Jurassic World Evolution 3
by Frontier Developments · 21 Oct, 2025
475 downloads
Hypervisor
Release is using Hypervisor bypass by DenuvOwO team.
About the Game
The next entry in the award-winning series, Jurassic World Evolution 3 puts you in control of building and running your very own Jurassic World.
Help life find a way by synthesising, breeding, and nurturing prehistoric species. Manage each species and allow them to thrive, while helping your dinosaurs raise families and pass their genes onto future generations.
Create incredible havens for your dinosaurs to help them flourish, build exciting new attractions to amaze guests, and maintain control when disaster inevitably strikes.
With over 85 awe-inspiring pre-historic species, 75 of which allow you to manage, breed and nurture families of dinosaurs across entire generations. Rear them from playful juveniles into awe-inspiring adults, each with distinct female, male, and juvenile variants.
Park guests will marvel as these majestic creatures socialise and react to the vibrant world around them.
Manage unique social needs and observe brand new behaviours, with semi-aquatic dinosaurs venturing into deep water and pterosaurs walking on land.
Create jaw-dropping parks with new creative tools never before seen in the Jurassic World Evolution series! From groundbreaking terrain editing to modular scenery customisation – build and tweak every aspect of your park from the ground up or, generate a custom map which is unique every time with the Island Generator. The choice is in your hands!
Build your sites with naturalistic enclosures using steep slopes and scenery, introduce stunning new attractions such as the Balloon Tour, a close-up attraction that let guests see and touch prehistoric animals with the Dinosaur Encounter or the iconic Cretaceous Cruise where guests can view dinosaurs from a new watery perspective!
Create, upload and share cross-platform community creations using the Frontier Workshop. Browse the very best creations from the community, place them in your own game or craft your own custom parks, buildings and enclosures before sharing for other players to use.
Join familiar faces from the Jurassic franchise, including Dr. Ian Malcolm (voiced by Jeff Goldblum) and embark on a non-linear campaign across a sprawling world map filled with iconic locations such as the Montana Badlands, and new locations such as Japan—each offering thrilling new challenges. Every decision will test your park management skills as you balance competing human interests with the delicate integration of dinosaurs into a modern world.
You’ll need to juggle your reputation with three influential industry sectors and the unique demands of an array of site-owning clients. But be warned: not everyone wants to see the dinosaurs thrive.
Set your site up to run as efficiently as possible with powerful and accessible park management tools provide control over your park’s operations.
But chaos is the only certainty, so prepare for disaster using new security cameras that will help automate the response to escaped dinosaurs and deploy your Maintenance team to keep threats contained by delivering critical repairs across the site.
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
Hi Park Managers!
Update 1.3.4 is now available.
Please note: This is not a full list of everything the development team are working on. If your issue has not been addressed in a previous patch you can report any bugs or issues using the links below.
For full information, please see below.
1.3.4 Bug Fixes
Campaign
Resolved an issue within the Main Facility Campaign level where a Geothermal Generator would not report the correct distribution numbers within the UI
Dinosaurs
Patogotitan now uses the correct animation when being released from the hatchery
Removed the Juvenile tab from the Distortus rex bio data
Stability & Performance
Resolved a crash when selecting 'Add Zipline Connection' for the DFW Zipline building variant
Fixed a crash that would occur when attempting to create a loop with the geothermal power network
General performance and stability improvements
If you encounter any issues whilst playing Jurassic World Evolution 3, please report them on our dedicated Issue Tracker site.
For any support queries, you can reach out to our team using this form.
A new era is born! Jurassic World Evolution 3: Rebirth Expansion is available now on PC and Console.
Inspired by the events of Jurassic World Rebirth, unleash 4 movie themed species, experience a full narrative campaign inspired by Jurassic World: Rebirth and enhance your locations with a range of detailed scenery pieces!
Four Blockbuster Species
Distortus rex
[img src="{STEAM_CLAN_IMAGE}/45649456/91636497ce1afcada9400f7441639414a72a4efe.jpg"]The Distortus rex is the first of its kind with unique kill animations and immense aggression. Challenge your facility’s security against a relentless dinosaur that puts staff safety to the ultimate test.
Mutadon
[img src="{STEAM_CLAN_IMAGE}/45649456/b363ea6b1c9b18ed2aad5b477a6b9bcec9c641a6.jpg"]
The Mutadon is a versatile species, able to traverse both land and air with equal ferocity! Combining the cunning hunting abilities of the Velociraptor with the Pterosaur’s dominance of the air, this calculated predator poses a serious challenge to contain.
Titanosaurus Family Unit
[img src="{STEAM_CLAN_IMAGE}/45649456/08df721cd7c8838769cc3ea98e0d07ec20fdfac9.jpg"]Where does the dinosaur begin and the tail end? The Titanosaurus family unit have pillar like legs to hold its incredible weight and a long, slender tail. Towering over Île Saint-Hubert, uncover the iconic species from the movie with the never-before-seen juvenile variant.
Aquilops Family Unit
[img src="{STEAM_CLAN_IMAGE}/45649456/17233e6532c7ef2fda1e8d15970a1f8ca2d81406.jpg"]
Small in size but huge in appeal, the Aquilops family unit brings variety to the ceratopsian roster. Featuring a unique striped tail, this little herbivore's name means 'Eagle Face', referring to its distinctive beak.
Learn even more about how the four new species of Jurassic World Rebirth were taken from the silver screen to your monitor with our Behind the Scenes article.
Top Secret Campaign
Inspired by the events of Jurassic World Rebirth, push the boundaries of science and develop a top-secret facility across three stunning locations. Use new technology to manage formidable predators, study enormous dinosaurs and synthesise semi-aquatic wonders as a part of the team on Île Saint-Hubert.
Dive into our Behind the Scenes to look at how our Development Team crafted the campaign for Jurassic World Evolution 3: Rebirth Expansion.
Science Expanding Features
Geothermal Power
Harness the power of Île Saint-Hubert with geothermal power! Build and carefully manage a vast network of underground pipes to ensure a steady distribution of power across your facility, keeping chaotic consequences at bay!
Experimental Traits
Jurassic World Evolution 3: Rebirth Expansion introduces new experimental traits to enhance your prehistoric species and push the boundaries of scientific research.
Open Air Aviaries
Bring your flying enclosures to all new heights with the Open Air Aviary with raised flying heights, no visual obstruction, and expanded terrain editing heights.
Île Saint-Hubert Architecture
Enhance your parks with a host of new facility blueprints and scenery pieces from the Île Saint-Hubert campaign! Construct geothermal piping, structural gantries, and iconic buildings inspired by the movie.
Île Saint-Hubert boasts a rich history, offering a glimpse of the past events preceding the return of dinosaurs with mysterious Mayan architecture on the island.
Jurassic World Rebirth Skins
[img src="{STEAM_CLAN_IMAGE}/45649456/7f71c3354c5f765ca3ab678337b6105a8fc4370e.jpg"]Unlock more Jurassic World Rebirth movie inspired skins, adult model variants, extra colours and patterns to use with your existing species from the Jurassic World Evolution 3 base game.
Tyrannosaurus rex – 1 new model, 1 Jurassic World Rebirth movie skin, 12 skin colours, 6 patterns
Spinosaurus – 1 new model, 3 Jurassic World Rebirth movie skins, 12 skin colours, 6 patterns
Mosasaurus – 1 new model, 1 Jurassic World Rebirth movie skin, 12 skin colours, 6 patterns
Quetzalcoatlus – 1 new model, 1 Jurassic World Rebirth movie skin, 12 skin colours, 6 patterns
Dilophosaurus – 1 Jurassic World Rebirth movie skin
Velociraptor – 2 movie skins
New Vehicle Skins
You can’t run this facility on your own, equip your staff with new Jurassic World Rebirth themed skins for the SUV, MVU, ATV, and Helicopters.
[img src="{STEAM_CLAN_IMAGE}/45649456/2910fa7a92d087101269ea42c6173438d89bcf18.jpg"]
Update 1.3
Update 1.3 brings a plenty of brilliant updates and improvements, including the returning Cearadactylus, changes to Aviaries and Pterosaur & Tyrannosaurus rex behaviours.
Cearadactylus Returns
[img src="{STEAM_CLAN_IMAGE}/45649456/664cd95c91a6145221210df9e87852158e3d1c9c.jpg"]The Cearadatylus returns as a full family unit alongside Update 1.3! This pterosaur will be the ideal addition to your park alongside the new improvements to aviaries.
With it's long, thin beak and sharp teeth this piscivore dips down into the water to snag and eat fish. The Cearadactylus' name translates to 'Ceara's lethal finger', which is a reference to the location of it's discovery and its wicked talons.
Aviary Update and Changes
Aviaries have been updated, with terrain editing restrictions being greatly relaxed. Pterosaurs can now navigate freely under, around or through scenery where space allows and two new custom perch points can be placed or added to scenery and blueprints, allowing flying species to perch almost anywhere.
Additionally, the Cretaceous Cruise can now pass through Aviaries, allowing your guests to observe flying species from the attraction.
[img src="{STEAM_CLAN_IMAGE}/45649456/29172ad359181923cc220a6775aba7ca0ec25394.jpg"]
Tyrannosaurs rex Swimming Behaviour
Tyrannosaurus rex adults are now able to swim through deep water.
[img src="{STEAM_CLAN_IMAGE}/45649456/93c5f5edd9858b4c9f5d7f761dfd67c0f8659979.jpg"]
Handheld Flare & Drones
Ranger teams in 4x4s now have access to a handheld flare to lure or repel dinosaurs with. Carnivores and armoured herbivores will be drawn towards the flare, while other dinosaurs will run from it.
The land Hatchery now has a Drone, and a 'Deep Analyser' tool has been added to all Hatchery drones; Land, Lagoon, and Aviary. Using the Deep Analyser tool will reward you with cash and genome points when scanning species
User Experience Updates
You can now favourite scenery items for easy access at the top of their respective menus and Blueprints can now be filtered to help players find similar items.
A number of existing grid-based scenery walls have had non-grid versions added, alongside some new scenery pieces.
Scenery lighting now has the option to be turned on during the daytime.
Plus, a whole host of bug fixes and other improvements for the base-game.
Update Notes
New Family Unit - Cearadactylus.
Introduced a new family unit to the game - Cearadactylus.
Tyrannosaurus rex Swimming Behaviour
Tyrannosaurus rex adults can now swim through deep water
Aviary Improvements
The Cretaceous Cruise can now pass through Aviaries, allowing your guests to observe flying species from the attraction
Terrain Editing restrictions have been greatly relaxed within Aviaries
Pterosaur Improvements
Pterosaurs can now navigate more freely under, around or through large scenery blueprints where space allows
Two new custom perch points can be placed, or added to scenery and blueprints, allowing flying species to perch anywhere
Scenery & Blueprint Menus
Scenery items can now be favourited for quick access
A 'Favourites' section will appear at the top of each scenery category if favourited scenery items exist there
The Blueprints menu is now filterable to help find similar items or themes quickly
Handheld Flare for Rangers
Ranger teams in 4x4s now have access to a handheld flare to lure or repel dinosaurs with
Carnivores and armoured herbivores will be drawn towards the flare, while herbivores will run from it
Drone Additions
The land hatchery now has a drone, and a 'Deep Analyser' tool has been added to all hatchery drones - land, lagoon, and aviary
Using the Deep Analyser tool will reward you with cash and genome points when scanning species
New Scenery Items
A number of existing grid-based scenery walls have had non-grid versions added, alongside some new scenery pieces:
Biosyn Wall Copper 01
Biosyn Wall Powdercoat 01
EU Brick 02
EU Wall Plaster 01
EU Wall Stone 01
Hatchery door
JW Wall Concrete 01, 02 & 03
JW Wall Corrugated 01 & 02
JW Wall Glass 01
JW Wall Panel 01 & 02
JW Wall Wooden 01 & 02
New rock colour for existing rock set
Scenery Daytime Lighting
An option has been added to allow scenery lights to be turned on during daytime
New Achievements
Two new public and one new secret achievement have been added to all platforms
1.3.3 Bug Fixes
Campaign
The objective to move Stegosaurus within the Katsuyama Campaign level can now be completed with a Ranger Teams 'send' command
Territory now forms as expected on returning to the Nevada Campaign level after repairing fences and returning species to their enclosures
Fanfare for achieving five stars in the Badlands Campaign level, and subsequent Velociraptor statue unlock, now correctly triggers
It is now much clearer as to which species are required to complete the five star objective in the Sichuan Basin Campaign map
Species that are no longer needed for objectives can now be rewilded in Campaign
Resolved a blocker when re-playing the Hawaii Campaign level if the 'Egg Mountain' digsite had already been fully depleted
Lokiceratops is now translated in all instances within the first Campaign level
The Riverside Laboratory opening cut-scene now uses the correct Tyrannosaurus rex model variant
Sandbox
Weather events can now be toggled off in sandbox maps
The water slider no longer affects the shape of generated mountains when using the Island Generator
'Task Time' Sandbox option now affects the duration of breeding programmes, nest egg incubation and nest cooldowns
'Target Income' Sandbox setting has been removed, and other sandbox settings reworded to make it clearer on what settings affect Park Metrics
Capture mode camera can now be positioned lower than sea level on Malta Sandbox and Island Generator maps
'Dinosaur Lifespan' Sandbox setting description has been updated to more accurately reflect its affects in game
Staff Centre build limit can now be exceeded with the 'Operations Building Limits' Sandbox setting turned off
Expedition map now automatically closes after sending out an expedition when the 'Scientists' Sandbox setting is set to off
Challenge
Updated the Challenge pause menu settings to reflect that time-of-day options are exclusive to Sandbox levels only
Park Management
Resolved an issue causing the Visitor Centres second upgrade slot to not function as intended
Transporting and placing a flying species directly over an Aviary Dome will now send them to the closest hatchery attached to that Aviary Dome
Scientists can now be rested directly from the task assignment screen
Text has been added to explain why the 'Rewild' option is greyed out for Hybrids when selecting them for transport
Vehicles can now be manually repaired at the facility which they belong to
The research option for 'Park Team Upgrades' now only requires three operations buildings with vehicles present to unlock
Updated the 'Private Egg Offer!' narrative event sabotage risk amount
Additional information has been added to the Dinosaur Marketplace help screen explaining that the stock available is based on park rating and thus grows with more appealing entries as your park rating does
If the 'Operations Building Limit' Sandbox setting is set to off, operations buildings will now show a functional limit instead of an operational building limit
Resolved an issue where the Activity Centre blueprint variants were not showing accurate guest information when previewing the building before placement
The cost of moving and detaching a building from a fence is now accurately displayed before the buildings placement
The Dinosaur Encounter attraction now closes if there is a storm or terrorising dinosaurs within the park
Guests on benches and chairs now disappear when Shelters are open, and when threatening dinosaurs and storms are present
Dinosaurs
Increased the frequency with which flying species are able to break out of Aviary Domes
Resolved some animation issues when Atrociraptor fights Pachycephalosaurus
Dinosaur charges and attacks against vehicles have been re-balanced to improve chase frequency and the damage dealt to vehicles if an attack is successful
Protoceratops and Chasmosaurus now appear in the correct size categories within the hatchery
Improved a number of Majungasaurus fighting animations that were misaligned or not triggering correctly
Shortened the distance between the Cryolophosaurus and goat carcasses when eating
Cryolophosaurus now aligns more accurately with the fence when performing a fence attack
Resolved an animation issue where the Giganotosaurus was misaligned when hunting Corythosaurus
Yutyrannus and Parasaurolophus male patterns are no longer set to blank by default
Resolved multiple animation issues where Deinocheirus' fight finisher did not resolve correctly
Dinosaurs no longer occasionally use land based attacks on the Cretaceous Cruise while swimming in water
Resolved issue where a species' territory would be removed and reformed when entering the Dinosaur Encounter attraction
Quetzalcoatlus no longer clips into the ground as it takes off
Protoceratops is now classed as 'small' when filtering by size within a land Hatchery
Lokiceratops is now classed as 'medium' when filtering by size within a land Hatchery
Indoraptor now requires Indominus rex DNA to become available for synthesis
Resolved a rare issue where dinosaurs could lose all of their territory and be unable to regain it, causing their comfort level to drop
Dilophosaurus female Rana pattern has been updated to visually align it with its other patterns
Resolved a rare issue where dinosaurs would sometimes stop forming territory
Archaeornithomimus hatchery release animation no longer clips into the ground when releasing a large clutch
Adult Deinocheirus now loose comfort if their juveniles are missing from their enclosure
Irritator's tongue no longer clips into its lower mouth when roaring
Carnivore feeders can now be placed inside aviary domes
Compatibility and fertility traits have been removed for Hybrid species as they could not use them
Semi-aquatic species now attack the Cretaceous Cruise when swimming deep water
Resolved issue causing Caiuajara and Tapepjara fights to be offset
Mutadon can now be tranquilized when attacking a helicopter
Resolved an issue with the Mutadons jump attack that would see it thrown off of prey unnaturally
Fixed an occasional issue where the Mutadon may appear to walk into the ground when attempting to evade being tranquilized by an ACU team
Resolved an issue where Pachycephalosaurus would appear floating above ground, or get stuck within the hatchery, when being released from a hatchery
Spinosaurus Rebirth model variant no longer distorts when during it's fight finish animation
Resolved an occasional issue where some species would stop forming territory, or reacting to changes within their territory, when loading a save made on a previous version of the game
Park Construction
The sorting of various building blueprint menus has been improved
Improved ability to select scenery within an aviary
If a scenery piece is selected with the scenery build menu open, then deselects the scenery piece, the player is now returned to the scenery build menu
Terrain modification fidelity is greatly improved when placing a Cretaceous Cruise to prevent parts of the building from being placed in water
Scenery pieces within a group can now be duplicated if another scenery piece was previously selected from the same group
Environment brushes can now paint the edges of aviary domes
The Carnotaurus statue now has teeth
Fixed an issue where trying to place a building with guest connections to another building would decouple the mouse from the building on placement failure
The path 'Adjust Terrain' setting no longer allows for terrain manipulation beneath dinosaurs, which would cause them to deform
Fixed an issue where moving and then undoing the movement of a substation would not reconnect the power
Flying species will no longer use Custom Perch Points if placed in water
Floor heights around buildings and fences now correctly set the terrain height to match when placed
Controls & Accessibility
Scenery category menus no longer reset the scroll to the top when reentering the menu after placing a scenery item or blueprint with a gamepad
Resolved a gamepad issue where time controls would be temporarily unusable when opening them after placing scenery
The 'N' key can now be rebound in the Mouse and Keyboard Settings
First time user screen setup has been improved on some platforms
HDR brightness can now be adjusted within the 'Screen Setup' settings
When a facility is selected through a shortcut, on selecting a vehicle and then backing out, the facility will now be selected without the camera focusing on it
Resolved an issue where the research node selector was unresponsive when initially using a d-pad to navigate the research screen
Using a d-pad to navigate the building blueprint menu no longer snaps back to the previously selected blueprint
Site map icon scaling has been improved for ultra-wide monitor configurations
Minimum zoom levels are now consistent across both the Standard and Placement cameras
Build menu filters for some build menus has been replaced in favour of a more useful search bar when using a gamepad
Resolved an issue where placing a blueprint with 'Advanced Move' that does not contain any grid objects could cause the camera to quickly move across the map when the blueprint is placed
UI
Species no longer appear as elderly when their lifespan is set to unlimited in sandbox
Biosyn Capture Team and MVU skins now show the correct preview images when selected
Tooltips for required modules no longer block placement when constructing custom buildings
Search terms are now retained after closing and reopening the scenery menu
Searching the build menu now returns more accurate results when searching partial terms
Storm warnings and notifications now clear much sooner once a storm ends
Various sub-menus have been cleaned up of redundant scroll bars where not needed
Icons directing you to photograph sick dinosaurs are now removed when disabling the 'Research' setting in Sandbox
Paleoecology text within all species biography tab is no longer cut off when using the 'capitalise all' option
Improved clarity of how reputation gains are displayed within the nest menu
Hover tool tips are no longer triggered through terrain
Hatcheries now retain your previous species selection when re-entering a hatchery after selecting a species for synthesis
Dinosaur tooltip is no longer empty in the Site Map if visible before the Site Map is opened
Resting scientists are no longer sorted to the top of the scientist management screen
Sorting functionality has been improved when assigning scientists to a task
The information presented when assigning scientists to expedition and fossil extraction tasks is now much clearer
Resolved an issue where clearing a search filter allowed decorative items to be selected behind the filter menu
The fossil icon for the Guanlong now has its tail facing the correct way
Gates no longer have the option to be closed during a sabotage event
A pop-up now notifies player how much they will be charged for replacing a contract
Resolved an issue on gamepad where the carnivore feeder preview persisted when switching to the water or painting environment brush tabs
Audio
Improved timing of Majungasaurus Juvenile foot placement audio
Audio is now clearer when Majungasaurus is tranquilized
Sirens now sound out when Emergency Shelters are opened in Sandbox levels
Workshop
The 'Create Frontier Account' button no longer becomes disabled immediately after a failed password creation attempt
Backing out of a creators list of creations through a featured creation now loads back into the creators profile without issue
Workshop filters which are shared between categories will be retained when switching tabs
Resolved an issue where workshop creator tags were missing from tiles in the browse menu after a second interaction with the search bar
Fixed downloaded workshop substations not appearing in the building menu
Fixed an issue with workshop items only retaining 255 characters when re-uploading a creation
Stability & Performance
Resolved an issue where input responsiveness could be affected when placing down a community creation
Resolved an issue that prevented path connections to the arrival point from being recognized when loading a park
Fixed an issue where storm VFX and SFX would be missing when loading a save taken as the storm begins
Fixed an issue with a "moire/interference" pattern like issue showing on the ground in the distance for some graphics settings
Fixed an infrequent crash when confirming dinosaur marketplace deliveries near park infrastructure buildings
Frame Rate no longer drops when previewing the placement of a blueprint after previewing the placement a scenery piece
Resolved a crash when the timer would run out in the Hawaii Challenge level on Jurassic difficulty without completing all objectives.
General performance and stability improvements
Localisation & Text
Added translation for Iguanodontian in the species cohabitation menu
Scenery options for casting light being 'on, off, or dynamic' are now worded more clearly
'Rewild Fee' header is no longer truncated within the dinosaur information panel
'Contraceptives Applied' no longer overlaps with other UI elements in the dinosaur information panel
Guest desire icons no longer overlap text in the guest attractions menu
Resolved an issue with overflowing text in the environment panel when viewing a feeder
Removed repeated text from the 'Park Tours' overview text
The 'Intelligent Trait' help screen now more accurately reflects how the trait works in game
The text for the 'Storm Defence' building upgrade now more accurately reflects the upgrade itself
The word 'Fountain' is now usable in all languages when searching for scenery
Added default name for 'Scenery Path Seating 3' blueprint
Missing text has been added when hovering over plant foliage within the environment brush menu
The 'Unable to Research' text is no longer truncated in multiple places when the 'Capitalize All' accessibility setting is enabled
Fixed some scientist descriptions overrunning the UI when 'Capitalize All' accessibility setting is enabled
Biography text for some dinosaurs is no longer cut off at the bottom in some languages
If you encounter any issues whilst playing Jurassic World Evolution 3, please report them on our dedicated Issue Tracker site.
For any support queries, you can reach out to our team using this form.
Hi Park Managers!
Update 1.2.8 is now available on all platforms.
Please note: This is not a full list of everything the development team are working on. If your issue has not been addressed in a previous patch you can report any bugs or issues using the links below.
For full information, please see below:
Updates
Two New Family Units:
Introduced two new family units to the game - Liopleurodon and Dracorex.
If you encounter any issues whilst playing Jurassic World Evolution 3, please report them on our dedicated Issue Tracker site.
For any support queries, you can reach out to our team using this form.
Hi Park Managers!
Update 1.2.6 is now available on all platforms.
Please note: This is not a full list of everything the development team are working on. If your issue has not been addressed in a previous patch you can report any bugs or issues using the links below.
For full information, please see below:
Updates
New Family Unit - Amargasaurus.
Introduced a new family unit to the game - the Amargasaurus.
1.2.6 Bug Fixes
Stability
General performance and stability updates.
Placing a Cretaceous Cruise no longer prevents environmental brushes from working.
Dinosaurs
Resolved issue where feathered dinosaurs that are part of a workshop park would have low detail.
Scavengers are now able to group hunt goats.
Localisation
Resolved some issues where dinosaur park announcement voice overs were not localized.
If you encounter any issues whilst playing Jurassic World Evolution 3, please report them on our dedicated Issue Tracker site.
For any support queries, you can reach out to our team using this form.
Hi Park Managers!
Update 1.2.5 is now available.
Please note: This is not a full list of everything the development team are working on. If your issue has not been addressed in a previous patch you can report any bugs or issues using the links below.
For full information, please see below:
Updates
New Family Unit - Cryolophosaurus
Introduced a new family unit to the game - the Cryolophosaurus.
Workshop
The Workshop's highlighted carousel now displays a variety of items when refreshed.
1.2.5 Bug Fixes
Campaign
Fixed an issue on an act three map where fences could not be dismantled.
Prevented buildings that cannot be inspected and maintained from negatively impacting the park maintenance rating.
Workshop
Resolved an issue where the 'Loading Creation' overlay would be permanently stuck on screen after entering 'Advanced Move' very shortly after selecting a workshop item.
Fixed an issue that prevented workshop images loading after returning to the trending page from viewing another creation.
Controls & Accessibility
Improved free-look camera navigation within aviaries.
Stability
General performance and stability updates.
Several workshop stability, memory, and crash fixes.
Dinosaurs
Majungasaurus scientist limit increased to five when synthesizing and incubating.
Localisation
'Reset All Filters' button prompt no longer overlaps other text in Spanish (Mexico).
Hi Park Managers!
Update 1.2.4 is now available on all platforms.
Please note: This is not a full list of everything the development team are working on. If your issue has not been addressed in a previous patch you can report any bugs or issues using the links below.
For full information, please see below:
1.2.4 Bug Fixes
Dinosaurs
Fixed Instances of Majungasaurus text missing from all non-English Languages
Improved alignment for several Majungasaurus animations
Improved alignment for various other dinosaur animations
If you encounter any issues whilst playing Jurassic World Evolution 3, please report them on our dedicated Issue Tracker site.
For any support queries, you can reach out to our team using this form.
Hi Park Managers!
Update 1.2.3 is now available.
Please note: This is not a full list of everything the development team are working on. If your issue has not been addressed in a previous patch you can report any bugs or issues using the links below.
Updates
New Family Unit - Majungasaurus
Introduced a new family unit to the game - the Majungasaurus.
1.2.3 Bug Fixes
Park Construction
Resolved Camera moving across the park when cycling through grid based scenery pieces while in build mode.
Now able to perform an undo action with a non-grid based scenery piece while the decorative tab is open.
Navigation highlight will no longer get stuck when reopening the Scenery Blueprint menu after placing a blueprint.
Stability and Performance
General performance and stability improvements.
Fixed inability to exit 'Discard Eggs' popup window if the eggs hatch while present.
If you encounter any issues whilst playing Jurassic World Evolution 3, please report them on our dedicated Issue Tracker site.
For any support queries, you can reach out to our team using this form.
Hi Park Managers!
Update 1.2.2 is now available for Jurassic World Evolution 3. Please see the changes below:
Dinosaurs
Irritator can now use a fish feeder when no deep water is available.
Resolved Deinocheirus occasionally idling in place for longer than expected.
Fixed Austroraptor briefly disappearing when being released from a hatchery.
Fixed an issue where guests faces would become distorted when being hunted by an Austroraptor.
Sandbox
'Maintenance Wear and Tear' sandbox setting will restore buildings too 100% when turned off.
Buildings won't take storm damage when 'Maintenance Wear and Tear' sandbox setting is turned off.
Park Construction
Added 'Tropical' and 'Temperate' biome tags for mossy cypress tree scenery pieces
Adjusted timings on infection rates to avoid all feeders and dinosaurs getting infected at the same time.
Resolved an issue where the duplicate button didn't function after using the advanced move tool.
Fixed an issue where users could not enter the advanced move tool if reverting a 'split from group' operation with the undo action.
Resolved incorrect scenery piece selection after using advanced move on a separate scenery piece.
Stability and Performance
General performance and stability improvements.
Fixed a crash when pressing the back button while viewing creators' additional uploads Via the 'Installs' or 'My Favourites' Workshop areas.
If you encounter any issues whilst playing Jurassic World Evolution 3, please report them on our dedicated Issue Tracker site.
[p align="start"]For any support queries, you can reach out to our team using this form.[dynamiclink href="https://store.steampowered.com/app/4131660/Jurassic_World_Evolution_3_Wetlands/"]
It's time to unearth the Wetlands Pack in Jurassic World Evolution 3, available now on all platforms.
Featuring three stunning new dinosaurs, each with their own striking family unit and a selection of swampy scenery items for you to decorate your enclosures.
Wetlands Pack
Three New Dinosaur Family Units
Irritator
[img src="{STEAM_CLAN_IMAGE}/45649456/d8ba63fca12fe1df96b8679f5e1795806fe941df.jpg"]
A fierce spinosaurid, the Irritator is an impressive semi-aquatic carnivore bound to wow your guests in their new waterside enclosures.
Austroraptor
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Adept at catching fish in their fish feeders and seeking out prey on land, Austroraptor is a larger, versatile relative of the Velociraptor.
Hypsilophodon
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Emerging in herds, the Hypsilophodon favours warm, swampy environments with plenty of vegetation for them to eat!
Immersive Scenery
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Using the hundreds of new scenery pieces, create lush open environments filled with greenery for the Hypsilophodon to roam or build dense, humid swamps with abandoned jetties for the Irritator to swim and catch fish.
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Quickly design misty waterside enclosures with the thirteen new blueprints, including a boathouse, rusty shacks and wooden pontoons, inspired by wetland and bayou locations.
Take a look at the Frontier Workshop to browse blueprints for your parks made by our amazing community.
That's not all - the Wetlands Pack launches alongside a free major update! Take a look at what's included below.
Update 1.2
Deinocheirus Returns
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A fan favourite, this large semi-aquatic ornithomimosaur returns in Update 1.2 as a special gift! Arriving at your enclosures as a full family unit, the Deinocheirus has huge forelimbs with sharp claws, perfect for foraging for food and defending juveniles.
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With its toothless duck-like bill and feathery tail, this late Cretaceous giant will be right at home in your existing parks, and your new Wetland enclosures.
Wetlands Brush
This new environment brush for Temperate and Tropical biomes paints your enclosures with new Cypress Trees and introduces an atmospheric mist that seeps across the landscape.
Also included are a variety of Cypress Trees as scenery items for Park Managers who want to finesse the details of their parks.
Island Generator Additions
Alongside the Tropical biome, the Island Generator now has three more biomes to choose from when starting their island customisation, including;
· Desert
· Mediterranean
· Temperate
A new Beaches slider has also been added to the mode, allowing Park Managers to adjust the prominence of sandy beaches or cliff faces on generated islands. Islands can now feature more cliffs or more beaches depending on your preferences!
The updates to the Island Generator don't stop there - There's now a greater flexibility in building across your generated islands. Players are now able to place buildings, paths, and edit terrain up to the water's edge, as well as decorate the area with scenery beyond the island boundaries. We can't wait to see what islands you create next!
User Experience Changes
A collision heatmap showing where all sizes of dinosaur can roam, as well as where your guests and vehicles can move around your park.
New Blueprints menu allows you to see your own custom blueprints and the creations you've downloaded from the Workshop.
Path Copy feature gives you the ability to quickly and simply match pathing options throughout your park.
Plus, there's a whole host of bug fixes and improvements in Update 1.2 as well.
Please refer to the Update Notes for a full list of what's included. To see the update in action take a look at our Highlight video!
Update 1.2 Patch Notes
New Family Unit - Deinocheirus
Introduced a new family unit to the game - the Deinocheirus.
New Scenery & Foliage Brush
The 'Cypress Swamp' brush has been added for use in tropical and temperate biomes.
A collection of new 'Mossy Cypress Tree' scenery pieces have been added.
Island Generator
New temperate, desert and Mediterranean Biomes have been added to Island Generator.
A new 'Beaches' slider adjusts the prominence of beaches at the edges of newly generated islands.
Building placement and terrain editing can now be performed up to the water's edge of generated islands.
Scenery can now be placed anywhere across the entire map area.
User Experience Changes
An ‘Obstructions’ heatmap has been added showing exactly where dinosaurs, guests and vehicles can move around parks.
Obstructions heatmap added to environment tools panels, so that it can be viewed while editing the landscape.
New ‘Copy Path Style’ option allows players to quickly match the style and colours of an existing path.
A new 'Blueprints Menu' has been added so all custom and downloaded blueprints are viewable in one place.
Controls for building placement and editing are now rebindable
Juvenile to adult social behaviors have been re-balanced to occur more frequently.
Added new controls to support placing multiple of the same building blueprint easily.
Freelook camera now allows greater control over movement speed:
Hold Ctrl for slow movement.
Hold Shift for fast movement.
Stability Enhancements
Improved stability and performance improvements.
Bug Fixes
Key Visual Changes
Resolved an issue where some decals became transparent when they should not have.
Fixed an issue where feathered dinosaurs would have low detail.
Campaign
Fixed an occasional issue where Montana objectives would not play.
Infected feeders are more common in campaign maps when required for certain research.
Resolved an issue where users could not manually repair buildings during specific situations.
Synchronised the timing of when contracts appear and Cabot Finch discusses contracts.
Challenge
Montana badlands challenge now displays the preview image from within the menu.
Sandbox
Fixed a rare issue where dinosaurs wouldn't starve to death in sandbox mode.
Monorail track can now be deleted if placed outside of the buildable area on an Island Generator map.
Cleared Hawaii sandbox map of all pre-placed paths.
UI no longer states scientists are needed when setting up an automated release from the hatchery in sandbox mode.
Removed the staff combined skill research requirements in sandbox where the user has turned scientists off.
Management
Resolved an issue where multiple helicopters would collect containers from a hatchery at the same time.
Fixed an issue that caused helicopters to be stuck when loading a save.
Maintenance teams will now automatically fix broken pylons that are attached to substations and powerstations.
Fixed an issue where a single fish feeder in a marine enclosure would count as two.
Resolved aviary domes being unable to be repaired automatically when not fully broken.
Resolved staff training price not updating correctly when increasing more than one skill point at a time.
Dinosaurs
Fixed broken dominance value when there was no dominance trait.
Changed Metriacanthosaurus juvenile icon to correctly display meat diet instead of piscivore.
Guanlong comfort requirements have been reduced to better match their size.
Iguanodon now has correct inheritance of cosmetic skins.
Psittacosaurus is now displayed under the correct family tab in the genome library.
Concavenators are more aligned to fences when climbing over them.
Re-worked a number of dinosaur fighting animations.
Kentrosaurus no longer clips through the delivery crate during their exit animations.
Dinosaur diseases now function as expected on island generator parks.
Resolved an issue where some dinosaurs were incorrectly entering the dinosaur encounter attraction.
Therizinosaurus and Lystrosaurus can now cohabit.
Added animation for juvenile Metriacanthosaurus social interaction when drinking.
Small carnivores now display claw icon to indicate threat when they have access to the dinosaur encounter attraction.
Improved hunting and feeding animations for several marine reptiles.
Family tree tab now displays the discomfort for all juveniles.
Dinosaur territory will now update correctly when terrain is edited or they have escaped a natural enclosure.
Park Construction
Fixed a crash that occurred when grouping certain benches with modular items.
All wall and floor kit icons have been improved to better display their size.
Fixed issue with building placement where 'Not Allowed' would appear incorrectly.
Visitor centre fountain modular buildings can now be recoloured.
Fixed an issue where the breeding programme could become stuck when moving the nest.
Resolved issue where several wall pieces would cause the placement grid to shift when set down.
Resolved individual collision settings resetting to 'Off' after reloading a save.
Resolved 'Highlight on Hover' scenery selection setting not functioning.
Improved collision on foliage pieces created by the Malta biome woodland brush.
Resolved inability to undo feeder placement while in 'Edit Environment' mode when accessed through a dinosaur's environmental needs panel.
Resolved Malta restrooms partially blocking guest navigation when snapping to paths.
Added fence line preview to amphitheater building for fences to snap to.
Hatchery Gates now have collision for manually driven vehicles.
Fixed an issue where controller users could not use the shortcut button to swap to the demolish tool while in the Editing menu.
Fixed an issue where deleted modules would continue to obstruct new building placements.
A tour will now spawn the appropriate tour vehicle based on users current skin selection.
Resolved issue with remote viewing entrance rotation consistency
Smoothed multi-selection deletion process to improve performance.
Stability
General performance and stability improvements.
UI
Treatment Bay status now correctly updates after removing a dead dinosaur.
Cleaned up blueprint filter and search menu so it no longer blocks other parts of the UI.
Fixed a UI issue where attempting to swap tabs within information panels would sometimes fail.
Included additional button prompts while operating vehicles.
Fixed an issue where players could become stuck when pressing keyboard shortcuts simultaneously with the UI buttons.
Colour matched multiple dinosaur skins to the appropriate UI swatch.
'Research Interests' narrative event now displays the correct reward.
Resolved issue where expedition sites could obscure each other on the expedition map.
'Hold' text will remain on related key rebinds.
Fixed an issue where some text would overlap in the island overview.
Updated some audio settings descriptions to clarify their use.
Resolved 'Go To Operation' option not functioning in additional decorative building UI.
Updated incorrect requirement text for unlockable statues.
Resolved additional traits displaying as '+0 More' in hatchery UI when a dinosaur has over 7 negative or positive traits.
Resolved faction reputation icons overextending outside dedicated column in marketplace UI.
Resolved an issue where the world map remains faded/darkened after unlocking new sites.
Updated the skill preview to match the selected scientists for an expedition.
The "Replace Contract" button is no longer available shortly after completing a contract.
Cleaned up marketplace screen where some text was cut off.
Improved UI clarity of Profit details when looking at profit tooltips.
Environmental Needs criteria will no longer show as Red (negative) when its met at exactly 100%.
Improved visuals for guest satisfaction progress bars within the Amenities UI.
Paths and Environment Tools
Fixed a rare issue where path flexi-colours could not be edited under specific circumstances.
Fixed an issue where some trees would warp near dinosaurs and vehicles.
Resolved an issue where some tools would load incorrectly after an autosave.
Improved how rocks generated by foliage brushes affect dinosaur territories.
Graphics
Fixed an issue where cloud shadows would disappear after changing graphics settings.
World Map will now open correctly on first time launch on wide monitors.
Audio
Fixed an issue where music would not begin on the main menu for first time users.
Resolved issue where dinosaur feeder doors audio wasn't present.
Localisation
Resolved an issue where some of Cabot Finch's voice lines were not playing in some languages.
Removed abbreviated text in unnecessary locations in multiple languages.
Correctly formatted world map unlock text in all languages.
Fixed some translations issues for multiple asset names.
Fixed incorrectly translated dinosaur names.
Fixed some translation issues on the park rating screen.
[dynamiclink href="https://store.steampowered.com/app/4131660/Jurassic_World_Evolution_3_Wetlands/"]
Hi Park Managers!
Hot Fix 1.1.1 is now available.
Please note: This is not a full list of everything the development team are working on. If your issue has not been addressed in a previous patch you can report any bugs or issues using the links below.
For full information, please see the patch notes below:
Bug Fixes
Challenge
Research nodes now appear within the research screen of the Dolomites Sanctuary Challenge level
Management
Resolved issue where moving the Science Centre during fossil extraction would permanently pause extraction
Park Construction
Fixed rare crash when splitting a section of a building blueprint from the group
Stability
General performance and stability improvements
UI
Selecting Reset Defaults in the Controller settings tab now resets the vibration setting as expected
Workshop
Fixed hang when selecting View on Workshop or View Creator Profile from a Blueprint
Resolved issue where the last workshop item on a page will not load
If you encounter any issues whilst playing Jurassic World Evolution 3, please report them on our dedicated Issue Tracker site.
For any support queries, you can reach out to our team using this form.
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Uploaded Mar 26, 2026
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