About the Game
A zombie virus, airborne and with an incubation period lasting years, has suddenly swept across the entire world. Almost everyone is already infected. You are one of the rare few born immune to the pathogen. Do whatever it takes… survive.
● Realistic physics collisions:
Outstanding hit feedback, and the armor no longer provides abstract defense values — instead, it physically covers the body surface to block incoming damage.
● Fully dynamic, completely destructible world:
Terrain, buildings, trees, rocks—everything can be destroyed !
● Insanely creative vehicle construction:
Combine any building materials to create wildly imaginative mobile fortresses! Use Lua scripts for precision control over your vehicles—no coding experience? No problem, just plug and play.
● Extreme building freedom
● 10 randomly generated biomes:
Forests, ruins, deserts, canyons, rainforests, snowfields… blending into one seamless, endless procedural world.
● Wide variety of firearms
● Powerful and diverse traps
● Intensely oppressive bosses
“Watch out for the night hordes — they run fast !”
Co-op is in full development… Coming soon.
Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
● Fixed a bug reported by a player that could cause the game to crash.
● Fixed an object pool recycling race condition bug caused by the "Explosives" mod killing a group of zombies at the same time.
● Added a "Ghost Zombie" self-healing system. The next time this issue occurs, it will automatically attempt a fix and pop up an error log. Players who receive this log, please report it to us. This way, we can completely fix the bug.
● Fixed a bug where deleting Mods repeatedly in the in-game Mod Browser stopped working.
● The in-game Mod Browser will now automatically sync subscribed Mods that are not in the Plugins folder.
● Arrows now have a trail effect, making it a bit easier to hit targets.
● Added a self-healing feature: when an item with quality has its quality reduced to level 1 due to an error caused by a mod, it will automatically restore to its original quality. This issue is not caused by a bug in the game itself, but we have received several bug reports about it.
● Fixed a bug where storage boxes and other objects on vehicles collapsed after picking up a Workbench from the ground with Q.
● Fixed a VRAM leak bug caused by returning to the main menu.
● Fixed a bug where the character's position flickered briefly when getting off the Driver's Seat or a bike.
● Fixed a bug where if the engine charge on this section of Train Chassis reached 0, it would show insufficient power and be unable to move, even if engines on other connected Train Chassis still had remaining charge.
● Fixed a bug where a train saved and exited on curved tracks could not be connected after re-entering the game.
● Fixed a bug where, after a train passed through curved tracks, the metal couplers of each Train Chassis section could not return to a tightly interlocked state even after moving on straight tracks again.
● Fixed a bug where an Airdrop Crate disappeared after saving next to it and restarting the game. This bug could also occasionally cause abandoned houses to fail to load.
● After the character sits on the Driver's Seat, the camera pull-back distance has been changed from 8 meters to 30 meters.
● The train feature is done. Next, we'll continue working on the merchant system. Actually, the bike and train features we've already shipped were originally supposed to be part of the merchant system—we just released them separately first.
https://images.steamusercontent.com/ugc/11717479764460445457/76B1DDA59CE4E1D6DBA4F315CE7596559DD876B9/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
● When building tracks, two concrete pillars are now automatically generated underneath, which means you can quickly build an elevated high-speed railway between two mountain peaks.
● You can now drive a train while laying tracks as you move forward. This feature can greatly reduce the time it takes to lay tracks. Curved tracks still need to be laid manually.
● Tracks, wooden plank platforms, log platforms, and other similar building modules now automatically snap to nearby building modules when placed on uneven terrain, fixing the issue of these structures having inconsistent heights after placement.
● Tracks can now overlap with each other, and you will no longer stack one track onto another. This makes it easier to split tracks by overlapping curved tracks with straight tracks.
● Greatly increased the damage dealt to terrain and other blocks when blocks placed on a rotor rotate, and greatly improved the overall stability of vehicles after blocks on the rotor collide with obstacles, so they will no longer be bounced away. This means vehicles and trains equipped with rotors + blocks have become stable and efficient tunnel boring machines / tree harvesters.
● Trees now only fall in the direction the player is looking.
● Fixed a bug where the camera could get stuck and unable to move.
● Fixed a bug where zombies could still destroy abandoned houses after disabling zombie damage to blocks.
● Fixed 2 memory leak points that may be related to game crashes. We will continue to monitor them.
[img src="https://images.steamusercontent.com/ugc/14658111509728468506/BC94EE443EE9B5EBDF75C3627EDD9078F9F809C8/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"]
● Fixed a bug where bullets from certain rifles would fail at a specific firing angle when hip-firing.
● Fixed a bug where the character's pose was abnormal when sitting on a vehicle.
● Fixed a bug where wall collision detection for the camera did not work when sitting on a vehicle.
● Fixed a bug where inventory quantity was occasionally not deducted when placing building structures.
● Fixed a bug where zombie corpses could occasionally not be looted.
● Fixed a bug where bullets occasionally failed to hit targets when firing while aiming down sights.
[img src="https://images.steamusercontent.com/ugc/17066521328533658006/583C3312168A54BC85B15EAE9135E9BA7F8DD774/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false"]
● New feature — Railroad Track System (Mechanical Workbench). Players can lay their own tracks, build a train chassis on them and freely expand it. Track switching is supported, and tracks can even be laid as roller coaster tracks. The train's max speed is 100 km/h, much higher than vehicles' 55 km/h. Also, the train's mass has little effect on its movement speed, so very few motors can drive a very heavy train; for example, 2 electric motor engines can drive a 50,000 kg train.
● New feature — When disassembling or upgrading firearms, attachments and loaded ammo on the destroyed firearm are returned to the inventory/hotbar.
● New feature — Right-click "Unload Ammo" button for firearms.
● New feature — When obtaining an item, a small icon of that item now appears before the notification on the left.
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● Fixed a bug where the higher the FPS, the more stuttering occurred when the character moved; the game should now run much more smoothly. Note: Mods that directly modify the coordinates of the player character, vehicles, or bicycles will no longer work; please use rigidbody.position to modify the coordinates of these objects.
● Fixed severe foot sliding on zombies.
● When crafting items at a workbench, crafting materials are now locked to prevent other workbenches from taking them during infinite crafting.
● Fixed a bug where a bicycle thrown from the inventory would fall through the terrain.
● Fixed a bug where taking out a bicycle while standing on a steep slope caused the front wheel to clip into the ground.
● Fixed a bug where a block or storage box would suddenly disappear while a vehicle was moving.
● Fixed a bug where the speed displayed on the bottom-right panel did not update in real time while driving a vehicle.
● Fixed a bug where jumping on a moving vehicle would cause death by collision.
● Fixed a bug where repairing an open door with a stone axe caused the door's opening direction to be wrong.
● Fixed a bug where, if the character died while sitting in the driver's seat, they could not sit in the driver's seat again after respawning.
● Fixed a bug where ladders clipped the player into models.
● Fixed a bug where ladders teleported the player far away.
● Fixed a bug where getting off the driver's seat teleported the player far away.
● Fixed a bug where, after using a bicycle icon with a stack count greater than 1 in the hotbar, the LMB prompt would not hide.
● Fixed a bug where camera wall detection was not enabled while riding a bicycle.
● Fixed a bug where the Mod browser froze after clicking a link.
● Fixed a bug where the Mod browser only showed the first page of mods.
● Fixed a bug where placing two adjacent building modules aligned had a height deviation.
● Fixed a bug where, after the selected tool or weapon in the hotbar ran out of durability, it could not be used directly after right-click repairing.
● When adding a custom label to a storage box, the cursor is now placed in the input field by default.
● Zombie bite damage to downed players changed from a fixed value to half of the attack.
● Set higher damage and magazine capacity for the second skin models of the M1891, M1911, and R870.
● Added an “Off-road bike” with an excellent suspension system, making it ideal for riding on uneven terrain. We also increased the speed of the racing bike so it can make the most of its speed advantage on flat terrain.
● Added a jump function to bikes (shares the character jump key, Space). The brake key is now R (shares the reload key, R).
● After rebinding hotkeys such as WSAD and LeftShift, they will now also change accordingly when riding a bike.
● Attempted again to fix the bug where zombies could not be hit.
● Fixed a bug where loading a chunk caused the game to crash.
● Fixed a bug where, after getting off a bike in first person and immediately switching to any weapon, the character's head disappeared.
● Fixed a bug where throwing a bike onto the ground caused it to fall through the terrain and disappear.
● Fixed a bug where moving on a steep hillside teleported the player to another biome.
● Fixed a bug where, after clicking the “Unstuck” button on a ladder, the player was teleported several kilometers away.
● Fixed a bug where holding Shift to pan the preview block left or right while building a vehicle did not work.
● Fixed a bug where a large number of overlapping small trees appeared in the forest biome.
● Fixed a bug where, after the total power output of multiple wheels/rotors exceeded 100%, individual wheels/rotors were not actually having their power attenuated.
● Fixed a bug that caused saves to hang indefinitely.
● Fixed a bug where, after being knocked down by a zombie while holding a gun, switching to a melee weapon caused distorted animations.
https://images.steamusercontent.com/ugc/18441677073099168656/0B85811C59585B414F6647122E6A92457BB2C3D6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
● Added a bicycle to the F1 crafting window. Players can craft it in the first biome for faster movement. The merchant system will take a few more days; the bicycle is released first, and subsequent content will follow.
● When holding a building module, pressing the ESC key now exits build mode first. This fixes the issue where controller players could not exit build mode.
● Fixed a bug where the player's own footstep sounds had reversed left/right channels.
● Fixed a bug where the furnace burning sound effect had reversed channels.
https://images.steamusercontent.com/ugc/14714463292030773583/1934EE52B0487E6BC5E5B77716662595EDCD3634/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Current Release
Build 25611893
Uploaded Sep 30, 2026
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System Requirements
How to Install
Human Host.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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