About the Game
States of Power is a Grand Strategy Wargame where you command your nation's armies, economy, and diplomacy. Easy to start, but hard to master - no hours of tutorials just to start playing, and a full match fits in one session. The game is designed for smooth singleplayer and multiplayer gameplay with deep customisation. Control a World War II era nation of your choice - or create an entirely new setting with the built-in Scenario Editor and share it with others.
COMMAND THE WAR MACHINE
Command every division directly. Build an army tailored to your strategy - infantry, tanks, artillery, fighter planes, and more. Each unit excels against some and falters against others. Adapt to shifting frontlines and avoid overstretching your supply lines.
EASY TO START, HARD TO MASTER
You don't need to watch hours of tutorials or read a wiki just to play your first game. States of Power is built to get you onto the map and making meaningful decisions within minutes, while still rewarding the mastery, planning, and bold gambles that strategy veterans crave.
CREATE YOUR OWN WORLD - AND SHARE IT
With the built-in Scenario Editor, you can easily create custom countries, redraw borders, design entire scenarios, and script your own events - alternate histories, what-if conflicts, fantasy worlds and anything you can imagine. No external tools, no modding headaches.
When your creation is ready, publish it to the Scenario Browser for the whole community to download, rate, and play.
BUILD YOUR NATION
Develop your provinces with factories, research labs, ports, and infrastructure. Balance your economy - construction, goods, military supplies, and manpower, take loans, trade on the world market, and push your industry to its limits. Climb a technology tree from early-war infantry weapons all the way to the atomic bomb. Choose your nation's ideology - Democratic, Authoritarian, Communist, or Fascist and reshape your country through reform or civil war.
COMPETE IN RUTHLESS DIPLOMACY
Form alliances for survival or manipulate others before betraying them. Guarantee independence, sign non-aggression pacts, send “volunteers” to foreign wars, or quietly prepare for war. Multiplayer diplomacy is fast and brutal - with global and private messaging built in, your words are weapons too.
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
New
- Player list and kicking - press Tab (can be changed in settings) in multiplayer to see everyone in the game. The host of a private game can kick players directly. Anyone can start a vote kick, which passes with votes from half the players (at least 2) within 5 minutes. You can also vote by typing /votekick @country in chat. Players who leave stay on the list for 5 minutes so a vote can't be dodged by leaving, and a kicked player can't rejoin that game.
- When a scenario event starts a civil war in your country, you choose whether to stay with the government or lead the rebels.
- You can build buildings in your puppets' provinces.
- A cursor hint explains when troops can't attack from a third country's land because that country isn't at war with the enemy.
- The stats page shows player names next to their countries in multiplayer.
- The diplomacy panel shows that a puppet won't accept proposals, since only its overlord can.
- Flag creator - lots of new icons, grouped by type.
- Saving to a full disk shows a clear "not enough space" message, and overwriting a save no longer deletes the old one before the new one is written.
Scenario Editor
- New event effects: Add Building, Add Units, Make Puppet, Transfer Puppet, Release Puppet, Annex Country with cores and military, Remove Devastation and Set AI Aggressiveness.
- Custom Civil War effect - the rebels become a country you created with no starting land, so other events can reference it. The old effect is now called Simple Civil War.
- Scenarios can have countries with no provinces, so they can be used in events. Formable nations can be referenced in events too.
- New "Country does not own province" condition.
- One event can be shown to several countries.
- Country pickers are now searchable dropdowns with a pick on map button.
Balance
- Province transfers: one transfer can hand over at most 20% of your provinces. After a transfer you have to wait 3 months before the next one, and you take +2% devastation for every province given away. Core provinces can only go to a country that also has a core there. Provinces an enemy has a core on can only go to a country at war with that enemy.
- Declaring war on a country you signed peace with in the last year adds up to 30% devastation, fading over that year. The AI is also much less likely to break a fresh peace.
- Non-core provinces contribute 20% of their recruitable population instead of 10%.
- You can send up to 15% of your divisions as volunteers instead of 10%, and up to 4 divisions per agreement instead of 3.
- On Easy and Very Easy, the AI picks player countries as war targets less often.
- Minor countries offer alliances less often, focus more on nearby countries, and wait longer before asking again after being turned down.
- Countries that start a scenario at war place most of their land troops on the front line.
- Land that no country owns at the start of a game now has population.
Fixes
- Fixed weird army pathfinding when moving between land and water.
- The delete button on event effects in the scenario editor works again.
- On Windows, the game window no longer sometimes opens behind the desktop, where clicks went to the desktop instead of the game.
- Opening the build menu without a country no longer crashes the game.
- Selecting an army from the army panel no longer also selects units from another army in the same province.
- The stats page no longer shows manpower with decimals.
- A server's game timer in the server browser no longer resets when it briefly loses connection to the matchmaker.
- Fixed provinces in the 1936 and Modern scenarios.
New
- Number keys 1 to 6 open and close the build menu tabs - units, buildings, economy, mobilisation, ideology and nations. Pressing the same key again closes the menu.
- Every build menu hotkey is rebindable in the settings.
- The cinematic camera controls are rebindable too. They keep their numpad defaults: 1 and 2 set the start and end points, 3 plays the move, 7 and 9 change its speed.
Fixes
- Armies no longer route land units across water. Automated moves keep to land, so troops under army control are never sent into open sea where warships can catch them. Moves you order yourself are unchanged.
- Formables were sometimes not allowed to form. Changing your ideology now updates the nations list right away, so a formable you have just become eligible for is available immediately.
- An AI weight of 0 on a story event choice now means the AI never picks it, instead of quietly being treated as the default weight.
- Saving an event in the scenario editor no longer closes it, so you can keep editing after each change.
- Fixed delete event effect trash button not working in the Scenario Editor.
New
- Country locking - any multiplayer game can lock players to the country they picked, not just official servers. Host option, on by default. Leaving holds your country for a few minutes; losing it for good means a 10 minute wait, with spectating open meanwhile.
- Hosting a game now defaults to public.
- Scenario long descriptions raised to 500 characters.
Balance
- Offering peace in a war that just started adds devastation, fading away over the first half year of the war.
- Non-core provinces contribute 10% of their recruitable population instead of 5%, and the top three mobilisation steps gather manpower faster.
- Speeds 4 and 5 are slower in every multiplayer game, not just official servers.
Fixes
- Sending volunteers to allies is now possible.
- Lifting an embargo now reaches puppets on both sides, and forming an alliance lifts the embargo between the two countries.
- Chat no longer swallows clicks on the army assignment buttons, and clicking the chat bar focuses it.
- Picking spectate in a running game moves you into it instead of leaving you on the selection screen.
- A country held for the player who took it after you can no longer be pulled back from them.
New
Host migration - if a player-hosted game's host drops, another player takes over hosting and the game keeps running instead of ending.
Province transfers - hand your provinces over to another country from the diplomacy menu, picking them off the map. AI also returns occupied ally cores now.
Diplomacy map mode - the map is colored by the selected country's relations.
Scenario search - search published scenarios by name in the browser.
African Union - new formable on both scenarios.
Ctrl + click builds 5 building levels at once, and saves show their game version.
Balance
Official server games now run 12 in-game years instead of 10.
More conquests are needed to reach max aggressiveness, and allies react less to your expansion.
Each existing alliance adds -3 points instead of -2 against joining another, so giant blocks are harder to form.
AI Naval invasions wait for morale before retrying, making landings far more successful.
Alliances from scenario events get a relations boost, so they no longer break months later.
Fixes
Fixed a desync from an undefined property sent over the network.
Fixed disengaged units regaining morale while still fighting another battle.
Custom puppets get core provinces, and the AI no longer builds only planes when low on manpower.
Fixed Ctrl and Shift getting stuck held after alt-tabbing.
Fixed the host not seeing the country selection countdown, and scenario update icons not showing up when player made scenarios get updated.
Fixed a few broken provinces and a wrong province name on the world map.
Scenario editor: country limit raised to 3000 so the every province is a country map could be uploaded, text matches the in-game font, long event choice titles no longer overflow in translations.
New
- New languages - Japanese and Brazilian Portuguese are now fully playable, and the Steam store page is available in Japanese, Brazilian Portuguese, German, Chinese (Simplified), French and Turkish.
- Country reservation on official servers - your country is now held for you when you disconnect. Reconnect within 2 minutes and you are put straight back into it, and nobody else can take it in the meantime. It also prevents you from taking any other country, to fix malicious country changing.
- Non-aggression pacts in the scenario editor - pacts can now be set up in the diplomacy relations panel alongside wars, alliances, guarantees and the rest.
- Deleting scenarios - scenarios can now be removed straight from the scenario details screen.
- War justification warnings - you are now told when another country finishes a war justification against you, not just when you finish one yourself.
Balance
- Base country money income increased from 1.5 to 2.0.
Fixes
- Improved multiplayer stability and fixed several causes of desyncs.
- Fixed released puppet countries clashing with the nation they were formed from.
- Dynamic speed on official servers - official servers now run faster while nothing important is happening, and automatically slow back down once real players go to war. A chat message tells you whenever the speed changes.
- Chat improvements - filtered to show only real players, player names shown next to countries, better search, and the country list updates right away after an ideology change.
Fixes
- Fixed several crashes: chat, civil wars in countries with 0 cores, invalid country colors.
- Fixed an infinite money printing exploit while paused.
- Units now change their flags after an ideology change, and carrier fighters no longer split off from their carriers when a civil war starts.
- Fixed the scenario browser sorting dropdown being hidden behind other UI, plus more stable multiplayer connections.
Current Release
Build 25328349
Uploaded Sep 17, 2026
System Requirements
How to Install
sop.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload States of Power for PC with a direct link or via torrent. Get the full version of States of Power for free. States of Power is a Simulation released by Sarunas.