Necesse
by Fair Games ApS · 16 Oct, 2025
150 downloads
Multiplayer · Cracked Only
Cracked Co-op Only
Online works only between cracked copies — you can't join official servers or players who bought the game.
ProtonDB: Platinum
About the Game
Build. Quest. Conquer. The infinite procedurally generated world of Necesse is full of mysteries to uncover as you grow your settlement and lead expeditions against pirate kings, dragons, and fallen wizards alike. Will you spend your days crawling through dungeons, searching for treasures and raw materials with which to craft your equipment? Or will you answer the call to adventure, traversing the seas and seeking out great foes to test your prowess? Recruit settlers with particular skills and work alongside them to mine a wide variety of ores, craft gear tailored to your preferred playstyle, and establish a flourishing village.
Play singleplayer or co-op - or establish a dedicated server with hundreds of other players. The world is infinite and adapts to whatever mode you choose.

Grow your settlement from humble beginnings, establishing orchards, farms, and workshops alike. Recruit settlers that can work your fields, tend to your animals, and acquire resources without needing your constant attention and supervision. Use their expertise to help prepare for your next expedition as they expand your settlement's capabilities. Hire guards and craft traps to defend against the many dangers of the world. Sell your wares and use your wealth to trade with neighboring settlements, acquiring much needed equipment well ahead of what would otherwise be possible.

Whether playing alone or with a few friends, or even creating a dedicated server for hundreds of players, the world of Necesse and its threats adapt to provide a meaningful challenge. Explore freely or take on specific quests as you face off against unique monsters spread across a variety of biomes. Will you be a deadeye archer, a melee champion, or a master of the magical arts? Will you and your friends establish separate competing colonies, or will you pool your resources and divide roles to build a giant settlement together? When faced with a tough boss, will you team up to form a carefully balanced party with powerful synergies, or will you attempt to steal all the glory for yourself?

Cut down trees, mine and process ores, pick herbs, and harvest the bodies of defeated monsters to craft everything from walls and furniture to armor, potions, scrolls, trinkets, and weapons. While some unique equipment can only be acquired by defeating special enemies, everything else can be crafted through a multitude of workshops to equip yourself, your visiting friends, and your loyal settlers. Unlock additional gear as you acquire new resources and discover countless ways to craft, build, and play – endless combinations of equipment means there's always something new to try.
Play as you want, customizing difficulty and multiple gameplay rules to fit your preferences. If you don’t like raiders showing up at your settlement, turn them off, and fine-tune gameplay rules like the length of the day/night cycle or the difficulty of boss battles however you like. From pet parrots and penguins to genie lamps, ostrich mounts, and unique outfits, Necesse has countless options to explore. Whether you're playing singleplayer or with friends, and whether you’re cranking up the difficulty or taking it easy, each session is an opportunity to weave an epic tale unlike any that came before it.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 23522718
Up to date
This small update includes a fix for recent AMD driver issues as well as localization changes.
We're of course still working hard on the summer update, and excited to share more soon!
Changelog:
Added a workaround for rendering issues with recent AMD graphics drivers.
Updated community translations.
Have a great weekend everyone!
- Fair
View on Steam
We're of course still working hard on the summer update, and excited to share more soon!
Changelog:
Added a workaround for rendering issues with recent AMD graphics drivers.
Updated community translations.
Have a great weekend everyone!
- Fair
Just a small update with some fixes and the replacement of Shark Fins with Shark Scales.
Some of these changes required a new version, so make sure to update your servers to get the fixes as well :)
Changelog:
Removed Shark Fin Soup from the game.
Replaced Shark Fins with Shark Scales.
Fixed Heart and Frog butterflies counting toward complete collector achievement.
Fixed possible crash when trying to salvage items that does not have a specific upgrade essence.
Fixed banners not rendering correctly in banner stands.
Fixed possible crash when trying to open a graveyard incursion with the "It's HUUUGE!" perk active.
Fixed ducks spawning inland when they shouldn't.
Fixed possible crash when the game tries to read a recent JVM crash on launch.
Fixed not being able to shovel grass tiles.
Fixed Aged Champion set bonus not showing bonus resilience stats.
Fixed settlers teleporting back from closed levels sometimes causing their AI to get stuck.
Updated community translations (thank you translators!).
Note: You can always go back to an older version by right-clicking the game on Steam -> Properties -> Betas tab.
See you next time, and Happy holidays!
- Fair
View on Steam
Some of these changes required a new version, so make sure to update your servers to get the fixes as well :)
Changelog:
Removed Shark Fin Soup from the game.
Replaced Shark Fins with Shark Scales.
Fixed Heart and Frog butterflies counting toward complete collector achievement.
Fixed possible crash when trying to salvage items that does not have a specific upgrade essence.
Fixed banners not rendering correctly in banner stands.
Fixed possible crash when trying to open a graveyard incursion with the "It's HUUUGE!" perk active.
Fixed ducks spawning inland when they shouldn't.
Fixed possible crash when the game tries to read a recent JVM crash on launch.
Fixed not being able to shovel grass tiles.
Fixed Aged Champion set bonus not showing bonus resilience stats.
Fixed settlers teleporting back from closed levels sometimes causing their AI to get stuck.
Updated community translations (thank you translators!).
Note: You can always go back to an older version by right-clicking the game on Steam -> Properties -> Betas tab.
See you next time, and Happy holidays!
- Fair
Small update with a bunch of fixes as well as translation updates. Some of these fixes required a new game version, so if you're running a server, make sure you update that as well. We're also working on a larger update while doing these smaller fixes :)
Changelog:
Optimizes and improves memory allocation significantly on dedicated servers.
Added indicator of the center region when placing down a settlement flag.
Fixed teleporting sometimes not working correctly, especially when the teleport takes a moment to load.
Fixed being tier 2 essence recipes using their own essence to convert as well.
Fixed Turban being unobtainable and not showing properly in item filter lists.
Fixed screenshot tool from the map not working correctly.
Fixed basic crafted gateway tablets not showing correct tier when upgrading.
Fixed Eye of the Void summons not using the available summon slots correctly.
Fixed Ascended Bow attack speed not updating while firing.
Fixed stylist settlers menu sometimes not updating correctly with the settlers current style.
Fixed food generating in random chests in the world starting to go bad before being interacted with.
Fixed a bunch of wrong interactions with some weapons and deep frost set bonus.
Fixed desync issues with Sunlight Champion Gauntlets that sometimes happens.
Fixed settlers pathing outside settlement bounds to do a job inside getting teleported back to the settlement center.
Fixed possible crash when using Void Phasing Staff on dedicated servers.
Fixed Eye of the Void summons not teleporting when too far away.
Fixed using chat sometimes not clearing caret cursor.
Fixed Katana weapons not getting their second swing cooldown reduced by attack speed.
Updated community translations, thank you translators!
If you're running a dedicated server and use the -XX:+UseG1GC launch option, I would recommend also adding -XX:+ExplicitGCInvokesConcurrent. I've also added these options to the dedicated server tool launch scripts.
You can always access older versions by going the game's properties in Steam and under the "Betas" tab.
Thanks for all the feedback and bug reports! <3
Until next time!
- Fair
View on Steam
Changelog:
Optimizes and improves memory allocation significantly on dedicated servers.
Added indicator of the center region when placing down a settlement flag.
Fixed teleporting sometimes not working correctly, especially when the teleport takes a moment to load.
Fixed being tier 2 essence recipes using their own essence to convert as well.
Fixed Turban being unobtainable and not showing properly in item filter lists.
Fixed screenshot tool from the map not working correctly.
Fixed basic crafted gateway tablets not showing correct tier when upgrading.
Fixed Eye of the Void summons not using the available summon slots correctly.
Fixed Ascended Bow attack speed not updating while firing.
Fixed stylist settlers menu sometimes not updating correctly with the settlers current style.
Fixed food generating in random chests in the world starting to go bad before being interacted with.
Fixed a bunch of wrong interactions with some weapons and deep frost set bonus.
Fixed desync issues with Sunlight Champion Gauntlets that sometimes happens.
Fixed settlers pathing outside settlement bounds to do a job inside getting teleported back to the settlement center.
Fixed possible crash when using Void Phasing Staff on dedicated servers.
Fixed Eye of the Void summons not teleporting when too far away.
Fixed using chat sometimes not clearing caret cursor.
Fixed Katana weapons not getting their second swing cooldown reduced by attack speed.
Updated community translations, thank you translators!
If you're running a dedicated server and use the -XX:+UseG1GC launch option, I would recommend also adding -XX:+ExplicitGCInvokesConcurrent. I've also added these options to the dedicated server tool launch scripts.
You can always access older versions by going the game's properties in Steam and under the "Betas" tab.
Thanks for all the feedback and bug reports! <3
Until next time!
- Fair
Just a small update with some fixes and balance tweaks. Some of these were also pushed out as hotfixes during the weekend. Make sure to update your servers to get the fixes as well.
Changelog:
Added Spider Nest tile recipe to the Tungsten Landscaping Station.
Added Crypt Ash tile recipe to the Tungsten Landscaping Station.
The Crystal Hollow Incursion now also contains Topaz clusters and ruins.
The miner now has a chance to return with Topaz when returning from an Amber mining expedition.
The miner now has a chance to return with Emeralds when returning from a Mycelium mining expedition.
The elder now correctly sells a Lunchbox after defeating Evil's Protector and Ammo Pouch after defeating Queen Spider.
Reduced the damage, attack speed and homing of Chromatic Spellbook.
The flower projectile fired from Swamp Dwelling Staff can no longer bounce. The petal projectiles can still bounce.
Dredging Staff and Ancient Dredging Staff can now only hit up to 5 targets per attack.
Optimized vram usage significantly.
Increased chaser range of Pirate Captain recruits spawned during the fight.
Removed unlock requirement for "The Beginning of the End" incursion perk.
Fixed rare case where settlers would sometimes save asynchronous during runtime, causing potentially lost settlers after force shutdowns.
Fixed Pearlescent shard being able to spawn as an incursion reward.
Fixed Pawnbroker being able to spawn as an incursion reward.
Fixed trial rooms getting locked when visiting them a second time.
Fixed rare crash when staff glyphs are spawning far away.
Fixed enchanting scrolls tablet rewards not working correctly after being dropped.
Fixed door collisions not working correctly when placed on exactly -1 tile world coordinate.
Fixed possible crash when changing audio device while an SFX is playing.
Fixed Ascended Void tile edges drawing above water.
Fixed spawn settler command not autocompleting for modded settlers.
Fixed rare case where some of the worlds objects layer would get corrupted between auto save backups.
Fixed rare issue where ladder destination would be corrupted and send people far away.
Updated community translations, thank you translators!
Until next time!
- Fair
View on Steam
Changelog:
Added Spider Nest tile recipe to the Tungsten Landscaping Station.
Added Crypt Ash tile recipe to the Tungsten Landscaping Station.
The Crystal Hollow Incursion now also contains Topaz clusters and ruins.
The miner now has a chance to return with Topaz when returning from an Amber mining expedition.
The miner now has a chance to return with Emeralds when returning from a Mycelium mining expedition.
The elder now correctly sells a Lunchbox after defeating Evil's Protector and Ammo Pouch after defeating Queen Spider.
Reduced the damage, attack speed and homing of Chromatic Spellbook.
The flower projectile fired from Swamp Dwelling Staff can no longer bounce. The petal projectiles can still bounce.
Dredging Staff and Ancient Dredging Staff can now only hit up to 5 targets per attack.
Optimized vram usage significantly.
Increased chaser range of Pirate Captain recruits spawned during the fight.
Removed unlock requirement for "The Beginning of the End" incursion perk.
Fixed rare case where settlers would sometimes save asynchronous during runtime, causing potentially lost settlers after force shutdowns.
Fixed Pearlescent shard being able to spawn as an incursion reward.
Fixed Pawnbroker being able to spawn as an incursion reward.
Fixed trial rooms getting locked when visiting them a second time.
Fixed rare crash when staff glyphs are spawning far away.
Fixed enchanting scrolls tablet rewards not working correctly after being dropped.
Fixed door collisions not working correctly when placed on exactly -1 tile world coordinate.
Fixed possible crash when changing audio device while an SFX is playing.
Fixed Ascended Void tile edges drawing above water.
Fixed spawn settler command not autocompleting for modded settlers.
Fixed rare case where some of the worlds objects layer would get corrupted between auto save backups.
Fixed rare issue where ladder destination would be corrupted and send people far away.
Updated community translations, thank you translators!
Until next time!
- Fair
Just like last post, I've been doing several hotfixes every day throughout the weekend.
I'm committed to fixing issues people are running into, so thank you for all the submitted reports!
Since that last post, the changes have been:
Settlers following you will now teleport to you if you're too far away.
Made a bunch of memory optimizations throughout the game.
Fixed audio initialization sometimes causing a crash when no/invalid audio device was detected.
Fixed spiderite armor showing set bonus stats twice.
Fixed rare crash during loading of a player that is not on the same level as you
Fixed not being able to rename chests with a controller.
Fixed possible crash when using a discovery map while the game is auto saving.
Fixed possible crash when attempting to make settlers guard a specific area.
Fixed Getting Hot achievement not working.
Fixed placing tiles not removing invalid objects on the same tile.
Fixed a spelling mistake in the initial 1.0 notice.
Fixed Pest Warden body collisions dealing too much damage in non-incursions and too little in incursions.
Fixed "Time for an upgrade!" perk dropping alchemy shards instead of upgrade shards.
Fixed Demonic set bonus crashing dedicated servers.
Fixed settlers sometimes getting stuck at the edge of a settlement when they're sent on a mission.
Fixed soulseed armor ability exploding pets and mounts.
Fixed rare crash when mobs are trying to find a new path.
Fixed possible crash if a large part of the world doesn't have a specific biome.
Fixed Empowered and Overpowered achievement completing by just equipping one piece of armor.
Fixed possible error where summons could cause crash if they were too far away from their owner.
Fixed Retirement home presets spawning with deep sandstone door.
Fixed place sound somtimes playing twice on first click.
Fixed being able to overlap settlement bounds if they were disbanding.
Fixed deep swamp sometimes not spawning Mycelium or Life Quartz.
Fixed Katana prset not spawning correctly.
Fixed sometimes talking to the elder not working or causing a crash.
Fixed Sapphire right click event sometimes causing crashes if the owner could not be found.
Fixed Void Claw able to spawn as incursion tablet loot.
Until next time!
- Fair
View on Steam
I'm committed to fixing issues people are running into, so thank you for all the submitted reports!
Since that last post, the changes have been:
Settlers following you will now teleport to you if you're too far away.
Made a bunch of memory optimizations throughout the game.
Fixed audio initialization sometimes causing a crash when no/invalid audio device was detected.
Fixed spiderite armor showing set bonus stats twice.
Fixed rare crash during loading of a player that is not on the same level as you
Fixed not being able to rename chests with a controller.
Fixed possible crash when using a discovery map while the game is auto saving.
Fixed possible crash when attempting to make settlers guard a specific area.
Fixed Getting Hot achievement not working.
Fixed placing tiles not removing invalid objects on the same tile.
Fixed a spelling mistake in the initial 1.0 notice.
Fixed Pest Warden body collisions dealing too much damage in non-incursions and too little in incursions.
Fixed "Time for an upgrade!" perk dropping alchemy shards instead of upgrade shards.
Fixed Demonic set bonus crashing dedicated servers.
Fixed settlers sometimes getting stuck at the edge of a settlement when they're sent on a mission.
Fixed soulseed armor ability exploding pets and mounts.
Fixed rare crash when mobs are trying to find a new path.
Fixed possible crash if a large part of the world doesn't have a specific biome.
Fixed Empowered and Overpowered achievement completing by just equipping one piece of armor.
Fixed possible error where summons could cause crash if they were too far away from their owner.
Fixed Retirement home presets spawning with deep sandstone door.
Fixed place sound somtimes playing twice on first click.
Fixed being able to overlap settlement bounds if they were disbanding.
Fixed deep swamp sometimes not spawning Mycelium or Life Quartz.
Fixed Katana prset not spawning correctly.
Fixed sometimes talking to the elder not working or causing a crash.
Fixed Sapphire right click event sometimes causing crashes if the owner could not be found.
Fixed Void Claw able to spawn as incursion tablet loot.
Until next time!
- Fair
Hey everyone! I hope you're all enjoying the 1.0 :D
Since launch we've been monitoring and fixing bugs submitted by all of you!
We upload them pretty regularly, so that's why you'll see often there is a new update.
So far these have been:
Fixed supporter pack not being detected properly
Fixed boomerangs sometimes knocking enemies toward you instead of away.
Fixed placing objects just outside the place range causing desync.
Fixed placing settlements just outside other disbanding settlements causing overlapping settlement bounds.
Fixed possible freeze when players are loading new regions.
Fixed possible crash when getting settlement notification updates without having loaded in yet.
Fixed possible crash when hitting stuff with Crystal Bullets.
Fixed possible crash when hitting stuff with Amethyst Sword.
Fixed trap arrows causing crashes when they hit something.
Fixed rare deadlock when rendering cave moles.
Fixed being able to place invalid waystones.
Fixed possible crash caused by fishing while loading.
Fixed mod upload form crashing.
Fixed frozen enemies in snow caves not thawing when hit.
Fixed rare crash when receiving a sync update from the server while connecting.
Fixed possible crash when settlers try to return to the settlement without being loaded anymore.
Fixed first few languages translation credits not showing.
Fixed Void Claw being able to spawn on early game raiders.
Fixed a bunch of weapons having the wrong enchant cost.
Fixed possible crash when changing audio device while sounds are starting to play or getting stopped.
Thank you for all the reports! <3
- Fair
View on Steam
Since launch we've been monitoring and fixing bugs submitted by all of you!
We upload them pretty regularly, so that's why you'll see often there is a new update.
So far these have been:
Fixed supporter pack not being detected properly
Fixed boomerangs sometimes knocking enemies toward you instead of away.
Fixed placing objects just outside the place range causing desync.
Fixed placing settlements just outside other disbanding settlements causing overlapping settlement bounds.
Fixed possible freeze when players are loading new regions.
Fixed possible crash when getting settlement notification updates without having loaded in yet.
Fixed possible crash when hitting stuff with Crystal Bullets.
Fixed possible crash when hitting stuff with Amethyst Sword.
Fixed trap arrows causing crashes when they hit something.
Fixed rare deadlock when rendering cave moles.
Fixed being able to place invalid waystones.
Fixed possible crash caused by fishing while loading.
Fixed mod upload form crashing.
Fixed frozen enemies in snow caves not thawing when hit.
Fixed rare crash when receiving a sync update from the server while connecting.
Fixed possible crash when settlers try to return to the settlement without being loaded anymore.
Fixed first few languages translation credits not showing.
Fixed Void Claw being able to spawn on early game raiders.
Fixed a bunch of weapons having the wrong enchant cost.
Fixed possible crash when changing audio device while sounds are starting to play or getting stopped.
Thank you for all the reports! <3
- Fair
Hey everyone!
This update is simply to address some issues reported by people like you since the last update :)
I've also pushed out hotfixes for more pressing issues since the update. You can see the full list below.
Changes:
Fixed switching creative menu tabs not stopping typing in search, causing all character keys to stop functioning.
Fixed tooltips sometimes not showing when using controller cursor mode.
Fixed Miners Prosthetic being able to mine further away when using smart mining.
Fixed raids counting enchantments for best equipment value resulting in spawning raiders with weapons and armor above the intended tier.
Fixed wild beehive and cow skeleton not showing in creative menu list.
Fixed using recall, travel scrolls or other teleportation while dragging and item causing the item to be dropped.
Fixed chat cutting off messages when the log becomes too long.
Fixed cheat chat commands not requiring a second usage to activate in creative mode.
Clarified warnings about joining creative mode characters to survival worlds etc.
Updated community translations (thank you translators!).
Earlier hotfixes:
Fixed controller focus snapping back to buffs when closing the inventory.
Fixed controller form focus tooltips being show even when there is no focus.
Fixed smart mining sometimes not selecting the correct tile.
Fixed eraser showing interact box when using controller.
Fixed Steam Deck drawing cursor even when you're not using it.
Pressing tab in preset submission will now go to the next field.
Fixed water and lava buckets sometimes not being consumed correctly when placing it.
Fixed possible crash in multiplayer when checking for player godmode.
Fixed mining speed modifiers not working correctly with the new mining system.
Fixed a couple of other rare possible crashes.
You can of course always choose an older version by right clicking Necesse in Steam -> Properties -> Betas.
I hope you all have a great summer! :D
Back to working on 1.0 and until next time!
- Fair
View on Steam
This update is simply to address some issues reported by people like you since the last update :)
I've also pushed out hotfixes for more pressing issues since the update. You can see the full list below.
Changes:
Fixed switching creative menu tabs not stopping typing in search, causing all character keys to stop functioning.
Fixed tooltips sometimes not showing when using controller cursor mode.
Fixed Miners Prosthetic being able to mine further away when using smart mining.
Fixed raids counting enchantments for best equipment value resulting in spawning raiders with weapons and armor above the intended tier.
Fixed wild beehive and cow skeleton not showing in creative menu list.
Fixed using recall, travel scrolls or other teleportation while dragging and item causing the item to be dropped.
Fixed chat cutting off messages when the log becomes too long.
Fixed cheat chat commands not requiring a second usage to activate in creative mode.
Clarified warnings about joining creative mode characters to survival worlds etc.
Updated community translations (thank you translators!).
Earlier hotfixes:
Fixed controller focus snapping back to buffs when closing the inventory.
Fixed controller form focus tooltips being show even when there is no focus.
Fixed smart mining sometimes not selecting the correct tile.
Fixed eraser showing interact box when using controller.
Fixed Steam Deck drawing cursor even when you're not using it.
Pressing tab in preset submission will now go to the next field.
Fixed water and lava buckets sometimes not being consumed correctly when placing it.
Fixed possible crash in multiplayer when checking for player godmode.
Fixed mining speed modifiers not working correctly with the new mining system.
Fixed a couple of other rare possible crashes.
You can of course always choose an older version by right clicking Necesse in Steam -> Properties -> Betas.
I hope you all have a great summer! :D
Back to working on 1.0 and until next time!
- Fair
Just a small hotfix for a couple of issues found and translation updates.
Changes:
- Fixed mosquito mobs crashing the game when no audio device is present.
- Fixed settlers not updating their max health correctly after being revived.
- Updated community translations (thank you translators!)
Servers need to get updated as well to fix the settlers health issues.
Until next time!
- Fair
View on Steam
Changes:
- Fixed mosquito mobs crashing the game when no audio device is present.
- Fixed settlers not updating their max health correctly after being revived.
- Updated community translations (thank you translators!)
Servers need to get updated as well to fix the settlers health issues.
Until next time!
- Fair
Hey everyone!
Thank you for all the feedback and bug reports since the update. I've been pushing out smaller hotfixes for some of the critical issues throughout the weekend. This one is a bunch of smaller changes based on feedback from you all :)
Changes:
Added recipes for Spirit Urn boss summon item.
Added merchant shirt and boots to the stylists shop.
Spirit Corrupted state in the Plains deep caves will now be active long and have a longer cooldown.
Dryad Sentinels will now start in their hostile state when spawned by Banner of War
Makes The Soulstorm weapon land its projectile much faster.
Renamed new trinket found in Deep Plains caves to Spirit Board.
Increased the total wealth and wealth gain per day of Pawnbroker.
Buffed Dryad Barrage damage and adjusted how it uses mana.
Increased the max mana Dryad Hat gives.
Updated community translations (thanks translators!).
Fixes:
Fixed crash when joining a level where TicTacToe has ended in a draw and is fading out.
Fixed possible crash when there is a bit of desync with the new glyph traps.
Fixed possible crash when using the new dryad haunted weapons and there is some desync.
Fixed pawnbroker still getting counted for the Complete Host achievement.
Fixed popup text that appears when using a bow or gun without having ammo.
Fixed magic glyph traps acting on summons and other non-interacting mobs.
Fixed ruby shields not blocking enemy projectiles when not on a team.
Fixed piercing projectiles sometimes counting multiple hits, especially during PvP.
Fixed using item set proxies sometimes not updating armor stats and buffs.
Fixed trader settlers shirt texture when sitting down.
Fixed missing trader settler icon in the settlers help menu.
Fixed hitting priced animals walking out causing angry neutral settlers.
Hotfixes throughout the weekend:
Fixed issue when traders are picking up too many items of the same kind.
Fixed possible crash when talking to a settler and getting and update to their shops current stock.
Fixed not being able to recruit new Trader settler.
Fixed not being able to change look with the Stylist.
Fixed smoke puff particles causing crashes on dedicated servers.
You can of course always choose an older version by right clicking Necesse in Steam -> Properties -> Betas.
Until next time!
- Fair
View on Steam
Thank you for all the feedback and bug reports since the update. I've been pushing out smaller hotfixes for some of the critical issues throughout the weekend. This one is a bunch of smaller changes based on feedback from you all :)
Changes:
Added recipes for Spirit Urn boss summon item.
Added merchant shirt and boots to the stylists shop.
Spirit Corrupted state in the Plains deep caves will now be active long and have a longer cooldown.
Dryad Sentinels will now start in their hostile state when spawned by Banner of War
Makes The Soulstorm weapon land its projectile much faster.
Renamed new trinket found in Deep Plains caves to Spirit Board.
Increased the total wealth and wealth gain per day of Pawnbroker.
Buffed Dryad Barrage damage and adjusted how it uses mana.
Increased the max mana Dryad Hat gives.
Updated community translations (thanks translators!).
Fixes:
Fixed crash when joining a level where TicTacToe has ended in a draw and is fading out.
Fixed possible crash when there is a bit of desync with the new glyph traps.
Fixed possible crash when using the new dryad haunted weapons and there is some desync.
Fixed pawnbroker still getting counted for the Complete Host achievement.
Fixed popup text that appears when using a bow or gun without having ammo.
Fixed magic glyph traps acting on summons and other non-interacting mobs.
Fixed ruby shields not blocking enemy projectiles when not on a team.
Fixed piercing projectiles sometimes counting multiple hits, especially during PvP.
Fixed using item set proxies sometimes not updating armor stats and buffs.
Fixed trader settlers shirt texture when sitting down.
Fixed missing trader settler icon in the settlers help menu.
Fixed hitting priced animals walking out causing angry neutral settlers.
Hotfixes throughout the weekend:
Fixed issue when traders are picking up too many items of the same kind.
Fixed possible crash when talking to a settler and getting and update to their shops current stock.
Fixed not being able to recruit new Trader settler.
Fixed not being able to change look with the Stylist.
Fixed smoke puff particles causing crashes on dedicated servers.
You can of course always choose an older version by right clicking Necesse in Steam -> Properties -> Betas.
Until next time!
- Fair
Small hotfix for a bunch of issues reported and translation updates as well :)
Thank you for all the feedback!
Changes:
- Settlers guarding a position will now no longer change after having attacked a target.
- Fixed Ruby Shields getting destroyed by owner if not part of a team.
- Fixed trapped settlers not being able to be recruited without cost.
- Fixed settlers trying to equip and use summons they don't have enough slots for.
- Fixed raid music stopping before the raid is over.
- Fixed settler Void Staff aiming.
- Updated community translations (thank you translators!)
Servers need to get updated as well to fix most of these issues.
Until next time!
- Fair
View on Steam
Thank you for all the feedback!
Changes:
- Settlers guarding a position will now no longer change after having attacked a target.
- Fixed Ruby Shields getting destroyed by owner if not part of a team.
- Fixed trapped settlers not being able to be recruited without cost.
- Fixed settlers trying to equip and use summons they don't have enough slots for.
- Fixed raid music stopping before the raid is over.
- Fixed settler Void Staff aiming.
- Updated community translations (thank you translators!)
Servers need to get updated as well to fix most of these issues.
Until next time!
- Fair
Hey everyone!
Thank you for all the feedback and bug reports since the update yesterday. I've been pushing out smaller hotfixes for some of the critical issues, but some changes require a new version not to have desync in multiplayer, etc. This is that :)
Changes so far:
Settlers will now talk to you if they're angry at someone else.
The Stylist will now also sell the Elder cosmetic set.
Fixed possible crash when another player was using the new boots on another level.
Fixed being able to cancel netted buff.
Fixed crash when attacking other players with beam weapons.
Fixed possible freeze when a lot of settlers are harvesting/chopping at the same time.
Fixed possible crash when reading Brutes Battleaxe tooltip in item icons.
Fixed melee damage modifier being too high on Runic Helmet.
Fixed Ruby Dragon summons hitting neutral and other mobs when they shouldn't.
Fixed settlers getting knocked down while on a mission making them stuck in that mission.
Fixed rare crash when spawning a raid at very specific settlement loadouts.
Fixed crash when loading an old save with an active raid.
Fixed Runic Boulder and a few other multi tiles place preview.
Fixed the game not launching properly on MacOS.
Fixed Chieftains arena sometimes spawning with missing walls when close to water.
Updated community translations (thank you for helping out!).
You can of course always choose an older version by right clicking Necesse in Steam -> Properties -> Betas.
Until next time!
- Fair
View on Steam
Thank you for all the feedback and bug reports since the update yesterday. I've been pushing out smaller hotfixes for some of the critical issues, but some changes require a new version not to have desync in multiplayer, etc. This is that :)
Changes so far:
Settlers will now talk to you if they're angry at someone else.
The Stylist will now also sell the Elder cosmetic set.
Fixed possible crash when another player was using the new boots on another level.
Fixed being able to cancel netted buff.
Fixed crash when attacking other players with beam weapons.
Fixed possible freeze when a lot of settlers are harvesting/chopping at the same time.
Fixed possible crash when reading Brutes Battleaxe tooltip in item icons.
Fixed melee damage modifier being too high on Runic Helmet.
Fixed Ruby Dragon summons hitting neutral and other mobs when they shouldn't.
Fixed settlers getting knocked down while on a mission making them stuck in that mission.
Fixed rare crash when spawning a raid at very specific settlement loadouts.
Fixed crash when loading an old save with an active raid.
Fixed Runic Boulder and a few other multi tiles place preview.
Fixed the game not launching properly on MacOS.
Fixed Chieftains arena sometimes spawning with missing walls when close to water.
Updated community translations (thank you for helping out!).
You can of course always choose an older version by right clicking Necesse in Steam -> Properties -> Betas.
Until next time!
- Fair
Small hotfix for Christmas crates, some rare crashes and community translations update :)
Thank you for all the reports and feedback!
Changes:
- Christmas crates no longer count toward complete collector achievement.
- Fixed possible crash in multiplayer when fishian healers start healing.
- Fixed rare crash when settlers attack with swords while doing other stuff.
- Fixed issue where levels would sometimes generate with wrong features on older worlds.
- Fixed rare crash after having generated a pirate village in the main menu.
- Fixed rare crash in multiplayer when clients attempt to render players that's changing levels.
- Fixed possible crash when returning from incursion levels through the portal.
- Updated community translations (thank you translators!)
Servers need to get updated as well to fix the level generation and incursion level issue.
Happy New Year and until next time!
- Fair
View on Steam
Thank you for all the reports and feedback!
Changes:
- Christmas crates no longer count toward complete collector achievement.
- Fixed possible crash in multiplayer when fishian healers start healing.
- Fixed rare crash when settlers attack with swords while doing other stuff.
- Fixed issue where levels would sometimes generate with wrong features on older worlds.
- Fixed rare crash after having generated a pirate village in the main menu.
- Fixed rare crash in multiplayer when clients attempt to render players that's changing levels.
- Fixed possible crash when returning from incursion levels through the portal.
- Updated community translations (thank you translators!)
Servers need to get updated as well to fix the level generation and incursion level issue.
Happy New Year and until next time!
- Fair
Current Release
Build 23522718
Uploaded Jun 20, 2026
System Requirements
OS
Windows® 10 (64-bit)
CPU
Intel® Core™ i3-4160 (dual-core) / AMD® FX-Series™ FX-4350 (quad-core)
RAM
4 GB RAM
GPU
NVIDIA® GeForce® GT 440 (1 GB) / AMD® Radeon™ HD 6570 (1 GB)
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Necesse.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
413 MB
Build
23522718
Password: cracked-games.org
CRC32
52BE51D1
SHA-256
b886d4034dc6792d2628db73f5c812d9eda3e4eeb6f9a6ada0a50a83db33282f
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Necesse for PC with a direct link or via torrent. Get the full version of Necesse for free. Necesse is a Action released by Fair Games ApS.