No Rest for the Wicked
by Moon Studios GmbH · 18 Apr, 2024
224 downloads
About the Game
From Moon Studios, the award-winning developers of Ori and the Blind Forest and Ori and the Will of the Wisps comes No Rest for the Wicked, a visceral, precision Action RPG set in a stunning, hand-crafted world. Discover enchanting lands and frightening dungeons as you explore a world filled with enemies and bosses who will challenge you to be strategic and hone your fighting skills. With multiple difficulty options, you can shape the journey to match your playstyle, whether you're here for the story or the the immersive combat. Collect resources, cook meals, upgrade your gear, and build your custom home, all while a living, teeming world evolves around you.
The year is 841 TE. King Harol is dead. Even worse, the Pestilence, an unholy plague not seen for a thousand years, has returned. It sweeps across the land, corrupting everything it touches. Madrigal Seline, a ruthlessly ambitious figure in the church, sees the Pestilence as a chance to prove herself in the eyes of her god. These forces converge on the backwater Isola Sacra, where rebel groups and the provincial government fight for control amid the isle’s crumbling ruins.
You are a Cerim – a member of a group of mystical holy warriors imbued with remarkable powers and sworn to defeat the Pestilence at any cost. But the task will prove increasingly challenging as you become entangled in the people’s plight and the vast political struggle of this downtrodden land. Chaos will pull you in every direction as you seek to cleanse the land of the plague and shape the kingdom’s fate.


Create your own safe haven in the town of Sacrament – purchase property and decorate it to make it your own. Harvest timber, ore, and other resources to build up your equipment and help restore the city to its former glory. Fish on the shores and collect food to create meals that replenish your health during combat and boost your stats. And acquaint yourself with the diverse array of vendors and townsfolk who can sell you supplies and help shape your journey.




Share your world and progress with up to three friends in the campaign’s online co-op mode. Every quest, boss, and square foot of Isola Sacra is theirs to share with you…or they can simply venture off and do as they please.
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
🛠️ Early Access Patch Notes - Together Hotfix 9
Hey folks,
There were a few people affected by save rollbacks from prior changes. We’re including fixes that will address the two cases that were found to restore players’ saves that got rolled back.
The first case is for players that had varying levels of rollbacks to realms and characters (mostly for those who had missing realms that got fixed with the server maintenance). If you had this issue, you should now have your characters and realms back to where they were originally, however you will also have duplicate characters and realms from the restore.
If you had this issue please review the duplicate realms and characters and delete the ones you don’t want to keep
The second case is for players who had characters that rolled back to level 1. The data that caused this issue to occur has been fixed, but it does require a few manual steps to restore your character:
Download our Moon Restore Tool here: https://drive.google.com/file/d/1K8GtIaSjKb_gZPB5CZpdRNs3BNoXt_24/view?usp=drive_link
Launch the game.
Go to %USERPROFILE%\\AppData\\LocalLow\\Moon Studios\\NoRestForTheWicked\\DataStore.
Before doing anything else, copy the DataStore folder to another location as a backup in case you need to revert changes.
Extract MoonRestoreTool.zip in any folder.
Double click MoonRestoreTool.exe.
You will see a list of all your current characters and also the ones you played in the previous build, along with their level. Characters that are detected as being rolled back will be shown with a red tag \[ROLLED BACK].
Type 1 to toggle between displaying all characters or just the ones that have been rolled back.
Type 2 to restore all characters that got rolled back to their original state (whatever was there prior to the rollback). Alternatively, type 3 to restore just a single character. The list will update accordingly after any changes are made.
Optionally, type 3 to undo one of the previously restored characters (the ones shown with a green tag \), if something goes wrong.
DO NOT try to load into any realms after this step.
Relaunch the game and confirm the characters are restored, and you are free to start playing.
🛠️ Early Access Patch Notes - Together Hotfix 8
Hey folks,
This update brings performance improvements, combat tuning, and a round of fixes shaped by player feedback. Before we head down the final stretch toward 1.0 launch, we wanted to get this into your hands.
Regarding the issue that hit certain users causing their realms to become hidden – we had already deployed a partial fix to prevent this issue from happening again but now, with the maintenance period before this hotfix, we’ve also fixed all accounts that had hidden realms as well (also yes the servers are back up!).
If you have any concerns/suggestions or are looking for players to play co-op with, please head over to No Rest for the Wicked official Discord or official Forums, we are all ears.
🛠️ Performance:
Added pool pruning to clear pools in Main Menu and improve performance on subsequent sessions
Fixed certain pooling leaks
🛠️ Quality of Life:
SFX adjustments for rune swapping
Rune swapping now supports unique weapons as well (you still cannot destroy runes/place new runes in unique weapons)
Improved Ilaria’s Stamina runes’ animations if they are used in Bows
Further improvements to the Realm Diary feature
Added SFX to the Callouts in the gesture menu
Improved parry & critical hit VFX
🛠️ Duels:
Players are now able to be backstabbed in duels
Poise-break lasts slightly longer in duels
Added a poise meter for each player during duels
🛠️ Balance:
Thorns has been rebalanced to allow for more interesting combat/builds. Prior to the rebalance, late game Thorns/Damage on Damage Taken/Damage on Block scaled to the point of allowing enemies to die without needing to actually fight them.
Thorns Reworked
Damage is now calculated based on the damage received, instead of the enemy level
Added slight diminishing returns curve on stacking thorns
Backstabs and ranged/spell attacks no longer trigger Thorns
Thistle Ring damage has been reduced to be more in line with the changes to Thorns
Snake Ring damage has been reduced to be more in line with the changes to Thorns
Failed Parry cooldown increased from 0.1s to 0.3s
Reduced the amount of Gloam enemies that spawn in Arena E1 in multiplayer
🛠️ Localization
Further Improvements to localization for various languages
Fixed invisible text in some languages
🛠️ Bug Fixes
Fixed being able to get infinite stats if the player had three separate enchantment power gems in the same item
Fixed getting stuck in the Whisper Upgrade menu
Fixed Finley’s spawn time being based on UTC, regardless of players’ actual local timezone
Fixed Bloodbound Torment having invisible plague effects that were still active after killing the boss
Fixed refineries’ slots showing your inventory items as placed inside
Fixed being able to respawn during multi-stage boss fights, which caused multiple issues, including not being able to re-join the fight
Fixed Render Scale slider when using FSR and DLSS
Fixed not being able to teleport to the Mountain Gate whisper after reaching it during Faith and Flame
Fixed Proud Lance not being correctly affected by diminishing returns & being able to take players past 100% damage reduction
Fixed Echo Knight instantly dying if he teleports through the Riven Twins’ arena wall during his second phase
Fixed players getting put in boss fights if their character was in the boss arena, then joined the realm after Of Rats and Raiders was set to spawn the boss
Fixed houses’ Comfort buff bringing players above their max health threshold when re-joining a realm, while they had Max Health decreased enchantments active
Fixed players being stuck if they talked to Speaker Termina
Fixed being able to access the eastern Sacrament expansion by falling from Nameless pass
Fixed being able to access an out-of-bounds area in Sacrament by climbing up the dummy by the entrance of Nameless Pass
Fixed not being able to “contribute all” to a Danos Project if the first resource was fully contributed
Fixed dead players’ character model re-appearing & A-posing if their resurrection was left at 98/99%
Fixed housing items incorrectly displaying a level range that it can be crafted between
Fixed Torn Retchers spitting enemies out with the wrong orientation
Fixed Torn Retchers not having the correct death effect when dying while frozen
Fixed a shiny being visible, but not being able to be looted on The Shallows tower bridge
Fixed the ship captain floating slightly in the air upon making a new realm
Fixed duels not ending when entering housing interiors mid-duel
Fixed rings showing up in the Infusion & Enchantment screens
Fixed Comfort System status being hidden in certain languages
Fixed Builder’s Workbench not showing as craftable on Basic Workbench
Fixed Darak being frozen for the full freeze duration during phase 1, even when he was killed
Fixed traps respawning in Crucible if players walked far enough away from them
Fixed being able to interact with Fillmore before all bandits are dead in Multiplayer
Fixed players starting to sidle when interacting with House Management at The Knot
Fixed the burn option at bonfires stating that you cannot start a pestilence outbreak if you had previously had the burn option highlighted in a zone where the pestilence outbreak was cleared
Fixed The Spread of the Plague tutorial not having an image within the tutorial panel
Fixed being able to hear the Brinerot Vault gate SFX while very far away
Fixed portrait positioning on wide screen with aspect ratio constrain turned on
Fixed the pestilence outbreak meter still showing when switching realms
Fixed the comfort system top-right HUD element not appearing in some languages
Fixed Orban Glades de-loading while in some parts of Mariner’s Keep
Fixed Lara & Reed’s house in Lowland Meadows showing “Missing Localization” as the zone name
Fixed all previous chat messages staying the same language upon switching languages
Fixed the Crucible reward room text for returning to the Atrium being offset
Fixed automatically standing up when knocked down while wielding certain weapon types, but then returning to the knocked down animation afterwards
Fixed Gordon not being present on top of the old bridge while The Shallows is plagued
Fixed the icons under crafting requirements clipping into each other
🛠️ Early Access Patch Notes - Together Patch 1
Hey folks,
This update comes straight from community feedback:
PvP Duels, Text Chat, Callouts, Realm Diary, the Comfort System.
This one’s yours.
Before we head down the final stretch toward launch, we wanted to get this into your hands. Early Access only works if we listen - and we are.
Go duel your friends. Decorate your home. Show us what you’ve got!
No Rest for the Wicked is evolving into an even deeper, more skill-driven experience - and this is just the beginning.
And don’t forget: No Rest for the Wicked is 30% off on Steam. Bring your friends. Let’s go!!!
🛠️ Performance:
Performance pass on VFX graphs batching/instancing
Fixed pooling issues for Caretaker Wolf Summon and Winged Brood sludge pool
Expanded gib pieces pool count
Null utility runes in pool when going back to main menu
🛠️ Quality of Life:
Rune Menu Update
Rune Menu at Eleanor now allows you to swap the slots of runes!
Gestures Radial Wheel Update
Gestures can now be quickly selected by holding the binding, selecting a gesture and letting go – including in quick succession!
All new visuals for the Gesture Wheel and callouts
Added some additional contextual text for inviting others to realms on the invite screen
Updated the loading screen to include the realm name & the character name & level that is currently being used
Added UI aspect ratio options, allowing players to constrain the interface to different aspect ratios while playing on ultrawide displays
🐟 Multiplayer:
PvP Duels
Challenge your friends to a DUEL!
You can find this option by interacting with them, the same interaction used to find the trade menu.
Duels can be started anywhere in Isola Sacra. Find an interesting location and throw down the gauntlet, maybe include traps/hazards/enemies to add a challenge to your duels!
The loser is decided when their health reaches zero or one player leaves the bounds. Once the duel is over, your health is restored and no durability is lost.
Realm Diary
Your realm is now your story. Events from your adventures are marked 'major event' and 'minor event' and can be viewed in your Realm Screen.
Read through the Realm Diary to check up on what other players have been doing in the realm while you were away.
Text Chat
Send messages with fellow realm citizens via the new Text chat.
All messages sent will also appear as a chat bubble above your character to other nearby realm inhabitants.
All Realm Diary entries will also show up in the Text Chat, so that important events can be seen immediately without accessing the Realm Diary.
Callouts
Use Callouts via the Gesture menu to quickly make a request, or give information to fellow realm inhabitants.
Callouts will appear as a chat bubble above your character for other realm inhabitants, and also in the Text Chat.
🛠️ Systems:
Comfort System
Increase your Comfort level to gain various benefits when you sleep in your bed by placing housing items in your home.
Higher-quality housing items will give higher levels of comfort.
You get bonus comfort points by placing varied items in your home.
A higher comfort level will grant you increased and additional benefits when you sleep:
Bare (Required Comfort 0)
30 mins
+20 Max Health
Basic (Required Comfort 25)
40 mins
+30 Max Health, +5 Max Stamina
Comfortable (Required Comfort 50)
50 mins
+40 Max Health, +5 Max Stamina, +20 Max Focus
Cozy (Required Comfort 100)
60 mins
+50 Max Health, +10 Max Stamina, +25 Max Focus
Luxurious (Required Comfort 150)
75 mins
+60 Max Health, +10 Max Stamina, +35 Max Focus
Opulent (Required Comfort 250)
90 mins
+70 Max Health, +15 Max Stamina, +50 Max Focus
🛠️ Balance:
These changes focus on reducing extreme outliers, improving build diversity, and making combat interactions more consistent across the board.
Facets
Rebalanced various facets based on player feedback.
Enchantments
Rebalanced various enchantments to reduce extreme scaling and improve build diversity.
Rings
Adjusted ring enchantments to create clearer build identities and reduce extreme outliers.
Vials
Vials of Defense now grant +10 Poise at all tiers
Adjusted vial scaling to better align survivability and resource gain across tiers.
Bows Rework
Reworked bow behavior to create more intentional positioning and skill-based ranged combat.
Bows deal full damage within a certain range, but gradually lose effectiveness at longer distances
Introduced projectile gravity for bows
Arrows now curve downward toward the end of their range instead of traveling in a perfectly straight line
Updated damage reduction scaling to prevent extreme stacking while preserving strong defensive builds.
Updated shock behavior to prevent unintended multi-hit stacking in a single action.
Slightly increased endgame enemy HP to better support long-term build progression and combat pacing.
Adjusted Lifesteal scaling to better align with overall combat pacing
Slightly reduced the damage of the Multishot rune to bring it in line with other options
Increased Skyfall Shot rune Focus cost to 100 to better match its power
Increased Arrowstorm rune’s area and damage radius
Increased stamina cost for Siren’s Call and Pale Ash run attacks due to their invulnerability frames
🛠️ Bug Fixes
Fixed unlocks getting relocked (such as Utility runes and Plague Ichor unlocks) if certain item limits are reached
Fixed fog of war not resetting on small areas within zones which resulted in some enemies/resources never respawning
Fixed zones being unable to have Pestilence Outbreaks naturally over time
Fixed enemies disappearing on death
Fixed hard lock not enabling if moving the right analog stick
Fixed Echo Knight’s plagued projectiles sometimes being invisible
Fixed players being unable to progress to the crucible reward room if they died at the same time as Echo Knight
Fixed enemies very rarely dealing multiple damage instances instead of 1
Fixed elemental gems still granting enchantment power in items, even if you had other elemental gems in gear
Fixed thorns being able to give health back if you have Lifesteal
Fixed the Execute infected low health enemies on damage dealt enchantment not counting as a kill
Fixed Death’s Spite echo dealing 1 explosion damage
Fixed offhand items losing durability on death while wielding a bow
Fixed being able to get a Gather and Give challenge, which required an item that wasn’t available in the game
Fixed being unable to progress dialog when the input for it was rebound to other bindings
Fixed Skyfall Shot being unable to give health if you have Lifesteal
Fixed Plague Smite being unable to give health if you have Lifesteal
Fixed Nith Grovebinders’ 2nd & 4th attacks often not hitting certain enemy hitboxes
Fixed being unable to slot Ilaria’s stamina-based runes into Bows
Fixed Ground Slam rune’s hitbox being too big
Fixed Fetid Club’s charged attack hitbox being extremely large
Fixed bow model coming away from character during Firefall rune
Fixed Hunter’s Mark buff disappearing when player unequipped a quiver
Fixed barrier getting removed when changing the quick-use item
Fixed bosses being able to drop multiple of the same unique item
Fixed the lava geysers in Nameless Pass during Faith & Flame not dealing any initial damage and only applying fire buildup
Fixed the Primus Bainbridge cutscene post-deserters pulling other plays into it, even when they weren’t nearby
Fixed arrows that are embedded in players showing during cutscenes
Fixed discovery tutorials showing up as an additional side tutorial again
Fixed friendly map markers disappearing if a player leaves the session and re-joins
Fixed the Scribe Table’s use prompt not being localized
Fixed issues with Ultrawide aspect ratios not working correctly
Fixed rune input overlapping with run input & consuming stamina if held
Removed food recipe loading screen hint
Fixed grammar errors of multiple loading screen hints
Fixed Torn Grubhosts exploding multiple times when the received damage at the same time via Thorns or other enchantments
Fixed being able to hear other players change crucible chambers while outside of the crucible
Fixed multiple colliders & lighting in areas & cinematics
Fixed an issue with multiple areas where you could see out of world if you were at certain angles/distances due to recent updates to performance
Fixed being able to climb trees & get out of bounds in Marin Woods
Fixed being able to climb Balak Taw nest platforms and get out of world
Fixed being able to climb rocks above lumber mill and get out of bounds areas in Lowland Meadows
Fixed being able to get into the hunter’s camp elevator too early by jumping into it from the cliff above
Fixed a dog’s patrol path post Faith and Flame, to stop it walking into a barricade
Fixed being able to get completely stuck by jumping behind one of the wooden posts near the Mountain Gate in Nameless Pass
Fixed being able to get stuck behind a tree in Orban Glades
Fixed being able to get stuck in falling animation and then stuck outside The Knot house
Fixed being able to get stuck in falling animation behind Gordon’s Pantry
Fixed being able to get stuck in the rocks by jumping from The Rookery
🛠️ Early Access Patch Notes - Together Hotfix 7
Hey folks,
We pushed out a quick hotfix for the following issues!
Fixed certain new players having their Prologue complete status not saving
Fixed quest markers disappearing after watching cinematics through Compendium
Fixed players being unable to accept Bounties in certain languages like Traditional Chinese
🛠️ Early Access Patch Notes - Together Hotfix 6
We know why you are here. It's for another hotfix and we got you.
We’ve heard from you about the endgame loop getting stalled after all areas are cleansed, so we’ve updated it so that cleansing areas will reduce the cooldown of other areas which allows you to keep the loop going by infecting and cleansing.
In addition, there are some improvements to prologue flow, performance and bug fixes.
Also if you haven’t already seen, we’ve made an announcement for the players experiencing the Error Code 0x11CD on launch here: [dynamiclink href="https://store.steampowered.com/news/app/1371980/view/514107648813040684"]
🛠️ Performance:
Fixed certain leaks in pooling
🛠️ Input:
Added "Lock cursor to window" setting, allowing to toggle the behavior between unlocked vs confined and locked by default
🛠️ Systems:
Plague System Updated
Cooldown of all areas that have been cleansed are now reduced by 20% for each area that is cleansed afterwards
This allows players to have a better endgame loop by investing time infecting by burning effigies and cleansing other areas
Prologue Updated
New players now have to play through the Prologue before continuing to the main game
Added a menu button to allow players to skip the Prologue once inside it
🛠️ Localization:
Fixed and updated localization for certain unlocalized strings in many languages
🛠️ Bug Fixes:
Fixed Echoes disappearing if you purchase a new Echo after stage 5
Fixed Coins UI is overlapping with Gloam and Traces in Crucible
Fixed clipping zone Nameless Pass
Fixed for portrait shadows hanging on the screen while no avatars there
Improved several shots for Sacrament Intro cinematic
Fixed loading into realm from desktop causing certain weapon animations not to play properly
🛠️ Early Access Patch Notes - Together Hotfix 5
Hey folks,
Another day, another hotfix! This time we’ve got some more stabilizing changes, a few improvements to performance and a fix for those of you who are stuck after Darak phase 2. We’ve also added detection for if you are using HDD to warn that its not supported.
🛠️ Performance:
Added detection for HDD being used and warning that only SSD is supported
Still lets you play but warns you that you may experience unexpected issues due to HDD not being supported
Fixed certain leaks in pooling
Reduced the amount of lights and shadowcasting lights on Eleanor tier 2 and 3 to improve performance
🛠️ Loot:
Moved crafting bombs to Alchemy Table from Workbench
🛠️ Balance:
Nerfed Durability enchantments and facets due to them providing way too much and overscaled with other enchantments to make you be able to overheal or take very little damage
🛠️ VFX:
Reworked VFX on Shinies so that they are more clearly unique based on its rarity and have better reaction to the wind
🛠️ Localization:
Fixed and updated localization for certain unlocalized strings in many languages
🛠️ Bug Fixes:
Fixed Falstead Darak being missing in The Black Trench if you leave realm during or after 2nd phase and return back, and added fallback for those already affected
Fixed another case where enemies can t-pose on death, trees can disappear abruptly after its cut down, etc
Fixed crash when using Plague Column rune
Fixed a rare crash from an exception spam
Fixed multiple enchantments that would not increase their stats when exalting them
Fixed charged attack enchantments not working with Bow charged attacks
Fixed player getting stuck searching chest during state change when burning an effigy
Fixed areas not being infected over time if you have left the realm and return back later on
Fixed player taking damage during cinematics and safe zones with continuous damage echoes
Fixed attacking with a sword while lowering a shield causing the first part of animation to skip
Fixed trying to dodge while holding up a shield doing run attack instead
Fixed missing Decorations categories on Anvil and Sewing Table
Fixed player being able to roll different element echoes from random echoes
Fixed weekly challenge Hold Back the Tide not being able to be completed
Fixed enemy and boss colliders lingering for too long after death sometimes
Fixed cooking popup not displaying proper min/max keybinds for keyboard
Fixed player falling through geo when attempting to jump on the elevator near the temple in Marin Woods
Fixed player position being saved inside the Crucible when crashing in a multiplayer session, resulting in player spawning back inside the Crucible room they were in
Fixed bed statuses not being removed on death
Fixed the sliders mouse input overlapping with side buttons so slider sometimes jump to its max/min state
Fixed Burn screen inventory last row being cut-off
Fixed not being able to navigate plague menu if you have maxed out all options in directions around currently selected option
Fixed freeze visual effect sometimes leaking on pooled enemies
Fixed crewmates respawning in Prologue
Fixed missing quest marker for Iona’s Bloom during Potion Seller quest
Fixed players being able to open the Map screen when interacting with the Scribe Table
Fixed player not dying when jumping off rookery after Inquisition Arrival
Fixed snapping to a ladder when facing away from it before moving onto it
Fixed clipping plane and priority in Inquisition Arrival breaking shots
🛠️ Early Access Patch Notes - Together Hotfix 4
Hey folks,
We have another round of fixes for Hotfix 4! The most important of which are fixes that unblock any realms that were affected by blockers before they were fixed in the prior hotfixes such as the one with the Bolein Knights and Lara. We’ve also made further improvements to KBM and binding, balance, and some other bug fixes!
🛠️ Loot:
Quivers are now set to Tier 2 and only drop after reaching Sacrament to even out progression on Bows
🛠️ Balance:
Thorns enchantment now works for damage applied while blocking
Nerfed poise damage from bombs thrown by elite enemies
🛠️ Input:
Added Mouse selection for quick items menu
Slightly increase bounds on inventory category buttons so they're easier to click
Allow utility rune keybinds to be left unbound
Add binding option for Advance Dialog and default to Spacebar
Changed min/max keybinds in amount selection windows on keyboard from X/C to S/W
Allow normal attacks if Offhand specials don’t exist
🛠️ Audio:
Adjusting spatial room mix and boundaries in Mountain Pass Waterfall Cavern to avoid overlaps and state issues
🛠️ Tutorialization:
Adding new tutorial for quest progression in multiplayer
🛠️ Bug Fixes:
Added fallback to unblock realms that are stuck in broken state in Faith and Flame if Bolein Knights are killed before the correct quest step
Added fallback to unblock realms that are stuck in broken state in the Weeping Sisters quest if Lara didn’t move in the Hunter’s camp
Fixed crash when failing to save device settings to PlayerPrefs
Fixed bounty/challenge rewards not persisting between sessions
Fixed area infection not occurring based on time
Fixed enemies sometimes respawning too quickly & not respecting fog of war rules
Fixed Darak going invisible
Fixed another case where certain entities are T-posing
Fixed crafting a lower tier item at a higher level doesn't give higher facet chance
Fixed reservoir plagued water will sometimes not damage the player
Fixed players that enter doors having their characters deload before clothing
Fixed Utility Runes being able to be used while in menus
Fixed utility runes not working on "Combined + Runes" scheme
Fixed Facet UI blocking clicks
Fixed individual Bile Wretch giving XP on death
Fixed being able to open the map screen in various menu screens such as vendors
Fixed items not displaying the item level range they can be when crafted
Fixed disabling Show Hints hiding important UI such as item pick up and resurrection prompts
Fixed Mottled Sapphire & Mottled Ruby not dropping
Fixed Deal x% Damage on Damage Taken still being available on Plagued armor
Fixed some items not being able to be Exalted and show a blank tooltip
Fixed scribe table not showing category texts in CJK & Russian
Fixed certain top down cinematics locking players who are too far away
Fixed bug where Odessa isn't despawned from the Sovann circle when watching the Irmgard intro cutscene.
Fixed Shield Emblem failing to provide barrier
🛠️ Early Access Patch Notes - Together Hotfix 3
Hey folks,
As promised, we’ve done a big pass over Keyboard and Mouse Layouts and Rebinding! Layouts have been adjusted to be more comfortable for a variety of playstyles and we’ve fixed a list of issues that were making KBM harder to play on.
We do have plans to do more in the future such as freely binding more than one binding to the same key.
We’d love to hear your feedback on how KBM feels now and if it feels better to play!
🛠️ Vendors:
Added Sell menu to Seneschal in Crucible
🛠️ Input:
Updated keyboard and mouse layouts and renamed them. Also added better descriptions.
Combined Movement
The default scheme
Combines WASD for general movement and Mouse for finer movement on thin platforms
Recommended for most builds and builds with shields
Combined + Rune Selection
Allows you to preselect the rune you want to cast and more easily cast it with M2
Combines WASD for general movement and Mouse for finer movement on thin platforms
Recommended for builds with wands and staves
Mouse Movement
Move using only the Mouse
Recommended for builds with bows
Changed default KBM keybinds on Combined layouts
Run = SHIFT
Parry = MMB
Utility runes = ALT
Move to cursor = CTRL
Added keybinds for utility runes, default to 5-8
Added tutorial for Move to Cursor. Default on CTRL on Combined layouts and M2 on Mouse only layout.
Run is now default separate from Dodge, but can be rebound to the same binding
Hard Lock Improvements
Engaging hardlock no longer requires you to hold the binding
Can now switch targets again by pressing the binding and pointing the cursor near the enemy you want to target
Improved scroll wheel changes enemies
Fixed certain actions having an extra binding hardcoded such as Parry
Added setting "Run to cursor" - Enabled by default. When disabled, it prevents running and dodging to the cursor, requiring WASD movement.
Added ability to close Inventory and Journal screens by pressing the same button that opens them (I and J by default)
Toggle Runes binding is set to None by default and is now allowed to not be bound
🛠️ Audio:
Added SFX to Danos’ menu to the 5 second progress bar when completing a project
🛠️ Bug Fixes:
Fixed Deserters loading in too early in Faith and Flame quest and blocking players if you kill them early
Fixed keyboard and mouse rebindings not saving sometimes
Fixed 2nd exact cost material displaying Husk instead of Marrow
Fixed Facets not being visible on vendor screens
Fixed bug where altitude indicators on bounty targets were not showing
Fixed some hair stretching across the screen
🛠️ Early Access Patch Notes - Together Hotfix 2
Hey folks,
We’ve got another batch of fixes headed your way with Hotfix 2! This includes a fix for the crash on boot certain players have experienced that we had given the temp fix for, a case where you can’t share a realm, and much more!
We’ve also heard a lot of feedback from players on keyboard and mouse and are currently working on fixes for the issues being experienced. Stay tuned for more on that!
🛠️ Balance:
Nerfed runes from Ilaria because their damage was significantly too high
Raised housing items limit from 64 to 256 to allow players to place more items
🛠️ Localization:
Fixed and updated localization for certain unlocalized strings in many languages
🛠️ Bug Fixes:
Fixed crash due to unsupported culture info (calendar set to non-Gregorian Calendars)
Fixed not being able to share a private realm while it is conflicted
Fixed player being unable to access Boon menu if they were selecting a boon when another player advances chambers
Fixed getting semi-stuck in inventory when using the last Sublime Ember
Fixed certain cases where npcs, enemies and bosses may appear t-posing
Fixed interactive house items not showing interaction hint
Fixed clock & region disappearing sometimes, e.g. coming back from compendium replay
Fixed player losing audio if desynced during a cinematic
Fixed loot spawning in spots where you can’t pick them up
Fixed case where causing rapid damage numbers could kick you back to main menu
Fixed Full Focus SFX repeating constantly while attacking with Drain Focus in Combat enchantment
Fixed shiny appears behind player when using alchemy tables in house
Fixed Toggle run making you always use run attacks, even when standing still
Fixed vendor icons getting swapped after tabbing in/out of map screen if map was on high zoom levels
Fixed certain clipping zones that cut in too much
Replaced mesh colliders for level 2 and 3 vendor buildings to improve performance
Improved clarity of the Sublime Ember description slightly
And other smaller changes
🛠️ Early Access Patch Notes - Together Hotfix 1
Hey folks,
We’re rolling out some important fixes for issues that were identified for the launch of the Together Update:
Fixed Whisper Stone not working and kicking you out of realm on use
Fixed house guests being able to modify chest permissions
Fixed Marin Woods gate not opening right away if there are players nearby
Fixed “Continue From Whisper” not working in multiplayer
Fixed Player stuck in T-pose when resurrecting another player while on low health
We are aware there are certain players experiencing a crash at boot and are working on a fix for Hotfix 2. If you are experiencing this crash, you can fix this for now by going into your Windows Regional Format settings and set Calendar to “Gregorian Calendar”.
Additionally we’re happy to add the new Australia region to the servers list for folks in Oceania!
We hope you are having a blast stealing your friends' items playing with your friends in co-op!
Current Release
20241799
Uploaded Oct 03, 2025
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System Requirements
How to Install
NoRestForTheWicked.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
18.1 GB
20241799
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View AllDownload No Rest for the Wicked for PC with a direct link or via torrent. Get the full version of No Rest for the Wicked for free. No Rest for the Wicked is a Action released by Moon Studios GmbH.