality when enabling AMD FSR upscaling
Heroes
Added lore on nested tooltips of equipments
Fixed UI overlap when assigning a friend to a wounded Hero
Fixed pets showing through the FoW
Fixed VFX of the Hero’s equipment in the 3D view
Fixed an issue where the wrong icons would display for Archer skills
Council
Fixed an issue where a debug string would display in Materialist trait tooltip
Changed Polarizer Councilor effect from +20% Public Opinion gain & -20% Public Opinion loss of others on my Empire to +100% FIDS on Population vocation & -50% Influence on Cities
Changed the effect of the Educator Councilor from +5 Science per Territory on City to +2 Science on Anomaly
Changed the effect of the Gardener Councilor from +10 Influence per City Level & +20 Food per number of attached territories on Cities to +3 Food per District Level on Pacified Village
Fixed an issue in the display of the effects of the Polarizer trait
Quests and Events
Fixed the collectible quest “Rust and Rot” Locate Objective button
Removed all temporary fortification status from event and replaced them by other effects
Removed the malus on hero traits as rewards
Removed Opbot and RadChaai useless pod POI under their feet
Updated the narrator texts of the Pacification Quest “Still Waters” and “Matter of History”
Fixed wrong dialogue lines during the Event "End of Worlders"
Fixed wrong speaker during the World Quest "The Collector"
Fixed missing tooltip title in reward of Saiadha’s Awakening Quest when playing Aspects
Fixed one of Kin of Sheredyn’s Quest objectives not matching the dialogues
Edited one of Last Lords’ Quest objectives
Fixed “Rust and Rot” not failing is the item is sold
Fixed an issue where the POI of Tahuks Quest would spawn right next to one of the player’s cities
Fixed an issue where the wrong line of dialogue would display in Necrophage Quest
Fixed an issue where the player could not finish the Kin Quest after completing the second part of the quest "Stirrings"
Fixed an issue where a line of dialogue would be repeated in the Event "Hunting Grounds"
Fixed an issue where empire elimination would trigger a quest start
Fixed an issue where Aspect Quest could not start when capital was on an island linked to continent with coral reef
Rewrote multiple events when playing Necrophages
Balanced the objectives of Aspects and Necrophages Faction Quests
Fixed multiple quests not triggering correctly
Fixed end of dialogs showing the reward and objective of another quest
AI
Improved how AI handles cancelling a mission to focus on another, more important, objective
Fixed an issue where the AI would not buy cheap foundations despite having a large amount of influence
Fixed an issue where Quest Army would not move away from potential Foundation because the position it stands on is no longer valid unless it moves away
General UI
Added a notification for deeds completed by another empire
Fixed missing texts for luxury booster failure flag in tooltip
Fixed empty fortress window when clicking on the fortress mandatory while it’s already opened
Fixed unable to Login to Amplifiers if your password is over 20 characters
Fixed the Mining Genius tooltip
Replaced the last placeholder icons and updated some icons throughout the game
Improved the display of the modding assets in the content management screen
Added a guide button on the main page
Fixed an issue where pins size are not always properly set when they first appear
Fixed an issue where starting technologies that are unique to a faction will not appear on the faction selection screen
Fixed an issue where the window warning the player that a gamepad was detected would display only one out of two times
Fixed an issue where the selector would not display until a first input when the player connects a gamepad
Fixed a display issue in Victory screen on ultra wide monitors
Gamepad UI
Fixed terrain tooltips not closing when battle aftermath opens
Fixed an issue where battle spoils cannot be selected on gamepad
Fixed an issue where after plugging in a gamepad and changing the UI to gamepad, the sticks inputs are not working until a few specific other inputs are given
Fixed an issue where the virtual keyboard does not appear on ROG Ally or Steam Deck
Fixed selector disappearing when selecting your own card in the multiplayer lobby
Fixed double highlight in the diplomacy tutorial
Audio
Added barks with animation to leaders in the lobby
Fixed necrophage UI sounds on other faction's specialization screen
Fixed an issue where most of the sounds for the Necrophage city and districts are not played
Added sounds to “Connect to Amplifiers” and “Credits” buttons
Fixed an issue where “begin quest” & “start chapter” jingles overlap
Fixed loud sound in militia for Necrophages
Multiplayer
Removed the “No lobby found” popup
Fixed chat not correctly displayed while in batte
Improved the mute system
Custom Factions
Fixed the description of the trait "Thick Skulls"
Fixed custom faction created or edited not automatically selected for that lobby
Fixed an issue where the incorrect name is used in the relation panel of an empire while playing with a Custom Faction
Fixed an issue where saving manually a random Custom Faction does not create a save with faction's name
Fixed population list not updated when selecting a faction affinity
Fixed the tooltip of the "Active Reader" trait
Fixed name of a custom faction overlapping with the turn number if too long
Fixed the order of the traits in the "all" filter tab
Updated the "larva creation" trait mentioning the "necromancers" trait, which doesn't exist
Fixed the “Devout Force” affinity not granting access to the Chosen
Fixed Custom Factions created disappearing if you’d play tutorial
Added a tooltip to the word “War“ in Pacifist trait tooltip
Miscellaneous
Updated the localization throughout the game. Thank you to players Amberhawk, BarriaKarl, Belgo, BlestRequiem, Faeritzia, Just Kiddin', Lightjollym, nova, seasand, Uler Maid Dandere, uorypm, VV for your reports!
Fixed 41 additional technical issues, including crashes, exceptions, and stability problems
Fixed game softlocking when loading a save from the pause menu
Fixed game lagging mid to late game
Hello there!
Just releasing a quick hotfix as some users were having lags on certain conditions.
Version – 0.86.239
Performances
Fixed lags appearing when large cities were involved
Tutorial
Switched the tutorial to sandbox difficulty and removed the AI bonuses on normal difficulty.
Units
Fixed a bug where Horror units could not be upgraded.
Hello!
Drooping a quick hotfix solving the issue of a Kin quest asking 5 chosen. Which is something impossible after the changes we made to the Kin of Sheredyn.
Thanks Taavi for the repot
Version – 0.82.120
Quests and events
Fixed the quest “Kin’s Fate” asking for 5 Chosen (replaced by 4) (Thanks to Taavi for the report!)
[img src="{STEAM_CLAN_IMAGE}/45457684/d7d63de36845c062c52e8c0e33db277fa977f4a2.png"]
Did you missed our latest big update?
Here are the main highlights 👇
[dynamiclink href="https://www.youtube.com/watch?v=YAV5ofTbuY4"]
And you can check the RELEASE BLOG to get all the information
Tacticon event just started in Steam and wanted to share that we are part of it 😎
[dynamiclink href="https://store.steampowered.com/app/3407390/ENDLESS_Legend_2/"]
Have a nice weekend!
Hey everyone!
Dropped a small hotfix!
Version – 0.82.118
Visual
Removed upscaling technology FSR on Steam Deck and Dx11 PCs
Quests and events
Fixed crash happening on the new dialog window when players would click frenetically to skip it
Did you missed our latest big update?
Here are the main highlights 👇
[dynamiclink href="https://www.youtube.com/watch?v=YAV5ofTbuY4"]
And you can check the RELEASE BLOG to get all the information
Hey!
A member of the community spotted an issue with our previous update (#28), and Necrohpage were not able to build any Improvements.
We managed to get the fix before leaving for the weekend 😅
To avoid any issues, if you play Necrophages, please try to start a new game as old saves might have issues.
Version – \[0.80.127]
Economy and Necrophage
Fixed the improvements not working for Necrophage
Diplomacy
Fixed a crash happening when loading a save that used insults and compliments in public opinion
Stand United
Read the changelog 👇
[dynamiclink href="https://steamcommunity.com/games/3407390/announcements/detail/679625078232581363"]
Have a nice weekend ^-^
Current Release
Build 25623753
Uploaded Oct 03, 2026
System Requirements
How to Install
Endless Legend 2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload ENDLESS Legend™ 2 for PC with a direct link or via torrent. Get the full version of ENDLESS Legend™ 2 for free. ENDLESS Legend™ 2 is a RPG released by AMPLITUDE Studios.