About the Game
🩸🩸🩸
You awaken in a body you don't recognize. Disoriented, tattooed and abandoned in a hellish war zone, the distant gunfire is the least of your worries as deranged cultists hunt you down.
🩸Play alone or with a group. Cooperate or don't.🩸You awaken and are forced to endure Milo's cruel game. You didn’t choose this.🩸Survive endless waves of cultists who are themselves victims of Milo🩸The dead feed your growing mischief of rats and charge your mysterious ability to pop corpses. 🩸Extract with your rats to play games at the arcade to earn more tickets and upgrades. 🩸Earn Traang Bucks by mustering rats and spend them on cosmetics and skins to show your friends how much better you are than them
Features:
One hand-crafted map Weltschmerz (more in development)
1-4 player Online Co-op Horde Survival
Account and Weapon Progression system
Grind-able Weapon Skins
World War-era arsenal of 12+ Weapons Including: Kar98, M1 Garand, PPSH-41, M1911
Stackable buffs that allow you to build your character to fit your play style
Early Access launches with one playable class: Survivor
Drink from the Cream Machine and other bizarre interactables to augment your play-through
Earn more tickets by playing basketball and spend them in the arcade (Traang) on upgrades
Global Leaderboards
Custom dismemberment, blood effects, and procedural IK animation system
Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
Milo Update — November 2, 2026
- In-game text chat: Press Enter to message players in your session. Includes history, scrollback, an option to hide the feed, and improved name sizing.
- Password-protected private games: Hosts can choose Public or Private. Protected games display a lock icon and require a password to join.
- Server browser improvements: The browser now defaults to Joinable. In the All filter, returned unavailable games are dimmed and cannot be joined.
- Disable Weapon FX setting: Added an optional graphics setting that suppresses muzzle flashes, lighting, smoke, and ejected weapon debris. Sounds, animations, tracers, and impacts remain unchanged. Off by default.
- Safer Sacrifice: After a 0.9-second vulnerable startup, the active extraction gains protection against ordinary damage. Also fixed an interruption-related startup issue. Rats and rewards still bank only upon successful arrival.
- Cream Machine prompts: Clearer use and reroll instructions, remaining-reroll counts that disappear at zero, and a separate input for each roll to prevent accidental spending. Prompts are now centered above the wager box.
- Barricade repair: Hold Interact to repair nearby damaged barricades while looking away, moving, shooting, or using melee. Repair stays attached to the original barricade and stops on release or when fully repaired.
- Clearer revive prompts: Nearby downed teammates show “Revive Player.” The input glyph and “Hold to revive” appear when you are aimed at them, within range, and ready to revive.
Revive jank fixed (will improve this visually in next patch)
Fixed a bug with leaderboard wave scores not updating properly
Kill in Order at high rounds not killed enemies on completion bug fixed
PlayStation controller glyphs added
Added AZERTY keyboard support for France and Belgium
Offline-friendly frontend startup, recoverable online actions, and session-mode controller glyph.
Pop Corpse can now store a default maximum of 3 charges Move speed of enemies is capped as the current target's sprint speed
Fixed exploits where players could become invulnerable at certain places in the map
Increased Wave 15+ Enemy Health Multiplier Per Wave from 0.0437 -> 0.10
-Removed both purchaseable obstacles from the hilltop bunker and moved the PPSH wallbuy into the interior
-Adjusted prices on some purchaseable obstacles
Increased the enemy attack initiation distance from 80-125
Add Performance option in Video Settings to toggle spawning of the persistent objects (mags, clips, shell casings, gibs). This is a short term fix for players have lower frame rates at higher rounds.
-Reduced max living enemies 30->25
-Reduced max per-player skeletal rats 8-6
-Fixed Bung Chung not scaling correctly with power-ups
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Planned to Fix and/or Implement (not in any order):
Offline Leaderboards need an implementation analogous to offline progression
General Performance issues
General gameplay balance issues
Player's sometimes lose inputs or are locked out of abilities
Enemy navigation bugged around Pack Rat locations (Pile of tires) and a few other places in Weltschmerz
Players purchase new guns rather than ammo
AZERTY Keyboard fixes
Reviving players is a pain, too punishing and unclear where to stand and/or look
Broken input re-bind failiures for repairing/interact
Host migration for online multiplayer
Skip wave button unclear and confusing in multiplayer
Joining in-progress early game sessions for multiplayer
Milo Demo Patch v1.9.7
- sprint no longer cancels reload
- lowered magnitude of special physics actor
- adjustments to thompson muzzle fx and sfx
- adjusted gibs, added persistent bones
- added debris sfx from explosions
- night is now longer than day
**Milo Demo V1.8.12 Patch**
- lowered kar98 fire sfx
- decreased frequency of certain cultist groan sfx
- changed weather settings in lobby background level
- lowered the default motion blur amount
- cultists should no longer sashay sideways to barriers, some animations should perform a bit better as well
**technical:**
- adjusted cultist anim blueprint to accesss blackboard key instead of barrier cast
- cultists only look for barrier IK updates when they are at a slot location
- 'IsAtSlotLocation' blackboard key cleared after entrance
- increased max cultists pool-size 30
- increased amount of pooled blood and gib chunks
Milo Demo V1.8.3 Patch
-popped/eaten corpses now spawn perma-blood
-reduced smoke opacity from particle systems
-increased spread of "fake" PPSH FX
-increased the amount of points you get from hits and kills
-lowered cultists health scaling
-fixed some issues with cultist entrance logic and animation
-fixed a bug that cause the 'switch weapon' ability to temporary disable firing even when you weapon switch occurred
-removed dormant "rat-call" ability from UI etc.
-more improvements to gore/blood FX
Milo Demo v1.8.1
-lowered thompson recoil
-gore/fx improvements
-fixed bug where 'follow orders' UI did not display correctly
-players are no longer blinded by explosions caused by powerups
-physics impulse added to gibs and bodies when shot at
-randomized the scale of gibs
-classic powerup(max ammo) now grant a flat 5 tickets
-on-screen messages will only notify when tickets earned is over 10
-new layered blood decal spawner system that is pooled
-added feedback when trying to throw food when you dont have any
-corpses removed 2 seconds quicker (10->8seconds)
Milo Demo Patch
-added launch option to use Directx 11. (helps with some players crashing)
- improve cultist AI
- change weather particle collision type to distance field
- increased the reload speed effectiveness/fixed incorrect text on power-up
- increased effectiveness of attack power power-up
- increased chance rats find tickets in food
- throwing rat food now teleports your rats to you
- small weather changes
-wave will stop spawning when 'follow orders' is completed
-barricade fully self-repair when gaining access to bonus room
-winning follow orders grants tickets rahter than an extra coin
-adjusted some weapon and grenade sfx
-adjusted collision on cultists
- change default to false for toggle sprint/ads setting
- you can no longer have two of the same weapon. if you buy or get the same weapon from a corpse, it will replenish the ammo for the existing weapon (whether it be equipped or in your off-hand)
- disabled many some ticking components and/or reduced tick interval (for performance)
- lowered max alive zombies to 15
- removed item bonus stack limit
- item effect gained from cream machine now can be stacked much higher with diminishing returns
- increased crit chance buff is slightly nerfed
- made weather system use more aggressive performance scaling based on the quality preset set in option menu
- 'follow orders' cultists now explode in a bloody mess as well as random cultists that grants tickets on death
- navigation system improvements
- small map tweaks
- aim assist now works for those who use controller to play Milo
- UI settings will now update immediately and not require a restart or a new session
Current Release
Build 26392871
Uploaded Nov 03, 2026
System Requirements
How to Install
MiloGameEOS.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Milo for PC with a direct link or via torrent. Get the full version of Milo for free. Milo is a Action released by rat cream games.