About the Game
Night is Coming is a survival strategy game set in a fantasy world inspired by Slavic mythology and the nature of Eastern Europe.
The Darkness is relentlessly devouring the lands, forcing survivors to hide in the woods, where each new day is a battle against death. You are to lead a group of those humbled by impending dread: build and develop your settlement, gather resources, and protect your people from monsters that lurk in the dark. Take care of the settlers, make them learn crafts and military skills so their next sunset is not their last. Over time, you will have to leave the lands you developed and look for the new ones... Who knows, maybe there you will find out how to repel the inevitable danger and save the world.
Will you be able to do all that is needed before the sunset?
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Your management skills and strategic vision will determine the fate of your people. Delegate tasks to your settlers: regulate the gathering of essential resources, provision of food, clothing, and shelter. Attract new settlers. Teach them farming, smithing, and other necessary crafts. Explore the surrounding lands and send your warriors to search for rare materials. Who knows what unexpected lands and what random events await you there...
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Each settler is an individual with their own attributes, needs, skills, and strengths. Govern them wisely and guide their talents towards the settlement improvement. Settlers' morale will impact their resilience and determine their capability to overcome life struggles and challenges.
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Build houses to protect your dwellers and keep them warm, workshops to make tools, and barracks to train your warriors. And don't forget about warehouses for storing resources. Infrastructure plays a crucial role in settlement growth: upgrade your buildings to increase production efficiency, provide settlers with everything they need, and strengthen your defenses against the approaching Darkness.
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Develop a strong military force by training warriors of various specialties and enhancing the defense of your borders. You can supervise each warrior directly or trust them to act independently. Magic is also your ally: different spells can help you with the needs of your settlers as well as support you on a battlefield — by using magic you can protect your warriors and cause damage to your enemies.
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The nights grow increasingly longer and colder, but snowstorms and penetrating frost are not your only enemies... Portals open everywhere, allowing Prince Velimir's servants to hunt down the survivors. The longer you stay in one place, the stronger the Darkness grows and more ruthless the nights become: with every house built, with every lair destroyed the pressure of the woods only gets worse. Ghouls, Leshies, Werewolves, and Night Hags are only some of the creatures that will try to destroy your settlement. You'll have to defend your land against monsters and defeat their Baron so that you are able to move to new lands.
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The future of your settlement depends on your progress. You will need to collect Spirit Energy, Darkness Shards, technology and defense points and use them to research new technologies and advance your manufacturing methods to master farming, build new structures, and increase their level and efficiency. Moreover, you'll be able to unlock new spells, magic boosters, new warrior subclasses, advanced armor, and weaponry.
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Experience a dynamic and ever-changing world: sunrises and sunsets, sounds of nature, elemental spirits, seasonal and weather changes. All of this will be accompanied by an enchanting soundtrack from master instrumentalist Alizbar, as well as by many other original tracks.
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
Improved game performance in Endless Mode unlocked after completing the main map and defeating the final boss.
Fixed some known bugs.
Improved game performance in Endless Mode unlocked after completing the main map and defeating the final boss.
Fixed some known bugs.
Thank you for the feedback and support — it really means a lot to us! You will find a number of fixes and improvements based on your comments in this update. Please see below for the full list of changes.
⚙️ Gameplay Fixes
- Endless Mode Added – You can now continue playing on the same location after defeating its boss. Waves of enemies will grow slightly less intense, but their difficulty will still increase with each in-game year. Every third moon after the Baron's assault, mini-bosses will appear, and monsters will grow stronger;
- The Engineer's Ballista now displays its attack radius, similar to towers;
- Clicking on a colored image in the Bestiary now displays its black-and-white variant.
⚙️ Game Balance
- Nightmares now die even faster under sunlight;
- The settlement warriors' "Hold Position" mode has been fixed: when enabled, they will now stand their ground and only engage within their attack radius, without pursuing enemies;
- Monsters will now return to their lairs if they lose their target or are no longer aggressive, but may attack new targets on their way back;
- While returning to lairs, monsters no longer have 90% armor;
- Monster idle timers near lairs have been changed – they shall now hang in one place longer;
- Monster health indicators are now enabled by default;
- Health indicators for monsters with skull icons will always be displayed now;
- Buried field spirits no longer display a health bar, making them harder to spot;
- The Fertility spell now increases the seed count, just like Crop Fertilization does.
⚙️ Misc Fixes
- Fixed FPS drops occurring in certain gameplay situations;
- Improved save/load stability, including fixing duplicate quests popping up after loading;
- Fixed issues where UI settings would reset upon reloading or starting a new game;
- The load game screen now displays the current location and difficulty;
- A scale toggle for resource icons has been added to the mini-map window;
- Tooltips now appear when hovering over construction resource icons;
- When hovering over the status bar in the top-right corner and clicking on a worker's or building's name, the camera will now instantly focus on that element;
- The seeds section has been removed from the warehouse menu;
- Fixed a bug where the Knight's "Roundhouse Kick" could deal no damage;
- Fixed incorrect icon rendering within certain UI elements;
- Fixed a bug where an erroneous fleeing settler notification would appear even while the settler was already dragged into the Night Hag's well;
- Fixed tooltip display issues in the manual work priority settings window;
- Fixed a bug that prevented players from skipping cutscenes after restarting the game;
- Fixed an issue where settlers would queue up at production buildings with no free slots;
- Fixed several issues where settlers' tasks could be interrupted;
- Settlers will no longer abandon hunting, gathering, or transporting due to hunger or minor distractions;
- Fixed a bug where settlers could get stuck after completing a production task;
- Fixed a bug where settlers would freeze during tasks and only resume after they were canceled;
- When upgrading buildings, the production window will now be disabled, preventing freezes while interacting with the UI;
- Fixed a bug where the "Gifts to the Gods" quest would not disappear after failing it;
- Fixed a bug that allowed players to unlock the "God's Favorite" achievement in the tutorial after just one blessing. It can now only be earned in combat scenarios;
- Fixed a bug where the "Advanced Level" achievement could be unlocked by upgrading the Spirit Tower to level 4. Since it's not a technology, the achievement now behaves correctly;
- Fixed a bug where "Spirit Shield" might not open fully at high game speeds;
- Fixed an issue where retraining a settler into a warrior would freeze progress if the training was started at night;
- Fixed a bug where production limits would reset after upgrading a production building;
- After building a closed perimeter, the hex cells inside will no longer remain highlighted;
- Fixed a bug that occurred when opening the menu window for a currently upgrading building;
- Fixed possible issues with closing Nightmare portals;
- Added VFX for a Night Hag's shifting into its physical form;
- Added VFX for Nightmare spawning in and shifting between ghost and physical forms;
- Fixed animations and VFX for certain monsters and animals;
- Added new animations for Timber Fiends, Wolves, Swamp Fiends, Millers, Ash Hags, Titan Volkodlaks, and Night Hags;
- Implemented numerous localization improvements.
Thank you for the feedback and support — it really means a lot to us! You will find a number of fixes and improvements based on your comments in this update. Please see below for the full list of changes.
⚙️ Gameplay Fixes
- Endless Mode Added – You can now continue playing on the same location after defeating its boss. Waves of enemies will grow slightly less intense, but their difficulty will still increase with each in-game year. Every third moon after the Baron's assault, mini-bosses will appear, and monsters will grow stronger;
- The Engineer's Ballista now displays its attack radius, similar to towers;
- Clicking on a colored image in the Bestiary now displays its black-and-white variant.
⚙️ Game Balance
- Nightmares now die even faster under sunlight;
- The settlement warriors' "Hold Position" mode has been fixed: when enabled, they will now stand their ground and only engage within their attack radius, without pursuing enemies;
- Monsters will now return to their lairs if they lose their target or are no longer aggressive, but may attack new targets on their way back;
- While returning to lairs, monsters no longer have 90% armor;
- Monster idle timers near lairs have been changed – they shall now hang in one place longer;
- Monster health indicators are now enabled by default;
- Health indicators for monsters with skull icons will always be displayed now;
- Buried field spirits no longer display a health bar, making them harder to spot;
- The Fertility spell now increases the seed count, just like Crop Fertilization does.
⚙️ Misc Fixes
- Fixed FPS drops occurring in certain gameplay situations;
- Improved save/load stability, including fixing duplicate quests popping up after loading;
- Fixed issues where UI settings would reset upon reloading or starting a new game;
- The load game screen now displays the current location and difficulty;
- A scale toggle for resource icons has been added to the mini-map window;
- Tooltips now appear when hovering over construction resource icons;
- When hovering over the status bar in the top-right corner and clicking on a worker's or building's name, the camera will now instantly focus on that element;
- The seeds section has been removed from the warehouse menu;
- Fixed a bug where the Knight's "Roundhouse Kick" could deal no damage;
- Fixed incorrect icon rendering within certain UI elements;
- Fixed a bug where an erroneous fleeing settler notification would appear even while the settler was already dragged into the Night Hag's well;
- Fixed tooltip display issues in the manual work priority settings window;
- Fixed a bug that prevented players from skipping cutscenes after restarting the game;
- Fixed an issue where settlers would queue up at production buildings with no free slots;
- Fixed several issues where settlers' tasks could be interrupted;
- Settlers will no longer abandon hunting, gathering, or transporting due to hunger or minor distractions;
- Fixed a bug where settlers could get stuck after completing a production task;
- Fixed a bug where settlers would freeze during tasks and only resume after they were canceled;
- When upgrading buildings, the production window will now be disabled, preventing freezes while interacting with the UI;
- Fixed a bug where the "Gifts to the Gods" quest would not disappear after failing it;
- Fixed a bug that allowed players to unlock the "God's Favorite" achievement in the tutorial after just one blessing. It can now only be earned in combat scenarios;
- Fixed a bug where the "Advanced Level" achievement could be unlocked by upgrading the Spirit Tower to level 4. Since it's not a technology, the achievement now behaves correctly;
- Fixed a bug where "Spirit Shield" might not open fully at high game speeds;
- Fixed an issue where retraining a settler into a warrior would freeze progress if the training was started at night;
- Fixed a bug where production limits would reset after upgrading a production building;
- After building a closed perimeter, the hex cells inside will no longer remain highlighted;
- Fixed a bug that occurred when opening the menu window for a currently upgrading building;
- Fixed possible issues with closing Nightmare portals;
- Added VFX for a Night Hag's shifting into its physical form;
- Added VFX for Nightmare spawning in and shifting between ghost and physical forms;
- Fixed animations and VFX for certain monsters and animals;
- Added new animations for Timber Fiends, Wolves, Swamp Fiends, Millers, Ash Hags, Titan Volkodlaks, and Night Hags;
- Implemented numerous localization improvements.
A new patch has just been released with the following fixes and improvements:
- New wanderer bio is now displayed on the settlement admission screen;
- Interface filter settings no longer reset after loading a save or starting a new game;
- An issue where settlers would get stuck if attacked in the warehouse during a meal have been resolved;
- Adjusting the resource hauling priority now works correctly — settlers should immediately begin transporting the specified materials;
- A failure condition (warrior death) has been added to the "Resource Search" quest;
- A bug with fields that sometimes prevented monsters and raids from spawning has been fixed;
- A bug where the game malfunctioned while attempting to remove a plant from a field has been fixed;
- An issue where the "Oak Bark" effect was incorrectly removed from towers after loading a save made while the skill was active has been resolved. The effect will now persist, even if its visual effects may be missing;
- A bug in the caravaneer quest where failing the task would cause an empty window to appear and prevent further GUI interaction has been fixed;
- The "Streamer Mode" option has been removed, as it's no longer necessary;
- Multiple localization fixes have been implemented.
Thank you for playing and sharing feedback — it helps us make the game better with every update!
Thank you for the feedback and support — it really means a lot to us! You will find a number of fixes and improvements based on your comments in this update. Please see below for the full list of changes.
⚙️ Gameplay Fixes
- Endless Mode Added – You can now continue playing on the same location after defeating its boss. Waves of enemies will grow slightly less intense, but their difficulty will still increase with each in-game year. Every third moon after the Baron's assault, mini-bosses will appear, and monsters will grow stronger;
- The Engineer's Ballista now displays its attack radius, similar to towers;
- Clicking on a colored image in the Bestiary now displays its black-and-white variant.
⚙️ Game Balance
- Nightmares now die even faster under sunlight;
- The settlement warriors' "Hold Position" mode has been fixed: when enabled, they will now stand their ground and only engage within their attack radius, without pursuing enemies;
- Monsters will now return to their lairs if they lose their target or are no longer aggressive, but may attack new targets on their way back;
- While returning to lairs, monsters no longer have 90% armor;
- Monster idle timers near lairs have been changed – they shall now hang in one place longer;
- Monster health indicators are now enabled by default;
- Health indicators for monsters with skull icons will always be displayed now;
- Buried field spirits no longer display a health bar, making them harder to spot;
- The Fertility spell now increases the seed count, just like Crop Fertilization does.
⚙️ Misc Fixes
- Fixed FPS drops occurring in certain gameplay situations;
- Improved save/load stability, including fixing duplicate quests popping up after loading;
- Fixed issues where UI settings would reset upon reloading or starting a new game;
- The load game screen now displays the current location and difficulty;
- A scale toggle for resource icons has been added to the mini-map window;
- Tooltips now appear when hovering over construction resource icons;
- When hovering over the status bar in the top-right corner and clicking on a worker's or building's name, the camera will now instantly focus on that element;
- The seeds section has been removed from the warehouse menu;
- Fixed a bug where the Knight's "Roundhouse Kick" could deal no damage;
- Fixed incorrect icon rendering within certain UI elements;
- Fixed a bug where an erroneous fleeing settler notification would appear even while the settler was already dragged into the Night Hag's well;
- Fixed tooltip display issues in the manual work priority settings window;
- Fixed a bug that prevented players from skipping cutscenes after restarting the game;
- Fixed an issue where settlers would queue up at production buildings with no free slots;
- Fixed several issues where settlers' tasks could be interrupted;
- Settlers will no longer abandon hunting, gathering, or transporting due to hunger or minor distractions;
- Fixed a bug where settlers could get stuck after completing a production task;
- Fixed a bug where settlers would freeze during tasks and only resume after they were canceled;
- When upgrading buildings, the production window will now be disabled, preventing freezes while interacting with the UI;
- Fixed a bug where the "Gifts to the Gods" quest would not disappear after failing it;
- Fixed a bug that allowed players to unlock the "God's Favorite" achievement in the tutorial after just one blessing. It can now only be earned in combat scenarios;
- Fixed a bug where the "Advanced Level" achievement could be unlocked by upgrading the Spirit Tower to level 4. Since it's not a technology, the achievement now behaves correctly;
- Fixed a bug where "Spirit Shield" might not open fully at high game speeds;
- Fixed an issue where retraining a settler into a warrior would freeze progress if the training was started at night;
- Fixed a bug where production limits would reset after upgrading a production building;
- After building a closed perimeter, the hex cells inside will no longer remain highlighted;
- Fixed a bug that occurred when opening the menu window for a currently upgrading building;
- Fixed possible issues with closing Nightmare portals;
- Added VFX for a Night Hag's shifting into its physical form;
- Added VFX for Nightmare spawning in and shifting between ghost and physical forms;
- Fixed animations and VFX for certain monsters and animals;
- Added new animations for Timber Fiends, Wolves, Swamp Fiends, Millers, Ash Hags, Titan Volkodlaks, and Night Hags;
- Implemented numerous localization improvements.
A new patch has just been released with the following fixes and improvements:
- New wanderer bio is now displayed on the settlement admission screen;
- Interface filter settings no longer reset after loading a save or starting a new game;
- An issue where settlers would get stuck if attacked in the warehouse during a meal have been resolved;
- Adjusting the resource hauling priority now works correctly — settlers should immediately begin transporting the specified materials;
- A failure condition (warrior death) has been added to the "Resource Search" quest;
- A bug with fields that sometimes prevented monsters and raids from spawning has been fixed;
- A bug where the game malfunctioned while attempting to remove a plant from a field has been fixed;
- An issue where the "Oak Bark" effect was incorrectly removed from towers after loading a save made while the skill was active has been resolved. The effect will now persist, even if its visual effects may be missing;
- A bug in the caravaneer quest where failing the task would cause an empty window to appear and prevent further GUI interaction has been fixed;
- The "Streamer Mode" option has been removed, as it's no longer necessary;
- Multiple localization fixes have been implemented.
Thank you for playing and sharing feedback — it helps us make the game better with every update!
Current Release
18799800
Uploaded Mar 09, 2026
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System Requirements
How to Install
Night is Coming.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
7.6 GB
18799800
042E2E8E
bcb0ce7e348f5eef72e2e8ee0ebfc7e2ade0be8bb270230cef408f0c112d7555
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View AllDownload Night is Coming for PC with a direct link or via torrent. Get the full version of Night is Coming for free. Night is Coming is a Simulation released by Wild Forest Studio.