Necesse
by Fair Games ApS · 16 Oct, 2025
119 downloads
About the Game
Build. Quest. Conquer. The infinite procedurally generated world of Necesse is full of mysteries to uncover as you grow your settlement and lead expeditions against pirate kings, dragons, and fallen wizards alike. Will you spend your days crawling through dungeons, searching for treasures and raw materials with which to craft your equipment? Or will you answer the call to adventure, traversing the seas and seeking out great foes to test your prowess? Recruit settlers with particular skills and work alongside them to mine a wide variety of ores, craft gear tailored to your preferred playstyle, and establish a flourishing village.
Play singleplayer or co-op - or establish a dedicated server with hundreds of other players. The world is infinite and adapts to whatever mode you choose.

Grow your settlement from humble beginnings, establishing orchards, farms, and workshops alike. Recruit settlers that can work your fields, tend to your animals, and acquire resources without needing your constant attention and supervision. Use their expertise to help prepare for your next expedition as they expand your settlement's capabilities. Hire guards and craft traps to defend against the many dangers of the world. Sell your wares and use your wealth to trade with neighboring settlements, acquiring much needed equipment well ahead of what would otherwise be possible.

Whether playing alone or with a few friends, or even creating a dedicated server for hundreds of players, the world of Necesse and its threats adapt to provide a meaningful challenge. Explore freely or take on specific quests as you face off against unique monsters spread across a variety of biomes. Will you be a deadeye archer, a melee champion, or a master of the magical arts? Will you and your friends establish separate competing colonies, or will you pool your resources and divide roles to build a giant settlement together? When faced with a tough boss, will you team up to form a carefully balanced party with powerful synergies, or will you attempt to steal all the glory for yourself?

Cut down trees, mine and process ores, pick herbs, and harvest the bodies of defeated monsters to craft everything from walls and furniture to armor, potions, scrolls, trinkets, and weapons. While some unique equipment can only be acquired by defeating special enemies, everything else can be crafted through a multitude of workshops to equip yourself, your visiting friends, and your loyal settlers. Unlock additional gear as you acquire new resources and discover countless ways to craft, build, and play – endless combinations of equipment means there's always something new to try.
Play as you want, customizing difficulty and multiple gameplay rules to fit your preferences. If you don’t like raiders showing up at your settlement, turn them off, and fine-tune gameplay rules like the length of the day/night cycle or the difficulty of boss battles however you like. From pet parrots and penguins to genie lamps, ostrich mounts, and unique outfits, Necesse has countless options to explore. Whether you're playing singleplayer or with friends, and whether you’re cranking up the difficulty or taking it easy, each session is an opportunity to weave an epic tale unlike any that came before it.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
We're of course still working hard on the summer update, and excited to share more soon!
Changelog:
Added a workaround for rendering issues with recent AMD graphics drivers.
Updated community translations.
Have a great weekend everyone!
- Fair
We’re also running a 35% sale on Necesse to celebrate the update!
As always, if you haven’t gotten the update on Steam yet, then try to restart Steam or verify game files.
In case you missed our teaser last week, I've got you covered!
This update adds a handful of secrets for you to find throughout Necesse, including some small cool collabs with our friends over at Palworld, Rimworld, Core Keeper and Valheim!
You don’t have to make a new world to find the secrets, but you will have to explore areas you or your friends haven’t yet visited.
We won't share too much more in forms of gifs like usual, but rather leave the secret hunting to you!
{STEAM_CLAN_IMAGE}/36220393/6636f530a3d0f4d93b6a4e27268b2701e02cc4ec.gif
But what if you don't like hunting secrets on your own? Then do it with us, the developers of Necesse!
Tomorrow (April 10th) at 7PM CEST, we’re going to boot up the good ol’ Necesse Community Stream and hunt down some secrets! We’ll start a fresh world and open up the server for all of you to join!
And who knows? There might even be some Necesse steam keys up for grabs if you’re the first to find a secret on the live stream!
Join us on Twitch or Youtube tomorrow at 7PM CEST!
{STEAM_CLAN_IMAGE}/36220393/8f25100d64235ce882a0928a40859e52008f5e0f.png
While all the secrets are the main focus of this update. We have also added several quality of life features and bug fixes. Here are some of them:
- A perk for the Incursion Tree that clears a large arena in your Incursion and lights it up for you.
- A perk for the Incursion Tree that grants all Banner buffs.
- Settlers will now keep their settings after being downed and revived again.
- Sword dashes now also give resilience on hit.
- A bunch of bug fixes and some modding improvements.
You can read the full changelog below.
We hope you enjoy our update and get to know all of us here at Fair Games a bit better through our fun secrets! And as mentioned in our previous post. The Necesse MEGA Update is arriving later this summer, including love, robots and new world gen!
But more on that later…
Happy hunting!
- Fair
{STEAM_CLAN_IMAGE}/36220393/82d1ce0542b59d02a12994f0fae481f4161afbb7.gif
1.2.0 changelog
Additions:
Added the best Pal from Palworld.
Added a wise friend from Valheim.
Added mysterious structure from Core Keeper.
Added a "friendly" creature from Rimworld.
Added a handful of cool dev secrets from the Fair Games team found throughout Necesse.
Added new Incursion Perk: Are you not entertained?
Added new Incursion Perk: All the buffs!
Added Ancient Roots found in the Swamp Caves.
Added Ancient Roots Tile found in the Swamp Caves or crafted at the Tungsten Landscaping Station.
Added Tracker Potion crafted at Caveglow Alchemy Table.
Added Jail Fence crafted in Demonic Workstation.
Added Shark Meat dropped by sharks.
Added Shark Fillet crafted in Cooking Pot.
Added tooltip to health upgrades showing if you have consumed it yet or not.
Changes/misc:
Changed birch and maple sapling texture to better represent their possible leaves colors.
Settlers will now keep their settings after being downed and revived again.
Sword dashes now also give resilience on hit.
The "A New Hope" Incursion Perk is now a Tier 6 Perk instead of Tier 7.
Changed Crystal Shield retaliation damage to be equal to twice the damage you would have taken before the shield reduced it.
Reduced the health and speed of incursion Cavelings.
Reduced Pig Statue crafting cost.
Revival Potion can now be stored in the Potion Pouch.
Reanimation Bow now spawns a Baby Skeleton instead of a Regular Skeleton. Damage is unchanged.
Settlers and summons are now better at hitting projectiles on worm enemies.
Fixes:
Fixed possible crash when trying to open journal while having selected an entry without treasure loot.
Fixed Arcanic Crate not counting towards the Complete Collector achievement.
Fixed maple and birch trees sometimes dropping wrong colored leaves.
Fixed settlers search bar not updating when changing tab.
Fixed Static Jellyfish sometimes having a hard time getting an attack off.
Fixed first item set proxies getting reset on player load.
Fixed issue where character obtained items would sometimes desync between full player stats and achievements.
Fixed modifiers list cutting off the text a few pixels too early and the position when snapped.
Fixed pirate regions sometimes not getting cleared close to spawn, resulting in music playing when entering them.
Fixed net sounding like it's a sword when swung.
Fixed being able to use mount key to exit polymorph with specific mounts equipped.
Fixed crates and other breakables not dropping the correct biome based or cave based loot.
Fixed Brutes Battleaxe hitbox being very small around the player.
Fixed Mother Slime and Ascended Wizard shockwave attack stopping after its first hit.
Fixed objects sometimes spawning in Cursed Crone liquid path when they shouldn't.
Fixed village houses sometimes spawning with the wrong entrance tile.
Fixed some settlers and villagers sometimes chasing outside when they shouldn't to attack enemies.
Fixed damage taken and damage dealt not counting resilience damage taken/dealt.
Fixed Lava Path Tiles sometimes not tiling correct.
Fixed several Statues missing a broker value.
Fixed Sunlight Champion's Sunlight Orb sound effect being extremely loud when playing multiplayer.
Fixed some issues with Sage & Grit sometimes despawning or not dropping rewards.
Modding/servers:
Settlement assign work form is now easier to mod with new SettlementAssignWorkForm.setupButtons() method.
Made all item categories show by default in creative items tab.
Added category lists in CreativeMenuForm to define whether a modded category should be in placeables or mobs.
Refactored workstations and other dual multi tile objects to make extending them easier.
And some other smaller changes and fixes.
Some of these changes required a new version, so make sure to update your servers to get the fixes as well :)
Changelog:
Removed Shark Fin Soup from the game.
Replaced Shark Fins with Shark Scales.
Fixed Heart and Frog butterflies counting toward complete collector achievement.
Fixed possible crash when trying to salvage items that does not have a specific upgrade essence.
Fixed banners not rendering correctly in banner stands.
Fixed possible crash when trying to open a graveyard incursion with the "It's HUUUGE!" perk active.
Fixed ducks spawning inland when they shouldn't.
Fixed possible crash when the game tries to read a recent JVM crash on launch.
Fixed not being able to shovel grass tiles.
Fixed Aged Champion set bonus not showing bonus resilience stats.
Fixed settlers teleporting back from closed levels sometimes causing their AI to get stuck.
Updated community translations (thank you translators!).
Note: You can always go back to an older version by right-clicking the game on Steam -> Properties -> Betas tab.
See you next time, and Happy holidays!
- Fair
To celebrate the update and Christmas, we're also taking part in the Steam Winter Sale with a 35% discount on Necesse on Steam!
If you haven’t gotten the update on Steam yet, then try to restart Steam or verify game files.
Last week we put together a juicy teaser trailer for the update! Check it out below:
If you'd like to see more of stuff like this, make sure to follow our socials! You can find them at the bottom of this post.
After releasing Necesse 1.0 back in October, the team has been taking some well deserved vacation. Which also means that this update isn't as big as our usual major content updates.
Alright, let's dive into the update!
This time around we've chosen to focus on in-game balancing, adventure party improvements and adding more critters/wildlife to Necesse.
{STEAM_CLAN_IMAGE}/36220393/7f770bd466002048eb3e6646a582f68c1787d0f2.gif
We have buffed the resilience gain on true melee weapons quite a bit and also improved a lot of resilience trinkets. While we know that this isn't a final solution for making true melee as viable as all the other classes, we believe that it's a step in the right direction.
We have also slightly buffed the health of all Incursion content while reducing the overall damage of Incursion enemies. The intent here is to prevent powerful builds from making bosses irrelevant by killing them in a few seconds, while also not making you die quickly in just a couple of hits.
We'll make sure to monitor feedback for this change over the coming weeks, so don't hesitate to submit feedback in-game or on our socials if Incursions feel too hard/easy. Note that we can't respond to feedback submitted in-game.
{STEAM_CLAN_IMAGE}/36220393/fb08da8efc3cebcf15efdf25fba028e147a7d854.gif
As mentioned on our roadmap, we've also made some improvements to adventure parties and settlement management in general.
You can now search for settlers by name/role and also assign them to specific groups. This way you'll only need to do a single click to select the settlers you want to bring with you, when it's time to go spelunking.
{STEAM_CLAN_IMAGE}/36220393/32fe902b1fce4a39cde7d3552ad8bc98ef0eea5a.gif
We have also brought some new friends to the world of Necesse! Friendly creatures such as butterflies, fireflies, cave cropplers... And sharks. Sharks are friendly right?
Some of the other features in this update include:
- Maps for the Chieftain, Cursed Chrone and Sage & Grit. Similar to Dungeon/Pirate maps.
- 3 new perks for the Incursion Perk Tree.
- 3 new Incursion quests and quest rewards. Including the 8th trinket slot as a reward!
- Recipes for a lot more cave rock tiles, walls and doors.
- Settlers are now immune to damage for 5 seconds after being revived.
- The Clockwork Heart trinkets now also causes excess healing from potions to restore resilience.
- A ton of fixes to issues reported by you <3
You can read the full changelog below.
I'd also once again like to personally thank everyone who purchased and played Necesse during the launch of 1.0. It has been absolutely breathtaking to see all of you enjoy our game and we can't wait to show what we have planned for Necesse in 2026.
Enjoy the update and the holidays everyone!
- Fair
{STEAM_CLAN_IMAGE}/36220393/dc1908e01f154ad00448549870546fc8e5a475d2.gif
1.1 changelog
Additions:
Added a search bar to all settlement settler lists.
Added Chieftain Map crafted at the Demonic Workstation or as a rare find in plains cave chests.
Added Corrupted Map crafted at the Tungsten Workstation or as a rare find in deep plains cave chests.
Added Ancient Map crafted at the Tungsten Workstation or as a rare find in deep desert cave chests.
Added new Incursion Perk: There's room for a little more...
Added new Incursion Perk: I guess it... Ate the shards?
Added new Incursion Perk: IT'S IN THE WALLS!
Added a bunch of new recipes for Cave Rock tiles have been added to the Landscaping Station.
Added recipes for all the new types of Essence Rocks in the Fallen Landscaping Station.
Added Carrot, Potato, Onion and Pumpkin Cropplers found throughout the caves.
Added new Quest to complete a Tier 1 Incursion.
Added new Quest to complete a Tier 5 Incursion and a new reward for it.
Added new Quest to defeat the Ascended Wizard and a new reward for it.
Added Crystal Stone mined from Crystals in the Crystal Hollow Incursion.
Added Slime Stone mined from Slime Rock in the Slime Incursion.
Added recipes for Ice Walls and Doors to the Demonic Workstation.
Added recipes for Crypt Walls and Doors to the Fallen Workstation.
Added recipes for Ruin Walls and Doors to the Fallen Workstation.
Added 6 settler groups you can quickly select from the command menu.
Added add to/remove from buttons to the settlement selected settlers menu.
Added Butterfly critters.
Added Firefly critters.
Added Firefly Jars crafted at the Carpenters Bench.
Added Sharks.
Added Shark Fin and Shark Tooth crafting materials.
Added Shark Armor Set crafted at the Demonic Anvil.
Added Shark Costume.
Added Shark Tooth Bullet crafted at the Demonic Anvil.
Added Shark Fin Soup cooking recipe.
Added Crates with loot to the oceans.
Added rare Pirate's Chests with loot to the oceans.
Added the ability to inherit characters when you load a world that has other characters saved than your own.
Added the ability to submit JVM crash reports on game startup.
Changes/misc:
Reworked incursion enemy damage scaling to deal less damage in higher tiers.
Reworked incursion enemy health scaling to have more health in higher tiers.
You can now toggle whether settlers die or get knocked down in the world settings menu.
Increased resilience gain from melee weapons that don't exclusively use projectiles.
Made Resilience Gain scale with upgrade tier on melee weapons that don't exclusively use projectiles.
Made Greatsword resilience gain scale with charge levels.
Made Healing Potions restore health based on your base max health instead of current max health.
Made Clockwork Heart restore resilience with excess healing from potions.
Increased Chain Shirt max resilience bonus from 30 to 50.
Increased Clay Gauntlet max resilience bonus from 10 to 20.
Made Clay Gauntlet craftable in the default Workstation instead of the Demonic Workstation.
Increased Greater Resistance Potion armor increase from 12 to 32.
Tablet Box is now obtained through Elder quests.
Chests found in the Dungeon now have a small chance have a Void Caller instead of Mysterious Portal.
Buffed Armor values on the Copper and Iron armor sets.
Updated the Arcanic Set bonus description to better describe what the set actually does.
Thief's Boots now grant 25% increased movement speed when upgraded to Tier 1 or higher.
Dash attacks like Katanas will now destroy crates and other breakable objects.
Cryo Witch Shoes now grant 20% increased movement speed instead 15%.
Nunchucks attack range has been slightly increased.
Reduced the movement speed and health of Incursion Cavelings slightly.
Buffed the damage and health of Crawling Zombies spawned by the Crawlmageddon modifier.
Settlers will now receive 25% of their max health and be immune to damage for 5 seconds after being revived with a Revival Potion.
Your mana now drains faster over time after reaching 100 stacks of Runic Empowerment from The Runic Hood Set bonus.
The broker value for a lot of Walls, Doors and Tiles has been reduced.
You can now no longer hit yourself with Necrotic Flask or Unlabelled Potion.
The Sharpshooter Set bonus now also grants 100% more ranged crit damage on every 5th stack of Bullseye.
The regen buff granted by the Empowerment perk now grants % increased mana regen instead of flat mana regen.
Buffed Runebound Scepter projectile velocity and attack speed.
Halved the time it takes for Bone Spikes produced by the Runebound Scepter to explode.
Buffed The Soulstorm attack speed.
Equipment drops from specific Incursions such as the Dusk/Dawn armor sets can now drop as higher tier, based on the tier of the Incursion.
High tier armor and weapons now also grant essences when salvaged at the Salvage Station.
The Blacksmith now sells blacksmith cosmetic armor instead of the Stylist.
Pirate Captain now sells pirate cosmetic armor instead of the Stylist.
Incursion Perks that give access to new Incursion Biomes also grants the player a tablet with the new biome, when obtaining the Perk for the first time.
Raiders can now only spawn with equipment from Incursions that the player themselves already have obtained.
Incursion Invader perks now also mention that they drop unique and juicy loot.
Increased the Altar Dust dropped from Invader chests/sacks/mobs.
Increased critter spawn rate and cap.
Reworked the Cartographers Table and made it usable again.
The Fins trinket can now be crafted at the Demonic Workstation with Shark Fins.
Buffed Necrotic Flask damage.
Renamed old map items to not have "local" in them anymore.
Made the recipe of Pirate Map more expensive.
Reduced damage dealt by magic attacks from enemies in the final incursion.
Nerfed Ruby set bonus to require more resilience per slots.
Reduced the recipe costs of some boomerangs that stack slightly.
Fixes:
Fixed Thorns and Web potions not being affected by Alchemical Interference incursion modifier.
Fixed some walls and rocks showing shadows and wrong lighting if enough are connected together.
Fixed the Elder's house always spawning with the same seed. Goodbye, Shane the Elder.
Fixed the Aged Champion Mob missing from the Swamp Deep Caves Adventure Journal entry.
Fixed the Nightswarm boss not being logged correctly in the Adventure Journal when killed.
Fixed Rogue Hunter Raids not dropping tier level bows in the endgame.
Fixed Necrotic Flask and Unlabelled Potion not being able to destroy crates.
Fixed Dryad, Mycelium and Ancient Fossil tools upgrading to higher tiers than intended on their first upgrade.
Fixed Exotic Merchant Turban not being obtainable.
Fixed duplicate tooltip on upgraded anvils and alchemy tables.
Fixed Topaz crystals not spawning in Crystal Hollow Incursion.
Fixed Crawlmageddon incursion modifier not doing intended damage.
Fixed Storming incursion modifier not doing intended damage.
Fixed Explosive incursion modifier not doing intended damage.
Fixed Explosive incursion modifier not scaling when "A taste of your own medicine" is active.
Fixed Clockwork Heart sometimes causing desync in out of combat health regen.
Fixed a bunch of helmet armors not looking correct when using invisibility potion.
Fixed Battle Chef and Crazed Ravens barely dealing any damage.
Fixed holding banners not showing correctly when sitting.
And some other smaller changes and fixes.
To celebrate the update and Christmas, we're also taking part in the Steam Winter Sale with a 35% discount on Necesse on Steam!
If you haven’t gotten the update on Steam yet, then try to restart Steam or verify game files.
Last week we put together a juicy teaser trailer for the update! Check it out below:
If you'd like to see more of stuff like this, make sure to follow our socials! You can find them at the bottom of this post.
After releasing Necesse 1.0 back in October, the team has been taking some well deserved vacation. Which also means that this update isn't as big as our usual major content updates.
Alright, let's dive into the update!
This time around we've chosen to focus on in-game balancing, adventure party improvements and adding more critters/wildlife to Necesse.
{STEAM_CLAN_IMAGE}/36220393/7f770bd466002048eb3e6646a582f68c1787d0f2.gif
We have buffed the resilience gain on true melee weapons quite a bit and also improved a lot of resilience trinkets. While we know that this isn't a final solution for making true melee as viable as all the other classes, we believe that it's a step in the right direction.
We have also slightly buffed the health of all Incursion content while reducing the overall damage of Incursion enemies. The intent here is to prevent powerful builds from making bosses irrelevant by killing them in a few seconds, while also not making you die quickly in just a couple of hits.
We'll make sure to monitor feedback for this change over the coming weeks, so don't hesitate to submit feedback in-game or on our socials if Incursions feel too hard/easy. Note that we can't respond to feedback submitted in-game.
{STEAM_CLAN_IMAGE}/36220393/fb08da8efc3cebcf15efdf25fba028e147a7d854.gif
As mentioned on our roadmap, we've also made some improvements to adventure parties and settlement management in general.
You can now search for settlers by name/role and also assign them to specific groups. This way you'll only need to do a single click to select the settlers you want to bring with you, when it's time to go spelunking.
{STEAM_CLAN_IMAGE}/36220393/32fe902b1fce4a39cde7d3552ad8bc98ef0eea5a.gif
We have also brought some new friends to the world of Necesse! Friendly creatures such as butterflies, fireflies, cave cropplers... And sharks. Sharks are friendly right?
Some of the other features in this update include:
- Maps for the Chieftain, Cursed Chrone and Sage & Grit. Similar to Dungeon/Pirate maps.
- 3 new perks for the Incursion Perk Tree.
- 3 new Incursion quests and quest rewards. Including the 8th trinket slot as a reward!
- Recipes for a lot more cave rock tiles, walls and doors.
- Settlers are now immune to damage for 5 seconds after being revived.
- The Clockwork Heart trinkets now also causes excess healing from potions to restore resilience.
- A ton of fixes to issues reported by you <3
You can read the full changelog below.
I'd also once again like to personally thank everyone who purchased and played Necesse during the launch of 1.0. It has been absolutely breathtaking to see all of you enjoy our game and we can't wait to show what we have planned for Necesse in 2026.
Enjoy the update and the holidays everyone!
- Fair
{STEAM_CLAN_IMAGE}/36220393/dc1908e01f154ad00448549870546fc8e5a475d2.gif
1.1 changelog
Additions:
Added a search bar to all settlement settler lists.
Added Chieftain Map crafted at the Demonic Workstation or as a rare find in plains cave chests.
Added Corrupted Map crafted at the Tungsten Workstation or as a rare find in deep plains cave chests.
Added Ancient Map crafted at the Tungsten Workstation or as a rare find in deep desert cave chests.
Added new Incursion Perk: There's room for a little more...
Added new Incursion Perk: I guess it... Ate the shards?
Added new Incursion Perk: IT'S IN THE WALLS!
Added a bunch of new recipes for Cave Rock tiles have been added to the Landscaping Station.
Added recipes for all the new types of Essence Rocks in the Fallen Landscaping Station.
Added Carrot, Potato, Onion and Pumpkin Cropplers found throughout the caves.
Added new Quest to complete a Tier 1 Incursion.
Added new Quest to complete a Tier 5 Incursion and a new reward for it.
Added new Quest to defeat the Ascended Wizard and a new reward for it.
Added Crystal Stone mined from Crystals in the Crystal Hollow Incursion.
Added Slime Stone mined from Slime Rock in the Slime Incursion.
Added recipes for Ice Walls and Doors to the Demonic Workstation.
Added recipes for Crypt Walls and Doors to the Fallen Workstation.
Added recipes for Ruin Walls and Doors to the Fallen Workstation.
Added 6 settler groups you can quickly select from the command menu.
Added add to/remove from buttons to the settlement selected settlers menu.
Added Butterfly critters.
Added Firefly critters.
Added Firefly Jars crafted at the Carpenters Bench.
Added Sharks.
Added Shark Fin and Shark Tooth crafting materials.
Added Shark Armor Set crafted at the Demonic Anvil.
Added Shark Costume.
Added Shark Tooth Bullet crafted at the Demonic Anvil.
Added Shark Fin Soup cooking recipe.
Added Crates with loot to the oceans.
Added rare Pirate's Chests with loot to the oceans.
Added the ability to inherit characters when you load a world that has other characters saved than your own.
Added the ability to submit JVM crash reports on game startup.
Changes/misc:
Reworked incursion enemy damage scaling to deal less damage in higher tiers.
Reworked incursion enemy health scaling to have more health in higher tiers.
You can now toggle whether settlers die or get knocked down in the world settings menu.
Increased resilience gain from melee weapons that don't exclusively use projectiles.
Made Resilience Gain scale with upgrade tier on melee weapons that don't exclusively use projectiles.
Made Greatsword resilience gain scale with charge levels.
Made Healing Potions restore health based on your base max health instead of current max health.
Made Clockwork Heart restore resilience with excess healing from potions.
Increased Chain Shirt max resilience bonus from 30 to 50.
Increased Clay Gauntlet max resilience bonus from 10 to 20.
Made Clay Gauntlet craftable in the default Workstation instead of the Demonic Workstation.
Increased Greater Resistance Potion armor increase from 12 to 32.
Tablet Box is now obtained through Elder quests.
Chests found in the Dungeon now have a small chance have a Void Caller instead of Mysterious Portal.
Buffed Armor values on the Copper and Iron armor sets.
Updated the Arcanic Set bonus description to better describe what the set actually does.
Thief's Boots now grant 25% increased movement speed when upgraded to Tier 1 or higher.
Dash attacks like Katanas will now destroy crates and other breakable objects.
Cryo Witch Shoes now grant 20% increased movement speed instead 15%.
Nunchucks attack range has been slightly increased.
Reduced the movement speed and health of Incursion Cavelings slightly.
Buffed the damage and health of Crawling Zombies spawned by the Crawlmageddon modifier.
Settlers will now receive 25% of their max health and be immune to damage for 5 seconds after being revived with a Revival Potion.
Your mana now drains faster over time after reaching 100 stacks of Runic Empowerment from The Runic Hood Set bonus.
The broker value for a lot of Walls, Doors and Tiles has been reduced.
You can now no longer hit yourself with Necrotic Flask or Unlabelled Potion.
The Sharpshooter Set bonus now also grants 100% more ranged crit damage on every 5th stack of Bullseye.
The regen buff granted by the Empowerment perk now grants % increased mana regen instead of flat mana regen.
Buffed Runebound Scepter projectile velocity and attack speed.
Halved the time it takes for Bone Spikes produced by the Runebound Scepter to explode.
Buffed The Soulstorm attack speed.
Equipment drops from specific Incursions such as the Dusk/Dawn armor sets can now drop as higher tier, based on the tier of the Incursion.
High tier armor and weapons now also grant essences when salvaged at the Salvage Station.
The Blacksmith now sells blacksmith cosmetic armor instead of the Stylist.
Pirate Captain now sells pirate cosmetic armor instead of the Stylist.
Incursion Perks that give access to new Incursion Biomes also grants the player a tablet with the new biome, when obtaining the Perk for the first time.
Raiders can now only spawn with equipment from Incursions that the player themselves already have obtained.
Incursion Invader perks now also mention that they drop unique and juicy loot.
Increased the Altar Dust dropped from Invader chests/sacks/mobs.
Increased critter spawn rate and cap.
Reworked the Cartographers Table and made it usable again.
The Fins trinket can now be crafted at the Demonic Workstation with Shark Fins.
Buffed Necrotic Flask damage.
Renamed old map items to not have "local" in them anymore.
Made the recipe of Pirate Map more expensive.
Reduced damage dealt by magic attacks from enemies in the final incursion.
Nerfed Ruby set bonus to require more resilience per slots.
Reduced the recipe costs of some boomerangs that stack slightly.
Fixes:
Fixed Thorns and Web potions not being affected by Alchemical Interference incursion modifier.
Fixed some walls and rocks showing shadows and wrong lighting if enough are connected together.
Fixed the Elder's house always spawning with the same seed. Goodbye, Shane the Elder.
Fixed the Aged Champion Mob missing from the Swamp Deep Caves Adventure Journal entry.
Fixed the Nightswarm boss not being logged correctly in the Adventure Journal when killed.
Fixed Rogue Hunter Raids not dropping tier level bows in the endgame.
Fixed Necrotic Flask and Unlabelled Potion not being able to destroy crates.
Fixed Dryad, Mycelium and Ancient Fossil tools upgrading to higher tiers than intended on their first upgrade.
Fixed Exotic Merchant Turban not being obtainable.
Fixed duplicate tooltip on upgraded anvils and alchemy tables.
Fixed Topaz crystals not spawning in Crystal Hollow Incursion.
Fixed Crawlmageddon incursion modifier not doing intended damage.
Fixed Storming incursion modifier not doing intended damage.
Fixed Explosive incursion modifier not doing intended damage.
Fixed Explosive incursion modifier not scaling when "A taste of your own medicine" is active.
Fixed Clockwork Heart sometimes causing desync in out of combat health regen.
Fixed a bunch of helmet armors not looking correct when using invisibility potion.
Fixed Battle Chef and Crazed Ravens barely dealing any damage.
Fixed holding banners not showing correctly when sitting.
And some other smaller changes and fixes.
To celebrate the update and Christmas, we're also taking part in the Steam Winter Sale with a 35% discount on Necesse on Steam!
If you haven’t gotten the update on Steam yet, then try to restart Steam or verify game files.
Last week we put together a juicy teaser trailer for the update! Check it out below:
If you'd like to see more of stuff like this, make sure to follow our socials! You can find them at the bottom of this post.
After releasing Necesse 1.0 back in October, the team has been taking some well deserved vacation. Which also means that this update isn't as big as our usual major content updates.
Alright, let's dive into the update!
This time around we've chosen to focus on in-game balancing, adventure party improvements and adding more critters/wildlife to Necesse.
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We have buffed the resilience gain on true melee weapons quite a bit and also improved a lot of resilience trinkets. While we know that this isn't a final solution for making true melee as viable as all the other classes, we believe that it's a step in the right direction.
We have also slightly buffed the health of all Incursion content while reducing the overall damage of Incursion enemies. The intent here is to prevent powerful builds from making bosses irrelevant by killing them in a few seconds, while also not making you die quickly in just a couple of hits.
We'll make sure to monitor feedback for this change over the coming weeks, so don't hesitate to submit feedback in-game or on our socials if Incursions feel too hard/easy. Note that we can't respond to feedback submitted in-game.
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As mentioned on our roadmap, we've also made some improvements to adventure parties and settlement management in general.
You can now search for settlers by name/role and also assign them to specific groups. This way you'll only need to do a single click to select the settlers you want to bring with you, when it's time to go spelunking.
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We have also brought some new friends to the world of Necesse! Friendly creatures such as butterflies, fireflies, cave cropplers... And sharks. Sharks are friendly right?
Some of the other features in this update include:
- Maps for the Chieftain, Cursed Chrone and Sage & Grit. Similar to Dungeon/Pirate maps.
- 3 new perks for the Incursion Perk Tree.
- 3 new Incursion quests and quest rewards. Including the 8th trinket slot as a reward!
- Recipes for a lot more cave rock tiles, walls and doors.
- Settlers are now immune to damage for 5 seconds after being revived.
- The Clockwork Heart trinkets now also causes excess healing from potions to restore resilience.
- A ton of fixes to issues reported by you <3
You can read the full changelog below.
I'd also once again like to personally thank everyone who purchased and played Necesse during the launch of 1.0. It has been absolutely breathtaking to see all of you enjoy our game and we can't wait to show what we have planned for Necesse in 2026.
Enjoy the update and the holidays everyone!
- Fair
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1.1 changelog
Additions:
Added a search bar to all settlement settler lists.
Added Chieftain Map crafted at the Demonic Workstation or as a rare find in plains cave chests.
Added Corrupted Map crafted at the Tungsten Workstation or as a rare find in deep plains cave chests.
Added Ancient Map crafted at the Tungsten Workstation or as a rare find in deep desert cave chests.
Added new Incursion Perk: There's room for a little more...
Added new Incursion Perk: I guess it... Ate the shards?
Added new Incursion Perk: IT'S IN THE WALLS!
Added a bunch of new recipes for Cave Rock tiles have been added to the Landscaping Station.
Added recipes for all the new types of Essence Rocks in the Fallen Landscaping Station.
Added Carrot, Potato, Onion and Pumpkin Cropplers found throughout the caves.
Added new Quest to complete a Tier 1 Incursion.
Added new Quest to complete a Tier 5 Incursion and a new reward for it.
Added new Quest to defeat the Ascended Wizard and a new reward for it.
Added Crystal Stone mined from Crystals in the Crystal Hollow Incursion.
Added Slime Stone mined from Slime Rock in the Slime Incursion.
Added recipes for Ice Walls and Doors to the Demonic Workstation.
Added recipes for Crypt Walls and Doors to the Fallen Workstation.
Added recipes for Ruin Walls and Doors to the Fallen Workstation.
Added 6 settler groups you can quickly select from the command menu.
Added add to/remove from buttons to the settlement selected settlers menu.
Added Butterfly critters.
Added Firefly critters.
Added Firefly Jars crafted at the Carpenters Bench.
Added Sharks.
Added Shark Fin and Shark Tooth crafting materials.
Added Shark Armor Set crafted at the Demonic Anvil.
Added Shark Costume.
Added Shark Tooth Bullet crafted at the Demonic Anvil.
Added Shark Fin Soup cooking recipe.
Added Crates with loot to the oceans.
Added rare Pirate's Chests with loot to the oceans.
Added the ability to inherit characters when you load a world that has other characters saved than your own.
Added the ability to submit JVM crash reports on game startup.
Changes/misc:
Reworked incursion enemy damage scaling to deal less damage in higher tiers.
Reworked incursion enemy health scaling to have more health in higher tiers.
You can now toggle whether settlers die or get knocked down in the world settings menu.
Increased resilience gain from melee weapons that don't exclusively use projectiles.
Made Resilience Gain scale with upgrade tier on melee weapons that don't exclusively use projectiles.
Made Greatsword resilience gain scale with charge levels.
Made Healing Potions restore health based on your base max health instead of current max health.
Made Clockwork Heart restore resilience with excess healing from potions.
Increased Chain Shirt max resilience bonus from 30 to 50.
Increased Clay Gauntlet max resilience bonus from 10 to 20.
Made Clay Gauntlet craftable in the default Workstation instead of the Demonic Workstation.
Increased Greater Resistance Potion armor increase from 12 to 32.
Tablet Box is now obtained through Elder quests.
Chests found in the Dungeon now have a small chance have a Void Caller instead of Mysterious Portal.
Buffed Armor values on the Copper and Iron armor sets.
Updated the Arcanic Set bonus description to better describe what the set actually does.
Thief's Boots now grant 25% increased movement speed when upgraded to Tier 1 or higher.
Dash attacks like Katanas will now destroy crates and other breakable objects.
Cryo Witch Shoes now grant 20% increased movement speed instead 15%.
Nunchucks attack range has been slightly increased.
Reduced the movement speed and health of Incursion Cavelings slightly.
Buffed the damage and health of Crawling Zombies spawned by the Crawlmageddon modifier.
Settlers will now receive 25% of their max health and be immune to damage for 5 seconds after being revived with a Revival Potion.
Your mana now drains faster over time after reaching 100 stacks of Runic Empowerment from The Runic Hood Set bonus.
The broker value for a lot of Walls, Doors and Tiles has been reduced.
You can now no longer hit yourself with Necrotic Flask or Unlabelled Potion.
The Sharpshooter Set bonus now also grants 100% more ranged crit damage on every 5th stack of Bullseye.
The regen buff granted by the Empowerment perk now grants % increased mana regen instead of flat mana regen.
Buffed Runebound Scepter projectile velocity and attack speed.
Halved the time it takes for Bone Spikes produced by the Runebound Scepter to explode.
Buffed The Soulstorm attack speed.
Equipment drops from specific Incursions such as the Dusk/Dawn armor sets can now drop as higher tier, based on the tier of the Incursion.
High tier armor and weapons now also grant essences when salvaged at the Salvage Station.
The Blacksmith now sells blacksmith cosmetic armor instead of the Stylist.
Pirate Captain now sells pirate cosmetic armor instead of the Stylist.
Incursion Perks that give access to new Incursion Biomes also grants the player a tablet with the new biome, when obtaining the Perk for the first time.
Raiders can now only spawn with equipment from Incursions that the player themselves already have obtained.
Incursion Invader perks now also mention that they drop unique and juicy loot.
Increased the Altar Dust dropped from Invader chests/sacks/mobs.
Increased critter spawn rate and cap.
Reworked the Cartographers Table and made it usable again.
The Fins trinket can now be crafted at the Demonic Workstation with Shark Fins.
Buffed Necrotic Flask damage.
Renamed old map items to not have "local" in them anymore.
Made the recipe of Pirate Map more expensive.
Reduced damage dealt by magic attacks from enemies in the final incursion.
Nerfed Ruby set bonus to require more resilience per slots.
Reduced the recipe costs of some boomerangs that stack slightly.
Fixes:
Fixed Thorns and Web potions not being affected by Alchemical Interference incursion modifier.
Fixed some walls and rocks showing shadows and wrong lighting if enough are connected together.
Fixed the Elder's house always spawning with the same seed. Goodbye, Shane the Elder.
Fixed the Aged Champion Mob missing from the Swamp Deep Caves Adventure Journal entry.
Fixed the Nightswarm boss not being logged correctly in the Adventure Journal when killed.
Fixed Rogue Hunter Raids not dropping tier level bows in the endgame.
Fixed Necrotic Flask and Unlabelled Potion not being able to destroy crates.
Fixed Dryad, Mycelium and Ancient Fossil tools upgrading to higher tiers than intended on their first upgrade.
Fixed Exotic Merchant Turban not being obtainable.
Fixed duplicate tooltip on upgraded anvils and alchemy tables.
Fixed Topaz crystals not spawning in Crystal Hollow Incursion.
Fixed Crawlmageddon incursion modifier not doing intended damage.
Fixed Storming incursion modifier not doing intended damage.
Fixed Explosive incursion modifier not doing intended damage.
Fixed Explosive incursion modifier not scaling when "A taste of your own medicine" is active.
Fixed Clockwork Heart sometimes causing desync in out of combat health regen.
Fixed a bunch of helmet armors not looking correct when using invisibility potion.
Fixed Battle Chef and Crazed Ravens barely dealing any damage.
Fixed holding banners not showing correctly when sitting.
And some other smaller changes and fixes.
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Uploaded Jun 20, 2026
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