About the Game
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
● Realistic physics collisions:
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
● Fully dynamic, completely destructible world:
Terrain, buildings, trees, rocks—everything can be destroyed !
● Insanely creative vehicle construction:
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
● Extreme building freedom
● 10 randomly generated biomes:
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
● Wide variety of firearms
● Powerful and diverse traps
● Intensely oppressive bosses
“Watch out for the night hordes — they run fast !”
Co-op is in full development… Coming soon.
Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
Also, map-related mods may stop working.
● Greatly improved vehicle tire stability. Tires hitting other objects no longer launch the entire vehicle.
● The heavier the vehicle, the higher the damage when hitting zombies, while damage taken by the vehicle itself remains low and unchanged.
● When a vehicle knocks down a tree, the tree now skips the falling animation and directly spawns log resources on the ground.
● Fixed the issue where vehicles got stuck or launched when hitting small stumps, small trees, and other small objects. These small objects can now be crushed without damage, making driving smoother.
● Fixed the bug where after a vehicle hit a zombie, its own blocks shattered and caused the vehicle's speed to drop to zero.
● Fixed the bug where a player or zombie standing on the tires of a moving vehicle would launch the vehicle.
● Fixed the bug where traps on rotors almost never triggered.
● Fixed the bug where a high-speed rotor could not deal impact damage to zombies. Now, the farther a block under the rotor is from the rotor, the higher its angular velocity, and the greater the impact damage.
● Fixed the jitter issue when holding the right mouse button to rotate the view left and right at under 50 FPS. Fixed the jitter issue when zombie models turn left and right at under 50 FPS.
● Fixed the bug where vehicles continuously damaged their parts when hitting dead zombies.
● Fixed the bug where the pistol occasionally failed to hit targets when fired.
● Fixed the Mod upload file size limit and fixed the upload timeout issue.
● Fixed the bug where some asynchronously loaded assets were not properly terminated when returning to the main menu scene.
● Fixed the issue where painkillers could not be recorded by saves after use, causing the icon and damage bonus to disappear after loading.
● Fixed the issue where the Adrenaline talent displayed [Stamina Cost -5%] but actually caused jumping/running to restore Stamina instead.
● Fixed the issue where every save (including autosaves) reduced the [Feign Death] cooldown, causing the cooldown to end early.
● Fixed the bug where the [Genetic Damage] state was abnormal after death and revival. This bug caused errors when deleting talents again and displayed two Genetic Damage icons when stacks were depleted.
● Fixed the issue where, when "Interact (F)" and "Take All" were bound to the same key, pressing "Take All" to loot a container did not automatically close the window.
● Fixed an issue that could cause buildings in saves to be permanently lost.
● Fixed the issue where, after entering a large world seed (such as 7211111511), saving and then loading changed the seed value.
● Fixed the issue in the Mod browser where titles containing an English apostrophe (') were incorrectly displayed as "undefined".
● Fixed the bug where a single callback throwing an exception in the global update loop would interrupt other callbacks in the same frame, and F8 error logs now include loaded mods and versions along with the mod patch attribution of the erroring method.
● Fixed the issue where the character's head was not displayed after leaving the vehicle driver's seat.
● Fixed the occasional game crash when destroying ruin buildings in ruin areas.
● Thanks to NF, the author of the "Buttered Host" mod, for providing the smoothing solution; we have finally completely fixed the severe screen jitter bug. Now, when the game detects this mod's smoothing method, it will automatically disable its own smoothing function to prevent multiple smoothing.
● Fixed the train jitter issue and fixed the bug where multiple train cars would split onto separate tracks when turning.
● Fixed a bug where the character would occasionally be unable to turn around when getting out of the driver's seat.
● Fixed a Convex error when bullets shatter objects.
● Fixed some minor bugs.
● Fixed an issue where memory was not fully released on some systems after returning to the main menu scene.
● Fixed a bug where the game crashed immediately on launch.
● Fixed a bug where zombies' bodies slightly jittered when moving.
● Fixed an issue where the axis was incorrect when fine-tuning the position of preview objects in build mode.
● Fixed some minor bugs.
● Fixed an issue where trains would derail when hitting zombies.
● Fixed an issue where vehicles placed in underground caves were forcibly pulled back to the surface by the anti-void system.
● Fixed various minor bugs.
● Fixed a bug reported by a player that could cause the game to crash.
● Fixed an object pool recycling race condition bug caused by the "Explosives" mod killing a group of zombies at the same time.
● Added a "Ghost Zombie" self-healing system. The next time this issue occurs, it will automatically attempt a fix and pop up an error log. Players who receive this log, please report it to us. This way, we can completely fix the bug.
● Fixed a bug where deleting Mods repeatedly in the in-game Mod Browser stopped working.
● The in-game Mod Browser will now automatically sync subscribed Mods that are not in the Plugins folder.
● Arrows now have a trail effect, making it a bit easier to hit targets.
● Added a self-healing feature: when an item with quality has its quality reduced to level 1 due to an error caused by a mod, it will automatically restore to its original quality. This issue is not caused by a bug in the game itself, but we have received several bug reports about it.
● Fixed a bug where storage boxes and other objects on vehicles collapsed after picking up a Workbench from the ground with Q.
● Fixed a VRAM leak bug caused by returning to the main menu.
● Fixed a bug where the character's position flickered briefly when getting off the Driver's Seat or a bike.
● Fixed a bug where if the engine charge on this section of Train Chassis reached 0, it would show insufficient power and be unable to move, even if engines on other connected Train Chassis still had remaining charge.
● Fixed a bug where a train saved and exited on curved tracks could not be connected after re-entering the game.
● Fixed a bug where, after a train passed through curved tracks, the metal couplers of each Train Chassis section could not return to a tightly interlocked state even after moving on straight tracks again.
● Fixed a bug where an Airdrop Crate disappeared after saving next to it and restarting the game. This bug could also occasionally cause abandoned houses to fail to load.
● After the character sits on the Driver's Seat, the camera pull-back distance has been changed from 8 meters to 30 meters.
● The train feature is done. Next, we'll continue working on the merchant system. Actually, the bike and train features we've already shipped were originally supposed to be part of the merchant system—we just released them separately first.
https://images.steamusercontent.com/ugc/11717479764460445457/76B1DDA59CE4E1D6DBA4F315CE7596559DD876B9/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
● When building tracks, two concrete pillars are now automatically generated underneath, which means you can quickly build an elevated high-speed railway between two mountain peaks.
● You can now drive a train while laying tracks as you move forward. This feature can greatly reduce the time it takes to lay tracks. Curved tracks still need to be laid manually.
● Tracks, wooden plank platforms, log platforms, and other similar building modules now automatically snap to nearby building modules when placed on uneven terrain, fixing the issue of these structures having inconsistent heights after placement.
● Tracks can now overlap with each other, and you will no longer stack one track onto another. This makes it easier to split tracks by overlapping curved tracks with straight tracks.
● Greatly increased the damage dealt to terrain and other blocks when blocks placed on a rotor rotate, and greatly improved the overall stability of vehicles after blocks on the rotor collide with obstacles, so they will no longer be bounced away. This means vehicles and trains equipped with rotors + blocks have become stable and efficient tunnel boring machines / tree harvesters.
● Trees now only fall in the direction the player is looking.
● Fixed a bug where the camera could get stuck and unable to move.
● Fixed a bug where zombies could still destroy abandoned houses after disabling zombie damage to blocks.
● Fixed 2 memory leak points that may be related to game crashes. We will continue to monitor them.
[img src="https://images.steamusercontent.com/ugc/14658111509728468506/BC94EE443EE9B5EBDF75C3627EDD9078F9F809C8/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"]
● Fixed a bug where bullets from certain rifles would fail at a specific firing angle when hip-firing.
Current Release
Build 25752290
Uploaded Oct 11, 2026
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System Requirements
How to Install
Human Host.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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