About the Game
Lessaria is the spiritual successor to Majesty
We're bringing back the RTS genre with indirect control. You build a kingdom, hire heroes, and they live their own lives, doing whatever they please. Try winning a battle with such an unpredictable army!
New ideas
We're not creating a clone — we're evolving the game as if we're making the third part of the series. Brand-new combat system. Hero squads. We're adding many fresh ideas to the genre.
Engaging gameplay
Even if you've never played Majesty, you'll love how captivating the gameplay is! You'll be watching this world come to life, and it's hard not to get drawn in.
Co-development with players
We regularly conduct playtests, gather feedback, and implement exciting ideas. This makes the game even more engaging and full of interesting features.
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
This update focuses on bug fixes and improving overall gameplay stability.
Fixes
Fixed an issue where level completion results were not being recorded
Fixed a bug where heroes would not rest in taverns
Fixed issues related to incorrect road construction
Fixed enemy behavior where units could stray too far from their patrol points
Progression & Achievements
Fixed an issue preventing players from unlocking the “Alchemist”, “Blacksmith”, and “Scholar” achievements
Fixed incorrect display of stars after completing a level
Heroes & Guilds
Fixed a bug where heroes would become detached from guilds after loading a save
Maps & Scenarios
Fixed a bug that allowed progressing through two parallel story branches on Map 13
Fixed incorrect caravan pathing after loading a save on Map 13
Balance & Mechanics
Adjusted tournament logic when multiple training camps are present
UI & Visual Fixes
Fixed peasant preview display
Fixed display of tamed monsters on the minimap
Various fixes to unit localization
Hello Kingdom Lords!
A huge update has just dropped, bringing new story content, fresh hero abilities, balance changes, UI improvements and tons of fixes!
What’s new
CAMPAIGN
Two new missions were added, expanding the main campaign’s storyline.
The final mission was reworked – you will now face King Lich head-on. The previous version of the final mission was moved to the bonus maps section.
SANDBOX MODE
Two new maps for 2 and 4 players were added.
Battle against bot-controlled kingdoms.
Flexible difficulty settings: from a walk in the park to a hardcore challenge.
NEW HERO ABILITIES
Thief – evades enemy attention and avoids area-of-effect attacks.
Ranger – heals their pet.
Knight – gains a second wind at a critical moment and survives in battle.
Mage – teleports himself or an ally off the battlefield.
Barbarian – uses a battle horn that stuns surrounding enemies.
BALANCE
Buffed:
Thief – increased damage.
Mage – health increased.
Possessed – damage and lifesteal from abilities increased.
Succubus – basic attack now drains enemies’ health, healing wounded allies; maximum number of summoned demons increased to 3.
Nerfed:
Monk – damage and evasion reduced.
Other changes:
Building health adjusted.
Delay in spawning workers after their death increased.
INTERFACE IMPROVEMENTS
Building overlay: Now displays accumulated gold, attached characters and current tasks (on/off with the Tab key).
Hotkeys: build – C, cast spells – Ctrl.
Added emotion icons for all heroes.
Removed hotkeys for locking onto units and buildings.
FIXES AND OPTIMISATION
Gameplay:
The “Raise the Dead” spell now removes the hero’s body, which was preventing their resurrection.
Fixed hero leveling on the Training Ground – they are now more willing to train and can reach levels 3 and 5 depending on the building’s level.
Fixed score saving when replaying a level.
Technical:
Fixed bugs causing characters to get stuck and issues with their behaviour.
Fixed the display of enemy units and effects in the fog of war.
Fixed an issue with the advisor’s dialogue overlapping.
Fixed bugs in the save system.
Improved the optimisation of grass and plant rendering.
Visuals:
Updated the models for the Healers and Orcs guilds.
Fixed getting stuck in completing missions 1, 7, 10 and 13
Fixes
Fixed a bug causing units to get stuck in place
Fixed a bug where units could spawn in unreachable areas
Fixed a bug where research progress in shops would reset after loading if the shops were destroyed at the time of saving
Fixed a bug where saving during construction would display incorrect money amounts after loading
Fixed a bug where units could attempt to attack protected towers in Mission 14
Fixed a bug preventing units from reaching certain chests
Fixed a bug causing building models to disappear after loading
Fixed a bug where visible quests could be missing on Map 9
Fixed a bug where a gap remained in place of destroyed towers on maps 13 and 14
Fixed an issue preventing some quest triggers from activating
Fixed an issue allowing free hero recruitment to squads
Fixed issues causing squad overfills and incorrect tavern functionality
Balance and Gameplay
Increased priority for low-level units to visit the training camp
Changed the purchase priority for heroes towards healing potions
Changed the Lich spawn point on the final wave in the final mission
Disabled tower upgrades on Map 14
Adjusted enemy wave balance on Map 14
Hello everyone!
You haven’t heard from us for a while, but we weren’t on vacation or resting after the release. We ran into an unexpected issue that introduced a lot of bugs into the game, and we’ve been dealing with it this whole time.
In the previous patch, we released a new hero navigation system. It was meant to prevent heroes from getting stuck and to make their movement across the map more logical. We happily released the update - and a lot of things in the game broke.
After that, we urgently jumped into fixing, changing, and repairing everything. All this time we were working on a new update, and honestly, it was painful to watch you encounter new bugs and errors in the game.
But today - finally - we’re releasing a major patch. We’ve fixed the navigation system: it now works correctly and no longer creates new issues.
On top of that, we’ve resolved many other problems. This is a fairly substantial patch focused on fixes and improvements. The game should now feel much more comfortable to play, with a minimal number of errors.
If anything else comes up, we promise to fix it as quickly as possible.
We’re sorry this took time and that you had to deal with bugs again.
And now - on to the full list of patch changes:
Heroes now try to avoid danger flag zones instead of rushing straight through them.
Danger flags now block portal circles and guild shelters.
Thieves and Possessed units have been slightly buffed.
Fixed an issue where hero passive skills stopped working correctly after reloading a level.
Fixed camera shaking on character portraits.
Added hotkeys for the build menu (B) and the spell panel (Ctrl).
Fixed flickering of visual effects at ground level.
Fixed an issue where progress on map 7 could be blocked if the main demon was killed before reaching the pentagram.
Fixed an issue where monsters of the wrong type could spawn in monster lairs.
Fixed an issue where barbarians and orcs on map 3 would immediately switch to the player’s side upon receiving the related quest.
Fixed an issue with quest item spawning.
Fixed an issue where builders would go to repair buildings they were not supposed to repair.
Fixed an issue where heroes could access locked areas earlier than intended by the story.
Added impassable areas to sufficiently large objects.
Fixed issues related to incorrect tree behavior after loading as well as loading the wrong tree types.
Fixed an issue where trees could visually duplicate.
Added missing or corrected incorrect icons for some buildings.
Fixed an issue where level 2 upgrades were replaced by the upgrade itself in the progress panel.
Fixed an issue where units could calculate paths incorrectly and fail to fully rotate.
Fixed an issue where resource gatherers could select an invalid interaction point with a resource.
Fixed an issue where buildings could load with incomplete health.
Fixed an issue where the timer could load incorrectly.
Fixed an issue where after loading enemy units could chase heroes without distance limits from their lair.
Fixed an issue where heroes could attempt to attack enemy buildings in unreachable areas.
Fixed an issue where heroes could ignore a royal decree.
Fixed an issue where the reward for upgrading a hero to level 8 on map 7 could be granted multiple times.
Fixed an issue where heroes with healing abilities could stand idle while waiting for skill cooldowns.
Added smoother turning for heroes.
Updated level geometry to improve clarity of impassable areas.
Completely revamped the character navigation system. Characters should now calculate their paths more accurately resulting in improved game performance.
Fixed a bug with quest items not spawning correctly on Map 5.
Fixed an issue where the caravan would not save properly after upgrading a building.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
9.8 GB
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