About the Game
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong.
In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons?
Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your Zone is not the only one that exists. Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
Greetings, Survivors!
This bugfix update took us a little bit longer than we hoped. But it was important for us to fix as many critical bugs as possible. You should find Infection Free Zone more stable after this update. Whether we are talking about quests, worker management, performance, or crashes. All those areas should see noticeable improvements.
But of course, we keep on analyzing all the feedback and bug reports. We will do our best to improve the Infection Free Zone even further. Thank you for playing our game and showing that you care about it!
Worker Management - New Location
Other than fixing bugs related to Worker Management systems, we have decided to change the location of the whole Dropdown Menu. The settings weren't the proper place for two reasons:
- It was easy to miss when starting a new game,
- The settings are global and affect all your games.
That's why we have moved it to Game Customization, where it fits way better. It only affects the current save now (so you can have different worker management systems across different games). And it can still be changed in the middle of the game. To do so, you have to:
- Go to the Escape Menu.
- Select "Customize" from the list.
- Change the worker management system from the dropdown menu.
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The new Priority system still remains optional. You can use the previous Manual system if you find it more comfortable to use.
Changelog
- Added a new transmission that informs about the option of using an Alarm.
- Added ammo to the tank that can be found on convoys.
- Updated the translations and some text descriptions.
- Updated pop-up for Unsupported Saves and added "Read More" button redirecting to a Steam Guide.
- Updated the Worker Assignment System and moved it from Settings to the Game Customization window.
- Updated the Tooltips in the Priority Panels to display more detailed info about MAX Workers.
- Updated the animation of the Transmission Panel warnings.
- Updated the building demolition algorithms upon the game start. The demolished buildings are going to be different now, when starting a new game on the same map repeatedly.
- Decreased the number of workers needed to repair the vehicle by 50% and slightly reduced the time needed for the vehicle repair.
- Disabled the Alarm feature when playing with the Manual Worker Assignment System. It will come back, but this feature requires further improvements before that happens. It's still available with the Priority System.
- Fixed Workers not remembering the priority of the Forrester Hut, Sawmill, and Repairmen Shop buildings after Save/Load.
- Fixed incorrect Max Workers values when switching from Priority to Manual system.
- Fixed an incorrect Workers Management system when loading older saves.
- Fixes incorrect Worker numbers when loading older saves.
- Fixed alerts about modded games appearing after a crash, even with no mods present.
- Fixed missing parameters from new Research descriptions.
- Fixed mission markers sometimes appearing on destroyed buildings.
- Fixed some issues with the flow of reclaiming the Purifier Zone.
- Fixed Squads sometimes not entering buildings when clicking on their corresponding marker icons.
- Fixed Farms with irregular outline shapes after save/load.
- Fixed some icons having incorrect positions in the panels.
- Fixed some save files not loading up after migrating with Convoys.
- Fixed the Growling Caller mission not ending properly. Still, this mission might remain stuck on older saves. If you really want to get rid of it, you can open the console commands with "~" and type "EnableCheats" followed by "CompleteActiveMissions". This should conclude all the active missions.
- Fixed APC not using the Machine Gun properly at close range.
- Fixed Squads receiving damage from Explosives when staying in buildings, despite Friendly Fire turned off.
- Fixed the animal hunting mission not updating properly when running over the animals.
- Fixed some rare occurrences of buildings with unique geometry missing entrances.
- Fixed all the explosives to have a tradable value for the Merchant.
- Fixed some of the new weapons and active items, like grenades, mines, and mortars, to have a dismantling value.
- Fixed potential errors caused by minefields.
- Fixed some weapons showing incorrect % damage falloff modifier with Squads that had a sharpshooter perk.
- Introduced a set of stability changes that should reduce the number of crashes and exceptions occurring in the game.
By the way, we have also recently updated the Map Editor tool. It should now allow the modification of the 5x5 maps. Let us know how it works for you! Have fun, Survivors! Thank you once again for playing our game and helping us improve it.
Best regards,
Jutsu Games Team
Greetings, Survivors!
A new build is now available on the open_beta branch. Sadly, new significant issues arose where workers disappeared in some games on the previous build. Due to that, we had to do yet another wipe of the save files. We hope that it will be the last time that we have to make such a decision (at least for Major Update #6).
There's also one more reminder that we want to share with the players - the previous priority system hasn't been removed from the game. If you prefer the previous version and have already gotten used to it, you can go to the Settings and switch from "Priorities" to "Manual" in the Workers Management setting.
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How to join Open Beta
- Right-click on Infection Free Zone in your library,
- Click on "Properties..." on the list,
- Choose the "Game Versions & Betas" tab,
- Select the "open_beta" from the list,
- The newest build should start downloading.
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Changelog
- Updated the number of Citizens required to unlock Laws from 200 to 100.
- Updated the immigrants to join the Zone for a longer time now.
- Updated the Demolishing feature to be available from the start of the game (but the explosives still have to be acquired).
- Removed the "Disable Work" button from the new Priority System.
- Fixed critical issues with Workers disappearing upon changing Max Workers or planting trees.
- Fixed Max Workers values not saving properly.
- Fixed missing buttons in the Military transmission.
- Fixed issues with Tank on Military Zones.
- Fixed Purifier Zone being impossible to reclaim, which also blocked the corresponding achievement.
- Fixed the Vehicle Workshop adaptation causing errors.
- Fixed some radio chatters not having a proper red highlight.
- Fixed beverages not being consumed by the citizens of the Zone.
- Fixed another batch of missions and objectives that weren't launching properly.
- Fixed another batch of smaller errors across the game.
Thank you once again for playing the beta build of Infection Free Zone and sharing your feedback with us! All the bug reports and repro steps sent our way make the bug fixing process way easier and faster. We hope to be able to release a new build on the Default for everyone to play soon.
Best regards,
Jutsu Games Team
Greetings, Survivors!
Another batch of fixes has arrived! We have also made yet another update to the Convoys to fix the situation where it was very easy to get stuck with no Storage space in the Bus HQ.
Changelog
- Increased Bus HQ Capacity after setting it up on Convoys from 60 to 300.
- Updated the server settings.
- Updated the analytics events.
- Fixed a bug where the recent new Server in Singapore could have been unavailable.
We hope that this will be the last bugfix update for now. The next time we release a playable build for you, it should be a new experimental version of Major Update 6. Mind you, it might take us a few weeks before it's ready. Join us on Discord if you don't want to miss any news about the builds on the experimental branch. Thank you for playing Infection Free Zone!
Best regards,
Jutsu Games Team
Greetings, Survivors!
We are coming with another Bugfix Update! This time we have focused on some much-requested balance changes, fixing convoys and adding a new server. We keep observing the most common issues and do our best to fix them over time. Thank you for all your bug reports!
Changelog
- Added a new server in Singapore. When downloading a new map, the game will verify which server works best and switch to it.
- Added some starting resources to Vehicles in games started with Convoy.
- Removed an option to start a new game with Terrain Elevation disabled.
- Rebalanced the time needed to cut a tree. The time needed to cut a tree has been reduced by 30%.
- Rebalanced the Infected Dogs. Their movement speed has been increased by 100%, while their damage was reduced by 50%. This should also make the Dog Lairs easier to defeat (they were vastly harder than Lairs with Infected Humans before).
- Updated the game to auto-detect the default graphics quality better when starting the game for the first time or resetting the settings.
- Fixed a bug that allowed placing towers in locations that should be unavailable.
- Fixed a bug that resulted in the game setting the ultra graphic settings upon settings reset.
- Fixed changing the "custom" level from the dropdown not working when changing the quality level in a language other than English.
- Fixed a bug where starting a new game with Convoys was not available.
- Fixed the missing food in games started with Convoy.
- Fixed the disabled Research Center in games started with Convoy.
- Fixed another batch of issues that could've resulted in getting stuck in the Scientists storyline or the storyline starting with a noticeable delay.
- Fixed another batch of issues that could've resulted in the game crashing or decreased stability.
Major Update Preview
Are you waiting for the Major Update #6? We have some good news! We will do our best to deliver the next Major Update Preview next week. Expect a nice lecture about exciting new changes coming to the Infection Free Zone. The team is working hard to deliver substantial improvements that should vastly reduce micromanagement, among others.
Solar Expanse Launch
Our close friends at the Solar Expanse team have just released their game. If you own Infection Free Zone, their game is available with an additional discount! If you're a fan of space-themed games or the launch of Artemis II has recently sparked your interest, Solar Expanse might be the perfect choice for you!
https://store.steampowered.com/bundle/72639/?snr=1_100755_100755_
Best regards,
Jutsu Games Team
Greetings, Survivors!
Due to popular demand, we have started experimenting with the free camera console command. While this feature is highly experimental, we are adding it to this build. Please let us know how it works for you. Some issues can occur, but we hope to fix them over time.
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Other than that, this build includes some other fixes and stability updates, which should positively impact your gameplay.
Changelog
- Added a free camera console command. Use EnableFreeCameraMode and DisableFreeCameraMode console commands to enable/disable this feature. Warning - this feature is highly experimental and can cause some issues. We will appreciate reporting all the encountered issues via the in-game Bug Reporter so we can fix them over time.
- Added a pop-up for players from Russia who encounter issues when connecting to our servers. Players from Russia also shouldn't encounter endless loading anymore. When the game detects server issues, that player will be returned to the Main Menu.
- Added European Union Flag to the Supporter Pack, as per community request.
- Updated the Spanish translations to include changes suggested by the community.
- Fixed the issue with split buildings changing shape and size upon save/load.
- Fixed the issue with citizens sometimes running away from HQ towards the enemy Hideout.
- Fixed one more Memory Leak that we were able to locate.
- Fixed one more issue that could result in the game crashing for the players.
How to use Console Commands?
If you want to use the Free Camera and haven't used console commands before, here is a quick instruction:
- Press the "~" button to open the console.
- Type "EnableCheats".
- Type "EnableFreeCameraMode".
- Use RMB to start rotating your camera without any limitations.
Thank you for playing Infection Free Zone!
Best regards,
Jutsu Games Team
Greetings, Survivors!
A new Bugfix Update for Infection Free Zone has just been released. It mostly focuses on stability and fixing some commonly reported issues. The translations have been updated, and we have refreshed our Road Map, as the information in there wasn't up to date.
Changelog:
- Added new Desktop Game Icon with transparent background.
- Added a new tutorial event that launches when encountering swimming infected for the first time.
- Updated the Road Map in the Main Menu.
- Updated the game's logic when encountering issues with the navigation. The game will now return to the Main Menu and require a reload.
- Updated translations in the game.
- Fixed issues with flying buildings on some maps.
- Fixed issue with flying Giza pyramids.
- Fixed issues occurring when navigating through Map Selector.
- Fixed replenishing squad members causing the Squad's custom name to change.
- Fixed tile border lines displaying on some recommended maps.
- Fixed handling exceptions in save files.
- Introduced another set of optimization and stability changes aimed at improving the game's performance.
Thank you for playing Infection Free Zone! We know that it's a little bit overdue, but we also want to share a new Major Update preview with you soon. A little bit more patience will be extremely appreciated, as we still update some videos and screenshots that showcase new, exciting content coming your way.
Have fun!
Best regards,
Jutsu Games Team
Greetings, Survivors!
Long time no see! The whole Jutsu Games team has been back at work for some time now, and we are working on new updates for you. The newest Bugfix Update #34 solves issues that were reported our way the most often. Thank you for all the reports!
Changelog
- Added additional tooltip information when trying to place a building in an unavailable area. The reason why this specific area is unavailable will now be visible to the player.
- Fixed the missing Wallpapers for the owners of the Supporter Pack.
- Fixed the Biohazard Case mission getting stuck at the "Kill hordes in the lab. (x/4)" objective.
- Fixed the moving camera when opening the console command panel.
- Fixed the issues occurring when selecting a playable map.
- Fixed the issues occurring when using ENTER/ESC buttons for confirming and canceling actions.
- Fixed a memory leak that negatively impacted the game's performance.
Next Major Update
While we have already started working on the Major Update #6, it's still too early to share all the content of this update with you. We are exploring some ideas, adding some things, removing some, too. Once we have established the final content of this update, we will bring the appropriate announcement to you.
Best wishes to our whole community for 2026! Have fun!
Best regards,
Jutsu Games Team
Greetings, Survivors!
This quick fix solves the issue with vehicles burning more fuel than intended.
Changelog
- Fixed Fuel being used up way faster by Vehicles than intended.
- Updated the Map visuals when selecting a starting area and on zoom-out to include the latest OSM data. Starting Area statistics data (number of buildings, etc.) were updated, too.
- Updated the POIs to have a lesser impact on the game's performance.
Merry Christmas!
As this is probably our last announcement of the year, we’d like to wish you a Merry Christmas and a happy holiday season. Thank you for being with us, and we hope the coming year brings you joy, good health, and plenty of great moments. And, of course, may your defenses stay strong against the hordes of infected as well!
Best regards,
Jutsu Games
Greetings, Survivors!
A new build has just been released for everyone to play. It includes important fixes for excessive medieval walls spawned in the same locations and for the unselectable vehicles. We have also made some minor visual improvements. Have fun!
Changelog
- Updated the ESC and ENTER buttons usage across different parts of the UI. ESC and ENTER will cancel/confirm some actions, respectively.
- Updated the swimming animation of the infected.
- Updated refuelling action so it's also available when driving and increased refueling speed x3.
- Updated the visibility of the vehicle's construction/deconstruction progress bar.
- Fixed issue with medieval walls generating on top of each other and respawning upon save/load.
- Fixed issues with some vehicles becoming unselectable.
- Fixed APC not providing metal resource upon deconstruction.
- Fixed issue with incorrect vehicle orientation for vehicles following each other.
- Fixed children's animation not stopping upon game pause.
- Fixed wounded military running endlessly in the HQ when waiting for a medbay assistance.
- Introduced other changes to improve the game's stability.
Important: The medieval wall fix will stop them from generating excessively, but won't delete the medieval walls that were already spawned. The issue shouldn't occur on new games anymore. Please let us know if you encounter this issue in a new game.
Best regards,
Jutsu Games Team
Current Release
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Uploaded Jun 13, 2026
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System Requirements
How to Install
Infection Free Zone.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
4.7 GB
23547655
EFB5081C
4acfac5c7e75938f58a0b745a5ea85eb2a3f340b5e20d10f93936065bc3dadfa
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