About the Game
Write your own legend in the Three Kingdoms! ‘Hero's Ambition: Three Kingdoms’ is a single-player RPG where you take on the role of a hero in the tumultuous late Han and Three Kingdoms era to forge your own path. Play as a loyal general aiding a wise lord to unite the realm, carve out your own domain as a ruler, or roam as a free officer raising private troops to tip the scales of history. Forge sworn brotherhoods, fall in love, marry, and raise heirs. Grow your family, manage properties, or retreat into sacred mountains and great rivers to cultivate martial arts and eloquence alongside your kin. Drill elite legions, experience and rewrite history from diverse perspectives, weave grand diplomatic alliances, or sweep across the land with iron and blood until all under heaven bow before you.
1. Three-Tiered World Structure:
Explore a meticulously crafted three-tier world spanning the strategic world map, bustling city interfaces, and intimate local scenes. From grand territorial conquests and military maneuvers to vibrant urban architecture and detailed life scenes and dramatic events, immerse yourself in an extraordinarily rich and dynamic Three Kingdoms world.
World Map:

City:

Local Scenes:

2. A Grand Stage Across Time:
The game features over 20 starting scenarios, spanning pivotal historical milestones from ‘The Yellow Turban Rebellion’ at the era's beginning to ‘The Battle of Xiling’ at its twilight.
It builds an expansive world featuring over 1,300 historical officers, brought to life with more than 2,000 full-body animated portraits. You can create your own officers before starting the game, while randomly generated officers will also continuously emerge across the Three Kingdoms as gameplay unfolds.

3. Rich Gameplay:
Master multiple core combat modes: Legion Battles, Combat, and Debates.
Command in real-time strategy Legion Battles, where victory is achieved by annihilating enemy forces and capturing enemy buildings. Navigate intricate battlefield terrain across more than 100 unique maps divided into five distinct types: Field Battles, Siege Battles, County Battles, Naval Battles, and Pass Battles.
Take the field as supreme commander or fight as an officer in the ranks. Direct vast armies with tactical precision, unleash devastating officer skills, deploy battle formations and siege engines, and exploit the unique tactics and counters of over 30 distinct troop types to crush enemy forces, seize vital buildings, and secure decisive victory.



Combat and Debates adopt turn-based card battle mechanics. To enhance your prowess across all three combat modes, cultivate each officer's Command Spirit, Martial Spirit, and Mind Spirit, accumulate Three Spirit Points, and master unique spirits and skills. Freely combine thousands of distinct spirits and skills to build your ultimate officer. With teammates and rivals wielding diverse builds—Assault, Defense, Crit, Counter, Evasion, Damage Reflect, and more—adapt your tactics to counter every foe and remain invincible.



4. Multi-Role Experience:
Ruler: Command every city under your banner or delegate governance to Governors. Manage domestics to improve each city's economic balance, invest surplus funds into raising armies and recruiting troops, develop technology, or execute specific strategies to expand your power. Once your forces are battle-ready, launch campaigns to conquer enemy cities and unite the realm. Should the burdens of rule weigh heavy, temporarily entrust your faction to a trusted confidant and travel the land to embark on new adventures.

Officer: Serve with diligence, excel at quarterly assessments, and accumulate merit and influence to earn appointment as a Governor in command of a city. Rise even further by amassing greater merit to become a Viceroy commanding an entire region. Experience the sweeping historical events of the Three Kingdoms era through the eyes of an officer—watch history unfold as a detached observer, or step forward with crucial advice and turn the tide in pivotal campaign battles to rewrite the destiny of your lord and faction.

Free Officer: Build your fortune through trade convoys and estate management, construct Private Barracks within cities, raise your own Private Troops, and sign Mercenary Agreements with various factions to fight across the land. Forge mutual trust with powerful warlords amid the flames of war and sign Pacts of Faith to participate in historical events across multiple factions, rising as the shadow overlord of the late Han era.

5. Over 2 Million Words of Historical Events:
Experience History Across Diverse Roles and Factions: Continuously expanded throughout Early Access, the game now encompasses nearly every legendary—and obscure—chronicle of the Three Kingdoms era. Spanning nearly a century from the Yellow Turban Rebellion to the fall of Eastern Wu, over a hundred scenarios and more than 2 million words of narrative faithfully recreate every classic battle and turning point. In each scenario, experience and reshape history through unique role and faction perspectives. At the Battle of Chibi, play as Cao Cao, Liu Bei, Sun Quan, Zhuge Liang, Zhou Yu, or an officer serving in their ranks. Within Cao Cao's camp, win a Debate to spare Cai Mao and Zhang Yun from execution and recruit them to your banner, or defeat the Sun-Liu coalition in the decisive naval clash to rewrite the course of history.

Alter the Course of History: Rely on your tactical brilliance, martial prowess, or silver tongue to overturn historical outcomes. Help Yuan Shao triumph at the Battle of Guandu, lead Liu Bei to a dramatic comeback over Wu at the Battle of Yiling, or assist the Prime Minister in his Northern Expeditions to achieve the grand ambition of restoring the Han Dynasty. Rescue those doomed by fate: lesser figures such as Pan Feng slain yet again by Hua Xiong, Xing Daorong captured and slain by Zhao Yun, Gao Shun going stoically to his death after the Battle of Xiapi, or Tian Feng and Ju Shou swallowed by the tides of Guandu. Save household legends as well: Lu Zhi persecuted by eunuchs, the prodigy Guo Jia who died young, Sun Ce claimed by the curse of Yu Ji, Zhou Yu consumed by frustration, Pang Tong slain at Fallen Phoenix Slope, Xiahou Yuan outwitted and cut down at Mt. Dingjun, Guan Yu meeting his tragic end at Maicheng, Zhang Fei murdered by traitors, Zhang He struck by arrows at Mumen Pass, and Prime Minister Zhuge Liang at Wuzhangyuan—reverse their fatal destinies and redeem history's greatest regrets.

Rewrite history as you see fit, even if it leaves certain historical figures with bitter regrets of their own. Save Diaochan from sacrificing herself in the Ensnare plot, stop Cao Pi from forcibly taking Zhen Mi, pit your wits against Zhuge Liang to win Huang Yueying, or take the place of Sun Ce and Zhou Yu to wed the Two Qiaos. Fulfill the unrealized ambitions of Prime Minister Cao and Jiang Wei.

A great many of these figures you rescue or ‘spirit away’ will become members of your family, serving as powerful pillars in your conquest of the realm.

6. Diverse Social Interactions:
Befriend any officer in the game through conversation, discussing Topics, sharing drinks, giving gifts, cockfighting, sparring, traveling together, mutual tutoring, assisting with tasks, and undertaking unique officer quests. Deepen your ties to become Friends and Best Friends, forging special bonds. Take mentors or disciples to learn and grow together. Become Sworn siblings to achieve greatness side by side. Fall in love, marry, share intimate moments, have children, build a Family, and nurture talented heirs. Even married women can be won over through special means, capturing their hearts to welcome them into your inner court.


7. Other Features:
1. City Commissions: Undertake engaging commissions across every City to reap formidable rewards. The ‘Resurrection’ commission can bring a fallen Officer back to life. The ‘Five Sacred Mountains Pilgrimage’ substantially enhances your abilities. The ‘Martial Arts Marriage Contest’ allows you to win an exceptional bride. The ‘Like Father, Like Daughter’ commission even lets you entice your Good friend's daughter to serve your cause, and much more.

2. The Grand Tournament: Test your mettle in the Grand Tournament held annually in the capital. Compete in martial duels, battles of wits in Debate, or trials of tactical command as elite contenders from across the land vie for lavish rewards.
3. A Living, Dynamic World: Immerse yourself in a living world where NPC Officers act on their own ambitions—resigning or even choosing to Rebel when dissatisfied with their liege. Free Officers will organize Private Troops to entrench themselves in counties, seizing vulnerable or abandoned Cities to declare themselves Ruler. Officers form bonds, forge vendettas, and have a chance each year to welcome newborn children.
4,Party System: Every hero needs allies. Form a party of up to five members to accompany you across the realm. Invite officers to join your party, tour scenic vistas with your spouses, hire mercenaries for protection, or hire Wagon teams to run trade routes and amass wealth. Your companions stand with you during story events and fight by your side in Combat—for reshaping history is never a solitary quest.

5. Dynamic World Map Events: Discover unexpected encounters across the World Map. As you journey across the realm, you may clash with robbers, bandits, barbarian warbands, and ferocious beasts—or cross paths with traveling Peddlers, master blacksmiths, and even an elusive Immortal.
6. Family System: Beyond your own Family, powerful aristocratic clans pursue their own interests. They compete with you to purchase property, vie for dominance over the Market, form temporary pacts of mutual aid, or conspire against you in the shadows.
7. Trade & Commerce: Recruit a Wagon caravan into your ranks and trade goods across different Cities to turn a swift profit. Establish your own Trading House, dispatch Family members to manage it, and enjoy an automated stream of wealth.
8. Private Troops: Command Family Officers to manage your Private Troops, oversee Property purchased in cities, or research Family Technology, which directly bolsters the combat prowess of your Private Troops.
9. Vertical and Horizontal Alliances: Factions will periodically form a Vertical Alliance to besiege the strongest faction, while the targeted faction forms a Horizontal Alliance to counter the threat. As a Ruler, freely choose which alliance to join and savor the thrilling intrigue of high-stakes grand strategy.
10. Building Events: Officers will no longer simply wait for you to call upon them—Wine-loving officers invite you to share drinks, playful ones challenge you to Cockfighting, and those with Wanderlust ask you to travel together. Long-unseen Lovers, Beloveds, and spouses will visit your door, while unfamiliar Officers may seek you out in admiration. If skilled in Medicine, visit the Clinic to assist in treating ailing Officers. Yet peril also brews: when Order is poor, theft at your Residence, assassin ambushes, or rival Officers plotting to Assassinate can all strike. Capture the culprits to cast them into prison. The world is unpredictable, and unexpected twists await at every turn.
11. Festival Events: As seasons turn, specific festivals will trigger unique events. Celebrate New Year's Eve banquets, Spring Festival gatherings, Shangsi springtime excursions, and Dragon Boat Festival dumpling feasts; during the Qixi and Double Ninth Festivals, enjoy an increased Success Rate for their corresponding interactions.
12. Disaster System: Every City has a Chance to suffer six types of disasters—Earthquake, Flood, Drought, Locust Swarm, Plague, and Snowstorm—inflicting varying degrees of destruction and loss upon Commerce, Agriculture, Population, and Buildings.
13. Scenic Area and Pet Systems: Journey across the realm's iconic mountains and rivers with companions to undertake Training. Tame fearsome beasts like bears and tigers, and deploy them to fight alongside you in Combat.

14. Create Officer and Historical Officer Editing Systems
Create completely custom Officers or introduce a New Faction at the start of your journey. You can also import custom portraits by placing your artwork in the Portraits folder. Every historical figure can be reconfigured in the Historical Officer Editor—adjusting their portraits, 3D models, poses, and full array of attributes.

15. Beyond these features, the game offers a rich array of systems including forging, weaving, identification, and much more. Step into the realm and discover them all for yourself.
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A Final Word: We are a small independent team from China with fewer than ten members, and, above all, die-hard fans who grew up playing the Taikou Risshiden and Romance of the Three Kingdoms series. Unfortunately, a proper sequel to Taikou Risshiden never came. Rather than waiting passively, we thought: why not take matters into our own hands to fulfill this long-held dream? That was the starting point of everything.
Starting completely from scratch, it took us five and a half years of dedicated development before we finally launched the Simplified Chinese Early Access (EA) version in March 2025. Over the past year and a half, guided by invaluable feedback from a vast number of Chinese players, we have continuously updated and refined the game. Today, we are thrilled to officially release Version 1.0, complete with English, Japanese, and Korean localization.
Of course, the game is far from perfect. Due to its high degree of freedom, complex systems, and intricate character-specific storylines, there may still be rough edges. We sincerely hope you will share your feedback with us so we can keep improving. As for the art and visual elements, while they have undergone multiple overhauls, there are still areas that need polish. Rest assured, we will continue to refine them.
The official 1.0 release is a major milestone, but it is by no means the end of our journey. We will continue to push updates and commit our full passion toward creating an exceptional historical sandbox RPG.
Screenshots
16 imagesVersion Information
Steam Patch Notes
Official update history
Here is a quick summary and breakdown of our primary update roadmap for the near future:
◆Bug Fixes: Most of the prominent bugs have now been resolved, but there are still various issues that need ongoing refinement, so squashing bugs remains our top priority. Many of these accumulated from Early Access (EA) to the 1.0 release and lingered without effective fixes due to a past lack of feedback. Being able to resolve these legacy bugs one by one is all thanks to our amazing community and everyone who shared feedback with us!
◆Localization Improvements: There are still many rough spots across supported languages, and we will continue working hard to polish them.
◆Japanese, Korean, and English Officer Voice Packs: Enriching in-dialogue voice effects (expected to arrive in about 1-2 months)
◆Legion Battle AI Improvements: The AI is currently still a bit clumsy and occasionally makes erratic decisions; we are actively refining its behavior
◆Polishing Siege Equipment and Defensive Fortifications
◆Global AI: Strengthening AI capabilities across faction conquests, marching, reinforcements, officer assignments, faction governance, troop type compositions, and more
◆Naval Battles Overhaul: Naval combat is currently rather bare-bones and in need of much deeper refinement
◆World Map Pathfinding Expansion: Opening up previously planned routes like Yinping Trail, Ziwu Road, and ancient paths across the northern frontier. Adding special effects for mountain marches, and enabling free navigation across seas and rivers.
◆Family System Enhancements: This is one of our major upcoming focus areas. We will gradually introduce marriage alliances, annexations, family development, borrowing troops, family sparring and interactions, internal rivalries, family council meetings, and more. This will enrich family mechanics (allowing families within a faction to convene councils, direct major affairs like diplomacy and warfare, and even usurp power through council politics to become the ruler.)
◆Hundred Schools of Thought: Expanding on the family system by adding distinct schools, additional storylines, and buffs tied to the Hundred Schools of Thought, along with dedicated storylines for the School of Diplomacy, assassins, and more.
◆County Seat System Improvements: Expanding and enhancing the functions of county seats
◆Turn-Based Legion Battle: Polishing this mode thoroughly before bringing it live.
◆Official Rank System Overhaul: Currently quite rudimentary; features such as declaring kingship and proclaiming oneself Emperor will also be further enhanced.
◆Enriching random events on the World Map
◆Fleshing out staged and ending storylines for family careers in politics, commerce, and military service.
◆CG Updates and Revisions
◆Reworking clunky UI interactions and logic
◆Improving animation and voice acting quality and other problems
These are the major roadmap items. In addition, many smaller quality-of-life improvements requested by players will be addressed in tandem. If you have any thoughts or suggestions, feel free to leave a comment below! We will evaluate community feedback, set priorities, and roll them out step by step. Thank you all so much for your continuous support!
v1.0.12 (2026/10/16)
1. Open the new version of the dynamic character art project. On the game's main screen -> bottom right corner: Developer Tools -> \[Download MOD Project (Baidu Netdisk)] to download it. The dynamic character art tutorial is located at ThreeKindomImageMOD_New/DynamicArtTutorials/index.html, and you can use it to add breathing, cloth, and blinking effects.
2. Lowered the Commerce threshold for the items city merchants stock, so a wider variety of items can now appear.
3. Fixed an issue where the custom Officer's model could not be set to bald.
4. Adjusted the breathing effect on some of the legacy portraits.
5. Added pedestrian models to the roads of county seats.
6. Fixed an issue where some Gear, when dismantled, incurred no Crafting Materials loss at all.
7. Fixed an issue where mounted Officers would float in mid-air in certain story scenes.
8. Added a ‘Disable AI’ option to Buildings for MOD use.
9. Added UV editing for materials in the Gear Model Editor, for MOD use.
10. Fixed an issue where, in the Debate triggered at the appraisal assembly by proposals to change policies or personal tasks, opposing Officers could not join the Debate when there were many Officers in the city.
11. Fixed an issue where, when treating a Party Officer to a drink, the choice among Tusu Wine, Du Kang Wine, Heated Wine, drugged wine, and aphrodisiac wine would cause the special events to play abnormally.
12. Fixed an issue where, when the protagonist is a female Officer and had intimacy with another Officer during her fertile period, the partner would be judged dissatisfied with a very high probability.
13. Fixed an issue where Force Activate in the story ‘Battle of Yingchuan’ would incorrectly cause Sun Jian to occupy Langya.
14. Fixed an issue in the story ‘Righteous Rescue of Lord Lu’ where the ‘Eloquence’ Debate status would disappear when the battle began during the Debate with the eunuch.
15. Improved Force Activate in the story ‘Coalition Against Dong Zhuo’ by adding more Officers to the factions of Cao Cao, Sun Jian, and Liu Biao.
16. Fixed an issue in the story ‘No Intact Eggs in an Overturned Nest’ where Xu Chu would appear in the story even when he was not part of Cao Cao's faction.
17. Improved the conclusion events of the story ‘Riding Alone for a Thousand Li’, preventing cases where an Officer defecting to Liu Bei while being a Ruler would drag the entire faction over to Liu Bei.
18. Fixed an issue in the story ‘Riding Alone for a Thousand Li’ where the battle with Xiahou Dun could occasionally still not be won even after his forced death was triggered.
19. Adjusted the trigger timing of the stories ‘Twin Blossoms’ and ‘The Yuan Clan in Peril’, raising the chance of Lujiang belonging to Sun Ce's faction during the corresponding periods.
20. Fixed an issue in the story ‘Burning Xinye’ where, when the protagonist took part as a Pact of Faith Officer, bringing insufficient Private Troops would cause anomalies in the second Legion Battle.
21. Fixed an issue in the story ‘Flooding the Seven Armies’ where, when the protagonist personally took part in the duel to capture Pang De and Yu Jin, the victory and defeat conditions were described inaccurately and Party Officer deployment was judged abnormally.
22. Fixed an issue in the story ‘The Northern Expedition’ where, if Jiang Wei was not present in the story, losing certain battles would end the game immediately.
23. Fixed an issue in the Board task ‘Tiger's Daughter’ where female Officers with exclusive Anecdotes would appear.
24. Fixed an issue in the Board task ‘Trail of the Steed’ where the count of defeated enemies could occasionally be judged incorrectly.
25. Fixed an issue in the Board task ‘Suppress Bandits’ where, on the Defensive Battle branch, holding out for the specified number of turns still would not win the battle.
26. Fixed an issue where the effect of the Legion Battle skill ‘Rapid Advance’ would not end after it was unleashed.
27. Fixed an issue where Ma Teng's Martial Spirit ‘Northwest Warlord’ calculated state stacks abnormally in battle.
28. Fixed an issue where the ‘Blaze’ card drawn by Zhou Yu's Martial Spirit ‘Fire God’ would fail to trigger the Martial Spirit's effect when used.
29. Fixed an issue where, during the home visit recruitment event at your Residence, models would overlap if the protagonist's wives and concubines were in the bedroom.
30. Fixed an issue where the ‘Shangsi Festival’ allowed inviting Officers who were still in party cooldown.
31. Cao Cao will now lose Morality after certain Major Events conclude, to better fit different Officers' Affinity in each period.
v1.0.11 (2026/10/12)
1. Added support for preview images in the MOD loading screen (just put in _preview.jpg)
2. Fixed the issue where clicking on a target general in the big map would trigger the mission completion condition even if you hadn't met them yet
3. Fixed the error that occurred when personally commanding a naval battle at the port
4. Lower the commercial threshold for city merchants to spawn items, so more items can appear.
5. Fixed the issue where custom generals' models couldn't be changed to bald.
6. Adjusted the breathing effects on some old character illustrations.
v1.0.10 (2026/10/10)
1. Added a ‘Recover Siege Equipment’ feature to Legion Battle.
2. Fixed issues with some UI screens not adapting properly to ultrawide (21:9) monitors.
3. Fixed model clipping issues with Mercenary models such as the Barbarian Female Warrior, Barbarian Giant, Beauty, and Bandit Queen.
4. Updated several Officer CGs: Sun Shangxiang (now closer to the original style), plus Sima Shuang, Lady Yan, Lady Zou, Hou Bai, and Cai Zhenji (these, which had been suspected of censorship, have been restored to their original glory).
5. Added an option on the Graphics tab under Options to switch to the legacy portraits. If you prefer the old portraits, just tick the box.
6. Changed the ‘Jealous’ Personality to a Bonus type.
7. Fixed an issue where some female portraits of new Officers did not change after mods were loaded.
8. Fixed an issue where the Protagonist Details screen displayed a previous Apprentice relationship when starting a new game.
9. Fixed an issue where a new game could not be started if a custom Officer's associated Officer referred to an Officer from an uninstalled mod.
10. Fixed an issue where some UI screens did not handle localized languages properly.
11. Fixed the County Seat Marketplace model being hidden below the ground.
12. Fixed an issue where the AI would build Small Markets in cities.
13. Fixed an issue where hovering over the monthly income on the Family Commerce screen displayed the Mercenary Credibility tooltip.
14. Fixed an issue where the AI's defending units would run to the Pass when the player attacked an AI faction.
15. Extracted each Troop Type's Supply consumption multiplier into TKEditor.
16. Fixed an issue where the English dynastic name could only accept a single character.
17. Fixed an issue where the Legion Battle cards on the Edit Historical Officers screen could not be clicked.
18. In City Defense battles, the defender now has ‘Garrison’ checked by default.
19. Fixed an issue where Officers with the Wine-loving Personality and a Relationship level below 2 would refuse the ‘Treat to a Drink’ interaction.
20. Fixed an issue where the battle triggered by the ‘Hiring a Swordsman’ rumor in the Drill Domestics task could not be completed on higher difficulties.
21. Fixed an issue where the animation played abnormally when teaching skills to an Officer equipped with a Shield.
22. Fixed an issue in the story ‘Oath of the Peach Garden’ where Guan Yu and Zhang Fei were defeated too early in the duel, and their weapons were not restored after the battle ended.
23. Fixed an issue where, after the story ‘Rebellion of the Ten Eunuchs’ was triggered, Empress Dowager Dong and Dong Zhong would still die even when they were the protagonist's Retainers.
24. Improved the experience of the duel to save He Jin in the story ‘Rebellion of the Ten Eunuchs’ on the highest difficulty.
25. Fixed an issue where, in the conclusion of the story ‘Unauthorized Deposal’, Tang Nian would still die even when he was the protagonist's Retainer.
26. Improved the trigger conditions for the story ‘Righteous Loyalty unto Death’; it can now be triggered whether Zhang Chao is alive or dead.
27. Fixed an issue in the story ‘Founding Jiangdong’ where, if Sun Ce had occupied Lujiang in advance and it was his faction's only city, using Force Activate would cause Sun Ce's faction to disband and re-form.
28. Fixed an issue with abnormal battle positions in the story ‘Twin Blossoms’.
29. Fixed an issue in the story ‘Battle of Yijing’ where, after Liu Yu was saved, he still appeared as dead in the following dialogue.
30. Fixed an issue in the story ‘No Intact Eggs in an Overturned Nest’ where the Debate with Kong Rong gave no reward after the secondary objective was completed.
31. Fixed an issue in the story ‘Riding Alone for a Thousand Li’ where the secondary objective could not be completed in the battle with Xiahou Dun.
32. Fixed an issue where Force Activate in the story ‘The Zhang River Floods Ye’ could not change the factions of Guo Jia, Xu Huang, and Ye City.
33. Fixed an issue where Force Activate in the story ‘Yuan Brothers' Truce’ was missing events.
34. Fixed an issue in the story ‘Sun Clan's Revenge’ where, while holding a Pact of Faith with Liu Biao, you could not choose to assist Liu Biao's faction.
35. Fixed an issue in the duel of the story ‘Sun Clan's Revenge’ where Party Officers could not provide support after being placed.
36. Fixed an issue where, after the Changsha duel in the story ‘Sweeping Southern Jing’ was lost, some Officers could not be visited.
37. Fixed an issue where the story ‘Siege of Hanzhong’ could still be triggered when Hanzhong did not belong to Zhang Lu, causing an error.
38. Fixed an issue where Force Activate in the story ‘Winds Rise in Hanzhong’ could not change Wei Yan's faction.
39. Fixed an issue in the story ‘Before the Blood Decree Cools’ where Mu Shun could not be randomly selected.
40. Fixed an issue where setting NPCs failed in the duel of the story ‘The Northern Expedition’.
41. Fixed an issue in the story ‘A Lone Qilin Upholding Han’ where the duel to help Deng Ai could not be completed.
42. Fixed an issue in the hidden story ‘Scheme of the Double Agent’ where Chengdu still belonged to Wei after Liu Chen became Emperor of Shu Han.
43. Fixed an issue where the built-in events ‘Death of Gongsun Du’ and ‘Death of Gongsun Kang’ could not end once triggered.
44. Fixed an issue where Cao Fang and Sima Yan could not properly succeed to the throne.
45. Fixed an issue in the Board task ‘Stolen Grain Case’ where the duel could grant an incorrect reward after the secondary objective was completed.
46. Fixed the range error of Yuan Shao's Command Spirit ‘Noble Lineage’ and the issue where its morale bonus did not apply to allies.
47. Fixed an issue where the Debate card ‘Bitter Advice’ could not be used on yourself.
48. Fixed an issue with abnormal result effects of Sima Yi's Mind Spirit ‘Cunning Veteran’.
49. Fixed an issue in the ‘A Gathering of Heroes’ Scenario where some new Officers had incorrect affiliations.
50. Fixed incorrect equipment and Biographies for several Officers.
v1.0.9 (2026/10/08)
1. Fixed the issue where fellow generals couldn't interact in their own homes
2. Addressed the problem where early-stage domestic generals had zero hiring fees
3. Fixed the issue where changing the district type didn't apply the general's commerce value to the district's income
v1.0.8 (2026/10/06)
1. Added a setting option "Turn off backup saves"
2. Fixed some random errors
v1.0.7(2026/10/05)
1. Fixed an abnormal error caused by purchasing property in the county town.
2. Fixed an issue where properties built in a county town without a faction did not update their construction progress.
3. Added settings options: character portrait cloth fluctuation amplitude and character portrait blinking toggle.
4. When loading a mod, if the mod does not include multilingual text, the game's original multilingual text data will be retained in-game (dialogue is unaffected).
5. Add more options to custom difficulty.
6. Added a setting option 'Turn off small scene snow', for players who experience severe lag when entering snowy scenes.
v1.0.4 (2026/09/27)
1. For the English version, we have corrected errors in some Operation Tips and tutorial prompts, and fixed misaligned dialogue and missing text.
2. Added Custom Difficulty: in-game, open System Menu → Difficulty → Custom Difficulty (also selectable at the start of a new game). You can separately set difficulty tendencies such as AI Faction Income, Protagonist Death Protection, Combat Difficulty, and Protagonist Finances. Whether you would rather not toil for coin or prefer earning to be a tougher grind, you can adjust the difficulty to suit you. Lowering the Protagonist Finances difficulty makes earning money through merchant trade a breeze. In addition, on Normal difficulty, merchant trade income has been slightly increased, while income from Mercenary Agreements has been slightly reduced. Further difficulty options, such as those for Protagonist Merit and Attribute Gain, will be added in future updates.
3. In older saves, the Peddler will now appear at the General Store, allowing you to engage in merchant trade.
4. Free Private Troops can now turn a city of the Great Han into an empty city after breaching it, making it easier for the protagonist to found a faction there.
5. Fixed an issue where receiving rewards such as Three Spirit Points all at once during the story could trigger an error or even freeze the game.
6. Fixed an issue where swapping Gear or Books would restore durability.
7. Ponds in cities can now be demolished.
8. Fixed an issue where the City Officer UI on the Domestics screen would occasionally fail to display one officer.
9. Fixed an issue where the blinking position was abnormal in the CG of children who have yet to appear.
v1.0.3 (2026/09/24)
English Localization Improvements:
1. Added an English version of the beginner's guide.(There are still issues at present, but we will completely resolve the problems with the beginner's guide by October 1st.)
2. This patch unifies the names of locations and facilities across storylines, character dialogues, city events, skills, and the game guide.
3. Fixed some places in the UI that displayed Chinese text, and optimized the UI and prompt text.
Other Fixes:
1. Fixed a bug where loading anomalies could occur in county towns during gameplay. (If any players still have save files saved before September 24 that cannot be loaded due to this bug, you can send the save file directly to our customer service email ([email protected]). We will repair the save file and return it within 12 hours (if sent during the day, the return may be very quick).)
1. Fixed an issue where county towns would occasionally load abnormally in the game.
2. Fixed an issue where wars would occasionally still be launched after becoming a vassal/suzerain faction.
3. Fixed an issue where the income from private property in urban civilian districts was calculated using the same logic as public districts.
5. Fixed an exit issue after dialogues triggered by the options <Persuade to Become Vassal>, <Cancel Vassal>, <Persuade to Become Suzerain>, and <Cancel Suzerain> ended.
6. Fixed an issue in the storyline <Incident at Gaoping Tombs> where Empress Guo Ning was displayed as a different general.
7. Fixed an issue where the personal combat card <Snipe> (a derivative card of Taishi Ci's Soul Card) could not deal damage.
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Currently, all known bugs affecting game stability in the new version have been basically fixed.
We are truly sorry for the inconvenience caused to everyone!
If you still encounter any other bugs in the game, or have any opinions and suggestions, please be sure to contact us (Email: [email protected]). We will handle them as soon as possible.
In addition, the English localization still has shortcomings, and we will do our utmost to continuously optimize it. You are welcome to provide feedback or suggestions for modifications at any time;
at the same time, we are also sincerely recruiting volunteers willing to help improve the English localization together. All of the above can be contacted via email: [email protected]. Thank you again for your support!
Hello everyone, it has been one day since the official version was released, and we have received all kinds of feedback from you.
Here is our recent update plan:
Bug fixes: This is our top priority for the coming week. We aim to fix the vast majority of exposed bugs within one week.
Multi-language issues: Such as the lack of multi-language versions for beginner instructions, some places still being in Chinese, and inaccurate names and terms. We will strive to fix these as soon as possible.
Numerical balance related to internal affairs, trading, and industry management: Currently, some individual values are still unreasonable, and we will make corrections.
But this is less about numbers and more about difficulty adjustment. Some players want rapid financial freedom, while others prefer extreme survival. In order to let everyone play the mode they want, we will later introduce specific adjustment sliders (such as trading income, real estate income), as well as global sliders more suitable for beginners or casual players (such as: personal economic income).The new version of the game is basically compatible with old saves in current testing, but some players still express concern that old saves may have problems. If you are still afraid of compatibility issues with old saves, you can adjust and first use the old EA version, then switch back to the new version after the new version is completely stable.
The method to use the old EA version is: right-click the game in your library, click Properties, then select ea.version in the "Game Versions and Betas" tab.The two major frameworks of this update: the county town and the family. These two parts are mainly framework-based spatial expansion (expanding physical space and interpersonal space respectively). Later, we will continue to enrich the content based on these two parts and do in-depth expansion, such as cooperation between families, disputes, and the Hundred Schools of Thought.
Regarding tactical legion battles (turn-based): We can only say that we previously overestimated our abilities and underestimated the time required to redo a main combat gameplay. In fact, the basic functions are already done, but the effect still has not met expectations, and it still needs a lot of time to polish. It will definitely be released later.
In addition, after this update, many players also focused on feeding back many issues. Among them, the AI in real-time legion battles still has many areas that need improvement, and issues such as AI logic for marching, attacking, and reinforcing on the large map are still relatively concentrated. We will continue to improve them, and everyone is welcome to feedback problems under this post. We may not reply to each one individually, but we will collect all issues and handle them centrally, then release the follow-up update plan soon!
Dear friends,
After a year and a half of continuous updates and improvements since the Early Access launch, Heroes' Vow: Romance of the Three Kingdoms is expected to transition to its official release between late this month and the end of the month.
The official release will involve a large number of changes. These include several major system updates and spatial expansions, a complete remake and animation of all general portraits, multilingual versions (English, Japanese, Korean), and comprehensive optimization of all previous systems, among other things.
The official release is an important milestone for this game, but after the official release, we will continue to keep updating and will announce our future update plans.
Once again, thank you all for your continued support and feedback! ^_^
v0.65.01(2026/07/31)
1、修复了在特殊条件下同一武将可以同时研发两种科技的问题。
2、优化了请求特训和给予特训时扣除次数的判定逻辑,现在不会因为特训微场景被其他内容打断而扣除次数了。
3、修复了玩家身为君主或太守参加贺岁宴时会出现武将重叠的问题。
4、修复了在花园中刷新出四名武将时会出现点位异常的问题。
5、修复了部分演兵情形下的军团战会错误的增加功绩的问题。
6、修复了在景点游历中遇到野兽并战斗胜利后无法正常获得奖励的问题。
7、修复了个人战卡牌<狙击>(太史慈武魂衍生卡牌)在使用后无法附加降防状态。
8、修复了个人战状态<流血>无法正常叠加的问题。
9、修复了舌战卡牌<厚积薄发>的数值效果与描述不符的问题。
10、修复了军团战技能<以一敌百>中减少横扫消耗的效果无法正常生效的问题。
11、修复了武魂<万变指挥>中错误的包含其他武魂效果的问题。
12、修复了武魂<天罡御气>里的气虚状态会提前结束的问题。
13、修复了部分结义技、结缘技在武将对主角使用时无法生效的问题。
14、修复了剧情<义救卢公>完成后卢植没有对玩家增加感恩的问题。
15、优化了剧情<十常侍之乱>的结算事件,补充了个别遗漏的死亡事件,并在逆天改命中增加了关于救下何苗、何咸的描述。
16、修复了剧情<冀州之争>结束后赵云没有加入公孙瓒势力的问题。
17、修复了剧情<白马告急>的仙法激活在袁绍势力人数过少时无法生效的问题。
18、修复了孙策自立的隐藏事件在陆康死亡后,无法正常触发的问题。
19、修复了剧情<江东创业>的仙法激活在江夏为其他势力下唯一的城市时无法生效的问题。
20、修复了剧情<僭号称帝>中吕布势力线在劝说韩胤的舌战里造成韩胤模型丢失的问题。
21、修复了剧情<火烧新野>的军团战中,刘备势力部队在关羽现身前被击败会使战斗无法结束的问题。
22、修复了剧情<激战长坂坡>中的个别黑屏描述会把主角称呼为赵云的问题。
23、修复了剧情<假途灭虢>有概率因为周瑜死亡过早而无法触发的问题。
24、修复了剧情<川蜀风云>结束后,即使孙尚香与刘备不为夫妻关系也会返回东吴的问题。
25、修复了剧情<水淹七军>在曹操势力人数过少时无法触发的问题。
26、修复了剧情<高平陵事变>仙法激活在曹叡为君主的情况下无法使曹芳正常继位的问题。
27、新增公孙渊继位的内置事件,确保后续剧情会正常衔接。
28、修复了部分剧情军团战会因城市升级而出现军团战点位异常的问题。
29、修复了扮演大剧情关键武将父母的情况下,仙法激活有时会出现异常现象的问题。
30、修复了公告板任务<奇书劝学>每次访问武将后会重新加载场景的问题。
31、修复了公告板任务<捎带特产>会出现委托人为自己子女的情况。
32、修复了剧本<黄巾起义>中刘备、关羽、张飞三人开局势力错误的问题。
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这次更新有大量修复,但没有涉及到新功能和剧情更新。
我们会在近期上线正式版,全部的新功能,剧情和美术更新都会在正式版一起上线。
拜谢大家一直以来的支持!
v0.64.02(2026/06/12)
1、暂时屏蔽了商店的高买低卖效果,改为在后续跑商系统上线时再使用,以免早期难以破局。
2、修复雇佣军支援契约方时报错的问题
3、修复某些情况下AI不会给空城分配武将的问题
4、修复扩建城市不扣除资金的问题
5、修复AI不会扩建城市的问题
6、增加设置选项<窗口模式锁定鼠标指针>
7、修复城市扩建后在内政界面显示异常的问题
8、修复武将的商业值和农业值与提示信息对不上的问题
9、修复了剧情<破敌解厄>中无法随机到卢植导致剧情无法触发的问题。(南阳之战导致)
10、修复了剧情<南阳之战>中无法正常随机到张角的问题。
11、修复了剧情<义救卢公>中个别动画异常的问题。
12、修复了剧情<义救卢公>完成后,卢植仍然处于不可访问状态的问题。
13、增加新的隐藏事件,主角若在开局没有与唐念深交,唐念会在186年底前往洛阳,增加她在对应剧情中出现的概率。
14、修复了在花园中使用娱乐选项时会出现报错的问题。
v0.62.05(2026/02/12)
1、读取旧存档时,会将MOD新增武将加入存档中
2、增加军团战弓兵部队切换近战按钮
3、修复某些武将之间(如诸葛亮和黄月英)无法赐婚的问题
4、修复全国演兵大会的军团战重新开始时地图会改变的问题
5、修复了改变年龄事件对玩家子女无法生效的问题
6、修复了消耗品赠送事件无法触发的问题
7、TKEditor的导入数据界面中,为事件类导入项添加来源预览
8、修复了剧情<连环计·其二>中丢失说话人的问题
9、优化了剧情<相持官渡>的仙法激活事件,增加触发田丰与沮授的逆天改命内容的概率
10、优化了剧情<川蜀风云>的仙法激活事件,确保剧情<渭南之战>在未触发的情况下仙法激活<川蜀风云>后不会将西北地区划分给张鲁
11、修复了剧情<川蜀风云>中身为刘封时,在剧情后半段随张飞出兵时无法进入军势的问题
12、修复了公告板任务<以武服人>中个人战无法达成目标的问题
13、修复了主角婚礼中,来宾有时会赠送任务物品、武魂专属武技的问题
14、修复了军团战技能<鼓舞>的效果只能在自身部队生效的问题
——————————————————————————————————————————
这次先不做新项目的更新了,主要是以修复之前的一些问题为主。以免过节期间出现bug,无法及时修复的窘境。
再次感谢大家一路以来的支持,并提前祝大家新年快乐!
这次更新主要是对上次定期更新的修正,并添加多个定制化选项:
1,添加多个军团战选项:(1)“军团战武技伤害调整”(低、正常、高),“军团战战法伤害调整”。
(2)增加选项:“军团战进阶战法位移距离”:可以使突刺,引战和穿透获得更大的位移效果。
(3)增加选项:“军团战武将蓄力速度”:如果不想被武将蓄力限制战法和武将技能的释放,可以直接将这一项设为快或无消耗。
(4)“军团战军令获得速度”选项中将“停止”改为“无效”。如果设为无效,战法和变阵将改为消耗军团集气,同时军令不再累积。这样选的话,军团战和本次更新之前的效果基本是一致的,适合不喜欢做复杂操作的老铁。
(5)新增选项“军团战普通战法受特性影响”:默认为受影响,会使突刺,奋战,突击,箭雨和火箭战法的释放受到带队武将兵种能力的限制。不喜欢限制的老铁可以关掉该选项。
2,(1)大幅度修正优化释放战法时体验不佳的诸多地方。
(2)军令或军团集气满值的特效提醒。
(3)在总信息中的其他信息中添加阵形浏览界面。
(4)军团战的部队框选时以hud为目标。
3,右下角新增分配功能:入资,如果主角是城市领袖,可以向自己管理的城市少量注资。
4,(1)ai生子频率提供多档选项:无,低,正常和高。
(2)至于部分老铁表示很有意见的小众选项ai赐婚,在默认状态下即是关闭状态。考虑到该功能是后续拟上线的“家族系统”的重要前置功能之一,同时也是一类玩家提出的需求,还请各位老铁多多担待海涵。只要不主动打开该选项,就不会出现ai的自动配种。
5,抽将系统补充:
(1)针对不喜欢随机武将乱入的老铁新增选项(平衡分页):“禁用人才提拔”。
(2)针对想要提高抽将频率的老铁,新增默认策略:诸策重续,该策略可以通过消耗一定的策略点重置当前所有策略的冷却时间。
6,修复各种bug:
(1)修复枪兵的突刺战法可能会造成后方敌军大额伤害的问题
(2)修复系统设置中的选项在重启游戏后可能被还原的问题
(3)修复军团战中2倍速时可能会打出2倍暴击伤害的问题
(4)修复突击战法特效变小的问题
(5)修复了剧情<川蜀风云>结算事件中触发刘备和孙尚香离异后,孙尚香不会加入孙权势力的问题
(6)修复了优化了太平突袭、布道、荐为国教选项未考虑主角信仰的问题
(7)修复了个别文案错误
v0.59.32 (2025/10/11)
1、增加与武将社交时的讨债功能,若不慎被其他武将使用蒙汗酒迷晕造成了资金损失,可前去与该武将追回损失并通过武斗或舌战获得额外补偿
2、主角为女性时会有特殊的上门约会事件
3、给很多武将增加了出现率较低的性格,补充一些武将的称号
4、修正一些错误的武将关系,文武官身份,三魂技能和武器。
5、为女性武将的全包裹长裙增加物理裙摆效果。
6、修复女性皮肤出现硬边的显示问题。
7、修正一些剧本不恰当的势力关系和开局资源
8、修复了订阅的mod与本地mod标识符相同时会出现加载异常的问题
9、修复群武大会无法出现约定武将的问题
10、修复雪地小场景个人战报错的问题
11、修复了剧情<献帝东归>触发失败后导致剧情<迁都许昌>无法触发的问题
12、修复了剧情<灵药荟心>描述条件与实际条件不符的问题
13、修复了剧情<二袁止戈>完成后加入曹操势力会重复触发剧情<邺城丽人>的问题
14、修复了内置的李傕覆灭事件中在一些特殊情况下会出现报错的问题
15、修复了公告板任务<以武服人>中的个人战完成额外目标后没有额外奖励的问题
16、修复了内政工作<资金线索>选择投资后无法正常扣除个人资金的问题
17、修复了内政工作<密谈>里的个人战、舌战回合数有时说明错误的问题
18、为装备制作材料增加新的对应消耗品类型
v0.59.29 (2025/09/02)
这次更新主要是针对目前已知的问题和上次定期更新中的一些问题和反馈进行修正:
1、修复了军团战伤兵多时部队攻防过低的问题。(间接导致了独行武将对阵残血部队以一杀千的问题)
2、给军团战的阵型变化和驻守添加了快捷键
3、修复锻造装备时六维加成丢失的问题
4、调整军团战ai:修复了攻城战ai士气不足窝在主营不进攻的问题;修复野战ai在优势兵力下不合时宜的后撤问题。
5、修复军团战中单体技能点击建筑内部队hud时无法发动技能的问题,修复军团战技能选中器械报错
6、修复关口村庄的军团战buff有时候不生效的问题
7、修复关口战没有保存“玩家是防守方”的问题
8、修复勾选保护玩家利益时“合并”选项不生效的问题
9、修复了短兵暴击效果不明显的问题
10、降低了二袁剧情中最终军团战的难度
11、修复了剧情<赤壁之战(孙刘)>中会显示曹操势力的逆天改命问题
12、修复了剧情<米巫星劫>中最后一场战斗里上场同行武将事件异常的问题
13、修复了剧情<米巫星劫>在完成后仍然无法访问张琪瑛的问题
14、进一步优化了<曹操之死>的剧情条件并添加了仙法激活,添加了触发该剧情但不参与后的逾期事件
15、修复了内政工作<营救武将>和<劫狱>成功后邀请对方同行会出错的问题
16、修复了与大地图NPC游医对话中说话人CG异常的问题
大家如果遇到各种问题可以在这个更新贴下留言回复,或者勾搭客服小姐姐进行详细反馈:2833850395
感谢大家的支持!
v0.59.22 (2025/07/08)
1、TKEditor的导入数据界面增加按钮<只勾选玩家MOD修改项>,方便玩家将MOD数据合并入官方最新数据
2、给军团战ai增加了主动撤退的能力,以避免无谓的损失
3、修复守城战时,攻城方ai在主营龟缩不出,和玩家对耗时间的问题。
4、守城战时,守方ai在获得明显优势时会主动出击
5、修复攻城战时ai在进入巷战后在城府前往复移动的问题
6、修复了游戏后期因为剧情锁定造成势力之间不发生战争的问题
7、更正了蛮族女战士等雇佣兵的语音类型问题
8、修复武斗中把人打飞后,有概率停在半空的问题
9、修复<南阳之战>剧情如果进入扎营场景的话会导致剧情结束时卡死的问题
10、修复城门上进行武斗时使用位移技能有概率掉下去的问题
11、修复玩家在野时刷不出登庸建筑事件的问题
12、修复ai控制的城市军粮会变负数的问题
13、修复了<南阳之战>剧情无法自然触发,只能依靠仙法激活的问题
14、修复了<苦海余生>轶事因何进进入特殊状态导致无法触发的问题
15、修复了<比武招亲>轶事会随机出主角亲属的问题
16、进一步优化了<诸侯讨董><江东创业><称霸江东>的仙法激活事件
17、修复了<和离>选项出现条件不准确的问题
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