About the Game
Arise, fallen hero! Enter Keeper's Toll, an action-packed roguelite set within a retro-infused dark fantasy world that demands skill and courage. Every moment could be your last, but with each setback, you grow stronger. Seize the challenge, overcome daunting foes, and purge a callous world through a methodical genre-bending experience.
Keeper’s Toll places a heavy focus on skill-based gameplay with ARPG elements. Each run allows you to study your enemies and hone your skills while progressing through the main quest. Once you have mastered the basics, Keeper’s Toll introduces unique enemy archetypes, intricate bosses, and fresh mechanics that will challenge any worthy hero.
Keeper's Toll features 6 unique risen heroes: the Shadow Monk, Pyromancer, Blood Maiden, Necromancer, Ranger, and Bogatyr. Each hero has their own specialized game-defining mechanics, as well as completely unique abilities and progression trees.
Ferocious bosses and cutthroat invaders lie at the heart of Keeper’s Toll and its perilous lands. All of the bosses, mini bosses, and invaders you will encounter feature their own unique battle mechanics and twists on the core gameplay. Overcoming the bosses requires a keen sense of strategy, so strengthen your character with purpose or suffer a swift end to your journey.
Key Features:
Unique genre blend between horde survival and ARPG with a touch of souls-like
Skill-based gameplay designed to be approached methodically
Custom character classes featuring their own progression trees, unique abilities and playstyles
Destructive boss encounters with intricate designs, mechanics, and gameplay twists
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
We have a small patch based on some player feedback.
Sacrifice Altar: When accepting a sacrifice, the player is no longer able to be killed if low health. There is now a cap to the amount of HP the altar can consume
Bug Fix: when alt tabbing immediately after loading a scene, the "Kiting Mode" text is now disabled
Bug Fix: "Kiting Mode" text for the Ranger classic control scheme is now properly anchored to the edge of the screen
Thank you for the feedback and support.
-Stingbot Games
- Necromancer: Hollow Flame Skeletons - increased projectile speed by 50% and damage by 10%
- Options/Accessibility: Added a toggle to Disable the Embers Particle FX on Level Up
Thanks for the feedback.
Cheers,
Stingbot Games
More fixes/improvements:
- Refactored code related to Skill Assignment on scene start
- Restructured Level Up sequence to improve efficiency and resolve a rare issue where the sequence could end up skipping and locking the level up process from restarting on subsequent level ups
- Bug Fix: Magnets, Boss Triggers and Blood Maiden's Crimson Cyclone will now pause soul consumption when level up is initialized, to prevent CPU overload/frame time glitches from re-initializing level up sequence potentially multiple times in a single frame
- Blood Maiden: Fixed a bug for Bloodquake Rank 3 from spawning extra flurry blades beyond the allowed amount
- Blood Maiden: Pooled and optimized the bloodquake static flurry ability to boost performance
- Fixed the text description for Pyromancer's Ability: Self Immolate
- Restructured the player animator controllers and states. refactored code related to the animator to prevent rare animation hitches and getting stuck in various states in rare circumstances
Thank you for the feedback and all your support!
Stingbot Games
A few fixes coming to you in version 1.2.1:
- Blood Maiden: Refactored code relating to Crimson Cyclone and added a failsafe to force soul collection/xp gain back on if somehow disabled during gameplay
- Shadow Monk: Refactored code relating to the Combos to resolve possible conflicts when multiple sources of input are connected to the PC
- Bug Fix: Treasure chest indicator icon will no longer point to an empty location on the map
- Bug Fix: Ebon King should no longer be allowed to play any animation once he's transitioned to a death state
- Fixed some text formatting on the pause/level up menus
- Fixed some localization descriptions for talents for Japanese and Spanish languages
- Bug Fix: Tome of Knowledge for killing a final stage boss (Kalinov) with nightmare cloak will now be properly awarded
Thank you all for the feedback. Feel free to reach out if you have any feedback or want to chat.
Cheers,
Stingbot Games
Got a new patch build for KT. A bunch of fixes/optimizations:
Patch Notes (v1.1.14)
- Bug Fix: Bogatyr Retaliation - added a check against hit enemy to avoid rare instance of enemy returning null
- Chancellor Autlaic: pooled enemy spawns resulting in less memory churn and slight performance boost
- Physics updated to be more acccurate for all boss encounters
- Bug Fix: Starting Dialogue in Castle Usvit with Kalinov will no longer automatically end a run unless proper conditions are met
- Bug Fix: If pumpkin event is deactivated, the on-screen indicator icon will no longer display
- Bug Fix: Blood Maiden Blightflies passive will only trigger if passive skill rank is 1 or higher
- Bug Fix: Necromancer - Fixed a loop in some code for Gravelord's Revenge that could prevent the fist from performing a double smash attack
- Boss: Bloodsap - seed projectile speed has been adjusted and physics improved
- Code Refactoring
Thanks for your continued interest and support in Keeper's Toll. Feel free to reach out if you have any feedback or wanna chat.
Stingbot Games
- Bug Fix: rare issue where AI would not detect the player as their target. would result in memory spike but is now resolved
- Bug Fix: fixed a null error related to enemy ground fire spawns during end of time boss fight
- Bug Fix: Fixed a crash where you could rank up Summon Golem spirit ability to rank 3 if the golem is not active in the scene
- Bug Fix: Shadow Monk rare issue where attack would not be recognized as a spirit ability, resulting in a crash
- Fixed a handful of memory leaks
- various memory management improvements
Feel free to get in touch if you have anything to report. We still have quite a backlog to get to as we work in patches across all platforms. More to come.
-Stingbot
Patch Build 1.1.12 is live on Steam. We restructured a lot under the hood based on performance gains on consoles and optimizations.
Patch Notes:
- Improved memory management (loads of optimizations and improvements)
- Fixed some shader bugs related to the lighting system
- Bug Fix: Cooldown Icons now properly update in the HUD
- Shadow Monk: Dark Energy Cooldown Icon is now properly referenced
- Modified the Pumpkin Event logic to improve tracking of destroyed pumpkins
- Bug Fix: Clamped spinning snail animation speed to prevent from going negative and bugging out
Thanks for your support. Please feel free to reach out if you have any questions, comments or issues to report. We will do our best to respond asap.
- Stingbot Games
Patch Build 1.1.11 brings a couple more fixes for the game:
- Kalinov Boss Fight - Physics Adjustments/Improvements
- Necromancer - Bug Fix - Summon Golem will no longer crash the game if Golem is upgraded to rank 3 but never activated in the game prior to receiving the third upgrade
There's more to come, including console patches.
Thanks for your support,
Stingbot Games
In the process of updating the Console builds, we made a few more improvements/fixes for Steam. Patch Notes below:
- Fixed some physics issues with Ebon King fight
- Added a check to display boss defeated icon for world 1 if either end boss A or B has been defeated, not just boss A
- Bug Fix: Tree stumps will no longer slide around and be affected by physics (failsafe added)
Thanks again for your support.
Stingbot Games
We have a small patch update for you with various fixes/improvements:
- Bug Fix: Enemy Tree Stump Turrets will no longer slide around and be affected by physics
- Shadow Monk HUD Fix - If selecting Raise the Dead Spirit Ability, the skeletons icon will no longer overlap the Lotus Flowers icon
- Bug Fix: When a Spirit Altar is deactivated, the indicator icon is now properly cleared from the game's HUD
- Bug Fix: When interacting with the tutorial sign, the continue button will now always be shown to the player. In rare circumstances the time scale would bug out and the button would never show, requiring the game to be force closed. This has been fixed.
- UI: End of Round: XP Earned is now localized when the end screen is initialized
- Code refactoring
All of these fixes will be coming to the Console versions of KT soon. We're working on updating the builds and should get them sent out for review early next week. There's also some additional fixes coming to consoles such as adding in some missing sprites, fixing an enemy flickering issue during hard mode, and a few other console related specific issues. Coming asap!
If anyone has any feedback, please don't hesitate to share with us. We do our best to address issues as soon as possible. Thank you all for your continued support.
Stingbot Games
In addition, the options menu and credits of the game has been updated.
We'll have another patch build pushed out sometime next month, and as always if anyone has any bugs to report, suggestions or feedback, please feel free to reach out and we'll do our best to respond as soon as possible. Thank you for your support!
-Stingbot Games
- Fixed memory leaks related to changing languages and options settings
- Added a failsafe when starting the game to check to resubmit Achievments for killing Soulus and Gatekeeper
We have an announcement coming next month. Stay posted for some cool news!
-Stingbot Games
Current Release
Build 22467691
Uploaded Jul 25, 2026
System Requirements
How to Install
Keeper's Toll.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
343 MB
22467691
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