About the Game
It was the final year of Zhou dynasty.
An autumn of chaos and wars.
You rise from slaves,
swing your sword onward to Dominance.
Gather, recruit, build, trade and grow power.
Formations, Expeditions, Alliances.
By your will.
Conquering and governing with ideologies.
Becoming a Saint, a Legend or an Emperor.
Screenshots
15 imagesVersion Information
Steam Patch Notes
Official update history
【HuaXia: Warring States】Version Update Announcement
Gentle scholars, hello everyone!
This update features a round of adjustments centered on mounted combat, auto-battle and UI experience. The details of this update are as follows:
I. Content Updates
Mounted Combat Optimization
Added exclusive mounted combat animations for two-handed polearms (axes and hammers).
[img src="{STEAM_CLAN_IMAGE}/44370144/67f89504643f576d5375e13b60fc34a657822141.gif"]
II. Experience Optimization
1. Combat Mechanics
Optimized the damage-taking sequence in auto-battle: low-rank soldiers will take damage first; when soldiers are of the same rank, they will take damage in the original troop type order.
[img src="{STEAM_CLAN_IMAGE}/44370144/dc4c5f1d20707d7aecb1903eb837df05374ca7fc.png"]
2. Interface and Interaction
Adjust the size and position of the numeric text box for the item quantity in the stealing interface.
[img src="{STEAM_CLAN_IMAGE}/44370144/7f59642331b2e586c96484b088923951863da9fd.png"]
When a character is selected on the save/load interface, the page will automatically scroll down to the corresponding selected save file.
[img src="{STEAM_CLAN_IMAGE}/44370144/2c55e1f014137f8d77ca2962f3e93b316fe5eb58.png"]When modifying or deleting a save file, the confirmation interface now displays the specific content of the save for secondary confirmation.
[img src="{STEAM_CLAN_IMAGE}/44370144/68800dbc88c55b81d89546db0fc413f783a221cc.png"]
III. Bug Fixes
Fixed the mounted combat animation when mounting a horse with no weapon in hand.
[img src="{STEAM_CLAN_IMAGE}/44370144/93f24b0427d5c8b112514ddbe1daa1902bc90cac.gif"]
IV. Follow-up Plan
In addition, the development of the large-scale Kyushu map, the troop type planning for the seven kingdoms and other content is also in full swing. We sincerely ask for a little more time from you all, and we will stay true to our original aspiration to polish the game to a level that meets your satisfaction.
Hi,
Laoai from the dev team again,
This is the last sneak peek before the big update! We’re officially rolling out the new patch next Friday!
Let’s talk about what’s coming in this final August update: Mounted Combat!
Watch out for my Parthian shot! 🐎
[img src="{STEAM_CLAN_IMAGE}/44370144/8951c1673b8c96c0249044bdc8743aa39b8ce38c.png"]
We’ve shown you a sneak peek of mounted archery before, but we’ve actually gone way beyond that. We’ve overhauled the animations for a ton of weapons in mounted combat. Not only do they feel way more dynamic and fluid now, but each weapon also has its own unique tactical role when you're on horseback.
Pair that with our new Philosophy Teaching feature, and you can build your very own elite cavalry squad using your retainers!
New Interaction Panel: Teach Philosophy & Teach Skills
[img src="{STEAM_CLAN_IMAGE}/44370144/65d2eda2ffad844d8c968271df44b40ba02ca743.jpg"]
[img src="{STEAM_CLAN_IMAGE}/44370144/17365f3f0b867637d9c9bede472b72dbd5a009ab.jpg"]
With the Collection feature added, debating with various eccentric masters and gathering Philosophies has become the ultimate goal of wandering the Warring States period. You can now pass these collected Philosophies down to your retainers and clansmen. By mixing and matching Philosophy + Ambition + Talent + Gear, you can cook up some seriously diverse and creative builds.
Plus, in the upcoming Nine Provinces update, national armies will have much more distinct unit compositions. You’ll need to constantly tweak your builds to gain the upper hand on the battlefield.
Speaking of the Nine Provinces update, here’s a quick look at a new unit we’re currently cooking up:
Work-in-progress equipment
[img src="{STEAM_CLAN_IMAGE}/44370144/b8d6ce68cf5d99919ef8ad945878a8b0ac078daa.jpg"]
Combined with our brand-new Face Customization system, every character in the Nine Provinces will have way more personality and visual identity.
Characters created with the new face customizer
[img src="{STEAM_CLAN_IMAGE}/44370144/bff28f85642fa3320b756d4412f59ce26b8c16d0.jpg"]
That wraps up this preview! The update drops next week, and we’re currently running our final tests. Thanks so much for your patience!
Live Update Notes
Today’s live update is mainly focused on squashing some bugs:
Fixed a crash/exit issue caused by DX12.
Fixed a few other rare crash/exit issues.
Laoai from the dev team again,
[p align="start"]Today we'll continue with the August update content and a brief overview of today's update; however, before we begin, let's keep you updated on the progress of the full map we've been working on.This is from the last post:
[img src="https://imgheybox.max-c.com/web/bbs/2026/08/14/3f98afa95142b8e51ea54e3f481d73bc/thumb.png?imageMogr2/format/webp/quality/75/ignore-error/1/auto-orient" style="-webkit-tap-highlight-color: transparent; outline: 0px; margin: 0px; padding: 0px; box-sizing: border-box; font-family: -apple-system, \"Helvetica Neue\", \"PingFang SC\", BlinkMacSystemFont, \"Microsoft YaHei\", \"Source Han Sans SC\", \"Noto Sans CJK SC\", \"WenQuanYi Micro Hei\", sans-serif; pointer-events: initial; display: block; object-fit: cover; border-radius: 4px; width: 604px; max-width: 100%; cursor: zoom-in; height: 328.897px;"]
[p align="start"]Here's this week:[img src="https://imgheybox.max-c.com/web/bbs/2026/08/14/1f474bdd2ac861cc37b05c1731609e00/thumb.png?imageMogr2/format/webp/quality/75/ignore-error/1/auto-orient" style="-webkit-tap-highlight-color: transparent; outline: 0px; margin: 0px; padding: 0px; box-sizing: border-box; font-family: -apple-system, \"Helvetica Neue\", \"PingFang SC\", BlinkMacSystemFont, \"Microsoft YaHei\", \"Source Han Sans SC\", \"Noto Sans CJK SC\", \"WenQuanYi Micro Hei\", sans-serif; pointer-events: initial; display: block; object-fit: cover; border-radius: 4px; width: 604px; max-width: 100%; cursor: zoom-in; height: 340.694px;"]
[p align="start"]To make it easier for players to intuitively identify their current state and which state they've crossed while traversing the world map, the color of each state's terrain has been varied. (Of course, the game will also display "Entered State X" when traversing a state.)The terrain has also been further refined, with the size and edges of coastlines, rivers, and lakes being made more natural and realistic.
Our map editor(yes, in singular form) will continue to polish and refine various passageways, passes, and the locations of routes between cities and strongholds. Then, all the cities and strongholds will be added, ensuring that roaming the world map becomes an enjoyable experience, rather than just wandering through narrow alleys.
[img src="https://imgheybox.max-c.com/web/bbs/2026/08/14/2c53e18e004a333b4e2fdd37f806996f/thumb.png?imageMogr2/format/webp/quality/75/ignore-error/1/auto-orient" style="-webkit-tap-highlight-color: transparent; outline: 0px; margin: 0px; padding: 0px; box-sizing: border-box; font-family: -apple-system, \"Helvetica Neue\", \"PingFang SC\", BlinkMacSystemFont, \"Microsoft YaHei\", \"Source Han Sans SC\", \"Noto Sans CJK SC\", \"WenQuanYi Micro Hei\", sans-serif; pointer-events: initial; display: block; object-fit: cover; border-radius: 4px; width: 604px; max-width: 100%; cursor: zoom-in; height: 336.447px;"]
[p align="start"]Which city fortresses will be strategically located, easily defended and difficult to attack, and which will be strategically important and vulnerable? These will all be clearly reflected in the upcoming Kyushu update. Stay tuned!In the coming weeks, I will also discuss the new troop roles and unique characteristics of the seven kingdoms to help you choose your initial kingdom in the new version.
The world map and complete seven kingdom content will be released in the October update.
For details on the update plan, please refer to the previously announced update roadmap.
As for the August update, in addition to the previously mentioned features such as retainer skills, the granting of ideas, and hero aspiration trait specialization,
Today, I'll talk about another important aspect: improvements to the horseback riding combat experience.
Many players have previously mentioned that when riding a horse, the direction of arrow shooting and movement cannot be separated. This will also be improved in this month's update:
[img src="https://imgheybox.max-c.com/web/bbs/2026/08/14/5129b5d795aeef7e84230698eef9c0b1.gif?imageMogr2/format/webp/quality/75/ignore-error/1/auto-orient" style="-webkit-tap-highlight-color: transparent; outline: 0px; margin: 0px; padding: 0px; box-sizing: border-box; font-family: -apple-system, \"Helvetica Neue\", \"PingFang SC\", BlinkMacSystemFont, \"Microsoft YaHei\", \"Source Han Sans SC\", \"Noto Sans CJK SC\", \"WenQuanYi Micro Hei\", sans-serif; pointer-events: initial; display: block; object-fit: cover; border-radius: 4px; width: 604px; max-width: 100%; cursor: zoom-in; height: 386.26px;"]
[p align="center"]A drawn bow can be turned back to shoot an arrow.But don't worry, today Laoai isn't just here to only bake pancakes!
The August update test has passed preliminary review, and everyone can now experience it directly through the test branch!!
(Including the mounted arrow turning back and some new mounted combat actions are not yet implemented.)
Please note that save files for the beta version will not be compatible with the regular version; please be sure to save your game data separately.
[p align="start"][p align="start"]Finally, here's the 26th update for the regular branch on August 14th:Fixed an issue where some story quests wouldn't trigger after entering the trigger range.
Fixed an issue where the game would inexplicably freeze after switching scenes in the story.
Fixed an issue where the skill items displayed in the character creation interface were inconsistent with those in the game.
Fixed an error when calculating the combat team's damage.
Fixed an error when riding a horse under certain circumstances.
Thank you for reading this far.
Laoai
Dear scholars,
Below are this update’s patch notes:
Adjustments & Additions
Previously, the sort button was only available in party inventory. Inventory sorting has now been added to storage, merchant interfaces and more. Note that sorting will be temporarily unavailable after placing items in trade slots.
Optimized the audio quality and variety of idle NPC voice lines for richer dialogue performance.
Fixes
Expanded font sets for Thai and Korean, eliminating missing character issues. Feel free to reach out if you spot poor localization; we will correct it promptly.
Fixed occasional stuttering or black screen issues during opening CG cutscenes when starting a new game.
Resolved instances of abnormally slow movement speed on the world map.
Fixed the bug where allied troops would stand idle when enemy reinforcements spawn.
More improvements and updates are scheduled for this weekend, and we are rushing development on future game content as well!! And our free DLC coming soon!
We are currently fixing an issue where enemy reinforcements spawn too close to the battlefield exit zone, leaving players reliant solely on ranged attacks to eliminate them. Please wait patiently for the patch.
If you have any questions, gameplay feedback or bug reports, feel free to contact us via this announcement, Steam forums, Discord or the in-game survey. Thank you for your support!
Laoai
Dear sirs, the following is the update content:
Adjustments
City merchants will now sell all materials below blue rank.
After successfully disguising yourself, you can now trade, provide services, and recruit troops at your current location.
Fixes
Fixed an issue where auto-save after completing a quest would cause the game to freeze upon loading into a fiefdom.
Fixed some issues that caused units to get stuck outside invisible walls during siege battles.
In addition, issues include stuttering and frame drops, other crashes, excessive loading times, the Empty City Stratagem, missing items for production and construction, retainers not being able to learn ideas, books not being marked, separate inventory weight calculations, slow character movement, and other issues not mentioned here.
We are working on these issues, and the changes require extensive testing and fine-tuning. We will definitely fix them all and will not abandon the project.
We will address all of these issues one by one over the next period of time. We will not abandon the project. Thank you for your support.
We also kindly request your feedback and opinions on the game so we can continue to adjust, polish, and fix it.
Welcome to join our Discord group for supervision:
Thank you again for your support.
Dear scholars, the following is the update content:
Fixed
The issue of certain quest objectives disappearing on the world map.
Issues of cities not displaying.
Issues causing the game to freeze when Yiyang is burned.
Issues of summoned creatures restoring spirit power after death.
Issues of the city panel freezing.
And 3 other minor fixes.
Thank you again for your support.
We will announce the update plan as soon as possible; please provide feedback and evaluation during this time, and we will adjust the plan based on your opinions.
Dear players,
Thank you for supporting us immediately upon the game's release. I'm also very glad my useless giant tumor survived. We've also fixed 12 minor bugs as soon as possible, including:
0429 Quick Fix Update:
Fixed the issue where female characters wearing Tempered Armor would occasionally freeze into a slideshow.
Fixed the issue where the quest department in the Traditional Chinese version became a hidden quest.
Fixed the issue where characters recruited in the main storyline couldn't respond for certain reasons.
Other various performance issues.
More updates will be released later today. We will continue to actively receive feedback and strive to polish the game, living up to your expectations.
Please feel free to leave feedback or encouragement in our, DISCORD and STEAM discussion forums, and below this update announcement. We also kindly request that you leave a review on the store page to help us reach a wider audience.
Lao Ai
Current Release
Build 25160322
Uploaded Sep 08, 2026
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hxss.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
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