About the Game
Freedom Planet is a combat-based platform adventure that pits a spunky dragon girl and her friends against an alien attack force. There's trouble around every turn, from insects to giant robots to sheer explosive destruction, but you'll have a variety of special fighting abilities to blast your way through each stage.
As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.
Do you have what it takes save Avalice? Try the demo and see for yourself!
As Lilac, you can use Dragon powers to whip enemies with your hair, spin like a cyclone, or fly through the air at high speed like a comet.
As Carol, you can bust through foes with a flurry of punches and kicks or summon motorcycles that let you ride up walls and ceilings.
Do you have what it takes save Avalice? Try the demo and see for yourself!
- Dash across the celestial world of Avalice with boosts, bikes and other high-speed gimmicks to achieve the fastest time
- Explore at your own pace to find hidden paths and treasures and collect as many crystals as possible
- Help Lilac and friends save their world from war in an engaging Adventure mode with fully voiced cutscenes
- Zoom through the stages without interruption or dialog with Classic mode
- Battle tons of quirky boss enemies including giant robots, towering alien creatures and aggressive rivals
- Discover five elemental shields that reflect specific attacks and provide cool benefits
- Unlock special bonuses, including mini-games, achievements, artwork and music
Screenshots
14 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 3078878
Up to date
Version 1.21.5
Jun 9, 2017
Good evening, Chasers! Version 1.21.5 is now live.
We would like anyone playing the game on Mac to let us know if you experience crashes if they didn't happen prior to this update. We're using a new pipeline for Mac updates and we're not 100% certain of its stability yet.
Cheers!
ver. 1.21.5 - PS4 Fixes / Tweaks
View on Steam
We would like anyone playing the game on Mac to let us know if you experience crashes if they didn't happen prior to this update. We're using a new pipeline for Mac updates and we're not 100% certain of its stability yet.
Cheers!
Patch Notes
ver. 1.21.5 - PS4 Fixes / Tweaks
- Fixed a problem where Milla's Super Shield would sometimes vanish when trying to perform the Super Shield Burst as quickly as possible.
- Milla can now create Phantom Cubes underwater.
- The final boss's first phase now fires sludge missiles at a slower rate.
- The final boss's second phase always begins the fight with the same attack pattern. It returns to being semi-random after the first cycle.
We have put the Windows release candidate for the next update on Steam. To access is, right click Freedom Planet in your Steam Library, go to Properties > Betas and select "1.21.5 - Release Candidate for PS4 fixes/tweaks".
Once we have confirmed nothing is broken and there are no mismatched references to the PS4 controller buttons, we will push this public along with the Mac and Linux versions.
ver. 1.21.5 - PS4 Fixes / Tweaks
View on Steam
Once we have confirmed nothing is broken and there are no mismatched references to the PS4 controller buttons, we will push this public along with the Mac and Linux versions.
Patch Notes
ver. 1.21.5 - PS4 Fixes / Tweaks
- Fixed a problem where Milla's Super Shield would sometimes vanish when trying to perform the Super Shield Burst as quickly as possible.
- Milla can now create Phantom Cubes underwater.
- The final boss's first phase now fires sludge missiles at a slower rate.
- The final boss's second phase always begins the fight with the same attack pattern. It returns to being semi-random after the first cycle.
We're ready to unleash the next update that makes some noteworthy graphical improvements and adds an Adventure mode for Milla. Let's see how this goes!
If you would like to keep playing the original version of the game with only Lilac and Carol's Adventure modes, select "1.20.4 - Right before the Milla Adventure update" in the BETAS tab. (Right-click Freedom Planet in your Library and select Properties.)
The following is a compilation of all of the most significant changes between the last public release and this one.
General:
- Milla is now available to play in Adventure mode. She has several new cutscenes in addition to an altered ending sequence to accommodate the fact that she's the one fighting Brevon.
- Because of Milla being playable in Adventure mode, it now has an identical character selection screen as Classic mode once she has been unlocked.
- In Final Dreadnought 3, the stage ends for Milla when she crosses under the tube where the Kingdom Stone was, instead of the right side of the room. This is to accommodate for the cutscene that now takes place here in Adventure mode and will likely result in faster clear times (by less than a second, but still notable).
- Milla no longer has to deal with the crosshairs in the red hallway before the final boss.
- The required crystals for the Gem Hoarder achievement has been lowered from 7000 to 6000.
- The dialog cuts from the Wii U version have been carried over. Only the cutscene break between Relic Maze and Fortune Night is affected, plus one line after Fortune Night. See "Adventure Mode dialog cuts" for details.
Tweaks:
- Improved the shading on characters and enemies that were lacking it including Mayor Zao, Aqua Tunnel's boss and various enemies.
- In Milla's cutscene before Relic Maze, it's no longer possible for her to get a 1up by collecting the crystals she runs over. The crystals still count towards your total crystal count, however.
- In the intro cutscene after Brevon says "My turn," the frequency of his blade noises has been reduced a bit.
- The player now regenerates life during the Battle Glacier schmup on Easy and Casual.
Fixes:
- Carol's hitboxes on her attacks would sometimes not register.
- In Fortune Night as Carol, pausing the game in the area between defeating the midboss and entering the mall would make the music fade out indefinitely.
- In Final Dreadnought 3, the end boss's hitbox would linger after death, meaning that players with a fire shield would repeatedly hear the hit sound if they overlapped the hitbox during the cutscene.
- The game could be paused during the score tally in Final Dreadnought 4 as Milla, causing the results screen to glitch out.
- Pausing and selecting Next Stage during the cutscene where the heroes talk to Gong in Shang Tu Palace would make the music in Jade Creek fail to load.
- Pausing and select Skip Scene in the cutscene where Lilac is being healed in Shang Tu Palace would cause the invincibility music to play in Pangu Lagoon instead of the normal stage theme.
- Exiting a stage during Milla's Super Shield Burst would make other characters unable to climb ladders until she was either selected again or the game was restarted.
- Death counter on the file select screen has been increased to allow up to four digits instead of two.
- Patched up all the holes in the ceiling in Trap Hideout.
- In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla to land on the ground when touched during her hover move.
- Dragon Valley's score tally now properly activates if you somehow skip the end boss.
Adventure Mode dialog cuts:
- The treehouse movie scene has been shortened significantly for Lilac and Carol. (Unessential filler)
- The "space cooties" dialog where Lilac explains the origin of dragons has been cut. It now simply jumps to Carol's question about why aliens are interested in Avalice. (Unnecessary exposition since Zao basically says the same stuff later on)
- Torque's tent scene now fades out when the girls do their victory animation. (Torque's request to keep their mission a secret never comes into play during the story. The rest is unessential filler)
- In the Zao dinner scene, removed Lilac's comment on how Milla and Carol both agree on something for once. (References an event in the story that was cut early in development)
View on Steam
If you would like to keep playing the original version of the game with only Lilac and Carol's Adventure modes, select "1.20.4 - Right before the Milla Adventure update" in the BETAS tab. (Right-click Freedom Planet in your Library and select Properties.)
The following is a compilation of all of the most significant changes between the last public release and this one.
General:
- Milla is now available to play in Adventure mode. She has several new cutscenes in addition to an altered ending sequence to accommodate the fact that she's the one fighting Brevon.
- Because of Milla being playable in Adventure mode, it now has an identical character selection screen as Classic mode once she has been unlocked.
- In Final Dreadnought 3, the stage ends for Milla when she crosses under the tube where the Kingdom Stone was, instead of the right side of the room. This is to accommodate for the cutscene that now takes place here in Adventure mode and will likely result in faster clear times (by less than a second, but still notable).
- Milla no longer has to deal with the crosshairs in the red hallway before the final boss.
- The required crystals for the Gem Hoarder achievement has been lowered from 7000 to 6000.
- The dialog cuts from the Wii U version have been carried over. Only the cutscene break between Relic Maze and Fortune Night is affected, plus one line after Fortune Night. See "Adventure Mode dialog cuts" for details.
Tweaks:
- Improved the shading on characters and enemies that were lacking it including Mayor Zao, Aqua Tunnel's boss and various enemies.
- In Milla's cutscene before Relic Maze, it's no longer possible for her to get a 1up by collecting the crystals she runs over. The crystals still count towards your total crystal count, however.
- In the intro cutscene after Brevon says "My turn," the frequency of his blade noises has been reduced a bit.
- The player now regenerates life during the Battle Glacier schmup on Easy and Casual.
Fixes:
- Carol's hitboxes on her attacks would sometimes not register.
- In Fortune Night as Carol, pausing the game in the area between defeating the midboss and entering the mall would make the music fade out indefinitely.
- In Final Dreadnought 3, the end boss's hitbox would linger after death, meaning that players with a fire shield would repeatedly hear the hit sound if they overlapped the hitbox during the cutscene.
- The game could be paused during the score tally in Final Dreadnought 4 as Milla, causing the results screen to glitch out.
- Pausing and selecting Next Stage during the cutscene where the heroes talk to Gong in Shang Tu Palace would make the music in Jade Creek fail to load.
- Pausing and select Skip Scene in the cutscene where Lilac is being healed in Shang Tu Palace would cause the invincibility music to play in Pangu Lagoon instead of the normal stage theme.
- Exiting a stage during Milla's Super Shield Burst would make other characters unable to climb ladders until she was either selected again or the game was restarted.
- Death counter on the file select screen has been increased to allow up to four digits instead of two.
- Patched up all the holes in the ceiling in Trap Hideout.
- In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla to land on the ground when touched during her hover move.
- Dragon Valley's score tally now properly activates if you somehow skip the end boss.
Adventure Mode dialog cuts:
- The treehouse movie scene has been shortened significantly for Lilac and Carol. (Unessential filler)
- The "space cooties" dialog where Lilac explains the origin of dragons has been cut. It now simply jumps to Carol's question about why aliens are interested in Avalice. (Unnecessary exposition since Zao basically says the same stuff later on)
- Torque's tent scene now fades out when the girls do their victory animation. (Torque's request to keep their mission a secret never comes into play during the story. The rest is unessential filler)
- In the Zao dinner scene, removed Lilac's comment on how Milla and Carol both agree on something for once. (References an event in the story that was cut early in development)
Patch 1.21.3
Patched up all the holes in the ceiling in Trap Hideout.
Jade Creek locked for Torque again. (His midboss isn't yet implemented.)
Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open.
Torque's HUD lingered in the cutscene after Battle Glacier's boss
Torque's drowning animation works properly now
Torque weapons that are affected by gravity weren't colliding with jump-through platforms
Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state
In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves
Dragon Valley's score tally now properly activates if you somehow skip the end boss
Various other minor fixes
View on Steam
Adjustments
- Zao's shading complete.
- Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout.
- Earth Buster damage: 8 -> 10
- Earth Bomb damage: 2 -> 5
- Earth Bomb hit frequency: 5 frames -> 10 frames
- Earth Flyer shockwave damage: 5 -> 8
- Water Bomb impact damage: 3 -> 8
- Torque's dash no longer depletes his energy meter, and his hover lasts longer.
- Torque regains his hover if his energy meter fills up completely while still falling.
- The player now regenerates life during the Battle Glacier schmup on Easy and Casual.
Fixes
NOTE: This is still Beta Branch exclusive. This is a real Beta. This is up for bug testing, please report bugs responsibly and don't just tell us to fix them. We know! :D
To enter the Beta right click on your game in the Games Tab, go to Properties, go to the Betas tab and opt in. The patch will download automatically.
NOTE: We are aware Jade Creek is bugged with Torque, it shouldn't even be unlocked. Neera is not a Torque boss. This will be corrected in the next patch. Thank you.
View on Steam
To enter the Beta right click on your game in the Games Tab, go to Properties, go to the Betas tab and opt in. The patch will download automatically.
Bugs Fixed
- Achievements would loop indefinitely under certain conditions.
- When playing as Milla, Lilac and Carol's sprites were in the wrong vertical positions during the river scene after Sky Battalion.
- Torque now properly sits down on benches.
- Torque's Continue screen is now functional, albeit without a sprite for him yet.
- Final Dreadnought 3's custscene would play Torque's voice clips regardless of which character was being used.
NOTE: We are aware Jade Creek is bugged with Torque, it shouldn't even be unlocked. Neera is not a Torque boss. This will be corrected in the next patch. Thank you.
IMPORTANT NOTE: IF YOU ARE GETTING A LOOPING UNLOCK BUG AT THE END OF ANY STAGE, PRESS THE F2 KEY. YOU WILL LOSE YOUR ACHIEVEMENT DATA BUT IT'S EASY TO GET BACK.
ALSO CONSIDER BACKING UP YOUR SAVE FILE DATA PRIOR TO USING ANY BETA PATCHES.
Torque is in a good enough state to be tested. There are a few caveats of course:
This build is available through the Beta branch. (Right-click the game in your library, go to Properties -> BETAS, then select "beta" from the dropdown list.)
View on Steam
ALSO CONSIDER BACKING UP YOUR SAVE FILE DATA PRIOR TO USING ANY BETA PATCHES.
Torque is in a good enough state to be tested. There are a few caveats of course:
- MP2 was not available for the holidays to port this to Chowdren, so the beta will have to be PC exclusive for now.
- Torque is only playable in Time Attack right now, but he is available from the start. Additionally, a few of his stages are locked out for now since I'm not 100% happy with them yet.
- I'm not sure if save files from the main version of the game will transfer over, but in any case, you should be able to play around with him right away since I unlocked all of his current content in Time Attack.
- Refer to the Known Issues section before reporting bugs.
This build is available through the Beta branch. (Right-click the game in your library, go to Properties -> BETAS, then select "beta" from the dropdown list.)
General
- Torque is added as a playable character. He is available from the start in this beta build but can only be used in Time Attack. When the build is further along, he will be locked until the game has been completed with two characters.
- Placeholders for 8 new Torque-specific achievements have been added. They cannot be acquired yet for the most part.
- The required crystals for the Gem Hoarder achievement has been lowered from 7000 to 6000 in order to make it possible for Torque to clear when he is fully playable.
- The dialog cuts from the Wii U version have been carried over. See "Adventure Mode dialog cuts" for details.
- Begun progress on shading Mayor Zao's sprites.
Milla
- Milla is now available to play in Adventure mode. She has several new cutscenes in addition to an altered ending sequence to accommodate the fact that she's the one fighting Brevon.
- Because of Milla being playable in Adventure mode, it now has an identical character selection screen as Classic mode once she has been unlocked.
- In Final Dreadnought 3, the stage ends for Milla when she crosses under the tube where the Kingdom Stone was, instead of the right side of the room. This is to accommodate for the cutscene that now takes place here in Adventure mode and will likely result in faster clear times (by less than a second, but still notable).
- Milla no longer has to deal with the crosshairs in the red hallway before the final boss.
Carol
- Fixed a bug where Carol's hitboxes on her attacks would sometimes not register.
- Carol's energy meter drains more slowly when using the Wild Kick. (Now 1.25% per frame instead of 1.5%.)
- Carol can now cancel her rolling with a Wild Kick.
Bugfixes
- In Fortune Night as Carol, pausing the game in the area between defeating the midboss and entering the mall would make the music fade out indefinitely.
- In Final Dreadnought 3, the end boss's hitbox would linger after death, meaning that players with a fire shield would repeatedly hear the hit sound if they overlapped the hitbox during the cutscene.
- The game could be paused during the score tally in Final Dreadnought 4 as Milla, causing the results screen to glitch out.
- Pausing and selecting Next Stage during the cutscene where the heroes talk to Gong in Shang Tu Palace would make the music in Jade Creek fail to load.
- Pausing and select Skip Scene in the cutscene where Lilac is being healed in Shang Tu Palace would cause the invincibility music to play in Pangu Lagoon instead of the normal stage theme.
Adventure Mode dialog cuts
- The treehouse movie scene has been shortened significantly for Lilac and Carol. (Unessential filler)
- The "space cooties" dialog where Lilac explains the origin of dragons has been cut. It now simply jumps to Carol's question about why aliens are interested in Avalice. (Unnecessary exposition since Zao basically says the same stuff later on)
- Torque's tent scene now fades out when the girls do their victory animation. (Torque's request to keep their mission a secret never comes into play during the story. The rest is unessential filler)
- In the Zao dinner scene, removed Lilac's comment on how Milla and Carol both agree on something for once. (References an event in the story that was cut early in development)
Known Issues
- Gem Hoarder's description hasn't been updated yet.
- There's a feedback loop on the achievement screen after earning the Boomerang Wrangler achievement.
- Gold Rush, Flame War and Rock Star achievements cannot be acquired yet even if conditions are met.
- Torque does not have a Fortune Night dance or idle gestures.
Fixes
- Fix for multi-monitor setups, so you can go fullscreen on other monitors. Uses exclusive mode on the primary display, borderless on others.
- Fix for the controller config, where only the left analog stick was allowed to be set.
- Steam overlay "smear" should no longer show on the black parts of the window.
These are currently only for Windows, but will also be updated for Linux/Mac soon.
Ahoy! We're preparing for another update to the Steam version. It's available in the beta branch at the moment.
To access the beta branch, right click the game in your Steam library and select Properties, then select the BETAS tab.
View on Steam
To access the beta branch, right click the game in your Steam library and select Properties, then select the BETAS tab.
General Fixes
- Platform movements in Thermal Base were choppier than usual, this has been remedied.
- In the Relic Maze cutscene before the truck section, the claw would slowly rotate, this has been adjusted.
- Pause glitch in Trap Hideout fixed.
Linux/Mac
- Black/white screen after "Steam overlay" appears possibly fixed.
Windows
- Switched the graphics runtime to D3D9. Should fix issues with Steam overlay and very old GPUs.
Hello Chasers! We've got a special update ready. Along with the usual fixes and tweaks, the Gallery has received an important upgrade. Check the notes below for details!
Changes
- You can now open the cards you've collected in the Gallery! Select any card and press A to open it, and it will reveal either a music track, sound effect or character sketch. Press A again to play/view the unlocked content. There are some cards that are "locked" until you complete the game once, to avoid musical spoilers.
- A short cutscene has been added to explain how Lilac, Carol and Milla escape from the royal palace.
- Added a hidden area to the top of Aqua Tunnel's first map.
- Milla's swimming animation has been updated to look less like her running animation. (Thanks to r543 for the base sprites)
- Copyright info and credits have been updated.
Fixes
- (Attempted) Invincibility music playing in cutscenes on rare occasions
- In Dragon Valley, collecting a 1up or Invincibility crystal and then traveling to the next map before the 1up/invincibility music ends would result in no music being played on the following map
- (Attempted) Relic Maze's boss would rarely keeps its red eyes after recovering from a hit, allowing it to be hit again without destroying the arms
- On rare occasions, Stinger Nests in Pangu Lagoon would explode endlessly after being defeated
- Pausing and unpausing during the cutscene right after Sky Battalion would cause the camera to pan right
- Collecting a 1up in the Final Dreadnought maps, or anywhere the 1up theme is not supposed to play (such as certain boss battles) while the invincibility music is playing would cause the music to play indefinitely
- Skipping the ending through the pause menu would bring you back to Final Dreadnought 2
- Dying in a completed save file will no longer cause your death counter to rise
- The shadow on Lilac's cursor in the Mahjong minigame was incorrect
View on Steam
Changes
- You can now open the cards you've collected in the Gallery! Select any card and press A to open it, and it will reveal either a music track, sound effect or character sketch. Press A again to play/view the unlocked content. There are some cards that are "locked" until you complete the game once, to avoid musical spoilers.
- A short cutscene has been added to explain how Lilac, Carol and Milla escape from the royal palace.
- Added a hidden area to the top of Aqua Tunnel's first map.
- Milla's swimming animation has been updated to look less like her running animation. (Thanks to r543 for the base sprites)
- Copyright info and credits have been updated.
Fixes
- (Attempted) Invincibility music playing in cutscenes on rare occasions
- In Dragon Valley, collecting a 1up or Invincibility crystal and then traveling to the next map before the 1up/invincibility music ends would result in no music being played on the following map
- (Attempted) Relic Maze's boss would rarely keeps its red eyes after recovering from a hit, allowing it to be hit again without destroying the arms
- On rare occasions, Stinger Nests in Pangu Lagoon would explode endlessly after being defeated
- Pausing and unpausing during the cutscene right after Sky Battalion would cause the camera to pan right
- Collecting a 1up in the Final Dreadnought maps, or anywhere the 1up theme is not supposed to play (such as certain boss battles) while the invincibility music is playing would cause the music to play indefinitely
- Skipping the ending through the pause menu would bring you back to Final Dreadnought 2
- Dying in a completed save file will no longer cause your death counter to rise
- The shadow on Lilac's cursor in the Mahjong minigame was incorrect
Current Release
Build 3078878
Uploaded Oct 19, 2026
System Requirements
OS
N/A
CPU
Dual-Core 2.0 GHz or better
RAM
1 GB RAM
GPU
ATI Radeon X1300/NVidia GeForce 6600 GT or better
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run fp.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
CRC32
95E2E862
SHA-256
2c28cb2a0d387c73a74bb54048eac3aea01719d6d7594d6d7c1ddcf23a87284f
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Freedom Planet for PC with a direct link or via torrent. Get the full version of Freedom Planet for free. Freedom Planet is a Action released by GalaxyTrail.