About the Game
DIG, FIGHT, AND SURVIVE IN A ROGUELIKE FROZEN DESERT!
You Are Froggy...
...a determined survivor in a hostile, snowy desert. Dig pathways through the snow, battle eerie creatures, and adapt in a world where warmth is survival and the freezing temperatures aren’t the only thing that can kill!
The Survival Loop
Each run begins at the warm safety of your home. From there, you’ll:
Progress through frozen wastelands
Each new map hides its own boss, as well as unique dangers and mysteries. Find enough keys to open the escape door — or spend them on treasure chests for powerful upgrades. Managing your resources wisely is the difference between survival and defeat.
Survival meets roguelike action
Every snowbank can hide treasures, traps, or lurking enemies. Carve pathways through interactive snow, use it as cover in combat, or blast and melt it to uncover what lies beneath. Stay too long in the cold and you’ll freeze — unless you’ve unlocked the right upgrades!
Upgrade, adapt, and experiment
Spend gems to develop your skills across multiple roguelite paths, and build your own playstyle:
Risk and reward in anomaly zones
Scattered across the frozen desert are mysterious anomaly zones. Entering them means facing deadly challenges — but surviving them rewards you with powerful treasures and rare artifacts. Each artifact adds to your growing collection, unlocking new possibilities for future runs.
Quirky yet dangerous
One moment, you’re a frog in a cozy sweater and scarf, digging peacefully through snow. Next, you’re battling eerie dark-fantasy obsidian creatures. Each enemy has unique behaviours — learn their weaknesses if you want to survive.
Cozy or core: play it your way
Need a break from facing the shadowy forces hunting you? Switch to Peaceful Mode and enjoy the relaxing loop as you search the snow for hidden treasures, solve puzzles, and escape at your own pace.
Key Features
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
A new update is now available:
- Added an Achievements Screen where you can track your achievement progress and earn meta currency rewards for completing achievements.
- Various bug fixes and minor improvements.
- Gathering resources to Delivery Bots is now prioritized over the Backpack and Cart
- Added the ability to transfer resources from your Backpack or Cart to a Penguin or Delivery Bot through the interaction menu
- Added Monitor Selection option in Settings
- Added Danger Area Indicators option in Settings to enable/disable danger area indicators for Bomb Enemies and Bomb Traps
- Various bug fixes and small improvements
- Increased max Banished slots (6 → 10)
- Added more rerolls for 2 specific characters (+2 / +4 rerolls)
- Improved artifact drop rate and RNG to smooth out edge cases where some artifacts would not appear for too long
- Added the ability to switch Attack Mode during combat with a hotkey
- Added enemy attack area visualization for Jumpers and Bombs
- Improved enemy projectile and Froggy hitboxes - dodging projectiles should now feel much more fair and player friendly
- Increased drop rates for Status Effect skills and Roll Skill modifications
- Reduced unlock requirements for some mid-game and late-game skills (lowered quest goal numbers)
- Various small bug fixes and improvements
Hey everyone, it’s Serge,
Thank you again for the feedback you’ve all been sharing since launch – it’s been so useful and I’m doing my best to take as much of it as I can to enhance the game.
As I said last time, I’m keen to improve Froggy Hates Snow without changing the unique blend of cozy and roguelike, instead focusing on things that will improve the player experience.
With that in mind, I’ve released the first major update that introduces some much requested features. Chief among those are:
Suspend Save System
I received feedback that having to complete a full run within a play session isn’t always feasible, which I completely understand. You are now able to save your progress at any time and resume your run from that point the next time you play.
[img src="{STEAM_CLAN_IMAGE}/45791955/0e44cba3ab21ccea85bd2b195462e8441fc4705a.png"]
Summon Next Wave
A lot of very productive Froggy fans were finding they had cleared most, if not all, of the map before later waves arrived and were left waiting for the enemies to show up. To help with this, I’ve added a special optional totem.
After finding one, you can activate it to bring in the next wave of enemies. Defeating that wave earns you another Skill/Upgrade token. So it’s not only about triggering the wave faster for the sake of speeding up the timer, but also a way to get upgrades faster and become more powerful – whether in terms of combat, digging, or exploration. As always, it’s your choice.
[img src="{STEAM_CLAN_IMAGE}/45791955/dcf69231db8d4268efc9ad317541274578f68193.png"]
Improvements & Bug Fixes
I’ve also been working hard to fix some of the most common technical issues. You can find full details in the patch notes below.
Thank you again for all the feedback – keep it coming… and stay warm out there in the frozen wastes!
Serge
New Features
Suspend Save system
Save an unfinished run before exiting the game, then resume it during your next session
"Summon Next Wave" Totem
Can now be found in locations and activated multiple times
Speed up the next wave and receive a Skill/Upgrade (DNA collectible) after completing the wave
Improvements & Bug Fixes
Fixed Companions getting stuck due to pathfinding and physics
Fixed Cart/Heater Sled getting stuck due to physics and becoming unattached
Improved Trap Bomb visibility in general, and behind obstacles
Increased cursor size for better visibility
Slightly improved health and heat bar readability
Fixed stuck attention badge ("!") notifications
Fixed a bug where some artifacts were not counted correctly in certain quests
Fixed a bug where some additional skills (status effects, Gear Overload) could not be banished
Fixed a bug where the Main Heat Bubble or Escape Door could spawn surrounded by ice
Companions now pause when you stay inside a Heat Bubble for a long time (Survival Medium & Survival Hard only. Peaceful Mode and Easy Difficulty remain unchanged)
Skill prices decreased:
Common 70 → 50
Uncommon 120 → 100
Rare 250 → 240
Legendary 400 → 360
Hello everyone – Serge here!
First of all, I want to say a very big thank you.
The launch of Froggy Hates Snow has been incredible, and I'm very grateful for all your support. Seeing so many people play the game, leave reviews, share feedback, and help Froggy reach more players has been really amazing.
Since launch, I've been reading your feedback very carefully.
I'm very happy that many players are enjoying the core idea of the game: the cozy snow-clearing, the chaos, the progression, the strange enemies, and the “one more run” feeling. At the same time, I can see there are some areas where the game can be smoother, clearer, and more comfortable, especially for new players.
I don't want to change what makes Froggy Hates Snow special, but I do want to improve the parts that create unnecessary friction.
[img src="{STEAM_CLAN_IMAGE}/45791955/bcdd01d7f5c88503aeae652a0d0aef1be123354e.png"]
First Post-Launch Update
The first update is focused on early-game comfort, readability, progression flow, and giving players more ways to deal with the bullet-hell side of the game.
Here are the main changes:
Better visibility for important options
I added new attention badges to help players find important settings and upgrades more easily.
This includes:
Added “character/artifact upgrade available” attention badges.
Added one-time attention badges for important settings, including Brightness, Night Mode, and UI Scale.
Some players said the snowy environments can become visually tiring during longer sessions, and some players did not realise these comfort options already existed. These new badges should make them easier to find. Just to make sure – if you are having trouble with snow-blindness, give Night Mode a try and let me know what you think!
[img src="{STEAM_CLAN_IMAGE}/45791955/18bf57c6de67e0f2f292a947f75c405bde808e17.jpg"]
Boss difficulty
I reduced the speed of most boss projectiles:
Easy difficulty: projectile speeds reduced by 30%.
Medium difficulty: projectile speeds reduced by 15%.
Boss fights should still be dangerous, but they should now feel a bit less punishing and give players more time to react.
[img src="{STEAM_CLAN_IMAGE}/45791955/636f730df6e9082d5b586244f50d5604c3433020.png"]
More tools to deal with projectiles and enemy pressure
I also made several changes to give players more ways to survive difficult situations, especially earlier in the game:
Energy Wave and Destructive Field now destroy all projectiles within their radius.
Playing as Zippy now grants you Invincible Roll as a default skill from the start.
Flashbang and Armor skills are now unlocked from the very beginning.
These changes should help players stun enemies, absorb damage, handle projectiles, and recover from dangerous situations more reliably.
[img src="{STEAM_CLAN_IMAGE}/45791955/ea847fd7a73064d3770a208f5e44265683884bd4.png"]
Faster early location progression
The first five locations now only require one successful run to unlock the next location. Previously, this was only true for the first two locations.
From Location 7 onwards, players still need two completed runs, either by defeating the boss or escaping through the door.
This should make the early game feel less repetitive while preserving the longer-term progression structure.
[img src="{STEAM_CLAN_IMAGE}/45791955/efdba6351d0a97ec2727bfad8f8f0dde9b432f61.jpg"]
Language and Steam Deck improvements
I also made several quality-of-life improvements:
Added automatic system language detection on first launch.
Changed the default UI scale from 1x to 1.5x.
Changed the default Steam Deck UI scale from 1x to 2x.
Added minor bug fixes.
These changes should make the game a more comfortable experience to start, especially for Steam Deck players and those using supported languages other than English.
[img src="{STEAM_CLAN_IMAGE}/45791955/50aaaedb28dd4439c8c353fab311e98090af3bd9.png"]
What’s Next
I'm already working on the next improvements based on your feedback.
Two areas have been mentioned often:
Suspend-Only Save
I heard clearly that not being able to stop during a run and continue later can feel scary, especially for players who enjoy the cozy side of Froggy Hates Snow or who prefer shorter play sessions.
So I'm now working on a suspend-only save system.
The idea is not to change the roguelite structure of the game, or to allow save abuse, but to let players safely stop during a run and continue later. I think this will make the game easier to play when you do not have time for a full run, while still keeping the intended run-based design.
Wave Pacing
I'm also working on a way to give players more control over the pace of a run.
The current idea is a special enemy totem that can be found in a location. If you feel ready, you will be able to spend regular gems to trigger the next enemy wave sooner.
Each next wave would cost more gems, so it can be balanced properly. The goal is to let players who feel strong enough reach later waves or bosses faster, while players who prefer the normal pace can continue playing as before.
[img src="{STEAM_CLAN_IMAGE}/45791955/0ce3c3ea4ec3780b1edf1bf34e37108f60e29635.png"]
Thank You Again
Thank you again for the amazing launch and for all your support.
I'm very happy that so many players are enjoying Froggy, and I'm also thankful for the constructive feedback. This first update was made in response to what players shared after launch, and the next features are also based on what many of you told me is important.
Thank you for playing, wishlisting, sharing, and supporting the game. If you haven’t already, please consider leaving a review; it really helps.
I'll keep listening, improving the game, and doing my best to make Froggy’s snowy nightmare more fun, more readable, and more comfortable for you to play.
— Serge
Current Release
23134861
Uploaded May 16, 2026
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How to Install
FROGGY HATES SNOW.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
477 MB
23134861
277EDE66
a011d10611e69a71a7c03b1ffd7c4da4dff35a3de80676247ef814d4641971aa
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