About the Game
Chasing a relentless serial killer, you wake up in a hospital you've never seen before. Your body bears a grievous wound that will kill you in fifteen minutes if you do nothing. Yet even in death, you rise again, carrying the memories of everything you've endured.
Gain experience, adapt, and survive the time loop in this third-person survival horror - Fear the Timeloop.
Despite your critical condition, you must face an even greater threat: bloodthirsty monsters. The hospital is surrounded by mysterious figures, ready to kill anyone who steps outside.
The only person who can help you is Sheriff’s deputy Rose Watters. But neither she nor you know what horrors lurk in the dark corners of Saint Heritage Hospital - or which memories from the past might come rushing back.
Key Features:
A time loop at the core of both story and gameplay mechanics.
A flexible ability system that can be tailored to your preferred playstyle.
A branching dialogue system that reacts to your early choices and the path you take through the loop.
Metroidvania-inspired elements that let you revisit previously inaccessible areas to unlock new abilities and discover valuable items.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
Hello everyone, and thank you for your patience. In this update, we’ve added several improvements aimed at enhancing your gameplay experience and fixing a number of issues. Here’s what’s new:
Added a first-person view option;
Added a new difficulty mode along with a related achievement;
The Stalker boss now remains staggered longer (about 6–7 seconds), giving you a better chance to escape;
When switching weapons, you can now see how much ammo remains in your other weapon in the quick menu;
The Stalker boss now has a harder time locating you on the map;
Added a new line from Cooper when he first encounters the Stalker;
The “Hard” difficulty has been renamed to “Hardcore” to avoid confusion;
Fixed issues with the Second Life ability achievement not unlocking properly;
Fixed several issues with certain in-game objectives;
Radio conversations can now be skipped faster;
The safe puzzle has been made easier to complete;
Fixed several minor localization issues.
That’s all for now. If you encounter any problems or bugs, feel free to report them wherever you prefer, and we’ll do our best to address them as quickly as possible.
Have a great day, and thank you for being part of the game’s community!
Hi everyone! As promised, today we’re releasing Patch 1.1.1. It includes many important changes aimed at improving your overall gameplay experience. Here’s the full list of updates:
Improved enemy AI. After attacking, enemies now step back to prevent cornering the player.
Enemies now attack from a slightly greater distance instead of pressing directly against the player.
Fixed an issue where X-RAY scans would not appear after loading a save.
Reduced the amount of health granted when saving with archival tapes.
Fixed an issue with the door selection station.
The first pouch upgrade is now located much closer than before.
The Stalker boss no longer gets stuck in textures.
Fixed issues related to the clowns.
Weapons no longer disappear from the player’s back after loading a save.
Fixed an issue where certain enemies could attack the player through walls.
Fixed the Ukrainian localization.
Added the ability to skip radio conversations.
Hi everyone! I’m happy to share a small patch that improves overall gameplay feel, adds more clarity to certain mechanics, and enhances the player experience. Here’s what we’ve accomplished over the past few days:
Updated the descriptions of healing items to make their effects clearer and easier to understand.
Door choice stations no longer lock your decision when saving with regular film reels (non-red tapes). You can now choose a door, save, reload your last save, and select the other door if you wish.
Fixed several collision issues with breakable doors.
Resolved problems with certain achievements not unlocking properly.
Fixed an issue where the final boss could fail to transition from Phase 1 to Phase 2.
Corrected collision problems on the main hall staircase (second floor).
Improved collision throughout the hospital and removed objects that interfered with player movement.
Reduced cases of the character clipping into walls and doors; camera collisions with walls have also been improved.
Have a great day and all the best!
Hello everyone!
First of all, I want to say a huge thank you to everyone who keeps helping make the game better by sharing feedback and reviews. You’re amazing. Truly. And even if you don’t write feedback, you’re still amazing. Always.
Now, let’s get to what’s new in this update:
Fixed an issue with the final puzzle when using a controller;
Fixed a bug that allowed the clown to leave the playable area;
Improved the final boss fight: small spiders and the second-phase boss are now slower;
The second-phase of the last boss deals less damage;
Fixed collision issues at the hospital entrance and in the final location;
Fixed an issue where save files could fail to appear;
Optimized enemies, chapter 8 should no longer tank performance;
Fixed issues with achievements unlocking for maximum inventory slots and collecting all files;
Fixed a problem that caused save files to grow excessively in size;
Fixed an issue with drawing the baton after sprinting;
Fixed healing items stack issue.
That’s all for now.
Once again, thank you all for your support, and have a great day!
So, here is a list of small improvements we achieved in the new patch:
Increased the stack size of some healing items;
Fixed aiming issues when opening the inventory/map;
Improved aiming while running or switching weapons;
Enemy bodies now remain on the map 1.5 times longer;
Fixed issues with the police baton;
Improved the health UI on Easy difficulty;
Fixed several minor translation issues in Russian, Hungarian, and French.
Thank you very much for leaving reviews and feedback. Thanks to all of us, the game keeps getting better and better.
Hello everyone, and thank you very much for continuing to share your reviews and feedback about the game. For now, this is the last of the quick patches we had planned, unless something urgent comes up that could break the game. In that case, we will release a hotfix as quickly as possible. Going forward, I’d like to make updates less frequent, but much larger in terms of content.
Below is a detailed list of what’s included in Patch 1.0.7:
Fixed an issue with the achievement related to painkillers;
Fixed a possible soft lock involving the statue;
Corrected the text of several texts in the French localization;
Added Turkish language support;
Fixed issues with the achievement for completing the game without dying;
Fixed a minor issue with how the Administration Room is displayed on the map;
Improved baton damage;
Improved zombie reactions when shooting any part of the body;
Fixed flashlight behavior when entering different rooms;
Added the display of two abilities on the map.
That’s all for now. In the near future, we will begin work on Patch 1.0.8 and subsequent updates, which will address additional minor issues and bring a lot of new features to the game. Here’s what we’re planning for the future:
Improve overall performance on both PC and Steam Deck;
Add the option to switch the graphics API to DirectX 11;
Add a first-person mode;
Introduce new difficulty modes, including a roguelike-style mode inspired by games of the genre;
Add an option to disable Cooper’s mid-combat voice lines;
Add the ability to cancel sprinting while aiming;
Add aim assist;
Improve camera behavior;
Improve gamepad behavior;
Improve boss behavior in the first and third phases;
Improve enemy behavior and their reactions to being shot.
Once again, thank you for all the feedback, you’re helping make the game better with every update.
So, here’s a patch that improves boss behavior, makes the final fight easier, and also smooths out other gameplay moments. Below is the list of changes we’ve made:
The pursuer boss is now slightly slower;
The final boss now deals reduced damage;
Fixed the achievement for completing all radio conversations;
Fixed achievements not unlocking on Hardcore difficulty;
Increased hitboxes in the second phase of the final boss;
Added blood effects when hitting enemies with the baton;
Fixed double-barrel shotgun reloading;
Increased the ammo stack size for the shotgun;
Increased the weak spot size in the first and second phases of the final boss;
That’s all for now. Thank you very much to everyone who leaves feedback. I’m aware of the issues that haven’t been resolved yet, and I will definitely fix them!
Hello everyone! Today, as promised, I’m releasing an update focused on bosses, along with a few small fixes.
Fixed an issue where the third level card would disappear prematurely;
Improved the balance of the first boss and fixed crashes occurring during the fight;
Fixed some of the issues related to the final fight;
Reduced the explosion radius of traps and barrels in the catacombs;
Fixed two abilities;
Fixed long corridor streaming issue;
Thank you all, and have a great day!
Hello everyone! First of all, a huge thank you for leaving feedback. As I mentioned before, I’m doing my best to fix everything you don’t like in order to improve your overall gameplay experience. Now, here’s the list of changes:
Increased the baton attack animation speed;
Increased the baton’s damage;
Fixed a random difficulty mode switching issue;
Fixed the hand station in the surgeon’s room;
Added the option to enable or disable smooth camera movement and rotation;
Fixed a levers-related soft lock; even if it already happened to you, it will now be fixed automatically, no need to replay that part;
Fixed a soft lock in the catacombs;
Fixed the toilet door with the red lollipop;
Fixed baton damage on the No Loop difficulty;
That’s all for now. In the next update, we’ll be working on the first and final bosses, as well as improving game optimization. Many thanks to all the players and everyone who’s interested in the project. Good luck, and have a great day!
I decided to release this update a bit earlier than planned, as in addition to all the scheduled changes, a couple of issues needed to be fixed urgently to ensure nothing could negatively affect your experience with the game. So, what did we manage to improve in this update?
Improved camera control. The camera now collides with walls less frequently, especially while running.
The camera no longer stays static while the character is moving.
Gamepad sensitivity is now adjustable in the same way as mouse sensitivity.
Added a motion blur setting.
Footstep sounds have been restored.
Interacting with doors now feels better; the character passes through them less often.
Fixed a soft lock in the catacombs related to saving after inserting the lever.
Fixed a bug with interacting with the shotgun locker.
And that's all for today. Hope you all will have a great day!
Update 1.0.2 is mostly focused on soft locks and overall game balance. Before listing the fixed issues, I want to say that I’m aware of all the other bugs that have been reported beyond these. We will definitely fix every bug you mention, both in reviews and on the forum. Expect another update tomorrow!
Reduced the damage enemies deal to Cooper;
Fixed collision issues in the catacombs;
Fixed a possible soft lock in the catacombs;
Fixed a soft lock in the switch puzzle;
Fixed an issue with interacting with the severed hand;
Fixed the cursor appearing after respawning;
Fixed an issue with switching the rendering API;
Reduced the first boss’s health;
Increased the amount of ammo dropped from red, purple, and chain-locked crates;
Increased the amount of ammo obtained from the exchange machine;
Weapons deal more damage on higher difficulty;
Increased the number of archive tapes on the level;
Increased the nurse respawn timer;
The Stalker enemy doesn't kill immediately;
Archive tapes are now also available on higher difficulty, and Cooper receives a small buff from them.
Have a nice day/night and all the best to you!
In this patch, we focused on delivering quick fixes for several critical issues and adding new features you’ve been asking for. Here’s what we’ve accomplished:
Added FSR and DLSS settings;
Added a new game mode that disables the time loop and plays like the normal mode;
Fixed an issue with key rebinding;
Added Italian language;
Thank you very much for your feedback! Sometimes I can’t reply right away, but that doesn’t mean I’m not seeing it. We’re now shifting our efforts toward fixing other issues and improving core mechanics, so you can expect even more improvements in the next patch.
Current Release
Build 22215355
Uploaded Jul 01, 2026
System Requirements
How to Install
FearTheTimeloop.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
19.3 GB
22215355
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