About the Game
Dead as Disco puts you in the shoes of Charlie Disco, a fallen icon with one chance to reclaim the spotlight from the Idols – Charlie’s ex-bandmates and musical legends. Confront the Idols in stylish combat that syncs to every song, and survive a world torn apart by music, fame, and betrayal In this action-packed, literal Beat ‘Em Up.
FIGHT TO MUSIC
Attack, dodge, and take-down enemies in perfect sync with the music. Master the musical path of each Idol to unlock new talents, moves, and dances. The groove isn’t just for the show: it’s your ultimate Beat Kune Do.
RECLAIM THE SPOTLIGHT
Journey through a handcrafted, non-linear story of reunion, revenge, and redemption.
For the first time in 10 years, the living members of the legendary band, Dead as Disco, are reuniting -- for a concert honoring their dead drummer, Charlie Disco.
You are Charlie Disco, and for one night only, you can have your revenge.
Confront your ex-bandmates, now the larger-than-life Idols, and uncover the secrets of the past to find out the truth of who really killed Disco.
MULTI-GENRE SOUNDTRACK
Featuring an original OST (streamer-safe), plus licensed bangers from past and present.
ROCKSTAR CUSTOMIZATION
Collect over-the-top fashion from all the stars in the world of Disco. No matter what look you choose, you’ll always leave an impression.
Customize your home away from home, the Dive Bar, by collecting memorabilia from past and present, and in the process unlock the true story of what really happened to the band.
PLAY YOUR OWN MUSIC!
Play any song in your music library, edit music videos, and craft your own music-synced gameplay spectacle! Dead as Disco is a UGC mosh pit ready for modding.
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
The focus of this Hotfix is bug fixes, improvements to the Level Select and Infinite Disco flow, and even some new Challenges. The majority of what’s here was based on your feedback and bug reports - keep 'em coming, please! Also keep an eye out for a bigger update in June with a number of new features and improvements (details on our socials and in our Discord).
Thank you so much for your support and positive reviews! We continue to work hard to make Dead as Disco the best it can be <3
Gameplay
- Fixed issue where occasionally a perfect dodge wouldn’t be considered as such when dodging Arora’s meteors. The red indicator should now also be more helpful and consistent. If you felt like this attack was unfair sometimes — you were right.
- Fixed issue where Arora’s meteor and Prophet’s car throw could occasionally land instantly.
- Fixed issue during the Arora Boss where being at the edge of the arena can cause the meteors to miss the platform and the indicator will blink forever.
- Fixed rare issue where players could get stuck inside a falling meteor from Arora.
- Fixed issue in Dex’s level where it’s possible to get stuck floating on the edge of a platform after a Mosher attack.
- Adjusted the timing on Dex’s intro to not be as awkward (and show a random floating heart).
- Fixed issue where Charlie could get stuck and fall through the destroyed bridge in Dex’s level.
- Prophet should no longer get stuck out of bounds near the edge of the arena in Boss Phase 2.
- Fixed some sound effects not playing in Prophet, Arora and Dex levels.
- Adjusted sound effects for when the Fever Bar reaches full.
- Updated Shocked tooltip to include that enemies take extra damage when hit while Shocked.
- Fixed a bug where bosses could have missing indicators.
Infinite Disco
- Added a separate tab for Free Play vs Custom Challenges. Added an initial panel to select which mode to start with. This was to address feedback that the experience could be clearer.
- Free Play songs now have heart drops from enemies. The Free Play experience is intended to be easier (like the demo), and Challenges are where to go for a more challenging experience.
- Free Play songs now have Leaderboards.
- Fixed issue where the shuffle checkbox UI could become inconsistent with the actual playlist shuffle state.
- Fixed issue where restarting Challenges during the countdown causes the next countdown to start earlier.
- Challenges - Gravitational Pull challenge objective now works for any level of Singularity charge (not just max).
- Challenges - fixed an issue where Match Made in Heaven was awarding Fans instead of Points at certain thresholds.
- Dead End Drive arena: the crowd shouldn’t invade the playable space anymore and should dither on low-medium settings.
Accessibility
- Added color blind settings in Video > Settings.
New Challenges (yes, even in a hotfix we’ll roll out some new content!)
- There are 2 new Challenges to play: Complex Situation and Studio Smash Hit.
- Complex Situation has you rush to complete 7 Takedowns while weaving in Heavy Attacks. Unlock the new “God Complex” arena on completion.
- Studio Smash Hit has you focus on mastering the Showstopper ability. Unlock the new “Studio Speakeasy” arena on completion.
General
- Level Select - Levels now show a brief description for the selected level. Story levels show the highest scores and stars.
- Level Select - Changed the names of the difficulties from Easy/Normal to Chill/Amped and added descriptions about the differences. This was done after watching players automatically select Normal instead of an experience that fits the type of gameplay they want. The goal is to make the differences clear so players can select what is best for their playstyle.
- Fixed issue where Dex was playing some of Hemlock’s VO.
- Prophet’s hood should no longer clip into his head during the finale cinematic.
- Fixed sound effects on some transitions.
- Adjusted the tutorial to have the player do more of each action.
- Reduced the amount of work during the initial benchmark and Auto-Set in Video Settings. This should solve rare issues where players were getting stuck here.
Localization
- Fixed Ukrainian difficulty names so they fit correctly and no longer overlap on the level select screen (should be fixed for real this time).
Some highlights: We saw some issues with Hemlock we’d never seen before and your videos and clips are helping us track down the root causes. We watched people struggle with the meteors in Arora’s fight and realized we made a major oopsie there - that’s now resolved. People going crazy on custom challenges brought a whole list of issues to light that we’ve addressed.
This is just a start - we’ll continue to make improvements to the first time flow and make it smoother and easier to find the fun in Infinite Disco (in addition to everything on our roadmap). We are on a (brand new) mission to make this the most fun game you’ve ever played!
Gameplay:
- Possible fix for an issue where Hemlock sometimes wouldn’t correctly transition to his final boss phase (as well as added additional logging to help us debug this case)
- Possible fix where Hemlock could end up under the world if you hit him with a Drumstick Toss as he was transitioning to phase 3
- Arora's meteors are now more consistent when it comes to perfect dodging. Timing should be more generous and players will no longer get hit when they properly dodge
- Fixed a few rare cases where inputs would seem ignored (under the hood it was a problem with our gameplay system not finding a valid animation to play)
- Fixed a bug where the guards would not always play all the hit reactions they should during finishers
Custom Challenges:
- Fixed required ability names not always displaying when using the “Perform an ability a certain number of times” custom challenge objective
- Removed Leaderboards from custom challenges, these were not intended.
- Fixed enemies being able to spawn out of bounds during custom challenges
- Fixed an issue where Arora’s projectile attacks sometimes wouldn’t fire when spawned into a custom challenge
- Fixed an issue where enemies from a previous wave could re-appear during the next wave if one wave used a spawn pattern and the other did not
- Fixed custom challenges that use My Music not updating when their song is added/modified
General:
- Added an “Early Access” indicator element to the Main Menu UI
- Fans Per Second earned increased from 1 to 2 per second in Story and Infinite Disco to help players earn Fans faster
- Free Play is now the default tab when entering Infinite Disco
- Level Select now shows stars for completed levels and total challenge stars for Infinite Disco
- Boss remixes are now available in Free Play once unlocked in the Jukebox (after the record is purchased)
- Charlie’s Mixtape now plays by default in the Encore instead of being silent
- Infinite Disco - Added a warning text to let players know they need to set the tempo before the song can be saved, also added a requirement of setting a tempo/BPM value before saving, instead of prepopulating with default value of 120. Many players thought 120 was an auto-detected value. We do hope to get auto-detection in the future.
- Setting the Tempo in Advanced Editor now changes it in My Music when a song is initially added
- Fixed an issue where decimals weren’t working properly in My Music tempos
- Dialogue will no longer cut out music when set to 0 volume in Settings. The effect scales down with VO volume
- Added a new jingle sound for collectables
- Fixed a possible crash when launching for players using mods
- Fixed the slightly squashed visuals during the Hemlock Animated Boss transition
- Fixed delay in displaying leaderboards when gameplay is paused
- Fixed Infinite Disco arena reverting to the default arena sometimes
- Idol arenas now unlock in Infinite Disco immediately after the relevant challenges are completed, the player no longer has to exit and re-enter Infinite Disco in order for them to appear
- Fixed Drumsticks not displaying the correct material during gameplay
Localization:
- Fixed Ukrainian difficulty names so they fit correctly and no longer overlap on the level select screen
- Fixed “Wave Spawns” not being properly localized
- Fix a couple of cases where Japanese and Traditional Chinese characters appear as ?
Idols and Skill
-4 full story levels are available now, with more on the way!
-Take down Hemlock, Arora, Dex, and Prophet, and earn back your power
-Unlock new abilities in the Skill Trees to keep the groove going
The Encore
-Charlie has finally made it back home
-Explore the bar where it all began, and use your rising popularity to fix up the place and start returning it to its former glory
-Learn the story of the band as you interact with the Idols after defeating them
-Earn cosmetics to style as you fight and build your rockstar wardrobe
-Play your own music at the Jukebox to make the Encore your own - My Music is even supported here!
Infinite Disco
-Play through dozens of challenges and compete on the Leaderboards for top scores. What strategies will win the day?
-Or just groove at your own pace in Free Play
-Create your own challenges by selecting from Arenas, Objectives, Mods, and Enemies (you can even share your created challenges with others!). Wanna fight 10 Hemlocks at once? Go nuts.
-The Free Play options for custom challenges will continue to get expanded throughout Early Access
-Keep your eye out for new Challenges and Arenas also appearing in patches throughout Early Access
Gameplay
-General gameplay has undergone more improvements, fix fixes, and polish
Music
-Jam out to dozens of tracks - both licensed hits that you know, and original music unique to Dead as Disco
-Of course, My Music is there for you to play to any song you have locally!
-Streamer Safe mode is available in Settings > Audio for folks that want to safely stream without any licensed tracks
Misc
-Hear Charlie and the Idols voices for the first time!
-Updated mixes for many songs
-Steam Deck is fully supported and certified!
-and of course, many bug fixes and optimizations
Known Issues:
Fixes coming to a hotfix near you! We expect most (if not all) of these to be addressed in a hotfix next week!
-Setting a BPM with a decimal in it can have issues in My Music
-It is possible to get some enemies to spawn just outside of arena bounds, particularly when using the arc spawner pattern
-New arena unlocks require the player to leave Infinite Disco and come back to see them
-Selected arena can show the incorrect thing if the player leaves to Stage Select and immediately returns
-Arena selection can show CosmoDome as the selected Arena if the player exits Infinite Disco on Color 3 for a different arena
-On user created challenges - “Perform an ability a certain amount of times” objective does not display the move name after leaving Infinite Disco and returning
-On user created challenges - Arora’s projectiles do not always correctly fire on some arenas
-Drumstick unlocks are hard to see due to the glow on all of them
-Playing a Shared Challenge immediately after importing the Custom Song can enter a state where there is no music
This update is a big step toward tightening the core feel of Dead as Disco. We’ve focused on making combat more consistent, more readable, and better aligned with the rhythm, especially based on the issues many of you pointed out during the demo. The demo has also gotten a bit of a glow up, with updated art, lighting and animations throughout.
Finally this update will release our first pass at Localized text in the game. We realize that this first pass isn’t exactly where we want it to be, expect to see some translation issues, missing strings and minor bugs. We’re still new to localization and we NEED YOUR HELP! Please play the game in your native languages, and give us feedback. We will be posting feedback threads on the official steam community pages for each language, as well as working with our community in Discord. This will help our regional localization partners to improve the experience, so we can deliver the right tone, feel, and execution that our players deserve.
⚠️Heads up: As part of ongoing development, SAVE FILES AND LEADERBOARDS HAVE BEEN RESET. You’ll need to start a new run and go through the tutorial again.
April 9 HOTFIX
-Under the hood adjustments and removal of files not needed for the demo
April 7 HOTFIX
-Fixed a rare issue where enemies could spawn inside of the ground. This could create a setup where the tutorial was unable to be completed
-Fixed an issue where the active selection could go off the right of the Stage Select screen when using a controller
-Potential fix for a rare case where users could get a black screen when rapidly skipping through a video
-Potential fix for an issue where songs My Music songs would sometimes not loop properly when the Infinite checkbox was checked in Infinite Disco
-Adjusted the cooldown of Drumstick Toss to make it less spammable
Gameplay
-Many under the hood changes to make combat snappier and more responsive
-Fever Rush now requires at least 1 bar of Fever to start (doesn't cost the bar on activation, just a requirement to start)
-Fever Rush damage has been slightly reduced
-Increased the camera rotation speed when auto framing enemies to reduce the total amount of time spent moving the camera
-Perfect dodge timing has been standardized (previously the timing could vary per enemy attack)
-Saved game files have been reset
-Leaderboards have been reset
UI
-Health has been changed to use Hearts instead of a bar
-Fever meter is now segmented for better readability
-The gameplay UI has undergone a visual pass
-Fever Bar now flashes and has audio if there is insufficient fever to use an ability
Art
-Multiple animation updates to improve variety and combat feel
-Astral Waters and Bubblepop arenas have received a significant visual update
-Improved lighting across all levels
-Improved combat & level VFX
-Numerous performance updates to improve frame rate
Music
-All songs have received updates to their mixes
-Mission, Echolokators, Rhythm Divine and Hyper Sunrise have all received new vocals
Localization
First pass text localization for the following languages:
-French
-German
-Spanish (Latin America)
-Russian
-Portuguese (Brazilian)
-Polish
-Ukrainian
-Chinese (Simplified)
-Chinese (Traditional)
-Korean
-Japanese
Bug Fixes
-Fixed numerous cases where objects were incorrectly obscuring the camera
-Many general fixes and improvements
Misc
-Added better support for PlayStation controllers
-General optimization pass
Known Issues
-There is text overrun in the UI certain languages
-Some localized strings may be missing
-The Beat Keyframes feature in the Advanced Song Editor is currently a work in progress. There are a number of bugs with it - so consider it an alpha feature to play with
-There is a rare issue where Charlie will sometimes dash across the arena when attacking
-There is a rare issue where sometimes enemies will pop into the air when countered
-Some users are getting a black or flickering screen when playing the Halloween arena in Infinite Disco on dx11. We are looking into a fix
-We have reports of some users having issues navigating Video settings while using a controller
April 15 HOTFIX
-Added Streamer Safe Mode!
This can be found in Settings > Audio
Turning this on will make sure no licenced tracks are available in the game, so you are safe to stream! Infinite Disco will hide licensed music, and “Authority” will play in Hemlock’s level
Bug Fixes
-Fixed a crash issue where some players were crashing when their username had non-standard characters
• Tweaked dodge timing on Baton Guard leap attack to avoid cases where the AoE was hitting players when it shouldn't
• Tweaked Shield Guard 3-hit combo to better indicate incoming attacks
Bug Fixes
• Fixed an issue where songs from My Music would sometimes not continue to the next song in a Playlist
• Fixed a rare issue where the initial loading screen could get stuck
Thank you 💜
Current Release
23332779
Uploaded May 23, 2026
System Requirements
How to Install
Pagoda.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.3 GB
23332779
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