Megastore Simulator
by Yolo Games Studio · Feb 2, 2026
129 downloads
About the Game
BUILD YOUR MEGASTORE
Start with $400; choose a department from clothing, toys, bakery, sports, grocery, music, buy your first shelves and products, open for business, and grow.
KEEP EVERY SHELF STOCKED
Monitor all departments, refill shortages fast, and don’t miss sales.
DEPARTMENT-SPECIFIC FEATURES
Each department comes with its own mechanics. In the bakery, order dough, purchase an oven, and bake your products.
STOCK MANAGEMENT
Track shelves in real time, top up any missing items, and unload trucks quickly with a hand truck.
GROW & EXPAND
Expand your megastore in any direction by purchasing new sections.
OPEN THE SECOND FLOOR
Open the upper floor to offer more space to your customers. Place departments wherever you like and make sure everything stays accessible.
MANAGE YOUR TEAM
Hire cashiers, stockers, bakers, and more; manage shifts and performance.
SERVICE ROOM & WAREHOUSE
A massive warehouse with 4 truck loading bays and access to both floors.
Buy warehouse equipment like a pallet robot, forklift, and pallet jack.
Manage the entire operation with stock control panels and warehouse displays.
Keep items like computers and cleaning supplies in the service room to keep your store organized!
AND MUCH MORE
Attract more customers to your megastore with ads and product promotions.
Bring your store to life with talking, reactive NPCs.
Boost satisfaction with a returns desk.
Buy recycling bins and turn empty boxes into cash.
Decorate your megastore the way you like with department-specific decorations and furniture: fitting rooms, various wall and floor customizations, a bakery tray rack, and much more.
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
Hello everyone, Update 0.5.3 is now available.
The main focus of this update is restocker efficiency. Restockers were sometimes walking much more than necessary, especially in larger stores and warehouses. They were not grouping their work between floors efficiently, and they were not planning their routes as well as they should.
With this update, a lot of unnecessary movement and redundant work have been removed. Restockers now plan their warehouse and shelf routes much better, finish first-floor jobs before moving to the second floor, and avoid unnecessary back-and-forth walking.
It is hard to give an exact percentage for the improvement, since it depends heavily on your store layout. However, in larger layouts, I expect this to make a very noticeable difference, potentially close to around 50% better efficiency in some cases.
Restockers should now work in a much more optimized and effective way, especially as warehouses continue to grow.
Restocker Efficiency & Warehouse
Restocker efficiency has been significantly improved.
Restockers now plan their warehouse pathing better to spend less time taking boxes from storage.
Restockers now group their work between floors more efficiently.
Restockers now finish assigned first-floor jobs before moving to second-floor jobs.
Restockers now take boxes from the Box Holding Area last, since it is usually already on their path toward the store.
Unnecessary restocker movement and redundant work have been reduced.
Fixed an issue where restockers could go to dispose of trash even when there were no boxes left on the trolley.
Fixed an issue where restockers could incorrectly place boxes in the Box Holding Area.
Fixed missing box issues. Missing boxes should now be properly returned.
Restockers will no longer block a pallet rack or box shelf if the box they picked up is already spoiled and needs to be disposed of
Cold Storage
Employees now only open the walk-in freezer doors when they are actually heading inside.
Employees now only close the walk-in freezer doors when they are leaving, and the player is not inside. No more restockers closing doors on your face ːsteamhappyː
Box Shelf & Pallet Rack
Box Shelf and Pallet Rack hover windows now show spoilage as a range for all contained boxes. This improves the user experience to follow the spoilage amount more closely.
All boxes now show their spoilage percentage, even when it is 0%, removing the confusion about whether the product is spoiling at that time.
Taking boxes from the box shelves with the trolley is now enabled.
Fixed an issue where Box Shelves allowed starting a movement while a box was still in the air, which could make them stuck on placement.
Box Handling
Fixed an issue from the previous version where restockers could leave boxes scattered on the ground if the game was exited or the day was ended while they were still working.
Fixed an issue where some of your stocks could be sent behind the megastore building upon interaction. Those boxes should now be properly returned to the storefront.
Info: This is not a new system, but I wanted to clarify how it works. When you exit the game or end the day, any boxes currently carried by restockers or unloaders are handled instantly. Boxes taken from racks or shelves are returned to their original place, boxes taken from the ground are moved to the Box Holding Area, and empty or spoiled boxes are sent to the trash.
Performance
Small optimizations have been made around physics, rendering, RAM usage, VRAM usage, and build size.
Known Issue
There is still a case where an empty Cold Storage object may not be packable. Restarting the game should currently resolve it, and a proper fix is planned.
I am also planning another update later this week. It will be a surprise content update, and I will continue fixing the remaining small Cold Storage-related issues. Thank you, everyone, for your reports and feedback.
Hello everyone,
I’m closely monitoring the transition friction some existing saves are experiencing with the Cold Storage update. This mostly affects older saves with large existing inventories, while new saves progress through Cold Storage much more naturally.
Just wanted to repeat some of the key points of spoilage to make it clearer.
Your old inventory does NOT spoil. There is no need to panic or rush your entire warehouse into Walk-in Freezers immediately.
Basically, products only spoil if they are stored at the wrong temperature on pallet racks or box shelves, or if they are taken from a truck and left on the ground for too long by the player.
Products that are already out of boxes will not spoil, and your employees will not cause products to spoil either. Your existing inventory is safe; only newly ordered boxed products are affected by this system.
This hotfix focuses on improving the Cold Storage experience, addressing reported issues, and making several gameplay systems smoother and less restrictive.
Quality of Life Improvements
Added a new option to convert Pallet Racks into Compact Pallet Racks when they contain 6 pallets or fewer.
This greatly reduces the work needed to transition existing storage into Walk-in Freezers.
Instead of fully unloading and reorganizing old racks, you can now remove only 4 pallets from a full rack and convert the remaining rack directly, making the %60+ of the transition automatic to the walk-in freezers.
The $200 price difference is refunded automatically.
Pallet positions do not matter. Only the total pallet count needs to be 6 or fewer.
Step 1. Unload pallets with the vehicle of your choosing if the rack has more than 6 pallets
[img src="{STEAM_CLAN_IMAGE}/45663444/159f4893c68bd7945c704470e506d1ca46f5f9e3.gif"]
Step 2. Convert Pallet Rack into Compact Pallet Rack by pressing "C"
[img src="{STEAM_CLAN_IMAGE}/45663444/faff64f377716e148e091083eced57d3da39ebe6.gif"]
Step 3. Move the compact pallet rack to the walk-in freezer with the needed temperature
[img src="{STEAM_CLAN_IMAGE}/45663444/cd7068992d825d5595b2da2c996b93f50314efae.gif"]Increased the walk-in freezer placement distance from 4.5 units to 9 units, making them much easier to place.
Walk-in Freezers now cost 50% less.
Bulk orders for Box Shelves now match the shelf’s full capacity.
Spoilage times have been doubled, making products more resilient and giving you more time to move them into proper storage.
Bay close buttons can now be interacted with while operating a pallet jack, using a trolley, or holding a box.
Balance Changes
Restockers and unloaders now move and work 15% faster.
Grocery and Bakery products now have an up to 50% higher chance of being picked in larger quantities from the same shelf.
This increases the sold item count for the Grocery and Bakery departments.
This does not reduce sales from other departments.
This does not negatively affect overall customer demand.
Fixes
Fixed an issue where spoiled dough could still be placed on trays.
Fixed an issue where individual product daily sales could be added incorrectly in the Statistics window for the last day.
Walk-in Freezer blockers have been made smaller, making placement easier and less restrictive.
Fixed an issue where custom sign colors were not saved if the selected color was not confirmed through the color palette window.
More quality-of-life improvements are already on the way. I’m aware of the remaining door-related issues, including restockers and employees interacting with doors in awkward ways or closing doors on your face when you are inside.
I’m also closely monitoring everything being reported by the community. Updates and polish will continue until the transition into Cold Storage feels smooth and comfortable for everyone. Thank you for all your support and feedback
Previously, Walk-in Freezers could be moved or packed by hovering over their control panel. With this hotfix, you can now also move or pack them by hovering over the front face/door side, just like regular furniture.
Fixes & Improvements
- The front face of Walk-in Freezers can now also be used for moving and packing, making them much easier to interact with.
- Fixed an issue where warehouse dock unlocking could be offset by one expansion.
- Fixed an issue that could prevent changing the game language.
Hello everyone,
The Cold Storage Update(v0.5.0) is here, introducing one of the biggest new systems added to Megastore Simulator so far: temperature-based product storage.
With this update, many products now have specific storage requirements. Some products need to stay cool, some need to be refrigerated, and some must be kept frozen. If they are stored incorrectly, they can now spoil, take freeze damage, or lose their cold chain.
This update adds Walk-in Freezers, new box types, box shelves, compact pallet racks, cold storage requirements, generic boxes, warehouse expansion improvements, and a new foundation for future freshness and temperature-based gameplay systems.
Don’t worry, your existing stock will not spoil.
You can take your time transitioning to Walk-in Freezers without rushing or losing your current products.
Cold Storage System
Products that require special storage now have a safe temperature range.
If a product is stored too warm, it will undergo spoilage damage.
If a product is stored too cold, it will freeze damage.
Frozen products work differently: if they are not kept cold enough, they begin to thaw. Once the cold chain is broken, they become unusable and must be disposed of.
Products are grouped into clear storage types:
Cool: 6°C - 12°C / 43°F - 54°F
Fridge: 0°C - 5°C / 32°F - 41°F
Freezer: -18°C - -1°C / 0°F - 30°F
You do not need to memorize every temperature. Walk-in Freezer control panels show the current storage mode based on the temperature you set.
[img src="{STEAM_CLAN_IMAGE}/45663444/d2e1e38b3e307ed42836ea5894312e60d2bf0747.gif"]
Each product also has a temperature sensitivity level. This determines how long it can survive in unsafe conditions.
Low: 96h warm / 36h cold
Medium: 48h warm / 24h cold
High: 24h warm / 12h cold
Critical: 12h warm / 6h cold
Cold damage usually happens faster than warm spoilage, so putting fresh products into a freezer can become a serious problem quickly.
The purchasing screen shows where each product should be stored, how long it can survive in unsafe temperatures, and how sensitive it is. Sensitivity is color-coded from green to red.
A total of 132 products are currently included in the Cold Storage system.
You can check which storage mode a product needs by hovering over the product, box, or pallet UI. In most cases, it also follows common sense.
As a general rule:
All Produce products require Cool storage.
Grocery products sold as freezer items require Freezer storage.
Grocery products sold as fridge items and all Bakery products require Fridge storage.
The UI will always show the required storage type and current damage amount, so you do not need to guess or memorize every product.
Please note that eggs, luncheon meat, and soups do not require any special storage conditions. Their display shelving will also be changed to regular shelves soon.
To help you set up, existing items will not spoil. Special-storage products will be placed in white Perishable Boxes. Wooden boxes also need Cool storage for bakery and produce items.
Spoilage is calculated in in-game minutes, so your items will not start spoiling until you begin the next day. The goal of this system is not to add stress but to add a nice management layer. I always want to keep the gameplay cozy, relaxing, and enjoyable.
How Spoilage Works
Products only start degrading when they are in an unsafe environment.
To keep the system relaxed and avoid punishing players unfairly, degradation is paused in several cases:
Products that are stored correctly inside the cold storage
Products placed on the display shelves
Products placed on trays
Products being carried by the player
Products being carried by restockers or unloaders
Products inside delivery trucks
Products in the return area
Basically, products only spoil if they are stored at the wrong temperature on pallet racks or box shelves, or if they are taken from a truck and left on the ground for too long by the player.
Products that are already out of boxes will not spoil, and your employees will not cause products to spoil either. Your existing inventory is safe; only newly ordered boxed products are affected by this system.
The product spoilage is progressing with in-game minutes, meaning if you haven't started the day, your products won't start spoiling. Giving you time to organize your warehouse without stressing about the spoilage factor.
Every area outside temperature-controlled storage is currently treated as room temperature, around 25°C / 77°F
If a product requires cold storage and is left in these areas, it will begin degrading based on its sensitivity.
This also gives us a flexible foundation for future systems. Right now, room temperature is fixed for simplicity, but in the future, weather or seasonal temperatures could affect storage conditions. For example, cold winter hours could make it safer to keep some Cool-storage products outside Walk-in Freezers for a while.
The system is also built to support expiry dates and stricter difficulty settings in the future. For now, these features are not enabled because the default game mode is meant to stay cozy and relaxing. That will always remain the focus of the standard experience, but this system gives us more room for optional harder modes later.
Walk-in Freezers
[img src="{STEAM_CLAN_IMAGE}/45663444/fa5818646640a850f016a52187e2ec7472314eb3.gif"]
Walk-in Freezers are new temperature-controlled storage rooms.
They create a temperature zone around them, and everything inside that zone is affected by the temperature you set. You can place boxes directly inside them, or organize them using the new box shelves and compact pallet racks.
There are three sizes:
Small Walk-in Freezer: 1×1 tile footprint
Medium Walk-in Freezer: 1×2 tile footprint
Large Walk-in Freezer: 2×2 tile footprint
Each Walk-in Freezer has its own control panel. You can adjust the temperature from this panel and see the current mode directly on its screen.
To avoid accidental interactions and unnecessary room highlighting, Walk-in Freezers are moved or packed by right-clicking the control panel near the door, not the room itself.
Walk-in Freezers can be moved together with their contents inside, including furniture, boxes, and pallets. They must be completely empty before being packed.
New saves now start with 1 free Small Walk-in Freezer, so new players can start using the Cold Storage system immediately.
Generic Box
[img src="{STEAM_CLAN_IMAGE}/45663444/6ce5a1c1613409ed7448b5eb695a853acf1d7c30.gif"]
A new Generic Box has been added.
Generic Boxes can hold many different product types, so you no longer need to search for the exact box type every time you want to move products around.
You can select which product to restock from the side window that shows the contents of the generic box by using the mouse wheel. They can also hold a large number of items, especially if the products are small enough. This should make sorting, reorganizing, and moving mixed products much easier.
The Generic Box is assigned to hotkey slot 4.
While holding a Generic Box, you can use the middle mouse button to navigate between the products stored inside and choose which product you want to place.
New Box Types
Cold Storage also comes with new box visuals and handling improvements.
Products that require cold storage now arrive in visually distinct cardboard box types, white Perishable Boxes. These boxes make it much easier to identify products that need temperature-controlled storage.
Perishable Boxes are mainly a visual category. They help you recognize cold-storage products more easily, but they still work like normal boxes. You can also place non-perishable products inside them if the product fits.
Perishable Boxes are also separated by size, just like other box types.
For existing saves, old cardboard boxes that contain cold-storage products are converted into white Perishable Boxes. This should make the transition much easier: focus on moving your white Perishable Boxes, Insulated Boxes, and Wooden Boxes into Walk-in Freezers or proper cold storage areas.
Box Shelves
Box shelves have been added for better box storage.
There are two types:
Box Shelf: 8 box slots
Small Box Shelf: 4 box slots
Box shelves are designed to fit inside Walk-in Freezers. If you place a box shelf inside a cold storage room, the boxes stored on it are also affected by that room’s temperature. You can fit up to 5 box shelves into a small walk-in freezer
Restockers and unloaders can use box shelves similarly to pallet racks, so they can become part of your normal storage workflow.
Compact Pallet Racks
New compact pallet racks have been added.
These are 3-tier pallet racks designed to fit inside Walk-in Freezers. They give you a better way to organize cold-storage pallets without needing the larger standard pallet rack setup.
[img src="{STEAM_CLAN_IMAGE}/45663444/72ab43eb6f17367ac2388e44d17ae5ffc4a879b3.png"]
Damaged Product Visuals [img src="{STEAM_CLAN_IMAGE}/45663444/9b416c10fc5271ae099f978a3d21df79e089999f.gif"]
Spoiled and freeze-damaged products now visually change.
Spoiled products appear degraded and may have flies around them, making them easier to notice. Freeze-damaged products gain a blue, icy damaged look, so you can clearly tell when something was stored too cold.
If a restocker picks up a spoiled or freeze-damaged product, they may still carry it to the shelf first. Once they open the box and realize the product is unusable, they will put it back on their trolley and dispose of it.
This means you do not have to manually track every damaged product yourself.
UI Improvements
The box info window now shows storage-related information when you hover over products or boxes.
You can see:
How much the product has degraded
Which storage type does the product require
Whether it is currently stored correctly
The purchasing screen also shows each product’s required storage type, warm spoilage time, cold damage time, and temperature sensitivity.
Warehouse Expansion Improvements
The warehouse has been expanded with this update.
By moving the docks forward, the warehouse depth has been increased by 20%, giving everyone more storage space without purchasing any additional expansions.
The original plan was to increase the depth by 40%, but after testing, we decided against it because it could make workers less efficient over long warehouse distances.
Instead, 5 new warehouse expansions have been added. Expansions now provide 20% more space than before, and if you purchase all 5 new areas, your total warehouse space can increase by up to 44% compared to the previous maximum.
The expansion count changed from 30 to 29 because the first warehouse expansion is now given as the default.
Fahrenheit Support
Fahrenheit support has been added.
It is automatically enabled for players in the US region. For now, this cannot be changed manually in settings yet.
Small Fixes & Improvements
Fixed action menu names for taking boxes
Fixed a redundant “E Collect” action appearing on the buttons window at the start
Removed the second-door placement blocker for the main entrance until the door is unlocked
Fixed unloaders/restockers complaining about an already existing product as if it were missing
Added snapping support for freezers
Updated the Pallet Robot description to clearly show that it is Coming Soon
Improved box return handling for cases where boxes may go missing
What’s Next
I will be watching feedback closely and releasing more hotfixes and polish updates for the Cold Storage system soon. I also want to improve the feeling of being inside a Walk-in Freezer with more atmosphere and small details over time.
A Segway is also coming soon, which should make moving around larger stores and warehouses much more convenient.
I will also continue improving existing departments with new shelves, visual polish, bug fixes, and quality-of-life updates.
After the current systems reach a stable point, I plan to begin work on the next major departments: Butchery and Deli. A lot of the foundation for those departments has already been prepared through recent updates, especially with cold storage, product condition, and more flexible storage systems.
As a solo indie developer, your feedback, support, and patience mean a lot to me. Every bug report, suggestion, and discussion helps me understand what the game needs next and makes it possible to keep improving it step by step.
As always, I’ll keep listening and improving the game based on your feedback.
Thank you for playing, supporting the game, and being part of this journey.
Hello everyone,
This update mainly focuses on the new Product Sales Statistics screen, along with several fixes and improvements based on your feedback.
Product Sales Statistics Window
[img src="{STEAM_CLAN_IMAGE}/45663444/49e67a14cd2b745508d73f294e8c8a51e5777745.png"]
A new Product Sales Statistics screen has been added to the Statistics window.
With this new screen, you can:
View product-based sales data
Sort products by name or sales amount
Filter products by department
Open a sales graph for each product
Check daily sales separately in the product graph
This screen was added to make product-level analysis easier and clearer.
Improvements. Controller support has also been added for the Product Sales Statistics window.
Fixes & Improvements
Fixed an issue where employees were not spawning properly.
Fixed an issue where newly purchased and assigned products were not displaying profits properly in the Price Management window.
Fixed an issue where some statistics could appear one day off.
Fixed a restocker issue that could cause empty boxes to get stuck on pallet racks or be left on the ground.
Some minor optimizations have been made.
About Restocker / Empty Box Issues
For restocker-related issues, you can usually avoid problems by waiting until restockers finish their current jobs before making major changes around pallets, racks, or product assignments.
This helps prevent edge cases where a restocker is already in the middle of a task.
What’s Next
The generic box feature is also coming soon in another small update.
In the meantime, please keep reporting bugs. Even if you have already reported an issue before, if it is still not fixed and you think it is important, please report it again. I may have missed it, and I will be closely watching your feedback during this period.
Thank you all for your great support. I’m very happy to be part of this community, and I’ll keep bringing more updates to the game <3
Hello everyone!
This week’s update is mainly focused on statistics, and it also includes one of the biggest performance optimization passes so far.
As your megastores keep growing, I knew you would eventually need more than just “it looks busy, so I guess business is good.” You need to track your growth, analyze what is working and what is not, and decide on your next upgrade based on actual store data.
So, inspired by real-world analytics tools, I have added a new Statistics Overview window that lets you analyze your store with multiple charts, key summary cards, and time filters.
The goal was to create a useful analytics screen where you can understand almost everything about your store’s performance and how it changes over time, while still keeping it readable and fitting with the game’s style.
New Statistics Overview Window
[img src="{STEAM_CLAN_IMAGE}/45663444/1da09ee1ae1d50c0cf3aca99a47838eb92e80714.png"]
New Statistics Overview Window
A new Statistics Overview window has been added to the in-game computer. As your store grows, it becomes harder to understand everything just by looking around. Which departments are performing best? Are customers spending more than before? Are your expenses growing faster than your revenue? The new Statistics Overview screen is designed to help you answer these questions more clearly. You can now analyze your store data with different time filters:
Last Day
7 Days
30 Days
The screen includes 8 charts and 4 key information cards, grouped into four main sections:
Executive Summary
A quick overview of your recent store performance compared to the previous time period.
Revenue
Profit
Customer count
Sold products
Sales
A breakdown of how your store is performing in sales.
Revenue trend over time
Total sold products
Sales by department
10 best-selling products
Customers
A look at customer behavior and store-related issues.
Average spent per customer
Customer issues compared to the previous period
Finance
A clearer view of your store’s financial flow.
Revenue vs expenses
Balance over time
Together, these tools should make it much easier to track your store’s growth, understand where your money is coming from, see where it is going, and decide what needs your attention next.
Important Notes About Statistics Data
Some statistics may not appear immediately, especially on existing save files.
“No Data” or “Not Enough Data” is normal when there is not enough history for the selected time filter.
Charts will continue to fill in naturally as you keep playing.
The seafood item reporting has been fixed in this update.
Previous seafood sales reports may not be fully accurate. Lobsters should still be correct, but some other seafood items may appear as 0 in older reports.
From now on, seafood sales will be counted correctly as you continue playing.
Major Performance Improvements
This update also includes a major optimization pass across several areas of the game. Optimizations have been made in:
UI performance
CPU usage
Rendering
Graphics performance
Physics performance
In-game computer and statistics-related UI Some players may see a noticeable FPS improvement, especially in larger stores. Depending on your system and save file, FPS gains of around 50–60% may be possible in some cases. There are still more areas I plan to optimize, but this update should already make the game feel smoother for many players. Any feedback regarding performance and visual quality is very welcome.
Arabic Support Improvements
Arabic language support has also been improved. This includes added translations, fixes, and improvements to make the language support more complete and usable.
Coming Soon
A second Statistics screen is already in progress. This next screen will focus on product-based analytics. You will be able to view daily, weekly, and monthly sales data for each product, and open individual daily sales graphs for specific products. It will be similar to the Price Management screen, with features such as:
Department filters
Product sorting
Sorting by best-selling products
Product-based sales tracking
This screen should make it much easier to understand which products are performing well and which ones may need price adjustments or better placement. I am also working on the Generic Box system, which should be available soon. After that, the next major focus will be the walk-in fridge / cold storage system.
Here is a sneak peek of the upcoming walk-in fridge:
[img src="{STEAM_CLAN_IMAGE}/45663444/55331bbf449e8c39024cfa8e2dd90847c95b113f.png"]
Thank You
As always, thank you so much for your support and feedback. I continue to follow all feedback on Discord, so if you want to share suggestions, report issues, or discuss upcoming features, feel free to join the Discord server.
If you are enjoying Megastore Simulator, leaving a Steam review is one of the best ways to support the game and help it reach more players. Thank you again for all the support. Stay tuned for more updates!
Hello everyone,
Update 0.4.4 is now available, bringing the long-awaited Finance & Loan System, the new Platform Cart, and many important quality-of-life improvements and bug fixes.
There is a lot packed into this update, from easier early-game progression to better warehouse tools and several fixes that should make your store run more smoothly. Keep reading for the full details; your future forklift might be waiting somewhere below.
New Platform Cart
The Platform Cart has been added.
This is a new warehouse tool designed for carrying larger amounts of boxes more efficiently.
Compared to the Hand Truck, the Platform Cart has:
2x capacity for Wide and XL boxes.
4x capacity for all other box types.
It can carry up to 28 boxes at once!
A new cart shake animation has also been added while moving the Platform Cart, giving it a better sense of weight and movement.
You can now transfer boxes between the Hand Truck and the Platform Cart in both directions.
The Platform Cart can also unload empty boxes directly into the trash, making bulk disposal much easier.
[img src="{STEAM_CLAN_IMAGE}/45663444/b258b76f8e5851b50d64402973a9621633bf9102.gif"]
New Finance & Loan System
A new Finance system has been added to the game, introducing business loans, credit score, risk evaluation, automatic payments, penalties, and early payoff options.
This system gives players more flexibility while expanding their store, especially during the earlier stages of progression.
Your recent profits now affect how much loan support your business can receive. As your store becomes more profitable, the available loan amount can increase over time.
Credit Score & Interest Rates
Your credit score now affects the interest rate of your loans.
A higher credit score gives you better loan conditions with a lower interest rate, while a lower credit score increases the finance fee you pay over time.
Current daily interest rates:
[table equalcells="1" colwidth=","]Credit Score
Daily Interest Rate
Excellent
0.6%
Good
0.8%
Fair
1%
Low
1.5%
Poor
2%
Equipment loans also use the interest rate based on your current credit score.
Business Loans
You can now apply for business loans through the new Finance window.
Your business loan limit is determined by your store level and recent profits.
The minimum business loan amount is $5,000, and the maximum business loan amount is $200,000.
The loan limit increases in steps of $1,000 as your business grows.
Even if your profits go down, your loan limit will not be reduced. It will only increase when your average profit grows enough to raise the limit.
Forklift & Reach Truck Loans
Forklift and Reach Truck loans have been added.
These loans use the same automatic payment and installment system, but they are tied to specific equipment purchases.
This should make it easier for players to access bigger warehouse equipment earlier, without needing to wait through the full grind before improving warehouse logistics.
Vehicle Loan Details
Forklift and Reach Truck loans are available with selectable terms from 7 to 90 days.
Vehicle loans require a 20% upfront payment.
The remaining amount can be paid over a 7 to 90-day term.
Vehicles purchased with a loan cannot be sold until their payments are fully completed.
If you already own the related vehicle, you will not be able to take that vehicle loan.
If you sell the related vehicle later, the loan option can become available again.
Equipment loans use the interest rate based on your current credit score.
Loan Risk Evaluation
Business loan applications include a risk evaluation.
The bank checks your average profit over the last 5 days, excluding furniture expenses, to estimate whether the daily payment is affordable for your business.
If the daily payment is too high compared to your recent average profit, the bank may consider the loan high risk and decline the application.
Since this is a new system, older saves will not have enough profit history at first. Until you have played several in-game days after the update, the risk evaluation will appear as Unknown.
While the risk is Unknown, you can still take a business loan without this evaluation being applied.
Automatic Loan Payments & Penalties
Loan payments are automatically attempted at the beginning of each new day.
This is designed to give players an early warning if a payment fails, so the payment can still be made manually on the same day.
Employee salaries are paid before loan payments, so your workers will not leave because of a loan payment being charged first.
If a loan payment fails, you will receive a pop-up notification at the start of each day until the issue is resolved.
Payments that remain unpaid for more than 3 days will reduce your credit score.
Each overdue day also adds a 2% late penalty.
Early Payments & Full Payoff
Loans can be paid normally through installments, but you can also make early payments.
Paying installments early reduces the amount of unpaid interest, shown in the game as the finance fee.
You also have the option to fully pay off a loan early. This is cheaper than paying every remaining installment over time, but it does not mean you only pay back the principal amount.
Some fixed costs are still included, while unpaid future finance fees are reduced.
You can only have one active business loan at the same time.
End-of-Day Loan Report
The end-of-day report now also includes loan information.
You can now see how much was paid toward loans during the day.
Loan funds received are also shown separately as loan income, so they are easier to distinguish from regular store earnings.
Finance UI & Controller Support
The overall Finance UI color theme has been updated to better match the rest of the game.
Controller support has been added for the new finance features.
The loan amount selector in the Finance window now increases and decreases in steps of $100.
Translations for the new Finance system have also been added for all supported languages.
Placement Improvements
A new Cancel option has been added for placements.
This works for both:
First-time placement from a box.
Changing the position of already placed objects.
Boxes and pallets are excluded from this cancel behavior.
Gameplay & Quality-of-Life Improvements
Reduced the chance of customers giving $100 and $50 banknotes for low checkout prices.
Restockers now show up to 3 missing products in their speech text when the required boxes are not available in the warehouse.
This should make it much clearer which products are missing instead of only showing a generic message.
Made ceiling textures slightly brighter to give the store a cleaner retail look.
Important Fixes
Fixed an issue where unloaders and restockers could get stuck on pallet racks.
This could cause unpredictable worker behavior and was caused by workers being able to take a reserved empty pallet, freezing their workflow.
Fixed an issue where restockers were saying “No boxes in the warehouse” when all shelves were already above the restock threshold.
Fixed the floating boxes issue that could happen when restockers or unloaders picked boxes from vertically stacked boxes.
Made restocker box disposal logic safer to help prevent any mixed box issues.
Fixed an issue where customers could have active objects on their bags as a side effect of low FPS.
Fixed a condition that could make the cursor invisible. Ending the day while the price window is open is now prevented.
Fixed an issue where the pallet jack could clip through walls while the player was sitting on it.
Fixed an FPS drop that could occur when starting computer table placement.
Fixed an issue where the wrong save slot could be shown as the last played save.
Fixed a softlock where players could be unable to exit the computer window.
Fixed an issue where sign colors were not being saved.
Fixed a rare bug where the End Day UI would not appear, causing the player to be unable to end the day.
What’s Next
This update also introduces part of the technical foundation for the upcoming Statistics Update.
From now on, your end-of-day statistics will be saved for the last 30 in-game days. This will allow the next update to show detailed graphs and long-term business data.
With the upcoming Statistics Update, you will be able to track things like:
Profit growth over time.
Expense growth over time.
Daily product sales.
Product-based sales graphs.
More detailed store performance history.
The infrastructure for this system is already included in this update, and the full Statistics Update is coming soon.
The Generic Box feature is also planned to arrive together with the Statistics Update, so you can expect both of these features soon.
After that, the next major update will be the Cold Storage Area.
Cold Storage will come with its own separate expansion line, independent from the regular warehouse expansions. As you purchase Cold Storage expansions, your walk-in fridge area will grow.
The Cold Storage system will include:
An expandable walk-in fridge.
Special box shelves for the walk-in fridge.
Regular box shelves for normal store areas.
New storage requirements for certain refrigerated products.
Before the Butcher and Deli updates arrive, seafood items and some other products will require proper storage inside the walk-in fridge.
After the Cold Storage update, the next major department updates will be Butcher and Deli.
Thank you again for all your support. Stay tuned for the next updates — bigger systems and major new features are already on the way.
Gameplay & Checkout
Customer cash payments are now more realistic. Customers will no longer hand over odd amounts like $45 for a $20 checkout.
The last scanned item is now always shown at the top for both the checkout desk and self-checkout.
Fixed the ghost object/product issue on checkout, which was a side effect of the new custom culling optimization.
Fixed an issue where non-slicable seafood products could become invisible on the chopping board.
Visual Improvements
Increased the upper floor ceiling height.
Polished the customer area ceiling, lighting, and overall visual look.
Removed the pipes and corrugated metal ceiling in the customer section.
Replaced them with tiled lights and ceiling blocks for a cleaner and tidier retail environment.
The game engine version has been upgraded to benefit from more recent optimizations.
Fixed some products that were not properly benefiting from the product draw distance system.
Main Sign Customization
New customization options have been added for the Main Sign:
Added a color wheel for sign color
Added a color wheel for text color
Neon and Normal text modes
Text alignment options for center, left, and right
Option to remove the Megastore postfix
Adjustable font size
Warehouse Improvements
Warehouse trucks have been visually reworked to feel more like an actual truck interior.
Truck capacity has been increased from 10 pallets / 140 boxes to 16 pallets / 224 boxes, which is roughly a 60% total capacity increase.
Pallet rack labels are now shown on both sides, moved to the front of the rack, made bigger, and can now display up to 4 characters.
Pallet rack labels are now editable with a 4-character limit, giving you more control over warehouse management with custom tags like GR01 for grocery items, or any system you prefer.
Fixed an issue where old queued dollhouse orders could prevent the dock door from opening.
Fixed an issue causing vending machines to clip into a certain wall on the right side of the entrance.
Fixed an issue that prevented pallet labels from appearing on furniture items.
Save System Improvements
Added an extra backup layer to the save system, so each save now keeps two copies.
This should make saves much safer against rare cases such as:
power cuts during saving
crashes during saving
running out of disk space
The game will no longer autosave on exit.
Autosaving at the end of each day will continue as before.
Thank you all again for the support.
This update is more focused on visual improvements, bug fixes, and polish, and I wanted to get these changes into your hands without waiting any longer.
Another update is already on the way, bringing finance options and more general improvements to the game. Thank you again for all the support and feedback.
Made some size and RAM optimizations
Fixed several box and shelf layout issues related to the new toy items
Fixed the warehouse spot that was blocking pallet rack placement
The head bob setting now also stabilizes carried objects and hand truck movement
Fixed an issue that could make the top toy display shelves invisible when viewed from behind
Fixed a small visual misalignment on the new toy labels and improved their visual quality
Added another safeguard for missing products from external mods to help prevent initialization issues
Thank you all again for the support. I’ve been following your feedback closely and will keep working on more updates throughout the weekend. Loan options are also coming soon.
If you run into an initialization issue, please first try updating your mods. If it still does not work, try removing the external mods for now and loading the game again. External mods can sometimes break after updates by nature, though I also plan to move this to a more robust foundation over time.
Current Release
23455327
Uploaded May 28, 2026
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System Requirements
How to Install
Megastore Simulator.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.0 GB
23455327
F72C4D71
9c888c355626f755d58548f231f977b8bfdfc113f89f5fb421d0980d24f3c1d3
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View AllDownload Megastore Simulator for PC with a direct link or via torrent. Get the full version of Megastore Simulator for free. Megastore Simulator is a Casual released by Yolo Games Studio.