About the Game
"Don't panic, It's Fine!" - Joe.
It’s Fine is an incremental game about surviving the final 24 hours of dev crunch.
Code, upgrade, and prestige your way to a stable version under Joe, your demanding dog and Project Manager.
Unique Evolving Mechanics
Progression brings new effects, not just higher numbers. Every station in the game features unique resources and mechanics that evolve as you grow - Generate wishlists using a botfarm for your marketing team, tame a legendary Voodoo Kraken, and harness Peanut - a squirrel who generates clean energy… until he evolves and starts shooting lightning all over the room!
Deep Prestige System
Sleep to earn the most valuable currency an indie dev can have: Sleephours. Utilize the Dreamtree to unlock permanent meta-upgrades, new mechanics, and unique effects that persist across your runs. And when a good night's sleep just isn't enough to deliver the game on time? We'll leave that for you to discover.
Achievements, Secrets & Challenges
Tackle challenges to set the room on fire and unlock special effects, Dig deep and find hidden secrets, and uncover alternate endings.
100% Human Made
0% AI Art: Every pixel drawn and placed by hand.
0% AI Music: All music tracks composed by Alon Amit.
100% Soul: Written by a husband and wife duo.

Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
Hotfix #4 - v1.0.10018
Finally identified and fixed the condition causing some players to hit Purranium walls on timelines 2 and sometimes 3.
These walls shouldn't be encountered going on, and also the fix will automatically heal effected saves by unlocking more Peanut nodes & Cat traits required to break the wall.
Thanks a lot for your patience and understanding! hf 🤘
Hotfix #3 - v1.0.10016
- Reduced timeline II and timeline III sleep hours costs, these should now be more accessible, especially on less optimized builds
- Added a localization fix for some buffs display on Latin languages
- Fixed an issue where Game Engine buttons would get blocked after completing the objective
- Fixed an issue where Sleep Hours cost scaling would greatly increase by x10-x100 when unequipping a sleep hours cost reduction Artifact
- Fixed an issue where sometimes dialogs of unlocked stations would not properly trigger
- Fixed an issue showing a wrong cost of Purranium for box upgrade when inspecting via "View Timelines"
- Added some missing credits
Hotfix #2 - v1.0.10014
- Added the missing Passive-Aggressive achievement to the game
- Fixed a bug causing Apathy multiplier to drop to 0 over time, this should really help if you felt stuck at a Purranium wall after timeline 2/3
- Removed the x/s counter from the resources panel for Purranium, Enriched Purranium, Scrap, and Minibots
Thanks and hf!
Hotfix #1 - v1.0.10012
Fixed a bug where Joe won't play some flavor texts and hints
Fixed a bug where buying upgrades would in some cases turn on Kraken purges even when they were manually turned off
Fixed Localization (in-game station) costs stuck on standard notation even when switching to scientific
Fixed an edge case that might cause players to get stuck on the Timelines scene
Fixed achievements sync to Steam
Fix some localizations showing demo texts instead of the full game texts and some wrong effects and tooltips
Thanks for reporting, hf!
-Dog
📜 Playtest v0.0.22 Patch Notes 📜
-- Notes on Platforms Support --
Ultrawide Screens: Should work just fine now on all types and resolutions of Ultrawide screens 🤘
Linux: Available and working 🤘
Steam Deck: Technically it should work OKish on Steam Decks now, but we still didn't properly set up Steam Deck controls and tested it! We're defiantly planning to do that in the future so stay tuned!
Mac: Will be available soon, hopefully before the public Demo release.
New Features
- Room Upgrades: Use the company's credit card to buy additional stuff that will spawn in the room and provide various effects and bonuses
- Added ESC menu: you can now actually exit the game 😅
Gameplay
- Refactored the Overdrive system
- Added more passive-leaning Overdrive upgrades in the Dreamtree
- Increased Dreamtree upgrades effects and bonuses. Prestige should now feel more meaningful even when not specing towards active / Overdrive paths
- Added visual feedback to Botfarm's resource generation
- Added visual ques for new available upgrade in stations
- Simplified and rebalanced station upgrades
- With the Autoclick upgrade purchased, moving the cursor while clicking on a station won't stop the clicks
- Fixed some prestige effects that didn't really work. speccing towards idle playstyle in prestige should now feel more powerful
UI
- Added support for 16:10 aspect ratio
- Added Windowed & Borderless Fullscreen modes
- Adjusted panel sizes and other settings to support all 16:9 screen sizes (Full HD, 2K, 4K)
- Added Ultrawide monitors support
- Adjusted some panel text and settings to make sure its not cut-off screen
- Panels will on longer appear out of screen / get cut by screen bounds when zoomed - panels will always open inside the viewport
- Prestige Tooltips won't hide unlocked nodes
- When holding shift to buy max, price is properly calculated
Bugs
- Fixed a game breaking bug where auto-saving would wipe the save in some edge-cases
- Auto Complete \[Prestige upgrade] effect is now working as expected
- Adjusting sliders on settings will not move the screen
- Buffs / Production SFX/VFX will now properly mute when viewing the Dreamtree
- Refunding Sleep Hours (Prestige passive points) now works as expected
- Buffs no longer persists between prestiges
- Resources panel will now position correctly on different screen sizes
- Fixed a number of upgrade tooltips showing wrong values on max level
- Fixed some visual artifacts
Misc
- Add various SFX
- Joe will now blink and give you and occasional sideeye. Probably the most important fix.
If you wish to join the playtest, have any questions, suggestions, feedback, or there's anything at all we can do for you - feel free to hit us up on our Discord / socials / mail, we promise to answer everyone asap!
Thanks, everyone!
- Cat & Dog
Current Release
Build 25539754
Uploaded Oct 20, 2026
System Requirements
How to Install
Its Fine.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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