About the Game
Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.
Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!
The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.
Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!
Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.
Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.
We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.
A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!
Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!
Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!
The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.
Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!
Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.
Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.
We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.
A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!
Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!
Screenshots
26 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 5164497
Up to date
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6300000/5bbce96f0e4fb8b2e054af45ad4c220d94364eea.jpg
We're proud to announce the Early Access release of White Noise 2!
White Noise 2 is our latest game, a sequel of White Noise Online, featuring asymmetric 4vs1 online multiplayer. Be a part of the investigator team, or take control of the creature and devour them! White Noise 2 offers a horror experience that won’t left anyone unmoved.
http://store.steampowered.com/app/503350/
View on Steam
We're proud to announce the Early Access release of White Noise 2!
White Noise 2 is our latest game, a sequel of White Noise Online, featuring asymmetric 4vs1 online multiplayer. Be a part of the investigator team, or take control of the creature and devour them! White Noise 2 offers a horror experience that won’t left anyone unmoved.
http://store.steampowered.com/app/503350/
Welcome back, fans of fast-paced wizardry!
Today we are releasing a new update for Ziggurat (it's been 8 months since the last one, wow!).
The Gauntlet
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6300000/8796032e9d2b847a1b15ef888789ec9d15adb998.jpg
This update's main highlight is the new Gauntlet game mode. This mode puts you in a single room with no chance of escape and throws monsters at you until you are finally dead.
Moreover, it's a race against the clock, since enemies will keep spawning over time. Even bosses will want to take a piece of you!
Of course, you keep leveling up while picking up knowledge gems, and weapons and amulets will appear from time to time.
This mode is intended for shorter runs (10-20 minutes at most), and we may do some balancing changes after getting some feedback on it.
Agnes 2.0
We've also improved the skillset of Agnes the Witch based on player feedback and suggestions, so it's more interesting to play.
And a plethora of minor fixes
On top of that, this update features many performance improvements and bugfixes that were found during the port for the console versions, so it should perform better on lower end computers.
That's all, folks!
This is probably the last content update for Ziggurat. It may not be the last , a bugfix/balance update could be released at some point. It's almost 2 years since the game was released in Early Access in August 2014, and it's been a hell of a ride!
A big thank you to all of you for your support. Stay tuned for further updates on our developments (by the way, have you checked our latest game Pharaonic?), and feel free to keep sharing your impressions on the game forums, we'll always be there to answer your questions or give a hand :)
View on Steam
Today we are releasing a new update for Ziggurat (it's been 8 months since the last one, wow!).
The Gauntlet
http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/6300000/8796032e9d2b847a1b15ef888789ec9d15adb998.jpg
This update's main highlight is the new Gauntlet game mode. This mode puts you in a single room with no chance of escape and throws monsters at you until you are finally dead.
Moreover, it's a race against the clock, since enemies will keep spawning over time. Even bosses will want to take a piece of you!
Of course, you keep leveling up while picking up knowledge gems, and weapons and amulets will appear from time to time.
This mode is intended for shorter runs (10-20 minutes at most), and we may do some balancing changes after getting some feedback on it.
Agnes 2.0
We've also improved the skillset of Agnes the Witch based on player feedback and suggestions, so it's more interesting to play.
And a plethora of minor fixes
On top of that, this update features many performance improvements and bugfixes that were found during the port for the console versions, so it should perform better on lower end computers.
That's all, folks!
This is probably the last content update for Ziggurat. It may not be the last , a bugfix/balance update could be released at some point. It's almost 2 years since the game was released in Early Access in August 2014, and it's been a hell of a ride!
A big thank you to all of you for your support. Stay tuned for further updates on our developments (by the way, have you checked our latest game Pharaonic?), and feel free to keep sharing your impressions on the game forums, we'll always be there to answer your questions or give a hand :)
Hello, fellow wizards, it's been a while!
This new update features some balancing changes and a few minor bugfixes.
Some enemies such as Orcs or the new corrosive carrots were performing better than they should, so we have increased their threat value to compensate for that.
For the console users out there, an update featuring all the new content and fixes should be available soon. Thank you for your patience :)
View on Steam
This new update features some balancing changes and a few minor bugfixes.
Some enemies such as Orcs or the new corrosive carrots were performing better than they should, so we have increased their threat value to compensate for that.
- Wands of the new characters count towards unlocking Kraz, the Novice
- Balancing:
- Golem: Slightly increased threat value
- Orcs: Slightly increased threat value
- Green pepper: Increased threat value by 50% (!)
- Red chili: Slightly increased threat value
- Bone Shieldman: Slightly increased threat value. Reduced damage and health.
- Bone Summoner: Increased threat value, increased spawn time.
- Shaman: Reduced number of spawned carrots by 1 (3 carrots instead of 4)
- Green slime: Increased threat value
- Golem: Slightly increased threat value
- Scavenge rooms: Increased number of items spawned by 1 on medium and big rooms (it should help in finding them on complex rooms).
- Fixed main menu buttons sound.
For the console users out there, an update featuring all the new content and fixes should be available soon. Thank you for your patience :)
After some weeks of work, here's the update we promised for your help on the Gamelab Public Awards :zcrystal:
On this update, the carrots have decided to take matters into their own hands, adding new troops to their army.
New students have also finished their studies and are ready for the final test.
View on Steam
On this update, the carrots have decided to take matters into their own hands, adding new troops to their army.
New students have also finished their studies and are ready for the final test.
- New content:
- Daily challenge: On this mode, you'll face a new challenge each day, with the same starting conditions and dungeons for everyone. You'll only get a single attempt each day, so be careful!
- New boss: Brunilda, Carrot Princess, is a new boss that can appear on Floor 4.
- New enemies: Yellow Chili and Green Pepper.
- New playable characters: Carina (female Apprentice), Loki (Vagabond), Glyndor (Battlemage), Agnes (Witch), Leto (Cleric)
- 10 New perks
- New combat modifiers and divine rewards.
- New room layouts
- New room goal: On Scavenge rooms you need to pick up magic crystals while avoiding incoming fire.
- Added Brazilian Portuguese language
- Daily challenge: On this mode, you'll face a new challenge each day, with the same starting conditions and dungeons for everyone. You'll only get a single attempt each day, so be careful!
- Improvements and fixes:
- You can switch weapons when they reach half their cooldown time.
- Fixed minor exploit with the sprint function
- Fixed default FOV being too low
- Fixed a minor weapon switch bug
- Fixed damage source direction being wrong
- Balancing: Nerfed Bone Summoners a bit.
- You can switch weapons when they reach half their cooldown time.
This small update adds new room layouts, increasing the total room variety by around 10%.
EDIT: Found a game breaking bug, reverting the update until we get it fixed, sorry!
View on Steam
EDIT: Found a game breaking bug, reverting the update until we get it fixed, sorry!
After a few days in beta and a few issues fixed, this update is now available for everyone.
It's not a big update, but it has some important changes made to mantain code compatibility with the recent Xbox One release. That means we'll be able to keep pushing updates with ease in the future :)
Changes in this update:
View on Steam
It's not a big update, but it has some important changes made to mantain code compatibility with the recent Xbox One release. That means we'll be able to keep pushing updates with ease in the future :)
Changes in this update:
- New features
- Now you can Save & Quit inside a level (except during a battle)
- The bestiary shows a stats screen for each enemy
- Now you can Save & Quit inside a level (except during a battle)
- Balancing
- Reduced difficulty and number of Imps a bit more. Also improved performance when several imps are on screen.
- Reduced difficulty and number of Imps a bit more. Also improved performance when several imps are on screen.
- Changes
- We've changed again some bits of the save system to make it compatible with the recent console release. Some settings will revert to defaults because of this. Saved progress shouldn't be affected at all.
- We've changed again some bits of the save system to make it compatible with the recent console release. Some settings will revert to defaults because of this. Saved progress shouldn't be affected at all.
Hello, it's been a while since the last update!
Today we're releasing a update for the beta branch (password: zigguratbeta).
The main new feature is the ability to use Save & Quit inside a floor.
This is in beta just in case something breaks, but the feature should work properly. You won't be able to Save & Quit during a fight, but it's still way better than the previous limitation.
For now, we're leaving both options in the pause menu (Save & Quit, and renamed Abandon Game to Surrender to avoid confusion), as well as the old Save & Quit option between levels, but we want to listen to your opinion on this: Should we remove everything but the Save & Quit option in the pause menu? Better to leave both?
There are also a few changes in the storage management that we have done to mantain code compatibility between the console versions of the game (Ziggurat was just released on Xbox One, by the way!) and this one. It isn't a big change, but it means some settings (custom inputs and language/graphics) will be reverted to defaults... again (This should be the last time!).
There's also some balancing and performance changes in the Imps, so the game doesn't slowdown as much when fighting hordes of them. Also toned down their difficulty a bit more.
View on Steam
Today we're releasing a update for the beta branch (password: zigguratbeta).
The main new feature is the ability to use Save & Quit inside a floor.
This is in beta just in case something breaks, but the feature should work properly. You won't be able to Save & Quit during a fight, but it's still way better than the previous limitation.
For now, we're leaving both options in the pause menu (Save & Quit, and renamed Abandon Game to Surrender to avoid confusion), as well as the old Save & Quit option between levels, but we want to listen to your opinion on this: Should we remove everything but the Save & Quit option in the pause menu? Better to leave both?
There are also a few changes in the storage management that we have done to mantain code compatibility between the console versions of the game (Ziggurat was just released on Xbox One, by the way!) and this one. It isn't a big change, but it means some settings (custom inputs and language/graphics) will be reverted to defaults... again (This should be the last time!).
There's also some balancing and performance changes in the Imps, so the game doesn't slowdown as much when fighting hordes of them. Also toned down their difficulty a bit more.
This small update features the following changes:
View on Steam
- Balancing for Imps: Lower fire rate, wider shots (easier to slip through), less damage.
- Added 8 new room layouts
- New "Retry" button on the game over screen.
- Changed "Next-Gen" filter to be less painful to watch.
Note: This update will probably break key/gamepad bindings and revert them to default values. Please rebind your keys if you had a custom setup.
Past month we've been doing lots of work under the hood to accomodate the game for future releases (wink wink), so we've focused on things such as performance and bugfixes, instead of content.
Some of the core components of the game have been modified, and while we haven't had any issue during the small beta process, something might have slipped, so please report any problem you may find.
View on Steam
Past month we've been doing lots of work under the hood to accomodate the game for future releases (wink wink), so we've focused on things such as performance and bugfixes, instead of content.
Some of the core components of the game have been modified, and while we haven't had any issue during the small beta process, something might have slipped, so please report any problem you may find.
- New content:
- New Room Modifier: Next Gen (Tuned a bit to be more subtle than on beta)
- 3 New weapons: Archon staff, Acheron's Cube and The Lidless Eye.
- New enemy: Imp
- New Room Modifier: Next Gen (Tuned a bit to be more subtle than on beta)
- New features / Improvements:
- Changed fullscreen mode on OSX, now resolution selector should work properly, and performance may vary (still on the look for feedback on this)
- Added a "Press Enter/A to start" button before the main menu. This is used to discard unused gamepad inputs (should fix most gamepad related issues). Mouse / Keyboard will always be available even if you press A with a gamepad, but not the other way around.
- Game content is preloaded. Should improve load times on larger floors, but the game uses more RAM now. Depending on user feedback, we may add an option to disable this. This change has increased build size so now the game takes more space than before.
- Input mapping: Now input for gamepads can be cancelled by holding B in addition to pressing Escape.
- Pathfinding isn't updated as frequently. Should help with stuttering on complex rooms full of enemies.
- Added experimental native Steam Controller support.
- Changed fullscreen mode on OSX, now resolution selector should work properly, and performance may vary (still on the look for feedback on this)
- Balancing changes:
- Sprint state is not lost when jumping (In other words, you can now jump while sprinting).
- Removed the perk limit during a single play, now it always works as Endless mode did.
- Removed minor speed nerf for Simon, it should help survivability a bit.
- Increased threat value (reduces number of simultaneous enemies) of: Kobolds, Golems, Orcs, Shamans, Yellow Mini slimes, Ulmar Fish
- Necromancers: Decreased health a bit.
- Improved effects of some unpopular perks.
- Boss - Poloko: Spawns one Kobold less and one Carrot more. Reduced shockwave attack damage.
- Boss - Percival: Increased attack damage
- Boss - King Blob: Reduced rotating attack damage.
- Sprint state is not lost when jumping (In other words, you can now jump while sprinting).
- Other changes:
- Changed a bit the way saved data is processed. Shouldn't have any noticeable difference.
- Auto Aim: Increased auto aim strength for nearby targets.
- "Infinite mana until hit" divine gift is not awarded if the player already has that effect.
- Alternate fire while sprinting now works the same way primary fire did.
- Gamepad vibration is not triggered when playing with a mouse / keyboard
- Master of the Arts: This perk can now be only selected once.
- Amulets, Room modifiers and Shrine effects will not repeat on the same game if not necessary.
- Changed a bit the way saved data is processed. Shouldn't have any noticeable difference.
- Fixes:
- Fixed Skeleton attacks dealing damage twice.
- Items dropped from treasure boxes in challenge rooms are properly pushed so they don't end up mixed together.
- Fixed round breakable column pieces still hurting the player when they stopped moving.
- Fixed "Mudblood" achievement triggering if the player used only alchemical weapons.
- Fixed small bug related with character selection screen and using mouse/keyboard at the same time.
- The currently selected button is always shown in the menu.
- "Lights Out" modifier should now restore once you clear the room.
- Fixed Skeleton attacks dealing damage twice.
Current Release
Build 5164497
Uploaded Jul 26, 2026
System Requirements
OS
N/A
CPU
Dual Core processor
RAM
2 GB RAM
GPU
DirectX 10 capable hardware
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Ziggurat.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
814 MB
Build
5164497
Password: cracked-games.org
CRC32
7A0DB487
SHA-256
d584f888ac474a2cbc026fb24380c894610583966c15e60e0c61641754d64bae
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Ziggurat for PC with a direct link or via torrent. Get the full version of Ziggurat for free. Ziggurat is a Action released by Milkstone Studios.