About the Game
After being betrayed by the Shadow Agency and learning the truth about their evil ways, Killer Bean has made it his life goal to destroy them. Yet this is easier said than done, as Killer Bean will face armies of enemies, and mysterious Shadow Beans who are better trained and more powerful than him.
Key Features
Full single player Campaign
The Party - take down dance parties that disturb your sleep
Battle Arena - battle endless waves of enemies
Conquest - join the Bad Beans in conquering the island against the Mercenaries
Procedurally generated islands with 4 different biomes. Each biome has their own wildlife creatures
4 Bosses and 4 Mini Bosses
4 Factions: Bad Beans, Mercenaries, Pirate Commandos, Shadow Troops
Randomized weapon skills
Enemy vehicles, aircraft, and mechs
Ragdolls and physics combat galore
Early Access Roadmap
Language localizations
Online friends co-op game modes
Customizable characters
More missions and bosses until fully randomized campaign is achieved
Jet Bean as a playable character
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
v0063
- Vsync is fixed and on by default to limit frame rate to your monitor refresh rate
- Using Vsync will lower your CPU temperatures because less work is done between frames with Vsync
- Added Render Scale slider in graphics options
- Added camera FOV settings
- Turned on FXAA by default
- Added Color Saturation settings
- Brightness and Contrast settings save correctly
- Fixed not shooting during slow motion drop down from the ceiling in The Party
- Fixed creatures being unkillable sometimes
- Fixed enemies not dropping money in Mission 1
- Lives per Mission setting now saved in the save file
- Fixed fast dives getting stuck in 1st person mode
- Fixed 1st person animations for jumping and diving. no longer plays the run animation
- Sets graphics settings automatically for low end PC's to prevent graphics errors
- Much reduced interference between game controllers and mouse & keyboard
- Game controller no longer interferes with Map Menu when using Mouse and Keyboard
- B button on the game controller will exit Map Menu now
- Melee punching in 1st person mode works more consistently now after performing finisher moves
- Grenade enemies don't get frozen anymore in Battle Arena
- Weapon reload sounds added to audio mixers
- Grant only says "We hacked in" on the 1st hacked device, not all of them anymore
- Frame rate capped to 240 fps maximum
- Final boss dies more consistently now
- Final boss and Bullet Eye can be damaged by explosives
- Important mission pickups, like Smuggler's phone gets picked up automatically to prevent soft locks
- Prevent island fortresses from spawning under water
- Players can dodge lava damage, but no dramatic points are rewarded
- Crosshairs no longer disappear for KB Gold Guns when aiming down sights
- Colliders added to all legs of Super Mech
- Fixed gravity in parked cars in the central city
- Prevent fire rate from increasing on a fast dive
- Added button to reset Control Settings to default values
- Added exit mission confirmation button
- The Party Level 5 now plays correctly again.
- Pressing the Aim Down Sights button rapidly doesn't break it anymore. It's much more stable now.
- Fixed game controller speed for first person camera
- Fixed Grenade Beans in Battle Arena
- Fixed fullscreen switching to windowed mode. There was a conflicting menu that kept overriding the settings.
- Prevent player from diving off of Jet Ski in Mission 7
- KB no longer takes drown damage if he climbs back on the Jet Ski
- Pressing a Special Move button while sliding will cancel the slide
- Prevent KB from talking during the loading screen
- KB cannot dodge lava damage anymore
- Dropped Biohacks now drop behind the player instead of the front, to prevent them from going through walls
- Health and Dramatic upgrades cap at 200
Improvements:
- Mini Map refresh rate is increased for higher graphics settings.
- Mission 1 Smuggler's gang now have targets on them, so you know which ones to kill (for the last 5 enemies)
- Mission 2 optimized more
- Mission 5 parkour section is easier
- The Party auto starts now. No more Play button
- The Toy Maker has more health, was too easy before
- Reduced how often KB talks when seeing a group of enemies
- Removed ragdoll knockouts during gameplay to prevent getting stuck, but left them for when KB dies. I'll replace it later with animated knockouts in the next update.
- Fixed mouse flipping 180. Game controllers were interfering with the mouse movement, so now game controllers take 1 full second to swap to, to prevent conflicts
- Fixed getting stuck during a dive and can't move
- Invert mouse fix for driving camera
- Save after leaving Shopping scene to keep Shop purchases or thefts
- Main Menu capped at 60fps
- Fixed audio volume on DAM2000, Warlord, and Bean on a Stick
- Fixed Healthbar UI not filling up after Respawn
- Mission 2 glass window material fix on buildings
Improvements:
- Player becomes invincible for 4 seconds after respawn
- Maximum damage the player can take from 1 hit is 50
- The player can only be damaged once every .25 seconds, to make it more fair
- Warlord is easier to kill with grenades. Reduced Warlord rocket damage
- Small Drones drop loot now
- Overseer now goes directly to the player and is more aggressive
- Removed Power Repeater gun skill because it was too unbalanced, until I can work on it more
- New Save File System and Campaign Settings, with 1-3 Lives or Permadeath
- Enemy Health and Enemy Damage multipliers are in the Campaign Settings
Bug Fixes:
- Fixed Mission 1 soft lock during Activate Uplink sequence
- Mouse rotation is consistent across frame rates and 1st & 3rd person view
- Fixed Graphics Options changing on their own
- Reduced bloom fx
- Killer Bean arms are less springy in 1st person view
So that means the Mission 1 soft lock will be back again. The cause of the soft lock is when the player moves too far away from the Smuggler's computer. Then the enemies despawn and breaks the mission progress.
- fixed Mission 1 soft lock when activating the uplink sequence.
- fixed enemy AI. vision works now, enemies can see again and are a lot tougher
- added the majority of sounds to audio volume sliders, but I might have missed some.
- KB no longer ejects out of the car during a collision, to prevent ragdoll softlock
- graphics Vsync settings switching might be fixed now.
Additional Note: I saw requests that I bring back the Enemy Damage and Health multipliers. Okay, I will do so in the next update. I will add them to the Campaign Difficulty popup before the campaign starts.
But do you think 1x is still too high? Maybe I should default to .5x and make that the new 1x? Unless there are players who want to go above the current 1x?
- forced to set default settings, hopefully for good. The problem was the save system was looking for existing Steam Cloud files that don't exist on new installs, so it failed and set everything to minimum.
- removed Enemy Health Multiplier and Enemy Damage Multiplier. These are now set by difficulty settings. Easy = .5x multiplier. Normal and Hard = 1x multiplier
Current Release
Not available
System Requirements
How to Install
Killer Bean.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Coming Soon
Download links are being prepared. Check back shortly.
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