About the Game
"Enotria: The Last Song" is a thrilling Soulsike set in a sun-lit land inspired by Italian folklore and filled with danger.
The world has been gripped by the Canovaccio - a twisted eternal play that keeps everything in an unnatural stasis. You, Maskless One, are the only one without a given role and master of your destiny. Defeat the fearsome Authors that created it and free the world from stagnation, by harnessing the power of Ardore.
Become the Mask of Change.
Summer Souls
3 Main Regions, 40+ hours, more than 100 different enemies
Enotria is a beautiful sun-lit land inspired by Italian nature, that hides dark secrets behind its bright facades, and it is up to you to unravel the mysteries of this stunning world.
Many Masks, One Face
30+ Masks
Don your fallen foes’ Masks to take on their roles, enabling new ways to play, each with its own strengths and weaknesses. Swap between up to 3 customisable Loadouts at any time.
Path of Innovators
68 Skills (Unlockable PERKS), with 150+ milions different build combinations
Expand your playstyle options through a unique pool of talents in the Path of Innovators.
Slot talents into Masks to create custom builds on a single screen, experience a unique system that makes theorycrafting and altering playstyle for each situation easier than ever.
Unparalleled Flexibility
30+ aspects to alter your main statistics dynamically
Choose strategically which Mask will face the dangers of Enotria and swap between up to three custom loadouts at any time. Each loadout allows you to try out a new playstyle, without the burden of a respec.
Alter Reality
3 different type of Rifts
Channel the power of Ardore to dynamically alter reality. Swap strategically between environmental states to solve puzzles, reveal secrets, traverse a decaying world and gain a strategic edge in battles.
Awaken your Potential
100+ weapons, 7 different weapon classes, 45 spells, 8 parry modifiers
Break an enemies posture to enable a devastating riposte attack, which grants you the mighty Awakened buff. Chain kills and swap between Masks to alter the boons you receive to best match the opponent.
Key Features:
♦ Wield Ardore to alter the world around you
♦ Stay on the offensive with quicksteps and chainable parries
♦ Strike foes to charge powerful magical Lines
♦ Strategically swap between up to three Loadouts at any time
♦ Break an enemies posture for a devastating attack, granting you a mighty Awakened buff
♦ Reveal the secrets of Enotria to gain Inspiration & unlock new perks in the Path of Innovators
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Greetings, Maskless Ones!
The eternal play grows ever more refined. We’ve addressed several issues to ensure smoother progression, better combat flow, and a cleaner stage for your adventures.
[img src="{STEAM_CLAN_IMAGE}/44488792/a900f7c35a12b33356caf0d986ca56ec1e687d63.png"]
Patch Notes
Fixed an issue where some enemies’ area walls were not disappearing properly, blocking the player’s progression
Fixed an issue where some enemies stopped fighting during combat after receiving specific attacks from the player
Fixed missing subtitles for Veltha and Maja start encounter voice lines
Improved achievements unlock detection
Removed a platform that allowed players to reach an underwater zone in the Glassblower District water puzzle before using the proper lever
Fixed an issue where the dialogues disabled the input and remained stuck when proceeding with the quests related to Maja, Veltha, and Litho in the Zanni Theatre
Improved the loot system for minibosses that drop masks, aspects, lines, and unique weapons if the game has been stopped right after their death
Fixed Arlecchino compendium entry in The Story book not unlocking under certain circumstances
Fixed two tutorial compendium entries (Flawed Vessel of Change Part 2 and 3) not unlocking when skipping the tutorial
Fixed an issue where returning to the Main Menu right after a boss fight resulted in the player getting stuck in the boss arena
Fixed an issue where dying at the same time as a boss could result in the player getting stuck in the boss arena
Fixed an issue where Moretta’s mask didn’t drop when defeating her after the last encounter
Additional minor fixes
We can’t wait to see you back on the stage. As always, your feedback helps us perfect the performance. The masks await. The song continues.
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Great news, Maskless Ones!
The March patch is here! Please make sure to download the update before playing the game, remember to share your feedback with us - it's time to face the eternal play!
Patch Notes
Gameplay Updates
- Most weapons received a moveset update:
- Common weapons now feature simpler and more straightforward movesets. The chains now differ between classes and between weapons within the same class.
- Rare weapons may include new actions as well as attacks that auto-infuse the weapon with a specific element during the attack.
- Epic weapons mainly introduce new moveset or a special spell within the attack chains.
- Legendary weapons feature completely new moveset.
- The rarity of all weapons has been adjusted to reflect these changes.
- The statistics of the weapons have been better aligned with their rarity and the new actions they provide.
Audio
- Ambient sounds in Falesia Magna have been updated.
- New ambient sounds have been added to Litumnia.
- Arlecchino has received new attack sound effects.
- The immersive audio experience has been improved with an updated audio mix.
- New boss fight music has been introduced for: Maja, Moretta, Gondolier, Arlecchino, and the Litumnia elite fight.
- New music tracks include:
- Credits music
- PS5 home screen music
- Credits music
- Updated music for:
- Title Menu
- Hub
- Force of Change
- Veltha boss fight
- Pulcinella boss fight
- Quinta elite fight
- Falesia elite fight
- Title Menu
- Various other sound effects throughout the game have been improved.
Other:
- Fixed a bug that prevented RADIANT from exploding upon hitting an enemy.
- Resolved an issue where certain Xbox achievements could not be unlocked under specific circumstances.
- Various bug fixes.
Hello, Maskless Ones!
You can now change the Game Mode between "Story" and "Soulslike" anytime you wish during your playthrough. To do it, access the in-game Settings menu, in the Gameplay category.
This will of course be possible also on playthroughs you have already started.
Maskless Ones!
We are happy to announce that the 1.005 update for Enotria: The Last Song is now LIVE! Check out the latest changes like combat tweaks, animation adjustments and fixes in the patch notes below:
{STEAM_CLAN_IMAGE}/44488792/877d1635737e4828265832ffe1a126ca01af5f1f.png
Changes:
- Tuned the Sickness status to improve the player's experience. The "Sickness" status now deals less damage. That means that the main character and enemies can't be fully immune to the status when applied.
- The percentage of health damage of "Sickness" has been reduced.
- Tuned the Radiant status to improve the player's experience. It does not trigger its healing effect immediately, and the explosion is slightly delayed. Thanks to that both the enemies and the players will feel both negative and positive effects of this status. This change also helps with the issue of enemies healing while invincible after radiant was applied to them with a riposte or backstab attack
- The "Radiant" premature explosion is slightly stronger.
- The "Wicked" status now heals for less when the maskless one hits an enemy affected by it.
- Fixed an issue that made certain boundaries not appear when starting a boss fight.
- Added custom bindings for mouse and keyboard controls.
- Players can now choose a difficulty level while starting a new game, you can choose between the Soulslike experience and a Story mode - the story mode is a bit easier than the original difficulty of the game. It only affects your first playthrough, as with NG+ and above the difficulty level is the same for both modes. Players who already started a run in Enotria will be playing at “Story” mode difficulty. We're working on implementing the difficulty selector on every saved game, so you can switch between Story Mode and the Soulslike Experience whenever you want.
- Progression has been balanced based on the feedback we’ve received so far.
Enemies:
- The difficulty curve of Falesia and Litumnia has been rebalanced to feature less difficulty spikes and an overall smoother experience.
- Bosses and Mini-Bosses now reward less Memoria, while regular enemies have the Memoria drop amount increased. This will help players progress more smoothly throughout the game and its NG+ cycles.
- NG+ difficulty has been adjusted due to the base game changes.
- Enemies that were aligned with the "Gratia" element now are more "tolerant" to the "sickness" status. It will take slightly longer to apply the status against them.
- Fixed an issue for which certain bosses in rare condition would be unresponsive towards the player.
- Fixed an issue for which certain enemies were taking a lot more damage than intended when the maskless one would execute a riposte or backstab attack against them.
- The "Priestess" in the "High priestess" boss fight now can coordinate attacks.
- Improved "Veltha" hitboxes when she stomps on the ground and executes the follow-up combo.
- Small crabs are no longer able to deal double damage with regular attacks.
- The minimum damage dealt to the player by the enemies has been adjusted.
- Certain bosses will now transition into phase 2 slightly sooner.
Maskless One:
- Nerfed the “Rock” item damage.
- All weapons have now improved their attack flow.
- Armonia Amber use has been speed up.
- Lines charge speed has been adjusted to be faster at lower levels, thanks to that even the very slow lines should be usable from the start, but you still have to upgrade them to deal competitive damage in the late game.
- “Stage” Weapons are now overall stronger to match the new balance of the game.
Fixes:
- Corrected Lines HUD to display usability properly.
- The status HUD will no longer appear after the effect ends.
- Armonia’s charges will now be correctly displayed with Zanni’s Mask.
- Addressed the issue with Memoria disappearing if not looted before quitting the game.
- Fixed a progression lock caused by using Hymn of Return after defeating Arlecchino.
- Made a combat rift in Quinta visible again.
- Fixed terrain holes in Strale Velata and Litumnia City Commons where players could fall off the map.
- Resolved issue where music in Quinta continued playing after defeating mobs who were playing the music.
- Fixed occasional double dialogue lines.
- Corrected Main Character HP bar display issue showing incorrect HP instead of 0.
- Fixed the issue preventing players from choosing the second dialogue option.
- Addressed a rare issue where the main character could get stuck in an elevator.
- Fixed boss music stopping under certain conditions.
- Corrected Balanzone’s voice overs not triggering properly.
- Fixed spell volume issues preventing some spells from being heard.
- Polished and fixed various cutscenes.
- Veltha will no longer cause players to get stuck on a rare occasion.
- Added a flawed vessel outside the tutorial area.
- Adjusted animation blending to make the movement feel more natural.
- Implemented various combat improvements, making it feel way smoother and seamless.
- Combat animation speed has been increased, this makes the combat more dynamic while keeping the original style of the game.
- Fixed many smaller bugs and issues mentioned by the players.
- Fixed various crashes that may have occurred during gameplay.
Thank you for your support!
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
12.3 GB
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