About the Game
Master Of Orion – Conquer the Stars
The ascendant spacefaring 4X strategy game returns! A new chapter in the epic Master of Orion saga is poised to once again capture the imaginations of millions of gamers.
Diehard fans of the first games will be ecstatic to know that this revival is being built under the watchful eyes of members from the original development team, in conjunction with NGD Studios in Buenos Aires!
Discover Master of Orion as it was always meant to be: A fully orchestrated score, interstellar warfare and exploration against the backdrop of beautifully animated far flung galaxies. Confront hostile civilizations, negotiate with mysterious aliens, share knowledge with allies and uncover this newly imagined universe.
Just a sampling of the features you will find:
- All 10 original Master of Orion races, brought to life through compelling AI and award-winning voice acting talent
- Over 75 researchable technological advancements
- Vast galaxies featuring up to a 100 different solar systems, each composed of myriad planets and stars
- Customizable ships with diverse styles for each race
- Multiple ways to win – including conquest, technological, diplomatic, and more
- Enthralling gameplay that will have you saying “just one more turn” again and again
And in the Collector’s Edition:
- The exclusive Terran race of militant humans to play in the game
- Special pixelated ship models available in the game for a more retro feel
- All three legendary original games – Master of Orion 1, 2, and 3
- A nearly 300-page Art Book (in digital format) showing the progress of the game’s art along with the original concept art and line drawings
- Music files from the game and printable music scores
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
{STEAM_CLAN_IMAGE}/9085117/2943556b69580bedbfc6236c095f9fad20620a40.png
Welcome, Star Conquerors!
We have noticed an interest in Master of Orion among our Chinese players, so have released a small patch with language support for the players from this region. This patch does not make any changes to the gameplay.
This version introduces the following languages:
Let’s conquer the stars!
View on Steam
Welcome, Star Conquerors!
We have noticed an interest in Master of Orion among our Chinese players, so have released a small patch with language support for the players from this region. This patch does not make any changes to the gameplay.
This version introduces the following languages:
- Chinese Traditional
- Chinese Simplified
Let’s conquer the stars!
Greetings Explorers,
We have just released a minipatch that tackles the following ingame issues:
Conquer the Stars!
View on Steam
We have just released a minipatch that tackles the following ingame issues:
- Fix for Special Abilities not working in Custom Races
- Fix for espionage UI refreshing when switching selected agents
- Fix for tactical combat freezes
- Trilarian intro subtitles have been fixed
Conquer the Stars!
Greetings Explorers,
Today we released an update that addresses certain issues present in the last build. Read on for the full list of changes:
Enjoy the upgrades and Conquer the Stars!
Please Note: If you are playing with mod's enabled and run into issues with the new version, please patch to the 54.11 - Revenge of Antares branch to continue your game with the old mods.
View on Steam
Today we released an update that addresses certain issues present in the last build. Read on for the full list of changes:
- Improved Performance: Turn processing has been greatly optimized. Turns now process up to 50% faster and scale linearly as the game progresses, making long matches in huge galaxies more playable.
- Fixed a bug that caused the MIRV missile modifier to act erratically.
- Added most bug fixes from Spud Dastardly and WhatIsSol Mods.
- Fix for Gnolam doomstar design attempting to use the “Heavy Mount Modifier” for missiles. It has been modified to use “Heavily Armored Missiles” instead
- Fix for AI making lopsided trades in order to get trade treaties from the player
- Fix for Leader bonus not being added to defender’s armor value
- Fix for incorrect population growth ratio
- Fix for the inability to abort combat under certain circumstances
- Fix for defender armor using the wrong constant
- Fix for Leader bonus not being calculated correctly for the attacker
- Fix for fighters consuming ammo too quickly and returning for resupply too often
- Fix for attacking race's trait (beam defense was being added to the defender’s beam defense)
- Fix for Leader bonus being calculated incorrectly
- Fix for static defenses not healing
- Fix for Leaders’ total cost re-displaying fleet upkeep costs
- Fix for Leaders’ ships ground combat bonuses not having any effect
- Fix for missing "ship repair" Leader bonus
- Fix for missing "spy experience" Leader bonus
- Fix for several malfunctioning achievements
Enjoy the upgrades and Conquer the Stars!
Please Note: If you are playing with mod's enabled and run into issues with the new version, please patch to the 54.11 - Revenge of Antares branch to continue your game with the old mods.
Greetings explorers,
Today we have released a hotfix patch for Master of Orion. Thanks for all the reports that have made it possible!
View on Steam
Today we have released a hotfix patch for Master of Orion. Thanks for all the reports that have made it possible!
- Fix for Leaders ships bonuses were calculated wrong on tactical battle.
- Fix for the Move Fleet hotkey not always working.
- Fix for Move fleet and Jump through wormhole swapped hotkeys.
- Fix for Non-aggression pact needing an audience to be broken.
- Fix for being able to destroy your own planet using the Stellar Converter when just invaded.
- Fix for Blockade icon appearing on non-blockaded planets on Empire management screen.
- Fix for Single Player Menu not appearing.
- Fix for no information about bonuses on credits, research and command points tooltips.
- Fix for tutorial block on the 5th turn.
- Fix for too weak Plague event .
- Fix for weapon tooltips moving around.
- Fix for Ship name of a previous battle shown on current one
- Fix for mind control description.
- Fix for Telepathic perk description.
- Fix for Revolt description that lead to it seeming endless.
- Fix for Research bar shifting to the center of the screen when too many digits after the dot.
- Fix for Anomalies not appearing when playing with the Elerians.
- Fix for Buy button changing when sorting Empire screen
- Fix for Player Retreat and Automatic Formation keybindings not working.
- Fix for column sorting symbol overlapping column title on Leaders screen on Russian localization.
- Fix for Race disposition marker going beyond the window borders when a race is destroyed.
- Fix for Spies ETA being displayed as -1 after completing a mission.
- Fix for Fleet popup moving to the top of the screen.
- Fix for Trilarian, Gnolam and Elerian AIs not getting military ships at the start of the game.
- Fix for seemingly random crash to the desktop.
- Fix Tobii Eye selection.
- Fix for being able to attack an allied race via clicking Enter on Battle screen.
- Fix for Names of keys/buttons not being localized.
- Fix for Minus being separated from numbers in some perks.
- Fix for Missing space in core systems cost values
- Fix for Unlocalized "Left Shift" and mouse buttons in Tobii controls.
- Fix for Skip Fleet hotkey text (Russian localization).
- Fix for ‘The race doesn't have any leaders' on Mission Success screen not being localized.
- Fix for hard to read Asteroid Lab tooltip with research progress.
- Fix for Prisoner exchange tooltip being repeated.
- Fix for out of sync Subtitles.
- Fix for incomplete investment tooltip.
- Fix for Incorrect variables in mission success and failure notifications.
- Fix for Colony Cession tooltip being repeated.
- Fix for inconsistencies in Antaran ruin discovery VO/subtitles.
- Fix for the empire name not being played in Ruin Сonstruction event.
- Fix for Incorrect variables in mission success and failure notifications
- Fix for Player being able to click Invest Button on Minor civilization diplomacy screen without protectorate under it.
- Fix for the UI didn't show the experience that spies are really gaining per turn.
- Fix for Technical text in leaders status (* UNASSIGNED *)
- Fix for 'Success at' phrase when mission success being hardcoded for all languages except English.
- Fix for Antarans fleet being not able to attack a player if the player blocks any planet on Antarans way.
Version 54.6
Dec 7, 2016
Greetings explorers,
A hotfix is now available for download, if it hasn't already updated for you. It addresses some of the issues you've reported since version 54.6 went live last week.
Below you can find the patch notes.
Thank you for all of your reports, and please keep the feedback coming!
View on Steam
A hotfix is now available for download, if it hasn't already updated for you. It addresses some of the issues you've reported since version 54.6 went live last week.
Below you can find the patch notes.
Balance
- Reduce size of Augmented Engines to prevent temporary weak Mrrshan destroyer
Bug Fixes
- Fix for a hardlock occurring after hitting the “next turn” button under certain circumstances
- Fix for custom race tooltips
- Fix for population units disappearing during bombardment
- Fix for captured spies outliving their empires
- Fix for endless processing turn when invading a colony where one of your spies is assigned
- Reduced maximum amount of minor civilizations on galaxy generation to prevent a softlock
- Fix for Antarans fleet disappearing when they are about to attack a player's colony, after loading the savegame
- Fix for duplicated tech icon (Survival and Battle Pods)
- Fix for information displayed in the “show info tooltip”, when meeting the Antarans
- Fix for a random crash when using assigning a location to one of your spies
- Fix for missing Minor Civilizations in Cluster and Spiral galaxies
- Localization update for “mind control”
- Spanish LA translation update
- Fixes for several typos throughout the game in English
- Fix for missing notification key after colonizing a minor civilization
- Fix for Identical key IDs for "Start Mission" and "Assign Mission"
- Fix for truncated political status "Independent"
- Fix for the “Mod update” option not working properly
- Fix for “retro ship skins” option breaking the game if selected for any of the DLC races
- Fix for specials’ tooltips showing incorrect information in tactical battles
- Fix for the audience screen opening, when selecting AI again after clicking on Minor Civilizations.
- Texts in “Custom Race” screen have been enlarged
- Fix for a typo that was causing the Trilarian defeat assets to appear broken
- Fix for minor civs protectorate race icon in Diplomacy
- Planet names can now can occupy 2 lines.
- Fix for a possible techtree UI breakdown when selecting “slow research” in Advance Settings
- Added feedback to “leaders level up” selection to make the need for user interaction more noticeable
- Fix for misaligned class type on minor civilization screen, in Russian language
- Fix for the header not being fully displayed in the tutorial
- Fix for wrong spy race pop up showing when a mission is cancelled
- Fix for incomplete description in espionage pop-up and loss of "view planet" functionality
Thank you for all of your reports, and please keep the feedback coming!
Greetings Explorers,
Today 1st of December we are proud to present you what is one of the biggest game updates since the beginning of Early Access. As you may notice, this build has some obvious influences from Master of Orion II, but it is also the result of processing a lot of feedback that you have been provided since it all started. So once again, thank you for your input and support.
https://www.youtube.com/watch?v=skHvOO9YUnc
The new content can be divided in two parts:
IMPORTANT NOTE: due to the heavy gameplay modifications, your old savegames won’t be loadable once you update the Master of Orion client. In order to allow you to finish your ongoing games we have enabled a Steam Branch which contains the build 51.3, you can access it by going to the game properties/betas and selecting the option “version51 — Pollution and Gravity Update”
Also, please be advised that old mods may cause issues with the new version of Master of Orion, so you may need to update them (if a new version is available) or deactivate them.
Read on for the full patchnotes, and as always we are eager to get your feedback!
AI
Balance
General
Tactical
SFX
UX
Bug Fixes
View on Steam
Today 1st of December we are proud to present you what is one of the biggest game updates since the beginning of Early Access. As you may notice, this build has some obvious influences from Master of Orion II, but it is also the result of processing a lot of feedback that you have been provided since it all started. So once again, thank you for your input and support.
https://www.youtube.com/watch?v=skHvOO9YUnc
The new content can be divided in two parts:
“Revenge of Antares Race Pack” DLC
We are bringing back the three iconic races that were first introduced with Master of Orion II: the elegant yet xenophobic Elerian, the peaceful aquatic Trilarian and the skilled traders Gnolam join the fight for Orion!
Update v54.6 highlights
- The Antarans are back!
- Leaders and Governors
- Minor Civilizations
- Ship profiles for Tactical Battles
- A complete revamp to Espionage
- Support for Mods in Multiplayer
- The Antarans are back!
IMPORTANT NOTE: due to the heavy gameplay modifications, your old savegames won’t be loadable once you update the Master of Orion client. In order to allow you to finish your ongoing games we have enabled a Steam Branch which contains the build 51.3, you can access it by going to the game properties/betas and selecting the option “version51 — Pollution and Gravity Update”
Also, please be advised that old mods may cause issues with the new version of Master of Orion, so you may need to update them (if a new version is available) or deactivate them.
Read on for the full patchnotes, and as always we are eager to get your feedback!
Detailed Changes v54.6
AI
- Improved evaluation of planet rating for better deal evaluation
- Improved invasion analysis and execution
- Improved Opportunity Rating and Opportunity Threshold analysis
- The AI is now better at handling its Command Points at an Empire level
- The AI is now better at organizing its defenses
- Decreased colony ship output
- Improved war possibility factor analysis regarding economic considerations
Balance
- Pollution:
- Pollution Processor cleaning effect increased from 10 to 15
- Core Waste Dump cleaning effect increased from 100 to 150
- Pollution absorption for Barren biomes increased to 60 (previous 30)
- Pollution Processor cleaning effect increased from 10 to 15
- Rebalanced Peaceful and Militaristic traits.
- Rebalanced Research speeds:
- Research cell output increased from 2 to 3.
- Techtree nodes cost increased by 33%.
- Research cell output increased from 2 to 3.
- Rebalanced share charts costs.
- Creative perk research bonus increased to +50%
- Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased
General
- Technologies that do not belong to a race’s techtree or are void because of Victory Conditions selection no longer appear in the techtree
- Recyclotron structure added
Tactical
- Added Ramming
- Improved AIs selection of opening moves when entering combat
- Improved battlefield hazard generations better selection algorithm plus more quantity and diversity
SFX
- Added new charging sound
- Added notification sounds
- Intro sounds added for: Amoeba, Eel, Squid and Dragon.
- Updated Warp sound
UX
- Economic Victory conditions graph improvements
- The production queue is now fully functional
- Added info during Cinematic battles for easier reference
- Improved selection and formations visuals and feedback
- New battle log with more information
- Added Range Day indicator
- Added "requires" field to Tech Applications
- Added scientific victory requirement to scientific victory tech apps
- Added and revised several tooltips
- Use full empire name instead of race name in the title of espionage attack report
- Hide view planet button in mission debriefing for empire missions
- Integrated agent captured popup
Bug Fixes
- Blanding error at the end of "new tech added"
- Fixed inconsistencies between a monster destruction event and text
- Fix for bombing flow AI attacks player’s colony
- Fix for Escape button sometimes not responding
- Fix for the game locking up/infinite processing turn after encountering the first race
- Fix for an unusual softlock in strategy mode
- Fix for Blueprint changes not being saved
- Localization fix for: Key for 'Toggle Auto-turn' not ticking Auto-turn checkbox
- Localization fix for old Pollution Immunity perk description in custom races
- Fix for Missing key at Empire selection pop-up
- Fix for a grammatical error in notifications appearing after annual payment agreement ends
- Fix for negotiate button taking the player to a normal audience
- Fix for upgrade button disappearing when editing a blueprint name after unlocking an upgrade
- Fix for the Upgrade blueprints button appearing even when there’s is nothing to upgrade
- Added Imminent biome degradation notification
- Biome degradation now happens at the correct time
- Colony production grid distribution fixed
- Fix for incorrect food delta in colonies when polluted
- Pollution Cleaning structures now are shown in pollution tooltip
- Fix for subterranean farms not updating tile value in food line
- Fix for incorrect production values showing after building the neutron collider
- Fix for production speed, now it affects production costs instead of productive output
- Difficulty level (production bonus for AI) is now calculated properly. Added additional cleanup per AI difficulty
- Fix for weapons not being selectable after selecting an enemy
- Fixes for some issues on specials and squadrons info update
- Fixed several issues related to selecting multiple ships and giving them orders
- Fixed automatic toggle on weapons when receiving a general/weapon focus order
- Fixed tooltips for modules that don’t have a weapon type
- Fix for hotkeys being enabled in the tutorial that could guide the player into an incorrect flow
- Autorepair achievement icon art fixed
- Fix for tooltip displaying incorrect security level information
- Fixed a bug that prevented the Amoeba from attacking in tactical battles
- Fix for inconsistency in a tech bonus in two different languages
Greetings Explorers,
Today we released a mini update to address some of the issues what you have reported since v51.2 was deployed. Read on for the notes, don’t hesitate to report if any other ongoing issue and please keep the feedback coming!
Fix for an endless processing turn related to a perk from the Sakkra’s.
Fix for an endless processing turn issue caused by AI bombardment/invasion.
Fix for an endless processing turn if Esc was kept pressed during voting in the Galactic Council. Fix for the menu failing to display UI options on startup in Windows.
Fix for the game not working if it had mods installed with the old system.
Fix for “Get Mods” button not being clickable with certain video capture software running.
Fix for UI notification bar glitching where trying to close a notification.
Fix for Weapons/Specials with AutoCast turned off turning back on when manually used.
Fix for AutoCast not toggleable if Special/Weapon is cooling down.
Fix for Core system showing the last selected weapon on the preview.
View on Steam
Today we released a mini update to address some of the issues what you have reported since v51.2 was deployed. Read on for the notes, don’t hesitate to report if any other ongoing issue and please keep the feedback coming!
Greetings Explorers,
As teased yesterday, during the 20th Anniversary of MOO 2, today we've released a new update for Master of Orion. It brings significant improvements in various fields, and it also introduces the highly demanded “mod support” feature.
*Explanation of the new pollution and gravity system with v51.2
Read on for the update notes, and be sure to visit the bugfixes link (English only): we had to post them on the forum due to the character count.
As with every update, don’t hesitate to leave your feedback about the game, we can’t wait to see what you think about this new build.
View on Steam
As teased yesterday, during the 20th Anniversary of MOO 2, today we've released a new update for Master of Orion. It brings significant improvements in various fields, and it also introduces the highly demanded “mod support” feature.
Main highlights of the update:
- Mod support (Single Player)
- New Pollution mechanics*
- New Gravity mechanics*
- Improved AI
- New interface for Tactical battles
*Explanation of the new pollution and gravity system with v51.2
Read on for the update notes, and be sure to visit the bugfixes link (English only): we had to post them on the forum due to the character count.
As with every update, don’t hesitate to leave your feedback about the game, we can’t wait to see what you think about this new build.
Master of Orion - Patch Notes v51.2
Modding
- Mods can now be used in the game to enrich the experience even more.
General
- New Gravity mechanics:
- Races with Low-G tolerance have a -25% penalty in Normal-G worlds and -50% penalty in High-G worlds.
- Races with High-G tolerance have a -25% penalty in Normal-G worlds and -50% penalty in Low-G worlds.
- Races with Normal-G tolerance have a -25% penalty in Low-G worlds and -50% penalty in High-G worlds.
- Races with Low-G tolerance have a -25% penalty in Normal-G worlds and -50% penalty in High-G worlds.
- New Pollution mechanics:
- Pollution is now generated by Population and Production output.
- New ongoing effect: If pollution in a colony goes up, it pollutes the soil and reduces cells’ food output.
- Pollution Cleanup project is no longer available.
- Biome tolerance and Pollution cleaning from buildings are now flat values.
- Pollution is now generated by Population and Production output.
- Pollution Processor moved to Molecular Compression Technode. Core Waste dump cleaning value increased.
Galaxy Generation
- “Planetary density” added to match options.
- Tiny planets added (Updated size chances and Gravity table).
- Galaxy generation improved to support the new gravity mechanics.
- Monster quantity by galaxy size increased.
- New Gravity Tolerance perk influences the player’s Home Planet’s gravity.
- Tweaks to better support low gravity planets.
Perks
- Races with Low-Gravity tolerance now have the "Low Gravity Homeworld" perk.
- Races with High-Gravity tolerance now have a "High Gravity Homeworld" perk.
- Creative perk research bonus increased to +50%.
Animations
- Polished animations and blending of emperors and advisors
Cinematics
- Cinematics now play when defeated instead of the old pop-up
- Removed the narrator and subtitles from Custom Race’s cutscenes.
- Cinematic cameras, now uses real mesh distances in tactical battles.
AI
- Improved selection of defense points.
- Improved evaluation of Declare War On.
- Improved how the AI manages space pirates while being at war with other races.
- The AI is now better at building bombers.
- The AI is better at considering transports for other targets.
- Expansionism trait improvements.
- Improved invasion by allowing multiple invasion targets at once.
- Improved invasion by building troop transports in advance.
- Improved invasion by making troop transports move together with all military fleets.
- New Planet Rating heuristic for civilizations, now uses estimated outputs.
- Racial Grudge is now used in strategic analysis.
- Re-balanced pacifist trait in General Strategy to make it more noticeable.
- Refactored Racial Grudge so it has degrees and is not binary.
- The AI now plays smarter in Cluster Galaxies.
- The AI now plays smarter in Huge Galaxies.
Tactical
- Improved opening moves for the AI.
- Automatic toggle on a weapon/s when receiving general/weapon focus order.
- Tactical Weapons can now be fired manually.
- Changed how the AI chooses and changes squadron formation.
- New Auto-Pause option on screen.
- Reduced cinematic "Missile Cam” occurrence.
- Reduced time compression smoothness.
- Back end now use the new system for focus fire.
- Formations have been rebalanced to make them more meaningful.
- New Plasma Web FX.
- Clicking on a ship now selects only that ship, double-click selects the whole squadron.
Tactical combat – Balance
- Re-balanced Fighters:
- Fighter Bay size reduced (40 -> 30).
- Bomber Bay size reduced (50 -> 35).
- Heavy Fighter Bay size reduced (60 -> 40).
- Fighter Bay size reduced (40 -> 30).
- Tweaked Tactical Battles Pacing:
- Tweaked Hull Visual Scales
- Increased Max Speed for Most Hulls
- Reduced Rotation Speed for Most Hulls
- Reduced tactical health scale
- Increased CDs on all weapons to keep DPS and Battle Length similar to previous iteration.
- Phasors Damage Nerfed 35 -> 30
- Gauss Cannon Damaged Buffed 35 -> 40
- Pulson Missile Damage Nerfed 50 -> 40
- Zeon Missile Damage Nerfed 70 -> 60
- Energy Absorber CD increased 15 -> 25
- Shield Capacitor CD increased 20 -> 30
- Removed a Redundant Instance of Cooldown on the Pulsar Entry.
- Tweaked Hull Visual Scales
UX
- Added Automatic Formation Icon.
- Added pulsing animation to "Victory Is Nigh" notification.
- Citizen transports can now be built in bulk.
- New fully configurable ship mass production picker.
- Limited bulk building to 5 ships max.
- Added a “below max recommended player” count in the galaxy generation menu, to use as initial value of each galaxy size.
- Disable Intro Video Option.
- Set the recommended player count instead of the max count when a new galaxy size is selected.
- Added Scroll and Close functionality to notifications.
- Added new feedback for new pollution mechanics.
- Added missing tooltips that add necessary information in the ship design menu.
- Improved feedback for Blocking and Guarding commands.
- The Guard order can now be issued anywhere.
- Added new formations functionality, weapons and specials functionality in the tactical combat interface.
- Added status effect icons in the tactical combat interface.
- Added tooltip Auto-Pause for tactical battles.
- Added Status Effects to the tactical combat HUD.
- Numerous tooltips improvements.
- Added cost, command points, attack rating, defense rating, armor penetration, and drones system tooltips in the Ship Design menu.
- Added new feedback to Economic victory.
Controls – Modifications for “Tobii eye tracking” devices
- Cursor stays on planets when camera is shifting on extended view.
- Improved gamepad warp by adding cursor clone.
- Look at a planet and push left stick to see tooltip.
GNN
- Added intro animations for GNN
- Added New Economic Victory GNN trigger
Greetings Explorers,
Today we've released a set of bug fixes for Master of Orion. The development team continues to work on the next major patch, but we felt these fixes should not be held back until then.
View on Steam
Today we've released a set of bug fixes for Master of Orion. The development team continues to work on the next major patch, but we felt these fixes should not be held back until then.
Master of Orion v49.5 Patch Notes
- Fix for: The AI seems to ask for too much for a truce even when on the losing side of a war
- Fix for: Pressing the Enter key repeatedly when opening the trade table locks the accept deal option
- Fix for: Civilian ship construction tooltip not showing in the production queue for certain languages
- Fix for: switching all 3 colonists to production instead of 1 when the advisor asks to buyout the frigate breaks the tutorial flow
- Fix for: Broken notifications due to missing information in old savegames
- Fix for: The game can crash when double-clicking on a defeated race in the Diplomacy window
- Fix for: The scrap widget disappears too fast in Colony Management
Greetings Explorers,
A hotfix is now available for download, if it hasn't already updated for you. We're continuing to work on fixes for other issues that you've reported, so please keep an eye on the known issues thread. We'll be updating that as more issues are discovered and reported, and will get fixes for them out to you as soon as possible.
View on Steam
A hotfix is now available for download, if it hasn't already updated for you. We're continuing to work on fixes for other issues that you've reported, so please keep an eye on the known issues thread. We'll be updating that as more issues are discovered and reported, and will get fixes for them out to you as soon as possible.
Master of Orion v49.4 Hotfix Notes
- Fix for: Star Base tooltip says that multiple Doom Stars can be built in certain supported languages
- Fix for: Defense Rating displays wrong
Greetings Explorers,
Today we've published the first post-release update for Master of Orion. There are many "quality of life" improvements in this update, especially when it comes to the user interface and tooltip information. Read on for the update notes, and be sure to visit the bugfixes link--we had to post them on the forum due to the character count.
Espionage
Research: Added double-click support to nodes in the Techtree and Research Management screens
Strategy: New animation effect when splitting a fleet
Save Game: Extra info added to the save games including Big Bang Seed
Tooltips
Please visit this link for all 49.3 bugfixes: http://steamcommunity.com/app/298050/discussions/0/350542145690206655/
View on Steam
Today we've published the first post-release update for Master of Orion. There are many "quality of life" improvements in this update, especially when it comes to the user interface and tooltip information. Read on for the update notes, and be sure to visit the bugfixes link--we had to post them on the forum due to the character count.
Master of Orion - Patch Notes v49.3
General
- Added the option to rename a star system when colonizing first or when no other races have colonies in it
- The first version of the Master of Orion Game Manual has been released in English. It can be accessed through your game library, or on the Master of Orion store page. Additional language support will be released at a later time.
AI
- Enabled extended empire heuristic with colonization information for better colonization decisions
- Disabled over-conservative hostiles prediction of pirates in colonization rule so AIs don't stop colonizing for fear of non-existent pirates
- AI will now better consider pirate settlements on all neighboring systems
- Improved predicted hostiles firepower estimation in order to properly handle space pirates
- AIs can now engage neutral fleets inside their empires (defensive engage)
- Improved AIs defensive build-up and defensive war strategies
- Improved estimation of hostiles presence by properly measuring incoming fleet ETAs
- Improved pirates fleets spawning
Multiplayer
- Diplomacy: "Reminder/Support/Honor" events are now shown during Audiences
Ship Design
- Improved auto-update logic to avoid generating more weapon slots than the ones defined by hull
Tactical
- Autocast for Specials is now off by default when taking control. It turns on automatically when choosing Cinematic camera and reverts to its last setting when re-taking control
- Updated intros
UX
- Added new tooltip to colony widget
- Added Colony Events icons to tooltips
- Added color coding to Research, Production, Credits, and Food strings
- Mouse Cursor is no hidden during the intro movies
- The "Confirm" button in the Briefing screen now launches the simulated battle
- Diplomacy: Added double-click support to race's thumbnails. Double-clicking on them now launch an audience with that race
- Added double-click support to espionage missions selection
- Inverted the order of parameters for sabotage report
- Revamped tooltips texts to improve readability
- Updated Colony Widget Tooltip style
- Added more icons for tooltips
Optimization
- Several framerate optimizations
- Fix for lag spike when zooming
- The tech tree should now load faster the first time it is opened
- Tactical: Optimized ships textures
Visuals
- Revamped stars' visuals to improve clarity
Bugfixes
Please visit this link for all 49.3 bugfixes: http://steamcommunity.com/app/298050/discussions/0/350542145690206655/
Greetings explorers,
We're releasing a new build today to fix some of the nasty bugs you've been reporting. Work is getting started on the game's first major patch, but we wanted to get these fixed as soon as possible.
View on Steam
We're releasing a new build today to fix some of the nasty bugs you've been reporting. Work is getting started on the game's first major patch, but we wanted to get these fixed as soon as possible.
Master of Orion - v48.4.1 Patch Notes
- It is no longer possible to play as a destroyed race in multiplayer by loading a save
- Fixed an issue with corrupted save files that could prevent the main menu from loading
- Fixed an exception when using TOBII and selecting a fleet
- Fixed a crash caused by opening the in-game load screen after deleting all save files
- Fixed an issue that displayed the last deleted save information after delating all save files
- Fixed a crash during multiplayer games with custom races
- Fix for a crash when playing the game with a touch enabled mouse
- Fixed an endless turn processing loop caused by using the ESC key to exit any Espionage notification popup
- Fix to properly handle invalid custom races
- Fixed an issue that caused loss of conrol in Tactical Battles when fighting the Amoeba
- Fixed "-1" victory chances when fleet is too powerful for target fleet
- Fix for softlock when entering a planet at turn 3 in the Tutorial
- Fix for an issue when the game tried to update an already destroyed ship
- Added missing techtree tooltip icons
- Fix for Tutorial hints not fitting the game area while game Interface is set to Russian
- Fix for lobby crash issues related to player names
- Fix for several issues in Empire Managment screen
Current Release
Not available
System Requirements
OS
N/A
CPU
Intel Core 2 Duo 2.0 GHz or AMD Athlon X2 2.2 GHz
RAM
2 GB RAM
GPU
nVidia 240, ATI 4650, Intel Integrated HD 4000 or better
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run MasterOfOrion.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
4.2 GB
Password: cracked-games.org
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View AllDownload Master of Orion for PC with a direct link or via torrent. Get the full version of Master of Orion for free. Master of Orion is a Strategy released by NGD Studios.