About the Game
Good Company is an in-depth management sim about building a bustling tech corporation in a world inspired by the trail-blazing spirit of Silicon Valley.
Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county!


Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county!

BECOME A PRODUCTION POWERHOUSE
Turn a garage into your first manufacturing headquarters and eventually develop it into a leading tech corp. Purchase materials, hire staff and craft a wide range of items as you focus on building an efficient production line that always keeps the goods flowing!AUTOMATE FOR SUCCESS
Create complex production loops using a powerful logistics system. Expand into new buildings and improve efficiency with zone management, work policies and fully automated machines.INVENT AND INNOVATE
Design new tech products that will conquer an ever-changing market. Focus on in-demand features and create high-quality products - or just squeeze as much profit out of them as you can!GET BIGGER, BETTER, BOLDER
Build beyond your humble beginnings by expanding your facilities, investing in new markets and researching new technology. Manufacture advanced products like robots and improve workflow using the power of conveyor belts!BE A BACKYARD VISIONARY
Play Campaign mode and follow the story of a local entrepreneur determined to save the economy of their home county! Complete missions with a high rating and prove yourself through additional challenge levels.COLLABORATE WITH FRIENDS
Explore unlimited possibilities in Freeplay mode and work together in online Multiplayer for up to 4 players (includes cross-platform compatibility).- Single player Campaign Mode
- Endless Freeplay Mode
- Co-op Multiplayer
- Bonus challenge missions
- Create and optimise complex production lines
- Manage workflow with the Logistics system
- Automated workforce and manufacturing
- Buy materials and manage stock
- Hire, train and assign tasks to employees
- Invent and design tech products
- Research new technologies
- Sell your products on an evolving market
- Develop employee skills and nurture their happiness
- Expand your company across additional buildings
- Set company goals for your business to achieve
- Assign business policies with various benefits
- Compete with rival companies for market influence
- Undertake company assignments for bonus rewards
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
Hello Tycoons,
Thanks for the reports regarding the lag & crashes in the Blueprint Designer. We found a small issue leading to lag spikes and/or crashes when designing products in this mode.
This has been fixes.
Cheers
- Chasing Carrots
View on Steam
Thanks for the reports regarding the lag & crashes in the Blueprint Designer. We found a small issue leading to lag spikes and/or crashes when designing products in this mode.
This has been fixes.
Cheers
- Chasing Carrots
Hello Everyone!
The last time we wrote, we expected our next update to already contain modding support.. This is still in the works and we are preparing to make it fully compatible with each supported platform. But before that we have to introduce some important changes to the current 1.0 version.
These changes pertain to how the multiplayer API handles the authentication between the cross-platform support with steam. We changed the way the system communicates to make the connections more stable and safer in general.
We also fixed a bug that prevented bigger save files from being loaded.
Since those changes have been thoroughly tested, we will directly publish the changes without a Beta prior to it.
More bug fixes, content, and modding support will hopefully follow soon when everything is sorted out.
We appreciate your support.
Cheers
Chasing Carrots~
View on Steam
The last time we wrote, we expected our next update to already contain modding support.. This is still in the works and we are preparing to make it fully compatible with each supported platform. But before that we have to introduce some important changes to the current 1.0 version.
These changes pertain to how the multiplayer API handles the authentication between the cross-platform support with steam. We changed the way the system communicates to make the connections more stable and safer in general.
We also fixed a bug that prevented bigger save files from being loaded.
Since those changes have been thoroughly tested, we will directly publish the changes without a Beta prior to it.
More bug fixes, content, and modding support will hopefully follow soon when everything is sorted out.
We appreciate your support.
Cheers
Chasing Carrots~
Hello Everyone!
Today we have a small update for you that fixes several problems which came in via Discord and the Steam forums. Other than that, we are currently working on the modding update. We’re planning to showcase some modding functionality and first example mods in the future. Until then we hope you enjoy your time in Good Company!
Cheers
Chasing Carrots~
Patch Notes 1.0.13
Beta Date: 16th August 2022
Release Date: 18th August 2022
To join the beta branch simply open the properties of the game and select the branch named ‘_latest_beta’. You can do that by right-clicking the game from your library -> properties -> betas
Bug Fixes
View on Steam
Today we have a small update for you that fixes several problems which came in via Discord and the Steam forums. Other than that, we are currently working on the modding update. We’re planning to showcase some modding functionality and first example mods in the future. Until then we hope you enjoy your time in Good Company!
Cheers
Chasing Carrots~
Patch Notes 1.0.13
Beta Date: 16th August 2022
Release Date: 18th August 2022
To join the beta branch simply open the properties of the game and select the branch named ‘_latest_beta’. You can do that by right-clicking the game from your library -> properties -> betas
Bug Fixes
- Freeplay milestones achievements are now awarded at the correct times, each achievement was awarded two milestones earlier than it should have been.
- Company Goal where the employees should transport modules and components between zones now properly counts items. It accidentally counted stacks instead.
- Company Goal selling calculators for a certain total revenue rewarded too few Success Points.
- Company Goal to analyze modules of certain tiers accepted modules of too low tiers (one tier lower).
- Company Goals: Fixed a bug where every single created product would reward Discovery Points instead of the target amount.
- Challenges: Fixed a bug where the progress was not properly saved at the end of challenges, and when inspecting challenges on the world map the bars of the task were not shown as completed.
- Mayor Trouble: Two Business Development nodes were missing. New games will now include both nodes.
- Several text fixes with wrong variables and names.
Good Morning Tycoons!
With the help of our active and helpful community we could find another issue with the conveyor belts and decided to update the beta branch before the weekend. When there are no further problems with this update we will put it live after the weekend.
If you are really keen to get the fixes mentioned below, please join the beta branch. As usual nothing should break, but before the patch is not thoroughly tested staging through that branch is necessary, especially shortly before the weekend.
To join the beta branch, simply open the properties of the game and select the branch named ‘_latest_beta’. You can do that by right-clicking the game from your library -> properties -> betas
Enjoy your weekend!
Patch Notes 1.0.11
Beta Date: 22nd July 2022
Release Date: 26th July 2022
Major Bug Fixes
Changes
Bug Fixes
View on Steam
With the help of our active and helpful community we could find another issue with the conveyor belts and decided to update the beta branch before the weekend. When there are no further problems with this update we will put it live after the weekend.
If you are really keen to get the fixes mentioned below, please join the beta branch. As usual nothing should break, but before the patch is not thoroughly tested staging through that branch is necessary, especially shortly before the weekend.
To join the beta branch, simply open the properties of the game and select the branch named ‘_latest_beta’. You can do that by right-clicking the game from your library -> properties -> betas
Enjoy your weekend!
Patch Notes 1.0.11
Beta Date: 22nd July 2022
Release Date: 26th July 2022
Major Bug Fixes
- Logistics: Splitters handled priorities wrong leading to undersupplying certain materials and even causing production stops
- Zones: When painting over tables with the zone expansion or adding new zones this way, tables and employees kept data/information from their old zone, potentially leading to major problems.
Changes
- Decoration Unlock: Added an info when starting & loading a challenge if there is still an unlock left
- Decoration Unlock: Changed that levels don’t need to be mastered anymore, one trophy will be enough for each decoration
- Decoration Unlock: Added more unlocks to the Freeplay that were previously unlocked by certain achievements or seasonal events
Bug Fixes
- Decoration: Many levels either had wrong or missing decoration unlock information
- General: Machine Overcharge policy had a broken effect description
- General: Case Synergy had broken icons in several localisations
- Returning Home: Fixed missing text on first trophy milestone
- Returning Home: Kerry had a text with a wrong icon for the construction hotkey
- Returning Home: Fixed a wrong counter on the task to sell plastic cases
- Returning Home: Updated the Staff Automation instruction to display correct information for 1.0
- Merry-Go-Around: Removed dialog triggers for removed text explaining roller bands
- Merry-Go-Around: Fixed titles of business development nodes
- Merry-Go-Around: Updated the instruction on how to remove conveyor belts, wrong icons were used
- Old Rivalry: Fixed an issue where the feature requirements to design a product were displayed multiplied by 10
- Eyes in the Sky: Added Success Points display
- Heating-Up: Assembly Speed skill unlock had a broken string displayed
Hello CEOs!
We have another batch of bug fixes for you. We’re aiming for more QoL features over the next months, but most of the requested features take longer than just a few days to implement.
In the meantime we will continue to fix as many bugs as we can, especially if they are game breaking and blocking the progress.
Cheers~
Patch Notes 1.0.10
Beta Date: 19th July 2022
Release Date: 21st July 2022
Changes
Bug Fixes
View on Steam
We have another batch of bug fixes for you. We’re aiming for more QoL features over the next months, but most of the requested features take longer than just a few days to implement.
In the meantime we will continue to fix as many bugs as we can, especially if they are game breaking and blocking the progress.
Cheers~
Patch Notes 1.0.10
Beta Date: 19th July 2022
Release Date: 21st July 2022
Changes
- Tool: Adding an ingame calculator that can be accessed by pressing numpad-enter
- Logistics: Adding warnings to crafter and assembler if there is no inventory connected to it
- Balancing: Machines can now hold items for up to 20 crafting batches
> only applies for new machines built - UI/UX: Added the case module to product tooltips
Bug Fixes
- Logistics: Machines do not spam belts with items anymore
- Logistics: In some cases splitter and merger could not be configured anymore
- General: Careful Handling policy now adds the luck bonus properly
- General: Centralized Logistics policy was deactivated with researchers in the zone
- General: Case Synergy policy is now updated whenever crafting recipes are changed from and to cases
- General: Specialized Team policy now cannot be copied to other zones by moving affected tables
- Campaign: Removed all remarks and usages of the outdated qualification skills
> may require a new session, employees might have broken skills in old sessions - A Happy Taskforce: Module and components focus policies were available twice in business development
> only affects new sessions - A Happy Taskforce: Policies affecting happiness are now available
> only affects new sessions - A Happy Taskforce: Pipe bot market now requires mobility and can’t be built with negative mobility anymore
> only affects new sessions / new market phases - Sandbox Level: All buildings now have ‘entrances’ for employees to leave and find paths to exists
> only affects new sessions
Hello CEOs!
We used the past days to add some minor QoL features. Our stack of suggestions grows and we are keen to get some items checked off. There are no huge changes but rather changes that we could implement quickly. To that we also deliver some bug fixes.
Please look through our community suggestions and bugs:
https://open.codecks.io/goodcompany
Especially thanks to the active Discord community helping us finding and solving problems.
As usual the patch will be first set on the Beta branch and a few days later set live for everyone.
Cheers~
Patch Notes 1.0.9
Beta Date: 12th July 2022
Release Date: 14th July 2022
QoL Updates
Changes
Bug Fixes
View on Steam
We used the past days to add some minor QoL features. Our stack of suggestions grows and we are keen to get some items checked off. There are no huge changes but rather changes that we could implement quickly. To that we also deliver some bug fixes.
Please look through our community suggestions and bugs:
https://open.codecks.io/goodcompany
Especially thanks to the active Discord community helping us finding and solving problems.
As usual the patch will be first set on the Beta branch and a few days later set live for everyone.
Cheers~
Patch Notes 1.0.9
Beta Date: 12th July 2022
Release Date: 14th July 2022
QoL Updates
- UI/UX: It’s now possible to pin blueprints directly from the blueprint designer.
- UI/UX: Quickhire can now be set to a hotkey. (default: Q)
- UI/UX: Analysis table settings can now also be copied.
- UI/UX: “No Recipe” can now be copy & pasted between tables.
- UI/UX: Players can now see in the market overview which markets contain player items.
Changes
- UI: The tooltip of crafters was changed to ensure that all items fit the tooltip.
- UI: In Courier settings the pallet icons now scale with the zoom factor.
Bug Fixes
- General: Mergers could get blocked when the same item type was fed through multiple inputs.
- General: Case Synergy has not given 20% assembly speed boost.
- General: Specialized Teams policy got additional description in case there is no specialized employee.
- General: The happiness score on various difficulty settings in the campaign was acting out.
- Money Rush: The challenge would not set the score properly and thus the challenge could not be won.
Hello CEOs!
We have some more bug fixes prepared for you. We’ll release them first on the latest_beta branches via Steam and then prepare to set them live two days later for everyone on 7th July.
You can join the beta branch by opening the properties of your Steam game from the library by right-clicking and selecting beta on there.
This staged approach will be the standard so we can figure out with the closer community if any follow-up problems are happening or if any bug fix does not work as intended.
If you want to participate in this, please visit the Steam Forums, Reddit or Discord.
Have a nice week!
Patch Notes 1.0.8
Beta Date: 5th July 2022
Release Date: 7th July 2022
View on Steam
We have some more bug fixes prepared for you. We’ll release them first on the latest_beta branches via Steam and then prepare to set them live two days later for everyone on 7th July.
You can join the beta branch by opening the properties of your Steam game from the library by right-clicking and selecting beta on there.
This staged approach will be the standard so we can figure out with the closer community if any follow-up problems are happening or if any bug fix does not work as intended.
If you want to participate in this, please visit the Steam Forums, Reddit or Discord.
Have a nice week!
Patch Notes 1.0.8
Beta Date: 5th July 2022
Release Date: 7th July 2022
- General: There was a problem with Assembly and Research policies that resulted in effects and buffs sometimes not being applied. This caused many follow up issues resulting in differences of assembly and research speed.
Unfortunately this issue can’t be fixed retroactively for employees in save games, but new employees won’t have that problem - General: Manipulating the Logistics Connections in the Zone View is no longer possible when the zone is in Automatic Logistics mode. That should have only been possible in Manual Logistics mode and could have broken the logistics in subtle ways when fiddled with.
- General: Upkeep for tables and machines was not listed in the money flow; this has been fixed.
- General: There was too much deduction for upkeep of tables and machines.
- General: Could not change the colour of the Unbreakable form factor. (computer)
- General: Brightness Sensor was incorrectly available on the Advanced Electronics table instead of the Electronics Tables.
- General: It was possible that shelves could have a mismatch in reservations and logistic rules leading to employees being confused and destroying items, standing around passively and not being productive.
- General: Traits did not increase their effect with higher employee levels, this has been fixed for all traits including the CEO abilities.
- General: Logistic workers now generate more Skill Points.
- General: Copy Machine was using Medium Polished Chassis instead of Medium Polished Case.
- General: Fixed an issue with splitters where splitters sometimes pushed items on a belt they shouldn’t, sometimes resulting in blocked belts.
- General: Fixed an issue with conveyor belts where deconstructing them back to 1 tile could in special circumstances break conveyor connections (logic wise) resulting in items not being transferred between belts anymore.
Unfortunately this issue can’t be fixed retroactively in save games, so when you have belts that stopped transferring items, the only way to fix that is to remove that belt completely and rebuild it
- UI: A rounding issue in the market panel resulted in market ratings and appeal sometimes being displayed slightly higher than the actual value, making it unclear that requirements for tasks had not been fulfilled.
- UI: Happiness values were displayed wrongly in the summary tooltip for employees. Those values are actually capped but the cap was not used.
- UI: Skill categories when training skills to employees are now correct.
- UI: When loading a game, the values for map size and player amount were switched.
- UI: Research desks displayed the wrong data icon and not the one they were currently using.
- UI: Manager skills did not have proper texts in effect tooltips
- Machinery: The construction UI was in some cases heavily blinking and only clickable when the game was paused.
- Bet on Bots: Fixed an issue where it was possible to skip the last three milestones.
- A Happy Workforce: Fixed that employees didn’t have a negative trending happiness bar when the tutorial wanted to show you exactly that.
- Merry-Go-Around: Removed references to Roller Bands.
- A Happy Workforce: Employees with 100% happiness were not accounted for tasks to get employees above 80% happiness.
- Rising Markets: First trophy tasks to build 15 Cassette Players was set to reset every week while it should be a tracker for total built products.
Excuse Me,
{STEAM_CLAN_IMAGE}/33462817/af5bd53ad5012567e7af2b63c8c307ddc2df39b1.png
[Inspector Yang, FBI]
It appears the last version of our CEO-Training Software included some unexpected issues. You have my gratitude for reaching out to us, we could get hold of these problems thanks to you.
In the Appendix A you will find the full overview of changes.
Have a nice weekend.
APPENDIX A - Patch Notes 1.0.5
Important note: Some changes, especially to markets, do not apply unless the level is restarted.
View on Steam
{STEAM_CLAN_IMAGE}/33462817/af5bd53ad5012567e7af2b63c8c307ddc2df39b1.png
[Inspector Yang, FBI]
It appears the last version of our CEO-Training Software included some unexpected issues. You have my gratitude for reaching out to us, we could get hold of these problems thanks to you.
In the Appendix A you will find the full overview of changes.
Have a nice weekend.
APPENDIX A - Patch Notes 1.0.5
- A few players encountered issues with resolutions not being properly applied. This issue should be fixed. If this is not the case please let us know.
- Added an additional manual entry and tip of the day on how to purchase buildings in Freeplay (Players need to click the red sale sign on buildings)
- In ‘Heating-Up’, the texts for activation and deactivation have been corrected
- Requirements for ‘Heating-Up’ have been reduced to 20 items per week
- In ‘Returning Home’, the requirements for trophies 2+3 have been reduced
- In ‘Rising Markets’, the starting product is not a 5-Star product anymore, the tutorial now makes more sense
- In ‘Extra Life’, the market was so hard, the first product could never be sold without a discount
- Additional monetary payout for bots sold in ‘Bet on Bots’
- Some general campaign balance adjustments
- Milestone-Popups now display the correct milestone titles
- In ‘Rising Markets’, we fixed optional goals in the milestone when market phases should be reached.
- There is now an error message when trying to start multiplayer sessions while being offline
- Fixed Icons and translations for Business Expansion items in ‘Heating-Up’
Important note: Some changes, especially to markets, do not apply unless the level is restarted.
Helloooo Fellow Tinkerlings!
{STEAM_CLAN_IMAGE}/33462817/dff2a72b7e38594c86cd8b2e2a19a9b04de73a3a.png
[Linda Beck, Beck’s Bots]
Many thanks for the feedback and issues you have sent us. We worked hard to deliver a service update for our loyal customers to enhance your experience. The promise is to fix more issues than we produce while doing so!
The current version is counting a little step up and now we are reaching… 1.0.4!
Please enjoy this handcrafted list of recent changes!
For anyone experiencing issues with resolutions, please be advised that we are still working on this problem. We will have a possible fix available soon on the ‘_latest_beta’ branch on Steam and GOG, but as the fix has not been verified yet, it was not included in the 1.0.4 update.
To join the beta branch on steam please select the properties by right-clicking Good Company in your library and go over to the beta branch and select ‘_latest_beta’
This update once available will be v1.0.5
For any further inquiry please contact us through the usual channels or per mail at [email protected]
Auf Wiedersehen!
- Beck’s Bots
View on Steam
{STEAM_CLAN_IMAGE}/33462817/dff2a72b7e38594c86cd8b2e2a19a9b04de73a3a.png
[Linda Beck, Beck’s Bots]
Many thanks for the feedback and issues you have sent us. We worked hard to deliver a service update for our loyal customers to enhance your experience. The promise is to fix more issues than we produce while doing so!
The current version is counting a little step up and now we are reaching… 1.0.4!
Please enjoy this handcrafted list of recent changes!
- The markers and pins tab can now be selected with the default hotkey
- Now properly displaying savegame compatibility messages when trying to load old save files
- The first tutorial now accepts PageUp and PageDown buttons for the Zoom-Task
- After loading a save file conveyor belts could not be placed outside of buildings anymore
- Pinned recipes were in some cases not working when loading or restarting a session
- In the level ‘Heating-Up’ the business expansions were locked after loading
- The market progressed notifications were not displaying the correct phase number
- Blueprints in drafting stage can not be selected on pallets anymore
- In the level ‘Heating-Up’ the expansion buff numbers were not properly reset
- Added a proper message when trying to start multiplayer in offline mode
- Level ‘Heating-Up’ got a balancing update making it more likely to finish tasks (requires new start)
- Pocket Conquest trophy requirements were updated and additional time has been given
- Steam players should not see themselves as ‘local Player’ anymore in hosting
- Analysing company goal had a wrong translation in French
For anyone experiencing issues with resolutions, please be advised that we are still working on this problem. We will have a possible fix available soon on the ‘_latest_beta’ branch on Steam and GOG, but as the fix has not been verified yet, it was not included in the 1.0.4 update.
To join the beta branch on steam please select the properties by right-clicking Good Company in your library and go over to the beta branch and select ‘_latest_beta’
This update once available will be v1.0.5
For any further inquiry please contact us through the usual channels or per mail at [email protected]
Auf Wiedersehen!
- Beck’s Bots
Version 0.12.3
Feb 3, 2022
Hello Founders & CEOs,
Good Company 0.12.3 is now available! Aside from the lovely version number, the patch addresses the campaign as well as some important issues with logistics and conveyors. Please check out the details below.
In case you want to reach out, any feedback is highly welcome, here or via email: [email protected].
Thank you and enjoy Good Company!
Chasing Carrots
---
UPDATE 4:00 pm CET: Please note, the 0.12.3 patch had a problem with save game handling. This has been fixed now, builds have been updated. Save games created in the past 2 hours won't be available anymore. We are sorry for any inconveniences!
View on Steam
Good Company 0.12.3 is now available! Aside from the lovely version number, the patch addresses the campaign as well as some important issues with logistics and conveyors. Please check out the details below.
In case you want to reach out, any feedback is highly welcome, here or via email: [email protected].
Thank you and enjoy Good Company!
Chasing Carrots
---
Patch Notes 0.12.3
- Added several missing Company Goal texts for campaign level 9 "The Machinery", as well as the level title on the campaign map
- Conveyor belts that have stopped restart now when settings are changed on a connected conveyor element
- One-tile conveyor segment will no longer receive any unnecessary logistics connections
- Machines that are already supplied with items by conveyor belts won't get connected to the logistics network any longer
- Automatic logistics will ignore items in inventories when they are already provided and consumed through other sources (e.g. conveyor elements or production employees). This can be overridden with the force source and sink flags.
Please note: when loading old save games with this new version 0.12.3, we will replicate the previous behaviour by setting the force source and sink flags on all respective items so that existing logistics networks don't break.
UPDATE 4:00 pm CET: Please note, the 0.12.3 patch had a problem with save game handling. This has been fixed now, builds have been updated. Save games created in the past 2 hours won't be available anymore. We are sorry for any inconveniences!
Version 0.12.3
Feb 3, 2022
Hello Founders & CEOs,
Good Company 0.12.3 is now available! Aside from the lovely version number, the patch addresses the campaign as well as some important issues with logistics and conveyors. Please check out the details below.
In case you want to reach out, any feedback is highly welcome, here or via email: [email protected].
Thank you and enjoy Good Company!
Chasing Carrots
---
View on Steam
Good Company 0.12.3 is now available! Aside from the lovely version number, the patch addresses the campaign as well as some important issues with logistics and conveyors. Please check out the details below.
In case you want to reach out, any feedback is highly welcome, here or via email: [email protected].
Thank you and enjoy Good Company!
Chasing Carrots
---
Patch Notes 0.12.3
- Added several missing Company Goal texts for campaign level 9 "The Machinery", as well as the level title on the campaign map
- Conveyor belts that have stopped restart now when settings are changed on a connected conveyor element
- One-tile conveyor segment will no longer receive any unnecessary logistics connections
- Machines that are already supplied with items by conveyor belts won't get connected to the logistics network any longer
- Automatic logistics will ignore items in inventories when they are already provided and consumed through other sources (e.g. conveyor elements or production employees). This can be overridden with the force source and sink flags.
Please note: when loading old save games with this new version 0.12.3, we will replicate the previous behaviour by setting the force source and sink flags on all respective items so that existing logistics networks don't break.
Hello Tinkerers & Managers,
Time for another quick patch! Good Company 0.12.2 will fix two issues that were not that obvious but quite important nonetheless!
If there's anything else that comes to your attention, don't hesitate to inform us:
[email protected]
Thank you & have fun playing Good Company!
Your Chasing Carrots
---
View on Steam
Time for another quick patch! Good Company 0.12.2 will fix two issues that were not that obvious but quite important nonetheless!
If there's anything else that comes to your attention, don't hesitate to inform us:
[email protected]
Thank you & have fun playing Good Company!
Your Chasing Carrots
---
Patch Notes 0.12.2
- Fixed conveyor setups not working correctly anymore when a layout has been reduced to a single conveyor belt segment.
- Fixed a bug on the market that caused competitor products to always gain a Market Rating of 5
Current Release
Not available
System Requirements
OS
N/A
CPU
2 Ghz / 4 Cores
RAM
4 GB RAM
GPU
2GB VRAM
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
532 MB
Password: cracked-games.org
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View AllDownload Good Company for PC with a direct link or via torrent. Get the full version of Good Company for free. Good Company is a Indie released by Chasing Carrots.