About the Game


Plan, Aim, Shoot! FLICK SHOT ROGUES is a super-satisfying roguelike dungeon crawler about lining up the perfect shot to send your hero spinning across the board.

Trigger wickedly explosive combos and blast the battlefield apart, but don’t be hasty – a misfire could spell your doom!

Death is not the end! Each new journey across the island will reshuffle the enemies and offer different rewards. Rise to the challenge and adapt your strategy accordingly!

Collect powerful items, talents, and curses, each with unique and game-changing effects. Brave the risks of the curse and supercharge your run with game breaking interactions.
Screenshots
13 imagesVersion Information
Steam Patch Notes
Official update history
Fixed bugs occurring when spamming buttons during loading screens
Fixed bug where heroes would sometimes deal 0 damage and have 0 attack reach when starting a run
Fixed edge case bug where item and curse triggers could be lost in very complex builds
Teleportation effects can no longer teleport the player inside final boss geysers
Final Boss health now increases on higher doom levels
Fixed bug where hero pairings that won a run weren't correctly showing up in the logbook if at least one hero was cursed
'Ape Outcast' miniboss now charges a shorter distance and spawns fewer turrets
Several UI tweaks and polish for visuals (map banners, encounter map indicators)
Fixed a bug that caused the end credits to scroll at different speeds on different monitor resolutions
Fixed some item descriptions not being displayed correctly on the 'trinkets' page
Fixed damage reduction of 'Hardening under Presure' upgrade of the 'Shell' relic not resetting after arenas
'Unicycle Ape' miniboss now reliably takes damage when colliding with spike walls during his turn
Fixed bug that caused infinite bullet cascades with specific upgrade combinations when playing huntress
Added info sheet button for arena hazards (spike walls, bile, cursed geysirs) on the right side of the screen
Fixed bug that prevented unlocked heroes and relics from being selected in the character selection screen
Small fix to logbook 'unlock' tab to prevent UI elements from overlapping each other on 16:10 screen resolutions
- Fixed bug that prevented 'Gloomfang' challenge from being completed under specific conditions
- 'W' + 'S' keys on the keyboard can now be used to control the power of flicks
- 'Q' and 'LeftShift' keys can now be used to swap heroes (in addition to 'TAB' and 'Mouse 4' button) (Note: All new keybinds will be added to and displayed in the 'How To Play' menu in an upcoming update, stay tuned!)
- Fixed rare bug where Huntress could shoot even though she was not currently selected
- Fixed infinite loop triggered by Klabautermann and 'Retaliation Strikes' + specific Bombs upgrades
- Added backups to save system to avoid data loss on system crashes
- Rerolling upgrades now guarantees a completely different set of new upgrades
- Fixed rare bug where player could get stuck in Scorching Summit boss arena after defeating the boss
- Fixed bug where finishing two 'Gloomfang' challenges in the same arena only resulted in one level up
- Some streamlining of enemy attack indicators: All orange indicators now signify that the attack can be interrupted by attacking the enemy
- Foes with 0HP can no longer get healed by 'Healing Factor' curse
- Death effects now trigger before Klabautermann uses his Jump Attacks, so he cannot be hit by them anymore.
- Foes with 0HP will no longer act during their turn
- Lightning can no longer affect friendly characters
- Lightning can no longer re-afflict disks while still resolving lightning strikes
- Heavy Purse: increased needed gold amount from 10 to 15 to bring it in line with other trinket damage bonuses
- Resolved a rare bug where the pause menu could no longer be opened until game restart
- Fixed a rare bug where the run finish screen would not open and the game would hang on a black screen forever
- Bile now spreads more slowly on doom level 1 and 2
- Bile base damage is now reduced to 400
- Hero Rocket Master no longer targets defeated or immune foes
- 'Adrenaline Pump' curse -> flick is now easier to aim and fine-adjust
- Fixed bug where sometimes bile would trigger without visuals
- Re-Added missing item variant to huntress item list
- Froggomancer does not tag immune enemies anymore
- Junk flinger does not hit immune enemies anymore
- Fine-adjust flick direction can now be controlled with A and D keys (update to 'how to play' section in pause menu is coming in one of the next patches)
- Fixed softlock with bombs
- Fixed error where some people who previously played the demo could not access their save files
- Set Nitro-Lizard explosion damage from 400 to 200
- Fixed issue where block frogs would not work correctly with multi attacks
Hey! We've just released a new demo patch, just in time for Tiny Teams!
Aside from the usual such as smaller bugfixes, UI improvements and visual tweaks, this update actually comes with two big changes (that were inspired by community feedback):
1) Relics are now chosen before starting a run
Here's the thing about relics: They're really just subclasses that you can freely assign to any hero - and this allows for lots of fun combinations and synergies when you build your ultimate pirate tag team.
Up until now, it was difficult for new players to really get the difference between a trinket, a relic, a curse - so we've reworked a few parts of the game to streamline the whole process of starting a new run and emphasize the way relics and heroes interact.
How does this look in practice? Well, here's the new character selection screen:
[img src="{STEAM_CLAN_IMAGE}/44095455/53b85a9276a04f663595f2f8dca830d7a45e0ce0.png"](Notice the custom disks the characters are now standing on - those change depending on the relic you've assigned to the specific hero - pretty neat, right?)
We hope that this will help communicate better what we're aiming for gameplay-wise for our game - let us know what you think!
2) Reworked fine-adjustment tutorial
We also noticed that staggering amount of players don't use the fine-adjustment features built-in into the game.
You've heard correctly - you can actually fine-adjust your flick with pinpoint accuracy! Always could, in fact! Which is especially useful in the later stages of the game, when a wrong flick can actually end your run!
Of course, it's really our fault for not conveying this better to players - which is why we've reworked our tutorial to better illustrate how to actually fine-adjust your flicks - we hope this will take your trick shots to the next level!
[img src="{STEAM_CLAN_IMAGE}/44095455/4ea926364ed6878ab69c3c5479d45bbc978a14cc.png"](A screenshot from the new fine-adjust tutorial!)
Anyway, that's it for now. As always, please let us know if you find any bugs and give us your feedback if you find the time!
Hey everyone, new patch (v0.07.03.677) coming through!
This time, it's all about balancing and tweaking the demo's difficulty - we won't bore you with all the details, but here's the general direction of changes:
Increases of enemy HP (in general)
Tougher and more challenging enemy groups, especially in the jungle biome
Some adjustments to trinkets that boost damage ('Vital Organs' being a good example), to prevent players from getting overpowered too quickly when stacking trinkets
The result of this should be more challenging gameplay, where planning each flick carefully makes a real difference!
As always, please let us know your feedback after you've given the demo a go!
Current Release
Build 21985111
Uploaded Oct 09, 2026
System Requirements
How to Install
Flick Shot Rogues.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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