About the Game
Produce Everything you Consume
Out on the edges of human space, you can't build a city by spending credits. Instead, you'll have to put your first astronauts to mining work and get some raw materials. Once you have some iron, carbon, sand, and sulfur, it's time to set up your first steel mill and concrete factory to start laying down some infrastructure. Even necessities like food and oxygen require a steady production chain that must not be broken!Transport Infrastructure
InfraSpace simulates every. single. car. Each resource you ever produce needs to be transported to a factory for processing and each product needs to go to a habitat for consumption. Your road network can handle a lot, but without your oversight it will grind to a halt and drown in traffic eventually. Build highways, roundabouts, and multi lane roads to ensure the production heart of the city keeps beating.Trains, Pipes, and Cargo Lifts
Your road network might be versatile, but it's not the right choice for every kind of resource - or the most fun one. Build rails and train stations to haul massive amounts of goods. Build underground pipes to pump liquids and gases all over the city. Build cargo lifts to reach the highest mountain tops and traverse even the most rugged terrain.Population Growth
Your first colonists will be astronauts, the best and the bravest humanity has to offer. Give them food and shelter and they'll keep your outpost running no matter what. As your settlement grows, you need to cover the increasing workload by employing scientists and engineers, which require a few more creature comforts. Any city of sufficient size will sooner or later be home to more and more families as well, so make sure your schools can handle it and you are able to deliver the latest VR-edutainment products as well.Terraform the Planet
Living on a desert planet can be harsh - but you have your eyes set on the dream: Terraform the planet, make the desert green and the atmosphere breathable. It's a huge undertaking, requiring a colossal amount of resources. Don't despair, because by the time you're starting this project, you have all the technology, infrastructure, and manpower necessary to make this dream a reality!You don't have to play hard
Traffic management can be fickle and survival can be tough. You can adjust the difficulties of both to make your city management experience as easy - or as hard - as you want it to be.Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
Security Update
A security vulnerability has been discovered in the Unity game engine (info). A ton of games on Steam are affected, so you might see many games updating lately. This update fixes the issue for InfraSpace.
Am I at risk?
Probably not. There are no confirmed cases of the vulnerability being exploited and Valve, Microsoft, Apple, etc. have been taking additional security steps behind the scenes already. Now game developers are updating, too. Also, this vulnerability is only exploitable in combination with other vulnerabilities. Still, it's important for devs to fix these issues to keep players as safe as possible.
What about content updates?
InfraSpace is a finished game and we only fix bugs or bigger issues. We usually wait for a bunch of reports to come in and address them all at once. There are only minor changes on our list at the moment, so the next minor patch is still a while out. If you are looking for new content from us, check out the work on our next game. This update is only about the security fix, so the game should work the exact same. Let us know if there are any issues, thanks.
As always, happy playing!
Hello everyone!
This update has been on the testing branch for a while. It's now stable and is released to all players.
Fixed an issue where the achievement "total industrialisation" took a long time to trigger on very long saves. It has to check if you have produced all resources ever and used to only check 200 time points. If your save was many hours old, it could take a long time for the achievement to trigger.
Improved the city stats chart to always show the current production on the right edge. This is related to above: With long saves, we only show 200 data points out of all city stats, and the latest changes could be invisible, because they're not part of the 200 shown data points yet.
Fixed an issue where terraforming production would not be recorded in the city stats charts properly.
If any of you experience problems with this update, let us know.
Thanks, and happy playing!
Hello everyone!
Update 1.52.450 Released for All
This update is stable and is released to all players.
Fixed a save loading issue regarding pipes
Fixed a save loading issue regarding gondolas
Improved achievement handling: It used to be that population achievements only get checked every 5 minutes, leading to some players getting confused as to why their achievement does not trigger. Now it checks every couple of seconds (efficiently).
If any of you experience problems with this update, let us konw.
Update 1.53.451 on the Testing Branch
Update 1.53.451 has been uploaded to the testing branch.
If nobody finds any issues with it, it will be released to all players in a couple days.
Fixed an issue where the achievement "total industrialisation" took a long time to trigger on very long saves. It has to check if you have produced all resources ever and used to only check 200 time points. If your save was many hours old, it could take a long time for the achievement to trigger.
Improved the city stats chart to always show the current production on the right edge. This is related to above: With long saves, we only show 200 data points out of all city stats, and the latest changes could be invisible, because they're not part of the 200 shown data points yet.
Fixed an issue where terraforming production would not be recorded in the city stats charts properly.
How to playtest the update
If you want to help us test this update, you can switch to the playtesting branch by clicking on InfraSpace in Steam -> Properties -> Betas -> change the beta branch to "preview-test".
If you find any issues, let us know either in the comments here, on Discord, or via email: [email protected]
Thanks and happy playing!
Update 1.52.450 has been uploaded to the testing branch.
If nobody finds any issues with it, it will be released to all players at the end of the week.
Fixes
- Fixed a save loading issue regarding pipes
- Fixed a save loading issue regarding gondolas
- Improved achievement handling: It used to be that population achievements only get checked every 5 minutes, leading to some players getting confused as to why their achievement does not trigger. Now it checks every couple of seconds (efficiently).
How to playtest the update
If you want to help us test this update, you can switch to the playtesting branch by clicking on InfraSpace in Steam -> Properties -> Betas -> change the beta branch to "preview-test".
If you find any issues, let us know either in the comments here, on Discord, or via email: [email protected].
Thanks!
(Note: InfraSpace is in maintenance mode and will receive bugfix updates indefinitely, but no new features. We are currently making our next game, taking a lot of learnings into account! If you're interested, news will be posted soon on our website.)
Thanks and happy playing!
- Steam Cloud is now cross compatible between windows and mac.
(Steam Deck <-> Windows has always been compatible and continues to be)
As always:
InfraSpace is a completed game, but we still support it with bugfixes.
If you encounter bugs, let us know in the comments or on our forum or discord and we'll fix them in the next major update.
If you encounter a game breaking issue, email [email protected].
Thanks, and happy playing :)
This update fixes an issue where a player was unable to load their save.
I also posted a little FAQ post today so that it's easy to find an official answer for the most common questions in the discussion forums:
https://steamcommunity.com/app/1511460/discussions/0/592887534192691505/
Let us know if you run into any issues and as always, happy playing!
in last evenings patch, some players reported a save loading issue.
We fixed it and found it was connected to an issue between collection centers and their connected distribution centers. We also fixed that.
Happy playing!
In this patch, we fixed the immigration issue caused by the previous patch.
Thanks to our Discord members for reporting and helping me playtest this patch:
- Blinky_PL-AU
- SentientNut
- cia8167
Happy playing,
Sepehr
As promised in last week's Friday Dev News, today we're bringing you a bunch of UI improvements.
These are the improved UI panels:
- Factory info panel
- Habitats info panel
- Pipes and tank panel
- Research Lab panel
- Power panels
- Extra descriptions for most buildings
- Link to tutorials and encyclopedia on most buildings/factories info panel
- Text-based upgrades to icons (e.g. "improved wind turbines", self-cleaning panels...)
- Key bindings
- And lots more...
{STEAM_CLAN_IMAGE}/39655494/f982cbe66c75510b4235fa68aee032506d86c84a.png
{STEAM_CLAN_IMAGE}/39655494/f857e4d187f82aed14f871cfc97516391bca4d6a.png
Happy playing!
Sepehr
In this quick patch we:
- Fixed an issue where some liquid tanks' pipes broke some players' saves.
Happy playing!
Sepehr
- Fixed an issue where distribution center would request too many resources from collection center and destroy the superfluous ones
I hope this helps!
Happy playing!
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.4 GB
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View AllDownload InfraSpace for PC with a direct link or via torrent. Get the full version of InfraSpace for free. InfraSpace is a Indie released by Dionic Software.